NationStates Jolt Archive


Militarised States Fighter Surplus

China and Japan
15-05-2005, 06:11
Finally, the spacenavy of the MS of CJ are selling off outdated, or even popular, well used models of Fightercraft. No larger vessels are available, as yet. (OOC: In terms of issues, I've had the military spending one at least five or six times, and always chosen the one for the military in space. ;))

See below for all products.

MR-22-SSTR Heavy Antifighter;
Fed up with Fighters harassing your cruisers? Angered at Bombers taking out your destroyers and cruisers? No more, I hear you cry! So be it! The MR-22-SSTR provides, fast, quick "pain" relief for your capital ships. Sporting no less than 4 turrets, each with 7 pulse lasers and incredible manueverability, as well as advanced gravity dampeners, the MR-22-SSTR enables even the "newest" of pilots to be taking down elites in seconds!

MR-22-SSTR Blueprint (http://img62.echo.cx/my.php?image=antifighterblueprint5th.jpg)

Weaponry;
Left-Side Rotary Mount (360 vertical) - 7 Hawk-Alpha Model Light Pulse Lasers
Right-Side Rotary Mount (360 vertical) - 7 Hawk-Alpha Model Light Pulse Lasers
Top Mount Rotary Mount (360 horizontal) - 4 Hawk-Alpha Model Light Pulse Lasers, 3 Hawk-Beta Model Medium Pulse Lasers
Chin Fixed Mount (180, forward horizontal) - 4 Hawk-Beta Model Medium Pulse Lasers, 3 Hawk-Delta Model Heavy Pulse Lasers

Generator;
Eagle-Gamma 50000kW Fusion Generator

Propulsion;
2x Nefaria Class Turbothrusters with Plasma Injection System (limited supply, makes the craft go faster, basically)

Targeting;
1x ExoTarget AI Rapid-Fire Module (controls the turrets)

ECM;
1x ExoElectronics Aggressive Missile Defense Unit (manually detonates any missiles that get too close - larger missiles may still do damage)

Radar/Sonar;
1x ExoTech Active Sensor Module (50km radius)

Other;
ExoTech Advanced Gravity Dampeners (halves all gees from acceleration and movement, but can be overloaded by too much rapid movement)

Notes;
All the pilot has to do is fly, the Targetting system will automatically acquire and fire on enemies. We cannot take responsibility for any friendly forces destroyed by any errors in the modules, so please remember to add your craft identities to it's ally list, to prevent any accidents. The MR-22-SSTR WILL work in atmospherics, but its dampeners will only work at half capacity and only remove 25% of all gees from acceleration and movement, and also lose 50% from it's capacity. They, therefore, are optimal in space environs. The MR-22-SSTR is also very lightly armoured, and will not last long under sustained fire of any kind, and so relies on it's superior speed and agility to dodge enemy weaponry. The pilot can pilot manually with a joystick and footpedals, or with a neural link. The latter is much, much more effective, but requires weeks worth of training and lots of money, as well as a volunteer.

Pricing;
$100k per unit, or as many "Strange Shiny Thingies" as you can find in your entire nation. Yes. ENTIRE NATION. There better be a lot of strange shiny thingies, else there's no deal. :D

Alternate loadout;

Weaponry;
Left-Side Rotary Mount (360 vertical) - 3x Ranger Missile Units (4 tubes)
Right-Side Rotary Mount (360 vertical) - 3x Ranger Missile Units (4 tubes)
Top Mount Rotary Mount (360 horizontal) - 3x Ranger Missile Units (4 tubes)
Chin Fixed Mount (180, forward horizontal) - 7 Hawk-Delta Model Heavy Pulse Lasers

Ammunition; 1 extra reload per missile tube (basically, each missile unit will fire a maximum of 8 times, when fully loaded)

Notes;
Increased effectiveness against armour, and also quite effective against lighter capital vessels like corvettes and escorts.

Included in the deal are plans for the Ranger missile, to facilitate easy reloading of the missile units. The Ranger can be mounted with many payloads, from TacNuke, to HEAP, and so on. Most are automatically mounted with HEAP. Spare rounds cannot be loaded when using TacNuke rounds, so maximum firing per missile unit is reduced to 4.

Cost; $50k more than the base model