NationStates Jolt Archive


OOC: Industry-based trade

Arakaria
03-05-2005, 22:01
There are 17 industries as follows (from http://forums2.jolt.co.uk/showthread.php?t=345941 ): Arms Manufacturing, Automobile Manufacturing, Basket Weaving, Beef-Based Agriculture, Book Publishing, Cheese Exports, Door-to-Door Insurance Sales, Furniture Restoration, Gambling, Information Technology, Mining, Pizza Delivery, Retail, Soda Sales, Timber Industry, Trout Farming, Woodchip Exports.
I'm not sure if there are more then one Mining industry (I know about Uranium).
I'm thinking about IC trade between nations that is based on in-game informations - that is major industries. I know that there are other systems but anyone can make up anything in those so I propose to use in-game industries.
It would be best if leading industry can be exchanged 16 times (or based on population - but I have no idea about any easy system) - that means that you can get in return an access to all other industries from other nations. I think that minor industries can be exchanged once - each. What do you think? I just want to know if there is any reason to start new trading system in new thread. Maybe you have better ideas?
Evil Woody Thoughts
03-05-2005, 22:18
My top three (in order)

Door-to-door Insurance Sales
Gambling
Arms Manufacturing

Now, if I was to do trade based on national info, I would probably take the "door to door" out of Insurance Sales and RP an insurance/reinsurance/banking giant, kinda like Switzerland IRL. The gambling would turn into tourism, a la RL Las Vegas, though this might be difficult to RP because my nation is ICly coping with an Ice Age. Arms Manufacturing would be self-explanatory, but I just don't want to invest the time it would take to open a really good storefront.

Official Response: Meh.