Blood Moon Goblins
24-04-2005, 04:55
This thread contains the details of the various aspects of the Goblins of Blood Moon.
http://www.knight-online.com.my/images/conceptart/goblin.jpg
Anatomy:
Summary:
Average Height: 3.5ft
Weight: 80-90lbs
Lifespan: 50-60 years
Blood Base: Copper
Theyre three feet tall, have very large eyes, ears and noses, long arms and short legs. They have sharp teeth and powerful jaws capable of severing a persons wrist if theyre determined.
Goblin anatomy is very similar to that of the humans, obviously they are shorter and green, but thats only on the outside.
The main differnce one would notice if one were to disect a Goblin would be a 'third lung', a sack containing symbiotic bacteria that convert carbon dioxide waste into oxygen. This is the end result of so many years living in mines and tunnels, where cave in, gas and other hazards are a fact of life. The bacteria dont produce enough oxygen to keep a Goblin alive for a long period, but do greatly extend their ability to hold their breath.
Other results of underground living are large, sensitive eyes, ears and noses. Their sense are slightly more acute that a normal humans, although most Goblins are fairly shortsighted.
Goblins bone structure is almost exactly the same as that of a human, except the obviously longer arms/shorter legs, but Goblin bones tend to be slightly denser and thicker. Their skulls are capable of withstanding quite a beating as well.
They have long arms as well, compared to humans. Usualy their arms reach below their knees, with long hands and fingers.
Strong jaws and sharp teeth evolved as a mixed defence/tool, theres some nasty critters out there in the swamp, and those that arent just plain mean tend to have very thick skin.
On a side note, their feet are clawed while their hands have nails. Most Goblins habitualy sharpen their nails so that they resemble claws.
Aside from that, males and females are almost indestinguishable. Females do not have breasts unless they are pregnant and aside from that there is little in the way of outer physical differnces.
The only easily recognizeable female Goblins are the priestessess, who wear rather distinctive robes.
Culture:
Goblin culture is very interesing. The basic familiy unit constists of a singel parental pair, with an average of ten children. However, affairs are not considered taboo, and 'sharing' is quite common.
Children are kept until the age of ten years, at which time they are kicked out of the household with a traditional gift of %2 of the families currency. Money isnt usualy a major issue though, because little is actually paid for. Goblins consider money dishonest, and prefer either barter system or simply working off debt.
Religion is a bit odd, Goblins dont usualy attend churches or ceremonies of any sort, since most think that the gods are big enough and old enough to be capable of taking care of themselves. HOWEVER, they are very sensitive on the subject and will defend their faith quite viciously if provoked. Becoming a priest or priestess is considered one of the highest honours in most Goblin Tribes.
Technology has caught on in a few fields, most notably the Goblin Alchemists, famously suicidal and fond of blowing things up in interesting ways. They quickly snapped up modern glassmaking, distillation, energy production and internet.
In other areas it is usualy ignored by most, unless its practicle. Running water and flushing toilets were immidiatly popular because it meant no more buckets. Rifles caught on as well, because most all Goblins are fond of things that are loud and make pretty flashes. Killing things is a pleasant bonus.
One talent most Goblins share is an ability to fix things. Not well, but VERY quickly and often simply, so that when it breaks down again it can be fixed faster.
On a side note, Squee is the most common Goblin name, occuring in %73 of the population.
(OOC: This happens in RL countries as well. Take a look at Korea ;))
Military:
The military consists almost entirly of Soviet-Era surplus technology which is, at most, from the 70's. A good portion of the army employs ancient weapons such as bows and arrows, plus a few hommade gunpowder weapons and grenades.
The airforce consists mostly of gliders, although two broken MIG 17 planes were obtained surplus and made flyable again, armed with primitive rockets, they have only blown themselves up twice. This is where that repair thing comes in.
The navy is mostly swamprafts and old PT boats, there are no actual ocean-boarders around the Blood Moon area.
All military equipment is 'customized' by its owner, painted with what most describe as 'tribal markings', although if one were to translate them they would mostly say things like "Tihs r squezz gonne, U touch nd I bash joo!".
Military tactics are suprisingly advanced though. Goblins can dig through ANYTHING, experience has taught them how to tunnel under swamp, through solid rock and in sand. Attempting to clear every Goblin from a battlefield is a major challange because they tend to pop up everywhere.
Likewise, they can throw up a fortification in no time, it wont be a very high quality one, but some is better than none.
Geography of the Blood Moon Area:
The Blood Moon Clans homelands consist mostly of swamp, surrounded by mountains, which are in turn surrounded by wasteland.
The swamp is very active, full of life and such. Most of that life is vicious and nasty and likes to kill things for sport. And thats just the Goblins.
The mountains are where the Goblins usualy live, though there are a few camps in the swamps, these are usualy pretty small and dont last long.
The wasteland is little traveled because, while there is little life, what actually IS out there is even worse than the stuff in the swamp.
The arrangement of the geography has one exception, a single mountain range that reaches roughly 2/5 of the way into the swamp, leading to the largest mountain which is also the nations capitol.
Goblin Clans/Breeds
Goblins are highly adaptable, living in an environment for only a decade or so will produce notable changes in the appearance of the population.
Thus most Goblin Tribes worthy of note ar far enough apart that their apperance varies quite a bit.
Blood Moon:
This is the 'middle of the road' Goblin variety, and the most common. They have a reputation for being slightly more intelligent than most tribes, as well as being more prolific in their tunnels.
Generaly they fit the classic Goblin description. Green and short.
Frozen Claw:
These Goblins live in the northern areas of the Blood Moon nation and are highly apapted to cold and icy conditions. Many of their tunnels are made in ice formations consisting mostly of permafrost.
They are moderatly shorter than the Blood Moons, and far more pale. They are almost white, with slight shades of green.
Grey Wolf (AKA: Wastelanders):
These live in the wastes surrounding the mountains/swamp. They are tall, strong and stupid. Most people dont classify them as Goblins, they do resemble Orcs far more than Goblins.
They average at 4-5ft tall, almost as broad, and make excellent soldiers and heavy labour, provided little thinking is required. They are more grey than anything, camoflaging them in the large dustfields of the Waste.
(OOC:
You like? More to come...maybe.)
http://www.knight-online.com.my/images/conceptart/goblin.jpg
Anatomy:
Summary:
Average Height: 3.5ft
Weight: 80-90lbs
Lifespan: 50-60 years
Blood Base: Copper
Theyre three feet tall, have very large eyes, ears and noses, long arms and short legs. They have sharp teeth and powerful jaws capable of severing a persons wrist if theyre determined.
Goblin anatomy is very similar to that of the humans, obviously they are shorter and green, but thats only on the outside.
The main differnce one would notice if one were to disect a Goblin would be a 'third lung', a sack containing symbiotic bacteria that convert carbon dioxide waste into oxygen. This is the end result of so many years living in mines and tunnels, where cave in, gas and other hazards are a fact of life. The bacteria dont produce enough oxygen to keep a Goblin alive for a long period, but do greatly extend their ability to hold their breath.
Other results of underground living are large, sensitive eyes, ears and noses. Their sense are slightly more acute that a normal humans, although most Goblins are fairly shortsighted.
Goblins bone structure is almost exactly the same as that of a human, except the obviously longer arms/shorter legs, but Goblin bones tend to be slightly denser and thicker. Their skulls are capable of withstanding quite a beating as well.
They have long arms as well, compared to humans. Usualy their arms reach below their knees, with long hands and fingers.
Strong jaws and sharp teeth evolved as a mixed defence/tool, theres some nasty critters out there in the swamp, and those that arent just plain mean tend to have very thick skin.
On a side note, their feet are clawed while their hands have nails. Most Goblins habitualy sharpen their nails so that they resemble claws.
Aside from that, males and females are almost indestinguishable. Females do not have breasts unless they are pregnant and aside from that there is little in the way of outer physical differnces.
The only easily recognizeable female Goblins are the priestessess, who wear rather distinctive robes.
Culture:
Goblin culture is very interesing. The basic familiy unit constists of a singel parental pair, with an average of ten children. However, affairs are not considered taboo, and 'sharing' is quite common.
Children are kept until the age of ten years, at which time they are kicked out of the household with a traditional gift of %2 of the families currency. Money isnt usualy a major issue though, because little is actually paid for. Goblins consider money dishonest, and prefer either barter system or simply working off debt.
Religion is a bit odd, Goblins dont usualy attend churches or ceremonies of any sort, since most think that the gods are big enough and old enough to be capable of taking care of themselves. HOWEVER, they are very sensitive on the subject and will defend their faith quite viciously if provoked. Becoming a priest or priestess is considered one of the highest honours in most Goblin Tribes.
Technology has caught on in a few fields, most notably the Goblin Alchemists, famously suicidal and fond of blowing things up in interesting ways. They quickly snapped up modern glassmaking, distillation, energy production and internet.
In other areas it is usualy ignored by most, unless its practicle. Running water and flushing toilets were immidiatly popular because it meant no more buckets. Rifles caught on as well, because most all Goblins are fond of things that are loud and make pretty flashes. Killing things is a pleasant bonus.
One talent most Goblins share is an ability to fix things. Not well, but VERY quickly and often simply, so that when it breaks down again it can be fixed faster.
On a side note, Squee is the most common Goblin name, occuring in %73 of the population.
(OOC: This happens in RL countries as well. Take a look at Korea ;))
Military:
The military consists almost entirly of Soviet-Era surplus technology which is, at most, from the 70's. A good portion of the army employs ancient weapons such as bows and arrows, plus a few hommade gunpowder weapons and grenades.
The airforce consists mostly of gliders, although two broken MIG 17 planes were obtained surplus and made flyable again, armed with primitive rockets, they have only blown themselves up twice. This is where that repair thing comes in.
The navy is mostly swamprafts and old PT boats, there are no actual ocean-boarders around the Blood Moon area.
All military equipment is 'customized' by its owner, painted with what most describe as 'tribal markings', although if one were to translate them they would mostly say things like "Tihs r squezz gonne, U touch nd I bash joo!".
Military tactics are suprisingly advanced though. Goblins can dig through ANYTHING, experience has taught them how to tunnel under swamp, through solid rock and in sand. Attempting to clear every Goblin from a battlefield is a major challange because they tend to pop up everywhere.
Likewise, they can throw up a fortification in no time, it wont be a very high quality one, but some is better than none.
Geography of the Blood Moon Area:
The Blood Moon Clans homelands consist mostly of swamp, surrounded by mountains, which are in turn surrounded by wasteland.
The swamp is very active, full of life and such. Most of that life is vicious and nasty and likes to kill things for sport. And thats just the Goblins.
The mountains are where the Goblins usualy live, though there are a few camps in the swamps, these are usualy pretty small and dont last long.
The wasteland is little traveled because, while there is little life, what actually IS out there is even worse than the stuff in the swamp.
The arrangement of the geography has one exception, a single mountain range that reaches roughly 2/5 of the way into the swamp, leading to the largest mountain which is also the nations capitol.
Goblin Clans/Breeds
Goblins are highly adaptable, living in an environment for only a decade or so will produce notable changes in the appearance of the population.
Thus most Goblin Tribes worthy of note ar far enough apart that their apperance varies quite a bit.
Blood Moon:
This is the 'middle of the road' Goblin variety, and the most common. They have a reputation for being slightly more intelligent than most tribes, as well as being more prolific in their tunnels.
Generaly they fit the classic Goblin description. Green and short.
Frozen Claw:
These Goblins live in the northern areas of the Blood Moon nation and are highly apapted to cold and icy conditions. Many of their tunnels are made in ice formations consisting mostly of permafrost.
They are moderatly shorter than the Blood Moons, and far more pale. They are almost white, with slight shades of green.
Grey Wolf (AKA: Wastelanders):
These live in the wastes surrounding the mountains/swamp. They are tall, strong and stupid. Most people dont classify them as Goblins, they do resemble Orcs far more than Goblins.
They average at 4-5ft tall, almost as broad, and make excellent soldiers and heavy labour, provided little thinking is required. They are more grey than anything, camoflaging them in the large dustfields of the Waste.
(OOC:
You like? More to come...maybe.)