NationStates Jolt Archive


Mini Miehms sliver factbook, and general helpful nation info. thingy

Mini Miehm
04-05-2005, 01:34
Mini Miehm is a smallish, but growing nation ensconced in the hills of the Vagabonds region of the world, the nation is populated primarily by Keldons(including balduvians, kjeldorans, and the people of stromgald), Slivers and the various tribes of Rath(the Dal the Vec and the Kor, along with the Daru plainsmen and the Skyshroud Elves), a small human population does exist in the interior, but they are not much of a political force, so they don't really matter.

The Keldons:

Large grey-skinned barbarians, originally from the sea-coast of Keld in dominaria they have now settled in the mountains of Mini Miehm to continue their traditions and await the coming of the Twilight, which is their appocalypse. A warrior people, the Keldons make up more than ten percent of the armed forces, even though they are only two percent of the population.

The Balduvians:

Also known simply as the horde the Balduvians lived in the inner mountains of Keld and were the traditional enemies of the Keldons, with the coming of the overlay they allied themselves to the Keldons to resist the phyrexians, since that time they have also migrated to the inner mountains of Mini Miehm and have returned to their tribal ways, although they are now at peace with the Keldons.

The Kjeldorans (pronounced jeldorans, the k is silent):

A militaristic and orderly people of the Ice-Age of dominaria, they were the first great empire, they lived in the rocky crags of the north, near the Adarkar wastes, and were skilled riders of the aesthir, giant birds of prey native to the region, the kjeldorans brought the aesthir with them when they moved to Mini Miehm and now live in the western mountains, building their orderly cities and making their laws.

Stromgald:

A nomadic people who constantly warred with the Kjeldorans under their leader Marton, after the phyrexian invasion lod Varchilds war-riders were the only thing that saved the people of Stromgald from destruction, they now live in the tundra in the west of Mini Miehm, having sworn an oth as a people to guard the people of kjeldor for all time.

Slivers:

They'll be covered in more detail later, a brief description is that a sliver is a creature that resembles a snake and an insect of some kind fused at a genetic level, they are posessed of long and narrow bodies and have a single appendage, known as a talon, to manipulate objects, they are a hive species and make up the bulk of Mini Miehms population, they are ruled by the sliver queen and have no vocal communication aparatus, since they are a hivemind species that communicates primarily through pheromones.

The Kor, The Dal, and The Vec:

There are three distinct tribes of natives who populate the western hills, the first, the Kor, are semi nomadic and worship tribal and ancestral spirits to keep them from harm, The Dal are a metalworking tribe who have settled in the highest points of the hills, where they make up the majority of Mini Miehms industrial workers, the last tribe, The Vec, are ruled by an oracle that decides what the tribe will do and when it will be done, the Vec are also noteworthy for having ld a rebellion against the Evincar Volrath in the phyrexian plane of Rath and escaped to dominaria, which they eventually ended up leaving for the plains at the foot base of the hills. All three tribes have two classifications for their people, the il- and the en-, the il- are the main members of society, the workmen and laborers, the en- are warriors and ruling class, they make the decisions and are pledged to defend the il-.

The Skyshroud:

Eladamri of the Skyshroud, the korvecdal, led his people from rath and the injustices of volraths rule, in mercadia he met Liin-sivvi, a cho arrim woman who saved his life on many occasions, after they finally escaped the inverted plane of mercadia they eventually wandered to the forests of Mini Miehm, where they serve as the nations self-appointed forestry service, fish-and-game beureau, and wildlife conservation groups, they also make up a significant portion of the nations scholars and scientists.

OOC: More information later, tired now, off to bed I go
Mini Miehm
04-05-2005, 20:34
Mini Miehms armed forces:

The army:

Composed primarily of Muscle slivers and Keldons the army is not very large, but they are tough and determined, willing to fight to the point of destruction for their nation and their queen, they will attack anything that opposes them until one or the other is dead.

The Keldons are beserkers who are almost immune to fear, in dominaria many nations larger than they would not go to war with them because of the knowledge that the Keldons would not stop fighting until the last one was dead, another nation may destroy the Keldons but they would pay a heavy price for their success.

The slivers in the army are almost all Muscle slivers, the queens footsoldiers, the other slivers that can be found in the army in combat roles(all slivers can fight, these are just the ones seen most often in combat) are the Spined sliver, the Brood sliver, the Mnemonic sliver, the Talon sliver, the Hunter sliver, the Toxin sliver, and the Horned sliver. The armies engineer corps is composed primarily of sliver drones and Acid slivers. The support units(medics, artillery, etc.) are composed of Victual, Hibernation, Metallic, Crystaline, Mindwhip, Heart, Clot, Barbed, Armor, Blade, Ward, Plated, Flame, and Mistform slivers, the Artillerists are all Keldons, and the MI is made up of primarily elves and a smattering of humans, Synapse slivers are also numbered among the intelligence community.

The standing army is nearly one million strong, due to the Muscle slivers and various other breeds that compose the bulk of the armed forces. The army is divided into 1000 legions, of 1000 slivers each, the artillerists fall under the specialist category and are not on the regular roles of the armed forces.

The support troops and specialists also number near 700 thousand, once again due to the great number of slivers in the support corps, including engineers. The artillerists make up 100 thousand of the support units and are deployed as special forces attatched to a local commander. The MI is another 70 thousand strong and provides the intelligence for the whole of the armed forces, not just the army.

The Navy:

The navy is where the Keldons truly shine, as a people they are excellent ship-handlers and navigators, there are no slivers in the navy, however there are a few humans and elves in higher ranking positions due to the Keldons almost ingrained inversion to paperwork.

The heaviest ship in the Mini Miehm navy is an Iowa class Battleship, The Golden Argossy. There are three dreadnought class battleships, the Keld, the Balduv, and the Aesthir. The navies light elements are comprised of a dozen Cruisers, 20 destroyers, and 100 PT torpedo-boats, used for coastal and harbor defense. The navy is also in posession of three anti-aircraft specialist platforms that have been dubbed frigates, even though they do not fit into the frigate class of ship, they are armed with Phalanx close defense batteries, Thermopylae anti-aircraft turrets, and MK.2 SAM batteries, two to each ship.

The airforce:

The Mini Miehm airforce is composed entirely of slivers and Kjeldorans, all slivers may be found in tthe airforce but only the Aesthir-riding sky-knights and sky-captains of Kjeldor can be found to represent humanity in the airforce.

The air force employs 1000 sky-knights and sky-captains, at a ratio of 10:1 sky-knights to sky-captains.

All slivers that serve in the army are also considered to be in the airforce as a result of the winged slivers influence, the support forces are also considered to be in the airforce, so the airforce numbers at nearly two million personel, 1,755,000 to be precise.

OOC: next post will cover slivers and their various breeds and abilities.
Mini Miehm
05-05-2005, 00:06
(OOC: The post you've all been waiting for, explanation of the slivers. All sliver abilities affect all other slivers within ten meters of the ability granting sliver, some abilities stack, some are effective at greater or lesser range. The abilities are not granted if the granting sliver is seperated from the other slivers by a solid object(cloth doesn't count) more than a foot thick.

The Slivers:

Sliver Queen: There is exactly one queen, she is large, powerful, and pumps out babies at an obscene rate(about one a minute when in labor, she can go into labor or go out of labor at any time she wishes, all of her eggs are fertilized and mostly mature, once nearly mature they go into a state of hibernation that ceases the growth process until they are born and exit hibernation) The babies are sliver drones, which can hibernate and evolve into specialised slivers, or stay drones and serve as the workers of the colony.

Sliver Overlord: Commands the military and work aspects of the sliver hive, takes orders from the queen, his presence within a mile of any other sliver causes then to work harder or fight harder, there is only one Sliver Overlord.

Muscle Sliver: When any sliver gets within ten feet of this sliver it gains the benefits of a pheromone that the muscle sliver emits, the pheromone causes other slivers to become stronger, like people with adrenaline they don't actually get more muscle they just use what's there better, fight harder and experience less pain, this ability stacks up to four times.

Winged Sliver: All slivers within ten feet have wings recessed in their carapaces released by a hormone in the winged slivers carapace, all slivers can fly using these wings, depending on their size and configuration they may be able to do other things as well, like hovering and certain aerobatics.

Toxin Sliver: Poison glands near the base of the slivers talons begin secreting a deadly toxin, the toxin is 60% fatal without anti-venom, it is still 10% fatal with anti-venom, the toxin is a combination neurotoxin and hemotoxin, it is fast acting, causing paralysis within 2 minutes of entering the bloodstream, if anti-venom is not administered within 5 minutes of paralysis and CPR is not attempted fatality is almost garaunteed.

Mnemonic Sliver: this sliver speeds the thoughts and coherence of the commands through the hive mind to any sliver within twenty feet, this ability does not stack, all slivers within ten feet gain a modicum of reasoning ability and free will, they are able to make tactical decisions and act on them, this improves their combat efficiency.

Mindwhip Sliver: Whenever a sliver dies all slivers within ten meters of the killed sliver and a mindwhip sliver go into a fury, attacking their enemies without remorse, this frenzy lasts for five minutes, this ability does not stack, but every sliver that is killed within range while the slivers are beserk resets the time limit to five minutes, if the mindwhip sliver is killed all slivers that view the event go into a rage that lasts for thirty minutes and is extended by five minutes for each killed sliver, regardless of wether there is a mindwhip sliver in range to grant this ability, other mindwhip slivers are immune to this effect.

Talon Sliver: All slivers within ten meters of this sliver have their talons lengthened by muscles in their bodies that pull their chitin away from more of the bony talon that is their appendage, like a human fingernail, only harder and really sharp, the slivers also get the benefits of a pheromone that they emit that acts like the speed and time altering effects of adrenaline, adrenaline effects stack, talon does not.

Bladed Sliver: All slivers within ten meters of this sliver are effected by a chemical that is produced by their version of sweat when it mixes with a chemical produced by modified scent glands at the base of the bladed slivers skull, the two chemicals, when they mix, bond to the slivers bony talon and make it harder, and consequently sharper, this ability does not stack, this sliver has two talons.

Brood Sliver: Lays the queens hibernating eggs in the bodies of fallen enemies, the eggs hatch within one minute of being laid, the drones are used as cannon fodder or as engineering "assistants".

Acidic Sliver: Cheif engineers of the sliver hive, also combatants, whenever a sliver dies within twenty feet of the acidic sliver its blood reacts with an airborne chemical produced in a manner similar to that of the bladed sliver, the reacting chemicals create an effect reminiscent of the alien movies, the blood becomes highly acidic, eating away almost any material that it is in contact with, the acidic sliver is immune to most acids, including that produced by its own ability, most slivers are immune to the acid blood, noted exceptions include the drone and the mindwhip slivers.

Armor Sliver: Like the bladed sliver, only for the chitinous armor of the slivers, this ability does not stack, the effect extends to the same area as the bladed slivers.

Plated Sliver: Similar in effect to the armor sliver, with the plated sliver a pheromone they emit causes the other slivers chitin growth rate to go into overdrive, they grow an inch of chitin within thirty minutes of being in the prescence of the plated sliver, all chitin grown in this manner dies and flakes away within an hour of no longer being exposed to the pheromone, this ability does not stack, however up to four plated slivers cause the rate of growth to increase, each additional plated sliver reduces the requisite time by five minutes, after growing the chitin the slivers have to feed on something to recover their lost material that was used to make the chitin, they will feed on anything that has died if they have just grown chitin, they will also attempt to eat their enemies alive if they have been denied food long enough, the more plated slivers that are affecting them the more they need to eat afterwards.

Victual Sliver: All slivrs within a mile of this sliver are affected by a hormone that allows them to mtabolise food they have eaten at a faster rate, it also increases the rate at which they heal injuries because of the increased metabolic rate, they need to eat more often, but the victual slivers hormone also allows them to ingest things that would be normally inedable, like toxins or creatures with an incompatiblre biological chemistry, their stomachs convert the harmful materials into harmless wastes, the waste is then extruded, they cannot eat the waste.

Synapse Sliver: Like the mnemonic sliver it increases the thought speed of other slivers around it, unlike the mnemonic sliver the affect spreads to non-slivers that remain within ten feet of it, this ability does not stack with the mnemonics ability, the spread is why they are used as MI instead of combatants.

Barbed Sliver: The slivers chitin production increases erratically across its whole body, causing barbs to grow across every surface except for their talons, this ability has all of the negative affects and restrictions of the plated sliver.

Clot Sliver: Wounded slivers heal more quickly, this ability functions to a distance of thirty feet from the clot sliver, this ability also acts to nullify the effects of the acid slivers ability on drone and brood slivers by clotting the blood before it can react to form acid, it clots faster by increasing platelet prodiuction by a factor of ten, causing most wounds to clot almost immediately, sliver platelets do not clot until exposed to oxygen, Slivers do not breathe so they have no need of oxygen to be carried by their blood, the blood is just a way of transmitting nutrients through the body.

Heart Sliver: All slivers react more quickly based on transmitted decisions from the queen when within ten meters of the heart sliver, their physichal reaction times are also increased, this ability does not stack.

Spined Sliver: All slivers have spines that lay flat to their bodies, when within ten meters of a spined sliver all of the slivers spines rise up, allowing them to deal out more damage and preventing enemies from getting too close.

Hibernation Sliver: This sliver may put other sliver into hibernation, when hibernating the slivers curl into a ball about the size of a basketball, hibernating slivers are the most common munition used by the Keldon artillerists, the blasts are not harmful to the slivers because the energy of the blast is transmitted all around the slivers form, reducing the affect on its body and organs, non-hibernating slivers are much more susceptible to explosions.

Mistform Sliver: All slivers with in ten meters of the mistform sliver gain a limited ability to modify their forn, the form they become cannot be any larger than the sliver was in volume, the form may be any shape except most humanoids have greater volume than a sliver so they're pretty much out, this ability is used primarily as an espionage tool to allow slivers to seem to be a harmless animal of some sort.

Ward Sliver: This sliver grants a degree of protection to certain forms of coherent light and radition to all slivers within ten meters, this ability does not stack.

Crystalline Sliver: Provides immunity to certain radiation, specifically Gamma and UV, all slivers within ten meters gain this protection.

Flame Sliver: All slivers have two glands that produce chemicals that combust violently when they are combined, the flame sliver activates those glands for any sliver within ten feet of it, those slivers also begin to produce a chemical in their sweat that reduces their vulnerability to fire, the slivers may shoot the chemicals in a stream 100 yards long(thats alotta fire) at full capacity, when all of the available chemicals have been used it must wait five minutes before it can shoot fire again at all, the full capacity stream lasts for ten seconds, whatever percentage of full capacity they have is equal to the number of feet they can shoot the chemicals.

Metallic Sliver: An automaton made by the government in order to keep an eye on the slivers, it has abilities similar to those of the physichal ability altering slivers and can tell what slivers are within ability range to affect it, allowing it to fake being a sliver, we believe the slivers are aware that the metallic slivers are not real, however the real slivers seem to accept them without trouble, and have even started to construct some of their own, the metallic sliver has a reciever that allows it to recieve commands from the hive-mind.

Nuclear sliver: This sliver stores nuclear energy within its own body, this ability is not transmitted to other slivers, other slivers may draw on this energy to fuel attacks, when a nuclear sliver dies it goes well and truly nuclear, as in explosively so, causing damage comparable to the bomb detonated at bikini atoll when they have a full radioactive charge, they are first wave combatants in space battles.

Transport Sliver: A sliver bred by the queen to carry her children into battle the transport sliver can hold a number of slivers equal to a mechanized infantry plattoon in modern army, they are capable of nautical or airborne transit.

OOC: and that's all of them for now, they mutate pretty fast so there may be more soon.