The Macabees
09-04-2005, 22:46
http://img109.exs.cx/img109/1672/worldatwar5wa.gif
Well, perhaps you are not well aquainted with the world at war. Perhaps you've heard of it, but never really looked into it. Well, I ask of you to read this in full, and perhaps I can persuade you to join the world at war. It began a full year back, with the Ninth World War (as titled), which took place on the NationStates forums themselves - you can still find the thread on the 6 through X pages of the archives of the Jolt forums. Then, with WWX it moved to an off site forum, and it became the first offsite offshoot of NationStates, directly incorporating NationStates. It moved successfully, and unsuccessfully, through various world wars, and then into the world at war series. Finally, it ended with an abrupt month to two month silence. However, now it has it's own server, and after a mere three weeks it has fifty-five registered members, and three thousand four hundred and thirty three articles. However, it is nowhere near the strength, nor the activity, it could be at. And so, I call upon other NSers, who like to role play, to join, and have fun, and help this new world at war last.
With an active moderation, both forum and tech, the world at war has little in the way of out of character fighting, and even in character fighting, and there has never been a case of long out of character arguments, making the role playing fluid and quite fun. Moreover, the players are lenient, giving a tech limit to 2010, being flexible, and allowing for innovative designs which could spark more role play. All the members who joined have found that world at war offers a game which is fun, and quite like nothing experienced before.
Nation States countries which you might recognize which play world at war are Malatose, Agnosticium, Guffingford, Neo Earth, Tyrandis, and many, many more.
Since the world at war has been running for at least three weeks there already are many nations taken, although strangely, no United States. However, the list is as follows:
Africa
Algeria: Buben
Congo: Binnaeyja
Egypt: SafeHaven2
Ethiopia: [no namer]
Sudan: Juosh
South Africa: New Empire
Asia
India: The Vuhifellian States
Iraq: Armacor
Israel: Nano Soft
Japan: Tokarev
Kuwait: Isolationist People
Lebanon: Ness Ziona
Russia: Tocrowkia
South Korea: The Genius People
Turkey: Guffingford
North Korea: Hungary I
Mongolia: [no namer]
Pakistan: Surperier
Philippines: Evikstan
Saudi Arabia: Kyotia
Syria: Krostovia
Europe
Austria: Zarbia
Belgium: Brydog
Denmark: Freedom Fighters
Finland: [no namer]
France: Sevaris
Germany: The Macabees
Greece: Dracun Imperium
Ireland: Artitsa
Italy: CommunismRevisited-
Netherlands, The: Admiralatia
Norway: Duetschand2
Poland: Tyrandis
Russia: [no namer]
Spain: Malatose
Sweden: Lachenburg
Switzerland: [no namer]
United Kingdom, The: Zossen
Ukraine: LITTLEHANDLAND
Vatican City: Cherry Ridge
North America
Canada:Riptide Monzarc
United States of America: [no namer]
South America
Argentina: Agnosticium
Brazil: Neo Earth
Colombia: Erenin
Oceania
Australia: Kalmykhia
Indonesia: Pyschotika
New Zealand: Monocanjh
The community also has a set of rules, built upon experience, which have kept the role play game in line:
On technology:
The general setting of world at war has been reverted back to a technological cap of 2010. However, there are some general exceptions to this rule which include rail guns, SCRAMjet, ETC guns, etc. You'll find the exceptions as you go through the technological spreadsheets in the WorldWarWiki site. If your technology is found to surpass the technological limit one of the tech mods will come by and correct your mistake.
Space Ordnance:
As of a general rule since World War IX space weaponry, sometimes referred to as Ortillery, is not allowed. However, this does not apply to communication and reconaissance sattelites. ASATs are also game. We would rather keep space out of this role playing game as much as possible, thank you for your cooperation.
NBC Ordnance:
Under no circumstance are nuclear/biological/chemical weapons allowed in this game. Their usage will bring you an automatic warning. NBC weapons have the tendency of utterly devastating role plays and that's not our goal here on world at war.
Realism:
Here on world at war we believe in something called REALISM. Please refer to the thread in the Archives section which have to deal with logistics, strategy and the such. That should give you a pretty clear idea of what we're looking for. Realism enhances the role playing experience, which is our goal here.
Population and Economics:
Population on world at war, as well as economics, deals solely with those of your NationStates profile. However, natural geography and natural geology applies, meaning that the resources at your disposal are those that exist in the real world around the country you have claimed. Under no circumstance will this rule be revoked.
Invasion:
Only nations that are claimed and actively played can be invaded. Furthermore, new nations have a five day 'safe time' in which they can build up their country and do as they wish. However, should they invade at any time this 'safe time' is automatically eliminated and they may be attacked.
Ignore Policy:
No ignoring at all. Players who deserve ignoring will generally be deleted. There is no reason you should ignore someone else. Moreover, there are no closed or invite threads in this role play. All threads are open to all other players by default.
Signatures:
400x100 maximum. This will be enforced!
Nations Under 500 Million:
This is a brand new rule. Nations under 500 million are automatically entitled to a 500 million population until their NationStates population reaches said population mark in which case they use their NationStates population once again. Should help protect the smaller guys.
Other:
General rules on godmoding and flaming applies. The administrators reserve the right to Delete on Sight (DoT) and the moderators reserve the right to warn or enforce their powers at will. Of course, flagrant use of moderator powers will be noticed by the administrators and something will be done about it. However, generally speaking, all the world at war moderators are top notch at their field.
Nations have one warning. Those who fail to pay heed will be deleted the next time. If a deleted nation has an inquiry on why they were deleted then contact the mods at their group email: moderation@modernwarstudies.net
Also, if you have a question you would like to ask the mods in private then use our email to contact us: moderation@modernwarstudies.net
Thank you,
Jon [Your Friend Administrator]
----------------------------
So, I ask you, if you like to role play, to join the world at war, and aid in the creation of the best off site Nation States based role play. The key is, that the economy and military of your nation is that of NationStates, while the geography is that of the real world (you choose one nation to play as).
Thank you for your time.
If you do decide to join us, the forums are located at http://modernwarstudies.net/worldatwar.
Well, perhaps you are not well aquainted with the world at war. Perhaps you've heard of it, but never really looked into it. Well, I ask of you to read this in full, and perhaps I can persuade you to join the world at war. It began a full year back, with the Ninth World War (as titled), which took place on the NationStates forums themselves - you can still find the thread on the 6 through X pages of the archives of the Jolt forums. Then, with WWX it moved to an off site forum, and it became the first offsite offshoot of NationStates, directly incorporating NationStates. It moved successfully, and unsuccessfully, through various world wars, and then into the world at war series. Finally, it ended with an abrupt month to two month silence. However, now it has it's own server, and after a mere three weeks it has fifty-five registered members, and three thousand four hundred and thirty three articles. However, it is nowhere near the strength, nor the activity, it could be at. And so, I call upon other NSers, who like to role play, to join, and have fun, and help this new world at war last.
With an active moderation, both forum and tech, the world at war has little in the way of out of character fighting, and even in character fighting, and there has never been a case of long out of character arguments, making the role playing fluid and quite fun. Moreover, the players are lenient, giving a tech limit to 2010, being flexible, and allowing for innovative designs which could spark more role play. All the members who joined have found that world at war offers a game which is fun, and quite like nothing experienced before.
Nation States countries which you might recognize which play world at war are Malatose, Agnosticium, Guffingford, Neo Earth, Tyrandis, and many, many more.
Since the world at war has been running for at least three weeks there already are many nations taken, although strangely, no United States. However, the list is as follows:
Africa
Algeria: Buben
Congo: Binnaeyja
Egypt: SafeHaven2
Ethiopia: [no namer]
Sudan: Juosh
South Africa: New Empire
Asia
India: The Vuhifellian States
Iraq: Armacor
Israel: Nano Soft
Japan: Tokarev
Kuwait: Isolationist People
Lebanon: Ness Ziona
Russia: Tocrowkia
South Korea: The Genius People
Turkey: Guffingford
North Korea: Hungary I
Mongolia: [no namer]
Pakistan: Surperier
Philippines: Evikstan
Saudi Arabia: Kyotia
Syria: Krostovia
Europe
Austria: Zarbia
Belgium: Brydog
Denmark: Freedom Fighters
Finland: [no namer]
France: Sevaris
Germany: The Macabees
Greece: Dracun Imperium
Ireland: Artitsa
Italy: CommunismRevisited-
Netherlands, The: Admiralatia
Norway: Duetschand2
Poland: Tyrandis
Russia: [no namer]
Spain: Malatose
Sweden: Lachenburg
Switzerland: [no namer]
United Kingdom, The: Zossen
Ukraine: LITTLEHANDLAND
Vatican City: Cherry Ridge
North America
Canada:Riptide Monzarc
United States of America: [no namer]
South America
Argentina: Agnosticium
Brazil: Neo Earth
Colombia: Erenin
Oceania
Australia: Kalmykhia
Indonesia: Pyschotika
New Zealand: Monocanjh
The community also has a set of rules, built upon experience, which have kept the role play game in line:
On technology:
The general setting of world at war has been reverted back to a technological cap of 2010. However, there are some general exceptions to this rule which include rail guns, SCRAMjet, ETC guns, etc. You'll find the exceptions as you go through the technological spreadsheets in the WorldWarWiki site. If your technology is found to surpass the technological limit one of the tech mods will come by and correct your mistake.
Space Ordnance:
As of a general rule since World War IX space weaponry, sometimes referred to as Ortillery, is not allowed. However, this does not apply to communication and reconaissance sattelites. ASATs are also game. We would rather keep space out of this role playing game as much as possible, thank you for your cooperation.
NBC Ordnance:
Under no circumstance are nuclear/biological/chemical weapons allowed in this game. Their usage will bring you an automatic warning. NBC weapons have the tendency of utterly devastating role plays and that's not our goal here on world at war.
Realism:
Here on world at war we believe in something called REALISM. Please refer to the thread in the Archives section which have to deal with logistics, strategy and the such. That should give you a pretty clear idea of what we're looking for. Realism enhances the role playing experience, which is our goal here.
Population and Economics:
Population on world at war, as well as economics, deals solely with those of your NationStates profile. However, natural geography and natural geology applies, meaning that the resources at your disposal are those that exist in the real world around the country you have claimed. Under no circumstance will this rule be revoked.
Invasion:
Only nations that are claimed and actively played can be invaded. Furthermore, new nations have a five day 'safe time' in which they can build up their country and do as they wish. However, should they invade at any time this 'safe time' is automatically eliminated and they may be attacked.
Ignore Policy:
No ignoring at all. Players who deserve ignoring will generally be deleted. There is no reason you should ignore someone else. Moreover, there are no closed or invite threads in this role play. All threads are open to all other players by default.
Signatures:
400x100 maximum. This will be enforced!
Nations Under 500 Million:
This is a brand new rule. Nations under 500 million are automatically entitled to a 500 million population until their NationStates population reaches said population mark in which case they use their NationStates population once again. Should help protect the smaller guys.
Other:
General rules on godmoding and flaming applies. The administrators reserve the right to Delete on Sight (DoT) and the moderators reserve the right to warn or enforce their powers at will. Of course, flagrant use of moderator powers will be noticed by the administrators and something will be done about it. However, generally speaking, all the world at war moderators are top notch at their field.
Nations have one warning. Those who fail to pay heed will be deleted the next time. If a deleted nation has an inquiry on why they were deleted then contact the mods at their group email: moderation@modernwarstudies.net
Also, if you have a question you would like to ask the mods in private then use our email to contact us: moderation@modernwarstudies.net
Thank you,
Jon [Your Friend Administrator]
----------------------------
So, I ask you, if you like to role play, to join the world at war, and aid in the creation of the best off site Nation States based role play. The key is, that the economy and military of your nation is that of NationStates, while the geography is that of the real world (you choose one nation to play as).
Thank you for your time.
If you do decide to join us, the forums are located at http://modernwarstudies.net/worldatwar.