NationStates Jolt Archive


Huntaer Releases 4 new deep space vessiles and 2 new fighters (FT)

Huntaer
29-04-2005, 21:08
Due to the increasing conserns of the Phantom Threat that the Empire faces, Emperor Trilkan has issued 4 new capital ships to be released and two fighters to assist the deep space program insearch of the Phantoms and wipe them out so they would stop being a threat to the universe once and for all.

The Vampire Class Star Fighter
http://rpggamer.org/shippics/raven.jpg

Model: Vampire Star Fighter

Manufacturer: Huntarian Ship Yards

Designation: Deep Space Assault Fighter

Length: 14.3 meters

Crew: 1

Cargo Capacity: 1 metric ton

Consumables: 1 month

Hyperdrive Multiplier: x2

Back Up Hyperdrive: x8 (for Deep space purposes, back up optional)

Speed: 368 MGLT

Hull: 92 RU

Shields: 56 SBD

Weapons: 2 Laser Cannons, 2 Torpeatoe Launchers (8 Torpeatoes)
Modifications: Cloaking field

Discription: The Vamire Star Fighter is ment to be able to do long space missions and can survive in heavy firefights. It is used for the purpose of finding invisible objects and getting the job done quickly as possible. Sort of a "Hit and Run" type mission fighter. These are favorable for deep space cruisers to carry.

Cost: 90,000,000 credits (deep space)
60,000,000 credits (non deep space)

-------------------------------------------------------------------------------------

Reliant Class Star Fighter
http://rpggamer.org/shippics/wwinginterceptor.jpg

Model: Reliant Star Fighter

Manufacturer: Huntarian Ship Yards

Designation: Deep Space Assault Fighter

Length: 12 meters

Crew: 1

Cargo Capacity: 1 metric ton

Consumables: 1 month

Hyperdrive Multiplier: x1

Back Up Hyperdrive: x4 (for Deep space purposes, back up optional)

Speed: 264 MGLT

Hull: 85 RU

Shields: 40 SBD

Weapons: 2 Laser Cannons, 1 Torpeatoe Launcher (6 Torpeatoes)

General Discription: The Reliant Star Fighter is also ment for searching for invisible objects. Ulike it's other brethen, the Vampire Star Fighter, it isn't ment for stealth/covert missions. This is a loud, "send many of them out there" type of fighter. It's shields are small due to the ship's speed. This Fighter is also more cheaply produced for Deep Space Missions.

Cost: 50,000,000 credits (Deep space)
30,000,000 credits (non deep space)
-------------------------------------------------------------------------------------

Retribution Class Cruiser
http://rpggamer.org/shippics/corellianfrigate.jpg


Model: Retribution Class Cruiser

Manufacturer: Huntarian Ship Yards

Designation: Deep Space cruiser

Length: 300 m

Crew: 900

Troop Support: 75

Cargo Capacity: 5000 metric tons

Consumables: 20 years (Deep Space Modifications)

Hyperdrive Multiplier: x4 (Deep Space Modifications)

Back Up Hyperdrive: x15 (Deep Space Modifications)

Speed: 18 MGLT

Hull: 658 RU

Shields: 1528 SBD

Weapons: 4 Forward Double Heavy Turbolaser Cannons. Top-mounted Turbolaser Turret, 6 Quad Laser Cannons, 4 Ion Cannons

Onboard Space Craft: 0

General Discription: This is a science vessile and isn't well armed. It is accompanied by 1 other science vessile and 2 millitary ships for support in fire fights. It doesn't have a hanger bay, as it is small. It does have, however, 20 escape pods each able to handle 10 personel in each.

Cost: 20,000,000,000 credits (non deep space)
10,000,000,000 credits (non deep space)

-------------------------------------------------------------------------------------
Everquest Star Cruiser

http://rpggamer.org/shippics/nebulonh.jpg

Model: Nebulon-B Frigate

Manufacturer: Huntaer Ship Yards

Designation: Fleet Support/Escort Vessel

Length: 500 meters

Crew: 1000

Troops: 100

Cargo Capacity: 7,000 metric tons

Consumables: 15 years
7 years (Non deep space)

Hyperdrive Multiplier: x4(Deep space)
x2(Non Deep Space)

Hyperdrive Backup: x12
x10 (Non Deep Space)

Speed: 15 MGLT (Deep space)
10 MGLT (Non Deep Space)

Hull: 562 RU (Non Deep Space)
325 RU (Non Deep Space)

Shields: 1205 SBD
520 SBD (Non Deep Space)

Weapons: 12 Turbolaser Batteries, 12 Laser Cannons 2 Tractor Beam Projectors, 2 ion cannons

Onboard Craft: 24 Vampire Star Fighters and 4 Light Transports.

General Discription: This vessle can serve as both a fleet support ship and a transport ship. For it's deep space purposes, it has increased speed, shield, Armor, Hyperdrive/Hyperdrive backup, and Consumables for they need to go on lengthy times with out refuling. This ship helps refule other ships within the fleet as its a support ship.

Cost: 40,000,000,000 Credits (Deep Space Purposes)
20,000,000,000 (Non Deep Space Purposes)
-------------------------------------------------------------------------------------
Kirtir Class Destroyer

http://www.madshrimps.be/upload/B%7Cowie/SW:kotor/sith%20attack%20Taris.JPG

Model: Kirtir Destroyer

Manufacturer: Huntaer Ship Yards

Designation: Destroyer

Length: 900 meters

Crew: 6000

Troops: 3000

Cargo Capacity: 10,000 metric tons

Consumables: 20 years
4 years (Non deep space)

Hyperdrive Multiplier: x4(Deep space)
x2(Non Deep Space)

Hyperdrive Backup: x12
x10 (Non Deep Space)

Speed: 15 MGLT (Deep space)
10 MGLT (Non Deep Space)

Hull: 789 RU (Non Deep Space)
531 RU (Non Deep Space)

Shields: 1859 SBD
1236 SBD (Non Deep Space)

Weapons: 20 Heavy Turbolaser Batteries, 30 Turbolaser, 10 laser cannons 4 Tractor Beam Projectors, 4 ion cannons

Onboard Craft: 50 Vampire Star Fighters and 6 Light Transports.

General Discription: The Kirtir Destroyer is apart of the fleets new line of destroyers. It has increased shielding, and has 2 hangar bays to help launch fighters inorder to support the Reliant Cruser. Huntaer is mass producing these newer destroyers. They are faster, and more up-to-date than most of the ships in the Huntarian Fleet. The only others are the Huntaer SD, Consternation SD, and Nova SD. This is the begining of Huntaer's origonal fleet designs which will replace the old Star Destroyers.
The Vampires will soon replace the old Tie Fighters except the more recent developed ones such as the Tie Hunter, Phantom, Defender and several others.

Cost: 80,000,000,000 Credits (deep space)
40,000,000,000 Credits (non deep space)

-------------------------------------------------------------------------------------
Goliath Class Star Destroyer
http://rpggamer.org/shippics/imperialstarcruiser.jpg

Manufacturer: Huntaer Ship Yards

Designation: Goliath Star Destroyer

Length: 1500 meters

Crew: 4000

Troops: 2500

Cargo Capacity: 16,000 metric tons

Consumables: 20 years (Deep Space)
10 years (Non deep space)

Hyperdrive Multiplier: x4(Deep space)
x2(Non Deep Space)

Hyperdrive Backup: x18
x10 (Non Deep Space)

Speed: 20 MGLT (Deep space)
15 MGLT (Non Deep Space)

Hull: 2530 RU (Non Deep Space)
1530 RU (Non Deep Space)

Shields: 4523 SBD
2135 SBD (Non Deep Space)

Weapons: 60 Heavy Turbolaser Batteries, 20 Laser Cannons, 15 Quad Laser Cannnons, 6 Tractor Beam Projectors, 6 ion cannons

Onboard Craft: 60 Vampire Star Fighters, 20 tie series fighters, and 5 Light Transports.

General Discription: The Goliath Star Destroyer is another replacement model of the old SD's. As a part of the new deep space mission of "Search and Destroy," it is the heavy combat ship and could be used as command ships. It has 4 hangar bays, allowing an increase amount of fighters onboard.

Cost: 120,000,000,000 Credits (Deep Space)
95,000,000,000 Credits (Non Deep Space)
Kyanges
29-04-2005, 21:12
(OOC: It's not that I don't like the ships you come out with. But in the context of timeframe at which you've come out with this many new ships for the reason of countering the new threats of the "Phantoms", it'd be like the North American coming out with the P-51D a few hours after the the Japanese bombed Pearl Harbor. Not very realistic, but meh, when ever you finish the other descriptions, I'll be sure to buy a few of each.

EDIT: How exactly is the Vampire supposed to detect invisible objects?)
Huntaer
29-04-2005, 22:42
I'm not exactly shure, but I'm trying to find sencors that do the trick whether they are from SW, 40k, or ST. Doesn't matter. There are sencors that can do that. But, basicly, the sensors are on constant scan for any sort of "un normal" activities within sub-space.
Kyanges
29-04-2005, 22:49
I'm not exactly shure, but I'm trying to find sencors that do the trick whether they are from SW, 40k, or ST. Doesn't matter. There are sencors that can do that. But, basicly, the sensors are on constant scan for any sort of "un normal" activities within sub-space.

(OOC: Would this by any chance, be your way of trying to help with the search on the Planet? Because it that's so, please don't use them just yet. I've just got an RP thing where I just might have found the damn thing. Let me RP finding the device if you don't mind.)
GadgetCorp
29-04-2005, 22:53
((The scanners could exist through a mixture of projected hypersonic sound waves, heat signature detection, and scanning for changes in mass))
Kyanges
29-04-2005, 22:55
(OOC: How about we drop how they work, and simply have them work only at a certain range. It's a quick and easy fix.)
GadgetCorp
29-04-2005, 22:57
((Right, don't want it to be too strong. And I agree with Kyanges on not using the invisibility detection in the fight.))
Huntaer
30-04-2005, 02:00
I won't be using the ships in the current Rp. I'm going to do another Rp for the Deep Space fleet which will be sort of a co-op joint mission amungst nations who are interested in helping with searching for more Phantom planets. That was why I created them.
Huntaer
30-04-2005, 23:44
BUmp! All I need is a pic for the Goliath SD, and I'm all set. You may buy some stuff.
Kyanges
01-05-2005, 03:10
BUmp! All I need is a pic for the Goliath SD, and I'm all set. You may buy some stuff.

(OOC: When ever you get around to that, I'll take four of each type of ship, and 50 of each type of fighter. If I can't get all that in one shot, then assume that I payed it in two payments.)
Huntaer
01-05-2005, 03:11
my problem is that I can't find the Ravager pic from KOTOR II... That is what I wanted this new SD to look like. RRRRRRRRRRRRRR!
Huntaer
01-05-2005, 04:10
Oh well, found another pic just as good.
Huntaer
01-05-2005, 04:35
bump
Industrial Experiment
01-05-2005, 04:58
I'm not exactly shure, but I'm trying to find sencors that do the trick whether they are from SW, 40k, or ST. Doesn't matter. There are sencors that can do that. But, basicly, the sensors are on constant scan for any sort of "un normal" activities within sub-space.

Crystal Grav Trap.
Huntaer
01-05-2005, 04:59
There ya go.
Huntaer
01-05-2005, 06:30
Bump