NationStates Jolt Archive


CAG Battlemech Archives

Gaian Ascendancy
16-05-2005, 06:30
CAG Omni-BattleMech Comparison Chart Vol. 1

These are the Mechs used in the CAG Touman, and FACAF Forces, in both Omni and Fixed versions. These represent the most used models in the Ascendancy Toumans, and the most constructed. They at least 15 percent lighter, faster, and more powerful than the normal baseline Clan Tech counterparts that the CAG Factories construct currently.

These represent only the common Mechs used, and does not include models that the CAG can build, those models more commonly seen in the Talos Galaxy Inner Sphere. Those will be listed later.

~ Light Mechs

Mech: Fire Moth
Tons: 20
Power Plant: 200 XL
Cruising Speed: 108 kph
Armament: (Omni)
2 - X-ER Medium Pulse Laser
1 - SRM 6
1 - MRM 4
Beagle Active Probe
Guardian ECM

Mech: Commando IIC
Tons: 25
Power Plant: 150 XL
Cruising Speed: 65 kph
Armament: (Fixed)
2 - X-ER Medium Pulse Lasers
1 - LRM/MRM-(ATM) 5
3 - Streak SRM 4
Beagle Active Probe
Guardian ECM

Mech: Fire Falcon
Tons: 25
Power Plant: 200 XL
Cruising Speed: 86 kph
Armament: (Omni)
2 - X-ER Medium Pulse Laser
4 - X-ER Small Pulse Laser
1 - Ultra AC/2 Autocannon
2 - Streak SRM 4
Beagle Active Probe

Mech: Locust IIC
Tons: 25
Power Plant: 200 XL
Cruising Speed: 86.4 kph
Armament: (Fixed)
2 - X-ER Medium Pulse Laser
6 - X-ER Small Pulse Laser
1 - NARC Launcher
Beagle Active Probe
Guardian ECM

Mech: Mist Lynx
Tons: 25
Power Plant: 175 XL
Cruising Speed: 75.6 kph
Armament: (Omni)
2 - X-ER Small Pulse Laser
1 - LRM/MRM-(ATM) 10
1 - Streak SRM 4
Beagle Active Probe
Guardian ECM

Mech: Hellion
Tons: 30
Power Plant: 210 XL
Cruising Speed: 76 kph
Armament: (Omni)
3 - X-ER Medium Laser
2 - Streak SRM 6
1 - LRM/MRM-(ATM) 10
Beagle Active Probe
Guardian ECM

Mech: Kit Fox
Tons: 30
Power Plant: 180 XL
Cruising Speed: 64.8 kph
Armament: (Omni)
1 - X-ER Large Pulse Laser
1 - X-ER Small Pulse Laser
1 - LB 5-X Autocannon
Beagle Active Probe
Guardian ECM

Mech: Urbanmech IIC
Tons: 30
Power Plant: 200 XL
Cruising Speed: 35.1 kph
Armament: (Fixed)
1 - Ultra AC/10 Autocannon
3 - X-ER Small Pulse Laser
1 - Streak SRM 2
Beagle Active Probe
Guardian ECM

Mech: Vixen
Tons: 30
Power Plant: 270 XL
Cruising Speed: 97.2 kph
Armament: (Fixed)
1 - X-ER Large Pulse Laser
2 - X-ER Medium Pulse Laser
4 - X-ER Small Pulse Laser
Beagle Active Probe
Guardian ECM

Mech: Adder
Tons: 35
Power Plant: 210 XL
Cruising Speed: 64.8 kph
Armament: (Omni)
1 - X-ER PPC
1 - X-ER Medium Pulse Laser
1 - X-ER Small Pulse Laser
1 - Streak SRM 2
Beagle Active Probe

Mech: Cougar
Tons: 35
Power Plant: 175 XL
Cruising Speed: 55 kph
Armament: (Omni)
2 - X-ER Large Pulse Laser
2 - X-ER Small Pulse Laser
2 - LRM/MRM-(ATM) 10
Beagle Active Probe
Guardian ECM

Mech: Jenner IIC
Tons: 35
Power Plant: 315 XL
Cruising Speed: 97 kph
Armament: (Fixed)
4 - X-ER Medium Pulse Laser
2 - SRM 6
2 - MRM 5

Mech: Peregrine
Tons: 35
Power Plant: 210 XL
Cruising Speed: 60.9 kph
Armament:
1 - X-ER Large Pulse Laser
2 - X-ER Medium Pulse Laser
2 - Streak SRM 2
1 - NARC Launcher
Beagle Active Probe

~ Medium Mechs

Mech: Clint IIC
Tons: 40
Power Plant: 240 XL
Cruising Speed: 65 kph
Armament: (Fixed)
1 - LB 10-X AC Autocannon
2 - X-ER Medium Pulse Laser
2 - X-ER Small Pulse Laser
Beagle Active Probe

Mech: Viper
Tons: 40
Power Plant: 320 XL
Cruising Speed: 86.4
Armament: (Omni)
2 - X-ER Medium Pulse Laser
1 - X-ER Small Pulse Laser
1 - Streak SRM 4
Beagle Active Probe

Mech: Phantom
Tons: 40
Power Plant: 360 XL
Cruising Speed: 97.8 kph
Armament: (Omni)
1 - X-ER Medium Pulse Laser
1 - X-ER Small Pulse Laser
1 - LRM/MRM-(ATM) 5
Guardian ECM
Beagle Active Probe

Mech: Pouncer
Tons: 40
Power Plant: 210 XL
Cruising Speed: 65.1 kph
Armament: (Omni)
1 - X-ER PPC
2 - X-ER Medium Pulse Laser
1 - X-ER Small Pulse Laser
1 - Streak SRM 2
Beagle Active Probe

Mech: Griffin IIC
Tons: 40
Power Plant: 240 XL
Cruising Speed: 60.9 kph
Armament: (Fixed)
1 - X-ER Large Pulse Laser
2 - X-ER Small Pulse Laser
4 - LRM/MRM-(ATM) 5
Beagle Active Probe

Mech: Great Wyrm
Tons: 45
Power Plant: 225 XL
Cruising Speed: 54 kph
Armament: (Fixed)
2 - X-ER Medium Pulse Laser
2 - X-ER Small Pulse Laser
2 - Ultra AC/2 Autocannon
1 - LRM/MRM-(ATM) 10

Mech: Ice Ferret
Tons: 45
Power Plant: 360 XL
Cruising Speed: 86.4 kph
Armament: (Omni)
1 - X- ER PPC
1 - X-ER Small Pulse Laser
1 - Streak SRM 2
1 - NARC Launcher
Beagle Active Probe
Guardian ECM

Mech: Shadow Cat
Tons: 45
Power Plant: 270 XL
Cruising Speed: 65 kph
Armament: (Omni)
2 - X-ER Large Pulse Laser
2 - X-ER Medium Pulse Laser
1 - LRM/MRM-(ATM) 5
Beagle Active Probe
Guardian ECM

Mech: Shadow Hawk IIC
Tons: 45
Power Plant: 270 XL
Cruising Speed: 60.9 kph
Armament: (Fixed)
3 - X-ER Medium Pulse Laser
2 - X-ER Small Pulse Laser
4 - Streak SRM 2

Mech: Wyvern IIC
Tons: 45
Power Plant: 180 XL
Cruising Speed: 43 kph
Armament: (Fixed)
1 - X-ER Large Pulse Laser
3 - X-ER Medium Pulse Laser
5 - X-ER Small Pulse Laser
1 - Streak SRM 6
1 - LRM/MRM-(ATM) 10

Mech: Hellhound
Tons: 50
Power Plant: 300 XL
Cruising Speed: 60.9 kph
Armament: (Fixed)
1 - X-ER Large Pulse Laser
2 - X-ER Medium Pulse Laser
1 - X-ER Small Pulse Laser
2 - Streak SRM 2

Mech: Hunchback IIC
Tons: 50
Power Plant: 200 XL
Cruising Speed: 43 kph
Armament: (Fixed)
2 - Ultra AC/20 Autocannon
2 - X-ER Medium Pulse Laser
1 - X-ER Small Pulse Laser

Mech: Nobori-Nin
Tons: 50
Power Plant: 250 XL
Cruising Speed: 54 kph
Armament: (Omni)
4 - X-ER Medium Pulse Laser
2 - X-ER Small Pulse Laser
1 - Ultra AC/2 Autocannon
1 - Streak SRM 6
1 - LRM/MRM-(ATM) 10
1 - NARC Launcher
Artemis IV FCS

Mech: Nova
Tons: 50
Power Plant: 250 XL
Cruising Speed: 54 kph
Armament: (Omni)
2 - X-ER Large Pulse Laser
4 - X-ER Medium Pulse Laser
4 - X-ER Small Pulse Laser
1 - Streak SRM 4
Beagle Active Probe

Mech: Tessen IIC
Tons: 50
Power Plant: 300 XL
Cruising Speed: 65 kph
Armament: (Omni)
1 - X-ER PPC
2 - X-ER Small Pulse Laser
1 - NARC Launcher
Beagle Active Probe
Guardian ECM

Mech: Ursus
Tons: 50
Power Plant: 200 XL
Cruising Speed: 43 kph
Armament: (Fixed)
1 - X-ER Large Pulse Laser
4 - X-ER Medium Pulse Laser
1 - Streak SRM 6
1 - LRM/MRM-(ATM) 10
Guardian ECM

Mech: Black Lanner
Tons: 55
Power Plant: 385 XL
Cruising Speed: 76 kph
Armament: (Omni)
1 - X-ER Large Pulse Laser
2 - X-ER Medium Pulse Laser
1 - Streak SRM 6
1 - LRM/MRM-(ATM) 10
Guardian ECM

Mech: Stormcrow
Tons: 55
Power Plant: 330 XL
Cruising Speed: 64.8 kph
Armament: (Omni)
2 - X-ER Large Pulse Laser
3 - X-ER Medium Pulse Laser
1 - LRM/MRM-(ATM) 5
1 - Streak SRM 6
Beagle Active Probe

~ Heavy Mechs

Mech: Mag Dog
Tons: 60
Power Plant: 300 XL
Cruising Speed: 54 kph
Armament: (Omni)
2 - X-ER Large Pulse Laser
2 - X-ER Medium Pulse Laser
2 - X-ER Small Pulse Laser
2 - LRM/MRM-(ATM) 20
Beagle Active Probe

Mech: Galahad
Tons: 60
Power Plant: 240 XL
Cruising Speed: 43.2 kph
Armament: (Fixed)
2 - ER Gauss Cannon
2 - X-ER Small Pulse Laser

Mech: Hellfire
Tons: 60
Power Plant: 240 XL
Cruising Speed: 43 kph
Armament: (Fixed)
1 - X-ER Large Pulse Laser
3 - X-ER Medium Pulse Laser
2 - X-ER Small Pulse Laser
2 - LRM/MRM-(ATM) 10

Mech: Predator
Tons: 60
Power Plant: 300 XL
Cruising Speed: 54 kph
Armament: (Fixed)
2 - X-ER Medium Pulse Laser
3 - X-ER Small Pulse Laser
2 - LB 10-X AC Autocannon

Mech: Hellbringer
Tons: 65
Power Plant: 325 XL
Cruising Speed: 54 kph
Armament: (Omni)
1 - X-ER PPC
3 - X-ER Medium Pulse Laser
1 - X-ER Small Pulse Laser
1 - Streak SRM 6
1 - LB 2-X Autocannon
Beagle Active Probe

Mech: Linebacker
Tons: 65
Power Plant: 400 XL
Cruising Speed: 66 kph
Armament: (Omni)
2 - X-ER PPC
3 - X-ER Small Pulse Laser
1 - Streak SRM 4
1 - LRM/MRM-(ATM) 5

Mech: Rifleman IIC
Tons: 65
Power Plant: 195 XL
Cruising Speed: 32.4 kph
Armament: (Fixed)
4 - X-ER Large Pulse Laser
2 - X-ER Small Pulse Laser

Mech: Grizzly
Tons: 70
Power Plant: 280 XL
Cruising Speed: 43 kph
Armament: (Fixed)
1 - ER Gauss Rifle
1 - X-ER Large Pulse Laser
1 - X-ER Medium Pulse Laser
1 - X-ER Small Pulse Laser
1 - LRM/MRM-(ATM) 10

Mech: Guillotine IIC
Tons: 70
Power Plant: 280 XL
Cruising Speed: 43 kph
Armament: (Fixed)
1 - X-ER PPC
2 - X-ER Large Pulse Laser
2 - X-ER Medium Pulse Laser
2 - X-ER Small Pulse Laser
1 - Streak SRM 6

Mech: Nova Cat
Tons: 70
Power Plant: 280 XL
Cruising Speed: 43 kph
Armament: (Omni)
1 - X-ER PPC
3 - X-ER Large Pulse Laser
1 - X-ER Small Pulse Laser
1 - Ultra AC/5 Autocannon

Mech: Summoner
Tons: 70
Power Plant: 350 XL
Cruising Speed: 54 kph
Armament: (Omni)
1 - LB 10-X
1 - X-ER PPC
1 - LRM/MRM-(ATM) 15
1 - X-ER Small Pulse Laser

Mech: Orion IIC
Tons: 75
Power Plant: 300 XL
Cruising Speed: 43 kph
Armament: (Fixed)
1 - ER Gauss Rifle
2 - X-ER Large Pulse Laser
1 - Streak SRM 4
1 - LRM/MRM-(ATM) 20

Mech: Timber Wolf
Tons: 75
Power Plant: 375 XL
Cruising Speed: 54 kph
Armament: (Omni)
2 - X-ER Large Pulse Laser
2 - X-ER Medium Pulse Laser
1 - X-ER Small Pulse Laser
2 - LRM/MRM-(ATM) 20
1 - LB 5-X Autocannon
Beagle Active Probe

~ Assault Mechs

Mech: Canis
Tons: 80
Power Plant: 240 XL
Cruising Speed: 32 kph
Armament: (Fixed)
4 - X-ER Large Pulse Laser
2 - X-ER Small Pulse Laser
2 - Ultra AC/10 Autocannon

Mech: Gargoyle
Tons: 80
Power Plant: 480 XL
Cruising Speed: 54 kph
Armament: (Omni)
2 - LB 5-X Autocannon
1 - X-ER Medium Pulse Laser
1 - X-ER Small Pulse Laser
2 - Streak SRM 6

Mech: Naga
Tons: 80
Power Plant: 400 XL
Cruising Speed: 54 kph
Armament: (Omni)
2 - Arrow X System/LRM 5
3 - X-ER Small Pulse Laser
Artemis VI FCS
Beagle Active Probe

Mech: Phoenix Hawk IIC
Tons: 80
Power Plant: 400 XL
Cruising Speed: 54 kph
Armament: (Fixed)
2 - AC/10 Autocannon
2 - X-ER Small Pulse Laser
1 - Streak SRM 6

Mech: Warhammer IIC
Tons: 80
Power Plant: 320 XL
Cruising Speed: 43.2 kph
Armament: (Fixed)
2 - X-ER PPC
3 - X-ER Medium Pulse Laser
4 - X-ER Small Pulse Laser
1 - Streak SRM 6
1 - LRM/MRM-(ATM) 5

Mech: Blood Kite
Tons: 85
Power Plant: 255 XL
Cruising Speed: 32 kph
Armament: (Fixed)
3 - X-ER Large Pulse Laser
2 - X-ER Small Pulse Laser
3 - Streak SRM 4
3 - LRM/MRM-(ATM) 15

Mech: Marauder IIC
Tons: 85
Power Plant: 340 XL
Cruising Speed: 43.2 kph
Armament: (Fixed)
3 - X-ER PPC
2 - X-ER Medium Pulse Laser
4 - X-ER Small Pulse Laser
2 - Streak SRM 2

Mech: Savage Coyote
Tons: 85
Power Plant: 255 XL
Cruising Speed: 32 kph
Armament: (Omni)
1 - X-ER PPC
3 - X-ER Medium Pulse Laser
2 - X-ER Small Pulse Laser
1 - LB 10-X AC Autocannon

Mech: Templar
Tons: 85
Power Plant: 340 XL
Cruising Speed: 43 kph
Armament: (Omni)
1 - ER Gauss Rifle
1 - X-ER Large Pulse Laser
3 - X-ER Medium Pulse Laser
1 - Streak SRM 4

Mech: Warhawk
Tons: 85
Power Plant: 340 XL
Cruising Speed: 43.2 kph
Armament: (Omni)
2 - X-ER PPC
2 - X-ER Large Pulse Laser
2 - X-ER Medium Pulse Laser
1 - X-ER Small Pulse Laser
1 - LB 2-X Autocannon
1 - LRM/MRM-(ATM) 10

Mech: Blood Asp
Tons: 90
Power Plant: 360 XL
Cruising Speed: 43 kph
Armament: (Omni)
2 - ER Gauss Rifle
2 - X-ER Large Pulse Laser
4 - X-ER Medium Pulse Laser
2 - X-ER Small Pulse Laser
1 - Streak SRM 6

Mech: Highlander IIC
Tons: 90
Power Plant: 270 XL
Cruising Speed: 32 kph
Armament: (Fixed)
1 - ER Gauss Rifle
3 - X-ER Medium Pulse Laser
2 - Streak SRM 6
1 - LRM/MRM-(ATM) 20
Artemis IV FCS

Mech: Kingfisher
Tons: 90
Power Plant: 360 XL
Cruising Speed: 43 kph
Armament: (Omni)
2 - X-ER Large Pulse Laser
2 - X-ER Medium Pulse Laser
1 - X-ER Small Pulse Laser
1 - Streak SRM 6
1 - LRM/MRM-(ATM) 10

Mech: Supernova
Tons: 90
Power Plant: 270 XL
Cruising Speed: 32 kph
Armament: (Fixed)
6 - X-ER Large Pulse Laser
2 - X-ER Small Pulse Laser

Mech: Executioner
Tons: 95
Power Plant: 380 XL
Cruising Speed: 43.2 kph
Armament: (Omni)
1 - ER Gauss Rifle
2 - X-ER Large Pulse Laser
5 - X-ER Small Pulse Laser
1 - Streak SRM 6
1 - LRM/MRM-(ATM) 10

Mech: Turkina
Tons: 95
Power Plant: 285 XL
Cruising Speed: 32 kph
Armament: (Omni)
2 - X-ER PPC
1 - X-ER Small Pulse Laser
2 - LB 5-X AC Autocannon
2 - LRM 15

Mech: Behemoth
Tons: 100
Power Plant: 300 XL
Cruising Speed: 32.4 kph
Armament: (Fixed)
2 - ER Gauss Cannon
2 - X-ER Large Pulse Laser
1 - X-ER Medium Pulse Laser
1 - X-ER Small Pulse Laser

Mech: Behemoth IIC
Tons: 100
Power Plant: 320 XL
Cruising Speed: 40 kph
Armament: (Omni)
1 - X-ER PPC
2 - ER Gauss Cannon
1 - X-ER Large Pulse Laser
2 - X-ER Medium Pulse Laser
4 - X-ER Small Pulse Laser
1 - Streak SRM 6
1 - LRM/MRM-(ATM) 10

Mech: Dire Wolf
Tons: 100
Power Plant: 300 XL
Cruising Speed: 43 kph
Armament: (Omni)
4 - X-ER Large Pulse Laser
4 - X-ER Medium Pulse Laser
4 - X-ER Small Pulse Laser
2 - Ultra AC/5 Autocannon
1 - LRM/MRM-(ATM) 10
1 - Streak SRM 6

Mech: Vanquisher
Tons: 100
Power Plant: 300 XL
Cruising Speed: 39 kph
Armament: (Fixed)
2 - ER Gauss Rifle
2 - X-ER Large Pulse Laser
3 - X-ER Medium Pulse Laser
2 - X-ER Small Pulse Laser

Mech: Vanquisher IIC
Tons: 100
Power Plant: 350 XL
Cruising Speed: 42.2 kph
Armament: (Omni)
2 - ER Gauss Rifle
1 - X-ER Large Pulse Laser
3 - X-ER Medium Pulse Laser
4 - X-ER Small Pulse Laser
1 - Ultra AC/2 Autocannon
1 - LRM/MRM-(ATM) 5

~ Siege Mechs

Mech: Eternity
Tons: 175
Power Plant: 780 XLS
Cruising Speed: 42 kph
Armament: (Fixed)
3 - Clan-C6 XL ER-II Gauss Rifles
1 - ER-III PPC
2 - Heavy ER-II Pulse Lasers
3 - Medium ER-V Pulse Lasers
6 - Small ER-VI Pulse Lasers
2 - Ultra/15 Autocannons
2 - LRM-40 Artemis-VI Launchers
2 - LRM-20 / MRM-20 Launchers
2 - MRM-12 Launchers
2 - S-SRM-6 Launchers
2 - Chaff Screen-RM Launchers
1 - NARC-IV Launchers

--

((OC- Sorry there are no pictures, if anyone can help me with that with a specific place that has BT Mech pictures, preferably a complete archive that can be pointed to, then do please TG me. Until then, this is the best I can do for now. ))
Dratheria
16-05-2005, 06:47
tag for reference
Gaian Ascendancy
17-05-2005, 03:03
((OC- RP bump))
Green Sun
17-05-2005, 03:17
Tag
Evil Woody Thoughts
17-05-2005, 03:25
OOC: Tag

Can you please TG me more info on the weapons systems you use? The reason why my own designs had so similar weaponry was because I only had info on my favorite few weapons ;)
Gaian Ascendancy
17-05-2005, 03:48
((OC- What details are you looking for? ))
Theao
17-05-2005, 03:56
If you go to this site, click on mech lab and scroll down you can find pics on Battlemechs
http://www.kerensky.tierranet.com/btech/btech.shtml
Gaian Ascendancy
17-05-2005, 04:08
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHAN KYOUTHANKYOUTHANKYOU!!!!
Theao
17-05-2005, 04:09
LOL, I originally found the site when I was looking for info on mercenaries.
Evil Woody Thoughts
17-05-2005, 04:25
((OC- What details are you looking for? ))

OOC: Tonnage, how much space the weapons take up on the mech, that sort of thing. I already know what the weapons are capable of; I just need to know how much more efficient the third and fourth-generation weapons are ;)
Xessmithia
17-05-2005, 05:10
OOC: And all of these mechs are inferior to tanks of equivalent technology and tonnage. Nothing beats smacking a 30 foot high walking robot with a hyper-velocity shell.

Sorry, I couldn't resist. :p That's an interesting list you've got there. Although I'm not sure what it's comparing the mechs against.
Gaian Ascendancy
18-05-2005, 02:14
OOC: And all of these mechs are inferior to tanks of equivalent technology and tonnage. Nothing beats smacking a 30 foot high walking robot with a hyper-velocity shell.

Sorry, I couldn't resist. :p That's an interesting list you've got there. Although I'm not sure what it's comparing the mechs against.

You mean like a Gauss Rifle shot? Everyone assumes that mechs are too inflexible, incapable, or can't stand up to punishment? And why are there always mech bashers that probably aren't considering the technology needed to create walking tanks like these. The tank was once a lumbering pile of metal on the fields of Europe during WWI that got the 'same' treatment.

Look at what technology has done. Mech are 'probably' a likely possibility in the future, since robotics is a serious field out there. All that's needed is several generations of advancement of technology, better power sources over fossil fuel driven machines, and it might not be so easy to scoff.

Hell, the damn rifle was once scorned by those that thought the sword and bow was the only way. Look at what scoffing got them when someone took that technology with an open mind, and kicked their ass.

Nothing... is impossible. There's no such thing.

And I didn't bother to add my flair of advanced armor, internal structure and even basic shielding for these boyos, as to save reading space for now. It was for comparison asthetics mainly. It's also not meant for a storefront at present (I'm not the saleman type..) ..and was meant for personal satisfaction if nothing else. =^^=
Xessmithia
18-05-2005, 04:14
You mean like a Gauss Rifle shot? Everyone assumes that mechs are too inflexible, incapable, or can't stand up to punishment? And why are there always mech bashers that probably aren't considering the technology needed to create walking tanks like these. The tank was once a lumbering pile of metal on the fields of Europe during WWI that got the 'same' treatment.

Look at what technology has done. Mech are 'probably' a likely possibility in the future, since robotics is a serious field out there. All that's needed is several generations of advancement of technology, better power sources over fossil fuel driven machines, and it might not be so easy to scoff.

Hell, the damn rifle was once scorned by those that thought the sword and bow was the only way. Look at what scoffing got them when someone took that technology with an open mind, and kicked their ass.

Nothing... is impossible. There's no such thing.

And I didn't bother to add my flair of advanced armor, internal structure and even basic shielding for these boyos, as to save reading space for now. It was for comparison asthetics mainly. It's also not meant for a storefront at present (I'm not the saleman type..) ..and was meant for personal satisfaction if nothing else. =^^=


Apparently you missed my remark saying "of equivalent technology and tonnage". Of course an FT mech is going to lay waste to a MT tank, against an FT tank however the mech is going to be sent crying home to its mother.

Mechs are worse in all ways that count compared to tanks. They can't mount as heavy armor, they have far higher ground pressure which limits the terrain they can enter, they can't mount as heavy weapons, they have a high center of gravity making them easy to knock over and they have a target profile orders of magnitude larger than a tank's. The only thing they have going for them are the cool and intimidation factors. A 30ft high walking robot will scare the enemies infantry and look cool, but that will only last till a tank roles up, fires, and knocks it over while destroying the cockpit.

That goes for humanoid mechs like yours. SW style walkers are only slightly better but still suck compared to tanks of comparable technology.
Evil Woody Thoughts
18-05-2005, 05:04
Apparently you missed my remark saying "of equivalent technology and tonnage". Of course an FT mech is going to lay waste to a MT tank, against an FT tank however the mech is going to be sent crying home to its mother.

Mechs are worse in all ways that count compared to tanks. They can't mount as heavy armor, they have far higher ground pressure which limits the terrain they can enter, they can't mount as heavy weapons, they have a high center of gravity making them easy to knock over and they have a target profile orders of magnitude larger than a tank's. The only thing they have going for them are the cool and intimidation factors. A 30ft high walking robot will scare the enemies infantry and look cool, but that will only last till a tank roles up, fires, and knocks it over while destroying the cockpit.

That goes for humanoid mechs like yours. SW style walkers are only slightly better but still suck compared to tanks of comparable technology.

Uh, FT applies to technologies to balance the 'Mech, too. You fail to consider this.

It's not impossible to knock a 'Mech down, but it will take more than one shot. Also, the skill of a pilot can affect how difficult it is to knock a 'Mech off it's feet, as a pilot with tons of experience will be able to balance it more efficiently.

You will see 'Mechs stagger a lot when hit by weapons fire, but not necessarily knocked down.

I call BS on your claim that 'Mechs can't carry weapons as heavy as those employed by tanks. Some weapons employed by assault 'Mechs weigh in excess of 20 tons.

Regarding armor, you have a point. However, 'Mechs compensate by compartmentalizing damage. Say a tank gets hit by heavy weapons fire. It blows up. Gone.

Now say a 'Mech gets hit by that same weapons fire. Unless it's one big OMG ub3rweapon such as a 50-inch railgun shell, the damage will be dispersed over several "body parts." An arm might get blown off, as they are the least-armored "body part" after the head (cockpit), but the 'Mech continues to function. Even though it might have a couple of its weapons disabled.

Now, what would you rather have? A destroyed tank or damaged but functional 'Mech?

As for your claim that 'Mechs can't handle rough terrain--ever heard of 'Mechs with jump jets? I don't think many tracked tanks would be able to traverse a mountain range. Hovercraft might. Jump-jet equipped 'Mechs would have few if any problems.

Now I will concede that 'Mechs are expensive and a logistical pain in the @$$, which is a big reason why they are seldom deployed in the same number that tanks are.

Oh, and a well-designed 'Mech would pwn a Star Wars walker.
Gaian Ascendancy
18-05-2005, 06:13
Oh, and a well-designed 'Mech would pwn a Star Wars walker.

Wouldn't quite go that far. A well designed SW Walker type could do the same to a Mech. Between a combination of skill, design, tech, and other tertiatry factors, as well as the chaos of battle itself, tends to determine the outcome of any battle.

Weak points and such included. =^^=

But as to the idea that a Mech can't traverse terrain, regular tanks are pretty heavy too over most terrain, and tend not to be bogged down. A Mech would probably move at a decent klick, with between that speed, studry construction, and a Mech concept used in many piloted craft, called the Gyro stabilizer, that would have the probable design of keeping a Mech stable. Add to that advanced sensor, control surface, and other tech, a Mech would probably end up more than a stable platform in many types of terrain.

All this through the usual trial and error associated with any tested military technology.

In Battletech, the first Mech was called the Mackie, and for many years was the only design, a 100 ton bulky sloth that looked like a box with legs, with guns jutting out of it.

According to the official BT timeline, the creators, the Terran Hugemony, used them against the Draconis Combine in a border raid action during the Age of War prior to the rise of the Star League. The Star League deployed only four Mechs against an entire Draconis Combine armored company...

..and routed it.

Now, it's still only fantasy rp mind you, but take a step back, and look at the 'possibility' of it all, if it was all 'real'...

..with the same technology base, though the Terran Hugemony was somewhat more advanced by a small margin, but not too far ahead, still, using only an industrial WiorkMech as a base, the same tech level, and everything else, four Mechs destroyed and routed a sizable armored unit. Not defeated, routed...

...there's one factor that's not being paied attention to in the vein of whether a Mech can match an Armored tank... the fear factor. How you feel if you saw a 'real' Mech coming at you for the first time? The Combine in BT circles is an extremist version of the Japanese Samurai culture, and a brutal one with warriors so paramount, that it's like they were Klingons..

..and they were routed.

If it was just tech at the base of it all, then Mechs might not survive. But if you look past the human factors of the equation, then you risk suprise, and fear that lose you battle.

Look at what happened with the same British WWI tank that appeared for the first time. Unless I miss my guess, they stuck a good bit of fear into German soldiers the first time they saw em.

If the Mech comes around, I bet no less will occur.
Xessmithia
18-05-2005, 07:29
Uh, FT applies to technologies to balance the 'Mech, too. You fail to consider this.

I did consider that, and it turns out all those fancy shmancy
tricks do barely anything to offset the inherent weakness of their high centre of gravity.


It's not impossible to knock a 'Mech down, but it will take more than one shot. Also, the skill of a pilot can affect how difficult it is to knock a 'Mech off it's feet, as a pilot with tons of experience will be able to balance it more efficiently.

All the skill in the universe won't be able to keep a mech that has been hit by an FT tank round on it's feet.


You will see 'Mechs stagger a lot when hit by weapons fire, but not necessarily knocked down.

And while that mech is staggering the pilot is fighting to keep control of the mech and not fighting back. If a tank get hits by enemy fire, it will jerk back but will be free to contimue firing due to be being far far far more stable.

I call BS on your claim that 'Mechs can't carry weapons as heavy as those employed by tanks. Some weapons employed by assault 'Mechs weigh in excess of 20 tons.

Let me introduce you to a concept called "recoil". Now the more powerful the weapon is the more recoil it produces. With a mech its anchored to the ground by two relatively small feet attached to legs which have to handle keeping it one place, and since its weapons are located off of the axis of symetry whenever they fire they produce torque on the mech.

Now when a mech fires a weapon the recoil is turned into torque which tries to rotate the mech and the legs have to keep the mech from being knocked on its ass by the backward momentum of the recoil. The heavier the weapon, the more recoil it produces and the more torgue and momentum have to be dealt with by the mechs arms and legs. Now to keep the mech from falling over or ripping itself into pieces when it fires it needs rather bulky compensation mechanisms which will reduce the mobility of the mech. Thus in order to mount the heaviest weapons the mech would need the heaviest bracing mechanisms which would reduce its mobility to that of a snail.

With a tank on the other hand, the treads have a much higher surface area which allows for it to brace itself against the ground far more effectively, and since the heavy weapon is center mounted there is no torque to worry about. Because of these things a tank can mount heavier weapons than a mech of equivalent tonnage.



Regarding armor, you have a point.

Good to know you're not a completely rabid Mech fanboy.


However,

*sigh* I knew it was too good to be true.

'Mechs compensate by compartmentalizing damage. Say a tank gets hit by heavy weapons fire. It blows up. Gone.

Now say a 'Mech gets hit by that same weapons fire. Unless it's one big OMG ub3rweapon such as a 50-inch railgun shell, the damage will be dispersed over several "body parts." An arm might get blown off, as they are the least-armored "body part" after the head (cockpit), but the 'Mech continues to function. Even though it might have a couple of its weapons disabled.

Yes because a hit on a non-critical part of a mech is exactly the same as a critical hit on a tank. :rolleyes: Any competent tank gunner is going to aim for the biggest target on a mech, which is, surprise surprise, the torso. And if you think a mechs' torso is going to survive a direct hit by an anti-armor round and it will still function you either on drugs or aren't on enough.

Now, what would you rather have? A destroyed tank or damaged but functional 'Mech?

I'd rather have the destroyed tank since it would have taken down dozens of the damaged mechs buddies before that one got lucky.

As for your claim that 'Mechs can't handle rough terrain--ever heard of 'Mechs with jump jets? I don't think many tracked tanks would be able to traverse a mountain range. Hovercraft might. Jump-jet equipped 'Mechs would have few if any problems.

I said they can't handle certain terrain, like places with loose soil, deserts or swamps, because they have a much higher ground pressure than tanks.

And a jump-jet mech is going to be one hell of a sweet target for SAMs as soon as it lights them.


Oh, and a well-designed 'Mech would pwn a Star Wars walker.

Sure one of the mechs could probably pwn an AT-ST or other similar recon walker. But SW tech is orders of magnitude more powerful than BT technology, heavy mechs wouldn't last ten seconds against AT-ATs let alone AT-TEs or AT-HEs.
Xessmithia
18-05-2005, 07:40
But as to the idea that a Mech can't traverse terrain, regular tanks are pretty heavy too over most terrain, and tend not to be bogged down. A Mech would probably move at a decent klick, with between that speed, studry construction, and a Mech concept used in many piloted craft, called the Gyro stabilizer, that would have the probable design of keeping a Mech stable. Add to that advanced sensor, control surface, and other tech, a Mech would probably end up more than a stable platform in many types of terrain.

Mechs have higer ground pressure because they focus all of their weight on two small feet rather than large treads. This means they will get sink into the ground in terrain where tanks won't.


According to the official BT timeline, the creators, the Terran Hugemony, used them against the Draconis Combine in a border raid action during the Age of War prior to the rise of the Star League. The Star League deployed only four Mechs against an entire Draconis Combine armored company...

..and routed it.

That's because BT as you later admit is fantasy where mechs are the be all and end all of armored units. Were it realistic they four mechs would have been destroyed extremely easily and the battle would have lasted under 10 minutes with maybe two or three losses for the Combine.

I'd take a M1A1 Abrahms over a mech any day of the week.


...there's one factor that's not being paied attention to in the vein of whether a Mech can match an Armored tank... the fear factor. How you feel if you saw a 'real' Mech coming at you for the first time? The Combine in BT circles is an extremist version of the Japanese Samurai culture, and a brutal one with warriors so paramount, that it's like they were Klingons..

..and they were routed.

I said one of the few advantages of mechs was the fear factor. And that only lasts for the first encounter, and even then if your troops are well trained it doesn't matter anyway.

"Holy crap a giant walking robot!"
"Shut up and fire stupid!"
"Yes, sir!"

If it was just tech at the base of it all, then Mechs might not survive. But if you look past the human factors of the equation, then you risk suprise, and fear that lose you battle.

Look at what happened with the same British WWI tank that appeared for the first time. Unless I miss my guess, they stuck a good bit of fear into German soldiers the first time they saw em.

If the Mech comes around, I bet no less will occur.

And if you have well trained troops they won't be frightened so badly they'll loose their fighting will.

Also we're not dealing with WWI where nothing like tanks had ever existed before. Mechs are really nothing more than walking tanks. And that will maybe surprise a soldier in the "WTF!" way, not the terror way.
Gaian Ascendancy
18-05-2005, 08:28
((OC- Okay, we get the pic. You think everyone that uses Mechs in rps are noobs and you think you have a right to upstage and ruin everyone's fun as a result.

..thanks, another anti-Mech basher ruining fun, not to mention flame bating us into an OOC discussion. It seems all you 'people' can do is jump into every mech thread and bash it. Please stop posting bub, I don't appreciate my thread being hijacked in the first place.))