NationStates Jolt Archive


The Star Forge Store Fronts are accepting designs from other Gov. (FT)

Huntaer
24-06-2005, 01:41
Basically, after New Dorellia had allowed me to place his tie figher in my store front, I've been currious as to who else would be interested in having your military ships and fighters.
New Dornalia
24-06-2005, 01:57
Hello again. Perhaps the Mao Zedong II would be of interest? (http://forums.jolt.co.uk/showpost.php?p=9121688&postcount=12)
Neo Zeta
24-06-2005, 02:04
Yorktown Super Stardestroyer


Manufacturer: Dominion Ship Yards of Tyre Prime.

Designation: Super-Heavy Carrier/Command Ship

Length: 2,300-17,100 meters

Crew: 64,730-319,370

Troops: 8,875-53,638

Cargo Capacity: 58,125-361,563 metric tons

Consumables: 4 years

Hyperdrive Multiplier: x3-x1

Hyperdrive Backup: x15-x5

Speed: 8-4 MGLT

Hull: 2,840-45,712 RU

Shields: 6,000-96,000 SBD

Weapons: (much less weapions to make room for more fighters)

Onboard Craft: 300,000 Tie fighters max ( can hold more but more weapions have to go and less room for cargo)


Price i would like to sell for is $600,000,000,000
Huntaer
24-06-2005, 02:29
Updated store front. Please note that the Yorktown Super Star Destroyer is located under "Super Command Ships" as it does exceed 3000 meters in some of the modles. The Mao Zedong II is located under "Other" heavy ships.
The Scandinvans
24-06-2005, 02:40
We offer for your storefront in limited quanties that I proudce for your storefront this.

Amend Class Ship:

Height: 5 1/2 Miles

Width: 7 Miles

Length: 40 Miles

Crew: 1.8 million, 120,000 Pilots

Troop Capacity: 600,000

Weapons: 12 Axial Super Lasers, 1200 Ion Canons, 1600 Heavy Axial Lasers, 1400 Turbo Laser Batteries, 13 Gravity Well Projectors, 18,000 Anti-Fighter Batteries, 1200 Ion Torpedo Batteries, 800 Photon Torpedo Batteries, 6 Ship Destroying Batteries, 8 Stasis Field Batteries, 2 Planet Bomber Lasers, 12 Ship Disablers, and 1 Atmosphere Destroyer

Ships Contained: 64,000 Fighters, 36,000 Bombers, 40,000 Troops Transports

Shields: 2,100,000 SBD's

Hull: 2,400,000 Ru's

http://forums.jolt.co.uk/showthread.php?t=409883&highlight=Amend+Class
Huntaer
24-06-2005, 02:50
umm... I think I'll place that ship as a high 3 trillion credits considering all of the... yeah.
Huntaer
24-06-2005, 02:54
added in.
The Scandinvans
24-06-2005, 02:55
Hmmm.... How much will you be paying considering this is made with Dark Eternal tech which even the Gaians have to respect.

OCC: Between you and me this ship will soon become both extremly feared and famous soon, very soon in FT NS.
Huntaer
24-06-2005, 02:56
umm... I think I'll raise the price again....
The Scandinvans
24-06-2005, 03:03
Just added in the thread link, please people don't leave debatable posts in the thread, please.
No endorse
24-06-2005, 03:18
No Endorse would be more than happy to aid in production of ships. We don't have any domestic craft, but we have an entire moon in our homeworld system plus an entire system deep in our territory devoted to ship creation, mantinence, and destruction. What would you be willing to pay for such an offer, or is our help even needed?
GadgetCorp
24-06-2005, 03:44
Hyperion Gamma-Class Starcruiser
Image (http://img.photobucket.com/albums/v649/Ycom/Ships/HyperionStarcruiser.png)

Designation: Interstellar Combat
Length: 8 Kilometers, Width: 6 km, Height: 2.75km
Crew: 410,000
Carrying Capacity: 325,600
Cargo Capacity: 550,000 Tons
Consumables: Approx. 8 Years
Hull: 65,925 RU
Shields: 105,000 SBD
Weapons: 600 Heavy Plasma Cannon Batteries, 400 Dual-Barrel Heavy Plasma Cannon Turrets, 250 Ion Cannons, 24 Gravity Well Projectors, 50 Weapons Disablers
Hyperdrive(s): 2
Hangar Capacity: 47,630 Fighter-Type
Kyanges
24-06-2005, 03:58
We offer for your storefront in limited quanties that I proudce for your storefront this.

Amend Class Ship:

Height: 5 1/2 Miles

Width: 7 Miles

Length: 40 Miles

Crew: 1.8 million, 120,000 Pilots

Troop Capacity: 600,000

Weapons: 12 Axial Super Lasers, 1200 Ion Canons, 1600 Heavy Axial Lasers, 1400 Turbo Laser Batteries, 13 Gravity Well Projectors, 18,000 Anti-Fighter Batteries, 1200 Ion Torpedo Batteries, 800 Photon Torpedo Batteries, 6 Ship Destroying Batteries, 8 Stasis Field Batteries, 2 Planet Bomber Lasers, 12 Ship Disablers, and 1 Atmosphere Destroyer

Ships Contained: 64,000 Fighters, 36,000 Bombers, 40,000 Troops Transports

Shields: 2,100,000 SBD's

Hull: 2,400,000 Ru's
http://forums.jolt.co.uk/showthread.php?t=409883&highlight=Amend+Class

You know, there's got to be a way to take something like that down.
The Scandinvans
24-06-2005, 04:02
There is no real outer weakness, but there is a way to destroy everything but how it may be destroyed can so complex it takes untold power, intelligence, and bravery or it can be conventional yet I will not tell. Yet, what does it take to destroy?
Kyanges
24-06-2005, 04:08
There is no real outer weakness, but there is a way to destroy everything but how it may be destroyed can so complex it takes untold power, intelligence, and bravery or it can be conventional yet I will not tell. Yet, what does it take to destroy?

Bleh, the point is, if I'm to give that thing any respect, it'd better be RPed very well in action. Not just, "Boom my 23948882937659238765987236598726349587 number of cannons hit you. Auto-death." Ya'know?

I heard that you were going to use it in an RP soon? Is it possible for me to join up? I'd very much like to RP destroying at least one of these things, with one of my exponentially weaker ships.
The Scandinvans
24-06-2005, 04:13
Not going to reveal that much about it right now accept that it will proably start soon and it will be a war to remeber between the light and the dark.
Kyanges
24-06-2005, 04:18
Not going to reveal that much about it right now accept that it will proably start soon and it will be a war to remeber between the light and the dark.

Hmmm... If you're on the light side, then I wouldn't even have a cahnce to RP going up against one of these monster ships... (*Light sided nation of sorts here.*)
The Scandinvans
24-06-2005, 04:25
Who ever said which side that I am on the light side.
Kyanges
24-06-2005, 04:30
Who ever said which side that I am.

Let me quote myself:

Hmmm... If you're on the light side, then I wouldn't even have a cahnce to RP going up against one of these monster ships... (*Light sided nation of sorts here.*)
No endorse
24-06-2005, 04:33
We offer for your storefront in limited quanties that I proudce for your storefront this.

Amend Class Ship:
Height: 5 1/2 Miles
Width: 7 Miles
Length: 40 Miles
Crew: 1.8 million, 120,000 Pilots
Troop Capacity: 600,000
Weapons: 12 Axial Super Lasers, 1200 Ion Canons, 1600 Heavy Axial Lasers, 1400 Turbo Laser Batteries, 13 Gravity Well Projectors, 18,000 Anti-Fighter Batteries, 1200 Ion Torpedo Batteries, 800 Photon Torpedo Batteries, 6 Ship Destroying Batteries, 8 Stasis Field Batteries, 2 Planet Bomber Lasers, 12 Ship Disablers, and 1 Atmosphere Destroyer
Ships Contained: 64,000 Fighters, 36,000 Bombers, 40,000 Troops Transports
Shields: 2,100,000 SBD's
Hull: 2,400,000 Ru's
http://forums.jolt.co.uk/showthread.php?t=409883&highlight=Amend+Class

'Axial' means fixed along the axis. This means that you have 12 super lasers and 1600 heavy lasers on the major axis of your craft. o_O

At least there is one good side. You can only go so fast. When there are 5 hundred SDs attacking from different areas, then you can't send this everywhere at once.

The only thing I'd say is that you might want to review the crew numbers, they seem small for its size.

Kyanges, I responded in the RP I think.
Kyanges
24-06-2005, 04:57
Kyanges, I responded in the RP I think.

(OOC: Alright, I'll get a reply up in a minute.)
Huntaer
24-06-2005, 16:40
Here is a ship for your judgement on whether or not to put in.

Hyperion Gamma-Class Starcruiser

Designation: Interstellar Combat
Length: 18 Kilometers, Width: 6km, Height: 2.75km
Crew: 560,000
Carrying Capacity: 325,600
Cargo Capacity: 550,000 Tons
Consumables: Approx. 8 Years
Hull: 65,925 RU
Shields: 115,000 SBD
Weapons: 600 Heavy Plasma Cannon Batteries, 400 Dual-Barrel Heavy Plasma Cannon Turrets, 250 Ion Cannons, 24 Gravity Well Projectors, 50 Weapons Disablers
Hangar Capacity: 97,630 Fighter-Type

An Image: http://img.photobucket.com/albums/v649/Ycom/HyperionStarcruiser.bmp

I'll add that in, but I don't see an image when I clicked on the ship's image.
Huntaer
24-06-2005, 16:47
No Endorse would be more than happy to aid in production of ships. We don't have any domestic craft, but we have an entire moon in our homeworld system plus an entire system deep in our territory devoted to ship creation, mantinence, and destruction. What would you be willing to pay for such an offer, or is our help even needed?

don't realy help producing ships. Forge Worlds are entire planets dedicated to a single purpose (clones, droids, ships, vehicals, ect). I just thought it would be interesting for the Star Forge Store Fronts to have ships produced by other NS players. And... we aren't looking for domestic crafts. All you have to do is supply us with a ship, and I'll post it up on the Naval Store Front.
Huntaer
24-06-2005, 19:45
bump
Mini Miehm
24-06-2005, 19:54
I'll offer up my Modified Leviathan Battlecruisers

http://scgame.wz.cz/terranunits/bc2.jpg

It has heavier armor, energy shield, weapons have been upgraded, and it has a full nuclear strike capability.
Huntaer
24-06-2005, 20:07
I'll offer up my Modified Leviathan Battlecruisers

http://scgame.wz.cz/terranunits/bc2.jpg

It has heavier armor, energy shield, weapons have been upgraded, and it has a full nuclear strike capability.

ok, I need statistics. Length, Shields, Armor, weaponery, hyperdrive, ect.
Mini Miehm
24-06-2005, 20:30
ok, I need statistics. Length, Shields, Armor, weaponery, hyperdrive, ect.

OK

Length: 2.5 miles long

Weapons:

Yamato Cannon, fires a focused nuclear explosion at a single target dealing massive damage.

6x 50mm ATS\ATA burst lasers, capable of penetrating most armors eventually, they are powerful weapons(energy measured in Terrawatts)

Armor:

Mono-molecule Neo-Steel Heavy Ship Plating, able to withstand most energy weapons and missiles, extremely heavy and extremely hard, decreases speed dramatically.

Drive:

4 STL thrusters powered by the ships colossus reactor, as well as 4 warp thrusters, powered by the same colossus reactor, max accel. is 600KPS squared, STL, max accel. FTL is unknown, so far 2400KPS squared.

Shields:

3 Protoss-Hybrid shield generators, run off of a dedicated apollo reactor, and provide protection for the ship that is on level with that of a Dreadnought or Battleship.
The Scandinvans
24-06-2005, 21:05
Okay I have fixed my rp so it is now more coherent.
Andrewsylvaniaa
24-06-2005, 21:14
Is there any place here for my humble fighter? This is the first spacecraft I've come up with and I would like any advice or criticisms that anyone might have. I'm unsure of what it would sell for but I'm thinking very high.


Name: Messenger Fighter
type: Exoatmospheric Fighter/Interceptor
Crew: One Biont pilot, One slaved AI to monitor onboard systems
length: 20 meters
Power: Fusion Reactor
Propulsion: For Vacuum: Nuclear Fusion Rocket
For Atmosphere: Tritearms Jet
Average Speed: 150 - 100 km/sec in Vacuum,
For Atomosphere: .75 km/sec
Armor: Carbonite armor
Weapons: For Atomsphere and Vacuum: 4 Rapid Fire Quadrail Railcannon, Tritearms missile system firing nuclear, biological, or nano weapons
Onboard Equipment: ECM System, Super-efficeint Nano based Radiator, Onboard AIs to regulate engine and weapon systems and AI assisted targeting.

The Messenger fighter resembles an enormous spear wreathed in blue flame. Sensor spikes and its complement of Railcannons bristle out from the hull for intimadation factor. When in Atmospheric flight The folded wings swing into place for added maneuvering ability and the Tritearms Jet unit takes over the propulsion of the craft. The Messenger is able to reenter and leave a planets atmosphere but is usaully deployed by a larger craft.

OOC: I would also like to add that my wordpad has no spellcheck so please excuse my poor spelling.
Huntaer
25-06-2005, 03:10
EDIT:

I'd say it'd cost 70,000,000 credits (usd)

yes, your fighter does have a place here and it's not all that bad. rather interesting.
Huntaer
25-06-2005, 03:14
Mini Miehm, added in

Andrewsylvaniaa, added in.
Andrewsylvaniaa
25-06-2005, 03:15
OOC: Thankyou, 70,000,000 it is then.
Mini Miehm
27-06-2005, 19:26
I'd like to add the Wraith, Valkyrie, and Grizzly gunship\assault trasnsport to my contributions if I may, you may have them on condition that I get a discount(10%) on each order I make for these models(I'm making big orders, I'll need that 10%).

Wraith:

Length: 30 meters

Armor: Monomolecule Neo-steel light ship plating, 3 inches

Arms: Twin Hellstorm missile launchers, 60 missiles each, double barrel ground attack burst laser, 30mm, 100 kilowatts

Top Accel: STL, 535 Gs, no FTL, full atmosphere capability.

http://scgame.wz.cz/terranunits/wraithartwork.jpg
Huntaer
01-07-2005, 17:29
I need individual posts for each ship, Mini Miehm (sorry I took so long...)
Mini Miehm
01-07-2005, 17:30
I need individual posts for each ship, Mini Miehm (sorry I took so long...)

I can do trhat.
Mini Miehm
01-07-2005, 17:32
Valkyrie:

Length: 50 meters

Armor: Monomolecule neo-steel medium ship plate, 3 inches

Arms: Dual HALO missile launchers, capacity of 120 missiles(box launchers, rather large ones, 60 per launcher), 10 medusa class HE bombs(FAEs) or 10 plasma bombs may be switched for the FAEs depending on mission parameters

Top Accel: 400 Gs, no FTL, full atmosphere capability.

http://scgame.wz.cz/terranunits/valkyrieartwork.jpg
Mini Miehm
01-07-2005, 17:33
Grizzly Gunship:

Length: 200 meters

Armor: Monomolecule Neo-steel Heavy ship plate, 5 inches, shielsds comparable to a light cruiser

Arms: Dual Hellstorm missile launchers, capacity 60 missiles, dual ATA burst laser batteries, 100 gigawatt range, 50mm, 4 ATS anti-personnel chain-guns, 30mm, dual bomb racks, 10 FAEs or plasma bombs

Carrying Capacity: 50 assault marines or 25 goliaths, or 12 siege tanks, or any combination theere of not to exceed the total space in the vehicle(each unit is double the size of the one before it, so a goliath is equal to two assault marines, I'm sure you can do the math)

Top Accel: 300 Gs atmosphere, 500 vacuum, FTL capable 10,000 KPS squared top speed FTl, full atmosphere capability.

http://scgame.wz.cz/terranunits/ss005.jpg
Mini Miehm
01-07-2005, 17:38
Actually, come to think of it, I've got some more ships I'd let you sell, my protoss stuff, and a few that I came up with on my own, if you're willing to take them.
Halberdgardia
01-07-2005, 17:53
The Democratic Republic would like to offer its own domestically-designed Charlatan-class exploratory spacecraft/light cruiser and its Vespir-class cruiser:

http://forums.jolt.co.uk/showthread.php?t=428641

Charlatan-class Exploratory Spacecraft/Light Cruiser -- Export Variant

Length: 400 meters
Width: 300 meters
Armor: Enzyme-bonded titanium-hyperfilament alloy: average of 7.5 meters; 12.5 meters around critical components (approximate RHA value of 75m average, 125m around critical components); four-tiered particle/energy shield system, powered by seven dedicated generators, rated at 250 terajoules
Armament: 2 12-terajoule particle lances (.25-sec. cycle rate), 6 8-terajoule ion cannons (.25-sec. cycle rate), 2 missile launchers (6-missile magazine for each)
Sensors: Hysradar and radiation, molecular, biological sensors; range of 1000 AUs
Propulsion: 5 plasma engines, one wormhole generator; range of 5,000 light-years
Power Plant: 15 high-capacity niling d-sinks, three back-up cold fusion reactors
Crew: 120 personnel; 30 exploratory/scientific personnel, 90 ops/maintenance personnel
Export-Variant Restrictions: No RI (client must install their own AI if they wish to have one)
Cost: $110 billion

Vespir-class Cruiser -- Export Variant

Length: 350 meters
Width: 250 meters
Armor: Enzyme-bonded titanium-hyperfilament alloy: average of 12.5 meters, 20 meters around critical components (approximate RHA values of 125m average, 200m around critical components); six-tiered particle/energy shield system, powered by twelve generators, rated at 350 terajoules
Armament: 5 15-terajoule particle lances (.5-sec. cycle rate), 12 12-terajoule ion cannons (.5-sec. cycle rate), 2 missile launchers (18-missile magazine for each)
Sensors: Hysradar and radiation, molecular, biological sensors; range of 2000 AUs
Propulsion: 6 plasma engines, one wormhole generator; range of 9,000 light-years
Power Plant: 20 high-capacity niling d-sinks, five back-up cold fusion reactors
Crew: 150 personnel; 100 ops/maintenance personnel, 50 Marines
Export-Variant Restrictions: No RI (client must install their own AI if they wish to have one), no railguns
Cost: $130 billion

[OOC: How is this going to work? Are you going to take a chunk of the profits from each sale in exchange for hosting it, then send the rest of the money to the designer, or what?]
Huntaer
01-07-2005, 18:08
[OOC: How is this going to work? Are you going to take a chunk of the profits from each sale in exchange for hosting it, then send the rest of the money to the designer, or what?]

You get 60% of the sales, more prestige, and fame....
Zactarn Prime
27-07-2005, 03:42
Vengance Dreadnought:
Manufacturer: Zactarn Prime Aerial Defence and Attack Agency



Statistics:

Length: 600 meters

Top Speed: 14 MGLT

Class: Vengance

Turbo Laser Turrets: Many

Warhead Launchers: 1

Ion Blasters:17

Shield Strength: 160 SBD

Hull Strength: 80 RU

Description: Although ancient compared to most other capital ships in space, The Dreadnought is still a formidable opponent in this day and age. Designed several decades ago as the flagship of the Old Republic, the Dreadnought was the largest and most successful warship in service until the construction of the Victory Class Star Destroyer. Many if these ships are still in service today in the hands of many different factions. The standard Imperial Dreadnought is much the same as the Old Republic design, featuring several turbolaser and quad-laser batteries, but now have ion blasters. They still require a crew of 16,000 but are now outfitted with a hangar bay with one or two fighter squadrons aboard. The Rebels, however, with their manpower shortage, have attempted to turn the Dreadnought in to what they call an Assault Frigate, by decreasing weight and adding maneuvering thrusters, the Rebel Dreadnought is capable of making fast, devastating attacks against most ships, and expensive large scale automation reduces the crew to only 5,000. However, due to the cost of these modifications, the Rebels still generally use the standard Dreadnought. These ships are suited to both capship and Starfighter combat, but they have two major drawbacks in that they are slow in hyperspace and are also rather poorly shielded for ships their size. One of the most spectacular disasters in recent history was the loss of over 200 Dreadnoughts in the Katana fleet due to a hive virus which infected the fleet. The Dreadnoughts, which featured a major central slaving unit which reduces crew numbers to around 2,000, were lost when the crew, insane thanks to the virus, slaved the fleets ships together and jumped randomly in to hyperspace. The fleet was never seen again, although many have claimed to have found it, most people agree that the fleet still continues on through hyperspace with no-one left aboard to drop the ship back in to real space.



http://www.minos.net/~sco/fleet-man...ardestroyer.gif

Name: Vengence-Class Super Star Destroyer (VSSD)
Manufacturor: Iztyura Makes
In Use By: Darth Vaclavious and The Jedi Destroyers
Type: Destroyer
Patch: N/A | N/A | (BoP-EHSP) | (XWA v2.02)
Crew: 601,670; gunner: 4,075; skeleton: 86,000
Fighters: 7 Wings, 1 Squadrons
Length: 15 km.
Cargo: 400,000 Metric Tons; Consumables: 5 Years
Description: Super heavy starship. A less powerful verion of the Eclipse-class, yet still overwhelming the original Super Star Destroyer. It carries 7 wings of TIE, in addition to its axial super laser, making a formidable force.

The Axial Superlaser

The main weapon aboard the VSSD Sovereign is the axial superlaser: a spine-mounted superlaser modeled on the main weapon of the Death Star itself. The Death Star's prime weapon was composed of eight individual lasers that could focus together, generating enough power to destroy an entire planet. By comparison, the Sovereign carries only a single laser, but recent focusing and generator advances make this ray much more powerful than the units used on the Death Star. The beam packs enough destructive power to shatter the most powerful planetary shields and sear whole continents in a flash.

The axial superlaser can be fired up to eight times per day at nominal charge and once per day at full charge. A full charge would destroy any planet in the Galactic Empire...

Imperial Gunners are some of the best trained fixed-mount weapon specialists in the Empire. Their advanced tactical combat training and enhanced targeting systems linked to their helmets make them extremely accurate and deadly foes. [It takes one full regiment of Imperial Gunners (approximately 1,000 gunners) working simultaneously to fire the Axial Superlaser under normal combat conditions.]


--------------------------------------------------------------------------------

Grand Admiral Ronin ...

The Triad Platforms

An engineering marvel unto themselves, the three support platforms (actually huge scale factory platforms) required to keep the VSSD Vengance fully operational are known as the FAC Triad. These platforms consist of the PLT Hades, PLT Corona and PLT Charon. These battlestations dwarf the largest support platforms in the Imperial Navy. Each is completely dedicated to support of the Vengance and can perform few other command, support or control functions. In fact, the TIE hangar bays only allow a maximum of one standard TIE fighter squadron per PLT for defense. The remainder of available space is reserved for VSSD support and supply.

Although each PLT is specifically designed to perform a particular support function, each can singly support the SSSD in times of emergency for a limited period of time (1-2 months). However, it should be noted that the VSSD Vengance has its own internal repair and supply capabilities which can keep it combat operational for 2-3 years and a maximum of 5 years. Full operation of all 3 PLTs is required for extended operation of the VSSD Vengance. The primary functions of each PLT are detailed below:



PLT Hades

PLT Hades serves as the main command and control platform for the VSSD Vengance. From here, all navigational and communications equipment can be monitored, repaired, upgraded and/or replaced. Although these support and repair functions are relatively easy to perform on an Imperial Star Destroyer at a standard Imperial platform, this is not the case with a 15 kilometer long "floating city". The cavernous bays within the PLT Hades can accommodate the large corvettes and transports used to ferry equipment and parts to and from the VSSD. The technicians and engineers on board the PLT Hades are some of the best trained in the Empire.

In addition, the PLT Hades serves as the primary command and training center for new naval crews serving aboard the VSSD. A full month of orientation is implemented in non-combat situations to acclimatise new crew-members with the monstrous VSSD Vengance...

Craft: Sienar Fleet Systems TP-X1 Tender Platform

Type: Super-class Platform



Length: 3,500 meters

Crew: 200,000; techs: 16,000; comm: 20,000

Passengers: 20,000 (troops)

Cargo Capacity: 1,000,000 metric tons

Consumables: 5 years

Weapons:


50 Heavy laser cannons
100 Turbolaser batteries
10 Ion cannons
25 Tractor beam emplacements
5 Heavy duty/cargo tractor beams
Starfighters: 1 TIE Fighter Squadron (12 TIEs)



PLT Corona

The PLT Corona serves as the ship and weapons systems repair centre for the VSSD Vengance. From here, weapon reloads, ion and blaster gas, weapon replacements and Imperial Gunners are staged for use on the VSSD Vengance. Like the Death Star Superlaser, the Vengance Axial Superlaser is manned by the finest Imperial Gunners in the Empire.

In addition, PLT Corona serves as the primary repair centre for the VSSD should it ever suffer battle damage. Although this PLT has seen little use in the past, its crews, repair droids and parts stockpiles could virtually rebuild the VSSD. Redundant systems and highly advanced automation make this possible. Several dozen transports and shuttles can be utilised by the EVA trained crews in their spacetrooper-based repair armour to perform minor exterior repairs on the VSSD. In the event the Vengance suffers extreme damage, requiring drydock capabilities, the Triad can be brought within close, synchronous orbit of a habitable planet. The combination of the three platforms and a rapidly constructed planetside facility can be used to approximate drydock conditions. If this won't suffice, then the VSSD would most likely need to be scuttled. However, it is hard to imagine what force in the galaxy which could inflict such damage on the Vengance...

Craft: Sienar Fleet Systems TP-X2 Tender Platform

Type: Super-class Platform

Length: 4,750 meters

Crew: 350,000; techs: 50,000

Passengers: 30,000 (troops)

Cargo Capacity: 2,000,000 metric tons

Consumables: 5 years

Weapons:


75 Heavy laser cannons
150 Turbolaser batteries
15 Ion cannons
40 Tractor beam emplacements
15 Heavy duty/cargo tractor beams
Starfighters: 1 TIE Fighter Squadron (12 TIEs)



PLT Charon

The PLT Charon serves as a recreation centre for the crew and officers of the VSSD Vengance. In fact, the crew likes to think of this as Charon's sole function, rather than as an Imperial Naval support station. Entire divisions of troopers and wings of TIE pilots are rotated through Charon on a monthly basis except when the VSSD is ordered into combat. PLT Charon offers some of the more "exotic" forms of recreation the Empire has to offer without being within the oppressive confines of the massive Vengance. In fact, the holotheatres, gladiatorial contests, restaurants, bars and gambling dens of the Charon are legendary even in the inner circle of the old Imperial Court. The PLT Charon also has enough consumables to keep itself, the rest of the Triad and the SSSD operational for approximately 5 years without resupply.

Craft: Sienar Fleet Systems TP-X3 Tender Platform

Type: Super-class Platform

Length: 1,500 meters

Crew: 75,000; techs: 10,000; civilian 20,000

Passengers: 50,000; troops: 20,000; civilian: 30,000

Cargo Capacity: 750,000 metric tons

Consumables: 5 years

Weapons:

25 Heavy laser cannons
35 Turbolaser batteries
10 Ion cannons
5 Tractor beam emplacements
3 Heavy duty/cargo tractor beams
Starfighters: 1 TIE Fighter Squadron (12 TIEs)





http://www.dan-dare.org/Dan%20JPEGs/3D%20Freighter.jpg

Name:Freighter Transport Alpha Dark
Class:Vengence
Propulsion and Engine:Runs on a Dechalaphine Generator which is a substance that is abundant in many ateroids and meteors. Capable of medium speeds average for any transport.
Crew: Crew consits of 6 people. A pilot,A co-pilot,a Sheild Technician,A weapons operator,and a Generator Engineer.
Amount of Passengers Capable of Being Held:700
Length:200.01 Meters long
Mass:18,789 Metric Tons
Weaponry:Rather Primative torpedoes 4 slots for them. Anti-Attack Turrets
Defences:Vorlon-Like sheilds and Polytechtone hull with a Thractre City Stealth Device.



NAME/TYPE: Double Duece Soaring Falcon
DESIGNER/MANUFACTURER: Zactarn Prime Aerial Defence and Attack Agency
COMBAT DESIGNATION: Battlecruiser
LENGTH: 1,255 meters
CREW: 5,860; 605 gunners
PASSENGERS: 1,700 troops
SPEED RATING: 70 MGLT
HYPERDRIVE: x2
HULL RATING: 2272 RU
SHIELD RATING: approximately 8000 SBD
CONSUMABLES: 2 years
WEAPONS: 75 Taim & Bak Turbolaser Batteries;
30 ArMek Ion Cannon Batteries;
8 Phylon Tractor Beam Projectors;
6 Proton Torpedo/Missile Tubes

STARFIGHTER SQUADRONS: 6 squadrons of Rebel craft

PLANETARY ASSAULT TROOPS: Airspeeders, Freerunners, Tramp Shuttles, Heavy
Trackers, ULAVs, speeder bikes, and V-wing Airspeeders

OTHER ONBOARD CRAFT: V-wing Airspeeder Transports, Lambda-class Imperial
Shuttles, and Modified YT-1300 Transports, 3 Tie Raptor Squadrons, and 2 TIE Scimitar squadrons





http://inet.uni2.dk/~rocket/gallery/spaceship.gif

Name: Tyrant Vengance Scout Ship
Class: Vengance
Model: Scout Ship
Length: 57.006 meters
Acceleration: 7012 KM/S
Duration: 80 Days (Standard)
Crew: 3- 1 Pilot, 1 Co-Pilot, 1 Weapons Tech
Agility: Class A- TIE Fighter Like
Mass: 7,091 Metric Tons
Propulsion: Dechalaphine Generator with 4 Dechalphine Rocket Boosters
Hull: 15 RU
Sheilds: 7 SBD
Weapons: 2 laser blasters, 1 laser Anti-TIE Fighter Turret designed to destroy a TIE Fighter in 1 shot.


http://web.telia.com/~u49820685/spaceship.jpg

Name: X-1384 Silver Cardinial
Class: Vengance
Model: Light Mini-Cruiser
Length: 92.3445 Meters
Mass: 9,071 Metric Tons
Acceleration: 6,900 KM/S
Duration: 3 Days
Crew: 5 - 1 Pilot, 1 Weapons Tech, 1 Engine Tech, 2 Sheild and Defence Co-Ordinators.
Sheilds: 23 SBD
Hull: 40 RU
Weapons: 2 Ion Blaster Cannons



http://ftp.sunet.se/~aminet/dirs/am...ace/fom3p07.jpg

Name: Vengence Battle and Assault Darth Vaclavious Transport
Model/Type: Transport/Battle and Assault Vessel
Class: Vengence
Lenth: 5 Miles
Mass: 400,000 Metric Tons
Hull: 123 RU
Sheilds: 79 SBD
Duration 1 Year Maximum
Acceleration: 4,000 KM/S
Crew: 597,478 - Gunners 4,000 - Skeletons 80,000
Fighters: 7 wings, 1 squadron
Weapons: 124 Laser Turrets, 13 Ion blaters, 123 Laser guns
Hangar Bay Included
Low Ground flight as well as wheels for close or on any terrain battle fighting. Water Skimming Possible for on water fighting.


Description: Meant to be a battle transport to transport Ships and troops to a battle sight during or before battle. Also capable of battle itself for big roles as a fighter itself. This ship has been built to last a long time in space so that it can carry alot of people constantly and be a basic refuelling ship if needed. This ship is definetly a ship to fight as it can hover close ad as wheels for ground combat and can also Water Skim if needed on water. This ship could definetly be the backbone of any army. it's thick sheilds and thick Hull are made to last in the line of fire


Now available in Bluebird Monolith. http://img.photobucket.com/albums/v...llsMonolith.png




http://julie.kickchat.com/artwork/b...20Spaceship.jpg

Name: Vengance Special Patrol Death TIE Fighter
Model/Type: TIE Fighter
Class: Vengence
Manufacturer: Zactarn Prime Aerial Defence and Attack Agency
Length: 15.9 Meters
Duration/Consumables: 2 Weeks
Crew: 4
Cargo Capacity: 1.5 Metric Tons
Hyperdrive Multiplyer: x2.5
Speed: 170 MGLT
Hull: 30 RU
Sheilds: 60 SBD
Weapons: 3 Laser Cannons and a Laser Turret
NO REVERSE ENGINEERING ON THIS SHIP

Description: A very special TIE Fighter made only by the Zactarn Prime Aerial Defence and Attack Agency that is better then the TIE V38 which it is closely modeled after in statistics and is one of the best out there. Made to be a Special Assault Ship to be in the heat of battle. Because of it's agility it's a hard target to hit which makes it dangerous against any foe. This TIE is only made by Zactarn Prime Aerial Defence and Attack Agency and is not produced or has ever been produced by anyone else.
Zactarn Prime
27-07-2005, 03:47
I have no clue what mty ships will sell for sorry
Huntaer
27-07-2005, 03:48
I'll figure it out. BTW, could you put them in seperate posts? It's just easier to put up in the store front that's all.
Zactarn Prime
27-07-2005, 03:52
I'll figure it out. BTW, could you put them in seperate posts? It's just easier to put up in the store front that's all.


You want me to delete that last one and put them in seperated posts?????
Zactarn Prime
27-07-2005, 17:42
http://julie.kickchat.com/artwork/b...20Spaceship.jpg

Name: Vengance Special Patrol Death TIE Fighter
Model/Type: TIE Fighter
Class: Vengence
Manufacturer: Zactarn Prime Aerial Defence and Attack Agency
Length: 15.9 Meters
Duration/Consumables: 2 Weeks
Crew: 4
Cargo Capacity: 1.5 Metric Tons
Hyperdrive Multiplyer: x2.5
Speed: 170 MGLT
Hull: 30 RU
Sheilds: 60 SBD
Weapons: 3 Laser Cannons and a Laser Turret
NO REVERSE ENGINEERING ON THIS SHIP

Description: A very special TIE Fighter made only by the Zactarn Prime Aerial Defence and Attack Agency that is better then the TIE V38 which it is closely modeled after in statistics and is one of the best out there. Made to be a Special Assault Ship to be in the heat of battle. Because of it's agility it's a hard target to hit which makes it dangerous against any foe. This TIE is only made by Zactarn Prime Aerial Defence and Attack Agency and is not produced or has ever been produced by anyone else.
Zactarn Prime
27-07-2005, 17:43
Name: Vengence Battle and Assault Darth Vaclavious Transport
Model/Type: Transport/Battle and Assault Vessel
Class: Vengence
Lenth: 5 Miles
Mass: 400,000 Metric Tons
Hull: 123 RU
Sheilds: 79 SBD
Duration 1 Year Maximum
Acceleration: 4,000 KM/S
Crew: 597,478 - Gunners 4,000 - Skeletons 80,000
Fighters: 7 wings, 1 squadron
Weapons: 124 Laser Turrets, 13 Ion blaters, 123 Laser guns
Hangar Bay Included
Low Ground flight as well as wheels for close or on any terrain battle fighting. Water Skimming Possible for on water fighting.


Description: Meant to be a battle transport to transport Ships and troops to a battle sight during or before battle. Also capable of battle itself for big roles as a fighter itself. This ship has been built to last a long time in space so that it can carry alot of people constantly and be a basic refuelling ship if needed. This ship is definetly a ship to fight as it can hover close ad as wheels for ground combat and can also Water Skim if needed on water. This ship could definetly be the backbone of any army. it's thick sheilds and thick Hull are made to last in the line of fire
Zactarn Prime
27-07-2005, 17:45
Vengance Dreadnought:
Manufacturer: Zactarn Prime Aerial Defence and Attack Agency



Statistics:

Length: 600 meters

Top Speed: 14 MGLT

Class: Vengance

Turbo Laser Turrets: Many

Warhead Launchers: 1

Ion Blasters:17

Shield Strength: 160 SBD

Hull Strength: 80 RU

Description: Although ancient compared to most other capital ships in space, The Dreadnought is still a formidable opponent in this day and age. Designed several decades ago as the flagship of the Old Republic, the Dreadnought was the largest and most successful warship in service until the construction of the Victory Class Star Destroyer. Many if these ships are still in service today in the hands of many different factions. The standard Imperial Dreadnought is much the same as the Old Republic design, featuring several turbolaser and quad-laser batteries, but now have ion blasters. They still require a crew of 16,000 but are now outfitted with a hangar bay with one or two fighter squadrons aboard. The Rebels, however, with their manpower shortage, have attempted to turn the Dreadnought in to what they call an Assault Frigate, by decreasing weight and adding maneuvering thrusters, the Rebel Dreadnought is capable of making fast, devastating attacks against most ships, and expensive large scale automation reduces the crew to only 5,000. However, due to the cost of these modifications, the Rebels still generally use the standard Dreadnought. These ships are suited to both capship and Starfighter combat, but they have two major drawbacks in that they are slow in hyperspace and are also rather poorly shielded for ships their size. One of the most spectacular disasters in recent history was the loss of over 200 Dreadnoughts in the Katana fleet due to a hive virus which infected the fleet. The Dreadnoughts, which featured a major central slaving unit which reduces crew numbers to around 2,000, were lost when the crew, insane thanks to the virus, slaved the fleets ships together and jumped randomly in to hyperspace. The fleet was never seen again, although many have claimed to have found it, most people agree that the fleet still continues on through hyperspace with no-one left aboard to drop the ship back in to real space
Zactarn Prime
27-07-2005, 17:48
http://www.minos.net/~sco/fleet-man...ardestroyer.gif

Name: Vengence-Class Super Star Destroyer (VSSD)
Manufacturor: Iztyura Makes
In Use By: Darth Vaclavious and The Jedi Destroyers
Type: Destroyer
Patch: N/A | N/A | (BoP-EHSP) | (XWA v2.02)
Crew: 601,670; gunner: 4,075; skeleton: 86,000
Fighters: 7 Wings, 1 Squadrons
Length: 15 km.
Cargo: 400,000 Metric Tons; Consumables: 5 Years
Description: Super heavy starship. A less powerful verion of the Eclipse-class, yet still overwhelming the original Super Star Destroyer. It carries 7 wings of TIE, in addition to its axial super laser, making a formidable force.

The Axial Superlaser

The main weapon aboard the VSSD Sovereign is the axial superlaser: a spine-mounted superlaser modeled on the main weapon of the Death Star itself. The Death Star's prime weapon was composed of eight individual lasers that could focus together, generating enough power to destroy an entire planet. By comparison, the Sovereign carries only a single laser, but recent focusing and generator advances make this ray much more powerful than the units used on the Death Star. The beam packs enough destructive power to shatter the most powerful planetary shields and sear whole continents in a flash.

The axial superlaser can be fired up to eight times per day at nominal charge and once per day at full charge. A full charge would destroy any planet in the Galactic Empire...

Imperial Gunners are some of the best trained fixed-mount weapon specialists in the Empire. Their advanced tactical combat training and enhanced targeting systems linked to their helmets make them extremely accurate and deadly foes. [It takes one full regiment of Imperial Gunners (approximately 1,000 gunners) working simultaneously to fire the Axial Superlaser under normal combat conditions.]


--------------------------------------------------------------------------------

Grand Admiral Ronin ...

The Triad Platforms

An engineering marvel unto themselves, the three support platforms (actually huge scale factory platforms) required to keep the VSSD Vengance fully operational are known as the FAC Triad. These platforms consist of the PLT Hades, PLT Corona and PLT Charon. These battlestations dwarf the largest support platforms in the Imperial Navy. Each is completely dedicated to support of the Vengance and can perform few other command, support or control functions. In fact, the TIE hangar bays only allow a maximum of one standard TIE fighter squadron per PLT for defense. The remainder of available space is reserved for VSSD support and supply.

Although each PLT is specifically designed to perform a particular support function, each can singly support the SSSD in times of emergency for a limited period of time (1-2 months). However, it should be noted that the VSSD Vengance has its own internal repair and supply capabilities which can keep it combat operational for 2-3 years and a maximum of 5 years. Full operation of all 3 PLTs is required for extended operation of the VSSD Vengance. The primary functions of each PLT are detailed below:



PLT Hades

PLT Hades serves as the main command and control platform for the VSSD Vengance. From here, all navigational and communications equipment can be monitored, repaired, upgraded and/or replaced. Although these support and repair functions are relatively easy to perform on an Imperial Star Destroyer at a standard Imperial platform, this is not the case with a 15 kilometer long "floating city". The cavernous bays within the PLT Hades can accommodate the large corvettes and transports used to ferry equipment and parts to and from the VSSD. The technicians and engineers on board the PLT Hades are some of the best trained in the Empire.

In addition, the PLT Hades serves as the primary command and training center for new naval crews serving aboard the VSSD. A full month of orientation is implemented in non-combat situations to acclimatise new crew-members with the monstrous VSSD Vengance...

Craft: Sienar Fleet Systems TP-X1 Tender Platform

Type: Super-class Platform



Length: 3,500 meters

Crew: 200,000; techs: 16,000; comm: 20,000

Passengers: 20,000 (troops)

Cargo Capacity: 1,000,000 metric tons

Consumables: 5 years

Weapons:


50 Heavy laser cannons
100 Turbolaser batteries
10 Ion cannons
25 Tractor beam emplacements
5 Heavy duty/cargo tractor beams
Starfighters: 1 TIE Fighter Squadron (12 TIEs)



PLT Corona

The PLT Corona serves as the ship and weapons systems repair centre for the VSSD Vengance. From here, weapon reloads, ion and blaster gas, weapon replacements and Imperial Gunners are staged for use on the VSSD Vengance. Like the Death Star Superlaser, the Vengance Axial Superlaser is manned by the finest Imperial Gunners in the Empire.

In addition, PLT Corona serves as the primary repair centre for the VSSD should it ever suffer battle damage. Although this PLT has seen little use in the past, its crews, repair droids and parts stockpiles could virtually rebuild the VSSD. Redundant systems and highly advanced automation make this possible. Several dozen transports and shuttles can be utilised by the EVA trained crews in their spacetrooper-based repair armour to perform minor exterior repairs on the VSSD. In the event the Vengance suffers extreme damage, requiring drydock capabilities, the Triad can be brought within close, synchronous orbit of a habitable planet. The combination of the three platforms and a rapidly constructed planetside facility can be used to approximate drydock conditions. If this won't suffice, then the VSSD would most likely need to be scuttled. However, it is hard to imagine what force in the galaxy which could inflict such damage on the Vengance...

Craft: Sienar Fleet Systems TP-X2 Tender Platform

Type: Super-class Platform

Length: 4,750 meters

Crew: 350,000; techs: 50,000

Passengers: 30,000 (troops)

Cargo Capacity: 2,000,000 metric tons

Consumables: 5 years

Weapons:


75 Heavy laser cannons
150 Turbolaser batteries
15 Ion cannons
40 Tractor beam emplacements
15 Heavy duty/cargo tractor beams
Starfighters: 1 TIE Fighter Squadron (12 TIEs)



PLT Charon

The PLT Charon serves as a recreation centre for the crew and officers of the VSSD Vengance. In fact, the crew likes to think of this as Charon's sole function, rather than as an Imperial Naval support station. Entire divisions of troopers and wings of TIE pilots are rotated through Charon on a monthly basis except when the VSSD is ordered into combat. PLT Charon offers some of the more "exotic" forms of recreation the Empire has to offer without being within the oppressive confines of the massive Vengance. In fact, the holotheatres, gladiatorial contests, restaurants, bars and gambling dens of the Charon are legendary even in the inner circle of the old Imperial Court. The PLT Charon also has enough consumables to keep itself, the rest of the Triad and the SSSD operational for approximately 5 years without resupply.

Craft: Sienar Fleet Systems TP-X3 Tender Platform

Type: Super-class Platform

Length: 1,500 meters

Crew: 75,000; techs: 10,000; civilian 20,000

Passengers: 50,000; troops: 20,000; civilian: 30,000

Cargo Capacity: 750,000 metric tons

Consumables: 5 years

Weapons:

25 Heavy laser cannons
35 Turbolaser batteries
10 Ion cannons
5 Tractor beam emplacements
3 Heavy duty/cargo tractor beams
Starfighters: 1 TIE Fighter Squadron (12 TIEs)
Zactarn Prime
27-07-2005, 17:49
http://www.dan-dare.org/Dan%20JPEGs/3D%20Freighter.jpg

Name:Freighter Transport Alpha Dark
Class:Vengence
Propulsion and Engine:Runs on a Dechalaphine Generator which is a substance that is abundant in many ateroids and meteors. Capable of medium speeds average for any transport.
Crew: Crew consits of 6 people. A pilot,A co-pilot,a Sheild Technician,A weapons operator,and a Generator Engineer.
Amount of Passengers Capable of Being Held:700
Length:200.01 Meters long
Mass:18,789 Metric Tons
Weaponry:Rather Primative torpedoes 4 slots for them. Anti-Attack Turrets
Defences:Vorlon-Like sheilds and Polytechtone hull with a Thractre City Stealth Device.
Zactarn Prime
27-07-2005, 17:51
http://web.telia.com/~u49820685/spaceship.jpg

Name: X-1384 Silver Cardinial
Class: Vengance
Model: Light Mini-Cruiser
Length: 92.3445 Meters
Mass: 9,071 Metric Tons
Acceleration: 6,900 KM/S
Duration: 3 Days
Crew: 5 - 1 Pilot, 1 Weapons Tech, 1 Engine Tech, 2 Sheild and Defence Co-Ordinators.
Sheilds: 23 SBD
Hull: 40 RU
Weapons: 2 Ion Blaster Cannons
Zactarn Prime
27-07-2005, 17:54
NAME/TYPE: Double Duece Soaring Falcon
DESIGNER/MANUFACTURER: Zactarn Prime Aerial Defence and Attack Agency
COMBAT DESIGNATION: Battlecruiser
LENGTH: 1,255 meters
CREW: 5,860; 605 gunners
PASSENGERS: 1,700 troops
SPEED RATING: 70 MGLT
HYPERDRIVE: x2
HULL RATING: 2272 RU
SHIELD RATING: approximately 8000 SBD
CONSUMABLES: 2 years
WEAPONS: 75 Taim & Bak Turbolaser Batteries;
30 ArMek Ion Cannon Batteries;
8 Phylon Tractor Beam Projectors;
6 Proton Torpedo/Missile Tubes

STARFIGHTER SQUADRONS: 6 squadrons of Rebel craft

PLANETARY ASSAULT TROOPS: Airspeeders, Freerunners, Tramp Shuttles, Heavy
Trackers, ULAVs, speeder bikes, and V-wing Airspeeders

OTHER ONBOARD CRAFT: V-wing Airspeeder Transports, Lambda-class Imperial
Shuttles, and Modified YT-1300 Transports, 3 Tie Raptor Squadrons, and 2 TIE Scimitar squadrons
Zactarn Prime
27-07-2005, 17:58
http://inet.uni2.dk/~rocket/gallery/spaceship.gif

Name: Tyrant Vengance Scout Ship
Class: Vengance
Model: Scout Ship
Length: 57.006 meters
Acceleration: 7012 KM/S
Duration: 80 Days (Standard)
Crew: 3- 1 Pilot, 1 Co-Pilot, 1 Weapons Tech
Agility: Class A- TIE Fighter Like
Mass: 7,091 Metric Tons
Propulsion: Dechalaphine Generator with 4 Dechalphine Rocket Boosters
Hull: 15 RU
Sheilds: 7 SBD
Weapons: 2 laser blasters, 1 laser Anti-TIE Fighter Turret designed to destroy a TIE Fighter in 1 shot.
Huntaer
14-10-2005, 22:03
well, now with the 3.0 up and running, I thought that more nations would like to post up their stuff. If they wish.
GadgetCorp
14-10-2005, 22:51
((Quite the businessman, eh? Ah well. I thought I might give this a toss. Estimate price as needed. And yes, it is Starcraft based...But I had to make almost everything up.

On an unrelated note, I like all the new Star Trek merchandise.))

Volt Warship
Image (http://img.photobucket.com/albums/v649/Ycom/Ships/VoltWarcruiser.jpg)

Manufacturer: Gadget Corporation
Designation: Heavy Combat Ship
Length: 1,620 Meters
Crew: 11,500
Troops/Passengers: 9,500
Cargo Capacity: 31,000 Tons
Consumables: 5 Years
Hull: 3,750 RU
Shields: 2,725 SBDs
Weapons: 70 Heavy Laser Cannons, 10 Electro-Grapple Projectors, 30 Dual-Barrel Plasma Cannons, 1 Yamato-Class Decimator Wavecannon
Hyperdrives: 1
Docking Space: 70 Fighter-Type, 30 Planetary-Type
Draconic Order
14-10-2005, 22:57
I ignore all the superships unless its what the whole rp is based on.
Huntaer
14-10-2005, 23:00
Added.

BTW, your Hyperion Gamma-Class Starcruiser's pic link isn't working.
GadgetCorp
14-10-2005, 23:08
Ohhh, my bad. I moved the image to a folder. I've edited and fixed it.

Anyway, it seems I made a typo with the size. It's only 8km long, not 18, so you might want to lower the price a little.
Huntaer
14-10-2005, 23:20
Ohhh, my bad. I moved the image to a folder. I've edited and fixed it.

Anyway, it seems I made a typo with the size. It's only 8km long, not 18, so you might want to lower the price a little.

got ya.
No endorse
15-10-2005, 04:44
What are the conditions for this? I'd like to contribute the IE-24 Aardvark, depending on the conditions.

http://forums.jolt.co.uk/showthread.php?p=9775147#post9775147

^ da link
Evil Woody Thoughts
15-10-2005, 05:13
Immortal-class SD (http://forums.jolt.co.uk/showpost.php?p=8714167&postcount=2)

An unusual ship in that it blends both SW and BattleTech (http://en.wikipedia.org/wiki/BattleTech:Technology) technology bases. With minor refits of its cavernous docking bay, it could function as a carrier.

Feel free to come up with a better picture; I suck at image editing, which is why I must outsource my storefronts.;)
----------
"We are now open to the idea of selling production rights to our ships, and solicit you to make us an offer on rights to the Immortal-class Star Destroyer, approximately twenty of which have been built and are currently in service. Senior Ministry of Defense officials also wish to remind the Star Forge Naval Storefront that it has already bought the rights to our Knossos-class (http://forums.jolt.co.uk/showpost.php?p=8733879&postcount=10) destroyer, but has not used them."

Rear Admiral C. Bielski
Director, Arms Sales Approval Ministry
Evil Woody Thoughts
Huntaer
15-10-2005, 22:29
EWT: :eek: Forgot about the Knossos ship!
I'll be sure to add in the Immortal SD

Side note offer (I'm going to make a separate thread for this soon):

due to the power of my nation's new generation of Star Destroyers: Towerless Star Destroyers (though they lost the fight, they still provided a terrible amount of damage to the enemy and proved difficult to destroy before he sent backup), we're willing to convert any Star Destroyer into a Towerless Star Destroyer upon nation's request.



No Endorse, the Conditions are that you get 50% of the profit since it is your ship. The other half goes towards me for production costs, management, ect.
Kyanges
15-10-2005, 23:11
Ooh, I'd like to submit my BC:


Name: ESV Praemisus

http://i7.photobucket.com/albums/y266/kyanges/untitled3.jpg

-Ship type: Tactical Strike Battlecarrier
-Mission Profile: Close ground support for planetary operations, space superiority, heavy ship to ship combat, fighter screen, fleet defense.
-Manufacturer: Tir’en Advanced R&D.

General Description: The Praemisus battle carrier is one of many advanced ships currently employed by the ES’s “Far” Battle fleet. Many space militaries employ ultra heavy combat vessels which excel at close combat but are terrible at defending against long range fighters or space artillery. Others rely almost exclusively on fragile carriers which can be destroyed by even a sneeze in their general direction, but are devastating at long range, and excel at ground support operations. The battle carrier concept is a vessel taking the best of the both worlds. Equipped for both close combat and long range support missions, its shield and weapon technology are second to none, employing projectile weapons that do not need to be mechanically reloaded, and utilizing PPAD shielding which utilizes particles to absorb damage rather than easily neutralized energy. The fighters that it carries are the most advanced ever put into operation by the Sovereign Space Forces (SSF). Tough, durable, yet fast and maneuverable, highly modified versions of the recently released SSF-29 “Draken” Space superiority fighter serve aboard this symbol of Eshirian technological and military dominance.

Specs:
-Crew:
Total: 8,500 (Extreme Automation)
“Ground Crew”: 3,000
Pilots/Other flight officers: 2,000
ESSov Guards: 3,500
(All ship personal are basically trained soldiers.)
Consumables: Replicator systems allow 30 years worth.

Dimensions:
-Length: 1,582 meters
-Width (Wingspan): 871 meters
-Height (Exclude Landing Gear): 800 meters
-Cargo Capacity: 90,000 kilograms
-Decks: 120

-Range:
-FTL: 100,000 lightyears
-Sublight: 75,000 lightyears

Power Supply:
2x Mrk. V Zero Point Energy Generators rated at 4 x 10^35 Watts.

-Weapons:
-Missiles launchers: 125x quad missile launchers (Rep-tube reload meaning dematerialized missiles are transferred to the launcher)
("Dematerialized form" states that item is kept in energy state, and materialized when needed.)
-Guns (Rep-Tubes):
-Ship-to-ship: 24 (Three on each turret.) Capable of using at least one third the max generator output
-Point Defense: 2,000
-Siege Cannons: 1 rated at 5.32 petajoules

Defenses:
-Armor: Inner most layer, the crew comfort layer, breathable, and strong, filters the air, maintains the atmosphere, fills in hull breaches, etc. The second layer is the first armor layer. The third layer is reactive armor. Know what reactive armor is, and you’re all set. The fourth layer is the energy absorption layer. Energy bolts and the like are absorbed and possibly redirected to power the ship so long as the transfer systems can handle the load. The fifth layer is another layer of the stuff in the first layer, and final outer most layer is the one another reactive armor layer. Throughout the layers there are the Psi sensors and energy transfer lines that stretch throughout like nerves in skin.

-Shield Unit(s): 20 Regenerative PPAD systems arranged around the engines, bridge, engineering and both hangers. Multi-layered energy shielding. (Hull-hugging) projected by 8 multi-phasic arrays.
-Shield Power Rating: 7.0 × 10^20 joules
-Stealth System: Tar'en LTS Phase 20 Phasic Stealth System.
-Defensive Electronics and Systems: Excel Ind. Spec-22 ECM unit.
-Structural Integrity Field Generator: Capable of holding a ship together even within the proximity of a black hole, as this ship uses Wormholes for FTL anyway…

Propulsion:
-Sublight Drive Unit(s): 4x Class VIII Inertial Drive units.
-FTL Drive Unit: Standard Wormhole Generator.
Speed:
-Sublight Maximum Acceleration: 30 km/s^2
-FTL Drive Unit: x2

Ship complement:
Fighters: 570
Additional vessels:
-20 Early Warning and Command Vessels
-20 Assault Transport Craft

Additional On Board Electronics and Systems:
-Class X Inertial Damper Systems.
-3 FS-8 Targeting Computers
(Quantum, operating with 10 quibits.)
-10 TC-807 Flight Control Computers
-WN-8 FTL Navi Computer.
(Handles Wormhole route calculations and not regular flight inputs.)
-WFC-100 Fire control system.
(Additional controls built in to maximize MP energy output.)
-ASCS-90 Sensor Input Management System
(Ground attack, Ship to ship, and Seige sensor modes are blended into a single sensor setting. Relevant information is displayed at pilot's discretion.)
-Class 2 AI system. Avatar Name: (Well, none, every ship captain gets to name it...)

Special Systems:
-Class 10 Seige cannons (More info in the Weapons section.)

Cost:
-190 Billion USD (Top model available to allies)
-150 Billion USD (Export Varient: all specs tuned down basically, no stealth system included.)

Note: Models of this ship that are sold will be tuned down considerably. Everything will take longer, the ship will move slower, and whatnot. So keep that in mind. A military can't give the very best away it can offer can it? ^_^)


In the interests of saving time, and the fact that many of the systems are standardized across much of the ES forces, many of the descriptions you will find here are repeat descriptions of the same systems as used in the SSF-29 “Draken" Starfighter thread. All systems scaled up for full scale ship use of course.

http://i7.photobucket.com/albums/y266/kyanges/untitled2.jpg

Engines:
The Praemisus uses four inertial drives that are positioned deep inside the hull on the ship. The engines are positioned in such a way that they cannot be seen from the front, and from the rear, there is only a small window from which they can be targeted. The engines feature a new instant transfer system, which allows the rotational inertia that it saps from a black hole to drive the ship, to be transferred at a lighting rate, making this ship capable of maneuvering with the precision and speed of a large fighter. The inertial drives, as with all other drives features the ability to dump massive amounts of matter into the black hole, starting up a small quasar burst that can drive the ship in the event that its inertial transfer systems fails. This method considerably reduces its maneuverability, slowing it down to the rate of a large Star Destroyer, at which point, even this ship’s formidable defensive capabilities cannot possible save it from inevitable doom. For more information on how our inertial drives even work in the first place, please refer to the following:

(Something I posted up on another thread, but I felt explains the idea for the engines very simply.)

"As for Sub-light, we use inertial engines. They use a micro black hole's rotational energy, and redirect it to propel a ship in a linear path. Advantages? Huge acceleration, (Black hols rotate extremely fast, so sapping even a small amount of that is more than enough to push a ship somewhere.) pretty much no exhaust, (Making stealthing our ships much easier.) virtually no need to refuel, (Black holes are theorized to continue spinning well into the end of the universe, long after the last star has gone out.) Plus, as an added bonus, I can later utilize that same black hole for making quasars, which provide a huge boost."

And for explaining some of the maneuverability of this large vessel:

“…E.S. engineers developed inertial capacitors, which can store the energy gathered from the black hole needed to propel a vessel and keep it in attack speed. The Inertial Transfer System also saps unwanted inertia from the ship itself, allowing it to perform with unmatched agility. By taking away momentum that pushes the fighter forward, when say, the pilot needs to break immediately, the ship can stop in an instant, and also instantly accelerate forward again when needed. Waste inertia is also stored in the inertial capacitors.”

Hull:
The hull of the Praemisus is surprisingly tough compared to the rather weak hulls of other comparable carriers fielded by other races. This durability is one of the crucial factors that separates this vessel from a standard carrier, and makes this vessel one to be feared when engaged. It features a multi-layered armor system that makes use of the various exotic alloys, and the old fashioned technique of thicker is better. From the first layer, one can tell that this is no ordinary material. The inner most layer is simple crew comfort layer of a breathable material that allow filter systems to filter right through, eliminating the need for ducts or vents to maintain a comfortable atmosphere. It might be interesting to not that this system was designed after a certain engineer watched too many Alien movies of crew being abducted through the duct system. This layer will become gel like in the event that it is attacked by a strong blast or energy discharge. Since this is the inner most layer, the only really harmful blasts could’ve only got in through from a hull breach. The gel like substance will easily fill in this hull and quickly re-solidify, plugging the gap The second layer is a high stressed alloy of the neutral matter Corrolium, able to withstand the intense heat and pressure of the inside of small star for a few precious seconds. With additional refinement, this layer itself can withstand tremendous punishment; possibly even against a “Base-Delta-Zero” style bombardment for a limited time, however, this has never been tested in combat, and retains a high likelihood of failure. The third layer is thick layer of very dense reactive material that is designed to explode with a certain amount of force opposite the direction of the incoming energy bolt or missile, thereby neutralizing much of the force. The fourth layer is a simple layer of energy absorbing panels that, as their name suggests, will absorb energy blasts. Energy discharges at low yields can be redirected and absorbed for ship use. Energy discharges too high will simply fry the damaged panel. The fifth layer is an additional layer of the stressed Corrilum first layer. Scattered throughout these layers a liberal and little known use of Eshirian psi engineering. Embedded within the hull are hundred upon thousands of tiny Psi sensors. Each Eshirian has a limited Psi ability, and these sensors utilize that ability. The function of these sensors is too assist in increasing the efficiency of normal ship operations. For example, if there is an incoming transmission, the captain can simply think about patching that signal to wherever s/he desires, rather than giving out a command or pressing a button, saving valuable time. The sensors can transmit messages directly into a persons mind, allowing for the removal a dedicated com system. They can sense when a person wants a coffee in the mess for example, and automatically forward that desire to the ship’s replicator projectors, and provide that coffee instantly. They can allow for split second decisions by the pilot to be made instantly, saving precious microseconds in a combat situation. They can sense a person in distress, say when in combat they lose consciousness from a injury, and instantly arrange a site to site transport of that person to sickbay automatically, allowing the rest of the ship’s crew to keep on fighting undistracted. There are far too many functions that these sensors can serve to be listed here, but use your imagination. They easily make ship operations run much, much faster.

The basic rundown is this. Inner most layer is the crew comfort layer, breathable, and strong, filters the air, maintains the atmosphere, fills in hull breaches, etc. The second layer is the first armor layer. The third layer is reactive armor. Know what reactive armor is, and you’re all set. The fourth layer is the energy absorption layer. Energy bolts and the like are absorbed and possibly redirected to power the ship so long as the transfer systems can handle the load. The fifth layer is another layer of the stuff in the first layer, and final outer most layer is the one another reactive armor layer. Throughout the layers there are the Psi sensors and energy transfer lines that stretch throughout like nerves in skin.

Weapons:
The Praemisus carries a formidable armament for a ship its size, and especially for a carrier. Much of the credit for making this heavy weapons load possible goes to the designers in the Tir’en Adv. R&D Co. of the new Zero Point energy extractors. Two of these powerful generators pushes to maximum power output of the ship to that of a small star for a limited time. The ship uses many standardized weapons of the Eshirian Military, that first made their NS debut such as the Multi-phasic cannons, Rep-tubes (replicator tubes) and inertial drives the almost never need refueling, seen on the SSF-29 thread are systems that have always been standard in the Eshirian Military, and therefore will also be utilized on this ship. All systems have been scaled up for ship use obviously. The ship has standardized weapons suite that covers the essentials. There are 8 ultra heavy Multi-phasic (MP) turrets with three Rep-tubes cannons each. They have been placed in a position that allows at least 50% of them to be firing a target at any one time. Around these behemoth weapons and surrounding the fighter bay entrance and exit total 2,000 smaller anti-fighter cannons, also of MP Rep-tubes. After these two main offensive armaments are two weapons that are still in the testing phase. In the lower hull are two extremely long range cannons. They are in a fixed position along the ship’s bottom hull, and are designed to knock out as much of the enemy as possible before the enemy even knows that the ship is there. These cannon are unique in that they are the only two weapons on the ship that can handle all the power generated by the twin Zero-point generators, which themselves are rated at nearly that of a small star.

-Rep-Tube: A replicator tube. In firearms, and other projectile based weaponry, the Rep tube is the barrel of the gun. It replicates the projectile that is about to be fired inside it rather than loading a new round mechanically. The Replicator system is a high speed matter energy converter that can load new rounds at a slightly higher speed than the mechanical process, offering a slightly increased fate of fire. As the basic systems of the Replicator are geared toward energy manipulation, the replicator systems can also be switched over to handle the multi-phasic energy used by standard ES energy weaponry, allowing one gun to fire both typical bullets, in addition to firing energy blasts. Rep tubes come in many sizes, and can be large enough replicate cannon rounds for a ship, missiles for a fighter, or small enough for a infantry rocket launcher, or a bullet for a hand gun, all while still being able to fire energy rounds. The Rep-tube lightens the load for a soldier on the field, and considerably reduces the strain on the supply chain. As new types of bullets are developed, their design can simply be transmitted to the guns onboard computer, and replicated on the spot, right inside the gun, without having to wait for standard supply ships to physically move the new ammo to the troops. Basically fires material, and MP rounds with the same barrel.

-MP Round: MP, stands for Multi-Phasic, which is the type of energy used in ES energy based weaponry. Essentially it is an unstable energy wavelength that is devastating in high concentrations.

Defenses:
The shields are of a relatively new design for the E.S. Military. Rather than rely exclusively on standard energy shielding, Excel designers created a shield which they a dub a “Pin-Point Particle Area Denial System”, or PPAD. While the exact operating specs are classified, the basic idea of the system is quite simple. When a missile or energy bolt is detected, a series of events occurs. A small container on the part of the ship closest to the incoming shot will release a mass of heavy Corrolium alloy molecules, which are extremely heavy in terms of atomic structure. The particles are moved into the path of the beam or missile, effectively creating a thick wall which absorbs much of the blow from the shot. In a sense, padding the craft against damage. This is the same shield system used on the recently released SSF-29 star fighter. Advances in the speed at which Matter/energy conversion occurs have allowed the PPAD system to take on the “Regenerative” moniker. Now the blast plate that is materialized in the path of the oncoming shot can take on additional damage of multiple shots at once, whereas the older system required the blast plate to be rematerialized after each direct hit. This simple advance allows the PPAD shielding to become more useful and harder to penetrate than ever before. Also, with the point defense providede by the PPAD system, fighters can be protected by enemy fire directly, which gives them time to "form up" or make last minute changes to their plan of attack. Regenerative PPAD systems are among the most redundant systems onboard.

Other onboard defenses include the usual EMP hardening, which can shield against EMP blasts. Radiation shielding, which protects against most common forms of radiation, and effective shielding against temporal weaponry along with the standard energy flares are also stored onboard.

The final defensive measure is an optical, and energy masking stealth system. With complete mastery over Multi-phasic energy, which itself is similar to having nearly all forms of energy in the known universe concentrated into one area or beam, E.S. scientists were able to easily create a stealth system that masked 99.9% of all emissions from the vessel for a short period of time. Even Psi sensors are fooled by this system. However, this system can only maintain an effective cloak for a short time, and can only stay completely hidden if the ship maintains a great distance, greater than the close combat weapon systems of the carrier can effectively reach. However, this is a small flaw, as the fighters carried onboard do most of the fighting anyway, and they themselves are equipped with this system.

Sensors:
The sensors of the Praemisus are the base sensors onboard any other comparable vessel fielded by other space faring races. It has the ability to detect spatial fluctuations in addition to changes in time line. Optical sensors have extremely long rage computer aided magnification and identification. The sensors can also monitor psi energy, read bio or mechanical life signs. Thermal, optical, spatial, temporal, psi, life readings, energy discharge measurements, and a multitude of other reading can be detected analyzed, recorded, broadcast and even be used in training simulations, all the finest sensor gradients ever achieved.

Interior:
The interior of the Praemisus has an inviting feel to it, despite being somewhat cramped. Like on any other vessel, there are numerous corridors, maintenance access corridors behind them, crawl spaces and defensive checkpoints strategically placed around the ship allowing the crew to better fight off would-be hijackers. The corridors are wide enough for at least three people to walk reasonably comfortably side by side, although corridors of this type are only found near the Mess, Engineering, the Fighter Bay, and the Bridge. They eventually slim down to only 2.5 meters as one continues down them. Each hallway also contains pop out MP cannons on the ceilings that fire upon unauthorized personnel, and assist security teams in the event of a boarding. Forcefields can also be formed at any section ship which also assists in the event a prisoner breakout. Several transporter rooms around the ship allow for quick and speed transport of needed supplies and personnel around the ship, and take a bit of the load off the Turbo-lift systems throughout the ship.

The fighter bay takes up at least 20 decks worth of space. The fighters are arranges in a “Book shelf” like manner. Each fighter is reached through a series of transports that ferry crew to their fighters. Each pilot has their quarters on same deck as their fighter, and the Tram-like Turbo lift transports each individual pilot to their respective fighter, greatly increasing the efficiency and speed at which fighters can be launched. The fighter bay itself has one large opening from which fighters are ejected out at combat speed. The rear entrance is actually two smaller entrances that are split to either side of the ship. This makes the possibility of a ship slipping in through the rear far less likely as the entrances are far smaller. Fighters are shot out the front, and recovered from the rear. Recovery times are slightly greater than that of deployment. The fighter bay is also guarded by several internal MP cannons that are desinged to repel any ship that does happen to board.

There are various holds for cargo, a brig and emergency landing ports scattered among the decks that are accessible through Lift-systems and various stair ways.

The bridge are is one of the most heavily shielded areas of the ship, although, the control systems on the ship are decentralized among the various parts of the ship, the decision making is done in the bridge by the command crew. While this system may give the appearance of a slower reaction time for the ship to various crises, the Psi-commu systems onboard the ship more that make up for this, and in the end, command and control is faster, and far less susceptible to sabotage.

In the case of a large scale ground assault the Praemisus has a very unique transport feature. Around the staging areas inside the ship are several gates that use wormholes to instantly take troops to the ground.
(Think of it like a star gate on the ship that doesn't need a gate on the surface to work.)

FTL drive:
FTL drive is a simple Eshirian Wormhole Generator. Not much more to speak of as with the fighter.

Crew survivability:
In the event that the crew should need to abandon ship, there are escape pods located around the crew and engineering sections of the ship. They are reasonably well armored, and carry a small inertial drive. Each is equipped with enough consumables for year, and have multiple extremely long ranged Com systems. The pods can link up together to share power and atmosphere, and there have only been a few instances that these pods fail to bring crew member home alive.

Other notes:
The internal framework on the Praemisus employs a relatively new design manner. Every single stress that is placed on the ship's frame is channeled through the frame to a focal point on the ship's frame. In this case, the small spherical object in the center of the Praemisus which is supported by anti-grav generators that help the sphere maintain it's shape.

This model has been upgraded. Please check this thread if you're not convinced on the legitimacy of the power ratings of certain weapons.
http://forums.jolt.co.uk/showthread.php?p=9188436
Kyanges
15-10-2005, 23:33
(OOC: Bump.)
Huntaer
15-10-2005, 23:39
Gotcha.

I need to go to our HS's Homecomming Dance for Cable Access. I may have to go in 15 min or so.
Evil Woody Thoughts
16-10-2005, 01:45
EWT: :eek: Forgot about the Knossos ship!
I'll be sure to add in the Immortal SD

Side note offer (I'm going to make a separate thread for this soon):

due to the power of my nation's new generation of Star Destroyers: Towerless Star Destroyers (though they lost the fight, they still provided a terrible amount of damage to the enemy and proved difficult to destroy before he sent backup), we're willing to convert any Star Destroyer into a Towerless Star Destroyer upon nation's request.



No Endorse, the Conditions are that you get 50% of the profit since it is your ship. The other half goes towards me for production costs, management, ect.

"We are now open to the idea of selling production rights to our ships, and solicit you to make us an offer on rights to the Immortal-class Star Destroyer

"You have rights to the Knossos but we have not yet sold rights to the Immortal. Should we assume we are receiving the same offer as No Endorse?"

Rear Admiral C. Bielski
Director, Arms Sales Approval Ministry
Evil Woody Thoughts
Huntaer
16-10-2005, 04:23
"You have rights to the Knossos but we have not yet sold rights to the Immortal. Should we assume we are receiving the same offer as No Endorse?"

Rear Admiral C. Bielski
Director, Arms Sales Approval Ministry
Evil Woody Thoughts

Correct. You get the same rights. Everyone does.
Kyanges
16-10-2005, 04:46
Correct. You get the same rights. Everyone does.

(OOC: Yay! Oh yeah, Huntaer have you seen this thread?

http://forums.jolt.co.uk/showthread.php?t=449736. TG ME on comments please.)
GadgetCorp
16-10-2005, 04:48
Have you thought of reopening your Ground-Craft Product Line?
Huntaer
16-10-2005, 04:51
well, the problem is *Somebody (Fal)* hasn't completed with posting up his Land Assault stuff......

Why? Have some Land Assault vehicals you want put up?
GadgetCorp
16-10-2005, 04:53
Oh, yes...A new design for a giant Mech Assault Platform and all that. But, if you're not planning on it, I'll just leave it for the reopening of my storefront.
No endorse
16-10-2005, 05:06
The nation of No Endorse eagerly accepts this offer. Plans for the production of these ships are now en route. We are elated that our design will be sold at one of the largest storefronts in the universe.


ooc: the link to the thread is in my sig
Huntaer
16-10-2005, 06:00
updated.
Evil Woody Thoughts
16-10-2005, 09:47
Correct. You get the same rights. Everyone does.

"Excellent. Now we simply need to inquire about how much of your selling price is actually cost of manufacture and how much is profit, so we are able to calculate our share of the latter...we assume that you will be able to produce these vessels far more than we could, and so our cost estimates are likely incorrect."

Rear Admiral C. Bielski
Director, Arms Sales Approval Ministry
Evil Woody Thoughts

(OOC: Sorry if this comes across as üb3rnitpicking; I'm just trying to RP what any good government bureaucrat would do:D )
Naggeroth
16-10-2005, 11:24
Imperial Space Navy Core

Galatica Class Command Craft

http://wolfsshipyard.mystarship.com/Drawings/OtherGenres/NewGalactica.gif

The Imperial Command craft, this unit is designed for commanding the battle from behind the main battle line. It is not designed for front line combat, but instead has More usful Sensor Equitment and Carrys a large fighter compliment.

Class:- Command
Length:- 900m
Height:- 105m
Width:- 353m
Shields:- Fluid Space Sheild system
Armor:- Three Section Armour Systems
Crew:- 3,000 crew, 400 Fighter Pilots
Spacecraft Complement:- 170 Various Fighter Types
Armament:- 8 Ion Cannons, 324 Missile Pods, 4 Torpedo Tubes, Numerous Point Defence Weapons


Zeus Class Destroyer

http://wolfsshipyard.mystarship.com/Drawings/OtherGenres/warstar.gif

The Zeus Class Warship is the most common craft seen in the Imperial Navy. It is strong, resiliant and able to take heavy firepower, while dishing out more of the same. It was designed by Ixan Core in the Middle years of the Jihad, and its design has been in combat for years.

Class:- Destroyer
Length:- 800m
Height:- 96m
Width:- 240m
Shields:- Fluid Space Sheild system
Armor:- Three Section Armour Systems
Crew:- 3,000 crew, 100 Air Core
Spacecraft Complement:- 50 Vyper MK VII
Armament:- 22 Ion Cannons, 228 Missile Pods, 8 torpedo Tubes, numerous Point Defence Cannons

Excaliber Class Carrier

http://wolfsshipyard.mystarship.com/Drawings/OtherGenres/battlestar_excaliber%5B1%5D.PNG

These ships are not the strength of the Zeus, nor the sensors of the Command ship, however, their main job is neither of these. They are designed to follow the fleet and provide heavy fighter support, with 255 Fighters of Various Designs, It does this job well.

Class:- Carrier
Length:- 900m
Height:- 170m
Width:- 353m
Shields:- Fluid Space Sheild system
Armor:- Three Section Armour Systems
Crew:- 3,000 crew, 400 Fighter Pilots
Spacecraft Complement:- 255 Vyper Varients
Armament:- 18 Ion Cannons, 302 Missile Pods, 4 Torpedo Tubes, Numerous Point Defence Weapons

Tleilaxu Class Frigate

http://wolfsshipyard.mystarship.com/Drawings/OtherGenres/combatstar.PNG

The Tleilaxu Class is one of the newer designs, made in the later Years of the Jihad by the newly saved Tleilaxian System, which was now producing ships at an amazing rate. The Ships moved faster, sacrificing armour for weapons.

Class:- Frigate
Length:- 500m
Height:- 139m
Width:- 317m
Shields:- Fluid Space Sheild system
Armor:- Two Section Armour Systems
Crew:- 1,800 crew
Spacecraft Complement:- N/A
Armament:- 15 Ion Cannons, 100 Missle Tubes, Point Defence Guns


Imperial Space Fighter Core

http://wolfsshipyard.mystarship.com/Drawings/OtherGenres/vipers2.gif

Vyper MK I (Vyper Origional Serise):- This Vyper is an outdated Version, used at the Begining of the Jihad, Outdated i the Army, it is still used by various Pirates and Stiech's.

Class:- Fighter
Length:- 20m
Height:- 7m
Width:- 8m
Shields:- Fighter Class Fuild Space Sheild System
Armor:- One Section Armour System
Crew:- 1 crew
Armament:- Two Pulsers, Four Missiles.

Vyper MK II ((Vyper MK II New BSG)):- The MK II is very similar to the MK I, Its design is sleeker and smaller, for a smaller target profile.
.
Class:- Fighter
Length:- 20m
Height:- 6m
Width:- 10m
Shields:- Fighter Class Fuild Space Sheild System
Armor:- One Section Armour System
Crew:- 1 crew
Armament:- Two Pulsers, Four Missiles.

Vyper MK III ((Two Seater Viper Galatica 1980)):- This is a short lived design. Its only advantage was a Navigator seat in the back, but the guilds refusal to be seen by mear pilots ment that the cost of keeping such an force in the feild was usless.

Class:- Fighter
Length:- 19m
Height:- 7m
Width:- 8m
Shields:- Fighter Class Fuild Space Sheild System
Armor:- One Section Armour System
Crew:- 2 crew
Armament:- Two Pulsers, Four Missiles.

Vyper MK IV ((Vyper MK VII New BSG)):- It was apon the Capture of the Tleilaxian System that led to the Develoupment of this craft. The Craft is faster and more efficient then the Older versions, and upgrades have been made sufficiently to make it a usful fighter. It has two Light Ion Cannons, a feat unacomplished before.

Class:- Fighter
Length:- 19m
Height:- 5m
Width:- 10m
Shields:- Fighter Class Fuild Space Sheild System
Armor:- One Section Armour System
Crew:- 1 crew
Armament:- Two Light Ion Cannons, Four Missiles.


Vyper Bomber ((DeSanto "MK IV" Vyper)):- This caft is less manuverable, but more heavily armoured and has two Ion Bomb Dispencers. It was develouped by the Ixan Core, and improvements have been made, however, due to the Ion Bomb Dispencers, its design was the best able to make, therefore Tleilaxian Core was unable to redesign.

Class:- Bimber
Length:- 22m
Height:- 9m
Width:- 10m
Shields:- Fighter Class Fuild Space Sheild System
Armor:- One Point Five Section Armour System
Crew:- 1 crew
Armament:- Two Pulsers, Two Ion Bomb Dispencers.

Vyper Stelth (("Scarlet Vyper" Hatch 2nd Comming Trailer)):- The Stelth is a design for Carriers with a Cloaking device. They are praticly invisable to sensors and are invisable to the Naked Human Eye. The Projector is mounted on all three wings, and creates the bubble of Sensor Displacement.

Class:- Stelth Fighter
Length:- 20m
Height:- 8m
Width:- 9m
Shields:- Fighter Class Fuild Space Sheild System, Cloaking Generator
Armor:- One Section Armour System
Crew:- 1 crew
Armament:- Two Light Ion Cannons, Two Missiles.

Technoloy Used by the Navy and Starfighter Cores

Ion Weapons:- Ion Weapons are the main weapon of the The Space Core. The Exact Science will not be recorded, however, the effects will be. The Ion Beam is a long shaft as wide as the gun barrel. Its length is a mix of blue and white. As it hits, its focus is a high point of energy. This Vaproizes most forms of things it will come into contact with, the density will determin length of time it takes to do this.

Missile Cores:- Most Missiles are an Ordance weapon. There are two main types, with each type having its own variations. The three Types are Chemical, Atomics and Energy

Chemical Missile's:- This covers anything that gains its power via mixing two elements or compounds. Its strength is potent, and generally can slice through most forms of fighter sheilds and Armour.

Atomics:- This is the most common form for the Space Naval Core. They define Weapons that use Splitting atoms OR Antimatter for their forms of power. They are much more potent then their Chemical Counterparts, and form a variety of uses.

Energy:- THis covers any missiles that use Plasma or Ion Power to create their explosion. These are better then atomics, but more unstable, thus used less rarely.

Torpedos:- These are not used very often for their size is tremendous, but when they are, they can be devestating. Used against Planetary targets or Battlestations, Torpedos are Sheilded, given a few weapon defences and Even Piloted ((By a Remote controled unit)).

Fluid Space Sheilds:- These are one of the greatest designs ever. When activated, they put the sheilds up, which blocks all things trying to enter, but don't stop things trying to Exit. It is made by producing two Fluidspace portals on the Front and Rear of the ship. When something hits, the energy is dispenced to the fastest rout to these portals. If the Sheid is overloaded, hits to the forward and back will still go DIRECTLY into Fluid Space.

Pulsers:- The Pulser is an outdated weapon. It is weaker then the Light Ion Cannon. It is however still used for Point defence, as it is faster fire rate, which works for the anti Missile Fighter unit that it is made for.[/quote]



Pictures MAde by Wolfs Shipyards.
Huntaer
16-10-2005, 14:34
Naggeroth, Please put each ship/fighter in separate posts due to match my organization on the SFNSF 3.0


"Excellent. Now we simply need to inquire about how much of your selling price is actually cost of manufacture and how much is profit, so we are able to calculate our share of the latter...we assume that you will be able to produce these vessels far more than we could, and so our cost estimates are likely incorrect."

Rear Admiral C. Bielski
Director, Arms Sales Approval Ministry
Evil Woody Thoughts

(OOC: Sorry if this comes across as üb3rnitpicking; I'm just trying to RP what any good government bureaucrat would do )
OOC: Nah, I understand where you're coming from.

IC: We plan to put the cost of the ship, due to length and # of weapons, at around 200 (50 maybe) + bill. credits. So you'd recieve ~100 bill in return.
Naggeroth
17-10-2005, 12:38
Eh? That seems a waste of space really, its there, its not that hard to transfere, and fighters have to be in one Block because I need ONE picture for all of them.
Evil Woody Thoughts
17-10-2005, 12:52
Naggeroth, Please put each ship/fighter in separate posts due to match my organization on the SFNSF 3.0


OOC: Nah, I understand where you're coming from.

IC: We plan to put the cost of the ship, due to length and # of weapons, at around 200 (50 maybe) + bill. credits. So you'd recieve ~100 bill in return.

"So far, so good...

Now we have another question on procurement. It costs us a fair bit more than $200B to produce one Immortal SD, because we are still building future tech industrial infrastructure. While we will continue producing our own domestic supply in peacetime, to promote development of said infrastructure, what would happen to the price Evil Woody Thoughts pays for emergency wartime orders?

Our accountants envision mass confusion, as they are unsure as to whether the royalty payments from the MoD ordering its own vessels would come in the form of a kickback or up-front discount. Would we pay $200B up-front and have the royalty disbursed later, or take the royalty as an immediate discount and pay approximately $150B?

We hope not to have to find ourselves in the situation where an answer to this question becomes necessary; nevertheless, the exigencies of national security require this information for contingency planning.

We approve of the terms so far and require only this clarification."

Rear Admiral C. Bielski
Director, Arms Sales Approval Ministry
Evil Woody Thoughts
Xessmithia
17-10-2005, 13:11
You can sell a few of my ships Huntaer:

Magnificent-class Star Frigate export version

Dimensions:
Length - 800 m
Beam - 291 m
Height - 242 m
Mass - Dry, 4.8x10^11 kg
- With Fuel, 4.8000104x10^11 kg

Armaments:

-16 Medium Primary Canons(dual turrets)
– 500 gigaton max yield
– Rate of Fire, 300 RPM

- 240 Light/PD Primary Canons(quad turrets)
– 30 megaton max yield
– Rate of Fire, 6000 RPM

Armor: Mk.III QISCA

Energy Shields:
- Max dissipation peak: 2.25x10^23 Watts
- Heat sink capacity: 1.2x10^25 Joules

Powerplant:
- Ripstar Annihilation Plant
-- Max reactor peak: 3x10^23 Watts
--- Sustainable for 98 years
---- Effective fuel mass 1.04x10^6 kg (non-complex mass)
---- Actual fuel mass 1.04x10^16 kg (complex mass)

Performance:
- 7500 Gs max linear acceleration
- 100 degrees/second max radial velocity
- FTL velocity, 3000 LY/hr
- Range, 70,000 LY before refueling


Crew:
- 8000
- 2048 marines

Miscellaneous:
- 10,000 metric tons cargo capacity
Lyon county
10-03-2006, 05:56
how about any of these?

Mercury class battlestar- 20 billion
class - Battlestar
Length 75,000 ft
Beam 5,000ft (flight pod to flight pod)
Flight Pods:
Length 5,000ft
Beam 1,000ft
Propulsion & Power:
6 x FTL engines
4x sublight engines
8 x Solium main energizers (Fire in Space)
Aramaments:
750 rapid fire 5 inch cannons
1,500 rapid fire 2 inch cannons
2,000 point defence machine guns
50 rapid fire 16 inch cannons
1,000 Solonite air-to-air missiles
500 X-25 ship-to-ship missiles
1,500 Viper (Starhound class) fighters
500 T-Rex bombers
Crew
20,000
passengers
5,000 marines
--------------------
Ares class battleship- 30 billion
class - Battleship
Length 25,000 ft
Beam 2,500
Propulsion & Power:
6 x FTL engines
10 x sublight engines
8 x Solium main energizers (Fire in Space)
Aramaments:
1,500 rapid fire 5 inch cannons
2,500 rapid fire 2 inch cannons
5,000 point defence machine guns
100 X-25 ship-to-ship missiles
500 x Solonite air-to-air missiles
150 rapid fire 16 inch triple batteries
25 30 inch triple batteries
25 50 megaton nukes
50 30 megaton nukes
Crew
25,000
Passengers
5,000 marines
-----------------
Zeus class battleship- 50 billion
class - Battlestar
Length 50,000 ft
Beam 12,000
Propulsion & Power:
6x FTL engines
6 x sublight engines
10x Solium main energizers (Fire in Space)
Aramaments:
7,500 rapid fire 5 inch cannons
15,000 rapid fire 2 inch cannons
30,000 point defence machine guns
2,500 X-25 ship-to-ship missiles
7,500 x Solonite air-to-air missiles
300 rapid fire 16 inch triple batteries
100 rapid fire 60 inch triple batteries
50 50 megaton nukes
100 30 megaton nukes
Armor
6 ft of depleted uramuim min.
20 ft d.u. max.
Crew
25,000
Passengers
12,500 marines
---------------------------------
Olympic class Battleship- 75 billion
class - Battleship
Length 75,000 ft
Beam 20,000
Propulsion & Power:
8x FTL engines
8x sublight engines
10x Solium main energizers (Fire in Space)
Aramaments:
15,00 rapid fire 5 inch cannons
20,000 rapid fire 2 inch cannons
40,000 point defence machine guns
3,500 X-25 ship-to-ship missiles
1000 x Solonite air-to-air missiles
10,000 rapid fire 16 inch quad batteries
500 rapid fire 60 inch quad batteries
100 50 megaton nukes
250 30 megaton nukes
Armor
15 ft of depleted uramuim min.
50 ft d.u. max.
Crew
50,000
Passengers 20,000 marines
-----------------------------
Titan class Battleship-100 billion
class - Battleship
Length 100,000 ft
Beam 40,000
Propulsion & Power:
10x FTL engines
10x sublight engines
10x Solium main energizers (Fire in Space)
Aramaments:
20,00 rapid fire 5 inch cannons
30,000 rapid fire 2 inch cannons
50,000 point defence machine guns
25,000 X-25 ship-to-ship missiles
5.000 x Solonite air-to-air missiles
5,000 rapid fire 16 inch quad batteries
2,500 rapid fire 60 inch quad batteries
250 50 megaton nukes
500 30 megaton nukes
Armor
35 ft of depleted uramuim min.
75ft d.u. max.
Crew
100,000
Passengers
20,000 marines
1010102
27-06-2006, 03:24
you can sell my Liberty class SSD.

Liberty class star Dreadnaught-
Class star Dreadnaught
Length 20000 meters
Crew 45,000
Passengers:50 TIE Interceptor Squads, 8 TIE Bomber Squads, 40Lambda-Class Imperial Shuttles; 35 Assault Shuttle
Hyper drive x3
Armament
3,500 Ion cannons
6,500 Heavy Turbolasers
250 quad heavy proton torpedoe batteries
15 tractor beams
8 gravity well projectors
Axial Super laser
Huntaer
27-06-2006, 03:25
you can sell my Liberty class SSD.

Liberty class star Dreadnaught-
Class star Dreadnaught
Length 20000 meters
Crew 45,000
Passengers:50 TIE Interceptor Squads, 8 TIE Bomber Squads, 40Lambda-Class Imperial Shuttles; 35 Assault Shuttle
Hyper drive x3
Armament
3,500 Ion cannons
6,500 Heavy Turbolasers
250 quad heavy proton torpedoe batteries
15 tractor beams
8 gravity well projectors
Axial Super laser

Price?
1010102
27-06-2006, 03:28
well what would you put it at? i don't realy know.
Huntaer
27-06-2006, 03:31
well what would you put it at? i don't realy know.

I'd say ~6-8 Trillion Credits. Maybe slightly more.
1010102
27-06-2006, 19:27
7 trillion
Amazonian Beasts
27-06-2006, 20:08
I'd like to propose the Legacy-class battlecruiser (OOC: Since my stores are inept):

Legacy Battlecruiser, Export Variant
Length: 1,975 meters
Width: 557 meters
Height: 320 meters
Crew Compliment: 10,000 enlisted, 650 officer
Operating Area: Deep Space-High Atmosphere-System Space-Hyperspace
Armor Systems: Flexed-Reinforced Durasteel
Shield Systems: Boson-Emission Ray/Particle Enveloping Shielding (20 emission towers)
Hyperdrive System: Standard Class 1.5
Sublight Engines: Ion-Wave Emission Engine Thrusters (5 Engine Thrusters)
Power Plant System: Fusion Sustained Anti-matter/Matter Contained Combustion Reaction Generators (6 Interior Generators)
Armament Systems: 70 Heavy Dual Turbolaser Batteries, 35 per side; 120 Quad Laser Turrets, 50 per side, 6 bridge-mounted, 14 Rear-mounted; 20 Positron Torpedo Launchers, 10 per side, 25 torpedos per launcher, 26 Ion Rocket Launchers, 12 per side, 2 bridge-mounted, 20 missiles per launcher, 12 Energy Combine Cannons, 6 per side, 12 high-yield tractor-beam projectors, 4 top-mounted, 8 under-mounted.
Defensive Countermeasure Systems: 12 High-Emission Sensor-Jamming Field Emitters, 120 Light Electron-Cloud Spray Emitters, 60 Shrapnel-Fire Cannons
Fighter Compliment: 5 squadrons Fighters/Interceptors, 2 Squadrons Heavy Bombers, 12 Gunships, 12 Shuttles (None included)
Cargo Capacity: 35,000 metric tons

Price, I'll guess at $80 billion
The World Soviet Party
27-06-2006, 22:13
Ok, Huntaer told me to put this here (kinda'):

The 1337 Ahmsohoornee Rhino

Design: Imagine a rhino. Now imagine it's twice as large as a regular rhino. Now imagine it's made out of titanium and several composite armor types. Now imagine it's got tank treads. Add machine guns.

Armament: Four 7.62 APA heavy machine guns, two on each side front and rear. One set of hydraulic horns.

The Rhino is an armored personnel carrier and anti-tank vehicle. The body is thick and resist all but the heaviest shells and rounds, and the large hydraulic head can be lowered to the ground, then use its heavy-duty protruding horn to flip enemy vehicles. The head is very powerful, and can flip anything up to around ten tons. Designed to get in, clear the area of anti-personnel vehicles, then disgorge around twenty fully-armed troops, the Ahmsohoornee Rhino is the ultimate personnel transport.

Price: $2500000 (Price may change)
Huntaer
27-06-2006, 22:39
A.B.- Personally, I'd put the price at ~110 bill. However, it's your decision. Your ship afterall.

TWSP: EDIT: NVM.
Amazonian Beasts
27-06-2006, 22:43
$110 billion's fine.
1010102
21-02-2007, 23:18
If your interested, I could let you sell any ship ihave ever designed(that hasn't been been retconed for sheer wankage.) Contact my on MSN if you want details.