Lindim
01-05-2005, 04:41
Mixing comments that step out of character, and look at NationStates from a metagaming perspective do appear as overused to me as to anyone; I, for one, protested just days ago against doing such a thing. But I was wrong. So I will type, from lamenting to declaring.
NationStates has a close community, one that can show a touching outpouring of emotion or compassion for another player, or laugh and delight in jokes that we all know and love. I've developed a respect for many fellow players in NationStates, and I know others have made lasting friendships.
Yet I am here to make the oft-stated, little-followed plea for the new country, the young country, the beginning country. I beg you to hear me out, through cliches and the fallacies and the mistakes.
The downside of a close community is an air of elitism, a certain atmosphere that suggests "clique." Coming here as a young nation, and even now as a nation that has not formed lasting bonds of war or peace, an impenetrable wall of inside jokes, hidden movements, and large powerplays.
I remember my first threads, small, unassuming policy declarations or UN proposals or election results. In the larger threads, where great nations rumbled about, I threw in diplomatic statements, mobilizations of my small military, and out of character comments. Sometimes I recieved replies, while other times I did not.
I am aware that many nations have made such statements, and even more have suggested that the younger nations "lie low" or just "watch and wait." My patience does not last this long, especially when I signed up on this stie to roleplay! To make grand, sweeping, and utterly fictional changes!
Not, however, to watch and wait as others become even tighter through the trials of roleplay, and the wall more impermeable.
A player, unlike my shy and unsure self, might decide to make a bold move, a daring move; they might make a move to make them, in turn, a cynosure for the International Incidents board.
An unpopular move that could be, as my nation did, opposed in-character? Yes. But not one for immediate war, and even worst, out of character ridicule and harassment. Nations that make bad choices do exist, as one may easily see. Diplomatic, economic, and even military pressures may be applied.
Let us return to the beginning of this post. Is not NationStates a community too? In addition to being a canvas for fictional leaders to paint upon, are we not part of a whole group? It would be hard to enjoy this game if not for the various factions and alliances composed of thousands of nations.
We NationStaters have a duty that transcends any in-character obligations, gaming etiquette, or other such arbitrary rules dictating how we act. We have a duty to encourage, not through sharp out of character reprimands but through respectful roleplaying, the new countries, the new players that come to our boards to roleplay. They come to lead their fictional country, as all of us have, and we cannot deny this too them no matter how outrageous their country's policies, how radical their actions, or how strange their name is to us.
We have the duty of compassion, not condescension; of roleplaying, not reprimanding; of helping, not hurting.
...Looking over this now, I am not sure whether countries- no, players- will read this long sequence of paragraphs and impromptu epiphanies. It can be a tautology, and it can be riddled with hyperboles.
It is still right.
And now, my end.
NationStates has a close community, one that can show a touching outpouring of emotion or compassion for another player, or laugh and delight in jokes that we all know and love. I've developed a respect for many fellow players in NationStates, and I know others have made lasting friendships.
Yet I am here to make the oft-stated, little-followed plea for the new country, the young country, the beginning country. I beg you to hear me out, through cliches and the fallacies and the mistakes.
The downside of a close community is an air of elitism, a certain atmosphere that suggests "clique." Coming here as a young nation, and even now as a nation that has not formed lasting bonds of war or peace, an impenetrable wall of inside jokes, hidden movements, and large powerplays.
I remember my first threads, small, unassuming policy declarations or UN proposals or election results. In the larger threads, where great nations rumbled about, I threw in diplomatic statements, mobilizations of my small military, and out of character comments. Sometimes I recieved replies, while other times I did not.
I am aware that many nations have made such statements, and even more have suggested that the younger nations "lie low" or just "watch and wait." My patience does not last this long, especially when I signed up on this stie to roleplay! To make grand, sweeping, and utterly fictional changes!
Not, however, to watch and wait as others become even tighter through the trials of roleplay, and the wall more impermeable.
A player, unlike my shy and unsure self, might decide to make a bold move, a daring move; they might make a move to make them, in turn, a cynosure for the International Incidents board.
An unpopular move that could be, as my nation did, opposed in-character? Yes. But not one for immediate war, and even worst, out of character ridicule and harassment. Nations that make bad choices do exist, as one may easily see. Diplomatic, economic, and even military pressures may be applied.
Let us return to the beginning of this post. Is not NationStates a community too? In addition to being a canvas for fictional leaders to paint upon, are we not part of a whole group? It would be hard to enjoy this game if not for the various factions and alliances composed of thousands of nations.
We NationStaters have a duty that transcends any in-character obligations, gaming etiquette, or other such arbitrary rules dictating how we act. We have a duty to encourage, not through sharp out of character reprimands but through respectful roleplaying, the new countries, the new players that come to our boards to roleplay. They come to lead their fictional country, as all of us have, and we cannot deny this too them no matter how outrageous their country's policies, how radical their actions, or how strange their name is to us.
We have the duty of compassion, not condescension; of roleplaying, not reprimanding; of helping, not hurting.
...Looking over this now, I am not sure whether countries- no, players- will read this long sequence of paragraphs and impromptu epiphanies. It can be a tautology, and it can be riddled with hyperboles.
It is still right.
And now, my end.