Axis Nova
14-04-2005, 20:37
Need a massive, unstoppable juggernaut? This is the tank for you! We are selling a chassis with no weapons and no sensor systems for you to outfit in your own factories as you see fit-- with the many weapon mounts available on the Admiral A-1 Mk III's hull, there are many different armament options you may pursue. Production options are NOT available, and you will need to purchase each chassis separately!
http://www.animeleague.net/~berrik/AdmiralA1Mk3.jpg
Code Name: Admiral A-1, Mark III(e)
Unit Type: Super Heavy Assault Tank
Dimensions: Length 27.5 meters; width 12.2 meters; height 8.5 meters
Maximum Weight: 784 tons
Powerplant: 1 x GenTech Bubble fusion reactor; 300 MW output
Propulsion: 2 x 12-wheel tread set driven by individual engines
Performance: Maximum land speed: 65 km/h; 180-degree turn time: 8 seconds (may vary depending on your loadout)
Crew: Varies according to how you load it out; there is room for up to 12 crew positions.
Offensive Weapon Mounts:
1x Main Gun: Designed to mount a very large cannon, and intended to be used to mount the tank's primary weapon. Due to the location of the mount, a limited traverse space is available.
1 x Triple Mount: Mounted on the right corner of the tank is a large turret mount designed to accept a large calibre three barrel weapon. How you outfit it is up to you.
4x secondary mount: Set roughly two to a side, these mounts can accept a weapon of up to 120mm in size.
High Mount Turret: A mount point set on a small tower extending upwards from the hull, any weapon mounted here will have the the best fire arc of anything equipped to the A-1.
Port Weapons Blister: A protrusion extending outwards a short distance from the left side of the tank, this spacious mount has a 250 degree fire arc and is capable of accepting many medium to small calibre weapons systems or missile systems.
Back Deck Mount Point: On the back deck are provisions to install weapons used for indirect fire (or missiles, or anti-air weapons). The mount is large enough to hold either several small to medium calibre weapons, or 1-2 large ones.
1x Flamethrower: The only original weapon left on the chassis, this weapon releases massive sprays of flame, burning anything unfortunate enough to be caught in it's path. Mounted on the very front of the tank.
12x Tertiary Mount: Mounted all around the tank to provide 360 degree coverage, these are designed to mount small to small-medium calibre weapons. It is reccommended you equip rapid fire weapons to these, to suppress infantry and engage light vehicles.
20x Point Defense Mount: Used for engaging targets at point blank range where most of the other weapons may not be able to bear. Also intended to accept weapons that may be linked into a point defense system to engage incoming ATGMs.
Defensive Capabilities:
The main selling point of the Admiral A-1(e) is it's massive armor, which is composed of depleted uranium, titanium and ceramics with high-density deflective beads, thick enough to resist an ETC naval gun. Thin layers of carbon-nanochainmail are also equipped toprevent spalling. An "electric armor" capacitor system vaporizes armor-piercing metal jets used in large ATGMs and HEAT rounds. Mounting points for reactive armor are also included, as are fittings for a spacing fence to detonate RPGs and grenades prematurely and harmlessly. Internal compartments are seperated by full scale armor, making internal components difficult to damage even if the main armor is breached. The treads made of full armor, and theroadwheels are spheres made of spun carbon-nanofiber with compartmentalized tires overlayed on them. Of course, the treads and roadwheels are protected by armored skirts. It is also worth noting that the lack of an exhaust system gives low IR signature. Internal areas are kept in vacuum to prevent fires, and chemical extinguishers instantly can freeze a compartment and deplete oxygen.
Sensors:
The Admiral A-1 is designed to be compatible with as many different sensor systems as possible, what you equip is up to you.
Powerplant:
The vehicle is powered by a high output Bubble Fusion reactor generating 300 MW. Refueling should only be neccesary every 2-3 years.
Crew:
6-12 crewmembers can assigned to sit at various positions throughout the tank. A small area with folding bunks, a cooler with stores of dehydrated food, a chemical toilet and a full (if cramped) emergency medical system are provided to allow for long-term deployment in the event the unit should be stranded behind enemy lines.
Mobility: The Admiral A-1 boasts more than enough horsepower to navigate through any terrain, though it will wreck almost any road ever laid and no bridge in the world can hold it (though it is fully capable of simply driving across a river on it's own). Though Axis Nova generally transports them to their destination via specialized transport airships, nations without such advanced equipment will be forced to use the port at Nuevo Dias to pick up their purchases with cargo ships.
Price: Perhaps the one sticking point for a unit of such potential, each chassis will cost 75 million. This is an excellent bargain-- our own indigneous model costs more than twice this due to the advanced systems we employ!
http://www.animeleague.net/~berrik/AdmiralA1Mk3.jpg
Code Name: Admiral A-1, Mark III(e)
Unit Type: Super Heavy Assault Tank
Dimensions: Length 27.5 meters; width 12.2 meters; height 8.5 meters
Maximum Weight: 784 tons
Powerplant: 1 x GenTech Bubble fusion reactor; 300 MW output
Propulsion: 2 x 12-wheel tread set driven by individual engines
Performance: Maximum land speed: 65 km/h; 180-degree turn time: 8 seconds (may vary depending on your loadout)
Crew: Varies according to how you load it out; there is room for up to 12 crew positions.
Offensive Weapon Mounts:
1x Main Gun: Designed to mount a very large cannon, and intended to be used to mount the tank's primary weapon. Due to the location of the mount, a limited traverse space is available.
1 x Triple Mount: Mounted on the right corner of the tank is a large turret mount designed to accept a large calibre three barrel weapon. How you outfit it is up to you.
4x secondary mount: Set roughly two to a side, these mounts can accept a weapon of up to 120mm in size.
High Mount Turret: A mount point set on a small tower extending upwards from the hull, any weapon mounted here will have the the best fire arc of anything equipped to the A-1.
Port Weapons Blister: A protrusion extending outwards a short distance from the left side of the tank, this spacious mount has a 250 degree fire arc and is capable of accepting many medium to small calibre weapons systems or missile systems.
Back Deck Mount Point: On the back deck are provisions to install weapons used for indirect fire (or missiles, or anti-air weapons). The mount is large enough to hold either several small to medium calibre weapons, or 1-2 large ones.
1x Flamethrower: The only original weapon left on the chassis, this weapon releases massive sprays of flame, burning anything unfortunate enough to be caught in it's path. Mounted on the very front of the tank.
12x Tertiary Mount: Mounted all around the tank to provide 360 degree coverage, these are designed to mount small to small-medium calibre weapons. It is reccommended you equip rapid fire weapons to these, to suppress infantry and engage light vehicles.
20x Point Defense Mount: Used for engaging targets at point blank range where most of the other weapons may not be able to bear. Also intended to accept weapons that may be linked into a point defense system to engage incoming ATGMs.
Defensive Capabilities:
The main selling point of the Admiral A-1(e) is it's massive armor, which is composed of depleted uranium, titanium and ceramics with high-density deflective beads, thick enough to resist an ETC naval gun. Thin layers of carbon-nanochainmail are also equipped toprevent spalling. An "electric armor" capacitor system vaporizes armor-piercing metal jets used in large ATGMs and HEAT rounds. Mounting points for reactive armor are also included, as are fittings for a spacing fence to detonate RPGs and grenades prematurely and harmlessly. Internal compartments are seperated by full scale armor, making internal components difficult to damage even if the main armor is breached. The treads made of full armor, and theroadwheels are spheres made of spun carbon-nanofiber with compartmentalized tires overlayed on them. Of course, the treads and roadwheels are protected by armored skirts. It is also worth noting that the lack of an exhaust system gives low IR signature. Internal areas are kept in vacuum to prevent fires, and chemical extinguishers instantly can freeze a compartment and deplete oxygen.
Sensors:
The Admiral A-1 is designed to be compatible with as many different sensor systems as possible, what you equip is up to you.
Powerplant:
The vehicle is powered by a high output Bubble Fusion reactor generating 300 MW. Refueling should only be neccesary every 2-3 years.
Crew:
6-12 crewmembers can assigned to sit at various positions throughout the tank. A small area with folding bunks, a cooler with stores of dehydrated food, a chemical toilet and a full (if cramped) emergency medical system are provided to allow for long-term deployment in the event the unit should be stranded behind enemy lines.
Mobility: The Admiral A-1 boasts more than enough horsepower to navigate through any terrain, though it will wreck almost any road ever laid and no bridge in the world can hold it (though it is fully capable of simply driving across a river on it's own). Though Axis Nova generally transports them to their destination via specialized transport airships, nations without such advanced equipment will be forced to use the port at Nuevo Dias to pick up their purchases with cargo ships.
Price: Perhaps the one sticking point for a unit of such potential, each chassis will cost 75 million. This is an excellent bargain-- our own indigneous model costs more than twice this due to the advanced systems we employ!