NationStates Jolt Archive


Axis Nova announces re-release of the Admiral A-1 export edition (tank sale)

Axis Nova
22-06-2005, 18:27
Need a massive, almost unstoppable juggernaut? This is the tank for you! We are selling a chassis that has an excellent mix of primary, secondary and tertiary weapons and decent sensor capability that is tough enough to withstand almost anything your opponent can throw at it. Production options may be available; this is determined on a case-by-case basis.

Our mistake with the previous version was trying to sell a chassis with almost no weapons; this has been remedied. This new export version features most of the secondary weapons of the non-export version, and has enough firepower to make most would-be dictators slaver! Of course, at five times the price of a more conventional tank, it will put quite a ding in your pocketbook.

The purpose of this export model tank is to give national defense forces a vehicle which is nigh invunerable to the types of firepower employed by such advanced conventional battle tanks as the Praetonian Hoplite.

http://www.animeleague.net/~berrik/AdmiralA1Mk3.jpg



Code Name: Admiral A-1, Mark III(e)
Unit Type: Super Heavy Assault Tank (export edition)
Dimensions: Length 27.5 meters; width 12.2 meters; height 8.5 meters
Maximum Weight: 1184 tons
Powerplant: 1 x GenTech Bubble fusion reactor; 50 MW output, or 1x Quantum-isomer reactor; same output, but increases weight by 20 tons
Propulsion: 2 x 12-wheel tread set driven by individual engines
Performance: Maximum land speed: 31 km/h; 180-degree turn time: 8 seconds (may vary depending on your loadout)
Crew: 12

Offensive Weapon Mounts:
1x 225mm ETC Naval Cannon: Making use of the commonly used ETC gun technology (except scaled up), this weapon quite simply fires frighteningly large projectiles at opponents. It is capable of destroying almost any vehicle but another Admiral A-1 with a direct hit.

3x 155mm Short-Range Howitzer: Mounted in a triple turret with short barrels, these guns are intended for general area suppression, direct fire on enemy positions, and obstacle destruction. They utilize caseless ammunition, like most of the projectile weapons on the Admiral A-1.

4x 90mm ETC gun: Mounted in seperate sponson mounts around the vehicle to provide 360 degree coverage, they are similar to the main gun, except that the smaller weapon means lower velocities and shorter range. Still, they are more than adequate for engaging other tanks and light vehicles.

2x 20mm Rotary Vulcans: These are mounted in the 'high mount' turret, and are designed for general suppression and anti-aircraft useage. With a large supply of caseless ammunition, they can fire for an extended period of time, though since they use mechanical rotation instead of electromagnetic, they will eventually overheat if fired for too long.

1x Imp SAM Turret: Imp missiles are small, high-speed, anti-aircraft kinetic kill weapons. The turret carries 20 of them in 2 racks and can fire 10 at once between 4 second rearms. Mounted on the port weapons blister.

6x 60mm Metal-Storm Automatic Mortars: Mortar weapons capable of extreme rates of fire, multiple types of ammo are available, usually the standard loadout is 2 tubes with high explosive, 2 tubes with anti-infantry, and 2 tubes with smokescreens. Mounted on the back deck.

1x Flamethrower: Pumped up version of everyone's favorite bunker clearing weapon. The pressure it fires at is similar to the hoses on firefighting boats, meaning it can tear apart wearhouses and basically any small structures. The flamethrower depletes so much oxygen that unprotected people in the area of the tank will suffocate.

12x 35mm Autocannon: These can lay down a rain of caseless armor piercing and high explosive shells on opponents, and when neccesary can be subordinated to the onboard antimissile computer. Mounted all around the tank to provide 360 degree coverage,


Defensive Capabilities:
The main selling point of the Admiral A-1(e) is it's massive armor, which is composed of depleted uranium, titanium and ceramics with high-density deflective beads, thick enough to resist an ETC naval gun. Thin layers of carbon-nanochainmail are also equipped to prevent spalling. An "electric armor" capacitor system vaporizes armor-piercing metal jets used in large ATGMs and HEAT rounds. Mounting points for reactive armor are also included, as are fittings for a spacing fence to detonate RPGs and grenades prematurely and harmlessly. Internal compartments are seperated by full scale armor, making internal components difficult to damage even if the main armor is breached. The treads made of full armor, and the roadwheels are spheres made of spun carbon-nanofiber with compartmentalized tires overlayed on them. Of course, the treads and roadwheels are protected by armored skirts. It is also worth noting that the lack of an exhaust system gives low IR signature. Internal areas are kept in vacuum to prevent fires, and chemical extinguishers instantly can freeze a compartment and deplete oxygen.

Sensors:
The Admiral A-1 is equipped with a basic, if capable array of LIDAR, radar, and IR sensors constructed from off-the-shelf parts, allowing it to detect enemy ground vehicles and air vehicles without too much trouble. It does, however, incorporate a sophisticated computer that is specifically designed to track incoming ATGMs large enough to threaten the A-1 and engage them.

Powerplant:
The vehicle is powered by a high output Bubble Fusion reactor generating 500 MW. Refueling should only be neccesary every 2-3 years. At your option, this can be instead replaced with a high output quantum isomer reactor, but this will increase weight by 20 tons.


Crew:
6-12 crewmembers can assigned to sit at various positions throughout the tank. A small area with folding bunks, a cooler with stores of dehydrated food, a chemical toilet and a full (if cramped) emergency medical system are provided to allow for long-term deployment in the event the unit should be stranded behind enemy lines.

Mobility: The Admiral A-1 boasts more than enough horsepower to navigate through any terrain, though it will wreck almost any road ever laid and no bridge in the world can hold it (though it is fully capable of simply driving across a river on it's own). Though Axis Nova generally transports them to their destination via specialized transport airships, nations without such advanced equipment will be forced to use the port at Nuevo Dias to pick up their purchases with cargo ships.

Price: Perhaps the one sticking point for a unit of such potential, each chassis will cost 75 million. This is an excellent bargain-- our own indigneous (non-export) model costs more than twice this due to the advanced systems we employ!
Axis Nova
22-06-2005, 19:06
bump
Axis Nova
22-06-2005, 20:18
bump
Scellia
22-06-2005, 20:22
Putting thermite in a flamethrow is useless, it won't ignite and you will have the amazing effect of coating the target in thermite powder.
Axis Nova
22-06-2005, 21:10
Putting thermite in a flamethrow is useless, it won't ignite and you will have the amazing effect of coating the target in thermite powder.

Special fuel mixture. This isn't normal napalm or gasoline or oil-- but a mixture developed a long time ago when I was a new nation. It burns VERY hot.
Axis Nova
23-06-2005, 00:28
bump
Red Tide2
23-06-2005, 00:44
OOC: Do you relize how SLOW this thing would have to be? It would be slower then a WW-1 era tank! And I think being able to withstand a hit from a Naval ETC Gun is absolute BULL!
Nano soft
23-06-2005, 01:03
yea just one more problem for you bud...

Your so called "Bubble fusion"(real name is Sonofusion) isn't feasible at this day and age. Scientist have been able to cause the reaction to happen and we know it's there but they're unable to keep the reaction going so that it can be used to cause fusion. So unless you magicly came up with a way to fix this problem, and yet you havn't published a paper on it because it would be a huge brake thorugh, well it's not possible. Also you're better off sticking a hydrogen based power system or diesel, and keep the fusion and nuclear reactors to ships and such....not tanks.
Scellia
23-06-2005, 05:40
Unless it burns at tempuratures achieved by magnesium it won't ignite the thermite. Then its pointless to have anyway since you are already melting everything anyway. The way thermite charges work is that a small magnesium charge(or some similar thing) start the reaction, only extraordinarily high temperatures can make thermite ignite. That is why it is classified as unreactive.
Axis Nova
23-06-2005, 09:24
Nano: This tank is post-modern tech, not modern.

Scellia: Good point, I'll change it to a normal flamethrower. Not like the A-1 needs more in the way of anti-armor capacity anyways :)
Axis Nova
23-06-2005, 13:16
up
Axis Nova
24-06-2005, 12:30
up
Axis Nova
24-06-2005, 12:37
bedump
Sileetris
24-06-2005, 23:58
I'll take ten to act as mobile shore defense bastions.

*Money wired*
Axis Nova
25-06-2005, 00:09
Payment recieved, shipment on the way.
Axis Nova
26-06-2005, 16:45
bump