Automagfreek
04-05-2005, 04:35
OOC: I have noticed that there isn't a really thorough guide to warfare, so being II's resident warmonger ( ;) ), I've decided to go through it step by step for not only the new RPers, but everyone.
Alrighty, here it is.....
Automagfreek presents,
The Ultimate Guide to WAR
+++++++++++++++++
Q: Um...where is the 'declare war' button?
A: There isn't. War on NationStates is entirely role play, there is no actual game engine that makes war. What is that you may ask? Make believe story telling, plain and simple. NS war can be fought in a few ways, and many NSers have their own style they like to use:
1. War based on story
There are some RPers out there (myself included) who choose to fight wars based almost entirely on story, IE: the sights, the sounds, the taste, and the touch of battle. There are the people who sometimes enjoy going into great length to paint the picture of a battle scene, and technical stats of weapons are not a big concern.
2. War based on tech/stats
There are other RPers who enjoy fighting wars based on technical specs and stats of their weapons, and sometimes enjoy going into great detail to make sure their weapons (and how they employ them) are as realistic as possible. Focus on the story is still there, but tactics and stats are of more importance to these RPers.
Which style is the best style? That is for you to decide. Not everyone plays on the same level (IE: Modern tech, future tech, fantasy, and so on), so it is important to 'scout out' a potential opponent before fighting them, this way you know what you will be facing.
Q How do I make a military?
A: Simple, but there is no 'create army' button you press. While there is no fixed number as to what size your military can be, generally it is an age old rule of thumb that it remain around .5% to 5% of your population. However you are not obligated to follow this guideline, though most experienced RPers would agree an excessively large military will wreck your economy.
Generally most armies don't have more than a few million men total, including reserves, logistics, medics, ground pounders, etc. This number can depend on how strong your economy is and how big your population is.
Simply take your population and divide it by the percentage you want. Remember, a military cannot function soley with infantry. You need mechanics, medics, support, officers, etc. Just like in real life (even though NS is NOT real life).
Q: Ok, I want to go to war! What do I do?
A: Well, first off you have to get a few things down before you rush off to battle. Some things you should think of before you attack another nation are:
Why are you attacking that nation/alliance/region? What did they do to warrant a strike by your military?
Is your military capable of fighting large scale, protracted wars?
Let us examine the first question, why are you attacking?
GOOD REASONS FOR WAR
1. Attack on your nation/territory
Naturally this is grounds for war. If a hostile fleet moves into your waters or if (for example) a missile is launched or bombs are dropped into your territory, you may want to use diplomatic pressure or some other means first. This will may sway others to your banner if you make an honest effort to avoid war.
However, depending on how you want to play you may handle it differently. Some people would make an effort to avoid a potentially costly and devastating war, others would jump at the first chance to deal a little death. In the end it's all up to how you play.
2. Attack on an ally
This is cause #2 for war. Because of vast friendships on NationStates, war for this reason is very common. As an ally of a nation, you may feel obligated to defend them, and that is understandable. But you do not need to make all of your allies business your business. You have a nation to run as well, you can't alway rush off to protect your 4 dozen allies (or how ever many you have). But that's not to say you can't aid your allies. Sending weapons, ammo, money, equipment can be just as effective as sending your own soldiers.
Political and moral support can acutally avert an entire war, and I should know because I've done it myself. Experiment and find a style that suits you.
3. Human rights violations
This is International Incident's favorite past time. Mass murder, genocide, enslavement, and other such things all fall under this category. While many nations in I.I love to frequently abuse human rights, there are still a few 'good' nations out there who are willing to risk it all to defend the innocent.
Declaring war for a human rights violation is a delicate thing. Most of the time with enough political pressure and some light to moderate threat of force, you can usually stop human rights violations.
4. WMD possession
This reason is slightly exaggerated. A nation has the right to possess WMD, and use it when neccessary. BUT, if they go around gassing neighbor nations for giggles, then there may be a problem (but again, DIPLOMACY FIRST). Simply possessing, buying, or selling WMD is not sufficiant grounds for war...BUT abuse may be. Each situation is unique.
5. Conquest
Sometimes you just run out of room, or you want to expand your influence or empire abroad, and the need arises to take additional territories. If well RP'd, conquest wars can be quite fun and interesting to read, however if all you post is "LOL I TAEK UR LANDZ!1", people will most likely ignore you.
BAD REASONS FOR WAR
1. His leader insulted mine!
So what? If you rush off to war for this reason, you need to grow a thicker skin. As absurd as it seems, I've seen war erupt for this reason. Insults happen, don't take it personally. Remember "sticks and stones"? Declaring war because challenges are being issued is one thing, but declaring war because his leader called your leader a mean name is another.
2. I want to rule teh world!!!1111Shift+1
For one thing, you can't, there are simply too many nations in the game. Do you think your military, even your ENTIRE population for that matter, can conquer that many people? It's impossible, and will probably end with you being mocked by a hoard of other RPers.
Also, you can't declare war on the Jolt forums, the moderators or the WA*, sorry.
* The WA is a game function, and is NOT an actual organized alliance.
3. He said my mom was fat!
NEVER, EVER DECLARE WAR FOR OOC (Out Of Character) REASONS!!! It doesnt matter if your friend was being a jerk at school, that's not a good reason to declare war, forget about it. If there is absolutely no IC justification for war, most RPers either won't pay attention to it or the thread will devolve into bickering. This is one of the things that kills good war RPs, when Out Of Character and In Character feels mix together.
If you plan on being taken seriously in NS, DO NOT allow IC and OOC feelings and attitudes to cross. Keep your real world and in game identities as seperate as possible, and understand that how someone behaves ICly does NOT necessarily reflect their real life views.
++++++++++++++++++++++++
Q: Ok, I have a good and valid reason to declare war, what do I do now?
A:: This is where it gets tricky. I will walk through this as best as I can.
Create a thread stating your case OR moving your troops into position either openly or as covertly as possible. This depends on whether or not you want your attack to be a 'surprise' or not. Good writing is essential to your cause, not just 'OMFG LOLZ!!11 I declare war on j00!' :mp5:
In this thread, describe what you will be using to engage your enemy and where it is going. It is GODMODDING (http://forums.jolt.co.uk/showthread.php?t=367578) to have your troops magically appear inside your opponents territory.
When you actually begin to fight, make sure you take your fair share of losses. Nobody wants to 'lose' to anyone, but if your troops are being pounded by artillery, you're probably going to lose more than 1.
Tactics are a big help no matter if you choose to RP using just story or tech elements. If your troops are being slaughtered by the enemy, try falling back and pulling up reserves. Although NationStates is NOT real life by any means, real life logic and tactics can help you in a pinch.
If it looks like you will end up victorious, begin to close out the RP. If your foe wants to surrender, begin to work out the exact terms. If your opponent wants to fight to the death, then continue fighting until nobody is left to stand in your way.
Once you have won, you may either pull out or occupy your newly conquered territory. Again, some sort of collaboration with the other party helps a lot, because even though there is NO such thing as 'losing' in NationStates, nobody wants to be occupied by a foreign army forever. Or maybe they do, who knows.
If it looks like you might lose, you need to decide how far you are willing to go before you finally call it a day. Do you want to surrender early and spare extreme damage to your country and economy, or do you want to fight to the death? This, again, is your choice.
Here are some example threads on how to RP a war.
A Passion Play (http://forums.jolt.co.uk/showthread.php?t=439156)
Seasons In The Abyss [Doomingsland vs Automagfreek] (http://forums.jolt.co.uk/showthread.php?t=521883)
[I will find more good war threads to put in here.]
Q: Thanks, are there any alternatives to war?
A: Of course.
OPTIONS IN PLACE OF WAR
Diplomacy: The art or practice of conducting international relations, as in negotiating alliances, treaties, and agreements... Tact and skill in dealing with people.
Compromise: A settlement of differences in which each side makes concessions.
Sanctions: A coercive measure adopted usually by several nations acting together against a nation violating international law.
Compliance
Threat of force
Sever all ties with the nation
CONSEQUENCES OF WAR
War can have serious consequences, which for the most part are generally ignored on NS. Every time you attack someone, you make yourself more vulnerable to attack yourself. If you fight frequently, your troops are going to get tired and disgruntled. If your economy is bad, it's probably going to get even worse.
Face it, setbacks do happen, and frequent or long wars can be a strain on any nation. I don't care if you're the most powerful one around, if you attack a different nation every single day, your country is going down the gutter.
Warring with certain nations can also have different consequences. Fighting a nation that's larger, better equiped, more experienced, etc, will likely affect your troop's morale. Also, remember that defenders tend to fight harder, for it is their homes they are fighting for (Although a lot of the time civilians tend to leave areas that are about to be attacked. Not everyone is willing to die). Also, remember that supplies are crucial to your war effort, and this is often overlooked in NS.
You don't honestly think your tanks can drive without gas, do you? Can your troops shoot without ammo? Can your trucks drive with no tires? A LOT of people forget about these things, so you need to rememeber that supplies are critical. If your supply lines are attacked, then your troops will be in trouble. Granted, you don't really have to RP EVERY single supply you send, but every once in awhile casually indicate that more shipments to your bases and or troops are being made. Attacking someone else's supply lines can be to your advantage, as it will prevent your foe from re-arming himself and may delay his advanced if RP'd properly.
Also, war can have diplomatic consequences as well. Some nations may frown upon you for frequently choosing the sword over the pen. Expect this to happen if you go off to war too frequently and for the wrong reasons.
++++++++++++++
If anyone has anything to add to this thread, feel free. I hope this can become a valuable resource for anyone who wants to get the basics of war down.
Happy hunting,
-AMF-
Alrighty, here it is.....
Automagfreek presents,
The Ultimate Guide to WAR
+++++++++++++++++
Q: Um...where is the 'declare war' button?
A: There isn't. War on NationStates is entirely role play, there is no actual game engine that makes war. What is that you may ask? Make believe story telling, plain and simple. NS war can be fought in a few ways, and many NSers have their own style they like to use:
1. War based on story
There are some RPers out there (myself included) who choose to fight wars based almost entirely on story, IE: the sights, the sounds, the taste, and the touch of battle. There are the people who sometimes enjoy going into great length to paint the picture of a battle scene, and technical stats of weapons are not a big concern.
2. War based on tech/stats
There are other RPers who enjoy fighting wars based on technical specs and stats of their weapons, and sometimes enjoy going into great detail to make sure their weapons (and how they employ them) are as realistic as possible. Focus on the story is still there, but tactics and stats are of more importance to these RPers.
Which style is the best style? That is for you to decide. Not everyone plays on the same level (IE: Modern tech, future tech, fantasy, and so on), so it is important to 'scout out' a potential opponent before fighting them, this way you know what you will be facing.
Q How do I make a military?
A: Simple, but there is no 'create army' button you press. While there is no fixed number as to what size your military can be, generally it is an age old rule of thumb that it remain around .5% to 5% of your population. However you are not obligated to follow this guideline, though most experienced RPers would agree an excessively large military will wreck your economy.
Generally most armies don't have more than a few million men total, including reserves, logistics, medics, ground pounders, etc. This number can depend on how strong your economy is and how big your population is.
Simply take your population and divide it by the percentage you want. Remember, a military cannot function soley with infantry. You need mechanics, medics, support, officers, etc. Just like in real life (even though NS is NOT real life).
Q: Ok, I want to go to war! What do I do?
A: Well, first off you have to get a few things down before you rush off to battle. Some things you should think of before you attack another nation are:
Why are you attacking that nation/alliance/region? What did they do to warrant a strike by your military?
Is your military capable of fighting large scale, protracted wars?
Let us examine the first question, why are you attacking?
GOOD REASONS FOR WAR
1. Attack on your nation/territory
Naturally this is grounds for war. If a hostile fleet moves into your waters or if (for example) a missile is launched or bombs are dropped into your territory, you may want to use diplomatic pressure or some other means first. This will may sway others to your banner if you make an honest effort to avoid war.
However, depending on how you want to play you may handle it differently. Some people would make an effort to avoid a potentially costly and devastating war, others would jump at the first chance to deal a little death. In the end it's all up to how you play.
2. Attack on an ally
This is cause #2 for war. Because of vast friendships on NationStates, war for this reason is very common. As an ally of a nation, you may feel obligated to defend them, and that is understandable. But you do not need to make all of your allies business your business. You have a nation to run as well, you can't alway rush off to protect your 4 dozen allies (or how ever many you have). But that's not to say you can't aid your allies. Sending weapons, ammo, money, equipment can be just as effective as sending your own soldiers.
Political and moral support can acutally avert an entire war, and I should know because I've done it myself. Experiment and find a style that suits you.
3. Human rights violations
This is International Incident's favorite past time. Mass murder, genocide, enslavement, and other such things all fall under this category. While many nations in I.I love to frequently abuse human rights, there are still a few 'good' nations out there who are willing to risk it all to defend the innocent.
Declaring war for a human rights violation is a delicate thing. Most of the time with enough political pressure and some light to moderate threat of force, you can usually stop human rights violations.
4. WMD possession
This reason is slightly exaggerated. A nation has the right to possess WMD, and use it when neccessary. BUT, if they go around gassing neighbor nations for giggles, then there may be a problem (but again, DIPLOMACY FIRST). Simply possessing, buying, or selling WMD is not sufficiant grounds for war...BUT abuse may be. Each situation is unique.
5. Conquest
Sometimes you just run out of room, or you want to expand your influence or empire abroad, and the need arises to take additional territories. If well RP'd, conquest wars can be quite fun and interesting to read, however if all you post is "LOL I TAEK UR LANDZ!1", people will most likely ignore you.
BAD REASONS FOR WAR
1. His leader insulted mine!
So what? If you rush off to war for this reason, you need to grow a thicker skin. As absurd as it seems, I've seen war erupt for this reason. Insults happen, don't take it personally. Remember "sticks and stones"? Declaring war because challenges are being issued is one thing, but declaring war because his leader called your leader a mean name is another.
2. I want to rule teh world!!!1111Shift+1
For one thing, you can't, there are simply too many nations in the game. Do you think your military, even your ENTIRE population for that matter, can conquer that many people? It's impossible, and will probably end with you being mocked by a hoard of other RPers.
Also, you can't declare war on the Jolt forums, the moderators or the WA*, sorry.
* The WA is a game function, and is NOT an actual organized alliance.
3. He said my mom was fat!
NEVER, EVER DECLARE WAR FOR OOC (Out Of Character) REASONS!!! It doesnt matter if your friend was being a jerk at school, that's not a good reason to declare war, forget about it. If there is absolutely no IC justification for war, most RPers either won't pay attention to it or the thread will devolve into bickering. This is one of the things that kills good war RPs, when Out Of Character and In Character feels mix together.
If you plan on being taken seriously in NS, DO NOT allow IC and OOC feelings and attitudes to cross. Keep your real world and in game identities as seperate as possible, and understand that how someone behaves ICly does NOT necessarily reflect their real life views.
++++++++++++++++++++++++
Q: Ok, I have a good and valid reason to declare war, what do I do now?
A:: This is where it gets tricky. I will walk through this as best as I can.
Create a thread stating your case OR moving your troops into position either openly or as covertly as possible. This depends on whether or not you want your attack to be a 'surprise' or not. Good writing is essential to your cause, not just 'OMFG LOLZ!!11 I declare war on j00!' :mp5:
In this thread, describe what you will be using to engage your enemy and where it is going. It is GODMODDING (http://forums.jolt.co.uk/showthread.php?t=367578) to have your troops magically appear inside your opponents territory.
When you actually begin to fight, make sure you take your fair share of losses. Nobody wants to 'lose' to anyone, but if your troops are being pounded by artillery, you're probably going to lose more than 1.
Tactics are a big help no matter if you choose to RP using just story or tech elements. If your troops are being slaughtered by the enemy, try falling back and pulling up reserves. Although NationStates is NOT real life by any means, real life logic and tactics can help you in a pinch.
If it looks like you will end up victorious, begin to close out the RP. If your foe wants to surrender, begin to work out the exact terms. If your opponent wants to fight to the death, then continue fighting until nobody is left to stand in your way.
Once you have won, you may either pull out or occupy your newly conquered territory. Again, some sort of collaboration with the other party helps a lot, because even though there is NO such thing as 'losing' in NationStates, nobody wants to be occupied by a foreign army forever. Or maybe they do, who knows.
If it looks like you might lose, you need to decide how far you are willing to go before you finally call it a day. Do you want to surrender early and spare extreme damage to your country and economy, or do you want to fight to the death? This, again, is your choice.
Here are some example threads on how to RP a war.
A Passion Play (http://forums.jolt.co.uk/showthread.php?t=439156)
Seasons In The Abyss [Doomingsland vs Automagfreek] (http://forums.jolt.co.uk/showthread.php?t=521883)
[I will find more good war threads to put in here.]
Q: Thanks, are there any alternatives to war?
A: Of course.
OPTIONS IN PLACE OF WAR
Diplomacy: The art or practice of conducting international relations, as in negotiating alliances, treaties, and agreements... Tact and skill in dealing with people.
Compromise: A settlement of differences in which each side makes concessions.
Sanctions: A coercive measure adopted usually by several nations acting together against a nation violating international law.
Compliance
Threat of force
Sever all ties with the nation
CONSEQUENCES OF WAR
War can have serious consequences, which for the most part are generally ignored on NS. Every time you attack someone, you make yourself more vulnerable to attack yourself. If you fight frequently, your troops are going to get tired and disgruntled. If your economy is bad, it's probably going to get even worse.
Face it, setbacks do happen, and frequent or long wars can be a strain on any nation. I don't care if you're the most powerful one around, if you attack a different nation every single day, your country is going down the gutter.
Warring with certain nations can also have different consequences. Fighting a nation that's larger, better equiped, more experienced, etc, will likely affect your troop's morale. Also, remember that defenders tend to fight harder, for it is their homes they are fighting for (Although a lot of the time civilians tend to leave areas that are about to be attacked. Not everyone is willing to die). Also, remember that supplies are crucial to your war effort, and this is often overlooked in NS.
You don't honestly think your tanks can drive without gas, do you? Can your troops shoot without ammo? Can your trucks drive with no tires? A LOT of people forget about these things, so you need to rememeber that supplies are critical. If your supply lines are attacked, then your troops will be in trouble. Granted, you don't really have to RP EVERY single supply you send, but every once in awhile casually indicate that more shipments to your bases and or troops are being made. Attacking someone else's supply lines can be to your advantage, as it will prevent your foe from re-arming himself and may delay his advanced if RP'd properly.
Also, war can have diplomatic consequences as well. Some nations may frown upon you for frequently choosing the sword over the pen. Expect this to happen if you go off to war too frequently and for the wrong reasons.
++++++++++++++
If anyone has anything to add to this thread, feel free. I hope this can become a valuable resource for anyone who wants to get the basics of war down.
Happy hunting,
-AMF-