NationStates Jolt Archive


[OOC]A Distant Rumble

The Macabees
30-04-2005, 17:44
[Notes: This is a thread destined to be the out of character counterpart to the in character thread. So please post all out of character rants here, not in the main thread. Thank you very much.]

[Current Order of Battle]
I Panzerkorp

1st Panzer Divisionen
2nd Panzer Divisionen
3rd Panzer Divisionen


II Panzerkorp

4th Panzer Divisionen
5th Panzer Divisionen
6th Panzer Divisionen


III Panzerkorp

7th Panzer Divisionen
8th Panzer Divisionen
9th Panzer Divisionen


I Panzergrenadierkorp

1st Panzergrenadier Divisionen
2nd Panzergrenadier Divisionen
3rd Panzergrenadier Divisionen
4th Panzergrenadier Divisionen
5th Panzergrenadier Divisione
The Macabees
30-04-2005, 18:51
Concerning Brellach:
His Post (http://forums.jolt.co.uk/showpost.php?p=8784155&postcount=2)

Since he isn't registered with the role play then his post can be ignored. Furthermore, there are so many logistical concerns that his post is a bunch of godmodded material anyways. Therefore, we have planted an ignore cannon in his face.

I apologize for sounding rude, however, it's the truth.
MassPwnage
30-04-2005, 21:22
ooc:

For reference, here's what I gave the rebels:

Ground Vehicles:

100 T-125 MBTs
100 T-125Us (T-125 with a 250mm mortar instead of a main gun)
300 T-100 MBTs
300 T-100AA (T-100 armed with long range air-to-air missiles)
300 CF-120 IFVs (armed with 20mm miniguns and 8 TOW missiles each)
300 Tarantula minigun tanks
2000 VBLs 2/4s with TOW launchers or .50 caliber miniguns
2000 M291 Assault Buggies (with .50 caliber machineguns)
5000 M194 combat cycles with 4 barreled ATGM launchers.
200 AT-15 "Arbalest" mobile artillery/tank destroyers.
400 Truck towed 135mm rail assissted ETC guns
400 MRLS 6 artillery units
200 TD-100 light assault guns (105mm ETC)
200 TD-125 heavy assault guns (135mm ETC)
1000 heavy supply trucks

Air Vehicles:
20 G80Ls loaded with 1,500 air to surface missiles each
400 ASF-06 Fighters
400 ASF-05 Drone Fighters loaded with air to surface missiles and a 30mm minigun.
400 H-114 helicopter gunships

Guns:
Per squad, 5 BR-2 battlerifles with OICW style attachments, 2 AW-190 squad automatic weapons, 2 RCR-41 sniper rifles, 1 AT-05 anti-tank missile.

Per company: 4 ID-1 Infantry mortars, 5 AT-20 crew served ATGMs, 5 RCR-41 Beta anti-material rifles.
Risban
30-04-2005, 21:53
For reference, here are Risban Military Forces stationed on Retreat Island....
(Mind you, Risban relies more on its navy than its army).


Ground Vehicles
25 M1 Abrams
15 Merkava MK-III's
15 FV 510 Warrior Tracked Armoured Vehicles
5 Marders
10 Centurion Tanks
7 Conqueror Heavy Tanks
18 FV101 Scorpion Light Tanks
15 T-90 Main Battle Tanks
10 Casspirs
20 Mamba Armoured Personal Carries
7 Rooikat Tanks
16 M109 Howitzer Paladins

The Imperial Eight Fleet- Lesath Fleet
1 LHD Wasp Class Amphibious Assault Ship
-RIS Lesath
10 Roisin Class Patrol Vessels
7 Emer Class Patrol Vessels
2 Commandant Al Khattabi Class Patrol Boat
2 Fearless Class Assault Ships
3 Type 82 Class Destroyers
1 Whitby Class Frigate
1 Whidbey Island Class Dock Landing Ship
1 Newport Class Landing Ship
2 Fort Victoria Class Fleet Replenishment Ship
1 Anchorage Class LSD
2 Castle-Class Patrol Vessels

Decessio Insula Airbase
EuroFighter 2000 Typhoon (15)
JSF F-35 (11)
F-18 Super Hornet (14)
Ching-Kuo Indigenous Defense Fighter (4)
F-16 Fighting Falcon (6)

Troops
1,450 Marines
20 High Guards ((Put blunty: Highly-trained bodyguards))
550 Infantry



For Future Reference, forces that will be arriving...


The Imperial Second Carrier Fleet
One Kuznetsov Class Heavy Aircraft Carrier
----20 F-14 Tomcat Standard Fleet Fighter Aircraft
----5 P-3C Orion Maritime Patrol and Anti-Submarine Aircraft
----10 Harrier II Plus Vstol Fighter and Attack Aircraft
----10 SH-2G Super Seasprite Multi-Mission Naval Helicopters
1 Illeana Vassili-Class Carrier (Fully Loaded With F-35 Joint Stock Fighters)
1 LHA-1 Tarawa Class Aircraft Carrier
-6 AV-8B Harrier Attack Planes
-4 SuperCobra Attack Helicopters
-4 Huey Helicopters
-9 Sea Stallion Helicopters
-12 Sea Knight Helicopters
1 Invincible Class Aircraft Carrier
-9 Harrier Aircraft
-9 Sea King Anti-Sub Helicopters
-3 Sea King Early Warning Helicopters
1 Nimitz Class Carrier
-20 F-14D Tomcats
-36 F/A-18 Hornets
-8 S-3A/B Vikings
-4 E-2C Hawkeyes
-4 EA-6B Prowlers
-4 SH-60F Seahawks
3 Type 22 Frigates
2 Commandante Class Light Combatant Ships
3 Anchorage Class LSDs
6 Suffren Class Air-Defense Destroyers


40 Leopard 2A6s
20,400 Marines
9,100 Infantry


The Imperial Third Fleet- Antares Fleet
One Risban Class Command Cruiser
-RIS Antares
15 Type 22 Frigates
Two Amethyste Class Submarines
3 Seawolf Subs
5 Ticonderoga Class Cruisers
4 Oliver Hazard Perry Destroyer/Frigate
4 Arleigh Burke AEIGS Destroyer
5 Type 23 Frigates
3 Suffren Class Air-Defense Destroyers
2 Anchorage Class LSDs
2 Tarawa-Class AAS
1 Castle-Class Patrol Vessel
1 Resolution-Class Submarine
3 Seawolf Subs
2 SSN-688 Los Angeles Sub
Safehaven2
30-04-2005, 21:57
Risban check TGs, though you answered part of it already.
The Macabees
01-05-2005, 19:34
MassPwnage:
As for the TD-100, if you're firing on a flat trajectory then don't count on the round getting close. It's going to hit an obstacle before it hits my IFV. Moreoever, LIDAR in a region like the border, where there's hills, and other obstacles, is not going to give you the reading of an IFV. Moreover, LIDAR only works if you have detected the target before, nominally through foward observers or RADAR.

Moreover, the ASLERA ERA won't do much. When my missile is zig-zagging and there's so many obstacles you're TD-100 wont even know a missile is coming until it's too late. Moreover, it wont throw a KE penetrator off course - it might slow it down, but not to the point where it wouldn't do damage to what it's aiming for. Moreover, it wouldn't throw both missile and the KE penetrator off course - both are spaced from each other. So, the TD-100 is as good as dead.

Also, short stop wont stop an Ebro, or anything like it - for example, a Javaline or a Milan. Shortstop is designed to stop the older RPGs, like the RPG-27. So, I wouldn't count on it stopping the Ebro.
Tocrowkia
01-05-2005, 19:54
Couple of questions:

1)Seeing as I am in the region, should I join in? am I allowed to?
2)Who is on who's side?
Safehaven2
01-05-2005, 19:54
Mac I got a question about the Blight, is their like a central government or something that might have a flag to represent them?
The Macabees
01-05-2005, 20:10
Couple of questions:

1)Seeing as I am in the region, should I join in? am I allowed to?
2)Who is on who's side?

1. Well the real war hasn't begun yet. This is more like an introduction into war. Guff is going to follow up with some questionable acts of his own, which will draw in the people in the main list. You can come in when you want I suppose since your part of the region.

2.Right now it's New Empire's paid mercenaries, SafeHaven2 and me vs. the "barbarians" in the Blight, which are being funded with armaments by MassPawnage. Guffingford right now is on neither side, instead, he's preparing for some imperialism of his own.
The Macabees
01-05-2005, 20:11
Mac I got a question about the Blight, is their like a central government or something that might have a flag to represent them?

I would say they have one major urban center, and the rest of them live in small rural villages or towns - much like modern day Mongolia. Their central government has no real power, except for a military which you could say is rather feudal - so a mix between Taliban Afghanistan and Mongolia.
Safehaven2
01-05-2005, 20:13
Alrite thanks, Im gonna be dragging Risban and myself in soon.
Riconiaa
01-05-2005, 20:33
My military is kind of tiny compared to other nations here, but here goes:


Deployed:

Infantry:
Special-Forces Rangers 1st SOAR regiment
Special-Forces Rangers 2nd SOAR regiment
1st Infantry Division
5th "Tank-Hunters" Regiment

*Rangers armed with M-16A1/M203 rifles, M21 Sniper rifles and M60 Machine guns. Infantry armed with M4's and mixed machine gun and rifles. "Tank Hunter" armed with a lightweight M4 Carbine rifle and Anti-tank weapons.

Ground Vehicles:
2x Tank divisions with varying models of tanks including Abrams, Crusader, Bradley, and Paladin tanks

Navy:

1st Carrier group
2nd Battleship group

Air-support and transport choppers:
40x Blackhawk helicopters
45x PC-50 "Gull" fighters
20x Chinook transport helicopters

Method of Deployment:
Ships carry in tank divisions
Infantry divisions cram into several transport ships that deploy from the San Juan docks

-Carrier group and transport ships meet and come into formation to sail to destination 5nm off the Gerald coast

Time to complete deployment: 5 days max

The assembled forces are over half my small military. We are fully commited to stopping this nuclear menace and restoring world peace. The above forces will begin to deploy on approval from the coalition forces.
Riconiaa
01-05-2005, 20:41
My military is kind of tiny compared to other nations here, but here goes:


Deployed:

Infantry:
Special-Forces Rangers 1st SOAR regiment
Special-Forces Rangers 2nd SOAR regiment
1st Infantry Division
5th "Tank-Hunters" Regiment

Ground Vehicles:
2x Tank divisions with varying models of tanks including Abrams, Crusader, Bradley, and Paladin tanks

Navy:

1st Carrier group
2nd Battleship group

Air-support and transport choppers:
40x Blackhawk helicopters
45x PC-50 "Gull" fighters
20x Chinook transport helicopters

Method of Deployment:
Ships carry in tank divisions
Infantry divisions cram into several transport ships that deploy from the San Juan docks

-Carrier group and transport ships meet and come into formation to sail to destination 5nm off the Gerald coast

Time to complete deployment: 5 days max

The assembled forces are over half my small military. We are fully commited to stopping this nuclear menace and restoring world peace. The above forces will begin to deploy on approval from the coalition forces.
Tocrowkia
01-05-2005, 23:52
1. Well the real war hasn't begun yet. This is more like an introduction into war. Guff is going to follow up with some questionable acts of his own, which will draw in the people in the main list. You can come in when you want I suppose since your part of the region.

2.Right now it's New Empire's paid mercenaries, SafeHaven2 and me vs. the "barbarians" in the Blight, which are being funded with armaments by MassPawnage. Guffingford right now is on neither side, instead, he's preparing for some imperialism of his own.

Since Guff is doing some imperialism of his own, can I aswell? Theres a certain nation in the region that I've bee wanting to declare war on for awhile now.
Safehaven2
01-05-2005, 23:55
Since Guff is doing some imperialism of his own, can I aswell? Theres a certain nation in the region that I've bee wanting to declare war on for awhile now.

As long as its not me go for it.
Safehaven2
01-05-2005, 23:57
The assembled forces are over half my small military. We are fully commited to stopping this nuclear menace and restoring world peace. The above forces will begin to deploy on approval from the coalition forces.

Umm, I believe you have the wrong war, this isn't the Feline Catfish nuke thing.
MassPwnage
02-05-2005, 21:55
ooc: Ok, Macabees, I seriously doubt your ATGM can pierce 15,000mm RHA.

First your Javelin arguement:

http://www.globalsecurity.org/military/systems/munitions/javelin.htm (GlobalSecurity, says 600mm RHA)

http://www.fas.org/man/dod-101/sys/land/javelin.htm (600mm RHA)

It's not the 6,000mm RHA you claim, if it is, scan your field manual into NS.

Secondly: The ATGM itself has to
be:
A) moving at phenomenal speeds to pierce over 15m of rolled steel. (It the kinetic energy of a bus moving at mach 5)

or B) carry around 30kg of explosive.

And, since it's moving slowly (600-700 knots) it doesn't have much KE. The missile depends on HEAT anyway, but the dual tandem HEAT warhead you're using has only an armor penetration of around 600mm RHA IRL (see RPG-27 stats). Even assuming a new process that concentrates the entire force of the explosion into an area the size of a pinhead, the utmost maximum RHA penetration would be around 5000mm RHA, with a value from 1500-3000mm RHA more likely .

Also, the KE penetrator in front of the HEAT warhead will actually disrupt the plasma jet.

RPG-27 stats:
Caliber: 105 mm barrel; 65/105mm warhe ads
Type: rocket booster
Overall length: 1850 mm ready to fire; 1000 mm disassembled for transportation
Weight: 12.1 kg unloaded, with optical sight; 18.8 kg loaded and ready to fire
Effective range: up to 500 m
Armour penetration: ERA plus more than 600 mm RHA
The Macabees
03-05-2005, 00:22
First of all, it wouldn't matter. Because a tank having fifteen meters of rolled steel is complete and utter bullshit - even RHA. The max amount of armor, which is protected against tandem HEAT/KE, is about 3,000 RHA of Chobham Composite or Cermat. If you're using MEXAS don't count on it stopping an ATGM, no matter how thick it is. Furthermore, if you're using buckyballs, according to all the people I asked after I dropped it, it's not possible. Crystals, whether first or third generation, do not bond at all with a C60 buckyball matrix, meaning the buckyball armor sheme is bullshit. Consequently, your TD-100 is going to have max 3,500 RHA of armor - something a larger Tandem HEAT/KE warhead can pour through, especially if it has a pre-emptive DU penetration rod. So, you're argument isn't founded on jack shit, and I would just take it as a realistic loss.

Moreover, the Javaline, or ATGMs, arent designed to penetrate the thick frontal armor of a tank, and this applies to the Ebro and Munich as well. They're designed to penetrate the much weaker top armor, and don't start bullshitting me on how your TD-100 has thick ass top armor, because it simply isn't true - your turret is going to depreciate/move slower than a snail, which in turn opens you up to a host of artillery.

On top of that, the ATGMs, on the very least, should have knocked off your tracks, which makes your TD-100 suceptible to the overall destruction blast of artillery - something your TD-100 won't survive for shit.
New Empire
03-05-2005, 01:57
Hmm...

I suppose this would be realistic since this is an RP based on Starship Troo-oh wait, it must be Halo tw- oh it's not that either.

It's modern tech...

This not only defies technology within the next 20 years, but also the laws of physics. You cannot freefall for that long and then expect a parachute to sustain you at 300,000 feet. In fact, assuming the parachute didn't just rip off the pod, the massive decrease in Gs would kill your men instantly.

Lets not forget that man made drop capusles require a scientifically, premission calculated angle of descent that stretches over hundreds, perhaps thousands of miles, not just dumping a bunch of pods down like paratroops.

No paratrooper style descent is going to allow your men to live, and furthermore, they would hardly be in combat condition assuming they weren't bits of carbon in the atmosphere or nice meat jelly across some field.

Speaking of carbon, if your magical pods can just dissolve in midair, they would have done so sometime in reentry, and been fried to a crisp.

Furthermore, don't worry about radar detection... The massive IR signature and visual signature would be visible by infantry and most of his missile defense in his home nation would alert him immediately.
MassPwnage
03-05-2005, 16:25
The space based drop was Soviet Bloc's idea, not mine. I'm currently at school so i'll edit it when I get back home.
Safehaven2
03-05-2005, 22:34
Sorry if my last post doesn't make much sense. I wrote it up on jolt then jolt wiped it then I wrote it up on Word but left for football before I posted and their was a power outage and I lost it again so I had to start over a third time so I was a bit pissed and just sorta scratched it out just to get something down.