NationStates Jolt Archive


The Yallakian Factbook

Yallak
23-04-2005, 10:21
YALLAKIAN FACTBOOK
(PLEASE LET ME KNOW WHAT YOU THINK)

GENERAL OVERVIEW

Country name:
- The Empire of Yallak
- The Yallakian Empire

Population: 2,754,000,000 People
- As of April 2005 Census

Area: 36,760,851 Square Kilometres
- 7,641 Km North to South
- 4,811 Km East to West

Capital City: Arrandin
- Population of 100,000,000+

Major Cities: Navarath, Kilrah
- Population of 50,000,000+

Official Language: English

Ethnicity:
- Yallakian - 82.5%
- Valeon - 4% (Neighbouring Protectorate State)
- Conquered peoples - 12%
- Other - 1.5%

National Motto: Nulli expugnabilis hosti - 'Conquered by no Enemy'

National Religion: No Official Religion. The Government does not support religion in any forms and no subsidies are given to religious organizations (They also must pay income tax like other organizations).

National Animal: Dragon

Life Expectancy:
Male: 82 years
Female: 86 years
Average: 84 years

Literacy: 100%

Geography: See Map (to be included later)

Natural Resources:
- Uranium
- Timber
- Bauxite
- Iron Ore
- Coal
- Copper
- Crude Oil
- Gold
- Silver

Imported Resources:
- Uranium

INTERNAL AFFAIRS

Society and Culture
Isolation from foreign nations has served the Empire well. Its social structure has evolved without interference from corrupt nations meaning that the government needs to spend no money on social equality. All citizens within the Empire no what is required of them, and what there government is responsible for.
Having spent over the last nine hundred years in peace the Empire was able to devote huge amounts of money into research and as such a very technologically advanced society has produced a people who know they must wok hard but get many luxuries in life for their efforts.

Education
All schools in Yallak are military academies, and it is for this reason that education receives such a large portion of the government budget. These funds are used to train all persona and pay the military wages.

Defence
The Armed forces of Yallak are the greatest asset of the Empire. With the most advanced equipment available for use, the modern army has not been defeated in battle.
When not in conflict the military forces not on duty serve as police within the Empire.

THE ECONOMY

National Currency: Chaos Mark

Income Tax Rate: 100%

Gross Domestic Product: $20,519,937,386,989.91

GDP Per Capita: $7,097.87

Unemployment Rate: 9.99%

Consumption: $0.00

Government Budget: $22,472,758,608,300.00

Government Expenditures: $20,225,482,747,470.00

Government Waste: $2,247,275,860,830.00

Exports: $2,848,177,208,644.91

Imports: $2,553,722,569,125.00

Trade Surplus: $294,454,639,519.91

Funding Allocations:
- Administration: $1,011,274,137,373.50 5%
- Social Welfare: $606,764,482,424.10 3%
- Healthcare: $606,764,482,424.10 3%
- Education: $4,045,096,549,494.00 20%
- Religion & Spirituality: $0.00 0%
- Defence: $3,236,077,239,595.20 16%
- Law & Order: $6,674,409,306,665.10 33%
- Commerce: $404,509,654,949.40 2%
- Public Transport: $809,019,309,898.80 4%
- The Environment: $2,831,567,584,645.80 14%
- Social Equality: $0.00 0%

Major National Industries:
- Uranium Mining
- Aluminium Production
- Titanium Production
- Steel Production
- Automobile Manufacturing
- Oil Refining
- Tiranial Alloy Production (Classified Project)
- Arms Manufacturing (All Weapons, Ships, Planes, Vehicles and Equipment used by Yallakian Forces are designed and constructed in Yallak)

FOREIGN POLICY

The Empire of Yallak has had bad experiences from its neighbours in the past and as such greatly limits whom it will involve itself with. The Empire holds a semi-isolationist policy; only entering relations with nations who have called for aid or can provide a wanted service or resource (such as uranium).

Allies/Friendly Nations:
- Ilek-Vaad
- Allanea
- Jamaica Reborn
- Saint Uriel

GOVERNMENT AND POLITICS

Governmental System: Imperialism

Government Structure:

The Emperor
The Imperial household is located within the Capital of Arrandin. The Emperor is not only the Lord of Arrandin, directly running the affairs of the capital, but he is also responsible for overseeing all civil and administrative areas of the Empire. The Emperor has the power to create new or amend the current Imperial laws and Policies. As well, the Emperor is the commander of all Imperial Forces, assigning orders to Generals and armies alike.
The Emperor reigns for life and it is upon his death that a new Emperor is elected from High Council by a national vote.

The High Council
The High Council of Arrandin is one of (if not) the most important parts of the Yallakian Government. The council acts as advisors to the Emperor, and is the body to which all lower levels of the government report. It is comprised of:
- The Emperor
- The High Lord of Navarath
- The High Lord of Kilrah
- The Supreme Chancellor
- The State Commander
- The Supreme Magistrate
- The Guard Commander
- Foreign Affairs Minister
- The Imperial Chancellor

The High Lords of Navarath and Kilrah
A greatly honoured and important role within the empire, second only to that of the Emperor himself. In the history of the Imperial Government of Yallak, it is also a general trend that one of the High Lords succeeds as Emperor. The Highs Lords govern the two largest non-capital cities and are more often than not also Generals within the Imperial Army. On top of this, they are responsible for the administration of their entire territories (see map).
The High Lords are members of the High Council of Arrandin.

The Imperial Senate
Within the Empire of Yallak, it is the Governments primary role to better the lives of its citizens and produce changes according to their needs. The Imperial Senate is the main voice of the people within the Empire and acts as a direct link between the citizens and the Emperor. It is a body of 800 citizens elected by the people of Yallak annually (20 people from each of the Empire's 40 provinces).
The Senate, like the Emperor, has the power propose new or make amendments to the current Imperial laws and Policies, and if approved by the Emperor, they are put into immediate effect. Although their proposals need approval by the Emperor, they can with a 2/3-majority vote, veto an Imperial decision.
The transcripts of all Senate meetings and decisions are available to the public (through a senate uplink in every home) and once read the citizen’s rate the imposed decision. If there is less than 50% support for that action, the Senate is reconvened to make changes.

The Imperial Chancellor
After the annual formation of the Senate body, the Senators elect an Imperial Chancellor. It is this person’s job to organise and ensure the efficient running of all Senate meetings, etc. The Imperial Chancellor is also the most direct link between the Senate (and therefore the people) and Emperor, being a member of the High Council of Arrandin.

Chancellors
There are 40 Chancellors in total. They are the provincial governors of the empire. It is there role (within their province) to ensure prosperity and order, run the election of imperial lords and oversee the distribution of funds, etc, to their cities. Chancellors are elected in the annual elections at the end of every year.

The Supreme Chancellor
Is one of the 40 Chancellors and holds the same responsibilities as their counterparts. In addition it is their duty to co-ordinate and administer how provincial matters are run by the chancellors. They also sit on the High Council of Arrandin, so provide the vital link between the chancellors and the Emperor - bringing the issues and concerns of the provinces directly to the immediate attention of the Emperor, resulting in swift governmental action.
After the Chancellors have been chosen they elect the Supreme Chancellor from among their ranks.

Lords of Yallak
Though the Emperor is responsible for the overall administration of the empire, it is the Lords of Yallak that oversee the cities of the empire themselves. Each city in Yallak is run by one Lord (though he is assisted by magistrates). Each Lord manages the legislation and financial areas of their city, directs any construction, maintenance, trade and industry, as well as carrying out law and order and the compulsory military training of all citizens.
Lords are selected in the annual elections by the people of the city in question.

The Magistrates
The Magistrates are the advisors and aids to the Lords. Each city has a council of 5 to 8 magistrates to support them and ensure the efficient running of their city. The magistrates are a semi-official government position and are not elected but chosen by the elected Lord. It is believed that seeing the people of the city chose their Lord, they should be perfectly content with his choice in city officials. The Magistrates term of office ends when the there Lords does (unless he is re-elected).

The Supreme Magistrate
This position is appointed to a person by the Emperor. It is their task to relay information and issues concerning the governing of cities to the High Council and the Emperor (similar to the role of the Supreme Chancellor). They may or may not be a magistrate themselves, but being chosen by the Emperor himself, they will remain in office until otherwise replaced. Commonly, this position is given to someone new every 2 years (although a few who were especially good have served for up to 5 years).

The High Court of Yallak
While Imperialism has been long standing in Yallak, and a highly strict set of rules for the structure and selection of its governmental body is maintained - it is well known that no system is perfect and human nature is unavoidably tainted and underhanded. As a result the High Court was established after the fall of the Yallakian Monarchy to monitor for and prevent corruption within all Imperial organizations. It's primary function is to maintain balance within the government, leaving no room for bribery, extortion, fraud or misrepresentation by officials. The High Court is expected to carry out investigations into any crime (such as the above) and has the authority to wiretap and install surveillance on those under suspicion, but it is also the body that supervises the annual elections.
The Court is also given command of 1 of Yallak's Legions, as a precaution and deterrence against a complete Imperial takeover by an Emperor.
The High Court is a council of 200 citizens (5 from each of the 40 provinces) elected on a date determined by the Senate (one election usually takes place every 6 -8 months), thus decreasing the possibility of Court members being involved in government corruption.

The State Commander
The State Commander is chosen by the Imperial Senate before the results of the High Court elections are known. He then has the responsibility for directing the operations of the court body. The State Commander is a member of the High Council of Arrandin, and therefore is also charged with relating matters of concern to the governmental body, which can most directly deal with the problem. As well, issues of security within the Imperial system can be dealt with swiftly by the co-operation of the full council.


The Foreign Affairs Minister
In Yallak there is no diplomatic division of government and foreign negotiations are most always dealt with by a Lord or the Emperor himself. The role of the foreign affairs minister is to supervise the creation and exchange of embassies and the like. Yallak's semi-isolationist policies limit the need of a whole government body for international relations, and this also reduces the pressure and workload on other departments.

The Guard Commander
The Commander is one of the Emperor's advisors, his bodyguard and the captain of the Imperial Guard. The security of the Emperor, the High Council and that of the capital, Arrandin, itself is his ultimate concern. The Guard Commander is a member of the High Council.

YALLAKIAN HISTORY

First Blood
Around 800AD over a hundred thousand people established a settlement in the name of one of their gods, Yallak. Their Leader, Alaric, named himself as king and ordered the construction of a great city from which he could rule. Allowing none to challenge his decisions, Alaric was the law, and it was he who set the precedent of monarchy that would reign over Yallak for the next 900 years.
The Kingdom Yallak however was not unwatched, and 20 years later a marauding Northman Warlord led an army south to kill, enslave and conquer these new people building near his land.

The Siege of Muirthemne
In 822AD the Northmen army fell upon Alaric's great city, Muirthemne. For 4 years the marauders attacked the city repeatedly, but the Warlords barbaric tactics could not breach the walls. Within a few months the besiegers were scattered in a counter attack led by the King, who used his victory to further solidify his unlawful sovereignty.

Consolidation
Once the Northmen had been routed, construction began on the Fortress cities of Madrigal and Myrgard, which were designed to prevent any attack from the south while the King dispatched his army north after the enemy. It took 6 years to complete the cities, so pursuit of the enemy did not begin until a year later in 833AD. With still no information about the Northmen or the size of their domain Alaric went forth to take revenge upon them.
Within the Kingdom, many civil rights were abolished and the death penalty was introduced for most crimes - fear would keep the people in line while the majority of the king’s power marched out to war.

The Wars of the North
During the consolidation period, the barbarians had rebuilt their shattered forces and the army of Muirthemne took thousands of losses as it battled into the heart of the enemies land. The war continued for many years, Alaric refusing to give up his conquest. Around 837AD the 2,000 strong remains of the Royal Army were attacked and surrounded by more than 20,000 of the Northmen. Fighting odds of 10 to 1, it was pure luck that saved them as the enemy Warlord was struck dead by an arrow, which pierced his throat. The Barbarians broke from combat taking the chieftain with them. Alaric and less than 1000 of his men survived to return Yallak, arriving near the end of the year. The population of Yallak was outraged with the King's leadership of the war, but Alarics brutal control methods ended any question of his reign.
Peace was quick lived however as a dispute with the neighbouring nation of Valeon broke into conflict after the workers of a Yallakian mining site were slain. Although this war only last 1 year, the mid-war death of Alaric in 838AD (aged 78) trigger a second invasion by the Northern barbarians.
Alaric's son, now King Garrick, wasted no time in rallying against the Northern horde and in just over a year he had crushed the Valeon and driven back the barbarians. With the immediate threat over, Garrick set about rebuilding the kingdom but he had grown up under his fathers rule and the horrid brutality and tight control continued like a plague with no cure.
Starting in the year of 840AD the King began exploration south of Muirthemne, and encountered a much more civil race of people with whom trade was established. Much was also learnt from them. The barbarians of the North were known as the Snaegr Tribe and they had ruled theirs lands of Norsca for countless decades, possibly even centuries. King Garrick decided this threat should be removed at once, thus in 843AD the third war of the North began.
For twelve years Garrick conquered the lands of Norsca piece by piece, until he was killed in an ambush in the winter of 856AD. And so the Third war of the North ended as abruptly as it had started - the Army of Muirthemne withdrew back within the new border of Yallak, now several hundred kilometres North of its original position.
The death of Garrick would soon become one of the darkest events in Yallakian history. Myrdred, General of the Army of Muirthemne named himself successor to the childless Garrick. Protests surged from the people but ended with the sword - thousands were killed or exiled, but they were not to be the last. The King, ever consumed by his militaristic nature conscripted thousands of citizens, all of who feared to resist, and so with almost forty thousand armed men he launched three invasions - one to the North West, one to the North East and one to the East.
Poorly trained and untried in battle it took only two months until less than ten thousand remained and all of those were fleeing before the wrath of the Snaegr. The Fourth War of the North burst into the lands of Yallak and once again fell upon Muithemne.



Excerpt from the Liber Chaotica (The Book of Chaos)
Written 858AD
"From the harsh snow lands they come. Tattooed upon he arms, face and chest, with cruel sneers, delighting in the pain and misery they herald. From the North and East come these savage marauders, with slavering dogs on whipping leashes. Their eyes are mad with bloodlust, for blood they thirst for, driven forth on the whims of the gods they seek to appease. Clad in but few garments and wielding clumsy and brutal axes and maces, they rage against the civilised lands of the South, burning, pillaging, looting all before them to offer up as sacrifice to their uncaring masters beyond the gates of hell."

Though the attack was eventually repulsed from the towering walls of Muirthemne in 859AD, much of the city was burnt in the firestorm of the siege. Solace was granted to the survivors by the fact that King Myrdred was butchered in the attack as he fought to defend the walls.
After that year, the conditions of Yallak improved, slightly, and 8 years of peace followed - the longest period of it yet.
In 867AD King Kjarl took the Royal army into the heart of Norsca, killing the king of the Snaegr and capturing the city of Aghol. That night the city was burnt to the ground its entire population rounded up and slaughtered. Over two months another fifty-seven cities and towns suffered the same fate. Having learnt from Yallak's previous six centuries of war, Kjarl, in one swift stroke scattered the Snaegr into the night - where they exist now only in the memory and books. The Fifth and final War of the North was over, and the nation of Yallak was now more than 6 times its original size.

Trade and Treaties
With an end to the wars King Kjarl, began relations with the neighbouring nations. A treaty was signed with the land of Kul in the South (with whom trade had already been established 27 years ago) and Valeon in the east. This period of peace and diplomacy was to continue for another 73 years, during which Yallak would establish prosperous connections with 5 of the closest nations. Yet for all its success the internal affairs of the Kingdom were in disarray. The Kings had all the power in Yallak and they were quite happy to exercise their usage of it, mostly for their own personal agenda, and privilege, power and happiness (and often great amount of wealth) came only to those with the Kings favour.
When King Vespero died in 940AD, his son Richter came to power. Richter decided that the people of his country should come before foreign trade and with that cut all imports from Valeon, to cover the cost of the governments increased spending.

Strained Relations
For years Valeon attempted to reinstate exports to Yallak but Richter continued to refuse them. Tensions grew high, and any little indiscretion triggered an uproar of argument between the two nations. In 945AD a second dispute broke out over the mining site, which was the cause of the first war with Valeon more than one hundred years ago. The build up of dislike between the two peoples inevitably broke into war later that year.

Fire in the East, Stone in the North
As war raged in the East construction began in the Northern half of the Kingdom on two great cities - Navarath and Kilrah. So well planned and sturdy were the designs for these cities that King Richter was to die in the year 1013, aged 89, a full six years before the project was to be completed.
At this time however, the war with Valeon continued. They had proven themselves to be a worthy race, but Yallak continued to remain one step ahead in technology, so that over time the Valeon resistance began to collapse under the constant pressure. They surrendered in 1020AD, after more than half their country had been conquered. From this point on they were to be a protectorate state of Yallak, no longer allowed to field their own army.

Age of Expansion
For the years of peace following the defeat of Valeon, the Kingdom expanded quickly, colonising all the land West to the sea and many hundreds of kilometres North of the great cities of Navarath and Kilrah.
The population exploded and by 1065AD there were almost six hundred million people. It was also in during this time that many cities were constructed which would play a major role in he future of Yallak (eg, the port cities of Karak and Eadhan, where more than 55% of today’s Imperial Navy is constructed and the Fortress cities of Har Garath, Har Ganeth and Har Karond which have defended the entrance to the channel waters which lead into the Heart of Yallak - see map).
However, in June 1072AD King Haubr died and his son Malek came to power. Malek reverted back to everything that his father had sought to change. The voice of the people was silenced and their rights were removed as Malek began drafting the populous into more and more armies. His aggressive demands to neighbouring nations and the rapidly growing Royal military threatened to breakout into war on all fronts. Yet, not all were content to let Yallak slip back into its ancient state of oppression.

Death to the King
In August 1072AD, the Lords of Navarath and Kilrah led their armies onto the field against King Malek's personal army. Eight days later both sides broke off from the engagement. Not having secured a complete victory against the King, Malek was able regroup and bring more of his armies to the field. In his rage King Malek burnt many towns to the ground, killing any who didn't flee before him. The revolutionists continued the struggle, but in 1073AD Lord Asavar of Kilrah and his entire personal guard were killed defending the city of Khorland and many people began to realign their allegiance with Malek to avoid inevitable retribution upon his victory.
After four years of war and resting upon the brink of destruction, the soldiers of Navarath fought relentlessly to hold back Malek's fanatical supporters. Yet, the end came in the most unexpected fashion. Valnir 'the Wraith', one of Malek's General's, cast out the guard of Muirthemne, taking control of the city and publicly condemning King Malek. With the capital lost to him, and one of his best Generals abandoning his cause, the people of Yallak rose up against King Malek in support of Lord Karrig of Navarath. By the winter of 1078AD the last remnants of Malek were swept away.

The Aftermath
Upon the end of the civil war, the Generals, Lords and Royal Officials, gathered in Muirthemne, where they would remain for 3 weeks, establishing a new system of Government (The Imperial Government of Modern Yallak is this exact creation with a few added amendments).
Lord Karrig was nominated (demanded by the populous) to be the first Emperor of Yallak and began to set the affairs of the Empire back into order by reinforcing foreign relations, establishing demilitarised zones, increasing trade and repairing the damages caused during the war.
Greatest of all Karrig's achievements however, was the construction of a new capital - The City of Arrandin. With the manpower Karrig devoted to its construction, the project that was estimated to take almost as long as Navarath and Kilrah (about 80 years), was completed in 1095AD - after only seventeen years. So grand was the city that it took more than 50% of the economies budget over that period to finance the development.
It was also at this point that the fixed border policy was instated - That no Emperor should expand the borders without proper reason and full public consent, and that foreigners should be avoided unless relations with them would prove worthwhile and fruitful to avoid the events of the past being repeated.

The Imperial system of government, while designed to prevent the Emperor ever being able to assume monarchal control, is held to the highest regard and has thus far never been disregarded - And so for over 900 years the Empire of Yallak has remained in a state of constant peace and prosperity (except for a few overseas conflicts - eg. Allistan-UnAPS conflict).

YALLAKIAN TECHNOLOGY

Overview
The Yallakian Empire is a modern tech nation (somewhere around 2010). Technology within the Empire is highly advanced and scientists work relentlessly in the most sophisticated labs available with all the funding they require for their work.

The Institute for Research, Development and Nanotechnology (IRDN)
This is the main Imperial research centre, located near the capital. It is an underground complex, almost the size of a small city. Although there are many other centres around the Empire, the R&D complex is responsible for all military research.
The most vital and important work carried out in this facility is dedicated to the development of Nanotechnologies, which combined with Yallak's superb training programs have made the Imperial Army one of (if not) the most advanced and effective fighting force of the MT world.

Tiranial Alloy (Tiranaide Metal)
The most advance metal to every be constructed within the empire, Tiranaide is a highly classified design. It composition and manufacturing process were invented by Professor R Mackay in the IRDN complex, and over the past 2 years it has been implemented as armour in the Imperial Armed Forces.
Fabricated at the molecular level this metal outclasses even the best steels:
- High carbon steel: Tensile strength around 1000 N mm-2 and a hardness of about 280 Hv.
- Tiranaide: Tensile strength of about 2000 N mm-2 and a hardness of 3000 Hv.
Although quite heavy, its superior properties mean that much thinner layers can be used and still give better protection than other armours. It huge strength means the metal will bend before breaking, giving a massive resistance to kinetic weapons and the giant hardness means the metal can greatly resist damage from shock (explosions) and permanent indentation (has a good plastic deformation).
This armour will hold up to any tank round and most missiles.

Cor-ai Fire Control System
This is the advanced targeting and control system used in all of Yallak military equipment. Highly sophisticated and extremely efficient the Cor-ai computer takes data from a variety of sensors (such as a thermal imaging sensor system, a laser rangefinder, a wind sensor, a tilt sensor) and data on the ammunition type being used and computes a firing solution. This system has been battlefield test to give at least 92% accuracy in even the worst weather conditions.

YALLAKIAN INDUSTRY

There are 4 major companies within the Empire that are worth noting here. They are either directly responsible for or part of the production of imperial military equipment or advanced technologies.

Lycome Engineering
The factories of Lycome Engineering build the best engines and motivators of the Empire. There designs are reliable, powerful, efficient and range from the simplest motors to advanced Nuclear reactors. Conventional engines from LE can be powered by any grade of gasoline, diesel fuel, kerosene, JP-1 jet fuel or even (theoretically) alcohol. Lycome engines power all vehicles and ships within the Imperial Armed Forces.

Yallakian Arms Corporation
Not trusting foreign nations, and especially not their equipment, the empire has never traded in military hardware. Therefore the government established its own empire wide military production line, which eventually became known as Yallakian Arms Co. This company has built every vehicle, tank, ship and plane in Yallak and no Imperial soldier would ever choose foreign equipment in its place (and only one nation has ever been given Yallakian designed weapons).
Yallakian Arms Co also runs the foundries (fabrication Labs) that produce the Tiranial Alloy.

Karak/Eädhan Shipyards
A branch of Yallakian Arms Co, these are the largest ports in the empire and are where the Karak class Super Battleships are built. These two ports alone also send and receive almost a quarter of the trade stock passing in and out of the empire.

Khadhar Mining Corporation
A very important company, Khadhar mines more than half of the Aluminium and Titanium used by Yallakian Arms Co. It also has the highest mining rate for steel and is therefore the main supplier to Yallak’s primary industry - automobile manufacturing.
That alone makes this company a major contributor to the economy but Khadhar Mining is also a large supplier of crude oil, gold and many other resources from it mountain quarries.

THE IMPERIAL ARMED FORCES

Military Branches:
The Yallakian Army, Navy, Air force and the Imperial Guard.

The Yallakian Army

Imperial Infantry

Light Infantry:
These are the core soldiers of the Imperial Army, making up about 75% of the total infantry. Educated in combat and tactics from the age of 5, imperial infantry receive more advanced training than most other countries officers. Though they are termed as ‘Light’, these soldiers are still heavily armed and make a great frontline force.
Equipment:
- SA 33 Assault Rifle
- Attachments for Rifle
- Kevlar body armour
- Entrenching equipment
- 1-3 weeks of supplies (depending on assignment)
- Grenades

Assault Infantry:
The Heavy frontline troops of Yallak who receive even more training than light infantry. Assault troops are not only the finest forces in the Imperial army but they are also trained in many other important skills (Eg demolition). Assault infantry are equipped in the same fashion as light infantry but are issued with Tiranaide plated body armour instead of Kevlar (although a direct hit can occasionally pierce the extremely thin metal it is all but impervious to shrapnel and fragmentation).

SA 33 Assault Rifle:
The primary weapon of Yallakian forces, the SA 33 is an extremely versatile weapon. Roughly 820mm long and weighing only 3.6 Kg with all attachment equipped this rifle has a standard magazine with a 100 round capacity (High cap mag of 500 rounds are available though not standard issue), and a ROF of around 700-800 rounds per minute. The SA 33 can be switched between semi-automatic and automatic, making it an effective weapon for any battle, skirmish or for sniping. It can be equipped with a grenade launcher and/or scope and has a foldable stand on the barrel.

The SA 33 on stand with scope: http://www.arniesairsoft.co.uk/reviews/sg1/photos/all2.jpg

More weapons coming soon

Vehicles

H12 Minotaur
The H12 is a Heavy Infantry Fighting Vehicle (IFV) used by Yallakian infantry as transport on the battlefield and as light armour during battles where tanks aren’t necessary or occasionally it is used for Nuclear, Biological, Chemical Reconnaissance, and Medical Evacuation or by Engineering Squads.

The Minotaur is protected by Tiranial alloy armour and although quite heavy, it is not required in as thicker layers as other types of armour to provide the same or better protection against most forms of munitions. It may also be fitted with Reactive armour if needed.

The armaments of the H12 are a top mounted Yallakian SA 12 heavy machine gun. Though this can be swapped (depending on the operation) for one of the following:
- SA-19 Automatic grenade launcher
- TOW Anti-tank guided missile
- 120mm Mortar
And a rear mounted SA 12 heavy machine gun.
The mounted machine guns have a 3x scope to allow the same good accuracy at range as when being fired at a close target, and TOW anti tank guided missiles use an optical screen allowing the gunner to, while viewing optics from a pin camera on the front of the munition, guide the missile to its target, making it effective against tanks or fortified positions. Changing the system setting to heat seeking allows the missile to be self-guiding and therefore effective against low altitude aircraft and helicopters.

The Minotaur is powered by a 1200-HP Lycome Gas Turbine, giving it a top speed of 62 Mph (100 km/h) (depending on weapons configuration) on roads and 48 mph (78 km/h) cross-country. Its fuel consumption is very efficient.

The H12 has a crew of four:
- A driver in the front right.
- Two gunners (on main and rear weapon mount).
- A commander in the front right.

SA Behemoth
This is the principle combat tank of the Imperial Army. Although fairly costly the price is well worth the solidly built and reliable design.

The Behemoth, like all imperial military assets, is covered in Tiranial alloy armour and may be fitted with Reactive armour. Overall protection is above excellent against both high explosive ammunition and Kinetic energy weapons. Fuel and ammunition are in armoured compartments to protect the crew and reduce the risk of Cooking off if the tank is damaged. A Kevlar liner on the inside of the tank provides protection against fragmentation of armour (which is highly unlikely).

The SA Behemoth has a 145-mm smoothbore cannon, and carries multiple ammunition types, the main ones being depleted uranium armour piercing sabot shells and high explosive shaped-charge (HEAT) rounds (which incorporates a sophisticated multi-mode electronic sensing fuse mechanism allowing it to be used effectively against both armoured vehicles and personnel).
Secondary armaments consist of an SA 12 machine gun in front of the commander's hatch (on a powered mount with a 3×-magnification sight), another SA 12 in front of the loaders hatch and a third on a coaxial mount with the main armament.

The Behemoth is equipped with the Cor-ai fire control system and is therefore extremely accurate. With a skilled crew at the controls, it can see the enemy in smoke, rain, fog, snow, or total darkness, from four kilometres away, or more, and often hit a target the size of a tank on the first try from that distance. Either the commander or gunner can fire the main gun.

Powered by a 2500-HP Lycome Gas Turbine, this tank is capable of a top speed of 46 Mph (74 Km/h) on roads, 40 mph (64 km/h) cross-country. Its speed is fairly high for such a heavy vehicle, though its fuel consumption is also above average.

Crew
The Behemoth has a crew of four:
- A driver in the centre front of the hull.
- A gun loader seated on the left side of the turret.
- A commander seated on the rear right side of the turret.
- A gunner seated on the front right side of the turret.

General Characteristics
Length: 8.72 m (27.96 ft)
Width: 4.00 m (12.83 ft)
Height: 3.00 m (9.62 ft)
Weight: 72.8 tons
Speed: 68 km/h (42 mph) (road)/55 km/h (34 mph) (off-road)
Range: Max 527 km (320 miles)
Primary armament: 145-mm smoothbore gun
Secondary armament: 3 x SA 12 heavy machine guns
Power plant: 1865-kW (2500 hp) gas turbine
Crew: 4

More to come soon + pics
This is continually being updated when i have time so more to come soon
Yallak
24-04-2005, 03:04
If anyone has an input/abuse/thoughts please post them here.

BUMP

I will continue to update this as time permits.
Yallak
25-04-2005, 13:39
BUMP for update
Farmina
25-04-2005, 13:46
Not bad.
The Vuhifellian States
25-04-2005, 14:09
excellent factbook Yallak
Yallak
25-04-2005, 14:16
Thanx to both - ill be working on it over the next few days

*Still to come*

The rest of the government section
The History of the Empire
The Imperial Military and technology
and whatever else i fell like puting in after that
The Vuhifellian States
25-04-2005, 14:20
looking forward to it
Yallak
25-04-2005, 14:30
looking forward to it

well im looking forward to writing it but its bedime for now

Anyone feel free to leave suggestions though for things to include and ill see what i can do tomorrow
Yallak
26-04-2005, 15:35
BUMP for update
Yallak
28-04-2005, 06:20
Mega BUMP
Yallak
29-04-2005, 05:19
BUMP fo update
Yallak
09-05-2005, 14:08
Another Update - another BUMP
Yallak
13-05-2005, 10:01
U.p.d.a.t.e
Yallak
13-05-2005, 10:59
Somebody say something the silence is killing me
Yallak
13-05-2005, 14:56
Bump
Yallak
17-05-2005, 10:50
B
U
M
P