NationStates Jolt Archive


(OOC: New ES battlecarrier development thread.)

Kyanges
18-06-2005, 23:52
EDIT: Development is already done! Link to the released product:
http://forums.jolt.co.uk/showthread.php?t=426917

In this thread, I'll be developing the latest in a line of battlecarriers developed for use by the SSC.

First off, the ship is designed, not to be an uber large, end all vessel as many others have developed. Instead, it will be a highly advanced, tough, and agile, strike battlecarrier capable of holding its own in ship to ship combat, as well, as deploy and maintain a formidable small ship complement of our own multi-role SSF-29 "Draken Starfighters. (Considerably upgraded over the export varient sold to a few nations of course.)

Following the Eshirian military's belief in the superior power of starfighters in space combat, the carrier will be carrier first, and battle ship second.

Various systems that first made their NS debut such as the Multi-phasic cannons, Rep-tubes (replicator tubes) and inertial drives the almost never need refueling, seen on the SSF-29 thread are systems that have always been standard in the Eshirian Military, and therefore will also be utilized on this ship. All systems have been scaled up for ship use obviously

Development so far: (To be updated regularly.)

Name: ESV Praemisus

Basic layout of the ship (Drawn in MSpaint...>_> )

http://i7.photobucket.com/albums/y266/kyanges/Shiplayout.jpg

-Ship type: Tactical Strike Battlecarrier
-Mission Profile: Close ground support for planetary operations, space superiority, heavy ship to ship combat, fighter screen, fleet defense.
-Manufacturer: Tir’en Advanced R&D.

General Description: The Mrk.II battle carrier is one of many advanced ships currently employed by the ES’s “Far” Battle fleet. Many space militaries employ ultra heavy combat vessels which excel at close combat but are terrible at defending against long range fighters or space artillery. Others rely almost exclusively on fragile carriers which can be destroyed by even a sneeze in their general direction, but are devastating at long range, and excel at ground support operations. The battle carrier concept is a vessel taking the best of the both worlds. Equipped for both close combat and long range support missions, its shield and weapon technology are second to none, employing projectile weapons that do not need to be mechanically reloaded, and utilizing PPAD shielding which utilizes particles to absorb damage rather than easily neutralized energy. The fighters that it carries are the most advanced ever put into operation by the Sovereign Space Forces (SSF). Tough, durable, yet fast and maneuverable, highly modified versions of the recently released SSF-29 “Draken” Space superiority fighter serve aboard this symbol of Eshirian technological and military dominance.

Specs:
-Crew:
Total: 7,500 (Extreme Automation)
“Ground Crew”: 3,000
Pilots: 2,000
ESSov Guards: 2,500

Dimensions:
-Length: 1,532 meters
-Width (Wingspan): 821 meters
-Height (Exclude Landing Gear): 797 meters
-Cargo Capacity: 80,000 kilograms
-Decks: 120

-Range:
-FTL: 80,000 lightyears
-Sublight Maximum Acceleration: 10km/s ^2
Power Supply: 2x Mrk. V Zero Point Energy Generators rated at 4 x 1030 Watts Each.

-Weapons:
-Missiles launchers: 120x quad missile launchers (Rep-tube reload meaning dematerialized missiles are transferred to the launcher)
("Dematerialized form" states that item is kept in energy state, and materialized when needed.)
-Guns (Rep-Tubes):
-Ship-to-ship: 24 (Three on each turret.) Capable of using at least one third the max generator output
-Point Defense: 800
-Siege Cannons: 2 rated at 4 x 1010 Watts

Defenses:
-Armor: Inner most layer, the crew comfort layer, breathable, and strong, filters the air, maintains the atmosphere, fills in hull breaches, etc. The second layer is the first armor layer. The third layer is reactive armor. Know what reactive armor is, and you’re all set. The fourth layer is the energy absorption layer. Energy bolts and the like are absorbed and possibly redirected to power the ship so long as the transfer systems can handle the load. The fifth layer is another layer of the stuff in the first layer, and final outer most layer is the one another reactive armor layer. Throughout the layers there are the Psi sensors and energy transfer lines that stretch throughout like nerves in skin.

-Shield Unit(s): 20 Regenerative PPAD systems arranged around the engines, bridge, engineering and both hangers. Multi-layered energy shielding. (Hull-hugging) projected by 8 multi-phasic arrays.
-Shield Power Rating: 260TJ
-Stealth System: Tar'en LTS Phase 20 Phasic Stealth System.
-Defensive Electronics and Systems: Excel Ind. Spec-22 ECM unit.
-Structural Integrity Field Generator: Capable of holding a ship together even within the proximity of a black hole, as this ship uses Wormholes for FTL anyway…

Propulsion:
-Sublight Drive Unit(s): 4x Class VIII Inertial Drive units.
-FTL Drive Unit: Standard Wormhole Generator.
Speed:
-Sub-light Speed: Well, below lightspeed…
-FTL Drive Unit: (Undecided.)
-Acceleration: 30 km/s^2

Ship complement:
Fighters: 600
Additional vessels:
-20 Early Warning and Command Vessels
-20 Assault Transport Craft

Additional On Board Electronics and Systems:
-Class X Inertial Damper Systems.
-3 FS-8 Targeting Computers
(Quantum, operating with 10 quibits.)
-10 TC-807 Flight Control Computers
-WN-8 FTL Navi Computer.
(Handles Wormhole route calculations and not regular flight inputs.)
-WFC-100 Fire control system.
(Additional controls built in to maximize MP energy output.)
-ASCS-90 Sensor Input Management System
(Ground attack, Intercept and Dog-fighting sensor modes are blended into a single sensor setting. Relevant information is displayed at pilot's discretion.)
-Class 2 AI system. Avatar Name: (Well, none, every ship captain get's to name it...)

Special Systems:
-Class 10 Seige cannons (More info in the Weapons section.

In the interests of saving time, and the fact that many of the systems are standardized across much of the ES forces, many of the descriptions you will find here are simply repeats descriptions of the same systems as used in the SSF-29 “Draken Starfighter thread. All systems scaled up for full scale ship use of course.

Engines:
The Praemisus uses four inertial drives that are positioned deep inside the hull on the ship. The engines are positioned in such a way that they cannot be seen from the front, and from the rear, there is only a small window from which they can be targeted. The engines feature a new instant transfer system, which allows the rotational inertia that it saps from a black hole to drive the ship, to be transferred at a lighting rate, making this ship capable of maneuvering with the precision and speed of a small cruiser. The inertial drives, as with all other drives features the ability to dump massive amounts of matter into the black hole, starting up a small quasar burst that can drive the ship in the event that its inertial transfer systems fails. This method considerably reduces its maneuverability, slowing it down to the rate of a large Star Destroyer, at which point, even this ship’s formidable defensive capabilities cannot possible save it from inevitable doom. For more information on how our inertial drives even work in the first place, please refer to the following:

(Something I posted up on another thread, but I felt explains the idea for the engines very simply.)

"As for Sub-light, we use inertial engines. They use a micro black hole's rotational energy, and redirect it to propel a ship in a linear path. Advantages? Huge acceleration, (Black hols rotate extremely fast, so sapping even a small amount of that is more than enough to push a ship somewhere.) pretty much no exhaust, (Making stealthing our ships much easier.) virtually no need to refuel, (Black holes are theorized to continue spinning well into the end of the universe, long after the last star has gone out.) Plus, as an added bonus, I can later utilize that same black hole for making quasars, which provide a huge boost."

And for explaining some of the maneuverability of this large vessel:

“…E.S. engineers developed inertial capacitors, which can store the energy gathered from the black hole needed to propel a vessel and keep it in attack speed. The Inertial Transfer System also saps unwanted inertia from the ship itself, allowing it to perform with unmatched agility. By taking away momentum that pushes the fighter forward, when say, the pilot needs to break immediately, the ship can stop in an instant, and also instantly accelerate forward again when needed. Waste inertia is also stored in the inertial capacitors.”

Hull:
The hull of the Praemisus is surprisingly tough compared to the rather weak hulls of other comparable carriers fielded by other races. This durability is one of the crucial factors that separates this vessel from a standard carrier, and makes this vessel one to be feared when engaged. It features a multi-layered armor system that makes use of the various exotic alloys, and the old fashioned technique of thicker is better. From the first layer, one can tell that this is no ordinary material. The inner most layer is simple crew comfort layer of a breathable material that allow filter systems to filter right through, eliminating the need for ducts or vents to maintain a comfortable atmosphere. It might be interesting to not that this system was designed after a certain engineer watched too many Alien movies of crew being abducted through the duct system. This layer will become gel like in the even that it is attacked by a strong blast or energy discharge. Since this is the inner most layer, the only really harmful blasts could’ve only got in through from a hull breach. The gel like substance will easily fill in this hull and quickly re-solidify, plugging the gap The second layer is a high stressed alloy of the neutral matter Corrolium, able to withstand the intense heat and pressure of the inside of small star for a few precious seconds. With additional refinement, this layer itself can withstand tremendous punishment; possibly even against a “Base-Delta-Zero” style bombardment for a limited time, however, this has never been tested in combat, and retains a high likelihood of failure. The third layer is thick layer of very dense reactive material that is designed to explode with a certain amount of force opposite the direction of the incoming energy bolt or missile, thereby neutralizing much of the force. The fourth layer is a simple layer of energy absorbing panels that, as their name suggests, will absorb energy blasts. Energy discharges at low yields can be redirected and absorbed for ship use. Energy discharges too high will simply fry the damaged panel. The fifth layer is an additional layer of the stressed Corrilum first layer. Scattered throughout these layers a liberal and little known use of Eshirian psi engineering. Embedded within the hull are hundred upon thousands of tiny Psi sensors. Each Eshirian has a limited Psi ability, and these sensors utilize that ability. The function of these sensors is too assist in increasing the efficiency of normal ship operations. For example, if there is an incoming transmission, the captain can simply think about patching that signal to wherever s/he desires, rather than giving out a command or pressing a button, saving valuable time. The sensors can transmit messages directly into a persons mind, allowing for the removal a dedicated com system. They can sense when a person wants a coffee in the mess for example, and automatically forward that desire to the ship’s replicator projectors, and provide that coffee instantly. They can allow for split second decisions by the pilot to be made instantly, saving precious microseconds in a combat situation. They can sense a person in distress, say when in combat they lose consciousness from a injury, and instantly arrange a site to site transport of that person to sickbay automatically, allowing the rest of the ship’s crew to keep on fighting undistracted. There are far too many functions that these sensors can serve to be listed here, but use your imagination. They easily make ship operations run much, much faster.

The basic rundown is this. Inner most layer is the crew comfort layer, breathable, and strong, filters the air, maintains the atmosphere, fills in hull breaches, etc. The second layer is the first armor layer. The third layer is reactive armor. Know what reactive armor is, and you’re all set. The fourth layer is the energy absorption layer. Energy bolts and the like are absorbed and possibly redirected to power the ship so long as the transfer systems can handle the load. The fifth layer is another layer of the stuff in the first layer, and final outer most layer is the one another reactive armor layer. Throughout the layers there are the Psi sensors and energy transfer lines that stretch throughout like nerves in skin.

Weapons:
The Praemisus carries a formidable armament for a ship its size, and especially for a carrier. Much of the credit for making this heavy weapons load possible goes to the designers in the Tir’en Adv. R&D Co. of the new Zero Point energy extractors. Two of these powerful generators pushes to maximum power output of the ship to that of a small star for a limited time. The ship uses many standardized weapons of the Eshirian Military, that first made their NS debut such as the Multi-phasic cannons, Rep-tubes (replicator tubes) and inertial drives the almost never need refueling, seen on the SSF-29 thread are systems that have always been standard in the Eshirian Military, and therefore will also be utilized on this ship. All systems have been scaled up for ship use obviously. The ship has standardized weapons suite that covers the essentials. There are 8 ultra heavy Multi-phasic (MP) turrets with three Rep-tubes cannons each. They have been placed in a position that allows at least 50% of them to be firing a target at any one time. Around these behemoth weapons and surrounding the fighter bay entrance and exit total 800 smaller anti-fighter cannons, also of MP Rep-tubes. After these two main offensive armaments are two weapons that are still in the testing phase. In the lower hull are two extremely long range cannons. They are in a fixed position along the ship’s bottom hull, and are designed to knock out as much of the enemy as possible before the enemy even knows that the ship is there. These cannon are unique in that they are the only two weapons on the ship that can handle all the power generated by the twin Zero-point generators, which themselves are rated at nearly that of a small star.

-Rep-Tube: A replicator tube. In firearms, and other projectile based weaponry, the Rep tube is the barrel of the gun. It replicates the projectile that is about to be fired inside it rather than loading a new round mechanically. The Replicator system is a high speed matter energy converter that can load new rounds at a slightly higher speed than the mechanical process, offering a slightly increased fate of fire. As the basic systems of the Replicator are geared toward energy manipulation, the replicator systems can also be switched over to handle the multi-phasic energy used by standard ES energy weaponry, allowing one gun to fire both typical bullets, in addition to firing energy blasts. Rep tubes come in many sizes, and can be large enough replicate cannon rounds for a ship, missiles for a fighter, or small enough for a infantry rocket launcher, or a bullet for a hand gun, all while still being able to fire energy rounds. The Rep-tube lightens the load for a soldier on the field, and considerably reduces the strain on the supply chain. As new types of bullets are developed, their design can simply be transmitted to the guns onboard computer, and replicated on the spot, right inside the gun, without having to wait for standard supply ships to physically move the new ammo to the troops. Basically fires material, and MP rounds with the same barrel.

-MP Round: MP, stands for Multi-Phasic, which is the type of energy used in ES energy based weaponry. Essentially it is an unstable energy wavelength that is devastating in high concentrations.

Defenses:
The shields are of a relatively new design for the E.S. Military. Rather than rely exclusively on standard energy shielding, Excel designers created a shield which they a dub a “Pin-Point Particle Area Denial System”, or PPAD. While the exact operating specs are classified, the basic idea of the system is quite simple. When a missile or energy bolt is detected, a series of events occurs. A small container on the part of the ship closest to the incoming shot will release a mass of heavy Corrolium alloy molecules, which are extremely heavy in terms of atomic structure. The particles are moved into the path of the beam or missile, effectively creating a thick wall which absorbs much of the blow from the shot. In a sense, padding the craft against damage. This is the same shield system used on the recently released SSF-29 star fighter. Advances in the speed at which Matter/energy conversion occurs have allowed the PPAD system to take on the “Regenerative” moniker. Now the blast plate that is materialized in the path of the oncoming shot can take on additional damage of multiple shots at once, whereas the older system required the blast plate to be rematerialized after each direct hit. This simple advance allows the PPAD shielding to become more useful and harder to penetrate than ever before. Regenerative PPAD systems are among the most redundant systems onboard.

Other onboard defenses include the usual EMP hardening, which can shield against EMP blasts. Radiation shielding, which protects against most common forms of radiation, and effective shielding against temporal weaponry is also onboard.

The final defensive measure is an optical, and energy masking stealth system. With complete mastery over Multi-phasic energy, which itself is similar to having nearly all forms of energy in the known universe concentrated into one area or beam, E.S. scientists were able to easily create a stealth system that masked 99.9% of all emissions from the vessel for a short period of time. Even Psi sensors are fooled by this system. However, this system can only maintain an effective cloak for a short time, and can only stay completely hidden if the ship maintains a great distance, greater than the close combat weapon systems of the carrier can effectively reach. However, this is a small flaw, as the fighters carried onboard do most of the fighting anyway, and they themselves are equipped with this system.

Sensors:
The sensors of the Praemisus are the base sensors onboard any other comparable vessel fielded by other space faring races. It has the ability to detect spatial fluctuations in addition to changes in time line. Optical sensors have extremely long rage computer aided magnification and identification. The sensors can also monitor psi energy, read bio or mechanical life signs. Thermal, optical, spatial, temporal, psi, life readings, energy discharge measurements, and a multitude of other reading can be detected analyzed, recorded, broadcast and even be used in training simulations, all the finest sensor gradients ever achieved.

Interior:
The interior of the Praemisus has am inviting feel to it, despite being somewhat cramped. Like on any other vessel, there are numerous corridors, maintenance access corridors behind them, crawl spaces and defensive checkpoints strategically placed around the ship allowing the crew to better fight off would-be hijackers. The corridors are wide enough for at least three people to walk reasonably comfortably side by side, although corridors of this type are only found near the Mess, Engineering, the Fighter bay, and the bridge. They eventually slim down to only 2.5 meters as one continues down them.

The fighter bay takes up at least 20 decks worth of space. The fighters are arranges in a “Book shelf” like manner. Each fighter is reached through a series of transports that ferry crew to their fighters. Each pilot has their quarters on came deck as their fighter, and the Tram-like Turbo lift transports each individual pilot to their respective fighter, greatly increasing the efficiency and speed at which fighters can be launched. The fighter bay itself has one large opening from which fighters are ejected out at combat speed. The rear entrance is actually two smaller entrances that are split to either side of the ship. This makes the possibility of a ship slipping in through the rear far less likely as the entrances are far smaller. Fighters are shot out the front, and recovered from the rear. Recovery times are slightly greater than that of deployment.

There are various holds for cargo, a brig and emergency landing ports scattered among the decks that are accessible through Lift-systems and various stair ways.

The bridge are is one of the most heavily shielded areas of the ship, although, the control systems on the ship are decentralized among the various parts of the ship, the decision making is done in the bridge by the command crew. While this system may give the appearance of a slower reaction time for the ship to various crises, the Psi-commu systems onboard the ship more that make up for this, and in the end, command and control is faster, and far less susceptible to sabotage.

FTL drive:
FTL drive is a simple Eshirian Wormhole Generator. Not much more to speak of as with the fighter.

Crew survivability:
In the event that the crew should need to abandon ship, there are escape pods located around the crew and engineering sections of the ship. They are reasonably well armored, and carry a small inertial drive. Each is equipped with enough consumables for year, and have multiple extremely long ranged Com systems. The pods can link up together to share power and atmosphere, and there have only been a few instances that these pods fail to bring crew member home alive.

-MEG-45: Or Multi Energy Gun, model 45. This is a standard energy hand gun, and not much else. The material round it fires is about the equivalent of a .45. Like all other ES energy weapons, it can charge up a more powerful shot. Every Soldier, pilot, and officer carries one of these.


Other notes:
Onboard the Praemisus, as with all other Eshirian craft, are hundreds of Psi sensors embedded into the skin of the fighter. These sensors are nanoscopic in size, and are laced throughout the ship’s cockpit area. Rather than having a dedicated sensor unit, this layer of nanosenors constantly monitors the pilots brain patterns, allowing the ship’s advanced AI to better make crucial decisions, such as what should be displayed on whatever monitor the pilot is looking at, or just how much should the maneuvering safeties be allowed to be pushed back in a certain bank. This layer of sensors also allows a command crew at any location to monitor the vitals of any pilot at any given moment, which greatly increases the ability of medical personal to single out those truly unable to continue a mission, and call them home, ensuring that every fighter that is actually sent into battle will be at peak combat effectiveness.

The internal framework on the vessel employs a relatively new design manner. Every single stress that is placed on the ship's frame is channeled through the frame to a focal point on the fighter's frame. In this case, the small spherical object in the center of the Praemisus which is supported by anti-grav generators that help the sphere maintain it's shape.
Einhauser
19-06-2005, 00:18
so... what do you want us (the II community) to do?
Kyanges
19-06-2005, 00:23
so... what do you want us (the II community) to do?

Eh, nothing yet. If you want to make some comments later when I put up some more stuff, go ahead.

But other than that, I'm not really asking you guys to do anything. (o_O)
Einhauser
19-06-2005, 00:52
woot, im gonna just sit here then.
[NS]Kreynoria
19-06-2005, 00:56
How bout we come up with names?


I think...it should have something like a storm. The Tempest or the Maelstrom or even the Stormcrow (My names are usually all corny)
Kyanges
19-06-2005, 01:05
Kreynoria']How bout we come up with names?


I think...it should have something like a storm. The Tempest or the Maelstrom or even the Stormcrow (My names are usually all corny)


Actually, tempest was on my list of possible names. The rest...umm, weren't.

Superior?
Blazer?
Sovereign?
Ascendant?
ubershipthatwillpwnallyourssodon'tmesswithdis?

Something that gives feelings of speed and power...
Einhauser
19-06-2005, 01:09
why speed and power. Isnt this a carrier?
Tokarev
19-06-2005, 01:10
For naming, you have a number of choices.

You could go by real-life naming conventions, and name your ship after a famous person or place, as most navies do.

Your other choice is to think of a name that reflects the characteristics of the ship itself. Here is what I have come up with, based on your description:

Ubiquitous
Steadfast
Inexorable

Remember, simple names derived from common words often work very well for names. Another cool thing to do is take words from other languages, especially Latin. For example:

Maioreum
Imperii
Conditae
Audaces
Coniunctus Viribus
Viribus Unitus
Custos Morum
Optimo Maximo
Excelsior
Nil Desperandum
Numen
Vincite
Genius Kyanges, which means guardian of Kyanges.

Anyway, the choice is yours. Just throwing some ideas out there.
Kyanges
19-06-2005, 01:21
why speed and power. Isnt this a carrier?

Yes it is, but who wants a slow and not-so-powerful carrier? I guess you have a point though...

EDIT: Nah, this carrier isn't going to be another slow and ungainly ship. Besides, from the description above, you should already know that.

-Snip

Good ideas. I usually follow the second method you gave of naming it after its characteristics.

EDIT: You know Latin?
Einhauser
19-06-2005, 01:40
yea, i already guessed that you were trying to make it fast. But it just doesnt seem right to me, ya know?
Kyanges
19-06-2005, 01:49
yea, i already guessed that you were trying to make it fast. But it just doesnt seem right to me, ya know?

Of course, I understand completely. Carriers especially, were never thought be be agile in any way. I've tried to make my military believe very strongly in small, yet powerful, and extremely maneuverable ships. Speed and power are all highly stressed in ship design in my nation, and I've tried to make my ships follow that.

It might be godmoddish to say that my ships are meant to more or less turn on a dime, but that's what even our large ships can do. But in my opinion, that doesn't automatically mean that I win in every engagement. I may be able to out turn any one's ships, but that doesn't mean that I can out turn their gun turrets...

It might be helpful to note that one of my goals here is to make some sort of a reputation for having extremely powerful weapons that are accepted to be the among the most powerful, but also that as a player, I make sure that things stay fair.
Einhauser
19-06-2005, 01:53
An admirable goal, and one that I am sure you shall achieve.
Kyanges
19-06-2005, 02:00
An admirable goal, and one that I am sure you shall achieve.

Thank you.
No endorse
19-06-2005, 02:23
Well, I'm not sure what exactly you're looking for in layout, but I do have an idea to aid in fighter landing/launching. The idea is that you have a hangar with two openings, an entrance and exit. The entrance is towards the aft, and exit at the bow for foreward launching. This would allow for faster cycles, since people won't be getting in each other's way as much.

As for the name... I guess the Intrepid class would be a good name, as would the Inferno, Quasar, and Flare class. IDK what you're looking for in terms of weaponry, but it should be designed to be away from the hangars, so it doesn't interfere with flight patterns, but not so that it leaves vulnerable spots.

And I'm nearly done with the reply in the diplomacy thing. I went sailing today, so I haven't had much time.
Einhauser
19-06-2005, 02:30
the only problem I see with having a hanger like you suggested NE, is that it would force the reactor, bridge, and engines to other, less armored areas, and if a lucky shot destroys something important on one end, the whole ship would be gutted.
Kyanges
19-06-2005, 02:30
Well, I'm not sure what exactly you're looking for in layout, but I do have an idea to aid in fighter landing/launching. The idea is that you have a hangar with two openings, an entrance and exit. The entrance is towards the aft, and exit at the bow for foreward launching. This would allow for faster cycles, since people won't be getting in each other's way as much.

As for the name... I guess the Intrepid class would be a good name, as would the Inferno, Quasar, and Flare class. IDK what you're looking for in terms of weaponry, but it should be designed to be away from the hangars, so it doesn't interfere with flight patterns, but not so that it leaves vulnerable spots.

And I'm nearly done with the reply in the diplomacy thing. I went sailing today, so I haven't had much time.

Hey, no problems. If I went sailing, I'd be a bit late on the reply too. ^_^ Sounds like a lot of fun.

Weaponry is about the same as on the fighter, just scaled up considerably. So if you know a bit about the weapons I used there, then you'll have a good idea as to how powerful this ship will be.

I already have an layout in the design that's a bit too difficult to explain. I guess that I can have a little MSpaint drawing that will give you a basic idea. But don't expect anything fancy... MSpaint...'nuf said. I don't have nearly enough patience to make anything on that program. Pencil drawing I'd say that I'm decent at, but my scanner's kinda out of commission for now.

And I'll take the names that you suggested into account. Thanks.
No endorse
19-06-2005, 03:03
I was thinking of hangars designed something like in the below link, with one entrance one exit. A terribly simple design I just made up (but I like the basic idea... plus it'd be pretty modular for easy replacement of large systems)

http://www.geocities.com/anomaly149/untitled.JPG

I wonder if my Geocity will crash now that I've linked that here... I've replied in the diplomatic RP.
Kyanges
19-06-2005, 03:14
I was thinking of hangars designed something like in the below link, with one entrance one exit. A terribly simple design I just made up (but I like the basic idea... plus it'd be pretty modular for easy replacement of large systems)

http://www.geocities.com/anomaly149/untitled.JPG

I wonder if my Geocity will crash now that I've linked that here... I've replied in the diplomatic RP.

I know that you're into the modular idea, but, that isn't exactly what I want my people to aim for. It reminds me a bit of the Battlestar design. The only modular bits that I'd have is not the layout of the ship itself, but something more like the Star Trek designs of the interior systems. Things like control panels that get upgraded very quickly can simply have a little latch pulled, and the whole thing come out. Shove in the hew unit, and you're ready to go. I'll get something up in a few minutes that should give you a plain idea of my concept [of the ship]. I use a photobucket account personally.
Kyanges
19-06-2005, 03:36
Alright, I drew up a little thing to give you idea as to the looks of most of our ships.

http://i7.photobucket.com/albums/y266/kyanges/Shiplayout.jpg

Sorry about the quality, but, something messed up. I don't think that it matters though. It gets you to the point.
No endorse
19-06-2005, 03:42
Alright, I drew up a little thing to give you idea as to the looks of most of our ships.

http://i7.photobucket.com/albums/y266/kyanges/Shiplayout.jpg
I need to get one of those...

That is an awesome ship. It reminds me of a much more elegant version of the Progenitor Keeper from Homeworld2.
Kyanges
19-06-2005, 03:51
I need to get one of those...

That is an awesome ship. It reminds me of a much more elegant version of the Progenitor Keeper from Homeworld2.

Thanks. ^_^ . Hmmm. I should fix that up a bit. It doesn't show where the guns are, nor is one of the labels correct. (There are two "Top views" (>_<) . )
Kyanges
19-06-2005, 19:55
Bump.

First draft of the Engines, sensors, shield and hull have been completed. Picture link added to the first post. Name of the ship class has been decided upon: Praemisus:

(First draft stuff that will be fixed up a bit before the release Enjoy.)

Engines:
The Praemisus uses four inertial drives that are positioned deep inside the hull on the ship. The engines are positioned in such a way that they cannot be seen from the front, and from the rear, there is only a small window from which they can be targeted. The engines feature a new instant transfer system, which allows the rotational inertia that it saps from a black hole to drive the ship, to be transferred at a lighting rate, making this ship capable of maneuvering with the precision and speed of a small cruiser. The inertial drives, as with all other drives features the ability to dump massive amounts of matter into the black hole, starting up a small quasar burst that can drive the ship in the event that its inertial transfer systems fails. This method considerably reduces its maneuverability, slowing it down to the rate of a large Star Destroyer, at which point, even this ship’s formidable defensive capabilities cannot possible save it from inevitable doom. For more information on how our inertial drives even work in the first place, please refer to the following:

(Something I posted up on another thread, but I felt explains the idea for the engines very simply.)

"As for Sub-light, we use inertial engines. They use a micro black hole's rotational energy, and redirect it to propel a ship in a linear path. Advantages? Huge acceleration, (Black hols rotate extremely fast, so sapping even a small amount of that is more than enough to push a ship somewhere.) pretty much no exhaust, (Making stealthing our ships much easier.) virtually no need to refuel, (Black holes are theorized to continue spinning well into the end of the universe, long after the last star has gone out.) Plus, as an added bonus, I can later utilize that same black hole for making quasars, which provide a huge boost."

Hull:
The hull of the Praemisus is surprisingly tough compared to the rather weak hulls of other comparable carriers fielded by other races. This durability is one of the crucial factors that separates this vessel from a standard carrier, and makes this vessel one to be feared when engaged. It features a multi-layered armor system that makes use of the various exotic alloys, and the old fashioned technique of thicker is better. From the first layer, one can tell that this is no ordinary material. The inner most layer is simple crew comfort layer of a breathable material that allow filter systems to filter right through, eliminating the need for ducts or vents to maintain a comfortable atmosphere. It might be interesting to not that this system was designed after a certain engineer watched too many Alien movies of crew being abducted through the duct system. The second layer is a high stressed alloy of the neutral matter Corrolium, able to withstand the intense heat and pressure of the inside of small star for a few precious seconds. With additional refinement, this layer itself can withstand tremendous punishment; possibly even against a “Base-Delta-Zero” style bombardment for a limited time, however, this has never been tested in combat, and retains a high likelihood of failure. The third layer is thick layer of very dense reactive material that is designed to explode with a certain amount of force opposite the direction of the incoming energy bolt or missile, thereby neutralizing much of the force. The second layer relies on a liberal and little known use of Eshirian psi engineering. Embedded within the hull are hundred upon thousands of tiny Psi sensors. Each Eshirian has a limited Psi ability, and these sensors utilize that ability. The function of these sensors is too assist in increasing the efficiency of normal ship operations. For example, if there is an incoming transmission, the captain can simply think about patching that signal to wherever s/he desires, rather than giving out a command or pressing a button, saving valuable time. The sensors can transmit messages directly into a persons mind, allowing for the removal a dedicated com system. They can sense when a person wants a coffee in the mess for example, and automatically forward that desire to the ship’s replicator projectors, and provide that coffee instantly. They can allow for split second decisions by the pilot to be made instantly, saving precious microseconds in a combat situation. They can sense a person in distress, say when in combat they lose consciousness from a injury, and instantly arrange a site to site transport of that person to sickbay automatically, allowing the rest of the ship’s crew to keep on fighting undistracted. There are far too many functions that these sensors can serve to be listed here, but use your imagination. They easily make ship operations run much, much faster.


Defenses:
The shields are of a relatively new design for the E.S. Military. Rather than rely exclusively on standard energy shielding, Excel designers created a shield which they a dub a “Pin-Point Particle Area Denial System”, or PPAD. While the exact operating specs are classified, the basic idea of the system is quite simple. When a missile or energy bolt is detected, a series of events occurs. A small container on the part of the ship closest to the incoming shot will release a mass of heavy Corrolium alloy molecules, which are extremely heavy in terms of atomic structure. The particles are moved into the path of the beam or missile, effectively creating a thick wall which absorbs much of the blow from the shot. In a sense, padding the craft against damage. This is the same shield system used on the recently released SSF-29 star fighter. Advances in the speed at which Matter/energy conversion occurs have allowed the PPAD system to take on the “Regenerative” moniker. Now the blast plate that is materialized in the path of the oncoming shot can take on additional damage of multiple shots at once, whereas the older system required the blast plate to be rematerialized after each direct hit. This simple advance allows the PPAD shielding to become more useful and harder to penetrate than ever before. Regenerative PPAD systems are among the most redundant systems onboard.

Other onboard defenses include the usual EMP hardening, which can shield against EMP blasts. Radiation shielding, which protects against most common forms of radiation, and effective shielding against temporal weaponry is also onboard.

The final defensive measure is an optical, and energy masking stealth system. With complete mastery over Multi-phasic energy, which itself is similar to having nearly all forms of energy in the known universe concentrated into one area or beam, E.S. scientists were able to easily create a stealth system that masked 99.9% of all emissions from the vessel for a short period of time. Even Psi sensors are fooled by this system. However, this system can only maintain an effective cloak for a short time, and can only stay completely hidden if the ship maintains a great distance, greater than the close combat weapon systems of the carrier can effectively reach. However, this is a small flaw, as the fighters carried onboard do most of the fighting anyway, and they themselves are equipped with this system.

Sensors:
The sensors of the Mrk. II are the base sensors onboard any other comparable vessel fielded by other space faring races. It has the ability to detect spatial fluctuations in addition to changes in time line. Optical sensors have extremely long rage computer aided magnification and identification. The sensors can also monitor psi energy, read bio or mechanical life signs. Thermal, optical, spatial, temporal, psi, life readings, energy discharge measurements, and a multitude of other reading can be detected analyzed, recorded, broadcast and even be used in training simulations, all the finest sensor gradients ever achieved.
Kyanges
19-06-2005, 20:14
Bump for now. Maybe comments, criticisms?
Kyanges
19-06-2005, 20:37
Hull description modified.
Kyanges
19-06-2005, 21:58
First draft of specs added.
Kyanges
20-06-2005, 00:26
Finally done. Any comments?
No endorse
20-06-2005, 01:31
this is an awesome craft. I only question the fighter capacity, 600 looks a little high. For each fighter, take the ammount of room that it occupies, and multiply it by something like four. That's about the ammount of room a single fighter needs for fuel equipment, room to land, room to be repaired, etc. This craft is about as long as an ISD. It is far superior, but this is about 8 times more than the fighter capacity of an ISD. (Actually, now that I think about it, this is much taller than an ISD, but there is that large slot in the front. IDK I'd lower the #, but that's me.)
Kyanges
20-06-2005, 01:38
this is an awesome craft. I only question the fighter capacity, 600 looks a little high. For each fighter, take the ammount of room that it occupies, and multiply it by something like four. That's about the ammount of room a single fighter needs for fuel equipment, room to land, room to be repaired, etc. This craft is about as long as an ISD. It is far superior, but this is about 8 times more than the fighter capacity of an ISD. (Actually, now that I think about it, this is much taller than an ISD, but there is that large slot in the front. IDK I'd lower the #, but that's me.)

Thanks. It's actually already been released. No cost yet, still trying to figure that out. Number of fighters will be taken down a bit. 550 to 500 seem alright? Still a little high I think with your considerations, but I don't want to go lower than 450.

Now that I think of it, I'll just increase the size a tad and shave the number of fighters to that 550 or so.
No endorse
20-06-2005, 04:27
Thanks. It's actually already been released. No cost yet, still trying to figure that out. Number of fighters will be taken down a bit. 550 to 500 seem alright? Still a little high I think with your considerations, but I don't want to go lower than 450.

Now that I think of it, I'll just increase the size a tad and shave the number of fighters to that 550 or so.

Sounds good. The only thing I'm thinking about is the sheer ammount of space that everything fighter has to take up in a carrier. 550 sounds quite good. Great craft, I'll probably buy some.
Kyanges
20-06-2005, 04:32
Sounds good. The only thing I'm thinking about is the sheer ammount of space that everything fighter has to take up in a carrier. 550 sounds quite good. Great craft, I'll probably buy some.

At least you'll buy some.

I notice that the stuff I put out gets quite a lot of views, but rarely ever a buy, or even a simple comment for that matter. I really need to figure out what's keeping people from even saying "good job" or something. Especially when compared to far less developed ships.
No endorse
20-06-2005, 04:48
At least you'll buy some.

I notice that the stuff I put out gets quite a lot of views, but rarely ever a buy, or even a simple comment for that matter. I really need to figure out what's keeping people from even saying "good job" or something. Especially when compared to far less developed ships.

You're probably just not as well known. the problem is I might not be able to buy for a while, I'm not at home and I accidently didn't send myself my spreadsheets or anything.