Geisenfried
27-04-2005, 01:37
Though I have only been at NationStates for around a month, I have noticed that when wars are roleplayed, air support is downplayed. I thought that this may be due to the fact that some do not know how to effectively roleplay an air war. So, being the aircraft lover that I am, I decided to write this guide in correctly using an air force to devastate your enemy forces.
Historical Real Life Testaments to the Power of an Air Force
While I know that NS and RL are two very different things, using examples from the past that show how much of a turning point the air force can be. World War II is by far the best example of how essential an air force can be to winning. In the beginning of that war, at the Battle of Britain, the Royal Air Force’s maintaining of air superiority over the Luftwaffe ultimately scrapped Germany’s Operation Sealion, and most likely saved Britain. Around a year later, Japan nearly completely crippled the U.S. Navy’s Pacific Fleet with their aerial bombing of Pearl Harbor. Finally, when the Allied’s made their push into Europe, the bombing of key Nazi industrial factories most undoubtedly helped the allies push farther at a quick pace.
Two Words to Never Forget: Air Superiority
Air superiority is without a doubt, the key to winning any war with an Air Force. It is the single most important task. If you cannot maintain air superiority, then your Air Force is quite essentially useless. So, what is air superiority? Being able to maintain a corridor in which aircraft can travel with relative ease and safety. Without air superiority, you can’t bomb enemies, and you cannot stop enemies from bombing you.
The Most Important Tools to Your Air Force
To gain air superiority in a war, you must have a capable air force. A capable air force has a variety of planes in both combat and noncombat roles. There are 9 types of aircraft, and the best air force has all types. Here’s a brief explanation for each type.
Fighter: The mainstay of any air force, these units are fast and furious and are essential to winning an air war. They gain and maintain air superiority by fighting off enemy airplanes. The United States usually labels fighters with an F, though I have yet to figure out why the F-117 isn’t the A-117. Also, please note that many aircraft designated with an F are technically multiroles that are used most often in a fighter role fully, but can still be used as standard multiroles.
Bomber: These guys are the ones who pummel the enemy ground forces. They are usually slower than other combat aircraft, but can hold enormous payloads compared to the others. United States designates bombers with a B.
Attacker: These units usually have the speed of fighters, but instead of fighting air-to-air, they fight air-to-ground. Their payloads are usually smaller than bombers, but they make up that with their improvement in speed. The United States designates these with an A.
Multirole: These units are a mix of two of the above types. Often called fighter-bombers (though true fighter-bombers are somewhat rare, most are actually fighter-attackers) these are useful in combining air-to-air and air-to-ground, though it should be noted that multiroles are not as effective as the planes dedicated to the roles. Designated in the United States with an F/A.
Tanker: A non-combatant, this unit is used as a support craft to refuel units in midair. Always try and make sure that they are not in danger of being shot down. Refuel in safe places, or you’ll find a great deal of your planes having to land prematurely when your tanker gets shot down and the planes have no fuel…
Supply: Though sometimes not associated with the air force, I still classify them as part of the air force, since they are still aircraft. They provide supplies to army and navy, and are important to protect, as aircraft are becoming more and more commonly used to transport valuable goods.
Reconnaissance: With the use of recon satellites becoming increased, these units see less usage. They go extremely fast at high altitudes to evade detection, and use cameras to gain information. Even if you have satellites, it’s nice to have these as backup if someone launches an ICBM and blows up your satellite…
Jammer: You may be surprised, but planes have the ability to jam radar using a neat little thing called ECM (Electronic Counter Measures). Some combat units have portable ECMs that can be attached to hardpoints, but aircraft dedicated to jamming is much better at it, able to spread a jamming signal over a wide area. However, it has the unwanted effect of disabling your radar as well as the enemy’s. This is going into less use with stealth technology coming into play, which enables evading radar detection without affecting your own radar, but it can still be handy in a pinch.
Command: Better known as AWACS, these units are the most essential units that I haven’t seen roleplayed. These units give commands from the air, and can continually watch over the battlefield via radar and when close up to battle, visual confirmation. While these can be replaced with combination of recon satellites and regular bases, the fact that they can see things much closer makes them more capable. Their proximity towards the battlefield allows quicker reaction time for the pilots participating in the operation. However, they are much more vulnerable to attack when compared with others. Usually used from a couple miles away from the battlefield for maximum effectiveness.
If you can make a successful combination of these planes, you can unleash the full power of an air force.
Helpful Attributes
A key point in having a good air force is having good planes. No matter how effective your strategy is, a WWII plane will be cremated when placed against a modern fighter. So, here’s a list of helpful attributes to consider when buying aircraft.
Stealth: Stealth is the effective dispersal of radar waves so that they do not go back to the radar source, dampening the radar signature of an aircraft. It also has to do with dampening visual and heat signatures of the aircraft. Most common technologies in stealth aircraft are the use of continuous curves and certain angles to disperse radar, paint camouflage to lower visuals, and cooling heat exhaust to diminish heat trails. The results? The plane is considerably less detectable. But do not mistake this for being undetectable, as you can still find stealth fighters, though it requires more effort. Stealth is becoming more and more commonly used, though it’s strict restriction on shapes to lessen radar signature make it a less maneuverable aircraft compared to some others.
VTOL: Short for Vertical TakeOff and Landing, it is underrated attribute. Why is it useful? You see, most aircraft require long runways to takeoff and land. However, when a bomb or missile hits the runway, you’ve lost any way of getting off the ground. But with VTOL, you can take off with little room around the aircraft. Very useful in navies, where you can maximize the amount of aircraft you can place on the carrier, and allows more aircraft to get off if the carrier were to get hit.
Canard Foreplanes: Canard Foreplanes are basically miniature wings that are placed in front of the standard wings that drastically assist in maneuverability. I’m going to skip the physics behind it because it’s complicated, and I’m being sort of lazy. Just know that it helps the maneuverability of the aircraft. Also note that most stealth aircraft do not have these, as they mess with the continuous curvature, and can increase radar signature. While this may seem disadvantageous, you can evade missiles much more easily when using canard foreplanes. It’s a personal preference choice.
Forward Swept Wings: While this may sound odd, turning the wings around results in better maneuverability. However, it’s quite complicated, and the mechanics behind it are less than perfect, causing some problems with aircraft equipped with it. There are no stealth planes with forward swept wings because of continuous curvature. Again, it’s a personal choice between stealth and maneuverability.
Swing Wings: By being able to change the wings angle, you can greatly increase speed, maneuverability, and lessen G’s, upping crew comfort. The only drawback is that it doesn’t work with stealth, like other measures that increase maneuverability.
Weaponry
Now that you know what to look for when buying, it’s time to learn how to properly arm your combat aircraft. Unlike other units, aircraft are very dynamic when it comes to equipping them with weaponry. It’s important to remember what and how much you can add to your planes before putting them into combat. There are a multitude of weapons to be used, and many planes can use a wide range of them. Here’s another guide to assist you in correctly arming your planes.
Guns: Most often used only when the enemy is close enough in which a missile explosion might damage the attacking plane as well. The exception to this rule is the A-10, whose large gun is used to destroy armored vehicles. Used on: All combat planes.
IR AAM: Short for InfraRed Air to Air Missile, these are cheap to purchase, and are ‘fire and forget’, in which you launch a missile and can then change targets without having to give chase. Their only problem is they lack range. Used on: Fighters and multirole, some attackers use it as a last defense.
ARH AAM: Short for Active Radar Homing Air to Air Missile, these units have both long range and the ‘fire and forget’ ability. However, they are much more expensive compared to infrared missiles. Used on: Fighters and multirole.
TV AGM: Short for TeleVision controlled Air-to-Ground Missile. This may sound odd, but it allows the missile to be controlled manually for utmost precision. However, if you’re not paying attention, you can be easy prey for enemy fighters when using this missile. Used on: Attackers and multirole.
ARH AGM: Quite basically the same as the radar air-to-air missile, but used for air to ground purposes instead. Used on: Attackers and multirole.
PGB: Short for Precision Guided Bomb, and also known as the smart bomb, it uses fins and radar to calculate its landing and hit it. While pricier than a so-called “dumb” bomb, it’s accuracy makes up for it. Bombs in general make much more of an impact than missiles, however, their weight only allows a few of them on a normal plane at one time (with the exception of bombers, which are designed for dropping large amounts of bombs). Used on: Bombers and attackers, some multiroles.
Unguided Bomb: Also known as a dumb bomb, this requires the computer on board the aircraft to calculate landing, and if dropped at the wrong time, will miss its target. Extremely cheap though, and bombers with high payload capabilities can unleash large amounts of these for widespread damage to an area. There are also specialized types of bombs that are unguided, such as napalm or cluster bombs. Again, bombs are usually more destructive than missiles, but are heavier. Used on: Bombers and attackers, some multiroles.
Always remember, your payload is limited to what your plane can carry. Fighters usually take 8 to 12 AAMs to battle. Multiroles usually take anywhere from 4 to 8 AAMs, and a group of either 6 AGMs or a group of bombs. Attackers usually carry a couple AAMs for a last defense, then a group of either 12 AGMs or 5 bombs. Bombers can take a large load of bombs, but rarely use missiles. These large diversities in payloads are what make it essential to buy a variety of aircraft to be used in your force.
Using the Air Force to Maximum Effectiveness
Okay. I can assume you now know what aircraft to buy, and how to properly arm it to the teeth. Now, it’s time to jump in and take these planes for a spin. Here’s where you get to learn how to effectively use your Air Force to pummel the enemy. And it doesn’t take much to learn, if you’ve remember those two key words…
Step 1: Gain and Maintain Air Superiority
I told you this was important, and I’m telling you again. The first step in any air war is to gain control of the skies. However, for such a critical task, it’s surprisingly easy to roleplay… you simply must attack the enemy’s air force until it is safe for you to bring in support and ground attack planes. Unless, of course, you’re on the defensive, in which case you simply want to make sure that your enemy cannot bring in their support and ground attack planes.
Step 2A: Eliminate Enemy Air Defenses (if on the offensive)
Now, before you go and blow up anything you want, you must eliminate enemy air defenses. This means that you take out airports and any surface-to-air missiles or other anti-aircraft weapons before you destroy anything else. Why? If you can destroy the enemy’s ability to counterattack you in the air, you can just pummel them over and over again without repercussions. If your enemy is lucky, they’ll be able to bring in reinforcements from other airbases, but it will take time to deploy, allowing you to pummel the enemy for a couple more turns, at the least.
Step 2B: Destroy Enemy Ground Attack Capabilities (if on the defensive)
If you’ve gained air superiority in the area, this will be simple; all you have to do is shoot down any plane left that can destroy your ground forces. This won’t take much, as most or their entire defense escort will be gone. However, be wary for multirole aircraft… they can hold their own in air-to-air combat and also decimate your ground forces. This step will also be considerably harder if you do not maintain air superiority, as you will have to deal with escorts.
Step 3: Take Out Key Targets
Alright, now that you've destroyed or secured air defenses in the area (depending on if you're attacking or defending), you can destroy key targets with bombers and attackers... supplies, important buildings, units, anything that is necessary to defeating the enemy on the ground. If you attack these critical points in the enemy's defense, you can force them to retreat.
Step 4: Remember to Occasionally Refuel
Unlike the others, this step does not have to go in chronological order. Every so often, you need to refuel from a tanker or land so that you continue flying. To maximize your efficiency in the air, refueling from a tanker is the better, if somewhat riskier option. To effectively do this, you need to cycle your planes. Have a small group go and refuel why the majority of your planes maintain air superiority. Remember, while you do not have to move at a snail's pace while doing this, refueling your air force takes time. The larger your force is, the more time you can expect to take refueling. Logistics isn't pretty, but it's necessary.
These four steps will help you win victory in the air and subsequently, on the ground. I would also like to note the importance of having the initiative... if you can get your guys in the air first, you'll immediately have air superiority, and the enemy will be facing an uphill air battle. Good luck fighting, and I hope these strategies help you find victory.
Historical Real Life Testaments to the Power of an Air Force
While I know that NS and RL are two very different things, using examples from the past that show how much of a turning point the air force can be. World War II is by far the best example of how essential an air force can be to winning. In the beginning of that war, at the Battle of Britain, the Royal Air Force’s maintaining of air superiority over the Luftwaffe ultimately scrapped Germany’s Operation Sealion, and most likely saved Britain. Around a year later, Japan nearly completely crippled the U.S. Navy’s Pacific Fleet with their aerial bombing of Pearl Harbor. Finally, when the Allied’s made their push into Europe, the bombing of key Nazi industrial factories most undoubtedly helped the allies push farther at a quick pace.
Two Words to Never Forget: Air Superiority
Air superiority is without a doubt, the key to winning any war with an Air Force. It is the single most important task. If you cannot maintain air superiority, then your Air Force is quite essentially useless. So, what is air superiority? Being able to maintain a corridor in which aircraft can travel with relative ease and safety. Without air superiority, you can’t bomb enemies, and you cannot stop enemies from bombing you.
The Most Important Tools to Your Air Force
To gain air superiority in a war, you must have a capable air force. A capable air force has a variety of planes in both combat and noncombat roles. There are 9 types of aircraft, and the best air force has all types. Here’s a brief explanation for each type.
Fighter: The mainstay of any air force, these units are fast and furious and are essential to winning an air war. They gain and maintain air superiority by fighting off enemy airplanes. The United States usually labels fighters with an F, though I have yet to figure out why the F-117 isn’t the A-117. Also, please note that many aircraft designated with an F are technically multiroles that are used most often in a fighter role fully, but can still be used as standard multiroles.
Bomber: These guys are the ones who pummel the enemy ground forces. They are usually slower than other combat aircraft, but can hold enormous payloads compared to the others. United States designates bombers with a B.
Attacker: These units usually have the speed of fighters, but instead of fighting air-to-air, they fight air-to-ground. Their payloads are usually smaller than bombers, but they make up that with their improvement in speed. The United States designates these with an A.
Multirole: These units are a mix of two of the above types. Often called fighter-bombers (though true fighter-bombers are somewhat rare, most are actually fighter-attackers) these are useful in combining air-to-air and air-to-ground, though it should be noted that multiroles are not as effective as the planes dedicated to the roles. Designated in the United States with an F/A.
Tanker: A non-combatant, this unit is used as a support craft to refuel units in midair. Always try and make sure that they are not in danger of being shot down. Refuel in safe places, or you’ll find a great deal of your planes having to land prematurely when your tanker gets shot down and the planes have no fuel…
Supply: Though sometimes not associated with the air force, I still classify them as part of the air force, since they are still aircraft. They provide supplies to army and navy, and are important to protect, as aircraft are becoming more and more commonly used to transport valuable goods.
Reconnaissance: With the use of recon satellites becoming increased, these units see less usage. They go extremely fast at high altitudes to evade detection, and use cameras to gain information. Even if you have satellites, it’s nice to have these as backup if someone launches an ICBM and blows up your satellite…
Jammer: You may be surprised, but planes have the ability to jam radar using a neat little thing called ECM (Electronic Counter Measures). Some combat units have portable ECMs that can be attached to hardpoints, but aircraft dedicated to jamming is much better at it, able to spread a jamming signal over a wide area. However, it has the unwanted effect of disabling your radar as well as the enemy’s. This is going into less use with stealth technology coming into play, which enables evading radar detection without affecting your own radar, but it can still be handy in a pinch.
Command: Better known as AWACS, these units are the most essential units that I haven’t seen roleplayed. These units give commands from the air, and can continually watch over the battlefield via radar and when close up to battle, visual confirmation. While these can be replaced with combination of recon satellites and regular bases, the fact that they can see things much closer makes them more capable. Their proximity towards the battlefield allows quicker reaction time for the pilots participating in the operation. However, they are much more vulnerable to attack when compared with others. Usually used from a couple miles away from the battlefield for maximum effectiveness.
If you can make a successful combination of these planes, you can unleash the full power of an air force.
Helpful Attributes
A key point in having a good air force is having good planes. No matter how effective your strategy is, a WWII plane will be cremated when placed against a modern fighter. So, here’s a list of helpful attributes to consider when buying aircraft.
Stealth: Stealth is the effective dispersal of radar waves so that they do not go back to the radar source, dampening the radar signature of an aircraft. It also has to do with dampening visual and heat signatures of the aircraft. Most common technologies in stealth aircraft are the use of continuous curves and certain angles to disperse radar, paint camouflage to lower visuals, and cooling heat exhaust to diminish heat trails. The results? The plane is considerably less detectable. But do not mistake this for being undetectable, as you can still find stealth fighters, though it requires more effort. Stealth is becoming more and more commonly used, though it’s strict restriction on shapes to lessen radar signature make it a less maneuverable aircraft compared to some others.
VTOL: Short for Vertical TakeOff and Landing, it is underrated attribute. Why is it useful? You see, most aircraft require long runways to takeoff and land. However, when a bomb or missile hits the runway, you’ve lost any way of getting off the ground. But with VTOL, you can take off with little room around the aircraft. Very useful in navies, where you can maximize the amount of aircraft you can place on the carrier, and allows more aircraft to get off if the carrier were to get hit.
Canard Foreplanes: Canard Foreplanes are basically miniature wings that are placed in front of the standard wings that drastically assist in maneuverability. I’m going to skip the physics behind it because it’s complicated, and I’m being sort of lazy. Just know that it helps the maneuverability of the aircraft. Also note that most stealth aircraft do not have these, as they mess with the continuous curvature, and can increase radar signature. While this may seem disadvantageous, you can evade missiles much more easily when using canard foreplanes. It’s a personal preference choice.
Forward Swept Wings: While this may sound odd, turning the wings around results in better maneuverability. However, it’s quite complicated, and the mechanics behind it are less than perfect, causing some problems with aircraft equipped with it. There are no stealth planes with forward swept wings because of continuous curvature. Again, it’s a personal choice between stealth and maneuverability.
Swing Wings: By being able to change the wings angle, you can greatly increase speed, maneuverability, and lessen G’s, upping crew comfort. The only drawback is that it doesn’t work with stealth, like other measures that increase maneuverability.
Weaponry
Now that you know what to look for when buying, it’s time to learn how to properly arm your combat aircraft. Unlike other units, aircraft are very dynamic when it comes to equipping them with weaponry. It’s important to remember what and how much you can add to your planes before putting them into combat. There are a multitude of weapons to be used, and many planes can use a wide range of them. Here’s another guide to assist you in correctly arming your planes.
Guns: Most often used only when the enemy is close enough in which a missile explosion might damage the attacking plane as well. The exception to this rule is the A-10, whose large gun is used to destroy armored vehicles. Used on: All combat planes.
IR AAM: Short for InfraRed Air to Air Missile, these are cheap to purchase, and are ‘fire and forget’, in which you launch a missile and can then change targets without having to give chase. Their only problem is they lack range. Used on: Fighters and multirole, some attackers use it as a last defense.
ARH AAM: Short for Active Radar Homing Air to Air Missile, these units have both long range and the ‘fire and forget’ ability. However, they are much more expensive compared to infrared missiles. Used on: Fighters and multirole.
TV AGM: Short for TeleVision controlled Air-to-Ground Missile. This may sound odd, but it allows the missile to be controlled manually for utmost precision. However, if you’re not paying attention, you can be easy prey for enemy fighters when using this missile. Used on: Attackers and multirole.
ARH AGM: Quite basically the same as the radar air-to-air missile, but used for air to ground purposes instead. Used on: Attackers and multirole.
PGB: Short for Precision Guided Bomb, and also known as the smart bomb, it uses fins and radar to calculate its landing and hit it. While pricier than a so-called “dumb” bomb, it’s accuracy makes up for it. Bombs in general make much more of an impact than missiles, however, their weight only allows a few of them on a normal plane at one time (with the exception of bombers, which are designed for dropping large amounts of bombs). Used on: Bombers and attackers, some multiroles.
Unguided Bomb: Also known as a dumb bomb, this requires the computer on board the aircraft to calculate landing, and if dropped at the wrong time, will miss its target. Extremely cheap though, and bombers with high payload capabilities can unleash large amounts of these for widespread damage to an area. There are also specialized types of bombs that are unguided, such as napalm or cluster bombs. Again, bombs are usually more destructive than missiles, but are heavier. Used on: Bombers and attackers, some multiroles.
Always remember, your payload is limited to what your plane can carry. Fighters usually take 8 to 12 AAMs to battle. Multiroles usually take anywhere from 4 to 8 AAMs, and a group of either 6 AGMs or a group of bombs. Attackers usually carry a couple AAMs for a last defense, then a group of either 12 AGMs or 5 bombs. Bombers can take a large load of bombs, but rarely use missiles. These large diversities in payloads are what make it essential to buy a variety of aircraft to be used in your force.
Using the Air Force to Maximum Effectiveness
Okay. I can assume you now know what aircraft to buy, and how to properly arm it to the teeth. Now, it’s time to jump in and take these planes for a spin. Here’s where you get to learn how to effectively use your Air Force to pummel the enemy. And it doesn’t take much to learn, if you’ve remember those two key words…
Step 1: Gain and Maintain Air Superiority
I told you this was important, and I’m telling you again. The first step in any air war is to gain control of the skies. However, for such a critical task, it’s surprisingly easy to roleplay… you simply must attack the enemy’s air force until it is safe for you to bring in support and ground attack planes. Unless, of course, you’re on the defensive, in which case you simply want to make sure that your enemy cannot bring in their support and ground attack planes.
Step 2A: Eliminate Enemy Air Defenses (if on the offensive)
Now, before you go and blow up anything you want, you must eliminate enemy air defenses. This means that you take out airports and any surface-to-air missiles or other anti-aircraft weapons before you destroy anything else. Why? If you can destroy the enemy’s ability to counterattack you in the air, you can just pummel them over and over again without repercussions. If your enemy is lucky, they’ll be able to bring in reinforcements from other airbases, but it will take time to deploy, allowing you to pummel the enemy for a couple more turns, at the least.
Step 2B: Destroy Enemy Ground Attack Capabilities (if on the defensive)
If you’ve gained air superiority in the area, this will be simple; all you have to do is shoot down any plane left that can destroy your ground forces. This won’t take much, as most or their entire defense escort will be gone. However, be wary for multirole aircraft… they can hold their own in air-to-air combat and also decimate your ground forces. This step will also be considerably harder if you do not maintain air superiority, as you will have to deal with escorts.
Step 3: Take Out Key Targets
Alright, now that you've destroyed or secured air defenses in the area (depending on if you're attacking or defending), you can destroy key targets with bombers and attackers... supplies, important buildings, units, anything that is necessary to defeating the enemy on the ground. If you attack these critical points in the enemy's defense, you can force them to retreat.
Step 4: Remember to Occasionally Refuel
Unlike the others, this step does not have to go in chronological order. Every so often, you need to refuel from a tanker or land so that you continue flying. To maximize your efficiency in the air, refueling from a tanker is the better, if somewhat riskier option. To effectively do this, you need to cycle your planes. Have a small group go and refuel why the majority of your planes maintain air superiority. Remember, while you do not have to move at a snail's pace while doing this, refueling your air force takes time. The larger your force is, the more time you can expect to take refueling. Logistics isn't pretty, but it's necessary.
These four steps will help you win victory in the air and subsequently, on the ground. I would also like to note the importance of having the initiative... if you can get your guys in the air first, you'll immediately have air superiority, and the enemy will be facing an uphill air battle. Good luck fighting, and I hope these strategies help you find victory.