Samtonia
17-05-2005, 01:52
Or what not to include if you’re planning on fighting a MT war…
Intro:
We’ve all had it happen to us. We’re puttering around, fighting a few wars, when suddenly an argument crops up. That new piece of technology that promises to revolutionize your army. You know, the one no one has ever heard about but is guaranteed to make you win. That amazing piece of technology, that new ship, that brand new tank. The same piece of equipment your opponent refuses to allow is a MT piece of equipment.
So what can we do about this? Here’s where this handy listing comes in. In it, we’ll go through the meanings of Modern, Post-Modern, and Future tech, see a large database of various technologies and weapons unique to NS and their status, and engage in friendly debate over the feasibility of various weapons.
Want something included? Just ask, either on the thread or through TG. This will take not only my writing, but also your help NS, so get cracking!
Definitions:
What exactly is modern tech? How do you differentiate between the three tech levels?
The commonly held definitions are by strict timetables. If it isn’t built or possible to be built in the years the period falls in, it’s not of that period. Of course, we could all argue all day about whether or not the mere existence of experimental technology equals possibility of inclusion in a tech level.
On one hand, we have ion drives. Yes, they exist right now. They’re perfectly feasible. So why don’t we see all jets flying with hem? Well, there’s that minor fact that the most power any have given off can barely push a piece of paper around….
On the other hand, we’ve got pebble bed nuclear reactors. These beauties promise safe, reliable, renewable energy. And best of all, they’re pretty small! Prototypes have been around since the ‘80s, South Africa has one ready to go in 2006, and full scale production should begin in 2008. this technology is certainly ready to go today. So, in order to figure out tech levels, here’s a handy and simple guideline.
If: The technology does not use material components not available in the time period listed
The technology has been successfully tested and created by multiple sources
The technology has feasibility for the role it is intended in
The item in question is a chemical compound or other technology of that nature and enough analysis has been done to be able to figure out the composition and properties of the material
The item in question can safely fit in the tech bracket.
And now, on to the tech brackets.
Tech Brackets
Pre-Modern Tech
Very seldom seen. This era is anything from the dawn of mankind to around 1980. The stuff you’ll see is usually quite simplistic compared to technology today, has many flaws in design, and generally is not seen all that often in role plays.
Modern Tech
The years 1981- 2010 are encompassed by this era. Technology generally mimics what we have today, though advancements are seen in quite a few areas. A great deal of innovative design takes place to stretch the limits of this area, causing many strange and unheard of ships, tanks, and planes to be developed. Keep in mind this is only a technological level- needs for equipment differ from RL and therefore equipment can be quite a departure.
Post-Modern Tech
The years 2011- 2025 or so. These are usually highly developed modern technologies. Sure, no nanobots, but at least carbon nanotubes are around and used in relatively many applications, from most military armor to a great deal of commerical applications. Advances in medicine, chemicals, metalworking are very characteristic of this era, with alternative fuels other than gasoline almost standard. If it’s an idea in modern times but not quite ready to go by 2010, this is the era for it.
Future Tech
Everything after 2025. This is a huge tech gap- from basic Earth civilization moving past technology of today to galactic empires of the far future, technology is wild and varied. If there’s an idea for it now but it’s not feasible any time soon (like ion drives), this is the tech era for it. From lasers to planet killers, nanobots to senitient robots, this tech level has literally everything in the galaxy at its disposal.
So, where’s the problem? Usually in differentiating PMT and MT. Because it’s a thorny line to cross in some techs and defenders of technology rally vocally on each side of the listings. So what falls where? Well, I’ll start out by going through a number of techs we see on NS. First up is everyone’s favorite type of NS innovation, the superdreadnought, with an example of the Doujin, still the biggest and baddest. From there, we’ll move on to hyper-soar bombers, a number of armor schemes, and scramjets.
This all soon to come in the next update of the comprehensive tech listing of NS!
Intro:
We’ve all had it happen to us. We’re puttering around, fighting a few wars, when suddenly an argument crops up. That new piece of technology that promises to revolutionize your army. You know, the one no one has ever heard about but is guaranteed to make you win. That amazing piece of technology, that new ship, that brand new tank. The same piece of equipment your opponent refuses to allow is a MT piece of equipment.
So what can we do about this? Here’s where this handy listing comes in. In it, we’ll go through the meanings of Modern, Post-Modern, and Future tech, see a large database of various technologies and weapons unique to NS and their status, and engage in friendly debate over the feasibility of various weapons.
Want something included? Just ask, either on the thread or through TG. This will take not only my writing, but also your help NS, so get cracking!
Definitions:
What exactly is modern tech? How do you differentiate between the three tech levels?
The commonly held definitions are by strict timetables. If it isn’t built or possible to be built in the years the period falls in, it’s not of that period. Of course, we could all argue all day about whether or not the mere existence of experimental technology equals possibility of inclusion in a tech level.
On one hand, we have ion drives. Yes, they exist right now. They’re perfectly feasible. So why don’t we see all jets flying with hem? Well, there’s that minor fact that the most power any have given off can barely push a piece of paper around….
On the other hand, we’ve got pebble bed nuclear reactors. These beauties promise safe, reliable, renewable energy. And best of all, they’re pretty small! Prototypes have been around since the ‘80s, South Africa has one ready to go in 2006, and full scale production should begin in 2008. this technology is certainly ready to go today. So, in order to figure out tech levels, here’s a handy and simple guideline.
If: The technology does not use material components not available in the time period listed
The technology has been successfully tested and created by multiple sources
The technology has feasibility for the role it is intended in
The item in question is a chemical compound or other technology of that nature and enough analysis has been done to be able to figure out the composition and properties of the material
The item in question can safely fit in the tech bracket.
And now, on to the tech brackets.
Tech Brackets
Pre-Modern Tech
Very seldom seen. This era is anything from the dawn of mankind to around 1980. The stuff you’ll see is usually quite simplistic compared to technology today, has many flaws in design, and generally is not seen all that often in role plays.
Modern Tech
The years 1981- 2010 are encompassed by this era. Technology generally mimics what we have today, though advancements are seen in quite a few areas. A great deal of innovative design takes place to stretch the limits of this area, causing many strange and unheard of ships, tanks, and planes to be developed. Keep in mind this is only a technological level- needs for equipment differ from RL and therefore equipment can be quite a departure.
Post-Modern Tech
The years 2011- 2025 or so. These are usually highly developed modern technologies. Sure, no nanobots, but at least carbon nanotubes are around and used in relatively many applications, from most military armor to a great deal of commerical applications. Advances in medicine, chemicals, metalworking are very characteristic of this era, with alternative fuels other than gasoline almost standard. If it’s an idea in modern times but not quite ready to go by 2010, this is the era for it.
Future Tech
Everything after 2025. This is a huge tech gap- from basic Earth civilization moving past technology of today to galactic empires of the far future, technology is wild and varied. If there’s an idea for it now but it’s not feasible any time soon (like ion drives), this is the tech era for it. From lasers to planet killers, nanobots to senitient robots, this tech level has literally everything in the galaxy at its disposal.
So, where’s the problem? Usually in differentiating PMT and MT. Because it’s a thorny line to cross in some techs and defenders of technology rally vocally on each side of the listings. So what falls where? Well, I’ll start out by going through a number of techs we see on NS. First up is everyone’s favorite type of NS innovation, the superdreadnought, with an example of the Doujin, still the biggest and baddest. From there, we’ll move on to hyper-soar bombers, a number of armor schemes, and scramjets.
This all soon to come in the next update of the comprehensive tech listing of NS!