Einhauser
18-06-2005, 00:23
I just finished throwing a list of all the gear my troops carry, and now I want to have the general populace of NationStates judge how well I did:
Each class (excepting pilot, co-pilot, driver) comes equipped with:
1 JSV-32 Tactical Armor, Powered (TAP)
1 standard issue Marine backpack
1 first aid kit
1 portable welder
1 canteen w/ case
3 marking flares
4 days rations
1 cartridge belt
1 entrenching tool w/ case
1 armor repair kit
Infantry
1 Pulse Rifle or 1 plasma-thrower
1 Pumpgun (optional)
1 Pulse Pistol
5 fragmentation grenades
1 combat knife
1 motion tracker
Specialist: Heavy Weapons
1 Heavy Pulser w/ attached generator or 1 heat-seeking missile launcher
1 Pulse Pistol
2 fragmentation grenades
2 EMP grenades
2 mini-thermal charges
1 combat knife
Specialist: Special Operations
1 Pulse Rifle or 1 Longpulser
10 sticks of C12 explosives
12 remote detonators
5 string fuses
1 arm-mounted personal shield generator
1 Phantasm Camouflage Generator (PCG)
1 combat knife
1 spider mine
Specialist: Shield Marine
1 Pulse Rifle
1 arm-mounted personal shield generator
1 Mass Area Shield Projector (MASP)
1 Pulse Pistol
3 fragmentation grenades
1 combat knife
Specialist: Medic
1 Pulse Rifle
1 Pulse Pistol
5 fragmentation grenades
1 Advanced Medical Kit (AMK)
1 combat knife
Specialist: Combat Mechanic
1 Pulse Rifle
1 Pulse Pistol
4 fragmentation grenades
1 All Purpose Repair kit (APRK)
1 combat knife
Specialist: Cipher
1 Pulse Rifle
1 Pulse Pistol
5 fragmentation grenades
1 portable computer w/ language conversion software
1 combat knife
Specialist: Comm Tech
1 Pulse Rifle
1 Pulse Pistol
5 fragmentation grenades
1 portable computer
1 electronic bypass and repair kit
1 lock-picking computer
1 combat knife
Specialist: Pilot, Co-pilot, Driver
1 Pulse Pistol
1 combat knife
This is all FT, by the way
Each class (excepting pilot, co-pilot, driver) comes equipped with:
1 JSV-32 Tactical Armor, Powered (TAP)
1 standard issue Marine backpack
1 first aid kit
1 portable welder
1 canteen w/ case
3 marking flares
4 days rations
1 cartridge belt
1 entrenching tool w/ case
1 armor repair kit
Infantry
1 Pulse Rifle or 1 plasma-thrower
1 Pumpgun (optional)
1 Pulse Pistol
5 fragmentation grenades
1 combat knife
1 motion tracker
Specialist: Heavy Weapons
1 Heavy Pulser w/ attached generator or 1 heat-seeking missile launcher
1 Pulse Pistol
2 fragmentation grenades
2 EMP grenades
2 mini-thermal charges
1 combat knife
Specialist: Special Operations
1 Pulse Rifle or 1 Longpulser
10 sticks of C12 explosives
12 remote detonators
5 string fuses
1 arm-mounted personal shield generator
1 Phantasm Camouflage Generator (PCG)
1 combat knife
1 spider mine
Specialist: Shield Marine
1 Pulse Rifle
1 arm-mounted personal shield generator
1 Mass Area Shield Projector (MASP)
1 Pulse Pistol
3 fragmentation grenades
1 combat knife
Specialist: Medic
1 Pulse Rifle
1 Pulse Pistol
5 fragmentation grenades
1 Advanced Medical Kit (AMK)
1 combat knife
Specialist: Combat Mechanic
1 Pulse Rifle
1 Pulse Pistol
4 fragmentation grenades
1 All Purpose Repair kit (APRK)
1 combat knife
Specialist: Cipher
1 Pulse Rifle
1 Pulse Pistol
5 fragmentation grenades
1 portable computer w/ language conversion software
1 combat knife
Specialist: Comm Tech
1 Pulse Rifle
1 Pulse Pistol
5 fragmentation grenades
1 portable computer
1 electronic bypass and repair kit
1 lock-picking computer
1 combat knife
Specialist: Pilot, Co-pilot, Driver
1 Pulse Pistol
1 combat knife
This is all FT, by the way