NationStates Jolt Archive


Libertarian Factbook

Relative Liberty
06-05-2005, 16:35
I thought it would be best if I actually made a factbook, so here it is:

The Libertarian Factbook


Geography:
The United Socialist States of Relative Liberty, the USSRL, consists of no more than three permantly inhabited planets of various geography, climate and resources, all located in the eastern quarter of the galaxy, although every planet in the three systems is ready to be used as defensive stations should an enemy fleet cross the border.

Liberty One:
The capital planet, home of the Council and the Dictator, is the third planet in the Alpha system. The surface is mostly water (90%) and dry land is concentrated to one continent on the northern hemisphere with most kinds of climate as well as hundreds of tropical islands around the equator.
Liberty One serves as the home of the Governement as well as being the number one food-processing planet (eighty per cent of all food reserves are gathered here) and the Relativity orbital station is the largest docking bay in Relative Liberty and provides a safe port for the RLSF (Relative Liberty's Spacefleet) and an impressive sight for those tourists that actually make it this far east.

Liberty Two:
The industrial heart of Relative Liberty is a dry, hot and uninhabitable desert with almost no water and is the innermost planet of the Alpha system. Despite this it has flourished, mostly due to the many metals and oildepots here. Under the capitalistic rule of Red-eyes the planet was literally owned by megacorporations such as Ultor, whose name has become synonymous with terror and oppression. Now every part of the industry is owned by the government, and therefore the people, and miners gladly go to work knowing that the government cares for them and does everything it can to protect them from the hazards that comes with working thousands of metres below the surface.
However, the planet is totally uninhabitable as the atmosphere consists of 80% sulphuric acid and the rest is mostly a number of chlorides, wich meanes that no permanent buildings can be built above ground and all miners live in orbital stations and are ferried down to the planet by specially built dropships.

Liberty Three:
The smallest. planet of Relative Liberty is the second of the Alpha system. It's cold and the temperature rarely rises above zero degrees Celsius and eternal storms wreak havoc as they reshape the icy surface. One would think that a planet so close to the sun would be warm but it almost completely lacks an atmosphere and is constantly shadowed by Liberty Two, a fact that is laughable unless you live there.
Many would say that Liberty Two is the industrial heart of Relative Liberty, but this is only half-true. While Liberty Three lacks all kinds of conventional important resources it has something that Liberty Two doesn't: Enough windpower to supply the gargantuan factories that have been built in hollowed-out interior of Liberty Three.
Whatever metal the miners on Liberty Two dig up is useless unless it is purified in the eastern part of of Liberty Three (the one that's always pointing towards Liberty Two), crafted into whatever parts needed in the center and then assembled in the western part, thus allowing a constant flow of standardized equipment for both civil and military use.

Economy:
Tax Rate: 100%
Government Budget: $10,293,576,658,108
Administration: $1,662,412,630,284 (19%)
Welfare Spending: $87,495,401,594 (1%)
Healthcare: $1,137,440,220,721 (13%)
Education: $1,137,440,220,721 (13%)
Defence: $1,574,917,228,691 (18%)
Law and Order: $1,662,412,630,284 (19%)
Public Transport: $699,963,212,751 (8%)
Enviroment: $0 (0%)
Social Equality: $612,467,811,157 (7%)
Government Waste: $1,544,036,498,716 (15%)
GDP Per Capita: $10,891
Recovered: $2,330,174,269,730
Exchange Rate: 1 equality dollar = $1.57
Unemployment: 6.42%
Population growth rate: 0.69%

Military
Branches: (Space)Fleet, Army, Liberty One Navy (LON), Relative Liberty Marine Corps (RLMC).
Manpower: Our nation follows the doctrine of a draft in times of war and only maintains a standing force large enough to man the Fleet with sceletoncrews and have an army of marines to protect our borders. (1%=8 440 000, with a 5:1 supply:fighting personell ratio, leaving 1 688 000 fighting.).
Allies: None
Details on Fleet and ships in service coming soon.
Army organisation:
10 soldiers=1 squad, corporal
10 squads=1 plutoon (100), sergeant
10 plutoon=1 regiment (1000), lieutenant
10 regiments=1 battalion (10 000), major
10 battalions=1 brigade (100 000), colonel
10 brigades=1 division (1 000 000), general
10 divisions=1 army (10 000 000), field marshall

RLMC organization:
5 soldiers=1 squad, corporal
5 squads=1 plutoon (25) sergeant
5 plutoons=1 regiment (125), lieutenant
5 regiments=1 force (625), major
5 forces=1 army (3125), colonel

Fleet organisation:
10 ships=1 squadron (1 capital ship, plus escort), captain
10 squadrons= task force (10 capital ships, plus escort), admiral
10 task forces=1 fleet (100 capital ships, plus escort), sea lord.

Political structure:
Name: The United Socialist States of Relative Liberty (long form), USSRL (short form), Relative Liberty (common reference)
Government type: The Dictator is now truly a dictator and the Council has been disbanded
Capital planet: Liberty One
Major cities: Garithos, Cheema and various orbital stations
Date of founding: 27/4/0 (DD/MM/YY) or 27/4 500k BC
National holiday: 27/4 (date of military revolt)
Political parties: Outlawed
UN category: Compulsory Consumerist State


Population:
Total population: 844 000 000
Median age: 27
Expected lifetime: 70 years (males), 80 years (females). NOTE: All numbers are for Lions, other spieces may have totally different lifespans.
Nationality: Libertarian.
Ethnic groups: Lions, various Reptilians and Falconmen.
National religion: Worship of the Dictator.
Other practiced religions: Various Reptilian religions and Falconish sunworship (though outlawed).
National language: Libertarian
Recognized languages within own nation apart from the national: Various Reptilian languages and Falconish.

OOC: Please comment.
Serpent Country
06-05-2005, 17:11
Hmmm... leonine space commies... what will the world see next?

Looks pretty nice! I like factbooks ;)
Relative Liberty
06-05-2005, 17:34
Thank you!
I came up with the idea one day when I had fever and watched Animal planet at the same time I were reading some Marx.
Relative Liberty
06-05-2005, 19:15
Basic equipmnet for soldiers:
- Mk.IV pulse rifle (plasma-based fully automatic), snipers carry the Mk.1 light sniperrifle (LSR) wich uses gunpowder-based DS rounds
- Helmet and armour capable of resisting multiple hits by light plasma and laser-based weaponry (think Starship Troopers)
- Food and water for five days
- Camouflaged uniform and boots.
- System allowing audio-communication with squadmates and officers is built in in the helmet.
For heavy weapon support:
- Mk.IV plasma-based LAW
- Mk.II Turbolaser (''Streetsweeper'') platform

Marines:
- Mk.IV pulse rifle (plasma-based, fully automatic, improved accuracy and increased powersupply) with 40mm grenade launcher mounted underneath the barrel, snipers carry the Mk.II LASR (light anti-vehicle sniperrifle)
- Fully covering helmet and armour capable of resisting multiple hits by light plasma or laser-based weaponry or save the marine's life should he be hit by medium (IFV, AFV) fire (much like the Adeptus Astartes)
- Food and water for ten days.
- Camouflaged uniform and boots
- Comunicationssytem allowing both audio and video-based communication with squadmates and officers.
For heavy support:
- Mk.VI plasma-based LAW
- Mk.II plasma-based Light Anti-tank Rifle (LAR)
- Mk.I laser-based LMG
- Mk. VII Assault gun with HE rounds
Relative Liberty
07-05-2005, 11:59
Mechanized support available to army personell:
- Mk.IV Cavalry mech ''Tincan'' (lightly armoured, anti-personell weaponry)
- Mk.V Infantry mech ''Hellfire'' (heavily armoured, anti-tank weaponry)
- Mk.VI Hermaphrodite ''Asskicker'' (heavily armoured, both anti-personell and anti-tank weaponry)
- Mk.VI ''Doorknocker'' SPG (Heavily armoured, 200mm gun)
- Mk.VI(A1) ''Can-opener'' SPAT (heavily armoured, plasma-based weaponry)
- Mk.VI(A2) ''Whirlwind'' SPAA (heavily armoured, quadruple 20mm gun)

Mechanized support available to marines:
- All of above.
- Mk.VI(A3) ''Armageddon'' MLRS
- Mk. VII ''Liberty'' tank.
Relative Liberty
09-05-2005, 17:21
OOC: Bump.
Relative Liberty
10-06-2005, 22:21
Mk.IV Pulse Rifle (PR): An automatic rifle used by the MC and the Army. It carries a small fusion reactor capable supplying it with 100 rounds before the soldier needs to reload by changing to new MPFRPSM (Man Portable Fusion Reactor Power Supply Magazine) which creates the plasma needed for the bullets. It mounts an underbarrel grenade launcher capable of launching 40mm HESH (High Explosive Squash Head), HE (High Explosive), HEF (High Explosive Fragmention) or incendiary grenades. It is fitted with a scope capable of 1.5x magnification, as well as a flashlight or laser sight on the side of the barrel.
Dimensions (mm): 1013x120x43
Weight (kilograms): 4
Magazine capacity: 100 plasma rounds, but only 50 bullets.
Rate of fire (rpm): 700

Mk.I Light Sniper Rifle (LSR, pronounced laser): A gunpowder weapon designed some five hundred years ago. It is fitted with a scope capable of 10x, 15x and 20x magnification. The 7.92mm DS bullet leaves no trace in the air, unlike plasma bolts which would make the air shiver because of the heat. It is easy to manufacture, repair and transport and therefore has remained in service for five hundred years.
Dimensions (mm): 1184x130x50
Weight (kilograms): 4,5
Magazine capacity: 10
Rate of fire: N/A

M.II Light Anti-Vehicle Sniper Rifle (LAVRS): A 20 mm recoilless rifle fitted with an IR scope capable of 2x, 10x and 15x magnification. It fires a 20 scramjet shapecharged RPG capable of knocking out light vehicles.
Dimensions (mm): 2000x150x75
Weight (kilograms): 40
Magazine capacity: N/A
Rate of fire: N/A

Mk.V HG (Hand Gun): A small handgun issued to every soldier regardless of rank. It is, unlike most other small arms in the RLAF (Relative Liberty Armed Forces), based on disruption technology and not plasma. It is possible for soldiers to store the energy of a shot without actually releasing it thus making the next shot twice as powerful, this is extremely dangerous but is still popular amongst the ranks of the Special Operations Department On Foreigners, SODOF, a department that handles special operation in other countries.
Dimensions (mm): 270x100x43
Weight (kilograms): 2,7
Magazine capacity: 20 plasma rounds and bullets
Rate of fire: N/A

Mk.III SMG: Based on the Mk.V HG the Mk.III SMG features two barrels, one on top of the other, to provide faster rate of fire without overheating. The solid stock of polymer plastic reduces the impact of the recoil on the gunner's shoulder. It is standard issue amongst security personell and SpecOps, both civilian and military.
Dimensions (mm): 680x145x45
Weight (kilograms): 2,7
Magazine capacity: 30 plasma rounds and bullets
Rate of fire (rpm): 800

Mk.VI Plasma Based Anti-Tank Weapon (PBLAW, pronounced pee-blow): This is a simple plasma based anti-tank weapon which is desinged to provide medium sized groups of infantry with a dependable weapon against armoured targets. It features an IR scope as well as a laser sight. It launches a single extremly powerful scamjet plasma bolt capable of penetrating the armour of heavy tanks with high accuracy, but unfortunately it can only hold one shot.
Dimensions (mm): 980x200x250
Weight (kilograms): 40
Magazine capacity: N/A
Rate of fire (rpm): N/A

Mk.II Plasma Based Light Anti-Tank Rifle: (PBLATR, pronounced pee-bladder): This is a light anti-tank rifle that is designed to provide squads with some AT capability. It is capable of penetrating th armour of light tanks and some ligt medium tanks, although they stand no chance against fortifications or heavy tanks. It features a bipod/tripod and an IR scope.
Dimensions (mm): 1503x125x260
Weight (kilograms): 15
Magazine capacity: 30 plasma rounds and bullets
Rate of fire (rpm): 30

Mk.I Laser Based Light Machine Gun (LBLMG): An automatic weapon that provides covering fire in assaults. It is laser based unlike most other weapons of the RLAF and comes with either a bipod or a tripod, the former mounted at the end of the barrel, the latter at the beginning.
Dimensions (mm): 1260x300x275
Weight (kilograms): 20
Magazine capacity: 200 plasma rounds and bullets
Rate of fire (rpm): 700

Mk.VII Assault Gun for Infantry support (AGIS): This gun is designed to provide charging infantryith some hard hitting fire support against lightly armoured targets such as pillboxes and gun platforms. Its six rotating barrels fire HE rounds at a staggering rate and the gunner must be stationary, and some times crouching, to fire.
Dimensions (mm): 1370x400x300
Weight (kilograms): 30
Magazine capacity: belt fed
Rate of fire (rpm): 950
Relative Liberty
11-06-2005, 12:01
Mk.IV Cavalry Mechanized Walker (Mech) ''Tincan'': This is a lightly armoured and armed walker whose primary roles is fighting infantry alongside infantry regiments, but in emergency lack of other recce units serve as forwars OPs. They consist of a head 3x3x2.5 metres with two five metre legs attached (ATST in Star Wars would be a good example) and are armed with two 20 mm HE automatic cannons on the side of the head.
Dimensions (m): 3 x 8x 3,5
Weight (kilograms): 27 000
Armament: Four 20 mm automatic guns mounted on spontons on the sides of the head, one flamethrower mounted in a turret on the chin

Mk.V Infantry Mechanized Walker ''Hellfire'': This is a heavily armoured and armed modification of the Mk.IV for AT service. It's weaponry and armour more than makes up for its lack of speed. It usually serves in the fouth or fifth line to provide fire support against heavliy armoured targets such as tanks or bunkers.
Dimensions (m): 3 x 8,5 x 3,5
Weight (kilograms): 27 500
Armament: Three rocket pods with forty rockets in each mounted on the cheeks and the top of the head

Mk.VI Hermaphrodite Mechanized Walker ''Asskicker'': The second modification of the Mk.IV is the Asskicker Hermaphrodite. It is the least common and the most versatile mech in service, as it is capable of taking on, and taking out, both infantry and armour. It mounts two rocket pods, two automatic guns and one flamethrower.
Dimensions (m): 3 x 8,5 x 3,5
Weight (kilograms): 27 350
Armament: Two automatic cannons mounted on a sponton on the left cheek, two rocket pods on the left cheek and the top of the head and one flametgrower on the chin

Mk.VI Self Propelled Gun (SPG) ''Doorknocker'': This heavily armoured vehicle is supposed to give advancing infantry a good weapon against heavy and medium bunkers and otherwise fortified positions. It was first designed as a heavy tank but the new type of turret was concidered unpractical and expensive to massproduce and thus the Libertarian Arms Manufacture removed the turret and fitted a single 200 mm gun, thus the SPG was born. Due to its tank heritage it is capable of resisting direct hits by medium and light heavy tanks.
Dimensions (m): 8,48 x 3,6 x 2,2
Weight (kilograms): 63 000
Armament: One 200 mm rifled assault gun which fires HESH RPGs, two 12,7 mm MGs mounted on pintles and one flamethrower mounted beside the main gun

Mk.VI(A1) Self Propelled Anti Tank Gun (SPATG) ''Can-opener'': This modification of the Mk.VI SPG features a long smoothbore barrel which fires ramjet DS plasma rounds with high accuracy even at ranges beyond 3 000 metres. It is designed to knock out heavy and medium tanks and is more than capable of filling this role since it has from times to times been deployed as a shore defence weapon to take out supporting ships.
Dimensions (m): 9 x 3,7 x 2
Weight (kilograms): 63 700
Armament: One 120 mm smoothbore plasma gun, one 7,92 MG mounted on the right side of the main gun

Mk.VI(A2) Self Propelled Anti Aircraft (SPAA): The third version of the popular Mk.VI SPG design is supposed to provide infantry with AA cover, while it also gives them an extra edge against enemy infantry. It must be stationary to fire accurately and thus features four ''feet'' which can be lowered to the ground, this is not necessary when pinning infantry though. It is not as heavily armoured as the other designs but is still capable of resisting most man portable AT non-energy weapons.
Dimensions (m): 8 x 4 x 5
Weight (kilograms): 63 300
Armament: One 20mm quadruple Automatic Anti Aircraft Artillery (AAAA) mounted on a rotating platform

Mk.VI(A3) Mobile Multi Launch Rocket System (MMLRS) ''Armageddon'': The fourth version of the Mk.VI is a lightly armoured platform for the Comet rocket pods. It provides the MC with long range artillery capable of knocking out entire enemy army regiments.
Dimensions (m): 8 x 4 x 5,5
Weight (kilograms): 45 000
Armament: Two Comet rocket pods

Mk.VII Main Battle Tank (MBT) ''Liberty'': This tank provides the armoured support for infantry when the mechs just aren't enough and the Mk.VI(A1) is an overkill. It is an all round medium tank capable of engaging enemy armour and infantry and thus it can carry a wide assortment of both plasma bolts, HEF, HEAT, APDS and HEFAPDS, though only two types of ammunition is carried at a given time.
Dimensions (m): 7,6 x 3,7 x 2,7
Weight (kilograms): 62 600
Armament: One 120 mm smoothbore gun, eighteen smoke greande launchers, one co-axial 7,92 mm MG, one 12,7 and one 7,92 MG on top of the turret

Mk.II Turbolaser ''Streetsweeper'' platform: This is a simple hover platform for a quadruple laser automatic gun. It is desinged to give defending infantry in urban areas a clear advantage over the enemy, since it can lay covering and pinning fire with relative ease. It is extremly dangerous to enemy infantry but is uncapable of penetrating the armour of anything but civilian grade vehicles.
Dimensions (m): 2 x 1 x 2
Weight (kilograms): 200
Armament: One quadruple support grade laser gun
Relative Liberty
11-06-2005, 13:44
Squad dropship Falcon class: This light dropship is dsigned to deliver squads wherever they are needed, even in the midst of a battle or beyond enemy lines. It is therefore fast, manouverable and carries some weaponry for clearing the LZ. They are launched from either planetary airports or an invasion carriers.
Dimensions (m): 45 x 11 x 40
Crew: 2
Cargo capacity: 10 fully equpped soldiers
Armament: Three light gravimetric guns mounted in ball turrets.
Speed: ~360 km/h
Short distance propulsion: Two light fusion reactors powering two sublight thruster
Interplanetary/interstellar propulsion: N/A

Platoon dropship Hawk class: This dropship is designed to ship up to two platoons to where they are needed. It carries light armament to clear the LZ. They are launched from either planetary airports or invasion carriers. It carries heavier armament than the Squad dropship and is capable of fending off enemy fighters and interceptors
Dimensions (m): 260 x 50 x 150
Crew: 2
Cargo capacity: 200 fully equiped soldiers or 8 AFVs
Armament: Nine twin light gravimetric mounted in ball turrets.
Speed: ~300 km/h
Short distance propulsion: Three light fusion reactors powering four sublight engines
Interplanetary/interstellar propulsion: N/A

Invasion carrier Eagle class: This spacecraft is designed to deliver dropships, and the forces they are to transport, to the planet they are to invade.
Dimensions (m): 1400 x 500 x 550
Crew: 1500
Cargo capacity: One battalion, fifty Hawk class dropships or 1000 falcon class dropships, and mechanized support
Armament: One hundred light gravimetric ball turrets and ten medium gravimetric cannons turrets
Speed: ~500 km/h
Short distance propulsion: Five medium fusion reactors powering 6 sublight engines
Interplanetary/interstellar propulsion: Two medium fusion reactors powering one wormhole generator

Boarding craft Bucaneer class: Designed to attach to enemy craft and then cut the hull open, this craft pose a threat to every ship it can get close to.
Dimensions (m): 39 x 42 x 39
Crew: 1
Cargo capacity: 25 troopers
Armament: Two industrial grade lasers for cutting open ship hulls
Speed: ~600 km/h
Short distance propulsion:
Interplanetary/interstellar propulsion: N/A
Relative Liberty
11-06-2005, 20:38
Fighter/bomber Lion class: This fighter is launched from carriers and is capable of both space and atmospheric travel.
Dimensions (m): 9 x 2 x 10
Crew: 1
Cargo: N/A
Armament: One HEFDU (High Explosive Depleted Uranium) gatling gun, two TacNuc missiles, five AAM plasma missiles
Speed (km/h): ~8 000 in space, ~1 660 in atmosphere
Short distance propulsion: One micro fusion reactor powering three sublight engines
Interplanetary/interstellar propulsion: N/A

Bomber Mosquito class: A light bomber used for planetary bombardement and close support. It consists of a large cargo bay with a small cockpit in front
Dimensions (m): 15 x 3 x 20
Crew: 1
Cargo: N/A
Armament: 1 TacNuc bomb, 200 HEF or HEI (High explosive Incendiary) bombs, or 400 mines
Speed (km/h): ~1 400
Short distance propulsion: One micro fusion reactor powering four sublight engines
Interplanetary/interstellar propulsion: N/A
Relative Liberty
12-06-2005, 12:46
Frigates: Frigates are designed as heavy scouting ships but can also protect supply lines and trading routes.

The Intrepid class: This frigate is the only one in service in the Spacefleet. It is, simply put, a down-sized Juvenile cruiser with a long range sensor mounted underneath.
Dimensions (m): 200 x 80 x 90
Crew: 70
Cargo: N/A
Armament: Five light gravitronic cannons in ball turrets, one heavy gravitronic cannon
Speed (km/h): ~16 000
Short distance propulsion: One large fusion reactor powering both the sublight and the hyperspace generator
Interplanetary/interstellar propulsion: Hyperpsace generator

Destroyers: Destroyers are designed to protect the capital ship of a Task Force (TF) and therefore mount multiple small gun turrets which allows them to engage enemy fighters on the wings of the TF. Only two classes of destroyers are in service today.
Jaguar class: This destroyer is armed with several small turrets to engage fighters and other small craft.
Dimensions (m): 600 x 300 x 300
Crew: 400
Cargo: N/A
Armament: Sixty twin light gravitronic cannons in ball turrets along the broadsides and five Solaris light plasma torpedo turrets on the top of the hull
Speed (km/h): ~16 500
Short distance propulsion: Two large fusion reactors powering both the sublight engine and the hyperspace generator
Interplanetary/interstellar propulsion: Hyperspace generator

Tree-leaper class: This destroyer is the opposite of the Jaguar and carry heavy weapons to engage enemy capital ships.
Dimensions (m): 600 x 300 x 300
Crew: 450
Cargo: N/A
Armament: Six heavy gravitronic cannons in fixed positions, six plasma torpedo launchers, five medium gravitronic cannons and thirty light twin gravitronic guns in ball turrets
Speed (km/h): ~16 500
Short distance propulsion: Two large fusion reactors powering both the sublight engine and the hyperspace generator
Interplanetary/interstellar propulsion: Hyperspace generator

Cruisers: Cruisers are designed to operate behind enemy lines for months and raid trade routes and supply lines as well as maintaining blockades when a capital ship isn't available. They therefore mount a wide assortment of weapons, many boarding craft and are faster than most escort crafts.
Juvenile class: This heavy cruiser is slower than most others but more heavliy armed since it's primary duty is blockading important ports.
Dimensions (m): 1100 x 500 x 700
Crew: 850
Cargo: Twenty Lion class fighter/bombers and pilots, twenty-eight Bucaneer class boarding ships and pilots
Armament: Seven twin heavy gravitronic cannons in turrets, three heavy gravitronic cannons in turrets, seventeen quadruple medium gravitronic ball turrets, two Stardust rocket pods (200 plasma rockets in total)
Speed (km/h): ~15 000
Short distance propulsion: Two large fusion reactors powering both the sublight engine and the hyperspace generator
Interplanetary/interstellar propulsion: Hyperspace generator

Juggernaught class: This missile cruiser is designed as a fast attack craft for knocking out important installations and even capital ships. It is somewhat smaller than most light cruisers but makes up for the lack of armour with speed, manouverability and twin hyperspace generators.
Dimensions (m): 700 x 300 x 300
Crew: 450
Cargo: N/A
Armament: Seven quadruple light gravitronic guns in ball turrets, ten Stardust missile pods (1000 plasma rockets)
Speed (km/h): ~17 600
Short distance propulsion: Two large fusion reactors powering both the sublight engine and the hyperspace generator
Interplanetary/interstellar propulsion: Two hyperspace generators which allows for one jump directly after another without having to wait for the generator to recharge

Warrior class: This battlecruiser is the last line of defense that protects the carriers or batlleships of a TF. They are smaller than a battleship and lacks the ortillery while maintaining the ship-to-ship defense, though do not have quite as many fighters.
Dimensions (m): 1500 x 500 x 600
Crew: 1000
Cargo: Twenty Lion class fighter/bombers, ten Bucaneer class boarding craft and pilots
Armament: Eight triple gravitronic guns in turrets, twenty twin medium gravitronic guns in turrets, thirty quad light gravitronic guns in ball turrets, two Proturberans torpedo turrets
Speed (km/h): ~15 000
Short distance propulsion: Four large fusion reactors powering both the sublight engine and the hyperspace generator
Interplanetary/interstellar propulsion: Hyperspace generator
Relative Liberty
12-06-2005, 12:47
Battleships: These gargantuan crafts are designed to dominate ship-to-ship battles as well as providing ortillery support to allied forces.

Battleship Titan class:
Dimensions (m): 2000 x 500 x 500
Crew: 2000
Cargo: Fifty Lion fighter/bombers, thirty Bucaneer boarding ships plus pilots
Armament: Five fixed super heavy gravitronic guns, twelve triple heavy gravitronic turrets, sixty-eight quad medium gravitronic turrets, twelve quad light gravitronic ball turrets, twenty-four Planetary Bombardement Strategical Nuclear Warhead (PBSNuW, pronounced pee-bees-new) mounted on Hellfire PB rockets.
Speed: ~14 500
Short distance propulsion: Seven large fusion reactors powering both the sublight engine and the hyperspace generator
Interplanetary/interstellar propulsion: Hyperspace generator

Carriers: Carriers are designed to carry the larger part of the fighter/bombers and boarding craft in a fleet-to-fleet battle, they are not designed to support invasion craft in any way but fighter support.

Carrier Garithos class:
Dimensions (m): 1200 x 500 x 600
Crew: 1200
Cargo: Three hundred and twenty Lion class fighter/bombers, one hundred Bucaneer class boarding craft
Armament: N/A
Speed (km/h): ~14 700
Short distance propulsion: Seven large fusion reactors powering both the sublight engine and the hyperspace generator
Interplanetary/interstellar propulsion: Two hyperspace generators
Relative Liberty
12-06-2005, 16:29
I need help with designing navy vessels and amour values for tanks and spaceships. Someone who's got experience and want to help?
Relative Liberty
13-06-2005, 12:29
Bump.
Relative Liberty
18-07-2005, 13:54
Black uniform, gray belt, black hat, black boots: Pilot Corps, Spacefleet

Black uniform, gray belt, gray hat, black boots: Bridge personel, Spacefleet

Gray uniform, black belt, black hat, black boots: Gunner Corps, Spacefleet

Gray uniform, gray belt, gray hat, black boots: Engineer Corps, Spacefleet

Black uniform, black belt, black helmet, black boots, black armour: Defensive personel, Spacefleet



Gray uniform, black belt, gray hat, black boots: Diplomatic Corps



Sand uniform, black belt, sand hat, black boots: High ranking officer, Army

Sand uniform, black belt, gray hat, black boots: Trooper, Army*

Sand uniform, black belt, black hat, black boots: HW trooper, Army*

Black uniform, black belt, gray hat, black boots: Stormtrooper, Army*

Gray uniform, gray belts, gray hat, black boots: Mechanized Corps, Army*

Sand uniform, gray belt, sand hat, black boots: Engineer Corps, Army*

Gray uniform, white belt, gray hat, black boots: Field Intelligence Corps, Army*

Black uniforms, white belts, black hats, black boots: Drafting Corps, Army



Green uniform, black belt, green barret with a golden dagger, black boots: High ranking officer, MC

Green uniform, black belt, green barret with a silver dagger, black boots: Lower officer, MC**

Green uniform, black belt, green barret, black boots: Trooper, MC**

Green uniform, gray belt, green barret, black boots: Mechanized Corps, MC**

Green uniform, gray belt, gray barret, black boots: Engineer Corps, MC**

Green uniform, white belt, gray barret, black boots: Field Intelligence Corps, MC**



Blue uniform, blue belt, blue hat, black boots: Bridge personel, Navy

Blue uniform, gray belt, blue hat, black boots: Gunner Corps, Navy

Blue uniform, gray belt, gray hat, black boots: Engineer Corps, Navy

Blue uniform, blue belt, blue hat, blue armour, black boots: Defensive personel, Navy



Black uniform, black belt, black hat with a silver skull, black boots: Officer, SODOF

Black stealth uniform, black utility belt, black helmet, black stealth armour, black stealth boots: Trooper, SODOF

Black stealth uniform, black utility belt, black helmet with a gray star, black stealth armour, black stealth boots: Intelligence Corps, SODOF



Black uniform, black utility belt, blue helmet, blue armour, black boots: Trooper, SODOIA

Black uniform, black utility belt, blue hat, black boots: Officer, SODOIA



Blue uniform, white belt, blue hat, black boots: Economy Departement



* Apart from uniforms, combat armour is also worn when in the field
** Berett and boots are not worn in field as soldiers are issued fully covering armour
Relative Liberty
18-07-2005, 13:57
Red stripes: Official temporary diplomatic representant

White stripes: Staff personel



One golden stripe: Corporal, Army

Two golden stripes: Sergeant, Army

Three golden stripes: Lieutenant, Army

One golden star: Major, Army

Two golden stars: Colonel, Army

Three golden stars: General, Army

One large golden star: Field Marshall, Army



One silver stripe: Corporal, Spacefleet

Two silver stripes: Sergeant, Spacefleet

Three silver stripes: Lieutenant, Spaacefleet

One golden stripe: Bridge Sergeant, Spacefleet (is the captain of an escort ship)

Two golden stripes: Bridge Lieutenant, Spacefleet (is a captain of an escort ship closer to the capital ship)

Three golden stripes: Squadron Commander, Spacefleet

One golden star: Admiral, Spacefleet

Two golden stars: Star Lord, Spacefleet



One silver stripe: Corporal, Navy

Two silver stripes: Sergeant, Navy

Three silver stripes: Lieutenant, Navy

One golden stripe: Bridge Sergeant, Navy (is the captain of an escort ship)

Two golden stripes: Bridge Lieutenant, Navy (is the captain of an escort ship closer to the captial ship)

Three golden stripes: Squadron Commander, Navy

One golden star: Admiral, Navy

Two golden stars: Sea Lord, Navy
Relative Liberty
18-07-2005, 14:02
The Departement of Defense:
Army: The army's duty is to defend the borders of the United Socialist States of Relative Liberty from external threats, as well as wage wars outside the borders of Relative Liberty should the need ever arise. The army consists mainly of drafted personel with a few career officers, whom are all Colonels or higher. The drafts was traditionally executed in such a way that the Dictator would pledge to the citizens to defend their nation, the citizens would then sign up a the nearest recruiting center and, after two weeks of basic training, be sent to the front. Nowadays, the Dictator simply gives the order to draft and the Drafting Corps chooses physically fit personell to fight. This eliminates all the bureaucracy of the former system and greatly enhances the nation's ability to defend itself.

Marine Corps: The Corps' duty is to wage war against the enemies of Relative Liberty and to defend the borders should the need ever arise. They are an elite branch of the Armed Forces, completely separated from the Army, and are all genemodified career soldiers who recive the absolute best equipment and training. A MC officer always has authorty over an Army officer of the same rank, and quite often officers with much higher rank.
Fleet: The Fleet's duty is to defend the borders of Relative Liberty, to deliver troops to where they are needed and to keep enemies from shipping troops to our planets. As with the Army, the personel within the Fleet is mainly drafted with a few career soldiers who serve as sceleton crews in times of peace.

Navy: The Navy's duty is to protect the waters of Liberty One, mainly the shores of the capital island. Like most other branches it's personell consists of drafted personell with a few career soldiers as sceleton crews.


Special Forces:
Special Operations Departement On Foreigners, SODOF: This is the most closely guarded secret of Relative Liberty, and not even rumours are heard from anyone lower than the Heads of Branches. The departement supplies High Command with an endless stream of information about other nations, as well as kidnapping or murdering those nations' leaders and important persons. The SODOF answers to noone but the Dictator himself and nobody has ever seen one and survived.

Speciel Departement On Internal Affairs: SODOIA: This is, as opposed to SODOF, at a secret at all. The police rules by the doctrine ''let them hate as as long as they fear us'' and their black and blue uniforms are hated, but feared, everywhere. These are the ones that organized the massmurder of the demonstrants in the Liberty Park in Garithos and later assassinated all party leaders. They handle every matter within the borders of Relative Liberty, wether it is rooting out dissidents or annihilate rioteers and rebels.

Other:
Economy Departement: This department handles the economical aspects of Relative Liberty, such as nationalising industries, pointing out strategical targets on a grand scale, rebuilding conquered ground and recycling the dead.

Diplomatic Corps: This departement handles diplomatic contacts with other nations and officers from this departement are often sent as embassys or messengers to other governements.
Relative Liberty
18-07-2005, 14:17
AAM: Air to Air Missile, a guided weapon used by planes against other planes.

AP: Armour Piercing, anything designed to defeat the armour of a target.

Battlecruiser: A ship larger than a standard cruiser but smaller than a battleship, used as last line of defence in a TF.

Battleship: These gargantuan crafts are designed to dominate ship-to-ship battles as well as providing ortillery support to allied forces. They are also used in traditional naval purposes as a way of delivering maximum firepower at once, since they are equipped with heavier artillery than most other ships.

Boarding class: These crafts are designed to deliver combat personell to enemy ships, thus boarding them.

Bomber: A bomber is anything designed to deliver its payload in the form of bombs. See also fighter/bomber.

C: The speed of light.

Carrier: A craft that carries several smaller ships. See also invasion carrier.

Cruiser: A fast ship used to harass enemy supply lines or trading routes. Several various classes exists: Light cruisers, heavy cruisers, battlecruisers and missile cruisers, though the light cruisers are no longer in service.

Destroyer: A destroyer is a ship that is used mostly as a screening vessel, protecting the capital ships of a TF.

Disruption: A disruption ray causes instability on the molecular plane in a target, capable of dispersing all matter within a two centimeter radius. The bolt of energy is conatined within a magnetic field generated by several magnects in the chamber. Upon firing the magnetic sphere is lowered in the direction of the barrel (and thus the target) while the opposite side is strengthened, thus propelling the bolt forwards. It is possible, if weapon's lacking a safety mechanism, to store the energy from a bolt without actually releasing it to enhance the strength of the second shot. This is extremely dangerous as the bolt is prone to fire backwards as the magnetic field is lowered to chamber a new round, not mentioning that the weapon is not built to withstand the extreme situation experienced when holding two bolts at once. While most disruptor weapons, like the outphased Mk.VI DR, are precision weapons the Mk.V HG is more than capable of fending off CQC assailants. Through a rapid decay of the magnetic field the bolt is released as an expanding hemisphere capable of knocking opponents unconscious, though the blast isn't lethal as a more controlled discharge which focuses the energy into a narrow bolt.

Dropship: A craft used to ship personell from orbital stations or ships to a planet's surface.

DS: Discarding sabot, the plastic shell surrounding a round allowing it to be fired through a larger caliber gun, thus propelling it to higher speeds than normal. Frequenly used in AP rounds.

EMU: Exploration and Mapping Units are small one man crafts designed to explore space and make contact with other civilizations. Pilots are always granted the rank of Temporary Representant. While these crafts are generally sorted under the Spacefleet, they are under the control of the Diplomatic Corps.

Exploration and Mapping Unit: See EMU.

Fighter: A fighter is an aircraft, though most aircraft are also capable of space travel, used to combat other crafts. See also fighter/bomber.

Fighter/bomber: This craft is capable of engaging both air and ground targets, though it excels at none of these types of combat.

Gravitronic: These weapons utilizes a beam of energy to create a gravitational anomally within a thirty feet area of the point hit, the anomaly causes the target to implode around the epicener and thus collaps into tiny bits of debris. They require immense amounts of energy and are only found on spacecraft and large vehicles like the now outphased ATAV (All Terrain Attack Vehicle).

HailSys: The standard communication system mounted in all vehicles and combat helmets. It is capable of a wide range of communication forms, for example adio/video, plain audio, plain video and Long Range Holographic Transmitter/Reciever.

HE: HE grenades are simply canisters of high explosive material called TacEx (a chemical whose real name and compounds arr still classified). They are fired by magnetic rails in the same fashion as plasma bolts but are purely subsonic. Upon impact a rod which goes through the TacEx breaks, stopping the electrical current which stabilizes it. Bombs work in the same way.

HEAT: High Exlosive Anti-Tank rounds consist of an explosive material (TacEx) inside an ordinary shell. The explosive has a cone shaped hollow lined with copper facing the enemy. Upon detonation the copper is concentrated into a thin, in effect liquid, jet moving at 12 km/s. The pressure generated causes the target material to behave like a liquid and disperses.

Heavy cruisers: A type of cruiser, that is more heavily armed than other cruisers, except battlecruisers. They are used mainly to blockade enemy ports, though they can function as capital ships in light TFs.

HEF: High explosive fragmentation grenades are anti-personell weapons. The main difference between HE grenades and HEF are that the HEF has a shell made out of metal and not plastic, the metal is designed to shatter upon detonation and throw large amounts of shrapnel up to thirty metres away, the lethal radius however is fifteen metres.

HEFDU: These armour piercing high explosive fragmentation rounds are used by the Lion fighter/bombers of the Fleet. They consist of a shell of depleted uranium which penetrates the enemy armour, upon penetration the electric rod in the TacEx melts and the chemical explodes inside the enemy vehicle. This weapon has proved effective against medium and heavily armored targets but not as effective if aimed at lighter targets as the friction is not great enough to melt the rod.

HEI: These weapons are one of the most efficient anti-personell weapons in service. Upon impact the TacEx explodes and sprays napalm over areas up to 100 x 100 metres (in the case of the bombs dropped by Mosquitos). Napalm cannot be extinguished by water and burns through most uniforms in seconds.

HESH: High explosive squash head rounds are a type of anti-fortification ammunition. On impact the plastic explosive in the shell spreads out to form a disk on the surface of the concrete, and is then detonated. The shockwave travels through the armour and causes small pieces of concrete to fly around the interior of the bunker. The resulting fragments injure or kill the garrison, damage equipment, and/or ignite ammunition and fuel.

HEFAPDS: The high explosive armour piercing discarding sabot round is in fact two rounds. The innermost is a typical HEF round with a thin metal casing, the outermost is an armour piercing cap which is dispersed upon penetration since it melts because of the friction. The cap merges with the armour of the target vehicle and repairs the hole it made when penetrating, the HEF round then hits the other side of the vehicle and detonates, sending thousands of fragments ricochetting inside the tank. The advantage over standard AP rounds is that the HEFAPDS leaves the tank relatively unharmed after a shot but still takes out the crew, thus an enemy commander can be fooled to think he has more tanks at his command than he actually has since some of them has been neutralized. The round also leaves a burn mark where the cap merged with the armour and thus confusion amongst the own ranks is avoided since it is clear which tanks are neutralized and which are not. This round also makes salvaging of enemy vehicles easier.

Hyperspace generator: This machine allows travel between planets and stars as it generates a portal to another reality, created solely for this kind of travel. The universe is a long tube going from one place to another thus limiting the time needed to travel, the best way to imagine this would be a paper. Going from one end of the paper is time consuming as they are far away. But if we bend the paper so that the two points almost touch each other and then travel between them we would have travelled a shorter distance in hyperspace but still a enourmous distance in realspace. That is what a hyperspace generator does.

Invasion carrier: These crafts are used to freight dropships to where they are needed, as well as some fighter/bombers to support them.

LRHTR: Long Range Holographic Transmitter/Receiver, see HailSys.

Missile cruiser: A missile cruiser is a fast ship used for hit-and-run attacks, delivering maximum payload in the form of space-based torpedoes or missiles.

MPFRPSM: Man Portable Fusion Reactor Power Supply Magazine, the standard magazine used to create the plasma in plasma bolts.

PB: Planetary Bombardement, the use of orbital or otherwise spacebased weaponry for tactical or strategical use through bombardement.

PBSNuW: Planetary Bombardement Strategical Nuclear Warhead, a nuclear warhead designed for PB purposes.

Plasma bolts: Plasma bolts is the standard ammunition in the armed forces. They consist of a normal 20th century 12,7mm bullet with some modification, the bullet is made out of plastic and contains several small magnets which creates an electromagnetic field that holds the plasma in place. The plasma is created in a MPFRPSM and is then injected into the bullet via electromagnetic railways. The bullet is accelerated through the gun by magnetic rails and reaches supersonic speeds, when the bullet hits a target it shatters and the plasma is propelled forwards and burns through most kinds of targets.

Shuttle: A craft that transports goods or personell from one place to another.

Solaris: A plasma torpedo used by spaceships.

StraNuc: A nuclear weapon for strategical use. Capable of knocking out major cities in one strike, and mainly used as deterring weapons since the threat of anyone of those would keep an enemy from attacking.

Sublight engine: See sublight thrusters.

Sublight thrusters: A sublight thruster is simply anything capable of propelling an object to speeds less than c, though it is mostly used when referring to the thrusters of a spacecraft.

TacEx: The exact composition of the Tactical Explosive is unknown, but it is known that it is highly unstable unless an electrical current runs through it. It is the standard explosive used in bombs and explosive ammunition.

TacNuc: A nuclear weapon designed for tactical use. They are smaller than and not as powerful as the StraNucs and are used to knock out high priority facilities and spaceships.

TF: Task Force, the standard group of crafts to be assigned to missions.
Torpedo: A torpedo is a guided missile for use against ships. They were originaly launched from submarines, but soon destroyers and other ships were outfitted with Above Sea-level Torpedoes (AST). With the creation of the Spacefleet it was decided that the same word should be used for space-based guided missiles.