NationStates Jolt Archive


New E.S. Battlecarrier Released. (FT)

Kyanges
20-06-2005, 01:19
Name: ESV Praemisus

Basic layout of the ship (Drawn in MSpaint...>_> )

Basic Look of the Ship (http://i7.photobucket.com/albums/y266/kyanges/Shiplayout.jpg)

-Ship type: Tactical Strike Battlecarrier
-Mission Profile: Close ground support for planetary operations, space superiority, heavy ship to ship combat, fighter screen, fleet defense.
-Manufacturer: Tir’en Advanced R&D.

General Description: The Praemisus battle carrier is one of many advanced ships currently employed by the ES’s “Far” Battle fleet. Many space militaries employ ultra heavy combat vessels which excel at close combat but are terrible at defending against long range fighters or space artillery. Others rely almost exclusively on fragile carriers which can be destroyed by even a sneeze in their general direction, but are devastating at long range, and excel at ground support operations. The battle carrier concept is a vessel taking the best of the both worlds. Equipped for both close combat and long range support missions, its shield and weapon technology are second to none, employing projectile weapons that do not need to be mechanically reloaded, and utilizing PPAD shielding which utilizes particles to absorb damage rather than easily neutralized energy. The fighters that it carries are the most advanced ever put into operation by the Sovereign Space Forces (SSF). Tough, durable, yet fast and maneuverable, highly modified versions of the recently released SSF-29 “Draken” Space superiority fighter serve aboard this symbol of Eshirian technological and military dominance.

Specs:
-Crew:
Total: 8,500 (Extreme Automation)
“Ground Crew”: 3,000
Pilots/Other flight officers: 2,000
ESSov Guards: 3,500
(All ship personal are basically trained soldiers.)
Consumables: Replicator systems allow 30 years worth.

Dimensions:
-Length: 1,582 meters
-Width (Wingspan): 871 meters
-Height (Exclude Landing Gear): 800 meters
-Cargo Capacity: 90,000 kilograms
-Decks: 120

-Range:
-FTL: 100,000 lightyears
-Sublight: 75,000 lightyears

Power Supply:
2x Mrk. V Zero Point Energy Generators rated at 4 x 10^35 Watts.

-Weapons:
-Missiles launchers: 125x quad missile launchers (Rep-tube reload meaning dematerialized missiles are transferred to the launcher)
("Dematerialized form" states that item is kept in energy state, and materialized when needed.)
-Guns (Rep-Tubes):
-Ship-to-ship: 24 (Three on each turret.) Capable of using at least one third the max generator output
-Point Defense: 2,000
-Siege Cannons: 1 rated at 5.32 petajoules

Defenses:
-Armor: Inner most layer, the crew comfort layer, breathable, and strong, filters the air, maintains the atmosphere, fills in hull breaches, etc. The second layer is the first armor layer. The third layer is reactive armor. Know what reactive armor is, and you’re all set. The fourth layer is the energy absorption layer. Energy bolts and the like are absorbed and possibly redirected to power the ship so long as the transfer systems can handle the load. The fifth layer is another layer of the stuff in the first layer, and final outer most layer is the one another reactive armor layer. Throughout the layers there are the Psi sensors and energy transfer lines that stretch throughout like nerves in skin.

-Shield Unit(s): 20 Regenerative PPAD systems arranged around the engines, bridge, engineering and both hangers. Multi-layered energy shielding. (Hull-hugging) projected by 8 multi-phasic arrays.
-Shield Power Rating: 7.0 × 10^20 joules
-Stealth System: Tar'en LTS Phase 20 Phasic Stealth System.
-Defensive Electronics and Systems: Excel Ind. Spec-22 ECM unit.
-Structural Integrity Field Generator: Capable of holding a ship together even within the proximity of a black hole, as this ship uses Wormholes for FTL anyway…

Propulsion:
-Sublight Drive Unit(s): 4x Class VIII Inertial Drive units.
-FTL Drive Unit: Standard Wormhole Generator.
Speed:
-Sublight Maximum Acceleration: 30 km/s^2
-FTL Drive Unit: x2

Ship complement:
Fighters: 570
Additional vessels:
-20 Early Warning and Command Vessels
-20 Assault Transport Craft

Additional On Board Electronics and Systems:
-Class X Inertial Damper Systems.
-3 FS-8 Targeting Computers
(Quantum, operating with 10 quibits.)
-10 TC-807 Flight Control Computers
-WN-8 FTL Navi Computer.
(Handles Wormhole route calculations and not regular flight inputs.)
-WFC-100 Fire control system.
(Additional controls built in to maximize MP energy output.)
-ASCS-90 Sensor Input Management System
(Ground attack, Ship to ship, and Seige sensor modes are blended into a single sensor setting. Relevant information is displayed at pilot's discretion.)
-Class 2 AI system. Avatar Name: (Well, none, every ship captain gets to name it...)

Special Systems:
-Class 10 Seige cannons (More info in the Weapons section.)

Cost:
-190 Billion USD (Top model available to allies)
-150 Billion USD (Export Varient: all specs tuned down basically, no stealth system included.)

Note: Models of this ship that are sold will be tuned down considerably. Everything will take longer, the ship will move slower, and whatnot. So keep that in mind. A military can't give the very best away it can offer can it? ^_^)


In the interests of saving time, and the fact that many of the systems are standardized across much of the ES forces, many of the descriptions you will find here are repeat descriptions of the same systems as used in the SSF-29 “Draken" Starfighter thread. All systems scaled up for full scale ship use of course.


Engines:
The Praemisus uses four inertial drives that are positioned deep inside the hull on the ship. The engines are positioned in such a way that they cannot be seen from the front, and from the rear, there is only a small window from which they can be targeted. The engines feature a new instant transfer system, which allows the rotational inertia that it saps from a black hole to drive the ship, to be transferred at a lighting rate, making this ship capable of maneuvering with the precision and speed of a large fighter. The inertial drives, as with all other drives features the ability to dump massive amounts of matter into the black hole, starting up a small quasar burst that can drive the ship in the event that its inertial transfer systems fails. This method considerably reduces its maneuverability, slowing it down to the rate of a large Star Destroyer, at which point, even this ship’s formidable defensive capabilities cannot possible save it from inevitable doom. For more information on how our inertial drives even work in the first place, please refer to the following:

(Something I posted up on another thread, but I felt explains the idea for the engines very simply.)

"As for Sub-light, we use inertial engines. They use a micro black hole's rotational energy, and redirect it to propel a ship in a linear path. Advantages? Huge acceleration, (Black hols rotate extremely fast, so sapping even a small amount of that is more than enough to push a ship somewhere.) pretty much no exhaust, (Making stealthing our ships much easier.) virtually no need to refuel, (Black holes are theorized to continue spinning well into the end of the universe, long after the last star has gone out.) Plus, as an added bonus, I can later utilize that same black hole for making quasars, which provide a huge boost."

And for explaining some of the maneuverability of this large vessel:

“…E.S. engineers developed inertial capacitors, which can store the energy gathered from the black hole needed to propel a vessel and keep it in attack speed. The Inertial Transfer System also saps unwanted inertia from the ship itself, allowing it to perform with unmatched agility. By taking away momentum that pushes the fighter forward, when say, the pilot needs to break immediately, the ship can stop in an instant, and also instantly accelerate forward again when needed. Waste inertia is also stored in the inertial capacitors.”

Hull:
The hull of the Praemisus is surprisingly tough compared to the rather weak hulls of other comparable carriers fielded by other races. This durability is one of the crucial factors that separates this vessel from a standard carrier, and makes this vessel one to be feared when engaged. It features a multi-layered armor system that makes use of the various exotic alloys, and the old fashioned technique of thicker is better. From the first layer, one can tell that this is no ordinary material. The inner most layer is simple crew comfort layer of a breathable material that allow filter systems to filter right through, eliminating the need for ducts or vents to maintain a comfortable atmosphere. It might be interesting to not that this system was designed after a certain engineer watched too many Alien movies of crew being abducted through the duct system. This layer will become gel like in the event that it is attacked by a strong blast or energy discharge. Since this is the inner most layer, the only really harmful blasts could’ve only got in through from a hull breach. The gel like substance will easily fill in this hull and quickly re-solidify, plugging the gap The second layer is a high stressed alloy of the neutral matter Corrolium, able to withstand the intense heat and pressure of the inside of small star for a few precious seconds. With additional refinement, this layer itself can withstand tremendous punishment; possibly even against a “Base-Delta-Zero” style bombardment for a limited time, however, this has never been tested in combat, and retains a high likelihood of failure. The third layer is thick layer of very dense reactive material that is designed to explode with a certain amount of force opposite the direction of the incoming energy bolt or missile, thereby neutralizing much of the force. The fourth layer is a simple layer of energy absorbing panels that, as their name suggests, will absorb energy blasts. Energy discharges at low yields can be redirected and absorbed for ship use. Energy discharges too high will simply fry the damaged panel. The fifth layer is an additional layer of the stressed Corrilum first layer. Scattered throughout these layers a liberal and little known use of Eshirian psi engineering. Embedded within the hull are hundred upon thousands of tiny Psi sensors. Each Eshirian has a limited Psi ability, and these sensors utilize that ability. The function of these sensors is too assist in increasing the efficiency of normal ship operations. For example, if there is an incoming transmission, the captain can simply think about patching that signal to wherever s/he desires, rather than giving out a command or pressing a button, saving valuable time. The sensors can transmit messages directly into a persons mind, allowing for the removal a dedicated com system. They can sense when a person wants a coffee in the mess for example, and automatically forward that desire to the ship’s replicator projectors, and provide that coffee instantly. They can allow for split second decisions by the pilot to be made instantly, saving precious microseconds in a combat situation. They can sense a person in distress, say when in combat they lose consciousness from a injury, and instantly arrange a site to site transport of that person to sickbay automatically, allowing the rest of the ship’s crew to keep on fighting undistracted. There are far too many functions that these sensors can serve to be listed here, but use your imagination. They easily make ship operations run much, much faster.

The basic rundown is this. Inner most layer is the crew comfort layer, breathable, and strong, filters the air, maintains the atmosphere, fills in hull breaches, etc. The second layer is the first armor layer. The third layer is reactive armor. Know what reactive armor is, and you’re all set. The fourth layer is the energy absorption layer. Energy bolts and the like are absorbed and possibly redirected to power the ship so long as the transfer systems can handle the load. The fifth layer is another layer of the stuff in the first layer, and final outer most layer is the one another reactive armor layer. Throughout the layers there are the Psi sensors and energy transfer lines that stretch throughout like nerves in skin.

Weapons:
The Praemisus carries a formidable armament for a ship its size, and especially for a carrier. Much of the credit for making this heavy weapons load possible goes to the designers in the Tir’en Adv. R&D Co. of the new Zero Point energy extractors. Two of these powerful generators pushes to maximum power output of the ship to that of a small star for a limited time. The ship uses many standardized weapons of the Eshirian Military, that first made their NS debut such as the Multi-phasic cannons, Rep-tubes (replicator tubes) and inertial drives the almost never need refueling, seen on the SSF-29 thread are systems that have always been standard in the Eshirian Military, and therefore will also be utilized on this ship. All systems have been scaled up for ship use obviously. The ship has standardized weapons suite that covers the essentials. There are 8 ultra heavy Multi-phasic (MP) turrets with three Rep-tubes cannons each. They have been placed in a position that allows at least 50% of them to be firing a target at any one time. Around these behemoth weapons and surrounding the fighter bay entrance and exit total 2,000 smaller anti-fighter cannons, also of MP Rep-tubes. After these two main offensive armaments are two weapons that are still in the testing phase. In the lower hull are two extremely long range cannons. They are in a fixed position along the ship’s bottom hull, and are designed to knock out as much of the enemy as possible before the enemy even knows that the ship is there. These cannon are unique in that they are the only two weapons on the ship that can handle all the power generated by the twin Zero-point generators, which themselves are rated at nearly that of a small star.

-Rep-Tube: A replicator tube. In firearms, and other projectile based weaponry, the Rep tube is the barrel of the gun. It replicates the projectile that is about to be fired inside it rather than loading a new round mechanically. The Replicator system is a high speed matter energy converter that can load new rounds at a slightly higher speed than the mechanical process, offering a slightly increased fate of fire. As the basic systems of the Replicator are geared toward energy manipulation, the replicator systems can also be switched over to handle the multi-phasic energy used by standard ES energy weaponry, allowing one gun to fire both typical bullets, in addition to firing energy blasts. Rep tubes come in many sizes, and can be large enough replicate cannon rounds for a ship, missiles for a fighter, or small enough for a infantry rocket launcher, or a bullet for a hand gun, all while still being able to fire energy rounds. The Rep-tube lightens the load for a soldier on the field, and considerably reduces the strain on the supply chain. As new types of bullets are developed, their design can simply be transmitted to the guns onboard computer, and replicated on the spot, right inside the gun, without having to wait for standard supply ships to physically move the new ammo to the troops. Basically fires material, and MP rounds with the same barrel.

-MP Round: MP, stands for Multi-Phasic, which is the type of energy used in ES energy based weaponry. Essentially it is an unstable energy wavelength that is devastating in high concentrations.

Defenses:
The shields are of a relatively new design for the E.S. Military. Rather than rely exclusively on standard energy shielding, Excel designers created a shield which they a dub a “Pin-Point Particle Area Denial System”, or PPAD. While the exact operating specs are classified, the basic idea of the system is quite simple. When a missile or energy bolt is detected, a series of events occurs. A small container on the part of the ship closest to the incoming shot will release a mass of heavy Corrolium alloy molecules, which are extremely heavy in terms of atomic structure. The particles are moved into the path of the beam or missile, effectively creating a thick wall which absorbs much of the blow from the shot. In a sense, padding the craft against damage. This is the same shield system used on the recently released SSF-29 star fighter. Advances in the speed at which Matter/energy conversion occurs have allowed the PPAD system to take on the “Regenerative” moniker. Now the blast plate that is materialized in the path of the oncoming shot can take on additional damage of multiple shots at once, whereas the older system required the blast plate to be rematerialized after each direct hit. This simple advance allows the PPAD shielding to become more useful and harder to penetrate than ever before. Also, with the point defense providede by the PPAD system, fighters can be protected by enemy fire directly, which gives them time to "form up" or make last minute changes to their plan of attack. Regenerative PPAD systems are among the most redundant systems onboard.

Other onboard defenses include the usual EMP hardening, which can shield against EMP blasts. Radiation shielding, which protects against most common forms of radiation, and effective shielding against temporal weaponry along with the standard energy flares are also stored onboard.

The final defensive measure is an optical, and energy masking stealth system. With complete mastery over Multi-phasic energy, which itself is similar to having nearly all forms of energy in the known universe concentrated into one area or beam, E.S. scientists were able to easily create a stealth system that masked 99.9% of all emissions from the vessel for a short period of time. Even Psi sensors are fooled by this system. However, this system can only maintain an effective cloak for a short time, and can only stay completely hidden if the ship maintains a great distance, greater than the close combat weapon systems of the carrier can effectively reach. However, this is a small flaw, as the fighters carried onboard do most of the fighting anyway, and they themselves are equipped with this system.

Sensors:
The sensors of the Praemisus are the base sensors onboard any other comparable vessel fielded by other space faring races. It has the ability to detect spatial fluctuations in addition to changes in time line. Optical sensors have extremely long rage computer aided magnification and identification. The sensors can also monitor psi energy, read bio or mechanical life signs. Thermal, optical, spatial, temporal, psi, life readings, energy discharge measurements, and a multitude of other reading can be detected analyzed, recorded, broadcast and even be used in training simulations, all the finest sensor gradients ever achieved.

Interior:
The interior of the Praemisus has an inviting feel to it, despite being somewhat cramped. Like on any other vessel, there are numerous corridors, maintenance access corridors behind them, crawl spaces and defensive checkpoints strategically placed around the ship allowing the crew to better fight off would-be hijackers. The corridors are wide enough for at least three people to walk reasonably comfortably side by side, although corridors of this type are only found near the Mess, Engineering, the Fighter Bay, and the Bridge. They eventually slim down to only 2.5 meters as one continues down them. Each hallway also contains pop out MP cannons on the ceilings that fire upon unauthorized personnel, and assist security teams in the event of a boarding. Forcefields can also be formed at any section ship which also assists in the event a prisoner breakout. Several transporter rooms around the ship allow for quick and speed transport of needed supplies and personnel around the ship, and take a bit of the load off the Turbo-lift systems throughout the ship.

The fighter bay takes up at least 20 decks worth of space. The fighters are arranges in a “Book shelf” like manner. Each fighter is reached through a series of transports that ferry crew to their fighters. Each pilot has their quarters on same deck as their fighter, and the Tram-like Turbo lift transports each individual pilot to their respective fighter, greatly increasing the efficiency and speed at which fighters can be launched. The fighter bay itself has one large opening from which fighters are ejected out at combat speed. The rear entrance is actually two smaller entrances that are split to either side of the ship. This makes the possibility of a ship slipping in through the rear far less likely as the entrances are far smaller. Fighters are shot out the front, and recovered from the rear. Recovery times are slightly greater than that of deployment. The fighter bay is also guarded by several internal MP cannons that are desinged to repel any ship that does happen to board.

There are various holds for cargo, a brig and emergency landing ports scattered among the decks that are accessible through Lift-systems and various stair ways.

The bridge are is one of the most heavily shielded areas of the ship, although, the control systems on the ship are decentralized among the various parts of the ship, the decision making is done in the bridge by the command crew. While this system may give the appearance of a slower reaction time for the ship to various crises, the Psi-commu systems onboard the ship more that make up for this, and in the end, command and control is faster, and far less susceptible to sabotage.

In the case of a large scale ground assault the Praemisus has a very unique transport feature. Around the staging areas inside the ship are several gates that use wormholes to instantly take troops to the ground.
(Think of it like a star gate on the ship that doesn't need a gate on the surface to work.)

FTL drive:
FTL drive is a simple Eshirian Wormhole Generator. Not much more to speak of as with the fighter.

Crew survivability:
In the event that the crew should need to abandon ship, there are escape pods located around the crew and engineering sections of the ship. They are reasonably well armored, and carry a small inertial drive. Each is equipped with enough consumables for year, and have multiple extremely long ranged Com systems. The pods can link up together to share power and atmosphere, and there have only been a few instances that these pods fail to bring crew member home alive.

Other notes:
The internal framework on the Praemisus employs a relatively new design manner. Every single stress that is placed on the ship's frame is channeled through the frame to a focal point on the ship's frame. In this case, the small spherical object in the center of the Praemisus which is supported by anti-grav generators that help the sphere maintain it's shape.

This model has been upgraded. Please check this thread if you're not convinced on the legitimacy of the power ratings of certain weapons.
http://forums.jolt.co.uk/showthread.php?p=9188436
Kyanges
20-06-2005, 01:41
Standard Multi-Layer Armor Scheme: From the inner layer, outwards:

-The Inner most layer is a bioengineered organic layer, and serves as the "crew comfort layer". Breathable, and strong, this layer filters the air, maintains the atmosphere, fills in hull breaches, and adds a layer of security to a vessel. The most common infiltration point has typically been the maintenance tubes, or ventilation ducts. With this layer, there is no need for such systems, making each vessel moderately more secure.

-The Second layer is the first Corrolium Alloy armor layer. The precise thickness of each layer of CA armor varies from class to class.

-The Third layer is reactive armor. Eshirian reactive armor is a unique product which actually thickens on the site of impact, making for a tough defense that gets tougher the harder it is attacked.

-From there, the Fourth layer is another organic material. This one is capable of energy absorption and redistribution. Energy bolts and the like are absorbed and possibly redirected to power the ship's systems, so long as the transfer systems can handle the load. The end result is a ship that becomes stronger as engaged.

-The Fifth layer is another layer of Corrolium Alloy.

-The Sixth and final layer is another reactive armor layer.


Throughout the layers there are the Psi sensors and energy transfer lines that stretch throughout like nerves in skin.
Kyanges
20-06-2005, 01:55
Standard Escape Pods: Capable of atmospheric reentry, and linking up with other pods to form large groups which overall conserve energy and resources. Standard Emergency kits are provided along with each pod, including light weaponry.
Upper Xen
20-06-2005, 02:04
OOC: Wait....wasn't this the one you showed me at lunch?

Otherwise, nice.

Oh, and can I back engineer that Eclipse and your colony ship type?
Kyanges
20-06-2005, 02:08
OOC: Wait....wasn't this the one you showed me at lunch?

Otherwise, nice.

Oh, and can I back engineer that Eclipse and your colony ship type?

(OOC Sure is. Eclipse yes, Colony ship, not really, but it doesn't make much of a difference. Since the ground colony is made from it's spare parts, you'd have to know how the systems work anyway, so umm, sure, but leave the drives systems, computer, and shields intact.)
McKagan
20-06-2005, 02:21
TAG, let me know when you're ready to sell these bad boys.
Kyanges
20-06-2005, 02:30
TAG, let me know when you're ready to sell these bad boys.

(OOC: No problem.)
Doom Guild
20-06-2005, 02:49
TAG, let me know when you're ready to sell these bad boys.

Seconded.
Kyanges
20-06-2005, 03:35
(OOC: Bump.)
Kyanges
20-06-2005, 04:33
(OOC: Bump. Eh? Not even a comment?)
No endorse
20-06-2005, 04:51
ooc: I'll buy some to augment my current fleet of SDs, etc. I really like it.
Kyanges
20-06-2005, 20:15
(OOC: Bump for additional exposure.)
Kyanges
21-06-2005, 02:48
(OOC: Bump. Alright, thing is available for sale.)
Doom Guild
21-06-2005, 02:52
(OOC: *Sigh*, I can't afford it. :()
McKagan
21-06-2005, 02:54
The thing will take like, my whole defense budget to buy. If you don't want to accept that, i'll wait to I answer another issue and my budget goes up 100 million.... it's just at a low point now.
Kyanges
21-06-2005, 02:58
(OOC: *Sigh*, I can't afford it. :()

(OOC: Well, I wouldn't have expected you to. You're a very young nation, and this thing is practically a fleet in it self. It's going to be very expensive because of the capabilities it offers. In fact, I may even up the price slightly, now that I think of it. It doesn't have the highest ratings of comparable ships, but the little bits of technology scattered throughout help to make this ship very deadly. That in addition to my captains, which I intend to RP as being very skilled, and this thing wil be almost unbeatable.
May I suggest that you start smaller, like going to Huntaer's Star Forge 2.0 Storefront? SW stuf with a wide variety, and reasonable prices.)
Kyanges
21-06-2005, 03:01
The thing will take like, my whole defense budget to buy. If you don't want to accept that, i'll wait to I answer another issue and my budget goes up 100 million.... it's just at a low point now.

(OOC: I'll accept that, but because you've been waiting, and also have the money to buy it full price in the first place, I will give you a discount of 15%. That should ease a bit of the cost. (Note: This is set to about the same price as the Star Destroyers in Huntaer's storefront, so I think it's price to be rather reasonable, considering what it can do.))
McKagan
21-06-2005, 03:06
((OOC: Thanks. I wouldn't have been surprised had the price been a little higher. Anyway, consider it done; if the defense budget goes up alot sometime in the near future (it was 300 bil this morning, came back down, oddly) i'll come back.))
Kyanges
21-06-2005, 03:22
((OOC: Thanks. I wouldn't have been surprised had the price been a little higher. Anyway, consider it done; if the defense budget goes up alot sometime in the near future (it was 300 bil this morning, came back down, oddly) i'll come back.))

Just for confirmation:

Order confirmed for one Praemisus class battlecarrier, with a discount of 15%. Expect delivery to take 1 to 2 RL days (1-2 NS years) for completion of construction, and pick-up availability.
McKagan
21-06-2005, 03:27
We'll have one of our K102 Star Destroyer's swing by to crew it and bring it home.
Kyanges
21-06-2005, 19:32
(OOC: Bump.)
Einhauser
21-06-2005, 22:25
I think if I had read the description of the ship I would say "Nice work. I wouldnt want to face it in combat!", but i cant read it. If I did, I might steal your ideas for my upcomming ship :( .
Kyanges
21-06-2005, 23:00
I think if I had read the description of the ship I would say "Nice work. I wouldnt want to face it in combat!", but i cant read it. If I did, I might steal your ideas for my upcomming ship :( .

(OOC: Hmm? Can't read it? You mean didn't right?)
Huntaer
21-06-2005, 23:03
may I purchase one of these things? Oh, and BTW check your Gmail account. I sent you an email containing some of the pics. I would like to use as future Ties and captital ships.
Einhauser
21-06-2005, 23:07
Yea, I meant didnt. Ill read it as soon as my design comes out
Kyanges
21-06-2005, 23:33
Yea, I meant didnt. Ill read it as soon as my design comes out

(OOC: Aww... I was hoping that you would. I especially want your input. Since I've seen your designs, and therefore, I hold your opinion is high regard. You sure you couldn't take a look?)
Kyanges
21-06-2005, 23:41
may I purchase one of these things? Oh, and BTW check your Gmail account. I sent you an email containing some of the pics. I would like to use as future Ties and captital ships.

(OOC: Yep allies can purchase a few only.)
Einhauser
21-06-2005, 23:53
You know Id like to, but if I did, Im worried I might subconciously steal some of your more ingenous design features. If your not worried about that, then sure, Id love to.
Kyanges
22-06-2005, 00:05
You know Id like to, but if I did, Im worried I might subconciously steal some of your more ingenous design features. If your not worried about that, then sure, Id love to.

(OOC: Bleh, just give credit where it's due if you notice you did accidentally take something, and it'll be fine. Besides, I can't hold a tech edge forever can I? ^_^ . The only things I'd ask you watch out for is my Inertial Drive, weapons, shields and that's about it. The rest can easily be designed on your own.)
Einhauser
22-06-2005, 00:08
Ok, ill read it. Ill edit this post when im done reading.

EDIT: *whitles* whew, this is one bad mother. Its an interesting idea to have a carrier take on so many different roles, and i think you pulled it off rather well. Im especially suprised by the ability to enter the atmosphere. Most starships today dont come with that ability, and that gives this ship a huge advantage in orbital warfare.

The crew number is what concerns me. 7,500 to run a ship of this size? Even with extreme automation, that would be a stretch, and any combat losses would be crippling.

I liked how you included multipule generators. It is always best to have the ability to reroute power from one to weapons or shields during an intense engagment.

The extensive use of interior fortification, I must also applaud (haha, I sound like Yoda). It would seem that unless the ship's engines were disabled, this would be a very difficult ship to capture.

After reviewing the ship, id like to place an order for 10 of them for $1,900,000,000,000 to be wired from my defense and savings accounts upon confirmation of order.
Kyanges
22-06-2005, 01:02
Ok, ill read it. Ill edit this post when im done reading.

EDIT: *whitles* whew, this is one bad mother. Its an interesting idea to have a carrier take on so many different roles, and i think you pulled it off rather well. Im especially suprised by the ability to enter the atmosphere. Most starships today dont come with that ability, and that gives this ship a huge advantage in orbital warfare.

The crew number is what concerns me. 7,500 to run a ship of this size? Even with extreme automation, that would be a stretch, and any combat losses would be crippling.

I liked how you included multipule generators. It is always best to have the ability to reroute power from one to weapons or shields during an intense engagment.

The extensive use of interior fortification, I must also applaud (haha, I sound like Yoda). It would seem that unless the ship's engines were disabled, this would be a very difficult ship to capture.

After reviewing the ship, id like to place an order for 10 of them for $1,900,000,000,000 to be wired from my defense and savings accounts upon confirmation of order.

(OOC: Thanks! No so long as none of your future ship designs are too influenced by this vessel, then everything is all set. Oh, eh... I hate to say it, but, that price is from the top model right? I can't seel that unless it's to a close ally. I'll think about a figure to change that crew number to before I continue to sell it.)
No endorse
22-06-2005, 01:48
No Endorse would like to reserve 4 of the top model, with a possible 2 more to be reserved later. These craft are magnificent and more powerful than our current line craft, and would allow us to shift more powerful craft to our borders, where they are needed more and more.

(ooc: sry, but my spreadsheets are at home, so I can't really buy for a while. Just write me down as 6 pending. Also, I responded to the diplomatic RP.)
Kyanges
22-06-2005, 02:00
No Endorse would like to reserve 4 of the top model, with a possible 2 more to be reserved later. These craft are magnificent and more powerful than our current line craft, and would allow us to shift more powerful craft to our borders, where they are needed more and more.

(ooc: sry, but my spreadsheets are at home, so I can't really buy for a while. Just write me down as 6 pending. Also, I responded to the diplomatic RP.)

A max of six 10 may be ordered. You're well within limits. Request for reservation confirmed. It will take about approximately 3 RL days for each of the top model to be completed, and certified for battle.

(OOC: You keep spread sheets of everything you buy?)
No endorse
22-06-2005, 02:15
(OOC: You keep spread sheets of everything you buy?)
ooc: yeah, helps me keep track of everything. I'm a systemizer lol. It also helps me make sure that I don't claim to have too many of a certain type.
Einhauser
22-06-2005, 20:02
Oops, my bad. Meant to get $150 b one :p .
Kyanges
23-06-2005, 04:01
Oops, my bad. Meant to get $150 b one :p .

(OOC: No problem.)

IC:

The max limit of ten has been ordered. Congratulations on being the proud new owners of one of the most powerful ships in its class.

(OOC: Although, with a long overdue resurgence in focusing on RPing over specs, that might not mean much. But, heh, specs sell. ^_^ . )
Huntaer
23-06-2005, 04:03
I'm so tempted to actually buy one, or did I already?

If so, I would like one for every fleet.

(10? If not, then 4)
Kyanges
23-06-2005, 04:05
I'm so tempted to actually buy one, or did I already?

If so, I would like one for every fleet.

(10? If not, then 4)

(OOC: No, you did not buy one. How many fleets were you hoping to equip with these? (That number of 4 that you gave is that number right?) It'd be like carrying a a fleet within a fleet with how tough these things are meant to be.)

EDIT: (OOC: Check your TGs.)
Huntaer
23-06-2005, 04:15
Yeah, I umm... forgot how powerful you made it (rechecked stats.). I guess I'll buy 1 for now to supply my special forces fleet.

Edit:

Checked Tg's. Sent reply.
Omega the Black
23-06-2005, 04:16
Just a suggestion, but you swould typically want to have more than one launch point and not have them launch directly at your enemy.

If your launch bay is damaged it leaves your fighters kinda screwed.

If you launch directly at your enemy your fighters can be picked off during launch or before they can organise the squadrons into formation while leaving your bay open to attack. Ships that do launch forward are usually only using fighters as a screen, disposable.

Ships that launch forward will not typically have shields in that "universe" as dropping them to launch the fighters will leave the ship open to attack. A rear launch enambles you to open shields in that area while enabling your ship to act as a shield to them while they "form up".
Kyanges
23-06-2005, 04:25
Just a suggestion, but you swould typically want to have more than one launch point and not have them launch directly at your enemy.

If your launch bay is damaged it leaves your fighters kinda screwed.

If you launch directly at your enemy your fighters can be picked off during launch or before they can organise the squadrons into formation while leaving your bay open to attack. Ships that do launch forward are usually only using fighters as a screen, disposable.

Ships that launch forward will not typically have shields in that "universe" as dropping them to launch the fighters will leave the ship open to attack. A rear launch enambles you to open shields in that area while enabling your ship to act as a shield to them while they "form up".

(OOC: They can launch in the back. And what do you mean "shields"? And umm, the whole point of that split fork front end is to grant some cover for the fighters. Just to let you know, because I have thought about the points that you're bringing up.)

EDIT: It may sound like I'm offended, but I'm not. In fact, I like the opportunity to set some facts straight. It's just that, I figured I made it clear enough. (About the issues that you're bringing up I mean, as I have considered them all.)
No endorse
24-06-2005, 20:36
No Endorse would like to reserve 4 of the top model, with a possible 2 more to be reserved later. These craft are magnificent and more powerful than our current line craft, and would allow us to shift more powerful craft to our borders, where they are needed more and more.

(ooc: sry, but my spreadsheets are at home, so I can't really buy for a while. Just write me down as 6 pending.)

IC: The navy has been given the go-ahead to procure six of these vessels. We'd like to order all six now. These will be amazing assets to our fleet lift capacity, and we shall use them accordingly.

The total is 1.14 trillion credits. We will pay for four (760 bil) up front, and pay for the remaining two apon delivery of the first two, if this is acceptable. They are fine craft, and will allow us to rotate cruisers to the frontiers where they are needed.

ooc: what types of fighters do you use? That's a whole lot that it can carry.
Kyanges
24-06-2005, 21:00
IC: The navy has been given the go-ahead to procure six of these vessels. We'd like to order all six now. These will be amazing assets to our fleet lift capacity, and we shall use them accordingly.

The total is 1.14 trillion credits. We will pay for four (760 bil) up front, and pay for the remaining two apon delivery of the first two, if this is acceptable. They are fine craft, and will allow us to rotate cruisers to the frontiers where they are needed.

ooc: what types of fighters do you use? That's a whole lot that it can carry.

IC: Order confirmed

(OOC: I use much improved versions of the Drakens myself.)
Kyanges
05-07-2005, 02:12
(OOC: Bump.)
No endorse
19-07-2005, 04:33
IC: The navy has been given the go-ahead to procure six of these vessels. We'd like to order all six now. These will be amazing assets to our fleet lift capacity, and we shall use them accordingly.

The total is 1.14 trillion credits. We will pay for four (760 bil) up front, and pay for the remaining two apon delivery of the first two, if this is acceptable. They are fine craft, and will allow us to rotate cruisers to the frontiers where they are needed.

ooc: what types of fighters do you use? That's a whole lot that it can carry.

When will this order be complete?
Kyanges
20-07-2005, 04:22
When will this order be complete?

This order has long since been completed. You can safely assume that they've already been delivered.

Have fun.