The True Way of Alan
19-04-2005, 15:08
THE HOLY EMPIRE OF THE TRUE WAY OF ALAN STOREFRONT
Servile Caput Nullum Jus Habet-"The Slave has no Rights"
This is the Holy Empire of the True Way of Alan Storefront
All ships, weapons, and names are creations of my own imagination. You can not use them without my permission, (and I have a list of who I gave permission to). You can gain permission by either purchasing or asking for the copyright.
Do your own math. I'm not a calculator or an abacus or fingers.
Info and Pics are on my site: THE TRUE WAY OF ALAN (http://www.freewebs.com/thetruewayofalan)
Ships
Blackfire: 1.2 Million
Blackfire -Size: small
Engine: Subatomic particle reducer (works much like a warp engine, capable of warp 10, but it allows subspace manuvering at warp 3)
Weapons: Two burst lasers (light lasers). Two torpedo tubes. 1 light ion cannon.
Shields: X2 light shields
Crew:3
Starrunner: 1.3 Million
Starrunner-Size: Small
Engines: Subatomic particle reducer (See above) Weapons: Two Burst Cannons (heavy lasers). One torpedo tube. 2 light Disrupter Cannons (Disrupt the moleculer formation of a ship, weakening it's hull, and stability.) Shields: X3 Light shields Crew: 4
Slaveraider 2.5 Million
Slaveraider-Size: Large
Engines:3 Subatomic Particle Reducers
Weapons:4 Burst Cannons. Three Torpedo Tubes. 2 heavy Disrupter Cannons.
Capacity: Can hold up to 2 Starrunners, and four Blackfires. Can hold up to 200 slaves in force field detention.
Transporters: 25 long-range interspace transporters
Shields: X6 Medium Shields
Crew: Vessel Crew of 22. Pilots-20 Alanian Guards forces of 150, equipped with light body armor, two ion grenades and heavy blasters. The average complement of Guards also has two heavy laser cannons.
Vectex 2.6 Million
Vectex- Size: Medium
Engines: 2 Subatomic Particle Reducers
Weapons: Two Burst cannons. Four Torpedo Tubes. Four Heavy Disrupter Cannons. One Heavy Ion Cannon
Shields: X4 Light Shields
Crew: 8. Pilots-8
Capacity: Two Blackfires
Warcrusier 4.5 million
Warcrusier-Size:Huge 4.8km & 1.2 km
Engines: 2 X8 Stellar atom engines
Weapons: 8 burst cannons, 4 disruptor cannons, 40 anti-ship blast guns, 16 torpedo tubes, 2 "planet-shaker" cannons, 2 heavy ion cannons, 22 burst lasers, two wave generators (emit waves of ion energy that shut down all ships in a half-mile radius.)
Shields: X10-Heavy Coverage
Crew: 250; Pilots-176, Alanian guard-200 (with light armor and heavy blasters
Capacity: Blackfires-20 Starrunners-10 Slaveraiders-2 Vectex-4
Slaver Dreadnaught 10.5 Million
Slaver Dreadnaught-Size: Huge-4.3km & 1.2 km
Engines: 2 X8 Stellar atom engines
Weapons 1 heavy ion cannon. 2 burst cannons, 20 anit-ship blast guns, 8 torpedo tubes, one "planet-shaker" cannon
Shields: X10-Medium coverage
Crew: 200; Pilots-114 Slvae Guard 4000, equipped with heavy armor and heavy blast rifles
Capacity: 2000 slaves in force field holding chambers
Blackfire-10 Starrunners-5 Slaveraiders-2 Vectex-3
Dragonfire 1.3 Billion (Due to the rarity of elements in it.)
Size-5.3 km long & 1.3 km high
Engine: 8 expanded stellar quark splicers.
Weapons: 4 earthshaker cannons, 200 burst cannons, 4 heavy ion cannons, 40 disruptor cannons, 400 torpedo tubes, 2 ion wave generators, disruptor and ion torpedoes, and *experimental weapons*
Transporter: 2 decks (200)
Capacity: 50 Starrunners 30 Blackfires, 10 Slaveraiders, 10 Vectex
Crew: 4000 Total- 2000 Alanian Guards w/ heavy blast rifles and armor, and Two Battle Mechs
Slave Capacity: 4000 in Force Field Detention
Shields:X10-Heavy coverage
Engines
Subatomic Particle Reducer: Functions by taking subatoms and ripping them apart, allowing for quick sublight manuvering.
Stellar Atom Engines: Distort the atoms of the ship and send at FTL speed through any obsticles without damage, and reassmbles them at arrival. Only real disadvatage is if you arrive sharing space with something, you ship will meld to it or explode.
Expanded Stellar Quark Splicers: Splice the quarks of an atom releaseing an explosion the size of a supernova. Provides immense amounts of energy. Allows FTL transit.
Weapons
All weapons come in cannon, gun, pistol, and grenade type weapons (except of course the earthshaker). Prices range from 100$ to 50,000$ (Earthshaker)
Burst: Similar to a laser. A burst of energy
Disruptor: Splits or distorts the atoms of a target...permenatly.
Ion: Shuts down electrical systems of target
Earthshaker: Massive Burst Cannon. Capable of destroying cities.
Energy Sword: Extends a burst of energy. Used for close combat.
If you wish to buy a copyright, post it and I will TG you with the price.
This is a basic store. If you want custom made ships, let me know. I will make it, keep the copyright, and charge a resonable price.
Servile Caput Nullum Jus Habet-"The Slave has no Rights"
This is the Holy Empire of the True Way of Alan Storefront
All ships, weapons, and names are creations of my own imagination. You can not use them without my permission, (and I have a list of who I gave permission to). You can gain permission by either purchasing or asking for the copyright.
Do your own math. I'm not a calculator or an abacus or fingers.
Info and Pics are on my site: THE TRUE WAY OF ALAN (http://www.freewebs.com/thetruewayofalan)
Ships
Blackfire: 1.2 Million
Blackfire -Size: small
Engine: Subatomic particle reducer (works much like a warp engine, capable of warp 10, but it allows subspace manuvering at warp 3)
Weapons: Two burst lasers (light lasers). Two torpedo tubes. 1 light ion cannon.
Shields: X2 light shields
Crew:3
Starrunner: 1.3 Million
Starrunner-Size: Small
Engines: Subatomic particle reducer (See above) Weapons: Two Burst Cannons (heavy lasers). One torpedo tube. 2 light Disrupter Cannons (Disrupt the moleculer formation of a ship, weakening it's hull, and stability.) Shields: X3 Light shields Crew: 4
Slaveraider 2.5 Million
Slaveraider-Size: Large
Engines:3 Subatomic Particle Reducers
Weapons:4 Burst Cannons. Three Torpedo Tubes. 2 heavy Disrupter Cannons.
Capacity: Can hold up to 2 Starrunners, and four Blackfires. Can hold up to 200 slaves in force field detention.
Transporters: 25 long-range interspace transporters
Shields: X6 Medium Shields
Crew: Vessel Crew of 22. Pilots-20 Alanian Guards forces of 150, equipped with light body armor, two ion grenades and heavy blasters. The average complement of Guards also has two heavy laser cannons.
Vectex 2.6 Million
Vectex- Size: Medium
Engines: 2 Subatomic Particle Reducers
Weapons: Two Burst cannons. Four Torpedo Tubes. Four Heavy Disrupter Cannons. One Heavy Ion Cannon
Shields: X4 Light Shields
Crew: 8. Pilots-8
Capacity: Two Blackfires
Warcrusier 4.5 million
Warcrusier-Size:Huge 4.8km & 1.2 km
Engines: 2 X8 Stellar atom engines
Weapons: 8 burst cannons, 4 disruptor cannons, 40 anti-ship blast guns, 16 torpedo tubes, 2 "planet-shaker" cannons, 2 heavy ion cannons, 22 burst lasers, two wave generators (emit waves of ion energy that shut down all ships in a half-mile radius.)
Shields: X10-Heavy Coverage
Crew: 250; Pilots-176, Alanian guard-200 (with light armor and heavy blasters
Capacity: Blackfires-20 Starrunners-10 Slaveraiders-2 Vectex-4
Slaver Dreadnaught 10.5 Million
Slaver Dreadnaught-Size: Huge-4.3km & 1.2 km
Engines: 2 X8 Stellar atom engines
Weapons 1 heavy ion cannon. 2 burst cannons, 20 anit-ship blast guns, 8 torpedo tubes, one "planet-shaker" cannon
Shields: X10-Medium coverage
Crew: 200; Pilots-114 Slvae Guard 4000, equipped with heavy armor and heavy blast rifles
Capacity: 2000 slaves in force field holding chambers
Blackfire-10 Starrunners-5 Slaveraiders-2 Vectex-3
Dragonfire 1.3 Billion (Due to the rarity of elements in it.)
Size-5.3 km long & 1.3 km high
Engine: 8 expanded stellar quark splicers.
Weapons: 4 earthshaker cannons, 200 burst cannons, 4 heavy ion cannons, 40 disruptor cannons, 400 torpedo tubes, 2 ion wave generators, disruptor and ion torpedoes, and *experimental weapons*
Transporter: 2 decks (200)
Capacity: 50 Starrunners 30 Blackfires, 10 Slaveraiders, 10 Vectex
Crew: 4000 Total- 2000 Alanian Guards w/ heavy blast rifles and armor, and Two Battle Mechs
Slave Capacity: 4000 in Force Field Detention
Shields:X10-Heavy coverage
Engines
Subatomic Particle Reducer: Functions by taking subatoms and ripping them apart, allowing for quick sublight manuvering.
Stellar Atom Engines: Distort the atoms of the ship and send at FTL speed through any obsticles without damage, and reassmbles them at arrival. Only real disadvatage is if you arrive sharing space with something, you ship will meld to it or explode.
Expanded Stellar Quark Splicers: Splice the quarks of an atom releaseing an explosion the size of a supernova. Provides immense amounts of energy. Allows FTL transit.
Weapons
All weapons come in cannon, gun, pistol, and grenade type weapons (except of course the earthshaker). Prices range from 100$ to 50,000$ (Earthshaker)
Burst: Similar to a laser. A burst of energy
Disruptor: Splits or distorts the atoms of a target...permenatly.
Ion: Shuts down electrical systems of target
Earthshaker: Massive Burst Cannon. Capable of destroying cities.
Energy Sword: Extends a burst of energy. Used for close combat.
If you wish to buy a copyright, post it and I will TG you with the price.
This is a basic store. If you want custom made ships, let me know. I will make it, keep the copyright, and charge a resonable price.