NationStates Jolt Archive


The Ultimate Guide to War

Automagfreek
04-05-2005, 04:35
OOC: I have noticed that there isn't a really thorough guide to warfare, so being II's resident warmonger ( ;) ), I've decided to go through it step by step for not only the new RPers, but everyone.

Alrighty, here it is.....

Automagfreek presents,

The Ultimate Guide to WAR


+++++++++++++++++

Q: Um...where is the 'declare war' button?

A: There isn't. War on NationStates is entirely role play, there is no actual game engine that makes war. What is that you may ask? Make believe story telling, plain and simple. NS war can be fought in a few ways, and many NSers have their own style they like to use:

1. War based on story

There are some RPers out there (myself included) who choose to fight wars based almost entirely on story, IE: the sights, the sounds, the taste, and the touch of battle. There are the people who sometimes enjoy going into great length to paint the picture of a battle scene, and technical stats of weapons are not a big concern.

2. War based on tech/stats

There are other RPers who enjoy fighting wars based on technical specs and stats of their weapons, and sometimes enjoy going into great detail to make sure their weapons (and how they employ them) are as realistic as possible. Focus on the story is still there, but tactics and stats are of more importance to these RPers.

Which style is the best style? That is for you to decide. Not everyone plays on the same level (IE: Modern tech, future tech, fantasy, and so on), so it is important to 'scout out' a potential opponent before fighting them, this way you know what you will be facing.

Q How do I make a military?

A: Simple, but there is no 'create army' button you press. While there is no fixed number as to what size your military can be, generally it is an age old rule of thumb that it remain around .5% to 5% of your population. However you are not obligated to follow this guideline, though most experienced RPers would agree an excessively large military will wreck your economy.

Generally most armies don't have more than a few million men total, including reserves, logistics, medics, ground pounders, etc. This number can depend on how strong your economy is and how big your population is.

Simply take your population and divide it by the percentage you want. Remember, a military cannot function soley with infantry. You need mechanics, medics, support, officers, etc. Just like in real life (even though NS is NOT real life).

Q: Ok, I want to go to war! What do I do?

A: Well, first off you have to get a few things down before you rush off to battle. Some things you should think of before you attack another nation are:


Why are you attacking that nation/alliance/region? What did they do to warrant a strike by your military?
Is your military capable of fighting large scale, protracted wars?

Let us examine the first question, why are you attacking?

GOOD REASONS FOR WAR

1. Attack on your nation/territory

Naturally this is grounds for war. If a hostile fleet moves into your waters or if (for example) a missile is launched or bombs are dropped into your territory, you may want to use diplomatic pressure or some other means first. This will may sway others to your banner if you make an honest effort to avoid war.

However, depending on how you want to play you may handle it differently. Some people would make an effort to avoid a potentially costly and devastating war, others would jump at the first chance to deal a little death. In the end it's all up to how you play.

2. Attack on an ally

This is cause #2 for war. Because of vast friendships on NationStates, war for this reason is very common. As an ally of a nation, you may feel obligated to defend them, and that is understandable. But you do not need to make all of your allies business your business. You have a nation to run as well, you can't alway rush off to protect your 4 dozen allies (or how ever many you have). But that's not to say you can't aid your allies. Sending weapons, ammo, money, equipment can be just as effective as sending your own soldiers.

Political and moral support can acutally avert an entire war, and I should know because I've done it myself. Experiment and find a style that suits you.


3. Human rights violations

This is International Incident's favorite past time. Mass murder, genocide, enslavement, and other such things all fall under this category. While many nations in I.I love to frequently abuse human rights, there are still a few 'good' nations out there who are willing to risk it all to defend the innocent.

Declaring war for a human rights violation is a delicate thing. Most of the time with enough political pressure and some light to moderate threat of force, you can usually stop human rights violations.

4. WMD possession

This reason is slightly exaggerated. A nation has the right to possess WMD, and use it when neccessary. BUT, if they go around gassing neighbor nations for giggles, then there may be a problem (but again, DIPLOMACY FIRST). Simply possessing, buying, or selling WMD is not sufficiant grounds for war...BUT abuse may be. Each situation is unique.

5. Conquest

Sometimes you just run out of room, or you want to expand your influence or empire abroad, and the need arises to take additional territories. If well RP'd, conquest wars can be quite fun and interesting to read, however if all you post is "LOL I TAEK UR LANDZ!1", people will most likely ignore you.

BAD REASONS FOR WAR

1. His leader insulted mine!

So what? If you rush off to war for this reason, you need to grow a thicker skin. As absurd as it seems, I've seen war erupt for this reason. Insults happen, don't take it personally. Remember "sticks and stones"? Declaring war because challenges are being issued is one thing, but declaring war because his leader called your leader a mean name is another.

2. I want to rule teh world!!!1111Shift+1

For one thing, you can't, there are simply too many nations in the game. Do you think your military, even your ENTIRE population for that matter, can conquer that many people? It's impossible, and will probably end with you being mocked by a hoard of other RPers.

Also, you can't declare war on the Jolt forums, the moderators or the WA*, sorry.

* The WA is a game function, and is NOT an actual organized alliance.

3. He said my mom was fat!

NEVER, EVER DECLARE WAR FOR OOC (Out Of Character) REASONS!!! It doesnt matter if your friend was being a jerk at school, that's not a good reason to declare war, forget about it. If there is absolutely no IC justification for war, most RPers either won't pay attention to it or the thread will devolve into bickering. This is one of the things that kills good war RPs, when Out Of Character and In Character feels mix together.

If you plan on being taken seriously in NS, DO NOT allow IC and OOC feelings and attitudes to cross. Keep your real world and in game identities as seperate as possible, and understand that how someone behaves ICly does NOT necessarily reflect their real life views.

++++++++++++++++++++++++

Q: Ok, I have a good and valid reason to declare war, what do I do now?

A:: This is where it gets tricky. I will walk through this as best as I can.


Create a thread stating your case OR moving your troops into position either openly or as covertly as possible. This depends on whether or not you want your attack to be a 'surprise' or not. Good writing is essential to your cause, not just 'OMFG LOLZ!!11 I declare war on j00!' :mp5:
In this thread, describe what you will be using to engage your enemy and where it is going. It is GODMODDING (http://forums.jolt.co.uk/showthread.php?t=367578) to have your troops magically appear inside your opponents territory.
When you actually begin to fight, make sure you take your fair share of losses. Nobody wants to 'lose' to anyone, but if your troops are being pounded by artillery, you're probably going to lose more than 1.
Tactics are a big help no matter if you choose to RP using just story or tech elements. If your troops are being slaughtered by the enemy, try falling back and pulling up reserves. Although NationStates is NOT real life by any means, real life logic and tactics can help you in a pinch.
If it looks like you will end up victorious, begin to close out the RP. If your foe wants to surrender, begin to work out the exact terms. If your opponent wants to fight to the death, then continue fighting until nobody is left to stand in your way.
Once you have won, you may either pull out or occupy your newly conquered territory. Again, some sort of collaboration with the other party helps a lot, because even though there is NO such thing as 'losing' in NationStates, nobody wants to be occupied by a foreign army forever. Or maybe they do, who knows.
If it looks like you might lose, you need to decide how far you are willing to go before you finally call it a day. Do you want to surrender early and spare extreme damage to your country and economy, or do you want to fight to the death? This, again, is your choice.

Here are some example threads on how to RP a war.

A Passion Play (http://forums.jolt.co.uk/showthread.php?t=439156)
Seasons In The Abyss [Doomingsland vs Automagfreek] (http://forums.jolt.co.uk/showthread.php?t=521883)
[I will find more good war threads to put in here.]




Q: Thanks, are there any alternatives to war?

A: Of course.

OPTIONS IN PLACE OF WAR


Diplomacy: The art or practice of conducting international relations, as in negotiating alliances, treaties, and agreements... Tact and skill in dealing with people.
Compromise: A settlement of differences in which each side makes concessions.
Sanctions: A coercive measure adopted usually by several nations acting together against a nation violating international law.
Compliance
Threat of force
Sever all ties with the nation

CONSEQUENCES OF WAR

War can have serious consequences, which for the most part are generally ignored on NS. Every time you attack someone, you make yourself more vulnerable to attack yourself. If you fight frequently, your troops are going to get tired and disgruntled. If your economy is bad, it's probably going to get even worse.

Face it, setbacks do happen, and frequent or long wars can be a strain on any nation. I don't care if you're the most powerful one around, if you attack a different nation every single day, your country is going down the gutter.

Warring with certain nations can also have different consequences. Fighting a nation that's larger, better equiped, more experienced, etc, will likely affect your troop's morale. Also, remember that defenders tend to fight harder, for it is their homes they are fighting for (Although a lot of the time civilians tend to leave areas that are about to be attacked. Not everyone is willing to die). Also, remember that supplies are crucial to your war effort, and this is often overlooked in NS.

You don't honestly think your tanks can drive without gas, do you? Can your troops shoot without ammo? Can your trucks drive with no tires? A LOT of people forget about these things, so you need to rememeber that supplies are critical. If your supply lines are attacked, then your troops will be in trouble. Granted, you don't really have to RP EVERY single supply you send, but every once in awhile casually indicate that more shipments to your bases and or troops are being made. Attacking someone else's supply lines can be to your advantage, as it will prevent your foe from re-arming himself and may delay his advanced if RP'd properly.

Also, war can have diplomatic consequences as well. Some nations may frown upon you for frequently choosing the sword over the pen. Expect this to happen if you go off to war too frequently and for the wrong reasons.

++++++++++++++

If anyone has anything to add to this thread, feel free. I hope this can become a valuable resource for anyone who wants to get the basics of war down.

Happy hunting,

-AMF-
Omz222
04-05-2005, 04:43
Certainly an informative thread, and it will certainly be a good guide for those who are new to nationstates and are rather interested at using war as a way to play their nations. However, I do still disagree somewhat in regards to the "playing styles", as while its overly irritating to have someone going to the every nanometer of how technologies work and consequently clutter a prefectly fine RP thread, it's also commonly accepted that realism is still an important element especially when roleplaying MT, given how things has changed over the years (for example, when I arrived here about 2 years ago, weapon specifications weren't as near in depth as many specs now) and how more prefer to incorporate the element of realism and tactics as part of their RP (since MT is easily defined based on scientific and historical knowledge).

As well, it's perfectly fine to RP a blend of both "styles", as you can be focusing both on the story and the tactics and weapons/technologies involved, provided that there's a reasonable balance among the two. I do this more and more right now for instance, as it gives me a sense of how the battle/war/fighting/etc is actually going both story-wise and tactics-wise.
Theao
04-05-2005, 04:44
Well done.
Camel Eaters
04-05-2005, 04:45
This should be stickied.
No endorse
04-05-2005, 04:47
Well done.

::agrees::
Automagfreek
04-05-2005, 04:48
Certainly an informative thread, and it will certainly be a good guide for those who are new to nationstates and are rather interested at using war as a way to play their nations. However, I do still disagree somewhat in regards to the "playing styles", as while its overly irritating to have someone going to the every nanometer of how technologies work and consequently clutter a prefectly fine RP thread, it's also commonly accepted that realism is still an important element especially when roleplaying MT, given how things has changed over the years (for example, when I arrived here about 2 years ago, weapon specifications weren't as near in depth as many specs now) and how more prefer to incorporate the element of realism and tactics as part of their RP (since MT is easily defined based on scientific and historical knowledge).

As well, it's perfectly fine to RP a blend of both "styles", as you can be focusing both on the story and the tactics and weapons/technologies involved, provided that there's a reasonable balance among the two. I do this more and more right now for instance, as it gives me a sense of how the battle/war/fighting/etc is actually going both story-wise and tactics-wise.

I understand, and this is why I have stated throughout the thread that it's really up to the player to decide their own level of depth and involvement.

There really is no such thing as 'this style' or 'that style', and I am a prime example. I play a 'modern', 'post-modern', and 'fantasy' nation all rolled into one.
The Zoogie People
04-05-2005, 04:49
...and there you have it, right from the trigger-happy demons of hell and dark scary stuff themselves! Keep up the good work, may AMF save II from the throes of n00bsz0rs w/ n00ksz0rs, and smite many more foes in the centuries to come.

One thing though...could you add a section on the consequences of war as applied to your nation as a whole? Part of the problem I think is people take war way too seriously, and put winning the conflict before making a good story.
Automagfreek
04-05-2005, 04:52
One thing though...could you add a section on the consequences of war as applied to your nation as a whole? Part of the problem I think is people take war way too seriously, and put winning the conflict before making a good story.

Very good suggestion, and I have many good and bad examples of this. Thanks for the input, I'll get something together tomorrow.
Calpe
04-05-2005, 04:57
tag *dreams of RP`ing a war someday*
Tanara
04-05-2005, 05:06
excellently done AMF, very readable. And yes I second the sticky suggestion.
Automagfreek
04-05-2005, 13:45
Bump
Dumpsterdam
04-05-2005, 14:05
Hm, very nice, might think of adding the political consequences to the last section too.

Because, no matter how much you've manipulated your senate/councill/parliment you will get grunts and maybe even open defiance.
Same goes for your people, what good will it do them to fight in some far away place when they can overthrow you and make their country a better place?

While I understand this is up to individual players, if you go to war to often, you should RP some civil unrest, I should too realy, with all the things that are going on recently.
The Imperial Navy
04-05-2005, 14:11
Impressive work. It reaches most of the main points.
Moleland
04-05-2005, 14:19
Taggy
Sarzonia
04-05-2005, 14:28
While I understand this is up to individual players, if you go to war to often, you should RP some civil unrest, I should too realy, with all the things that are going on recently.Actually, I'm thinking of RPing anti-war protests in Sarzonia in the Inkanan Civil War thread and how my government intends to respond to them.
Ilek-Vaad
04-05-2005, 14:40
1. His leader insulted mine!


4. I feel like it, because I'm bored

6. He said my mom was fat!

NEVER, EVER DECLARE WAR FOR OOC (Out Of Character) REASONS!!! I don't care if your friend was being a jerk at school, that's not a good reason to declare war, forget about it. This is one of the things that kills good war RPs, when Out Of Character and In Character feels mix together.


The three most common reasons for war in NS. To think, I was pilloried for once suggesting that these were poor reasons for war. I'm glad that others feel the same way I do about war, and why to get involved.

I know of several nations that should read this, as their reasonings for war usually use all three of the above arguments.
Crimmond
04-05-2005, 14:42
Definately saving this thread for those times when I just don't feel like typing up a bunch of advice for a war happy newbie.
Crimmond
04-05-2005, 14:45
The three most common reasons for war in NS. To think, I was pilloried for once suggesting that these were poor reasons for war. I'm glad that others feel the same way I do about war, and why to get involved.

I know of several nations that should read this, as their reasonings for war usually use all three of the above arguments.
I've used 1 on occasion. But only after the nation sodes it about thirty times. 4 I've used once in the past six months. Used to use it all the ime in the old days of the WMNK and GDODAD and such. 6 I've never done. Just goes against the grain to mix OOC an IC like that.
Automagfreek
05-05-2005, 03:42
Thanks for the positive feedback. I'm currently working on adding more material to the first post.
Automagfreek
09-05-2005, 02:24
A much needed Bump.
Armandian Cheese
09-05-2005, 02:39
One thing...The title is a bit misleading. It concencrates more on the beginning of war. If you call it "The Ultimate Guide", maybe you could have some more details on the actual waging of war? (Example: How to RP a D-Day style assault, or a parachuting, etc.)
Automagfreek
09-05-2005, 02:48
One thing...The title is a bit misleading. It concencrates more on the beginning of war. If you call it "The Ultimate Guide", maybe you could have some more details on the actual waging of war? (Example: How to RP a D-Day style assault, or a parachuting, etc.)

I touched on it briefly, as I believe there is not just one correct way to go about having a war. I will, however, add in a few posts for an example.
Kyanges
09-05-2005, 02:50
Very Nice. A definite Tag. Need to make room in my Sig for this.
Armandian Cheese
09-05-2005, 02:55
I touched on it briefly, as I believe there is not just one correct way to go about having a war. I will, however, add in a few posts for an example.
I realize that. It's just that a few basic procedural outlines could be nice.

For Example:

How To Invade (Land, sea, air)
How To Win (Do you want to conquer everything? Just collapse the government?)

That kind of stuff would be useful (since most people know HOW to declare war, just not how to fight it), and I don't think I'm qualified enough to write it out.
Omz222
09-05-2005, 02:59
I realize that. It's just that a few basic procedural outlines could be nice.

For Example:

How To Invade (Land, sea, air)
How To Win (Do you want to conquer everything? Just collapse the government?)

That kind of stuff would be useful (since most people know HOW to declare war, just not how to fight it), and I don't think I'm qualified enough to write it out.
OOC: Considering that there's so much to the art of military strategy and tactics, and that there's so much depth to the political and strategic side of wars, I'd highly doubt if it would be worth the effort to cover them all in this thread. In the meanwhile though, different people has contributed many different things to these topics as well to help our the tactically-inexperienced: for example, Evil Overlord's famed Logistics thread; CSJ's threads'; Sarzonia and Praetonia's thread about naval warfare; Island of Rose's thread about amphibious operations; and Geisenfried's thread about aerial warfare.

Search is your friend :)
Automagfreek
09-05-2005, 02:59
Check the first post now. I included a few posts from the famous ...As The Flames Purify thread. It describes a beach landing and a drive up the mainland.
Armandian Cheese
09-05-2005, 03:11
Ah, thanks AMF. It would have really helped to know these things when I started...Ah well, learning the hard way is better than not learning at all.
Nissin
09-05-2005, 03:14
One thing...The title is a bit misleading. It concencrates more on the beginning of war. If you call it "The Ultimate Guide", maybe you could have some more details on the actual waging of war? (Example: How to RP a D-Day style assault, or a parachuting, etc.)

Or maybe he could just rename the thread to "The Art of Declaring War" :p

Wait, nevermind, Sun Tzu would sue because of copyright laws..

Overall, Tag and BUTT! (Bump Up This Thread)
Roman Republic
09-05-2005, 03:40
Dam straight, THis thread is kick ass good and informative. I should be part of the Sticky threads??

What about Hataria. He keeps declaring war for the hell of it. Shouldn't his troops overthrow the government for the bad leadership?? Does anyone besides me, think his GODMODING??
Kazecistan
09-05-2005, 04:19
"This should be stickied." most definatly.
Nargopia
09-05-2005, 05:11
Excellent job, AMF. Let the record show we support the sticky movement.
Brallach
10-05-2005, 04:58
tag
Nissin
10-05-2005, 05:17
Bump
Up
This
Thread

For the sticky!
P3X1299
10-05-2005, 05:48
Nice thread. It's got some good advice.
Vastiva
10-05-2005, 05:54
We would point out, the UN is an actual place, with actual bureaucrats (mostly worthless) that do motivate actions by players.

Ask Crimmond about it. :D
Kriegorgrad
21-05-2005, 21:57
OoC: Thank god, a guide that understands NS war isn't all about winning, I commend you! Vastiva...the UN actually exists, as a place! :eek:
Vastiva
22-05-2005, 04:34
OoC: Thank god, a guide that understands NS war isn't all about winning, I commend you! Vastiva...the UN actually exists, as a place! :eek:

OOC: Yep. Ain't it questionable? :D
Truitt
22-05-2005, 04:54
Nice. Next time I smell a Neo FWS, I will link him/her to this page.

Nice post, maybe next time you may be less war mongerish yourself :P


*Endorses for Stickyhood*
Automagfreek
17-06-2005, 17:50
Bump, for newbs and n00bs alike.
El Caudillo
17-06-2005, 17:52
Hats off to you, Automagfreek! ;)
Crimmond
17-06-2005, 22:18
I'd like to add to the Consequences of War part.

Political Consequences:

Political backlash is the constant in war. Lets start with the biggest cause: You start loosing. The people will stop liking you and start liking your opponents. Maybe not all at once, but it is true. If you're a dictatorship, this is less of a problem. You can merely twist the facts with your people and call the opponents unpatriotic, in bed with the enemy or so on. If you are a democracy of some type, your leader may try and twist facts, but success is much harder to achieve. This could mean your leader getting thrown from office for his incompetance, or he couls lay the blame on the military brass and rob the nation of it's senior officers.

Now, let's say you win. Still, the politics may not be so good. If you win by, say attrition, the people may not be willing to call it victory and your leader may find himself as threatened as if he lost. This could result in his death, dissappearence or martial law to keep the population at bay. That is, if the military isn't with the people.
Hunterion
24-06-2005, 08:29
I'm new to NS, and I'd just like to know if what goes on the the RP side of NS affects the rest - do wars, trade etc affect your nation officially? For example, after the little spiel about your Beef-Based agriculture or whatever, does it mention anything you've done in RP?

E.g: "After your successful war with Joe Blogg's nation, your troops return home to joyous celebrations and crowd-lined streets. Although some wives return home spouse-less, the morale of your nation is high."
Novikov
24-06-2005, 08:48
I'm new to NS, and I'd just like to know if what goes on the the RP side of NS affects the rest - do wars, trade etc affect your nation officially? For example, after the little spiel about your Beef-Based agriculture or whatever, does it mention anything you've done in RP?

E.g: "After your successful war with Joe Blogg's nation, your troops return home to joyous celebrations and crowd-lined streets. Although some wives return home spouse-less, the morale of your nation is high."

No, I do not believe that anythign done in II have a bearing on what happens on nationstates.net . These are two linked, but seperate sites, and there is not way to somehow read through everythign that goes on here in one day and change it into stats for your nations on the NationStates wabsite - at least without using thousands of employees to maintain a free site ($0 profit + $Mucho debt = No more site.)

You can, however, shape the decisions you make on nationstates.net by what happens here in II or elsewhere on the boards - I will sometimes subtract large numbers of my national budget just to compensate for 'economic crashes' or 'wars.'

Anyway, good to see soemone trying to learn the ropes.
Vastiva
24-06-2005, 08:49
None. Zero. One does not affect the other directly.
Crimmond
24-06-2005, 13:14
I'm new to NS, and I'd just like to know if what goes on the the RP side of NS affects the rest - do wars, trade etc affect your nation officially? For example, after the little spiel about your Beef-Based agriculture or whatever, does it mention anything you've done in RP?

E.g: "After your successful war with Joe Blogg's nation, your troops return home to joyous celebrations and crowd-lined streets. Although some wives return home spouse-less, the morale of your nation is high."
NationStates 2 is supposed to be more interactive though.
Ilek-Vaad
27-06-2005, 19:12
I'd like to add to the Consequences of War part.

Political Consequences:

Political backlash is the constant in war. Lets start with the biggest cause: You start loosing. The people will stop liking you and start liking your opponents. Maybe not all at once, but it is true. If you're a dictatorship, this is less of a problem. You can merely twist the facts with your people and call the opponents unpatriotic, in bed with the enemy or so on. If you are a democracy of some type, your leader may try and twist facts, but success is much harder to achieve. This could mean your leader getting thrown from office for his incompetance, or he couls lay the blame on the military brass and rob the nation of it's senior officers.

Now, let's say you win. Still, the politics may not be so good. If you win by, say attrition, the people may not be willing to call it victory and your leader may find himself as threatened as if he lost. This could result in his death, dissappearence or martial law to keep the population at bay. That is, if the military isn't with the people.


Well, interesting bit there. I would however have to disagree about dictators having to worry less about a war going badly.

Dictators are in place because they usually have a military power base. When a war goes badly, the first to know is normally the military. If the military loses confidance in their strong-man leader then they will no longer support him. A dictator without military support is, well, no longer a dictator and usually not alive for long there after.

It is easier for a dictator to confuse and deceive the populous, but a dictator must be wary of angering or destroying his powerbase.

This is why, historically, most dictators tend to be isolationist, only dictators that also enjoy a measure of public support and legitemacy can afford to stage imperialist wars and wars of aggression.
Automagfreek
01-07-2005, 17:05
A much needed Bump.
Automagfreek
01-07-2005, 17:36
Added a short segment on how to create a military. I will gradually expand upon that segment once I have more time.
Defuniak
10-07-2005, 02:55
Bump And Tag. Well Earned.
Undeniable Perfection
10-07-2005, 03:38
im going to disagree with the "not waging war because you're bored"
isn't that why we play this in the first place?
i think being bored is the best reason to start a "pretend war", if not the only.
Avarhierrim
14-07-2005, 00:39
Hi, can someone please tell me what FT means?
Sarzonia
14-07-2005, 01:12
FT = Future Tech
Automagfreek
14-07-2005, 13:28
im going to disagree with the "not waging war because you're bored"
isn't that why we play this in the first place?
i think being bored is the best reason to start a "pretend war", if not the only.

Not everybody on this site wants to go to war. Wars nowadays are so unappealing that the mere mention of one is enough to turn an RPers stomach. You will rarely see a legitimate RPer start a war out of pure boredom. Wars on NS are usually motivated by something, and normally don't just 'happen'.

But if you're hellbent on going to war because you're bored, then do so in a manner that is reasonable and constructive, not just 'i'm t3h bor3d!!!1 pr3p4r3 f0R WAR!!!!111'. NationStates sees way too much of this, and if for some reason this is your idea of war, you might want to hold off until you learn a thing or two.
Vi2o
14-07-2005, 17:10
Tag. Oughta' be a Sticky. Well done, AMF.
Xiscapia
26-06-2007, 21:09
okay, I've heard of FT and MT tech. Could someone give me a full list of all the techs? That would be appeciated. I'm getting tired of hearing people go "uberspawnsPFwarlol!!!" and I have no idea what their talking about.
North Calaveras
26-06-2007, 21:12
FT, MT, F, PMT, and i guess medevial times or something.
Kampfers
26-06-2007, 21:15
okay, I've heard of FT and MT tech. Could someone give me a full list of all the techs? That would be appeciated. I'm getting tired of hearing people go "uberspawnsPFwarlol!!!" and I have no idea what their talking about.

Here is a breif list in order-

PT- Past Tech
MT- Modern Tech
PMT-Post-Modern Tech
FT- Future Tech

thats about all i have ever seen in NS. However, nations often use combinations of MT and PMT, and PMT is sometimes divided as early/late PMT. That simplifies PMt because late PMT will pwn early PMT.
Automagfreek
26-06-2007, 21:31
Wow, I cannot believe someone posted in a two year old thread. XD

Some of what I posted isn't even relevant anymore, and if people are going to keep posting in this thread perhaps I should overhaul it.
The Warmaster
26-06-2007, 21:52
I'd recommend you make a 2.0; a lot of things have changed since 2005. For example, no new nation is safe in its oil, and the example of Doom proves that, against all odds, a superpower can actually be taken to task for being pure evil. Then there's prevalence of supercaps, topping SDs for size; the use of godrods...I didn't RP much in 2005, and what I did, I did poorly, so I don't really know how much of this stuff was around then. But I think enough's changed to warrant a second version.
Doomingsland
26-06-2007, 21:56
I'd recommend you make a 2.0; a lot of things have changed since 2005. For example, no new nation is safe in its oil, and the example of Doom proves that, against all odds, a superpower can actually be taken to task for being pure evil. Then there's prevalence of supercaps, topping SDs for size; the use of godrods...I didn't RP much in 2005, and what I did, I did poorly, so I don't really know how much of this stuff was around then. But I think enough's changed to warrant a second version.
Me pure evil? Pah, you're all the evil ones with your evil heretic infidel ways and I'm the good guy for exterminating such people >_>
The Warmaster
26-06-2007, 22:02
Me pure evil? Pah, you're all the evil ones with your evil heretic infidel ways and I'm the good guy for exterminating such people >_>

Bah! You Christians with your one god and your crucifix fetish. *rolls eyes* :p
Cascade States
22-08-2008, 18:42
Bah! You Christians with your one god and your crucifix fetish. *rolls eyes* :p

While some people might obsess over specific aspects of our religion. It is not
Endemic of all of us. There are some who believe that Idol worship
( which if forbidden ) is also including the crucifix or any other symbol. If you pray to anything other than God that would be idol worship
( why not just do this on the general thread? )
Cascade States
22-08-2008, 18:44
Oh this was a great thread,
there should be an amendment to explain for people who want to play
Past tech,
modern tech,
whatever is post modern / pre sci-fi
And the Far future tech
maybe something about fantasy and Magic Nation's and their wars.

Just a thought, you're probably working on it already.
Automagfreek
22-08-2008, 20:07
Not really, I haven't updated this thread in over a year, and it's been over 3 years since the original posting....

I suppose I could do an update if people are still reading this thread. The first post is largely out of date, so this might take some time.
Uiri
22-08-2008, 20:13
I do believe n00bs and newbs alike still read this thread. Hell a year ago when I first started on the forums I read this thread.
Third Spanish States
22-08-2008, 20:14
It remains as one of(if not the easiest one) for the "newbie who just got into NationStates yesterday" to read and understand.