NationStates Jolt Archive


(OOC: Developing a new fighter (FT))

Kyanges
01-06-2005, 00:10
I saw another thread like this a while back, for battleship, and good things seemed to come out of it. I'm making a new space fighter, and since my military places heavy emphasis on utilizing space fighters to their max, I want a fighter that's more than just your standard SF. Instead, I want something original that is widely accepted as one of, if not the best space superiority fighter out there.

It won't be that easy, but, here's what I have so far. (Keep in mind, I have absolutely no idea when it comes to actual measurements on things like power rating, or gun size, so help in these areas would be most helpful.)

(Final note, this is an original design, since I use original tech, or at least as original as these sorts of things are going to come, and not a Star Wars fighter. The design was chosen only because I liked the picture.)

Name: SSF-29

http://www.starwars.com/databank/starship/arc170fighter/img/eu_bg.jpg

-Ship type: Space Superiority Fighter (SSF)
-Mission Profile: Advanced Tactical Multi-role SSF

General Description: After 40 years of faithful service, the old Mrk. III "Hustle" space fighters were nearing the end of the service life of their space frames. After careful consideration, an order by Sovereign Space Command (SSC), dubbed the Primo Contract was issued to the Excel Defense Co. for a new space superiority fighter that would serve as the new front line fighter for the next 20-30 years minimum. The design criteria called for a fighter that could not only fight in space, but also maneuver just as well in atmospheric flight. Its defenses had to allow the fighter to evade the existing and future sensors, as well as shield against existing and future weapons from temporal, to the latest generation of hyper maneuverable super missiles. The weapon systems were also supposed to be able to penetrate future energy shielding, armor, and any other defenses currently under development. The SSF-29 is designed to be superior to any other comparable fighter in all respects. Whether or not that is the case however, remains to be seen.

Specs:
-Crew: 3. Pilot, co-pilot, and rear gunner

Dimensions:
-Length: 17.2 meters
-Width (Wingspan): 22.85 meters
-Height (Exclude Landing Gear): 5.9 meters
-Cargo Capacity: 200 kg

-Range:
-FTL: 6,000 light-years
-Sublight: .9 light-years
Power Supply: 1x SES-20 Mrk.II Zero-Point Energy Reactor.

-Weapons: MP weaponry.
-Missiles: 2x missile launchers armed with 6 ALRM-223 “Sprite” micro missiles using micro black hole detonators loaded in materialized form. Missiles carried internally on a rotating rack. An additional 24 are stored in a dematerialized form. Additional missiles in materialized form may be placed on rails on the rear fuselage.
("Dematerialized form" states that item is kept in energy state, and materialized when needed.)
-Guns (Rep-Tubes): 2x standard 25mm MP cannons on wingtips, 1x rear facing MP turret.
Weapon power rating:
-MP: .6 terawatts

Defenses:
-Armor: Corrolium skin, Ablative armor plating, Thin Corrolium outer coating. Capable of withstanding at least 5-10 direct hits to critical systems by a turbolaser battery. (120 RU)
-Shield Unit(s): 1x standard energy shield with redundant critical systems. 2x PPAD generators. 2x MP Anti-missile point-defense cannons
-Shield Power Rating: (277 RU)
-Stealth System: 203MES "Shade" Stealth Generator.
-Defensive Electronics and Systems: Mrk. V ECM package.
-Structural Integrity Field Generator: Standard Excel Model 20A Integrity Field Generator.

Propulsion:
-Sublight Drive Unit(s): 2x M2 Inertial Drive, each enhanced by a Mrk. II ET 203 Force Focus Unit, and linked to a Next-Generation IMS-27 Inertial Transfer system. 4x MA7 Inertial Capacitors.
-FTL Drive Unit: 1x Excel 220 Wormhole generator.
Speed:
-Sub-light Speed: 185 MGLT
-FTL Drive Unit: x3.75
-Acceleration : 22 MGLT per second

Additional On Board Electronics and Systems:
-Mrk. III Inertial Damper Systems.
-FS-2 Targeting Computer
(Quantum, operating with 4 quibits.)
-TC-807 Flight Control Computer.
-WN-7 FTL Navi Computer.
(Handles Wormhole route calculations and not regular flight inputs.)
-WFC-203 Fire control system.
(Additional controls built in to maximize MP energy output.)
-ASCS-70 Sensor Input Management System
(Ground attack, Intercept and Dog-fighting sensor modes are blended into a single sensor setting. Relevant information is displayed at pilot's discretion.)

Special Systems:

-Cost:

http://www.starwars.com/databank/starship/arc170fighter/img/movie_bg.jpg

Engines: The engines of the SSF-29 are a new generation of inertial engines that provide greater control over the inertial damper field, in addition to greater acceleration, speed, and reliability. The maintenance hours have also been greatly reduced. It is estimated that having only 1 service cycle out of 4 to be required for every 600 hours of flight time will be possible even in war time. (The engines being a major portion of every cycle.)

The M2 Inertial Drives that power the SSF-29 use a small black hole’s rotational momentum and channels it through inertial transfer lines to propel the ship in a linear path. With the M2, the efficiency of this process is now almost 90%. Sapping the rotational energy from the black hole does indeed slow it down, resulting in lost efficiency overtime. As a result, the black hole needs to be replaced and Inertial Transfer Systems overhauled every 2,000 light-years or so (This applies to the Sub-light engines, and not the FTL drive.). This engine design allows for massive acceleration, and a virtually zero emissions. One of the major design requirements was that this fighter be stealthy. However the large gravitational flux caused by two micro black holes being stored so closely made this near impossible. While a large gravity signature is only released when the inertial transfer systems were activated, and not while the fighter was cruising, (a ship can still maneuver while cruising) a way was needed to remedy this flaw. As such, E.S. engineers developed inertial capacitors, which can store the energy gathered from the black hole needed to propel a fighter and keep it in attack speed. The Inertial Transfer System also saps unwanted inertia from the ship itself, allowing it to perform with unmatched agility. By taking away momentum that pushes the fighter forward, when say, the pilot needs to break immediately, the SSF-29 can stop in an instant, and also instantly accelerate forward again when needed. Waste inertia is also stored in the inertial capacitors.

In the event that the inertial transfer systems fail completely, the M2 IDs can switch into a quasar mode. Here, mass amounts of matter are dumped into the micro black holes, causing a huge quasar burst. This burst is used as a one shot push that can propel the fighter until its matter stores are depleted.

Weapons: The weapons of this new SSF are typical Eshirian design. Using Rep-tubes, and firing MP rounds, the teeth on this new fighter are tried and true designs that have proven themselves in such recent conflicts as the “Phantom Wars” and the latest ES Talon SpecOps deployments abroad. Targeting the weapons depends largely on the skill of the pilot when dealing with material rounds, however, the missiles are almost a guaranteed hit.

The ALRM-223 “Sprite” micro missiles were created especially for the SSF-29. Due to the limited space available on the fighter, designers realized that the fighter was too small to carry a respectable missile armament. In response to this, the ALRM-223 micro missile series was created. The “Sprite” is a missile that uses the same micro black hole detonator as the larger, older missiles, however, the mass load which is used to cause the quasar burst has to be highly compressed. While this allows the missile to retain the same explosive power as its larger cousins, the new missile requires very careful handling to prevent an accidental misfire. The six missiles that are stored in a materialized form are held within stable, internal bays where inertial dampers allow for the safe storage of the ALRM-223 even under combat stresses. The efforts on miniaturizing the missile were a huge success, and designers found themselves with a missile much small than previously required, allowing them to store more missiles than ever before on a fighter. The missiles are held in a rotating rack, allowing for firing in quick succession. The older series of missiles can still be carried; however, they must be placed on external rails.

-Rep-Tube: A replicator tube. In firearms, and other projectile based weaponry, the Rep tube is the barrel of the gun. It replicates the projectile that is about to be fired inside it rather than loading a new round mechanically. The Replicator system is a high speed matter energy converter that can load new rounds at a slightly higher speed than the mechanical process, offering a slightly increased fate of fire. As the basic systems of the Replicator are geared toward energy manipulation, the replicator systems can also be switched over to handle the multi-phasic energy used by standard ES energy weaponry, allowing one gun to fire both typical bullets, in addition to firing energy blasts. Rep tubes come in many sizes, and can be large enough replicate cannon rounds for a ship, missiles for a fighter, or small enough for a infantry rocket launcher, or a bullet for a hand gun, all while still being able to fire energy rounds. The Rep-tube lightens the load for a soldier on the field, and considerably reduces the strain on the supply chain. As new types of bullets are developed, their design can simply be transmitted to the guns onboard computer, and replicated on the spot, right inside the gun, without having to wait for standard supply ships to physically move the new ammo to the troops. Basically fires material, and MP rounds with the same barrel.

-MP Round: MP, stands for Multi-Phasic, which is the type of energy used in ES energy based weaponry. Essentially it is an unstable energy wavelength that is devastating in high concentrations.


Defenses: Once again, a large repertoire of tried and true designs serves the new SSF. There is the usual compliment of multi-energy energy flares, which do not only blind heat sensors, but radio, quantum, EM, subspace, temporal and other modern sensors. In addition to these special flares, there are two onboard MP cannons which are designed to fire upon incoming missiles. A new targeting computer which has been designed filters out commonly used decoys such as dummy missiles and sensor jamming has pushed the effectiveness of these cannons to almost 70%.

The SSF-29 is has a thick ablative armor plating that covers its critical systems, such as the engines, weapons hold, and crew compartment. This armor starts off with a thick stressed Corrolium alloy layer, followed by ablative plates in critical systems, and finished off with a thin finish of additional Corrolium plating on the exterior. The armor was never designed to allow the fighter to withstand direct hits forever. Instead, it was designed to allow the fighter to make its way back home for any needed repairs in the event the shield completely failed.

The shields are of a relatively new design for the E.S. Military. Rather than rely exclusively on standard energy shielding, Excel designers created a shield which they a dub a “Pin-Point Particle Area Denial System”, or PPAD. While the exact operating specs are classified, the basic idea of the system is quite simple. When a missile or energy bolt is detected, a series of events occurs. A small container on the part of the ship closest to the incoming shot will release a mass of heavy Corrolium alloy molecules, which are extremely heavy in terms of atomic structure. The particles are moved into the path of the beam or missile, effectively creating a thick wall which absorbs much of the blow from the shot. In a sense, padding the craft against damage.

Other defenses onboard include the usual EMP hardening, which can shield against EMP blasts as close as 100 meters away. Radiation shielding, which protects against most common forms of radiation, and limited shielding against temporal weaponry is also onboard. The Mrk. V ECM package is included.

The final defensive measure is an optical, and energy masking stealth system. With complete mastery over Multi-phasic energy, which itself is similar to having nearly all forms of energy in the known universe concentrated into one area or beam, E.S. scientists were able to easily create a stealth system that masked 99.9% of all emissions from the SSF-29 for a short period of time. Even Psi sensors are fooled by this system. However, this system can only maintain an effective cloak for a short time, and can only stay completely hidden if the ship maintains a great distance, greater than the weapon systems of the SSF-29 can effectively reach.

Sensors: The SSF-29 carries an ASCS-70 Sensor Input Management System. The ASCS-70 can track up to 2,000 targets at sublight speed, and engage 24 simultaneously. This system not only uses the newest generation of sensors with the finest sensor gradient in any sensor package yet developed, the ASCS-70 also manages the sensor inputs required by a pilot for any given role, including dog-fighting, and the ground attack role. One of the most unique features is that the sensor system is able to utilize the minor Psi abilities present in every Eshirian. While the exact applications of this feature have not yet been fully developed, it is known that this offers greatly enhanced, and in some cases superior detection capabilities compared to other competing designs. The sensors also work with the avionics package to reduce pilot work load by filtering out irrelevant information and only displaying the most pertinent to the role. Ground attack, Intercept and Dog-fighting sensor modes are blended into a single sensor setting. Other relevant information is displayed at pilot's discretion. With the ASCS-70, the SSF-29 is capable of completing long range, solo reconnaissance missions.

Avionics: The avionics onboard have been explicitly designed to reduce pilot stain under normal and combat situations. There are four multifunction displays which display only what information is necessary at the moment. Meaning that if a pilot is closing in on the enemy’s tail, the pilot will not have to flip through various screens looking for which on has the list of available weapons. There is a helmet mounted HUD and two holo-monitor projectors on each side of the cockpit. A psi link further decreases reaction time. More info on this link below.

FTL drive: The FTL drive unit is a standard Excel 220 wormhole generator. Modifications offer increased efficiency and range. Not much more to speak of here.

Crew survivability: Crew survivability is enhanced with the addition of an armored ejection pod. The pod is equipped with micro inertial thrusters which under normal conditions should provide enough thrust to at least push the pilot in the direction of home. A miniature base with an energy bath, two small MP turrets, two Psi-commu units, zero-point-energy generator good for a year, shield unit, replicator, and 3 week rations is inside each crew member’s ejection pod. Each pilot already carries a MEG-45, and a few MP grenades for self defense.)

-MEG-45, or Multi Energy Gun, model 45. This is a standard energy hand gun, and not much else. The material round it fires is about the equivalent of a .45. Like all other ES energy weapons, it can charge up a more powerful shot. Every Soldier, pilot, and officer carries one of these.


Other notes: Onboard this SSF, as with all other Eshirian craft, are hundreds of Psi sensors embedded into the skin of the fighter. These sensors are nanoscopic in size, and are laced throughout the ship’s cockpit area. Rather than having a dedicated sensor unit, this layer of nanosenors constantly monitors the pilots brain patterns, allowing the ship’s rudimentary AI to better make crucial decisions, such as what should be displayed on whatever monitor the pilot is looking at, or just how much should the maneuvering safeties be allowed to be pushed back in a certain bank. This layer of sensors also allows a command crew at any location to monitor the vitals of any pilot at any given moment, which greatly increases the ability of medical personal to single out those truly unable to continue a mission, and call them home, ensuring that every fighter that is actually sent into battle will be at peak combat effectiveness.

The internal framework on the SSF-29 employs a relatively new design manner. Every single stress that is placed on the fighter's frame is channeled through the frame to a focal point on the fighter's frame. In this case, the small spherical object in the center of the SSF-29 which is supported by anti-grav generators that help the sphere maintain it's shape.
Kyanges
01-06-2005, 00:30
(OOC: Bump-oko says, "Oyasuminasai!")
Kyanges
01-06-2005, 01:09
(OOC: Bump-oko says, "BUMPU!!!")
Kyanges
01-06-2005, 01:36
(OOC: Maybe pictures were needed? Suitable design chosen.)
Theao
01-06-2005, 01:41
Your range is far to great, especially for you FTL engine. To travel to the limit of it's range would take 600 years. Also in space things like weight are less relevent, unless you don't have things like inertial dampeners or compensators.
Kyanges
01-06-2005, 01:46
Your range is far to great, especially for you FTL engine. To travel to the limit of it's range would take 600 years. Also in space things like weight are less relevent, unless you don't have things like inertial dampeners or compensators.

For some background, I looked up the specs for the ARC-170, which is the design I chose for the pics, and the range was listed as 5,000. That's why I went with it. Before I make any changes, isn't the point of an FTL drive supposed to get you somewhere without having to wait all the time it would take light to though?
Theao
01-06-2005, 01:46
Another thing, you can either increase the size of the fighter or get rid of the escape pod, as the pod is too big for the fighters present size.
Kyanges
01-06-2005, 01:50
Notes: Previous post edited. Considering options regarding the pod. Alternate survival system to be created, just in case.
Theao
01-06-2005, 01:54
You should increase the FTL speed, also probably lower the normal space engine, as that something that size, preforming manuvers at that speed would either rupture the ship or kill the pilots with the G forces, unless there are inertial compensators/reductors
Kyanges
01-06-2005, 02:00
Oh, that completely slipped my mind about the FTL speed. Now I see what you're saying about the 600 years thing. Heh, thanks. I'll try to slip in a note about inertial dampers in the cockpit. I should have edited speeds up in a minute.
Theao
01-06-2005, 02:02
One more peice of commentary, the reason for the time and speed problems is your listing you speed in 'light speed' but your distances in light years. The speed of light is measured in seconds and there are 31,536,000 seconds in a year. So you engine takes a little over 3,153,600 seconds to travel a light year.
Kyanges
01-06-2005, 02:05
One more peice of commentary, the reason for the time and speed problems is your listing you speed in 'light speed' but your distances in light years. The speed of light is measured in seconds and there are 31,536,000 seconds in a year. So you engine takes a little over 3,153,600 seconds to travel a light year.

*Slaps head* Oh, right, thanks. Can't believe that didn't register when I typed it up. Before you go, do you know what that Star Wars unit of measureing speed is, and more importantly, what it stands for? MGU or something? Haven't really found the bit of info anywhere.
Theao
01-06-2005, 02:20
It's MGLT, and what one MGLT is I'm not sure but
A-Wing 1,300 kmh
B-Wing 950kmh
X-Wing 1,050kmh
Y-Wing 1000kmh
TIE/In(tie fighter) 1,200kmh
TIE interceptor 1,250kmh
Z-95 Headhunter 1,150
Corellian corvette 950kmh
Kyanges
01-06-2005, 02:23
It's MGLT, and what one MGLT is I'm not sure but
A-Wing 1,300 kmh
B-Wing 950kmh
X-Wing 1,050kmh
Y-Wing 1000kmh
TIE/In(tie fighter) 1,200kmh
TIE interceptor 1,250kmh
Z-95 Headhunter 1,150
Corellian corvette 950kmh

Ok, so whatever "X" amounts of MGLT translates into that somehow. Alright, I should be able to figure the rest out. Thanks for all your help Theao.
Theao
01-06-2005, 02:25
Not a problem
Upper Xen
01-06-2005, 03:04
OOC: Took me long enough. Not bad, though I wonder if the PPAD system is being used exclusively in lieu of standard energy shields.

Can I still buy some?
No endorse
01-06-2005, 03:11
Your range is far to great, especially for you FTL engine. To travel to the limit of it's range would take 600 years. Also in space things like weight are less relevent, unless you don't have things like inertial dampeners or compensators.

weight (mass) matters if you're taking momentum into effect like all fighters must.

as for the MGLT measures, here's what I got from http://www.galacticempiredatabank.com/
A: 120 MGLT
B: 91 MGLT
X: 80 MGLT
Y: 80 MGLT
(Note: I think the stats for the X and Y are wierd, as I know the X is much faster...)
TIE LN: 100 MGLT
TIE INT: 111 MGLT
Z95: 85 MGLT
(note: this # should be slower than that of the X wing, not faster, since this was the forerunner)
CR90 Corvette: 60 MGLT

This is what I got from Huntaer's storefront:
A: 125 MGLT
B: 91 MGLT
X: 100 MGLT
Y: 80 MGLT
(This seems more believeable for the X and Y)
TIE LN: 100 MGLT
TIE INT: 111 MGLT
Z95: No Information
CR90 Corvette: 22 MGLT
(Hmm... seems slow for a ship with so much of it's space devoted to a giant engine array... though they aren't young craft either)

From all the math I tried, I think the approximate value of a MGLT is ~10.5 kmh

I like the layout. The only thing I'd worry about is mission profile. This is more of an assault platform than an interceptor because of its size and armarment, though with enough speed it could be a hit and run strike craft. Also the PPAD will clutter up the battlefield if used very often on many fighters... something that can be a blessing and a curse. Maybe you could utilise clouds of the stuff as barriers and static shields that your craft can hide behind? Also, what do you mean by "dematerialised form?"
Kyanges
01-06-2005, 03:13
OOC: Took me long enough. Not bad, though I wonder if the PPAD system is being used exclusively in lieu of standard energy shields.

Can I still buy some?

It's all OOC here, so don't worry. I'll try to edit that to make that clearer, but I'll tell you now, no. Also, an energy shield is listed in the specs, so the SSF-29 still has one. As for purchasing them, not yet. I've still the energy shield power rating, the crew survival systems, the weapon's power rating, the final name, and the ground attack role among other things to work out before this thing is released. Until then, I'll put up a "1 out of 20" or something meter so you can track it's progress. The meter will go by how close it is till completion instead of by days.
Kyanges
01-06-2005, 03:31
weight (mass) matters if you're taking momentum into effect like all fighters must.

as for the MGLT measures, here's what I got from http://www.galacticempiredatabank.com/
A: 120 MGLT
B: 91 MGLT
X: 80 MGLT
Y: 80 MGLT
(Note: I think the stats for the X and Y are wierd, as I know the X is much faster...)
TIE LN: 100 MGLT
TIE INT: 111 MGLT
Z95: 85 MGLT
(note: this # should be slower than that of the X wing, not faster, since this was the forerunner)
CR90 Corvette: 60 MGLT

This is what I got from Huntaer's storefront:
A: 125 MGLT
B: 91 MGLT
X: 100 MGLT
Y: 80 MGLT
(This seems more believeable for the X and Y)
TIE LN: 100 MGLT
TIE INT: 111 MGLT
Z95: No Information
CR90 Corvette: 22 MGLT
(Hmm... seems slow for a ship with so much of it's space devoted to a giant engine array... though they aren't young craft either)

From all the math I tried, I think the approximate value of a MGLT is ~10.5 kmh

I like the layout. The only thing I'd worry about is mission profile. This is more of an assault platform than an interceptor because of its size and armarment, though with enough speed it could be a hit and run strike craft. Also the PPAD will clutter up the battlefield if used very often on many fighters... something that can be a blessing and a curse. Maybe you could utilise clouds of the stuff as barriers and static shields that your craft can hide behind? Also, what do you mean by "dematerialised form?"

Hmm, thanks No endorse! Yeah, that corvette always did seem to move too slowly for all the same reasons you mentioned.

Thanks about the layout. I'm trying to make some original standardized forms for small ship design, and I think that this, save a couple items I want to add in after trying it out, is pretty close to what I'll use for fighter and such. I'll be working on some for bigger capital ships, mechs and the like after this fighter is done.

I see your points about the mission profile, and after reading up some on the ARC-170 used for the pic, I feel that if I can adequately explain why my fighter is so much better at dogfighting, interception, and other roles than the fighter which I based the look off of, then I should be fine. As you mentioned, improved engines are one way to do this.

About the PPADs, I really wanted to stay away from static shielding, because of all the extra energy and material is would take to form such a shield. Energy put into maintaining a big bubble shield, or even just a shield on any one side of the craft, I felt was better used to defend against each attack as they come.

You mention the clutter that would result from wide scale use of the stuff as well, and I've thought of that. I figured that there shouldn't be much of a problem in that area if I just space this pin-point barrier stuff just the right distance from the ship. But the fact that it can be moved around should help to avoid any problems that might occur with friendly collisions and the like.

Clouds is another possible application for the system that I might add in, although, as I mentioned, I tried to stay away from. However, having that available as an option to the pilot couldn't hurt now that I think of it. Thanks for bringing that up.

By "dematerialized" form, I mean that what ever is being stored in that form is sorta kept in a suspended transporter state. Things is this energy form obviously take up less space, and can be rematerialized when needed. the only thing that prevents me from keeping an unlimited number of things in this form is the amount of energy that our capacitors can handle. However, in the specific instance of our "Rep-tubes", they are more or less unlimited, as they replicate things on the spot, rather than suspend them in transporter animation.

Once again, you bring up good points, and questions, and I'll try to edit the descriptions to answer them.
Kyanges
01-06-2005, 03:39
This meter will go by how close it is till completion instead of by days.

Design Status Meter (Overall): (6/30)

Systems design status: (5/10)
Production line assembly: (1/10)
Part prefabrication status (1st batch of 20 fighters): (0/10)
Kyanges
01-06-2005, 21:13
This meter will go by how close it is till completion instead of by days.

Design Status Meter (Overall): (8/30)

Systems design status: (7/10)
Production line assembly: (1/10)
Part prefabrication status (1st batch of 20 fighters): (0/10)
Argheraal
01-06-2005, 23:45
Hello all..
This is what i found about MGLT, hope the info is not too late and you already know :)

"MGLT" is a unit of acceleration in common use throughout the Galactic Empire; it is equivalent to an acceleration of approximately 400 terran meter units per second squared. The acronym MGLT actually stands for Micro-Gravity Linear [Acceleration] Tolerance, a measure the rate at which the ion thrusters of a particular ship are capable of increasing the absolute speed of a vessel in a micro-gravity (space) environment. The proper acronym is actually "MGLAT," but since velocity can be maintained in a frictionless environment without thrust, it became widely understood that acceleration in space is really what counts, much more so than absolute speed. Because of this, the "A" dropped out of the popular vernacular over time, resulting in the now widely used "MGLT" (maglite or mega-light) term instead. In fact, "MGLT" is so common that most space-faring individuals don't know what it stands for outside the fact that it is a standard unit of acceleration.
Kyanges
02-06-2005, 00:05
Hello all..
This is what i found about MGLT, hope the info is not too late and you already know :)

"MGLT" is a unit of acceleration in common use throughout the Galactic Empire; it is equivalent to an acceleration of approximately 400 terran meter units per second squared. The acronym MGLT actually stands for Micro-Gravity Linear [Acceleration] Tolerance, a measure the rate at which the ion thrusters of a particular ship are capable of increasing the absolute speed of a vessel in a micro-gravity (space) environment. The proper acronym is actually "MGLAT," but since velocity can be maintained in a frictionless environment without thrust, it became widely understood that acceleration in space is really what counts, much more so than absolute speed. Because of this, the "A" dropped out of the popular vernacular over time, resulting in the now widely used "MGLT" (maglite or mega-light) term instead. In fact, "MGLT" is so common that most space-faring individuals don't know what it stands for outside the fact that it is a standard unit of acceleration.

Nice! That bit of info isn't too late at all. Where, if I may ask, did you find this?
No endorse
02-06-2005, 00:06
it is equivalent to an acceleration of approximately 400 terran meter units per second squared
Hmm... where did you get this info? I'd like to check that site out!
Kyanges
02-06-2005, 00:13
Hmm... where did you get this info? I'd like to check that site out!

Ah, No endorse, I was wondering if you saw the above response to your questions, and whether or not they were adequately explained.
Kyanges
02-06-2005, 02:18
This meter will go by how close it is till completion instead of by days.

Design Status Meter (Overall): (10/30)

Systems design status: (9/10)
Production line assembly: (1/10)
Part prefabrication status (1st batch of 20 fighters): (0/10)

Other notes: Fighter size increased slightly. Crew escape pod reintroduced. Specs sheet modified. Stealth system description included. Additonal side notes on onboard systems added. Engine description modified.
Kyanges
02-06-2005, 03:59
This meter will go by how close it is till completion instead of by days.

Design Status Meter (Overall): (10/30)

Systems design status: (9/10)
Production line assembly: (1/10)
Part prefabrication status (1st batch of 20 fighters): (0/10)

Other notes: Good progress today. Wingspan modified. Power supply added. Sensor package description updated. Propulsion specs to be updated.
Argheraal
02-06-2005, 05:51
Well, i did a Google search on MGLTand the first link that came up was the one i checked:

http://www.furryconflict.com/tech/technopedia/technology/units/mglt.html
Kyanges
02-06-2005, 19:57
This meter will go by how close it is till completion instead of by days.

Design Status Meter (Overall): (10/30)

Systems design status: (9/10)
Production line assembly: (1/10)
Part prefabrication status (1st batch of 20 fighters): (0/10)

Other notes: Spec sheet updated. Modified defense description. Almost done!
Kyanges
03-06-2005, 05:57
This meter will go by how close it is till completion instead of by days.

Design Status Meter (Overall): (17/30)

Systems design status: (10/10)
Production line assembly: (7/10)
Part prefabrication status (1st batch of 20 fighters): (0/10)

Other notes: ...
Kyanges
04-06-2005, 00:18
Help Wanted. I really need some input on the specs. Where ever you see this: (OOC: !? Help !?). Please at least try. I'm kinda lost as to how any rating I put in these areas would stack up against other fighters.
No endorse
04-06-2005, 01:06
Okay, I'll help you out a little. I know a little about physics and Starwars, so I'll see what I can do.


-Sub-light Speed: .92 of light speed
well, this means that whatever fuel you're using comes out of your nozzels at .46 of light speed. that's pretty good! You can use that figure to guess what your acceleration might be. (that is assuming I'm correct in thinking that you are limited to 2X the speed of the stuff coming out of your engines... It's been a while lol) Remember what type of bird you're trying to make. If you want it superior to an X-wing, it needs to accelerate at over 100 MGLT or 40,000 meters per second^2

-Power Plant Rating: (OOC: !? Help !?)
I have no idea here. They never mention anything like this in SW, and I'm not knowledgable about this type of thing.

-MP Cannons:
-Missiles:

well, the cannons range is theoreticly unlimited... just until the minute ammount of friction in space slows it down or your beam of energy looses cohesiveness. Max range is usually only a factor in the atmosphere, or unless your targeting computer reaches a point where it can't fire accurately at a certain range. Also, for missiles there is no limit to range unless the enemy is maneuvering a lot. It'd be better to put something like "the fuel tanks can hold a maximum of X minutes continuous thrust time" or somthing. That way the rockets can go almost indefinatly in space, but have a range in the atmosphere.

-MP: 10 gigajoules (OOC: !? Help !?)
IDK, whatever seems sane.

-Shield Power Rating: (OOC: !? Help !?)
again, whatever seems sane. This is a heavy ship, so it needs to have decent armor and shields, at least enough to suffer a few *direct* hits. An X-wing is a maximum of 12 meters long, so this is a bit larger, and should be more powerful. (assuming you're not using CloneWars tech) Also, this has an attack profile like an intercepter/assault ship, so you'll need more shielding than say a scout or light interceptor (like an unshielded tie)

-Weight (Empty): Irrelevant, weight countered by anti-grav units while in atmosphere.
-Weight (Full): ^
well, you can mention mass, but that's really hard to calculate, etc.

hope that's helpful, sorry if I'm not.
Huntaer
05-06-2005, 21:59
OOC: you said you were going to price the fighter (as we discussed durring school). When are you going to put up the price?

And BTW, nice job. I think I'll do somehting like this for my Kirtir Class Star Fighter.
Kyanges
06-06-2005, 00:48
Fighter development complete. ET to Release, momentarily.
No endorse
06-06-2005, 17:22
-Sub-light Speed: 185 MGLT
-FTL Drive Unit: x3.75
-Acceleration : 22 MGLT per second

A MGLT is a value for acceleration. As above, it's something like 400ms^2. Games just use a set value for 1 mglt so you don't crash your computer going lightspeed through a Star Destroyer (which would be so awesome...)

Also, the higher the # is for the FTL speed in SW (assuming that's the system you're using), the slower the craft. Meaning a Star Destroyer (class 2) is faster than this craft, but slower than some fighters (Class 1s)
Kyanges
06-06-2005, 20:41
A MGLT is a value for acceleration. As above, it's something like 400ms^2. Games just use a set value for 1 mglt so you don't crash your computer going lightspeed through a Star Destroyer (which would be so awesome...)

Also, the higher the # is for the FTL speed in SW (assuming that's the system you're using), the slower the craft. Meaning a Star Destroyer (class 2) is faster than this craft, but slower than some fighters (Class 1s)

Hmmm. Thanks. I'll change that right away.