Huntaer
19-06-2005, 05:56
Name: Petulant Star Destroyer
http://rpggamer.org/shippics/kdystarcutter.jpg
Type: Petulant Class Towerless Star Destroyer
Manufacturer: Huntarian Ship Yards
Length: 2200 Meters
Troops: 1200
Crew: 1523
Consumables: 4 Years
Cargo Capacity: 15000 Tons
Hyperdrive Multiplyer: 4x
Hyperdrive Backup: 10x
Speed: 15 MGLT
Shields: 15,500 SBD
Hull: 5,000 RU
Weapons:
100 Advanced Laser Batteries, 100 Heavy Turbo Laser Cannons, 100 Turbolaser Batteries, 40 Ion Cannons, 10 Tractor Beams, 4 Heavy Laser Gattling Cannon stations (located around the bridge), 4 Shield Generators
Onboard Craft:
NONE
Special Ability: Regenerative Ablative Armor
General Discription:
The Petulant Class Star Destroyer is the first of its design in the Huntarian fleet. Having no docking bays or conning towers, it will be a design which will stick out in the fleet. This class has a large amount of weaponery on board, as well as several extra shield generators to help provide it's relatively weak hull protection.
Sublight Drive:
This ship is SLOW when it comes to sublight speeds. This ship isn't meant to be a ship to chase down vessiles, but rather to be put right in the front of a enemy fleet. The sublight drive has been immensely reduced to increase shielding, divert more power to the RAA, and increase more fire power to the weapons. This ship is wasted on deep space missions, or long chases. The sublight drive is meant to provide minimum support for the Petulant, just fast enough to fight in a war.
Hyperdrive:
The hyperdrive is a standard star destroyer hyper drive with several modifications. This Hyperdrive has the ability to jump right in front of the targeted area should the commander wish to do so, to decrease the need of a sublight drive.
Regenerative Ablative Armor:
The Regenerative Ablative Armor (RAA) is a relatively new form of Armor.
This form of Ablative Armor has the ability to regenerate it's damaged areas through the use of nanites. This increases the amount of energy produced, therefore the RAA must be turned off every 2 hours while in battle and wait for a recharge. If the RAA goes beyond the 2 hour limit, then the ship will drain all of the power throughout the ship's core and will render the ship as imobile, making it vulenerable to attack.
Why There is No Con-tower or Docking Bays:
To make this ship as formidable as possible, the Huntarian Forge World designers have decided to get rid of the docking bay and the Conning Tower in this special military vessile which is to be produced in relatively small numbers. The Emperor has occasionaly viewed the conning tower as a large target, vulnerable to attack. The docking bay, though one of the essential parts of the SD design, has also been considered to be a vulnerable target therefor this class isn't ment to be a transport vessile, carrying no extra passengers nor any onboard craft. This ship offers no real means of the possibility to take out the command deck by flying a ship into the bridge.
http://rpggamer.org/shippics/kdystarcutter.jpg
Type: Petulant Class Towerless Star Destroyer
Manufacturer: Huntarian Ship Yards
Length: 2200 Meters
Troops: 1200
Crew: 1523
Consumables: 4 Years
Cargo Capacity: 15000 Tons
Hyperdrive Multiplyer: 4x
Hyperdrive Backup: 10x
Speed: 15 MGLT
Shields: 15,500 SBD
Hull: 5,000 RU
Weapons:
100 Advanced Laser Batteries, 100 Heavy Turbo Laser Cannons, 100 Turbolaser Batteries, 40 Ion Cannons, 10 Tractor Beams, 4 Heavy Laser Gattling Cannon stations (located around the bridge), 4 Shield Generators
Onboard Craft:
NONE
Special Ability: Regenerative Ablative Armor
General Discription:
The Petulant Class Star Destroyer is the first of its design in the Huntarian fleet. Having no docking bays or conning towers, it will be a design which will stick out in the fleet. This class has a large amount of weaponery on board, as well as several extra shield generators to help provide it's relatively weak hull protection.
Sublight Drive:
This ship is SLOW when it comes to sublight speeds. This ship isn't meant to be a ship to chase down vessiles, but rather to be put right in the front of a enemy fleet. The sublight drive has been immensely reduced to increase shielding, divert more power to the RAA, and increase more fire power to the weapons. This ship is wasted on deep space missions, or long chases. The sublight drive is meant to provide minimum support for the Petulant, just fast enough to fight in a war.
Hyperdrive:
The hyperdrive is a standard star destroyer hyper drive with several modifications. This Hyperdrive has the ability to jump right in front of the targeted area should the commander wish to do so, to decrease the need of a sublight drive.
Regenerative Ablative Armor:
The Regenerative Ablative Armor (RAA) is a relatively new form of Armor.
This form of Ablative Armor has the ability to regenerate it's damaged areas through the use of nanites. This increases the amount of energy produced, therefore the RAA must be turned off every 2 hours while in battle and wait for a recharge. If the RAA goes beyond the 2 hour limit, then the ship will drain all of the power throughout the ship's core and will render the ship as imobile, making it vulenerable to attack.
Why There is No Con-tower or Docking Bays:
To make this ship as formidable as possible, the Huntarian Forge World designers have decided to get rid of the docking bay and the Conning Tower in this special military vessile which is to be produced in relatively small numbers. The Emperor has occasionaly viewed the conning tower as a large target, vulnerable to attack. The docking bay, though one of the essential parts of the SD design, has also been considered to be a vulnerable target therefor this class isn't ment to be a transport vessile, carrying no extra passengers nor any onboard craft. This ship offers no real means of the possibility to take out the command deck by flying a ship into the bridge.