Sileetris
06-06-2005, 00:57
After a lengthy absence from the international arms market, the Kingdom of Sileetris has today announced the debut of a new line of innovative military technology..... And innovative it is! Some of the items on display have been met with criticisms like "What would I ever use that for?", which may be valid in some cases. Sileetris wants you, the consumer, to decide what you want.
(Any questions, suggestions, or comments can be left here!)
~~~~~
http://tinypic.com/5o8qpy
"Pirahna" Class
Attack Sub Hydrofoil
Crew: 10
Length: 85ft (25m)
Beam: 35ft (10m)
Draft: 20ft (6m)
Displacement: 130 tons
Dive depth: 250m Test, 300 Crush
Speed:
Surface; 40 knots
Foilborne; 70 knots
Submerged; 30 knots
Submerged w/ Pump Cavitator; 50 knots
Powerplant:
Surface+Foilborne; Diesel Quasiturbine
Submerged; Diesel/LOX Fuel Cell
Range: 8,000nm
Crew Supplies: 2 weeks
Sensors:
Modern sonar and surface radar, exact systems determined by end user
Armament:
2x 57mm Automatic Cannons w/ Supercavitating Ammo(140 rounds per gun)
4x 21' Torpedo/Cruise Missile Tubes(see below for munition types and capacities)
Special:
Vacuum bouyancy chambers
Pump cavitation
Price Per Unit: $240 million
The Pirahna Class is the first of many things to warship design; it is the first submarine with hydrofoils for surface use, the first submarine with a pump cavitator to partially mimic supercavitating conditions, the first submarine armed with underwater supercavitating cannons, the first submarine to use vacuum chambers for bouyancy, and in all honesty the first submarine that can take its place among direct fleet actions. The Pirahna is intended to be used in the traditional role of a submarine; the World War style of submarine wolf-packs. Much like its namesake, the Pirahna is a small and vicious creature that comes in schools. For its size, it is the most heavily armed vessel ever sent to sea. Reading right down its statistical chart, we'll show just what makes the Pirahna the smallest big-hitter in a post-modern navy.
With a crew of 10, the personnel involved directly in combat is reduced drastically. This is thanks to automation in numerous systems; the loading of the massive torpedo ordnance is totally seperate from the crew areas, and the delicate nuances of engine control are handled via computer. One other contribution to this small amount of crew is the lack of expected maintenance in combat; the limited range of the Pirahna compared to normal submarines means it will be at dock for inspection and repair more.
The ratios of size and displacement are rather different from conventional vessels. The Pirahna is very squat and very densely packed.
The dive depth of the Pirahna is relatively low but it doesn't need to be any higher, most submarines operate at depths of only around 100m.
The Pirahna probably qualifies as the largest oceangoing vessel that requires seatbelts. Of interesting note(besides the fact that its a submarine with hydrofoils) is the pump cavitation drive. Supercavitation occurs when a bubble forms around a craft, reducing drag. Pump cavitation partially mimics this effect by pumping air bubbles along the surface of the ship. The pump cavitation is obviously limited by the supply of compressed air aboard the ship, but in a pinch it always helps to be able to sprint.
Power is provided by either a Diesel Quasiturbine or a Diesel/LOX Fuel cell, two very different systems for the two very different modes of travel utilised. On the surface and when hydrofoiling, lots of power is needed, very quickly, so a diesel Quasiturbine(basically an improved design take on the Wankel rotary) is turned on. Once underwater though, a quiet and efficient drive is needed, so a page was taken out of the newer AIP submarines in using Diesel and Liquid Oxygen(LOX), however instead of combusting them they are fed into a high-efficiency fuel cell. To reduce infrared signature, both engine types vent exhaust into the water.
The sensor capabilities are modifiable by the end user when determining what role the craft is to play.
Armament is a double innovation. Two 57mm Automatic Cannon turrets are given supercavitating ammunition, allowing them to fire at long distances underwater(on top of their impressive surfaced distance), allowing the Pirahna to easily chew-up conventional submarines and counter torpedos. The four tubes of the Pirahna hold another first; the ability to pivot. Instead of having different tubes for torpedos and cruise missiles, space is saved by allowing the same tubes to be used for either purpose. Each tube can carry:
-3 MK-48 or similar sized projectiles, including Shkval SuperCav Torps, various submarine deployed mines, and Tomahawk cruise missiles.
-6 MK-44 torpedos(typically airdropped) or similar light torpedos
-12 Sea Sparrow or similar missiles
The last thing of interesting note is the vacuum bouyancy chambers. Rather than use compressed air for bouyancy, the Pirahna creates a vacuum in its bouyancy chambers, which is much stronger at lifting(allowing the chambers to be made smaller) and doesn't conduct sound(providing a good deal of stealth). Water tends to behave very oddly in a vacuum, freezing and steaming at the same time, which can cause some deal of noise and possibly damage the machinery; this is solved by making the chambers extremely segmented and draining them very quickly, the segmentation also makes the system much more resiliant to damage.
~~~~~
Hybrid Hovercraft:
Hovercraft offer a unique and amazing array of benefits in certain uses. Being able to very quickly travel over water, sand, mud, and other obstacles that are usually impossible for other vehicles, hovercraft can fulfill otherwise impossible orders. Getting soldiers, tanks, and supplies from ship to shore in minutes with no concern for mines is unfathomably useful. Unfortunetly, most of the time a hovercrafts usefulness will end there. Because of their difficult handling and inability to negotiate steep slopes, hovercraft are kept in the environments they excell in and never moved from them. Today we intend to change that with the introduction of vehicles that can choose to either hover or drive on wheels normally. Thanks to the simplification in powertrain design made possible by electric hybrid engines, the clumsy axles and driveshafts that would usually be impossible to mount on the bottom of a hovercraft are replaced by simple wires. Vehicles now exist that can operate normally anywhere they could before, but can additionally move at fantastic speeds over tricky terrain.
http://tinypic.com/5o8qbb
RHSV-6
Jeep
Crew: 2 driver, gunner
Passengers: 5
Max Speeds:
wheels; 105kph
hovering; 185kph
Powerplant: Hybrid Electric Quasiturbine
Range: 800km wheeled, 430km hovering
Armor: steel/ceramic laminate
Countermeasures:
IR/NV blinding laser
smoke grenade launcher
Sensor Systems:
visual sensors, IR, nightvision(colorized)
millimetric band radar scope
Communications:
128kb encryption radio
satellite uplink
Armament:
12.5mm Machinegun (800 rounds, 200 ready)
Special:
amphibious without hover mode
full NBC protection
segmented 'tweel' airless tires
Price Per Unit: $480k
http://tinypic.com/5o8rco
RHFV-1
APC
Crew: 2 driver, gunner
Passengers: 10 fully equipped soldiers
Max Speeds:
wheels; 80kph
hovering; 170kph
Powerplant: Hybrid Electric Quasiturbine
Range: 650km wheeled, 340km hovering
Armor: steel/ceramic laminate, segmented electric reactive armor (SERA)
Countermeasures:
IR/NV blinding laser
smoke grenade launcher
Sensor Systems:
visual sensors, IR, nightvision(colorized)
millimetric band radar scope
Communications:
128kb encryption radio
satellite uplink
Armament:
30mm Autocannon(800 rounds, 200 ready)
90mm Automatic Rocket Launcher(20 rounds) -or- ATGM, user choice
Special:
amphibious without hover mode
full NBC protection
segmented 'tweel' airless tires
Price Per Unit: $2.4 Million
http://tinypic.com/5o8ra1
RHFV-2
Tank Destroyer/Support Gun
Crew: 3 driver, gunner, commander
Max Speeds:
wheels; 75kph
hovering; 175kph
Powerplant: Hybrid Electric Quasiturbine
Range: 675km wheeled, 350km hovering
Armor: steel/ceramic laminate, segmented electric reactive armor (SERA)
Countermeasures:
IR/NV blinding laser
smokescreen layer
Sensor Systems:
long range visual sensors, IR, nightvision(colorized)
millimetric band radar scope
Communications:
128kb encryption radio
satellite uplink
Armament:
140mm ETC gun(40 rounds, quickloader[unpowered speedloader])
12.5mm 3-barreled gatling gun(1200 rounds)
Special:
amphibious without hover mode
full NBC protection
segmented 'tweel' airless tires
Price Per Unit: $2.1 Million
http://tinypic.com/5o8r53
RHTV-1
2 1/2 Ton Supply Truck
Crew: 1-2 driver, optional gunner
Max Speeds:
wheels; 95kph
hovering; 175kph
Powerplant: Hybrid Electric Quasiturbine
Range: 720km wheeled, 400km hovering
Armor: steel/ceramic laminate
Countermeasures:
IR/NV blinding laser
Sensor Systems:
IR/NV(colorized)
Communications:
128kb encryption radio
satellite uplink
Armament:
Defensive 12.5mm Machinegun (800 rounds, 200 ready)
Special:
amphibious without hover mode
full NBC protection in cab
segmented 'tweel' airless tires
Price Per Unit: $680k
~~~~~
http://tinypic.com/5o8qk8
R-S11
Armored Scout-Sniper Walker
Crew: 1
Max Speed: 46kph
Powerplant: Hybrid Electric Quasiturbine, small fuel cell for long-periods of low emission monitoring
Range: 170km
Armor:
steel/ceramic laminate
Detection Avoidance Systems:
camo-pattern variable by terrain
ghillie webbing
smoke grenade dispenser
Countermeasures:
basic radar jamming
IR/NV blinding laser
Sensor Systems:
powerful long range visual sensors, IR, nightvision(colorized)
millimetric band radar scope
parabolic microphones
Communications:
128kb encryption radio
satellite uplink
Armament:
suppressed 25mm Bushmaster chaingun(600 rounds, 300 ready)
3 ATGMs/SAMs chosen by end-user
Special:
river-bottom amphibious
full NBC protection
Optional motorcycle rack on back
Price Per Unit: $1.4 Million
Modern warfare has proven that scout-snipers, a cross between reconaissance and harrassment attacks, are very valuable when deployed properly. While remaining stealthy and terrain mobile, this walker kicks the available resources and firepower up a notch, allowing a scout-sniper to wreak havoc on previously unassaultable targets of opportunity. Many features of the vehicle are very unconventional, but they are based on simple, tried-and-true engineering. The main armament for example, the 25mm Bushmaster chaingun, is very similar to the one used by the M2-Bradley, but it is linked directly to a powerful set of scopes and more importantly is suppressed; the enemy will have no way to spot the muzzle flash. Also included is a barrel cap to prevent dirt from collecting inside. Launch racks for 3 ATGMs or SAMs give a good way to kill heavy armor or take down helicopters or transports. One important thing to note is this vehicle is not meant to be operated solo, standard deployment tactics should include a spotter on foot or on a dirtbike(for which there is a rack on the walker's back) that can relay target information back to the walker.
http://tinypic.com/5o8qhf
R-C87
Armored Brush Clearing Walker
Crew: 1
Max Speed: 46kph
Powerplant: Hybrid Electric Quasiturbine
Range: 175km
Armor:
steel/ceramic laminate
Countermeasures:
IR/NV blinding laser
Sensor Systems:
visual sensors, IR, nightvision(colorized)
Communications:
128kb encryption radio
satellite uplink
Armament:
Flamethrower
Industrial Chainsaw
Special:
river-bottom amphibious
full NBC protection
Optional motorcycle rack on back
Price Per Unit: $.8 Million
A perfect vehicle to go into tough terrain and remove nuisances such as trees and occupied bunkers(using the flamethrower rather than the chainsaw -we hope), this is a good vehicle to have around for light combat engineering purposes.
~~~~~
We put motorcycle racks on these walkers on purpose, for various reasons including convenience and occaisionally escape, many users prefer to have a motorcycle around. We've gone ahead and designed a perfect motorcycle to compliment these vehicles.
http://tinypic.com/5o8qwk
RM 780-m
2-Wheel Drive Offroad Motorcycle
Crew: 1
Passengers: up to 1
Max Speed: 80kph
Powerplant: Quasiturbine
Range: 500km base(up to 1500, see below)
Armor: self-sealing fuel tank
Sensor Systems:
Pathfinder GPS
Communications:
shortwave radio
Special:
floats across water
hollow, sealed wheel hubs store additional fuel or water
Price Per Unit: $5,000
~~~~~
RSDW-88
Designated Marksman Rifle
http://tinypic.com/5o8q5u
Calibre: 8x63mm
Action: Roller delayed blowback
Weight: 6.2kg loaded
Length: 1150mm
Barrel Length: 618mm
Firing Modes: Safety, Semi-Auto
Magazine Capacity: 15 rounds
Maximum Effective Range: 1000m
Accuracy: <1.5MOA at 600m
Sights: Variable zoom (1x-20x) fluid lens, backup iron-sights
Attachments: Suppressor, adjustable folding bipod
Price Per Unit: $5,000(!!!)
A squad's firepower at long range comes mainly from its machineguns, the only weapons with the ability to lay down volumes of fire sufficient to hit with any degree of accuracy. The guys with the assault rifles are essentially bodyguards for their team's MG until they can find a good place to set up and let loose, after which point they are relegated to firing for suppression. Some armies have found however that giving one man in a platoon a high-powered, long range rifle is an economical way to pick off enemies the MGs are having trouble with. This man is the Designated Marksman, and this gun is made for him. All sorts of comfortable furnishings are built into this rifle's design to promote greater user utility. The stock is adjustable and padded. The trigger pull is light and smooth. The recoil is dampened by the suppressor(which is kept clean by rails that prevent it from touching dirt directly). Individual cartridges may be inserted through a loading gate so the magazine can be topped-off without reloading. The gun is fantastically tough despite all this. It is water and corrosion proof and it never requires oiling thanks to NFC coated components. It has the capacity to mount a bayonet. Multiple ammo types are available including flechette penetrators and fused incendiery.
Every once in a while a weapon comes about that becomes legendary for its ability and design and logic follows that this will have its place among the greats!
~~~~~
RICT hb4 "Suckerpunch"
Recoilless Impact Gauntlet
http://tinypic.com/5o8qdc
Calibre: Blank Explosive Cartriges
Action: Handlever
Weight: 1.87kg loaded
Firing Modes: Safe, Active
Magazine Capacity: 4
Price Per Unit: $145
Using the same principles as a recoilless cannon, an impact device similar to those used by police break doors or hinges has been built into an armored gauntlet, when fired the device incurs no recoil on the user. When the front plate of the gauntlet is down and the user throws a punch, one of the 5 impact-head knuckles triggers an explosive charge which conducts energy via hydraulic line back to the knuckle. This results in what basically looks like a movie superhero punch effect, putting dents in concrete or utterly destroying someone's ribcage. To ready the next punch, the user cocks the handplate up and down. The explosive charges are held in an integral tube magazine. The gauntlet is made from durable materials suitable for blocking knives, rifle-butts, etc. with no damage to the user.
(Any questions, suggestions, or comments can be left here!)
~~~~~
http://tinypic.com/5o8qpy
"Pirahna" Class
Attack Sub Hydrofoil
Crew: 10
Length: 85ft (25m)
Beam: 35ft (10m)
Draft: 20ft (6m)
Displacement: 130 tons
Dive depth: 250m Test, 300 Crush
Speed:
Surface; 40 knots
Foilborne; 70 knots
Submerged; 30 knots
Submerged w/ Pump Cavitator; 50 knots
Powerplant:
Surface+Foilborne; Diesel Quasiturbine
Submerged; Diesel/LOX Fuel Cell
Range: 8,000nm
Crew Supplies: 2 weeks
Sensors:
Modern sonar and surface radar, exact systems determined by end user
Armament:
2x 57mm Automatic Cannons w/ Supercavitating Ammo(140 rounds per gun)
4x 21' Torpedo/Cruise Missile Tubes(see below for munition types and capacities)
Special:
Vacuum bouyancy chambers
Pump cavitation
Price Per Unit: $240 million
The Pirahna Class is the first of many things to warship design; it is the first submarine with hydrofoils for surface use, the first submarine with a pump cavitator to partially mimic supercavitating conditions, the first submarine armed with underwater supercavitating cannons, the first submarine to use vacuum chambers for bouyancy, and in all honesty the first submarine that can take its place among direct fleet actions. The Pirahna is intended to be used in the traditional role of a submarine; the World War style of submarine wolf-packs. Much like its namesake, the Pirahna is a small and vicious creature that comes in schools. For its size, it is the most heavily armed vessel ever sent to sea. Reading right down its statistical chart, we'll show just what makes the Pirahna the smallest big-hitter in a post-modern navy.
With a crew of 10, the personnel involved directly in combat is reduced drastically. This is thanks to automation in numerous systems; the loading of the massive torpedo ordnance is totally seperate from the crew areas, and the delicate nuances of engine control are handled via computer. One other contribution to this small amount of crew is the lack of expected maintenance in combat; the limited range of the Pirahna compared to normal submarines means it will be at dock for inspection and repair more.
The ratios of size and displacement are rather different from conventional vessels. The Pirahna is very squat and very densely packed.
The dive depth of the Pirahna is relatively low but it doesn't need to be any higher, most submarines operate at depths of only around 100m.
The Pirahna probably qualifies as the largest oceangoing vessel that requires seatbelts. Of interesting note(besides the fact that its a submarine with hydrofoils) is the pump cavitation drive. Supercavitation occurs when a bubble forms around a craft, reducing drag. Pump cavitation partially mimics this effect by pumping air bubbles along the surface of the ship. The pump cavitation is obviously limited by the supply of compressed air aboard the ship, but in a pinch it always helps to be able to sprint.
Power is provided by either a Diesel Quasiturbine or a Diesel/LOX Fuel cell, two very different systems for the two very different modes of travel utilised. On the surface and when hydrofoiling, lots of power is needed, very quickly, so a diesel Quasiturbine(basically an improved design take on the Wankel rotary) is turned on. Once underwater though, a quiet and efficient drive is needed, so a page was taken out of the newer AIP submarines in using Diesel and Liquid Oxygen(LOX), however instead of combusting them they are fed into a high-efficiency fuel cell. To reduce infrared signature, both engine types vent exhaust into the water.
The sensor capabilities are modifiable by the end user when determining what role the craft is to play.
Armament is a double innovation. Two 57mm Automatic Cannon turrets are given supercavitating ammunition, allowing them to fire at long distances underwater(on top of their impressive surfaced distance), allowing the Pirahna to easily chew-up conventional submarines and counter torpedos. The four tubes of the Pirahna hold another first; the ability to pivot. Instead of having different tubes for torpedos and cruise missiles, space is saved by allowing the same tubes to be used for either purpose. Each tube can carry:
-3 MK-48 or similar sized projectiles, including Shkval SuperCav Torps, various submarine deployed mines, and Tomahawk cruise missiles.
-6 MK-44 torpedos(typically airdropped) or similar light torpedos
-12 Sea Sparrow or similar missiles
The last thing of interesting note is the vacuum bouyancy chambers. Rather than use compressed air for bouyancy, the Pirahna creates a vacuum in its bouyancy chambers, which is much stronger at lifting(allowing the chambers to be made smaller) and doesn't conduct sound(providing a good deal of stealth). Water tends to behave very oddly in a vacuum, freezing and steaming at the same time, which can cause some deal of noise and possibly damage the machinery; this is solved by making the chambers extremely segmented and draining them very quickly, the segmentation also makes the system much more resiliant to damage.
~~~~~
Hybrid Hovercraft:
Hovercraft offer a unique and amazing array of benefits in certain uses. Being able to very quickly travel over water, sand, mud, and other obstacles that are usually impossible for other vehicles, hovercraft can fulfill otherwise impossible orders. Getting soldiers, tanks, and supplies from ship to shore in minutes with no concern for mines is unfathomably useful. Unfortunetly, most of the time a hovercrafts usefulness will end there. Because of their difficult handling and inability to negotiate steep slopes, hovercraft are kept in the environments they excell in and never moved from them. Today we intend to change that with the introduction of vehicles that can choose to either hover or drive on wheels normally. Thanks to the simplification in powertrain design made possible by electric hybrid engines, the clumsy axles and driveshafts that would usually be impossible to mount on the bottom of a hovercraft are replaced by simple wires. Vehicles now exist that can operate normally anywhere they could before, but can additionally move at fantastic speeds over tricky terrain.
http://tinypic.com/5o8qbb
RHSV-6
Jeep
Crew: 2 driver, gunner
Passengers: 5
Max Speeds:
wheels; 105kph
hovering; 185kph
Powerplant: Hybrid Electric Quasiturbine
Range: 800km wheeled, 430km hovering
Armor: steel/ceramic laminate
Countermeasures:
IR/NV blinding laser
smoke grenade launcher
Sensor Systems:
visual sensors, IR, nightvision(colorized)
millimetric band radar scope
Communications:
128kb encryption radio
satellite uplink
Armament:
12.5mm Machinegun (800 rounds, 200 ready)
Special:
amphibious without hover mode
full NBC protection
segmented 'tweel' airless tires
Price Per Unit: $480k
http://tinypic.com/5o8rco
RHFV-1
APC
Crew: 2 driver, gunner
Passengers: 10 fully equipped soldiers
Max Speeds:
wheels; 80kph
hovering; 170kph
Powerplant: Hybrid Electric Quasiturbine
Range: 650km wheeled, 340km hovering
Armor: steel/ceramic laminate, segmented electric reactive armor (SERA)
Countermeasures:
IR/NV blinding laser
smoke grenade launcher
Sensor Systems:
visual sensors, IR, nightvision(colorized)
millimetric band radar scope
Communications:
128kb encryption radio
satellite uplink
Armament:
30mm Autocannon(800 rounds, 200 ready)
90mm Automatic Rocket Launcher(20 rounds) -or- ATGM, user choice
Special:
amphibious without hover mode
full NBC protection
segmented 'tweel' airless tires
Price Per Unit: $2.4 Million
http://tinypic.com/5o8ra1
RHFV-2
Tank Destroyer/Support Gun
Crew: 3 driver, gunner, commander
Max Speeds:
wheels; 75kph
hovering; 175kph
Powerplant: Hybrid Electric Quasiturbine
Range: 675km wheeled, 350km hovering
Armor: steel/ceramic laminate, segmented electric reactive armor (SERA)
Countermeasures:
IR/NV blinding laser
smokescreen layer
Sensor Systems:
long range visual sensors, IR, nightvision(colorized)
millimetric band radar scope
Communications:
128kb encryption radio
satellite uplink
Armament:
140mm ETC gun(40 rounds, quickloader[unpowered speedloader])
12.5mm 3-barreled gatling gun(1200 rounds)
Special:
amphibious without hover mode
full NBC protection
segmented 'tweel' airless tires
Price Per Unit: $2.1 Million
http://tinypic.com/5o8r53
RHTV-1
2 1/2 Ton Supply Truck
Crew: 1-2 driver, optional gunner
Max Speeds:
wheels; 95kph
hovering; 175kph
Powerplant: Hybrid Electric Quasiturbine
Range: 720km wheeled, 400km hovering
Armor: steel/ceramic laminate
Countermeasures:
IR/NV blinding laser
Sensor Systems:
IR/NV(colorized)
Communications:
128kb encryption radio
satellite uplink
Armament:
Defensive 12.5mm Machinegun (800 rounds, 200 ready)
Special:
amphibious without hover mode
full NBC protection in cab
segmented 'tweel' airless tires
Price Per Unit: $680k
~~~~~
http://tinypic.com/5o8qk8
R-S11
Armored Scout-Sniper Walker
Crew: 1
Max Speed: 46kph
Powerplant: Hybrid Electric Quasiturbine, small fuel cell for long-periods of low emission monitoring
Range: 170km
Armor:
steel/ceramic laminate
Detection Avoidance Systems:
camo-pattern variable by terrain
ghillie webbing
smoke grenade dispenser
Countermeasures:
basic radar jamming
IR/NV blinding laser
Sensor Systems:
powerful long range visual sensors, IR, nightvision(colorized)
millimetric band radar scope
parabolic microphones
Communications:
128kb encryption radio
satellite uplink
Armament:
suppressed 25mm Bushmaster chaingun(600 rounds, 300 ready)
3 ATGMs/SAMs chosen by end-user
Special:
river-bottom amphibious
full NBC protection
Optional motorcycle rack on back
Price Per Unit: $1.4 Million
Modern warfare has proven that scout-snipers, a cross between reconaissance and harrassment attacks, are very valuable when deployed properly. While remaining stealthy and terrain mobile, this walker kicks the available resources and firepower up a notch, allowing a scout-sniper to wreak havoc on previously unassaultable targets of opportunity. Many features of the vehicle are very unconventional, but they are based on simple, tried-and-true engineering. The main armament for example, the 25mm Bushmaster chaingun, is very similar to the one used by the M2-Bradley, but it is linked directly to a powerful set of scopes and more importantly is suppressed; the enemy will have no way to spot the muzzle flash. Also included is a barrel cap to prevent dirt from collecting inside. Launch racks for 3 ATGMs or SAMs give a good way to kill heavy armor or take down helicopters or transports. One important thing to note is this vehicle is not meant to be operated solo, standard deployment tactics should include a spotter on foot or on a dirtbike(for which there is a rack on the walker's back) that can relay target information back to the walker.
http://tinypic.com/5o8qhf
R-C87
Armored Brush Clearing Walker
Crew: 1
Max Speed: 46kph
Powerplant: Hybrid Electric Quasiturbine
Range: 175km
Armor:
steel/ceramic laminate
Countermeasures:
IR/NV blinding laser
Sensor Systems:
visual sensors, IR, nightvision(colorized)
Communications:
128kb encryption radio
satellite uplink
Armament:
Flamethrower
Industrial Chainsaw
Special:
river-bottom amphibious
full NBC protection
Optional motorcycle rack on back
Price Per Unit: $.8 Million
A perfect vehicle to go into tough terrain and remove nuisances such as trees and occupied bunkers(using the flamethrower rather than the chainsaw -we hope), this is a good vehicle to have around for light combat engineering purposes.
~~~~~
We put motorcycle racks on these walkers on purpose, for various reasons including convenience and occaisionally escape, many users prefer to have a motorcycle around. We've gone ahead and designed a perfect motorcycle to compliment these vehicles.
http://tinypic.com/5o8qwk
RM 780-m
2-Wheel Drive Offroad Motorcycle
Crew: 1
Passengers: up to 1
Max Speed: 80kph
Powerplant: Quasiturbine
Range: 500km base(up to 1500, see below)
Armor: self-sealing fuel tank
Sensor Systems:
Pathfinder GPS
Communications:
shortwave radio
Special:
floats across water
hollow, sealed wheel hubs store additional fuel or water
Price Per Unit: $5,000
~~~~~
RSDW-88
Designated Marksman Rifle
http://tinypic.com/5o8q5u
Calibre: 8x63mm
Action: Roller delayed blowback
Weight: 6.2kg loaded
Length: 1150mm
Barrel Length: 618mm
Firing Modes: Safety, Semi-Auto
Magazine Capacity: 15 rounds
Maximum Effective Range: 1000m
Accuracy: <1.5MOA at 600m
Sights: Variable zoom (1x-20x) fluid lens, backup iron-sights
Attachments: Suppressor, adjustable folding bipod
Price Per Unit: $5,000(!!!)
A squad's firepower at long range comes mainly from its machineguns, the only weapons with the ability to lay down volumes of fire sufficient to hit with any degree of accuracy. The guys with the assault rifles are essentially bodyguards for their team's MG until they can find a good place to set up and let loose, after which point they are relegated to firing for suppression. Some armies have found however that giving one man in a platoon a high-powered, long range rifle is an economical way to pick off enemies the MGs are having trouble with. This man is the Designated Marksman, and this gun is made for him. All sorts of comfortable furnishings are built into this rifle's design to promote greater user utility. The stock is adjustable and padded. The trigger pull is light and smooth. The recoil is dampened by the suppressor(which is kept clean by rails that prevent it from touching dirt directly). Individual cartridges may be inserted through a loading gate so the magazine can be topped-off without reloading. The gun is fantastically tough despite all this. It is water and corrosion proof and it never requires oiling thanks to NFC coated components. It has the capacity to mount a bayonet. Multiple ammo types are available including flechette penetrators and fused incendiery.
Every once in a while a weapon comes about that becomes legendary for its ability and design and logic follows that this will have its place among the greats!
~~~~~
RICT hb4 "Suckerpunch"
Recoilless Impact Gauntlet
http://tinypic.com/5o8qdc
Calibre: Blank Explosive Cartriges
Action: Handlever
Weight: 1.87kg loaded
Firing Modes: Safe, Active
Magazine Capacity: 4
Price Per Unit: $145
Using the same principles as a recoilless cannon, an impact device similar to those used by police break doors or hinges has been built into an armored gauntlet, when fired the device incurs no recoil on the user. When the front plate of the gauntlet is down and the user throws a punch, one of the 5 impact-head knuckles triggers an explosive charge which conducts energy via hydraulic line back to the knuckle. This results in what basically looks like a movie superhero punch effect, putting dents in concrete or utterly destroying someone's ribcage. To ready the next punch, the user cocks the handplate up and down. The explosive charges are held in an integral tube magazine. The gauntlet is made from durable materials suitable for blocking knives, rifle-butts, etc. with no damage to the user.