Axis Nova
09-04-2005, 21:11
This will hopefully settle all the problems people have had with this thing once and for all. The weight has been bumped up big time, the dimensions increased a bit, and it's no longer air droppable, though it is air transportable (by me at any rate). Many weapons have been removed as they are now redundant due to the new linear weapons being equipped.
e: Image of the vehicle this is based on added.
http://www.animeleague.net/~berrik/AdmiralA1Mk3.jpg
Hopefully this last revision will satisfy the IRC illuminati-- weight is more than reasonable by any standards now.
Code Name: Admiral A-1, Mark III(r)
Unit Type: Super Heavy Assault Tank
Dimensions: Length 27.5 meters; width 12.2 meters; height 8.5 meters
Maximum Weight: 784 tons
Powerplant: 1 x GenTech Bubble fusion reactor; 300 MW output
Propulsion: 2 x 12-wheel tread set driven by individual engines
Performance: Maximum land speed: 65 km/h; 180-degree turn time: 8 seconds
Crew: 9 (commander, driver, 7 gunners)
Offensive Weapon Systems:
1x 280mm linear cannon: A weapon which, like a railgun, uses electromagnetic forces rather than gunpowder to fire its projectiles. However, the conductive projectiles fired from a linear gun don't come into physical contact with the firing mechanism, and are instead accelerated using attractive and repulsive magnetic forces, as in a so-called magnetic levitation (maglev) train. Although the acceleration produced is relatively small compared to that of a railgun, a linear gun can yield similar muzzle velocities if its barrel is long enough, and the lack of physical contact eliminates friction heat and wear on the barrel. The length of the gun combined with the incredible power output of the Admiral A-1's reactor gurantees extremely powerful magnetic fields, and thus, high velocity. Capable of penetrating almost any amount of armor. The final production type mounts a monstrous example of this type of weapon, benefitting from technology intended to be implemented in the next round of upgrades to the Fleet.
3x 155mm Short-Range Howitzer: Mounted in a triple turret with short barrels, these guns are intended for general area suppression, direct fire on enemy positions, and obstacle destruction. They utilize caseless ammunition, like most of the projectile weapons on the Admiral A-1.
4x 120mm Linear Cannon: Mounted in seperate sponson mounts to provide 360 degree coverage, they are similar to the main gun, except that the smaller weapon means lower velocities and shorter range. Still, they have more penetration and range than than any comparable gunpowder or ETC weapon.
2x 20mm Rotary Vulcans: These are mounted in the 'high mount' turret, and are designed for general suppression and anti-aircraft useage. Like their smaller 14mm bretheren, they use electromagnetic rotation and caseless ammunition.:
1x Imp SAM Turret: Imp missiles are small, high-speed, anti-aircraft kinetic kill weapons. The turret carries 20 of them in 2 racks and can fire 10 at once between 4 second rearms. Mounted on the port weapons blister.
6x 60mm Metal-Storm Automatic Mortars: Mortar weapons capable of extreme rates of fire, multiple types of ammo are available, usually the standard loadout is 2 tubes with high explosive, 2 tubes with anti-infantry, and 2 tubes with smokescreens. Mounted on the back deck.
1x Flamethrower: Pumped up version of everyone's favorite bunker clearing weapon. The flamethrower uses a special fuel mixture containing thermite which allows it to totally ruin vehicles and metal objects usually not affected by flamethrowers. The pressure it fires at is similar to the hoses on firefighting boats, meaning it can tear apart wearhouses and basically any small structures. The flamethrower depletes so much oxygen that unprotected people in the area of the tank will suffocate.
12x 40mm Linear Gatling Cannon: Replacing all of the standard machineguns and vulcan cannons, these weapons consist of a cluster of 4 40mm linear guns. Unlike a conventional gatling gun, the weapon does not spin but instead each barrel fires as it's capacitors are recharged and new ammunition is loaded into the barrel. Capable of either solid slug, HE cannister, or beehive flechette rounds, these weapons are capable of dealing a devastating amount of damage to anything they're directed at. Mounted all around the tank in various positions to allow overlapping 360 degree coverage.
20x 10mm Point Defense Guns: Essentially a 10mm rapid-fire machinegun with a camera and millimeter band radar scope sitting on a 1000 round cassette of caseless ammunition, the turrets are slightly smaller than a human torso. With a firing rate of 1100rpm they attempt to kill infantry and shoot down missiles.They are mounted in small armored blisters protruding from the hull.
Defensive Capabilities:
Armor composed of depleted uranium, titanium and ceramics with high-density deflective beads, thick enough to resist an ETC naval gun. Layer of aerogel with cold plasma suspended inside provides energy weapon dissipation and anti-spalling capabilities. Thin layers of carbon-nanochainmail prevent spalling. "Electric armor" capacitor system vaporizes armor-piercing metal jets used in RPGs. Next generation reactive armor panels fitted above this disrupt energy weapons as well as kinetic kill devices. Spacing fence detonates RPGs and grenades prematurely and harmlessly. Internal compartments seperated by full scale armor. Treads made of full armor, roadwheels are spheres made of spun carbon-nanofiber with compartmentalized tires overlayed on them. Treads and roadwheels are protected by armored skirts. An extensive point defense system provides protection against large anti-tank missiles. Twelve grenade launchers fire airburst grenades at infantry, launch chaff, and lay smokescreens. Lack of an exhaust system gives low IR signature. Internal areas kept in vacuum to prevent fires, chemical extinguishers instantly freeze room and deplete oxygen.
Sensors:
Decked out with almost every sensor imagineable including; fluid superlenses, IR, millimeter band radar scopes, nightvision, ultraviolet, electromagnetic, olfactory, LIDAR, Sileetris's famous HSCDEADGR radar, satellite imagery uplink, and mounting a small launcher for camera drones. Despite its size, the vehicle is often aware of an opponent before they are aware of it.
Powerplant:
The vehicle is powered by a high output Bubble Fusion reactor generating 300 MW.
AI Computer System:
Many of the Admiral A-1's functions are extensively automated, requiring little to no crew attention. It will automatically track and engage incoming missiles, but requires firing commands issued by the gunnery crew to attack any other target (though it will automatically target enemies and provide verbal warnings and threat ratings, along with a suggested response). Of course, any weapon can be overridden and manually controlled at any time.
Crew:
9 crewmembers are assigned to sit at various positions throughout the tank. A small area with folding bunks, a cooler with stores of dehydrated food, a chemical toilet and a full (if cramped) emergency medical system are provided to allow for long-term deployment in the event the unit should be stranded behind enemy lines.
Army Integration:
Houses very powerful, state-of-the-art networking and communications equipment to allow for battlefield coordination between friendly units.
Mobility: The Admiral A-1 boasts more than enough horsepower to navigate through any terrain, though it will wreck almost any road ever laid and no bridge in the world can hold it (though it is fully capable of simply driving across a river on it's own). It is generally transported to it's destination by specialized transport airships. Usually four or so are deployed per armored division, with the rest of the vehicles being the more standard Lion tank destroyers.
e: Image of the vehicle this is based on added.
http://www.animeleague.net/~berrik/AdmiralA1Mk3.jpg
Hopefully this last revision will satisfy the IRC illuminati-- weight is more than reasonable by any standards now.
Code Name: Admiral A-1, Mark III(r)
Unit Type: Super Heavy Assault Tank
Dimensions: Length 27.5 meters; width 12.2 meters; height 8.5 meters
Maximum Weight: 784 tons
Powerplant: 1 x GenTech Bubble fusion reactor; 300 MW output
Propulsion: 2 x 12-wheel tread set driven by individual engines
Performance: Maximum land speed: 65 km/h; 180-degree turn time: 8 seconds
Crew: 9 (commander, driver, 7 gunners)
Offensive Weapon Systems:
1x 280mm linear cannon: A weapon which, like a railgun, uses electromagnetic forces rather than gunpowder to fire its projectiles. However, the conductive projectiles fired from a linear gun don't come into physical contact with the firing mechanism, and are instead accelerated using attractive and repulsive magnetic forces, as in a so-called magnetic levitation (maglev) train. Although the acceleration produced is relatively small compared to that of a railgun, a linear gun can yield similar muzzle velocities if its barrel is long enough, and the lack of physical contact eliminates friction heat and wear on the barrel. The length of the gun combined with the incredible power output of the Admiral A-1's reactor gurantees extremely powerful magnetic fields, and thus, high velocity. Capable of penetrating almost any amount of armor. The final production type mounts a monstrous example of this type of weapon, benefitting from technology intended to be implemented in the next round of upgrades to the Fleet.
3x 155mm Short-Range Howitzer: Mounted in a triple turret with short barrels, these guns are intended for general area suppression, direct fire on enemy positions, and obstacle destruction. They utilize caseless ammunition, like most of the projectile weapons on the Admiral A-1.
4x 120mm Linear Cannon: Mounted in seperate sponson mounts to provide 360 degree coverage, they are similar to the main gun, except that the smaller weapon means lower velocities and shorter range. Still, they have more penetration and range than than any comparable gunpowder or ETC weapon.
2x 20mm Rotary Vulcans: These are mounted in the 'high mount' turret, and are designed for general suppression and anti-aircraft useage. Like their smaller 14mm bretheren, they use electromagnetic rotation and caseless ammunition.:
1x Imp SAM Turret: Imp missiles are small, high-speed, anti-aircraft kinetic kill weapons. The turret carries 20 of them in 2 racks and can fire 10 at once between 4 second rearms. Mounted on the port weapons blister.
6x 60mm Metal-Storm Automatic Mortars: Mortar weapons capable of extreme rates of fire, multiple types of ammo are available, usually the standard loadout is 2 tubes with high explosive, 2 tubes with anti-infantry, and 2 tubes with smokescreens. Mounted on the back deck.
1x Flamethrower: Pumped up version of everyone's favorite bunker clearing weapon. The flamethrower uses a special fuel mixture containing thermite which allows it to totally ruin vehicles and metal objects usually not affected by flamethrowers. The pressure it fires at is similar to the hoses on firefighting boats, meaning it can tear apart wearhouses and basically any small structures. The flamethrower depletes so much oxygen that unprotected people in the area of the tank will suffocate.
12x 40mm Linear Gatling Cannon: Replacing all of the standard machineguns and vulcan cannons, these weapons consist of a cluster of 4 40mm linear guns. Unlike a conventional gatling gun, the weapon does not spin but instead each barrel fires as it's capacitors are recharged and new ammunition is loaded into the barrel. Capable of either solid slug, HE cannister, or beehive flechette rounds, these weapons are capable of dealing a devastating amount of damage to anything they're directed at. Mounted all around the tank in various positions to allow overlapping 360 degree coverage.
20x 10mm Point Defense Guns: Essentially a 10mm rapid-fire machinegun with a camera and millimeter band radar scope sitting on a 1000 round cassette of caseless ammunition, the turrets are slightly smaller than a human torso. With a firing rate of 1100rpm they attempt to kill infantry and shoot down missiles.They are mounted in small armored blisters protruding from the hull.
Defensive Capabilities:
Armor composed of depleted uranium, titanium and ceramics with high-density deflective beads, thick enough to resist an ETC naval gun. Layer of aerogel with cold plasma suspended inside provides energy weapon dissipation and anti-spalling capabilities. Thin layers of carbon-nanochainmail prevent spalling. "Electric armor" capacitor system vaporizes armor-piercing metal jets used in RPGs. Next generation reactive armor panels fitted above this disrupt energy weapons as well as kinetic kill devices. Spacing fence detonates RPGs and grenades prematurely and harmlessly. Internal compartments seperated by full scale armor. Treads made of full armor, roadwheels are spheres made of spun carbon-nanofiber with compartmentalized tires overlayed on them. Treads and roadwheels are protected by armored skirts. An extensive point defense system provides protection against large anti-tank missiles. Twelve grenade launchers fire airburst grenades at infantry, launch chaff, and lay smokescreens. Lack of an exhaust system gives low IR signature. Internal areas kept in vacuum to prevent fires, chemical extinguishers instantly freeze room and deplete oxygen.
Sensors:
Decked out with almost every sensor imagineable including; fluid superlenses, IR, millimeter band radar scopes, nightvision, ultraviolet, electromagnetic, olfactory, LIDAR, Sileetris's famous HSCDEADGR radar, satellite imagery uplink, and mounting a small launcher for camera drones. Despite its size, the vehicle is often aware of an opponent before they are aware of it.
Powerplant:
The vehicle is powered by a high output Bubble Fusion reactor generating 300 MW.
AI Computer System:
Many of the Admiral A-1's functions are extensively automated, requiring little to no crew attention. It will automatically track and engage incoming missiles, but requires firing commands issued by the gunnery crew to attack any other target (though it will automatically target enemies and provide verbal warnings and threat ratings, along with a suggested response). Of course, any weapon can be overridden and manually controlled at any time.
Crew:
9 crewmembers are assigned to sit at various positions throughout the tank. A small area with folding bunks, a cooler with stores of dehydrated food, a chemical toilet and a full (if cramped) emergency medical system are provided to allow for long-term deployment in the event the unit should be stranded behind enemy lines.
Army Integration:
Houses very powerful, state-of-the-art networking and communications equipment to allow for battlefield coordination between friendly units.
Mobility: The Admiral A-1 boasts more than enough horsepower to navigate through any terrain, though it will wreck almost any road ever laid and no bridge in the world can hold it (though it is fully capable of simply driving across a river on it's own). It is generally transported to it's destination by specialized transport airships. Usually four or so are deployed per armored division, with the rest of the vehicles being the more standard Lion tank destroyers.