Blood Moon Goblins
10-05-2005, 02:19
Returning to Gundabad, for some sports action...
Nerk glared down the field at the opposing teams runners, adjusted his steel helmet for the final time, said a short prayer, and crouched to receive the intitial rush.
Around him similar pre-game rituals were taking place as Goblins adjusted the bits of armour around various pieces of their anatomy. The two blockers, in full plate, tightened the straps on their large shields and scuffed the ground for traction.
FWWWWEEEEEEE!!!!
A small, round, metallic object flies about ten feet into the air, over the heads of the blocking team as the twelve Goblins on the opposite side rush forward. There are no rules, Goblins dont generaly understand long words like "foul" very well, aside from "Get the ball to the other side", and usualy the referees just let fights sort themselves out.
The blockers, selected for their height and weight, moved suprisingly quickly to stop the other teams runners, the 'lightweight' Goblins whose job was to get the ball to the other goal, but were met by the other teams blockers, soon a small brawl ensued and both teams were left without defence.
The entire arrangement was rather pointless though, becuase the ball exploded on impact.
The crowd groaned as the surviving blockers picked themselves up while those that couldnt were dragged away. Blockers tended to have short careers.
Goblinball is possibly the only ball game where the players wear metal armour and use an explosive ball.
A new ball was secured and placed in the middle of the field while the Red team was docked one point for losing the ball. After the round of taunting from the crowd died down the referee blew the whistle again.
FWWWWEEEEEEE!!!
This time Nerk was at the head, snatching the ball and using one of the opposing blockers as a ramp, he quickly jumped over the main melee and fled for his life towards the Red goal. Around the halfhalfline Nerk realized something was wrong.
His thoughts might be explained as such:
1. Nobody is chasing me.
2. I seem to have left part of my foot behind
Many. Why is this ball warm and twitching?
Lots. What is dripping down my arm?
He looked down.
The mildly alarmed features of one of his fellow Blue teammates stared up at him, one of the throwers (a career even shorter than the Blockers, usualy) as he recalled.
Nerk looked back at the Blue goal, just in time to see the Red team cross it, but lose half of their points because one of their players had brought a weapon into the arena.
Nerk lost conciousness at this point, mostly due to blood loss, but also because the Blue supporters were throwing rocks at him.
---
Goblinball is played like this:
Two teams (sometimes more, but not in official matches and only on weekdays) attempt to get a ball filled with unstable explosives into the opposite teams goal.
From there on in rules are usualy up to the arenas owner.
The most popular version uses a team of twelve, two Blockers (who attempt to stop the other teams runners), two throwers (who throw the ball if needed), four Fighters (Who act as a sort of distraction, trying to get other teammembers into a fight) and four Runners (Who attempt to get the ball into the other teams goal)
Points are scored like this:
6 points for running the ball into the other teams goal
4 points for runnning the ball into the other teams goal while retaining at least %50 of your body mass
3 points for throwing it in
1 point for running the ball into the opposing goal while retaining less than %50 of your body mass.
Teams usualy wear armour, especialy the blockers who tend to get exploded at alot, runners wear lots of side/arm armour, but little elsewhere.
The crowd is usualy protected by being at least twenty feet above the field, or not at all. Goblinball purists say that this adds to the excitement of the game.
There arent many human Goblinball teams, mostly because Humans are usualy somewhat reticent to run down a field holding unstable high explosives, but also becuase the Goblin teams are usualy more vicious due to the fact that Goblins dont assume any rules, while Humans seem to think that things like "Do not set fire to your opponents" are a givin.
Silly pinkskins.
Of course, any Human teams are welcome to play. Goblins LIKE to play against Humans.
(OOC:
Anybody is welcome to join provided you are capable of writing multi-line posts in a consistent fashion, can spell 'the', and know that godmodding rules and such apply to sports as well.
Consider it a 'Squad level action".)
Nerk glared down the field at the opposing teams runners, adjusted his steel helmet for the final time, said a short prayer, and crouched to receive the intitial rush.
Around him similar pre-game rituals were taking place as Goblins adjusted the bits of armour around various pieces of their anatomy. The two blockers, in full plate, tightened the straps on their large shields and scuffed the ground for traction.
FWWWWEEEEEEE!!!!
A small, round, metallic object flies about ten feet into the air, over the heads of the blocking team as the twelve Goblins on the opposite side rush forward. There are no rules, Goblins dont generaly understand long words like "foul" very well, aside from "Get the ball to the other side", and usualy the referees just let fights sort themselves out.
The blockers, selected for their height and weight, moved suprisingly quickly to stop the other teams runners, the 'lightweight' Goblins whose job was to get the ball to the other goal, but were met by the other teams blockers, soon a small brawl ensued and both teams were left without defence.
The entire arrangement was rather pointless though, becuase the ball exploded on impact.
The crowd groaned as the surviving blockers picked themselves up while those that couldnt were dragged away. Blockers tended to have short careers.
Goblinball is possibly the only ball game where the players wear metal armour and use an explosive ball.
A new ball was secured and placed in the middle of the field while the Red team was docked one point for losing the ball. After the round of taunting from the crowd died down the referee blew the whistle again.
FWWWWEEEEEEE!!!
This time Nerk was at the head, snatching the ball and using one of the opposing blockers as a ramp, he quickly jumped over the main melee and fled for his life towards the Red goal. Around the halfhalfline Nerk realized something was wrong.
His thoughts might be explained as such:
1. Nobody is chasing me.
2. I seem to have left part of my foot behind
Many. Why is this ball warm and twitching?
Lots. What is dripping down my arm?
He looked down.
The mildly alarmed features of one of his fellow Blue teammates stared up at him, one of the throwers (a career even shorter than the Blockers, usualy) as he recalled.
Nerk looked back at the Blue goal, just in time to see the Red team cross it, but lose half of their points because one of their players had brought a weapon into the arena.
Nerk lost conciousness at this point, mostly due to blood loss, but also because the Blue supporters were throwing rocks at him.
---
Goblinball is played like this:
Two teams (sometimes more, but not in official matches and only on weekdays) attempt to get a ball filled with unstable explosives into the opposite teams goal.
From there on in rules are usualy up to the arenas owner.
The most popular version uses a team of twelve, two Blockers (who attempt to stop the other teams runners), two throwers (who throw the ball if needed), four Fighters (Who act as a sort of distraction, trying to get other teammembers into a fight) and four Runners (Who attempt to get the ball into the other teams goal)
Points are scored like this:
6 points for running the ball into the other teams goal
4 points for runnning the ball into the other teams goal while retaining at least %50 of your body mass
3 points for throwing it in
1 point for running the ball into the opposing goal while retaining less than %50 of your body mass.
Teams usualy wear armour, especialy the blockers who tend to get exploded at alot, runners wear lots of side/arm armour, but little elsewhere.
The crowd is usualy protected by being at least twenty feet above the field, or not at all. Goblinball purists say that this adds to the excitement of the game.
There arent many human Goblinball teams, mostly because Humans are usualy somewhat reticent to run down a field holding unstable high explosives, but also becuase the Goblin teams are usualy more vicious due to the fact that Goblins dont assume any rules, while Humans seem to think that things like "Do not set fire to your opponents" are a givin.
Silly pinkskins.
Of course, any Human teams are welcome to play. Goblins LIKE to play against Humans.
(OOC:
Anybody is welcome to join provided you are capable of writing multi-line posts in a consistent fashion, can spell 'the', and know that godmodding rules and such apply to sports as well.
Consider it a 'Squad level action".)