Yafor 2
16-06-2005, 05:20
I have been wanting to get this out of system for around 3 months, now, so please do not be offended by my bluntness, or language. Those of you who know me, know that I am being very uncharacteristic in this thread. Thank you.
International Incidents and NationStates RP'ing in general have many faults. That is a given with anything like this, a game with so many people and personalities. With every two people, there is a meeting, which can end in symbiosis or conflict. Often the latter occurs, bringing two nations or people a mutual dislike of one another.
With every such conflict, an issue occurs. That is, with a very large estimate of 200 people RP'ing on NationStates, there are 39,800 possible conflicts. Again estimating, approximatly 1/4th of people conflict. So, there will be about 9,950 issues. That is quite a few! However, many of these issues are the same.
At the heart of International Incidents are a few repeated issues, issues that make up most of the 9,950 that happen. These are linked together, inorexably, in a startling way. In reality, all 9,950 issues are the same. At the heart of I.I. is a single problem.
The problem is this; that many people want NationStates to mirror reality, while many do not. Yes, in the center of I.I. is that problem. It is connected to GodModding, as those who accuse believe that others are not mirroring reality. It is related to Puppet-Wanking, for in Real Life one cannot add another nation to their own. People are going to protest this, one of m central points. Why? Because they do not want to admit that they want NS to mirror/or not to mirror, Real Life. Some nations are inventions and people who RP nations that are based on true nations are angered. Nukes, another issue, can only be possessed b certain nations, some say. Other protest that NS is not RL, so they can have nukes. A resonably good RP degenerates into a flame fest.
Why have I gone into that? After all my title was "The First World Issue". However, that is it. My point is meant to solve this issue once and for all.
In RL, nations are classified in catagories, such as "First World" and "Third World". I find these classifications biased, but I must use them so that certain people will understand. In NS, there are no such catagories, no matter what people say! Yes. What decides a "First World" country? Power? Economy? Find me a nation that RP's without them and I will worship you.
The problem is that no one will be willing, nor is willing, to RP a "Third World" country. All nations want to be like the modern US or their own version of it. So, older nations protest that they "are big and powerful" and smaller nations say "but we are the future". I don't give a damn about your stupid excuses.
Without "Third World" countries, I.I. is like a nation with only an Upper Class, a nation without laborurs. It is a machine with only the fancy parts and not the everday, regular, parts that the machine needs to run. It is a failiure.
I don't plan to give you a solution because no idiot will ever listen to me. It is your problem. Solve it yourself.
[/rant]
International Incidents and NationStates RP'ing in general have many faults. That is a given with anything like this, a game with so many people and personalities. With every two people, there is a meeting, which can end in symbiosis or conflict. Often the latter occurs, bringing two nations or people a mutual dislike of one another.
With every such conflict, an issue occurs. That is, with a very large estimate of 200 people RP'ing on NationStates, there are 39,800 possible conflicts. Again estimating, approximatly 1/4th of people conflict. So, there will be about 9,950 issues. That is quite a few! However, many of these issues are the same.
At the heart of International Incidents are a few repeated issues, issues that make up most of the 9,950 that happen. These are linked together, inorexably, in a startling way. In reality, all 9,950 issues are the same. At the heart of I.I. is a single problem.
The problem is this; that many people want NationStates to mirror reality, while many do not. Yes, in the center of I.I. is that problem. It is connected to GodModding, as those who accuse believe that others are not mirroring reality. It is related to Puppet-Wanking, for in Real Life one cannot add another nation to their own. People are going to protest this, one of m central points. Why? Because they do not want to admit that they want NS to mirror/or not to mirror, Real Life. Some nations are inventions and people who RP nations that are based on true nations are angered. Nukes, another issue, can only be possessed b certain nations, some say. Other protest that NS is not RL, so they can have nukes. A resonably good RP degenerates into a flame fest.
Why have I gone into that? After all my title was "The First World Issue". However, that is it. My point is meant to solve this issue once and for all.
In RL, nations are classified in catagories, such as "First World" and "Third World". I find these classifications biased, but I must use them so that certain people will understand. In NS, there are no such catagories, no matter what people say! Yes. What decides a "First World" country? Power? Economy? Find me a nation that RP's without them and I will worship you.
The problem is that no one will be willing, nor is willing, to RP a "Third World" country. All nations want to be like the modern US or their own version of it. So, older nations protest that they "are big and powerful" and smaller nations say "but we are the future". I don't give a damn about your stupid excuses.
Without "Third World" countries, I.I. is like a nation with only an Upper Class, a nation without laborurs. It is a machine with only the fancy parts and not the everday, regular, parts that the machine needs to run. It is a failiure.
I don't plan to give you a solution because no idiot will ever listen to me. It is your problem. Solve it yourself.
[/rant]