NationStates Jolt Archive


Constructing the Petulant Class Star Destroyer and the Paragon Class Star Destroyer

Huntaer
12-06-2005, 03:59
Name: Petulant Star Destroyer
http://rpggamer.org/shippics/kdystarcutter.jpg

Type: Petulant Class Star Destroyer
Manufacturer: Huntarian Ship Yards
Length: 2200 Meters
Troops: 1200
Crew: 1523
Consumables: 4 Years
Cargo Capacity: 15000 Tons
Hyperdrive Multiplyer: 4x
Hyperdrive Backup: 10x
Shields: 15,500 SBD
Hull: 5,000 RU


Weapons:
100 Advanced Laser Batteries, 100 Heavy Turbo Laser Cannons, 100 Turbolaser Batteries, 40 Ion Cannons, 10 Tractor Beams, 4 Heavy Laser Gattling Cannon stations (located around the bridge), 4 Shield Generators


Onboard Craft:
NONE


Special Ability: Regenerative Ablative Armor


General Discription:
The Petulant Class Star Destroyer is the first of its design in the Huntarian fleet. Having no docking bays or conning towers, it will be a design which will stick out in the fleet. This class has a large amount of weaponery on board, as well as several extra shield generators to help provide it's relatively weak hull protection.


Sublight Drive:
This ship is SLOW when it comes to sublight speeds. This ship isn't meant to be a ship to chase down vessiles, but rather to be put right in the front of a enemy fleet. The sublight drive has been immensely reduced to increase shielding, divert more power to the RAA, and increase more fire power to the weapons. This ship is wasted on deep space missions, or long chases. The sublight drive is meant to provide minimum support for the Petulant, just fast enough to fight in a war.


Hyperdrive:

The hyperdrive is a standard star destroyer hyper drive with several modifications. This Hyperdrive has the ability to jump right in front of the targeted area should the commander wish to do so, to decrease the need of a sublight drive.


Regenerative Ablative Armor:
The Regenerative Ablative Armor (RAA) is a relatively new form of Armor.
This form of Ablative Armor has the ability to regenerate it's damaged areas through the use of nanites. This increases the amount of energy produced, therefore the RAA must be turned off every 2 hours while in battle and wait for a recharge. If the RAA goes beyond the 2 hour limit, then the ship will create a powersurge throughout the ship's core and will explode.


Why There is No Con-tower or Docking Bays:

To make this ship as formidable as possible, the Huntarian Forge World designers have decided to get rid of the docking bay and the Conning Tower in this special military vessile which is to be produced in relatively small numbers. The Emperor has occasionaly viewed the conning tower as a large target, vulnerable to attack. The docking bay, though one of the essential parts of the SD design, has also been considered to be a vulnerable target therefor this class isn't ment to be a transport vessile, carrying no extra passengers nor any onboard craft. This ship offers no real means of the possibility to take out the command deck by flying a ship into the bridge.


OOC: It's suppose to look like the picture, but without the comm tower. The first of it's kind in the Huntarian Fleet. Note that the definition of Petulant means "easily annoyed" (according to my vocabulary test in english 11).
It's a ship that you're not suppose to piss off.
Huntaer
12-06-2005, 04:01
Name: Paragon Class Star Destroyer
http://rpggamer.org/shippics/nemesissd.jpg


Type: Paragon Class Star Destroyer
Manufacturer: Huntarian Ship Yards
Length: 1800 meters
Crew: 2100
Passengers/Troops: 1000
Consumables: 1 year
Cargo Capacity: 5000 Tons
Hyperdrive Multiplyer: X4
Hyperdrive Backup: X9
Shields: 9580 SBD
Hull: 5000 RU


Weapons:
80 Heavy Turbolaser Batteries, 50 Laser Batteries, 40 Ion Cannons, 10 Tractor beams, 2 shield generators

Onboard Craft:
84 Tie Series fighters, 20 Kirtir Starfighters, 10 transports

General Description:
TBA
Huntaer
12-06-2005, 04:03
OOC: I need help with the Regenerative Ablative Armor. It's suppose to work like regular Ablative Armor, but it regenerates itself. I know it takes up a lot of energy and I have an idea which will allow the Petulant SD to turn off the Ablative Armor similar to the idea of how the U.S.S. Voyager turned it's armor off in the finnal epesode.
Huntaer
12-06-2005, 04:15
bump.
Dratheria
12-06-2005, 04:17
OOC Ablative Armor Generators. I will give you the tech in exchange for one Petulent-class.
Bonstock
12-06-2005, 04:20
Official Statement, Bonstocknian Department of Defense:

Are these ships for sale? How much for? We are interested in purchasing one or two.
Huntaer
12-06-2005, 04:21
EDIT:

OOC Ablative Armor Generators. I will give you the tech in exchange for one Petulent-class.


No no. I have the generators already attatched to the ship, that's the rectangular shapes sticking up on the picture. I just want some ideas on how they would actualy work since ablative armor takes up a lot of energy and then Regenerating it would take up even more energy. I'm thinking it must be shut off every 60 miniutes in battle or something like that to make it less godmodish.
Huntaer
12-06-2005, 04:23
Official Statement, Bonstocknian Department of Defense:

Are these ships for sale? How much for? We are interested in purchasing one or two.

They will be for sale and I'll put them on my empire's section on the Star Forge Naval Store Front version 2.0 . I'm thinking in the hundred billions for a price range (roughly 100-200 Billion is what I'm thinking.
No endorse
12-06-2005, 04:39
ooc: tower-less destroyers? I might faint... this is fantastic. It's like a tie without the pod!

Really though, that's kinda cool. I'll wait till the stats are out and the jury is in, but the Petulant looks like a deadly son of a gun.
Huntaer
12-06-2005, 04:42
ooc: tower-less destroyers? I might faint... this is fantastic. It's like a tie without the pod!

Really though, that's kinda cool. I'll wait till the stats are out and the jury is in, but the Petulant looks like a deadly son of a gun.


Once again, hence the definiton of Petulant. Don't piss the thing off ;)

I'm beginning to agree with Kyanges's opinon about the con towers, and the
picture fits with the RAA I'm planing to use for it. Win Win.
Dratheria
12-06-2005, 04:55
Ablative Armor can be cut through it is just very very difficult. They have their own power sources too and they can overheat if they are on to long like for 7 hours.
Huntaer
12-06-2005, 05:00
Ablative Armor can be cut through it is just very very difficult. They have their own power sources too and they can overheat if they are on to long like for 7 hours.

That is what I'm pretty much thinking. It's good to know people think alike. I guess I'll post up my idea for the Regenerative Ablative Armor soon.
No endorse
12-06-2005, 05:04
I'm beginning to agree with Kyanges's opinon about the con towers

What's that? I like the sensor coverage and the field of view, and the shields are pretty strong. Those bridge top spheres are sensors BTW, not shield generators.
Huntaer
12-06-2005, 05:09
What's that? I like the sensor coverage and the field of view, and the shields are pretty strong. Those bridge top spheres are sensors BTW, not shield generators.

Big "HIT ME! HIT ME!" targets for other ships. Though, according to my information, they are shield generators. I remember a scene in ROTJ when the rebellion destroyed one of the executor's spheres and a imperial stated that they just lost the bridge deflector shield. And I remember reading they were shield generators elsewhere... can't remember though honestly.
No endorse
12-06-2005, 05:19
Big "HIT ME! HIT ME!" targets for other ships. Though, according to my information, they are shield generators. I remember a scene in ROTJ when the rebellion destroyed one of the executor's spheres and a imperial stated that they just lost the bridge deflector shield. And I remember reading they were shield generators elsewhere... can't remember though honestly.
Linky (http://web.archive.org/web/20010617172720/http://www.theforce.net/swtc/towers.html#globes)

Very thorough technical commentary. I don't like his work on the turbolaser, but this is very insightful and he backs up his argument quite nicely.
Huntaer
12-06-2005, 05:20
Linky (http://web.archive.org/web/20010617172720/http://www.theforce.net/swtc/towers.html#globes)

Very thorough technical commentary. I don't like his work on the turbolaser, but this is very insightful and he backs up his argument quite nicely.

Good point.
Huntaer
12-06-2005, 22:44
Bump. Up dated. I would like some comments about the Regenerative Ablative Armor to see if it's too godmodish. I still want the ablative armor though.
Huntaer
14-06-2005, 20:41
bump.
No endorse
15-06-2005, 01:04
Regenerative Ablative Armor:
The Regenerative Ablative Armor (RAA) is a relatively new form of Armor.
This form of Ablative Armor has the ability to regenerate it's damaged areas through the use of nanites. This increases the amount of energy produced, therefore the RAA must be turned off every 2 hours while in battle and wait for a recharge. If the RAA goes beyond the 2 hour limit, then the ship will create a powersurge throughout the ship's core and will explode.

Hmm... Interesting. Where will you get the supplies for this though? Armor can get vaporized. If you make the armor porous enough to allow for tramsportation by the nanites, then it quickly looses its effectiveness.

Why There is No Con-tower or Docking Bays:
TBA
The docking bays could be ventral, or the ship's armor scheme could take up too much room for a large bay. It also appears that the weapons systems could take up too much room too, and you can enlarge the reactor for more power if there aren't any bays. Anyways you put it, you'll need one that can handle a few shuttles at least, and possibly a way to dock with resupply transports. (extendable tubes? maybe that's what's replacing the conning tower, an extendable, high capacity docking sleeve)

As for the con-tower, it could be a move to shelter the bridge more and to move the sensors to areas all around the hull to reduce ventral blind spots, etc. As mentioned above, you can place a docking sleeve in place of the conning tower that allows for rapid troop and supply transfers to and from large transports, landing craft, etc. Plus there was an entire shield section devoted to the bridge on the original SDs. (since it was somewhere around the size of an aircraft carrier on its own lol) This way you can reduce shield load by making the ship more compact.
Kyanges
15-06-2005, 01:17
What's that? I like the sensor coverage and the field of view, and the shields are pretty strong. Those bridge top spheres are sensors BTW, not shield generators.

(OOC:The thing is, you can simply put a large sensor array, instead of the whole freakin command crew up there, to get the same kind of sensor coverage. I don't mind a large con tower if there is either a back up, of the command and control of the ship is more decentralized. But decentralization would remove the entire point of having a centralized bridge in the first place.)