Dracun imperium
05-05-2005, 18:02
This will be very heavily updated, this is a work in progress. Descriptions, more balanced stats and such have to be added. This was only posted to get comments/suggestions from other FT players... so comment and suggest away :)
Technology: The technology of the Neo-Heartless is quite complex and hard to understand. They have mastered the use of gravity and use it for their massive war behemoths. Here I will explain the Weapons, and show off the Vehicles and capital ships of the Neo-Heartless
Weapons (Space)
Gravity Cannon- The ability to master gravity has given them the gravity cannon. Harnessing the dark energy needed to supply the capital ships of the Neo-Heartless, they fire the most powerful capital ship weapon, capable of devastating ships much larger then itself. The Gravity cannon, obviously uses gravity to damage the opposing ships.
When fired at a target they will go for the length of a turbolaser, until it contacts with something. When contacted(If shields aren’t up) it will use gravity to bend the gravity around the area towards the ship, and the ship will become severely dented in that place, if bended enough the hull will crack and eventually either explode, or break off.
There is also a built down version of the Gravity Cannon for NH Starfighter use. It is called the Gravity Blaster
Electric Disabler- Here they form electricity into a bolt of what can be described as an Ion Cannon, and fire it into the enemy vessels. It is the same basic concept of an Ion Cannon except more damaging if it hits critical system, it also does damage to the shields which a Gravity Cannon can’t do.
There is also a built down version of the Electric Disable for NH Starfighter use. It is called the Electric Web Blaster
Crusher Cannon-The Complete opposite of the gravity cannon, it is the ultimate anti-starfighter device. It uses a NH(Neo-Heartless) version of a tractor beam and then compress gravity around the area causing the ship to bend, and often wrecks the fighter till it is not recognizable.
Manipulator Missile- Fired from launchings pads throughout various ships, they are similar to gravity cannons, though they are in missile form, and have a greater area of damage. When they come into contact, or are detonated and they force gravity outwards and the gravity either pushes the starfighter away, or pushes in metal similar to the gravity cannon.
Gravity Shield- The “shield” that the NH uses is a very weird design. Instead of using energy to protect itself from laser cannons and other weapons, they produced an actually miniature black hole creator. When a weapon closes in within a hundred feet of a ship, the Controllers (Explained later) in the gravity room hit a button that deploys a gravitation portal, as it is called, to suck up the attack. However there is a weakness. You can overwhelm them depending on the ship, easily or the other way around. By sending an onslaught of lasers and missiles the GPs can be overwhelmed and various weapons can pass onto to hit the armor of the ship.
That concludes the known weapons of the NH
Capital ships of the Neo-Heartless
*Note all Descriptions will becoming soon
* Since my race is unique it obviously doesn’t function the same as other races where individual man power is required to operate a ship. Here however, using the power taken from taking the life force of other planets over the various centuries the ships can be operated by controllers, who control the life force. The Summoners are what summon the heartless, the unit that does fighting, however summoners are often very powerful.
Darkness Carrier
http://dlos.starwars-rpg.net/dlos/stats/capitalships/behemoth.jpg
Descriptions:
Stats- Class: Carrier
Length: 600 Meters
Crew: 100 Controllers, 30 Summoners (Explained Later)
Number of GPs to create: 60 Average Class (10-30 is light, 30-60 is average- and 70+ is heavy,)
Hull Rating: 12/20
Speed Rating: 14/20
Weapons/Troop Capacity/Fighter Capacity:
10 Gravity Cannons
23 Electric Disablers
20 Gravity Crushers
10 Missile Pads
Fighters: 68 Fighters
Subjugator Class Destroyer
http://dlos.starwars-rpg.net/dlos/stats/capitalships/berserker.jpg
Descriptions:
Stats- Class: Mainship/Destroyer class
Length: 1,275 meters
Crew: 300 Controllers and 70 Summoners
Number of GPs to create: 67 Heavy Class
Hull Rating: 12/20
Speed Rating: 14/20
Weapons/Troop Capacity/Fighter Capacity:
37 Gravity Cannons
43 Electric Disablers
40 Gravity Crushers
20 Missile Pads
Fighters: 24 Fighters
Vengeance Battleship
http://dlos.starwars-rpg.net/dlos/stats/capitalships/gestaltare.jpg
Description:
Stats- Class: Battleship/Heavy Hitter
Length: 1,500 Meters
Crew: 800 Controllers and 100 Summoners
Number of GPs to create: 80 Heavy Class
Hull Rating: 14/20
Speed Rating: 13/20
Weapons/Troop Capacity/Fighter Capacity:
53 Gravity Cannons
48 Electric Cannons
51 Gravity Crushers
34 Missile Pads
Fighter: 36 Fighters
Sucker Class ‘factory’ Ship
http://dlos.starwars-rpg.net/dlos/stats/capitalships/protector2.jpg
Description: When the heartless invade a galaxy, the one thing that brings fear besides to core of the heartless is the Sucker. It is what takes the life force of planets, people, and anything else and turns it into energy to be used in the ships. It focuses more on defense then it does on offense, and is often the focus of an invasion.
Stats- Class: Sucker Class/Factory Ship
Length: 1,000 Meters
Crew: 1,000 Controllers and 230 Summoners
Number of GPs to create: 70 (Heavy Class)
Hull Rating: 15/20
Speed Rating: 10/20
Weapons/Troop Capacity/Fighter Capacity:
5 Gravity Cannons
10 Electric Cannons
33 Gravity Crushers
30 Missile Pads
Fighters: 36 Fighters
Core of the Heartless
http://dlos.starwars-rpg.net/dlos/stats/capitalships/guargantua.jpg
Description: Flagship of the Heartless
Length: 17.5 Kilometers
Everything else is UNKNOWN
Fighters
Wraith Fighters
http://dlos.starwars-rpg.net/dlos/stats/starfighters/wraith.jpg
Description:
Stats:
Number of GP’s to create: 1 Fighter class
Crew: Controlled from where the designated fighter launched from
Hull Rating: 1/3 (Fighter Rating)
Speed Rating: 3/3 (Fighter Rating)
Weapons
2 Gravity Blaster
3 Electric Web Launcher
1 Mini Missile Pad.
Technology: The technology of the Neo-Heartless is quite complex and hard to understand. They have mastered the use of gravity and use it for their massive war behemoths. Here I will explain the Weapons, and show off the Vehicles and capital ships of the Neo-Heartless
Weapons (Space)
Gravity Cannon- The ability to master gravity has given them the gravity cannon. Harnessing the dark energy needed to supply the capital ships of the Neo-Heartless, they fire the most powerful capital ship weapon, capable of devastating ships much larger then itself. The Gravity cannon, obviously uses gravity to damage the opposing ships.
When fired at a target they will go for the length of a turbolaser, until it contacts with something. When contacted(If shields aren’t up) it will use gravity to bend the gravity around the area towards the ship, and the ship will become severely dented in that place, if bended enough the hull will crack and eventually either explode, or break off.
There is also a built down version of the Gravity Cannon for NH Starfighter use. It is called the Gravity Blaster
Electric Disabler- Here they form electricity into a bolt of what can be described as an Ion Cannon, and fire it into the enemy vessels. It is the same basic concept of an Ion Cannon except more damaging if it hits critical system, it also does damage to the shields which a Gravity Cannon can’t do.
There is also a built down version of the Electric Disable for NH Starfighter use. It is called the Electric Web Blaster
Crusher Cannon-The Complete opposite of the gravity cannon, it is the ultimate anti-starfighter device. It uses a NH(Neo-Heartless) version of a tractor beam and then compress gravity around the area causing the ship to bend, and often wrecks the fighter till it is not recognizable.
Manipulator Missile- Fired from launchings pads throughout various ships, they are similar to gravity cannons, though they are in missile form, and have a greater area of damage. When they come into contact, or are detonated and they force gravity outwards and the gravity either pushes the starfighter away, or pushes in metal similar to the gravity cannon.
Gravity Shield- The “shield” that the NH uses is a very weird design. Instead of using energy to protect itself from laser cannons and other weapons, they produced an actually miniature black hole creator. When a weapon closes in within a hundred feet of a ship, the Controllers (Explained later) in the gravity room hit a button that deploys a gravitation portal, as it is called, to suck up the attack. However there is a weakness. You can overwhelm them depending on the ship, easily or the other way around. By sending an onslaught of lasers and missiles the GPs can be overwhelmed and various weapons can pass onto to hit the armor of the ship.
That concludes the known weapons of the NH
Capital ships of the Neo-Heartless
*Note all Descriptions will becoming soon
* Since my race is unique it obviously doesn’t function the same as other races where individual man power is required to operate a ship. Here however, using the power taken from taking the life force of other planets over the various centuries the ships can be operated by controllers, who control the life force. The Summoners are what summon the heartless, the unit that does fighting, however summoners are often very powerful.
Darkness Carrier
http://dlos.starwars-rpg.net/dlos/stats/capitalships/behemoth.jpg
Descriptions:
Stats- Class: Carrier
Length: 600 Meters
Crew: 100 Controllers, 30 Summoners (Explained Later)
Number of GPs to create: 60 Average Class (10-30 is light, 30-60 is average- and 70+ is heavy,)
Hull Rating: 12/20
Speed Rating: 14/20
Weapons/Troop Capacity/Fighter Capacity:
10 Gravity Cannons
23 Electric Disablers
20 Gravity Crushers
10 Missile Pads
Fighters: 68 Fighters
Subjugator Class Destroyer
http://dlos.starwars-rpg.net/dlos/stats/capitalships/berserker.jpg
Descriptions:
Stats- Class: Mainship/Destroyer class
Length: 1,275 meters
Crew: 300 Controllers and 70 Summoners
Number of GPs to create: 67 Heavy Class
Hull Rating: 12/20
Speed Rating: 14/20
Weapons/Troop Capacity/Fighter Capacity:
37 Gravity Cannons
43 Electric Disablers
40 Gravity Crushers
20 Missile Pads
Fighters: 24 Fighters
Vengeance Battleship
http://dlos.starwars-rpg.net/dlos/stats/capitalships/gestaltare.jpg
Description:
Stats- Class: Battleship/Heavy Hitter
Length: 1,500 Meters
Crew: 800 Controllers and 100 Summoners
Number of GPs to create: 80 Heavy Class
Hull Rating: 14/20
Speed Rating: 13/20
Weapons/Troop Capacity/Fighter Capacity:
53 Gravity Cannons
48 Electric Cannons
51 Gravity Crushers
34 Missile Pads
Fighter: 36 Fighters
Sucker Class ‘factory’ Ship
http://dlos.starwars-rpg.net/dlos/stats/capitalships/protector2.jpg
Description: When the heartless invade a galaxy, the one thing that brings fear besides to core of the heartless is the Sucker. It is what takes the life force of planets, people, and anything else and turns it into energy to be used in the ships. It focuses more on defense then it does on offense, and is often the focus of an invasion.
Stats- Class: Sucker Class/Factory Ship
Length: 1,000 Meters
Crew: 1,000 Controllers and 230 Summoners
Number of GPs to create: 70 (Heavy Class)
Hull Rating: 15/20
Speed Rating: 10/20
Weapons/Troop Capacity/Fighter Capacity:
5 Gravity Cannons
10 Electric Cannons
33 Gravity Crushers
30 Missile Pads
Fighters: 36 Fighters
Core of the Heartless
http://dlos.starwars-rpg.net/dlos/stats/capitalships/guargantua.jpg
Description: Flagship of the Heartless
Length: 17.5 Kilometers
Everything else is UNKNOWN
Fighters
Wraith Fighters
http://dlos.starwars-rpg.net/dlos/stats/starfighters/wraith.jpg
Description:
Stats:
Number of GP’s to create: 1 Fighter class
Crew: Controlled from where the designated fighter launched from
Hull Rating: 1/3 (Fighter Rating)
Speed Rating: 3/3 (Fighter Rating)
Weapons
2 Gravity Blaster
3 Electric Web Launcher
1 Mini Missile Pad.