NationStates Jolt Archive


Huntaer's new Special Forces

Huntaer
16-05-2005, 01:01
These new suits will represent the talent of the huntarian special forces. They are trained to resist force powers from both light and dark, and have been trained for more than 1000 years.


There are two types of special suits:
http://www.silicon-fusion.com/games/Xbox/145/12.jpg

http://xboxmedia.gamespy.com/xbox/image/article/578/578744/star-wars-republic-commando-20050113111918257.jpg


The suits contain the following:

1 wrist flame thrower
1 grappler
1 mini-rocket launcher
2 dart launchers
Shielding
10 min. cloaking system(needs to be turned on and off)

Helmet:
Infra red
automatic lock on system
Telepathic communications(for non force users)
heat sencors
targeting scanners


Number of members in a squad:
6

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The standard weapon has multi purposes. It can switch from a rapid fire machine gun, to a sniper gun, to a plasma grenade launcher.

Machine gun position: 300 rounds
Sniper rifle position: 20 rounds
grenade launcher position: 6 rounds

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OOC: This is all I have for now. This is all hypothetical. I'm open to constructive critcism.
No endorse
16-05-2005, 01:07
might want to have interchangable barrels for the sniper variant. You can use the same powerpack if you're using a blaster rifle, but you're gonna want tighter galven circuitry (focusing coils) than a standard barrel will give you.
Xessmithia
16-05-2005, 03:22
Lose the modular weapon and replace it with specialized weapons. Jack-of-all-trades weapons suck compared to specialized ones.