NationStates Jolt Archive


Mercenaries For Hire

Empryia
02-05-2005, 07:05
Kelhandar Battle Infantry

Ruthless and cunning, Kelhandar Battle Infantry are the finest Empryia has to offer. Trained in the hottest of Empryia’s deserts, the highest points of her mountain ranges and the deepest recesses of her jungles, Kelhandar Battle Infantry are like no other infantry available.

The Battle Infantry carry all their own supplies. With the Kelhandar you will never need cooks, doctors, supply trains or secondary bases. They survive on their own. They can forage like no other, have weapons discipline that only Space Marines can match, and every single Kelhandar has medical expertise.

Every Kelhandar understands that his mission comes first. Every squad of ten comes with one medic, one radiomen, one anti-tank trooper, one commander, and six assault troopers. However, each Kelhandar is ready and able to take over the position of a fallen trooper at a moments notice. They will not break in the face of the enemy... ever.

Each Kelhandar is trained in close quarters fighting, sabotage, capture, assassination, raiding, and above all shoot-outs. Each Kelhandar has three years of intense training behind him, and they only become true Kelhandar members after at least three missions.

In total, only 4500 Kelhandar exist in the Empryian Military. Each division of Kelhandar is broken down into a unit of 1500. Each division has a specialty.

1st Division: Black Knight
Trained in the arts of Armored Cavalry, the Knights of the 1st Division ride to combat in their chariots of fire and steel. 750 Kelhandar infantry ride to battle inside Cavalier and Sable Armored Troop Carriers. Panther, Tiger, Lion, Armageddon, and Apocalypse Battle Tanks ride along side the troop carriers, dispatching enemy tanks, troop carriers and infantry with ease. Orion AAA units drive alongside, dealing damage to any flyers flying by in hopes of dealing damage to the Black Knights.

2nd Division: Screaming Falcon
Excelling in the arts of flight, the Falcons of the 2nd Division fly into battle aboard Helicopters and Jets. Paradropping from transport planes or being delivered into battle aboard Illusion Transport Helicopters, Kelhandar infantry of the 2nd Division are beholden to no one, sinking their talons into the enemy however and wherever they please. Mirage and Wasp Attack Helicopters circle overhead as the Kelhandar infantry land, while Aries or Dragon interceptors scream high above the battlefield, dealing permanent damage to the enemy’s air force.

3rd Division: Samurai
Skilled in the wars of the warrior, Samurai of the 3rd Division have no infantry equivalent on the battlefield. Wearing lightweight and dense armor, developed at the Empyria Institute of Science, the Kelhandar of the 3rd Division can fight to the last. Samurai of the 3rd Division wear powered armor made of synthetic materials interlaced with titanium alloy. The full body armor comes with a fully protective helmet with built in night-vision, infrared and targeting apparatus. The sight of the KR-19 Assault Rifle is linked to the helmet, so you see what the sight of the rifle sees. This feature can also be turned off. The armor, while not being able to withstand shells from a tank’s main cannon, can take rounds from most conventional rifles carried by most infantry. (So as not to be godmodded, this armor cannot withstand direct hits from .50 cal armor-piercing rounds or the like.) The suit is not bulky in the least and offers full protection with good mobility. Slight augmentation created by the suit’s power cells allow the Kelhandar of the 3rd Division to carry more than any normal man could (he can’t carry a car but he can run for a lot longer with a fully-loaded backpack that U.S. Marines carry).

To be one with the way of the warrior, all Kelhandar of the 3rd Division carry a sword of some kind, and are masters with their blades. Each faceplate of the helmet is a demonic visage designed to strike fear into the hearts of the enemy. The fully enclosed helmet has a breathing apparatus that allows some Samurai to carry specially designed flamethrowers to root out enemies in hiding (It was a known fact that during WWII flame throwing troopers could not breath because of their flamethrowers).

If you have any information regarding what else the Kelhandar can do, please ask. The Kelhandar Battle Infantry of the Constitutional Monarchy of Empyria are now available for Mercenary Work.

Please drop a note if you wish to purchase their services.

The price of the Kelhandar is made on a case-by-case basis. Situation, Dangerousness, Mission Type, etc, are all weighted in to factor their cost.


Sincerely,
Secretary of Military Affairs
Constitutional Monarchy of Empyria
Empryia
02-05-2005, 14:36
The price of Kelhandar Battle Infantry depends on what kind of mission they will be on, and what type of division you're trying to acquire.

If the mission required Forty Kelhandar from the 3rd Division only to provide garrison for some backwater facility for 20 days, it would be relatively cheap: $500 dollars per Kelhandar, $50 for each day under service, plus hazard pay of $0 per Kelhandar costing you $1,500 per Kelhandar for a total of $60,000.

Of course, if you tried to acquire those same forty Kelhandar for a assassination mission deep in the heart of enemy territory surrounded by three enemy divisions of 5000 troops each that would take seven days to complete round-trip, it would be relatively expensive: $500 per Kelhandar, plus $150 for each day under service, plus $1,500 each for hazard pay because of a high likelyhood of death and you're paying $621,050.

Past Loyalties: The Kelhandar are loyal to Imperial Throne of Empryia first, their commanders second, and their contractors third. There are no other loyalties for these men. The ONLY orders that they will not follow are attacking any unit or civilian belonging to the Constitutional Monarchy of Empryia or to bring hurt to themselves or suicide missions such as last stands.

Degree of Loyalty: They will not run nor break ranks. Morale is very high amongst the Kelhandar, but as stated before, they will perform a tactical withdrawal if the situation seems grim enough. I.E. if you pull your troops out from a war zone and leave only them, they will retreat too, but if all of your forces stay put and try to hold the defensive line then they will stay put and fight until the fighting becomes so desperate there is a .9% chance of winning. Imagine if you will the Imperial Sardaukar of the Dune Series (if you've read it).

For missions regarding Naval Usage, the Monarchy of Empryia requires that you provide your own navy to provide transport for the Kelhandar as the Kelhandar do NOT have their own ocean worthy ships to provide transport. Helicopters, Tanks, etc, will be added to the cost so you can see exactly what you are purchasing. The Kelhandar can provide their own Helicopters, Tanks, and Jet Fighters but you must provide for their transport (i.e. ships they can amphibious assault from or airbases from where the Fighters take off from).

For your mission specifically when asking to purchase the use of the Kelhandar, please express how many Battle Infantry you want and if you would like them to provide their own tanks, helicopters, etc. Samurai Battle Infantry cost more than normal Kelhandar because of their Powered Armor Suits.

Cost: Infantry
Kelhandar Battle Infantry: $500 each
Kelhandar Samurai Battle Infantry: $2,000 each

Cost: Vehicles
Cavalier Armored Personnel Carrier: $3,500 each
Sable Armored Personnel Carrier: $4,000 each
Orion Tracked AAA Gun: $4,250 each
Panther Medium Battle Tank: $5,000 each
Tiger Heavy Battle Tank: $7,500 each
Lion Main Battle Tank: $9,500 each
Armageddon Assault Battle Tank: $15,500 each
Apocalypse Super Heavy Tank: $30,000 each

Cost: Aircraft
Illusion Transport Helicopter: $17,500 each
Wasp Attack Helicopter: $32,500 each
Mirage Attack Helicopter: $39,000 each
Aires Fighter-Bomber: $50,000 each
Dragon Interceptor: $65,000 each


If you have any more questions regarding the purchasing of Empryia’s Kelhandar troops please just leave a message on the forum or telegram the Secretary of Military at the military headquarters in Dascondel City, Constitutional Monarchy of Empryia.

Sincerely,
Secretary of Military Affairs
Constitutional Monarchy of Empyria
Concador
02-05-2005, 15:54
Premier Yoni looked at the statistics on his computer. "Impressive," he muttered to himself. "Well, I don't have to much of an armored division, so letr's check out the armored one," he said to his aid, in the room with him. "Ask Emprya how much it would cost to get one Armored Division to be used in FC if it is needed". The aid nodded and left.
Concador
02-05-2005, 22:25
ooc-telegram me please with the price
Concador
03-05-2005, 00:58
in response to your telegram: they will be part of the regular army in the invasion.
ooc: I would love it if you made a ship division.
Constitutionals
03-05-2005, 01:19
We would like to keep them on retainer, for conflicts on the Constitutionals-Clanzibarien border. Keep them near transports, so they can be taken their at a moment's notice. Is transport included with the price?

Send me a telegram with more details, like price, past loaylties, past conflicts (with descriptions), and degree of loaylty (will they run away, ect).
Empryia
03-05-2005, 02:35
bump
Empryia
03-05-2005, 05:23
bump
Xandir
04-05-2005, 00:23
I will pay you 400 billion dollars to stage an attack on tera ven. located in iota draconis...
Empryia
05-05-2005, 03:53
bump
Empryia
05-05-2005, 05:59
bump