Inter-Temporal Wargames
Concremo
22-06-2005, 16:09
With all the Wargames (as in consequence-less wars) going on at the moment, i thought it would be a good idea to organise Inter-Temporal Wargames. In these players will face off against Nations of a different tech level.
Such as, a FT Nation needs some unaltered human DNA for some obscure reason, so they go abducting. They find Earth, declare it perfect and start beaming people up without a second thought. Obviously, MT Nations start to open fire on these invaders, and a full scale war erupts.
Tech gaps can be easily got around, for instance an MT vs FT fight would have the MT easily outclassed. But, maybe the FT Nation has forgot to include an atmospheric fighter, and relies on space-based forces to win aerial battles. So, the MT fighters such as F-16s would gain air superiority. Related to this, most MT forces posses some sort of Anti-Satelite capabilities, and what says that these cant be turned against Capital Ships, or Orbital Weapons?
I understand that PT Nations may feel a little outgunned (literaly), but this is where trade comes in. Maybe this PT Nation is sitting ignorantly on an untapped oil reserve, and a neighboring MT Nation trades cheap firearms and vehicles for this oil. This allows the PT Nation to be brought up to standard while still keeping some PT aspects.
To actually get this working, we would have to find and exploit flaws in the more modern army. Such as, a sharp arrow or crossbow bolt could kill if aimed for head, neck or under the arm. Burning oil vats would provide effective anti-tank weapons, and i'm pretty sure a Trebuchet would put a dint in one.
PT vs FT would be the biggest obstacle, but maybe then we have to get creative. Prehaps eons of laser-weapon warfare has eliminated the need for the FT to use stab-proof armour, and so in close combat PT would cut them to peices.
As for sheilds, maybe they require an external generator, or are mysteriously sabotaged. The possibilites are endless, and this could be really entertaining.
So give feedback etc, and if it gets enough support then we can start a proper RP. Maybe a huge rift somewhere would do the trick.
Nations involved;
Concremo (MT/PMT/FT)
Concador (MT)
Terran System Alliance (FT) OR CorpSac (MT)
Sceptical States
Dontgonearthere (FT)*
Draconic Order (FT)
Shenon (PMT)
Mini-Meihm (FT)
Tekania (FT)
Kraven Corporation (PMT)
If any of the above are spelt incorrectly, do not hesitate to ask me to change it
*Might not join in.
Concador
22-06-2005, 16:12
Count me in!
Markreich
22-06-2005, 16:18
The Doctor Who episode "The Wargames" (it's long...) :)
Terran System Alliance
22-06-2005, 16:32
count me in
Concremo
22-06-2005, 16:35
Markreich are you in or not?
Markreich
22-06-2005, 17:45
Markreich are you in or not?
Nope, just being a wise-acre. :D
/leaves thread
Sceptical States
22-06-2005, 17:47
The Federation of Sceptical States shall take part.
Concremo
22-06-2005, 19:05
bump
Concremo
22-06-2005, 22:53
Ok, i've updated the first thread to show nations involed.
@Involved Nations
I need which tech(s) you will be playing as, and what sort of battle (eg planetary assault, total war, special ops etc) and most importantly sides. We could do a 2 vs 2, or two separate 1 vs 1 RPs. Its up to you.
Dontgonearthere
22-06-2005, 22:55
Heh...Im one of those mean FT nations that included FT Atmosphereic fighters ^_^
Anyway, Im in if I have time.
Ill probobly not be doing this if my Earth: Imperialism idea works out though.
Concremo
22-06-2005, 23:01
Dontgonearthere, you are more that welcome to join, but we might need more nations of your... caliber.
Even on your own against the rest of us we would be outnumbered 8 or 9 to 1!
If no-one else joins, you might have to keep it fair by only using a small armyor by being on my side
Dontgonearthere
22-06-2005, 23:03
Well, if its inter-temporal, I could make some excuse about energy conservation and only send a few troops and ships.
No Piledrivers, too bad :(
Concremo
22-06-2005, 23:05
that would work, as FT (should) be going back in time. However, if we can find any more nations with 3-4 bn population interested then it is likely that they will be the main force, with their smaller allies providing special ops etc.
Draconic Order
22-06-2005, 23:07
I'm an FT nation that likes the idea of cross-tech encounters... ((I laughed at the non-stab proof armor sentance.))
War of the Worlds
Battlefield Earth
Stargate
Star Trek and Star Wars (in some cases)
Independance Day
etc...
Looks good, Put me down as Post Modern tech (near future) If you end up lackign in FT I can switch out for an FT puppet of mine.
In addition, I've always thought that it wouldn't take much tinkering to turn an ICBM into an earth to space weapon
Concremo
22-06-2005, 23:09
Draconic Order, i'm assuming your in then.
This is shaping up quite nicely...
EDIT: Shenon, your in and a decent rival to Dontgonearthere (as in the best we got)
It seems that FT Nations are jumping at the chance to crush us unsophisticated folk, so if anything we need more MT/PMT. What exactly do you use that defines you as PMT?
Draconic Order
22-06-2005, 23:14
Draconic Order, i'm assuming your in then.
This is shaping up quite nicely...
Yes... this will probably be the OOC thread I assume, when you of course make the said crossovers...
Terran System Alliance
22-06-2005, 23:14
FT but it would be Uber advanced stuff, my Ground forces still use Kentic weapons like MT but more advanced if you know what i mean (able to point the gun around a corner and see what the gun sees in the HUD of the marines helmet, more ammos, dont use gun powered but magnetic rails). My Fighters are Atmospheric but are just as good as the modarn tech fighters, Mecha well im a strong beliver that a tank can take a mech out just as easyly as it does a tank (blow out its knees, hit the ammo storeage, hit the Heat sinks etc).
Most likely do Planetary assault/ Spec ops runs. IF you really want i can use my other nation (corpSac its about 3 billion in pop) for the mod tech people but im rusty on the mod tech rping.
Mini Miehm
22-06-2005, 23:17
With all the Wargames (as in consequence-less wars) going on at the moment, i thought it would be a good idea to organise Inter-Temporal Wargames. In these players will face off against Nations of a different tech level.
Such as, a FT Nation needs some unaltered human DNA for some obscure reason, so they go abducting. They find Earth, declare it perfect and start beaming people up without a second thought. Obviously, MT Nations start to open fire on these invaders, and a full scale war erupts.
Tech gaps can be easily got around, for instance an MT vs FT fight would have the MT easily outclassed. But, maybe the FT Nation has forgot to include an atmospheric fighter, and relies on space-based forces to win aerial battles. So, the MT fighters such as F-16s would gain air superiority. Related to this, most MT forces posses some sort of Anti-Satelite capabilities, and what says that these cant be turned against Capital Ships, or Orbital Weapons?
I understand that PT Nations may feel a little outgunned (literaly), but this is where trade comes in. Maybe this PT Nation is sitting ignorantly on an untapped oil reserve, and a neighboring MT Nation trades cheap firearms and vehicles for this oil. This allows the PT Nation to be brought up to standard while still keeping some PT aspects.
To actually get this working, we would have to find and exploit flaws in the more modern army. Such as, a sharp arrow or crossbow bolt could kill if aimed for head, neck or under the arm. Burning oil vats would provide effective anti-tank weapons, and i'm pretty sure a Trebuchet would put a dint in one.
PT vs FT would be the biggest obstacle, but maybe then we have to get creative. Prehaps eons of laser-weapon warfare has eliminated the need for the FT to use stab-proof armour, and so in close combat PT would cut them to peices.
As for sheilds, maybe they require an external generator, or are mysteriously sabotaged. The possibilites are endless, and this could be really entertaining.
So give feedback etc, and if it gets enough support then we can start a proper RP. Maybe a huge rift somewhere would do the trick.
Nations involved;
Concremo (MT/FT)
Concador
Terran System Alliance
Sceptical States
Dontgonearthere (FT)*
Draconic Order (FT)
*Might not join in.
I'm FT, and I'm in.
As for armor, most FT uses kinetic reactive armor, it absorbs trhe energy of a blow to harden the armor, however it only works on things that have enough energy to harden the armor, a sword strike or thrown spear isn't gonna cut it, although it might, and that's a big might, stop crossbow and other such bolts, as well as sling bullets.
Mini Miehm
22-06-2005, 23:19
FT but it would be Uber advanced stuff, my Ground forces still use Kentic weapons like MT but more advanced if you know what i mean (able to point the gun around a corner and see what the gun sees in the HUD of the marines helmet, more ammos, dont use gun powered but magnetic rails). My Fighters are Atmospheric but are just as good as the modarn tech fighters, Mecha well im a strong beliver that a tank can take a mech out just as easyly as it does a tank (blow out its knees, hit the ammo storeage, hit the Heat sinks etc).
Most likely do Planetary assault/ Spec ops runs. IF you really want i can use my other nation (corpSac its about 3 billion in pop) for the mod tech people but im rusty on the mod tech rping.
CorpSac, CorpSac, CorpSac, do it, it'll be fun, hell use both, one MT one FT, and put them on opposite sides, it'll be fn, we can wath you fight yourself.
I'd play... (FT)
I don't however have ST like "Transporter" technology. So I'd be confined to using my Aurora or Mule Assault Transports.
Also my fighters and transports are air-capable... But they don't use "shields", only armor (so that'll even the field)...
Equipment that will be used:
http://thecomputerman.dyndns.biz/fleet/fleet/scimitar.jpg
Scimitar Class Strike Carrier.... Smaller than an Imperial ISD (1.2km)
Possibly will be used, and has limited bombardment capability or heavy guns
http://thecomputerman.dyndns.biz/fleet/fleet/kali_free.jpg
May use a Kali Class Battlestar... Larger than an ISD (3,060 meters), thought does not carry the same wing counts as the Scimitar.
http://thecomputerman.dyndns.biz/fleet/fleet/wasp.jpg
SF-27 "Wasp" Starfighter.... These are older and currently being phased out. But will make up the bulk of the fighters.
http://thecomputerman.dyndns.biz/fleet/fleet/manta.jpg
XSF-29 "Manta" Starfighter.... There will be only a few wings of these.... They are presently replacing the "Wasp".
http://thecomputerman.dyndns.biz/fleet/fleet/aurora.jpg
"SC-190 "Aurora" Assault Transport... These will make up the bulk of landing shuttles
http://thecomputerman.dyndns.biz/fleet/fleet/mule.jpg
SC-8 "Mule" Heavy Transport... These may or may not come into play. Though they can carry more than the Aurora, they lack any weapons what-so-ever.
http://thecomputerman.dyndns.biz/fleet/fleet/osprey.jpg
SB-40 "Osprey" Bomber.... may be used...
http://thecomputerman.dyndns.biz/fleet/fleet/rhino.jpg
"Rhino" Hovertank.... These are the mainline armored units of my Marines.
http://thecomputerman.dyndns.biz/fleet/fleet/mustang_apc.jpg
"Mustang" HoverAPC.... These will be pretty common APC's
http://thecomputerman.dyndns.biz/fleet/fleet/guardian.jpg
The XBM-1 "Guardian" Mech.... If they are used, they will be deployed very limited quantities... If even at all (chances are they will not be ready for deployment)...
Concremo
22-06-2005, 23:24
great to have you in Mini-Meihm and Tekania.
i would like to keep puppets to a maximum of... say... 0, so use CorpSac. I am preparing myself to make the conversion to PMT, and now we have enough to rival Dontgonearthere (but it would be a little harsh to put him/her on their own.)
Dontgonearthere
22-06-2005, 23:24
Aye, I suppose a basic description of my military is needed...
DGNT's ground forces are (mostly) just past modern-tech, basicaly guys in ballistic armour with a gun of some kind. There ARE advanced forces in powered armour, mechs and all that, but not very many.
We still use tanks for armoured conflicts, mostly. Theyre basicaly modern tanks, except for the FLASH and Goliath, the FLASH is uber-fast, and the Goliath is uber-big.
The space fleet is very advanced, generaly using the 'battlewagon' phiolosophy of really big, heavily armed and fairly slow ships, with lots of cheap, expendable fighters to defend them from smaller threats.
Note the total lack of thermal exhaust ports :P
I have one class of capitol ship that is atmosphere capable, the Justice class, although its not very effecient (most of the ships power has to go into its engines to keep it from crashing) and so it can only provide light fire, but its a nice way to get fighters and troops into an area.
The Kraven Corporation
22-06-2005, 23:35
Ill join up... Kraven Imperial Guard need a run out... ive been utilizing the Capitol Police too much...
Mini Miehm
22-06-2005, 23:37
Ill join up... Kraven Imperial Guard need a run out... ive been utilizing the Capitol Police too much...
BMG noticed...
Hell, I noticed...
Concremo
22-06-2005, 23:38
ok Kraven, i've put you down for PMT but correct me if i'm wrong
Terran System Alliance
22-06-2005, 23:44
well if you want me to use CorpSac then:
http://s6.invisionfree.com/International_Mall/index.php?showforum=5
thats a list of most if not all of my stuff, and then there is this:
http://www.freewebs.com/nscorpsac/index.htm
whats well....ya.
i would rather use TSA but meh your choice im not bothered (tho i will most likely post in the TSA account since swiching in Jolt is so annoying and im lazy :D).
Basic rundown of CorpSac ground forces:
IF your stupid, drunk and did it for a joke, forced to by law or suisidle then the Colonial marines is the place for you (barely above modarn level)
AirForce (part of navy)
Bloody well trained
Space Marines:
wont be used in large number most like just scout marines
Mech:
meh the IM gives you the low down.
The Kraven Corporation
22-06-2005, 23:54
BMG noticed...
Hell, I noticed...
Heh... thats coz the Capitol Police are the Fist on The Arm of The Imperial Guard....
Concremo
22-06-2005, 23:59
i would very much like to see CorpSac help out us MT/PMTers, but at the end of the day its your nation. I'm not going to tell you who to be, its your choice to make.
i suggest CorpSac because we need a counterpart to DGNT, someone who stands a chance in open warfare.
Mini Miehm
23-06-2005, 00:00
Heh... thats coz the Capitol Police are the Fist on The Arm of The Imperial Guard....
But my ten guys are mauling your well equipped and reinforced firebase, ten to a firebase and I'm taking less losses of a vital nature, your fist is soft and squishy, like aluminum, or mercury, not hard as iron like my own.
Concador
23-06-2005, 00:09
I'm MT. I can play as a regular army, defending our planet.
Concremo
23-06-2005, 00:22
Well it looks like this will be turning into;
Concremo, Concador, Kraven Corporation, Shenon and (possibly) CorpSac
against
Mini-Meihm, Tekania, Draconic Order, (possibly) Dontgonearthere and (possibly) Terran System Alliance.
If DGNT's earth idea works out (which i'm sure it will, its great) then CorpSac will be dropped and TSA will be on the FT side.
That will give us two (fairly) balanced teams of (P)MT vs FT. If DGNT's earth doesnt get going for whatever reason, then the (P)MT team will need CorpSac to even the odds.
Me and Kraven Corporation have been thinking of a storyline, but nothing is definate in that feild yet.
Concador
23-06-2005, 00:24
This is a wargame right? Not a real war?
Concremo
23-06-2005, 00:29
its a wargame, but it will be treated as a real war.
such as, you use the forces you currently own, but after the war your losses are replaced. It is simply a full-scale war without consequences, as all you will gain or lose is the repect of other NSers and their opinion of your RPing.
For background, on the Republic.... We're relatively peacefull... So whatever the reason is, it can't be direct conquest (this also gives the MT'ers a slight advantage against my forces, since they will be under orders to limit casualities on the opposing side).
Since the Tekaniou are alien (humanoid, but differening biochemistry); the DNA idea could work. Or something else earth-centric.
Concremo
23-06-2005, 00:43
The two main ideas floating around both start near enough the same, with a loose coalition of (P)MT Nations pioneering space travel and start to terraform an obscure little planet not so far away.
The first idea has the FT Alliance detect atmospheric disturbances, and sends a scout team to investigate. The (P)MT treat this as a hostile act and start putting holes in things. Then the FT Alliance lays seige to the planet and the RP is the story of the soldiers defending against vastly superior armies, and the FT forces trying to restore some order.
The second idea has FT collonies already on the planet, that the (P)MT Nations try to make contact. Due to a severe communication error, both groups end up at each others throats with allies of the FT Planet-Holder rushing to aid them. The RP will focus on the swift takeover of said collonies by (P)MT forces, with a huge counterattack from the FT team.
Either pick one of the above or make your own. I want each of you to have as much of a say in this as me.
Can I join?
I'm FT, and i'll say i'm using one of my newer fleets that's not been 100% stocked with our latest weapons and stuff; and we won't even have any large armored assests, just a few transport ships to take soldiers to earth and back.
The only thing I see is that my ground forces DO have armor, but I can say that they've not got enough on the ship for everyone and the only people that get it are the special forces.
So, is like, are all the FT nations going to be bringing in fleets, or just a couple of ships each that eventually form a large fleet when combined with the other FT nations?
Mini Miehm
23-06-2005, 00:50
I'll be the planet holder, I've got a planet up for RP colonisation anyway, so we can use it for this.
Concremo
23-06-2005, 01:02
Thanks Mini-Meihm.
@McKagan, your in of course. I hope that 'war without consequences' will inspire people to absolutely pour soldiers and tanks into the enemy, as they would not have to worry about rebuilding it all. So the fleets would be the combined forces of all the FT nations, a seige that will be very hard (but not impossible) for the MT nations to break.
FT tanks aren't really my style of combat.
What I could do however, is have one of, or a few of, my ships fly into the atmosphere to blow the living hell out of the MT nations.
Think of something a little bigger than the Defiant off of Star Trek. Or, I COULD just land a helluva lotta tanks, but that's really not my thing.
I like Special Forces warefare that's space to ground based, and the abovementioned "bomb runs."
Mini Miehm
23-06-2005, 01:08
Thanks Mini-Meihm.
@McKagan, your in of course. I hope that 'war without consequences' will inspire people to absolutely pour soldiers and tanks into the enemy, as they would not have to worry about rebuilding it all. So the fleets would be the combined forces of all the FT nations, a seige that will be very hard (but not impossible) for the MT nations to break.
Yeah, Grayson is a beautiful planet, except for the heavy metals concentrations, so it needs almost constant terraforming, I'll do the botched contact scenario, wherein my colonists get in a bit of a fight with the MT colonists, with things devolving from there.
Since the sitrep is of a colony war.... I'll field the official Tekanian assets and equipment specifically to be used.
Strike Carrier:
1 Kali Class.... TRSS Anubis, CO and Fleet Flag, Rear Admital Holt.
Escorts:
4 Steamrunner Class....
http://thecomputerman.dyndns.biz/fleet/fleet/steamrunner.jpg
No fighter wings or ground attack capability....
Bombers:
50 SB-40 "Osprey" Bombers
Fighters/Interceptors:
700 SF-27 "Wasp" StarFighters
200 XSF-29 "Manta" StarFighters
100 SI-27 "Raptor" StarInterceptors
http://thecomputerman.dyndns.biz/fleet/fleet/interceptor.jpg
SI-27 "Raptor" StarInterceptors (not atmosphere capable)
Transports:
740 SC-190 "Aurora" Assault Transports
200 SC-8 "Mule" Heavy Transports
Will be carried aboard the Kali along with marines and equipment
Stellar Marines: 3,400 personnel.
80 "Rhino" HoverTanks (5 marines each).
120 "Mustang" HoverAPC's (3 marines each).
70 "Instigator" HoverArtillery (7 marines each).
http://thecomputerman.dyndns.biz/fleet/fleet/instagator.jpg
"Instigator"
(remaining 2,500 marines as foot soldiers).
Well, I'll go ahead with it then.
Primary Space Assets
3x K102 Stardestroyers
8x K200 Tactical Cruiser (think of the Defiant, these will be inside the atmosphere alot)
4x K98 Amphibious Assault Transports (ok, it's armor and a door, nothing is going to bring one of these down in 1 shot one hit fashion)
Scout Ships
150x Stryker Class Special Forces Platforms
Fighter Assets
400x Adams Class Assault Fighters
Ground Force 4000 Personnel
800x Downs APC's (basically MT with better armor and guns)
Draconic Order
23-06-2005, 07:16
I don't like numbers of stuff either... just like to wing it.
It's all about the story in the end anyways...
The Kraven Corporation
23-06-2005, 08:51
But my ten guys are mauling your well equipped and reinforced firebase, ten to a firebase and I'm taking less losses of a vital nature, your fist is soft and squishy, like aluminum, or mercury, not hard as iron like my own.
heh, your 10 guys have mauled 5 CP police, An auto gun and a VTOL attack craft... i dont mind taking losses and the fire base isnt even finished yet im still RPing its construction :)
Concremo
23-06-2005, 16:06
the sort of fight i want with this is like in the game Halo, outnumbered and outgunned humans that are fighting to survive.
I don't like numbers of stuff either... just like to wing it.
It's all about the story in the end anyways...
I maintain numbers... For tracking purposes.... Behind the scenes, in addition to computation of losses, I even compute shield and armor strength remaining from attacks, and crew casualties..... Though the story, like normal, will be centered around 1 or two marine divisions, a couple of squadrons, and the bridge crew of the 5 ships. The #'s factor into battle tactics, which will be woven into the storyline (like honoring lost friends, damage reports and mission reports between ships, etc.).
Each ship of mine (and I have over 100), even has a command crew list : Consists of CO, XO, Engineering officer, Flight Operations Officer (Where Applicable), Communications Officer, Science Officer, Commandant (of Marines[Where Applicable], and Command or Fleet Master Chief), and Tactical Officer... Watch station positions, JO's, pilots, marine's, flight crew, and the like, I will create on the fly.... More or less, makes you likely to meet the same CO on a ship, and command staff, no matter what RP you're in (I even promote them, RADM Holt, took VADM's Dewey's CO position on the TRSS Anubis, when VADM Dewey was moved to the TRSS Redemption [which is a new class of Battlestar in my fleet]).
Mostly what makes me PMT is use of smart and memory mateirials (materials that change state, shape or other properties under certain conditions. I also have space based weapons platforms and a small number of Intersystem starships
Mini Miehm
23-06-2005, 21:22
the sort of fight i want with this is like in the game Halo, outnumbered and outgunned humans that are fighting to survive.
I end up doing that alot, I don't like it all that much.
Mini Miehm
23-06-2005, 21:25
I'll have my colonists and that's it, it's a backwater so they're colonial militia, and they have a single corps to back it up.
arrrrggh, no Halo, I own that game, If I wanted to play Halo I'd turn my chair around and pick up my Xbox controller
Concremo
24-06-2005, 17:41
relax, no halo rp. it is just an excellent example of how inferior forces can kick ass.
Can we have it like in Independence Day where the orbital forces destroy a few major cities from orbit? Like a few capitals or something?
I don't want the whole war like that, but it's only reasonable.
Can we have it like in Independence Day where the orbital forces destroy a few major cities from orbit? Like a few capitals or something?
I don't want the whole war like that, but it's only reasonable.
Ick, I'd not be likely to do that... Military Bases though..... I could... just not cities...
Concremo
24-06-2005, 19:12
maybe not destroy, but cripple or partly immolate i'm happy with.
after much thought, i have decided on the following;
Weapons of Mass Destruction may only be used by the Post-Modern-Tech team, are limited to Nuclear Weapons and may only be fired from Surface to Space. Similar weapons (such as cruise missiles or large lasers) can be used freely, but spamming will be judged on a case-by-case basis.
The Kraven Corporation
24-06-2005, 19:27
How many people are we looking to play this? and when do we begin? have we a finalised Story line?
Concremo
24-06-2005, 19:32
so far we have 10 people, which i think is more than enough, hell i would have settled for a 1 vs 1.
as for the storyline, i propose this one, as TGed to me by Kraven Corporation
Allience of PMT/MT nations ruin the earth... its totally uninhabitable, so we build a massive hive ship and several smaller vessels... because we need resources and other things to survive we move from planet to planet and basically strip the planet bare of any resources and leave the planet dead and lifeless similar to locusts or tyranids... one of the planets we could attack could be an FT planet... or the allience of FT planets could amass some form of defense to stop our all encompassing tide of destruction
Mini Miehm
24-06-2005, 19:34
so far we have 10 people, which i think is more than enough, hell i would have settled for a 1 vs 1.
as for the storyline, i propose this one, as TGed to me by Kraven Corporation
Allience of PMT/MT nations ruin the earth... its totally uninhabitable, so we build a massive hive ship and several smaller vessels... because we need resources and other things to survive we move from planet to planet and basically strip the planet bare of any resources and leave the planet dead and lifeless similar to locusts or tyranids... one of the planets we could attack could be an FT planet... or the allience of FT planets could amass some form of defense to stop our all encompassing tide of destruction
We're using my planet, I'll sacrifice it to the tide of destruction.
Ick, I'd not be likely to do that... Military Bases though..... I could... just not cities...
Doesn't matter to me. I won't go through blowing everything up but i'm game for just about anything. 'Up to everyone else.
If it would make it more even I could be on the MT/PMT side. I just won't use massive StarDestroyer type things... again, whatever everyone else wants me to do.
The Kraven Corporation
24-06-2005, 20:16
Attention all Intertemporal Players
Ok, Concremo has asked me to take over the running of this thread, and the starting of the Actual game... I would like to know Everyone who is currently playing... and what Tech you are... I'd also like to know off everyone what storyline people would like to follow... If everyone could please respond quickly so we can get this little baby off the ground and i can kick it off with the opening Post... thanks :)
Mini Miehm, FT(Terran\Protoss mix)
Tekania, FT... Tekaniou (Humaniods with Cobalt based blood chemistry, and blue skin).
Draconic Order FT (vs everyone)
Concador, MT
Kraven PMT
Shenon, PMT
Mini Miehm
24-06-2005, 20:20
Attention all Intertemporal Players
Ok, Concremo has asked me to take over the running of this thread, and the starting of the Actual game... I would like to know Everyone who is currently playing... and what Tech you are... I'd also like to know off everyone what storyline people would like to follow... If everyone could please respond quickly so we can get this little baby off the ground and i can kick it off with the opening Post... thanks :)
Mini Miehm, FT(Terran\Protoss mix)
Tekania, FT... Tekaniou (Humaniods with Cobalt based blood chemistry, and blue skin).
Terran System Alliance
24-06-2005, 21:34
CorpSac is not modarn *grrrrr*
Concador
24-06-2005, 22:06
Concador, MT. I would rather the storyline be FT attacking earth (gives us more will to fight), but if not, OK.
Draconic Order
25-06-2005, 02:04
(bump for exposure)
My FT nation is going through a phase where we are trying to slow other nation's progresses in expanding... So most likely we will not be associated with either and in a way taking the side against both, mostly against the FT nations.
Shenon, PMT (Small number of intersystem spaceships and advanced materials)
I like Earth getting attacked by FT but earth getting polluted and the humans becoming interplanetary locusts is good too, just nothing Halo like, as I said, I own that game.
Racial information:
The Tekaniou are peaceful explorers. The Tekaniou ourselves occupy 3 systems, though "The Republic" is made up of 5 systems total. One system being a Pithekos planet (Humans) and the other composed of Puritikas (Silicate life) [Celestus]. A.I.'s (Constructs called Kataskeuasmata) are considered "equal" persons in The Republic.
The Republic values life, and as such will engage only in "limited" military campaigns. We refuse to engage civilians in war.... Such mentality occured after the "Great Fall" when war broke out as the Tekanian homeworld began returning to the stars after a global economic crash.... War began between the Homeworld, and the outlying Lunar Colonies (which managed to become self-sufficient after the fall)... When Tekaniou states began trying to reclaim colonial assets. Eventually Temporal Peace was settled between the two parties. And a Republic was formed between the Home World, and the outlying Lunar Colonies; as equal partners in the new government.
Eventually the Tekaniou settled two more planets in nearby systems, and they too became equal partners. Including eventually the incorporation of a Terran Colony world (Thompsonia), and another planet consisting of hive-structured native Silicate life (Celestus)... Also both nearby.... While the military/exploration type arm is still primarily Tekaniou, Humans and Silicates can also be found in the Stellar Forces of the Republic... Though the Peacefull Silicates mostly serve only in governmental positions in the Federal Government of the Republic.
The Primary force of the Tekanian Republic in interstellar affairs, is defense of their own member-systems; galactic and intergalactic exploration, and dispute settlements.
The Republic was recently hit by an attempt of Dominionist Humans on Thompsonia, setting up a Revolt to form a Theocratic Empire on the member-world. Which resulted in the loss of a few ships. The Revolutionaries were pushed from Thompsonia by Republic forces, the primary force escaping to the Terran systems and setting up Theos' Kingdom there (and are of little threat to the Republic).
The Primary Military show-of-force vessels are composed of "BattleStars" composed primary of the:
Kali Class:
http://thecomputerman.dyndns.biz/fleet/fleet/kali_free.jpg
(3,060 meters long, 1,200 meters across the beam, 650 meters in height)
A total of 29 in operation...
and Redemption Class:
http://thecomputerman.dyndns.biz/fleet/fleet/redeption_free.jpg
(3,220 meters in length, 3,400 meters accross the beam, 980 meters in height)
A total of 2 in operation, and 1 on trials
With the Strike Carriers of the Scimitar class following:
http://thecomputerman.dyndns.biz/fleet/fleet/scimitar.jpg
(2,100 meters in length, 1,250 meters across the beam, 400 meters in height)
1 in service on final trials....
Usually accompanied by:
Hampton Class Cruisers:
http://thecomputerman.dyndns.biz/fleet/fleet/hampton_free.jpg
Republic Class Destroyers:
http://thecomputerman.dyndns.biz/fleet/fleet/republic.jpg
Langstown Class Frigates:
http://thecomputerman.dyndns.biz/fleet/fleet/langstown.jpg
or Steamrunner Class Corvettes:
http://thecomputerman.dyndns.biz/fleet/fleet/steamrunner.jpg
Assets to be contributed in the oncomming action will include 1 single Kali (http://thecomputerman.dyndns.biz/fleet/fleet/kali_free.jpg) class Battlestar and 4 Steamrunner (http://thecomputerman.dyndns.biz/fleet/fleet/steamrunner.jpg) Corvettes. The Kali will house a marine fighting force of 3,400 including several hundred armor units(Instagator Armored Artillery (http://thecomputerman.dyndns.biz/fleet/fleet/instagator.jpg), Rhino HoverTanks (http://thecomputerman.dyndns.biz/fleet/fleet/rhino.jpg), Mustang HoverAPC (http://thecomputerman.dyndns.biz/fleet/fleet/mustang_apc.jpg)); as well as Fighters of Wasp (http://thecomputerman.dyndns.biz/fleet/fleet/wasp.jpg) and Manta (http://thecomputerman.dyndns.biz/fleet/fleet/manta.jpg) type, Osprey (http://thecomputerman.dyndns.biz/fleet/fleet/osprey.jpg) bombers, Aurora (http://thecomputerman.dyndns.biz/fleet/fleet/aurora.jpg) and Mule (http://thecomputerman.dyndns.biz/fleet/fleet/mule.jpg) Transports (For equipment and troop landing) and a small contingent of Raptor (http://thecomputerman.dyndns.biz/fleet/fleet/interceptor.jpg) interceptors (which are fast, and agile in space, but lack atmosphere capability like the older Wasps (which make up a bulk of the fighters) and new Mantas (which are in the process of replacing Wasps as the frontline starfighter on Republic ships....)
The Kraven Corporation
26-06-2005, 15:57
BUMP Brigade
The Kraven Corporation
29-06-2005, 11:30
Bump
So when is the war starting?
The Kraven Corporation
29-06-2005, 15:28
So when is the war starting?
Well, ill give it until the end of the week, if no other plays sign up ill begin the Games, we still need to decide on what story line people want...
if no one can decide, then ill go with Conremos origonal idea, that way its impartial and is fairer as he started the idea :)
The Kraven Corporation
05-07-2005, 16:21
Ok im closing this, and ill start the War thread tonight, since no one has replied with ideas or preferences, we will go with Concremo's origonal Idea,
(see 1st post)
Concador
06-07-2005, 17:19
so lets start!!
Mini Miehm
06-07-2005, 17:34
Beginnen ze var now, ja?
so... is this ever goin to actually happen?