huntaer's Fact Book version 2.0(FT)
Huntaer’s General information:
Location: Huntarian Galaxy (http://imgsrc.hubblesite.org/hu/db/2001/10/images/a/formats/1280_wallpaper.jpg)
http://www.spacetoday.org/images/Hubble/HubbleBeauty/WhirlpoolGalaxyStarbirth.jpg
Government Stats.:
Cabinet Members
Cabinet Members:
Emperor: Darth Trilkan
Second in command: Darth Deshoonde
Cheif of Staff:
Lord Dominkive
Cheif of Security:
Lord Aelikes
Supreme Army Commander:
Lord Vorman
Head of Special Projects:
General Brorman
Head of Special Operations :
Lord Shelintiave
Head of Weapons Division:
Major General Hanzar
Head of Scientific Reasearch:
Brigadier General Kronos
Supreme Naval Commander:
Grand Admiral Yushani
Phantom Squadron Commander:
(Huntaer’s “Rogue Squadron”)
Fleet Admiral Herikov
Government Name: The Galactic Empire off Huntaer
Government Age: 60,000 Years
Space Age: 120,000 Years
Government Flag:
http://www.ludd.luth.se/~kerberos/sci-fi/starwars/misc/symbols/Empire1.jpg
Huntarian Governemt Age: 20,000 years
Number of different forms of Governemts used: Republic, Dictatorship,
Monarchy, Communism, Fascism.
Average age: 3,000
Oldest age recorded: 10,523 (Ironicly enough, that age record belongs to the emperor)
Ages bewteen 0-500= 30%
Ages between 500-2000 = 10%
Ages between 2000-5000 = 40%
Ages between 5000 and older = 20%
Nations of intrest (Allies or other means. if I forgot some, tell me)
Kyanges
Falcania
Jenrak
Chronosia??
Yunatia
National Anthem: Yoda(weird al' yancovitch)
National March: Imperial March
National Mottos: There is Only War, The Weak Will Perish, A New Age of Darnkess, We Endanger Species
Vital Statistics
Population: 796,000,000
Civil Rights: Few
Economy: Frightening
Political Freedoms: Outlawed
Tax Rate: 65%
Government Budget: $11,007,173,365,956
Administration: $528,344,321,566
Welfare Spending: $0
Healthcare: $176,114,773,855
Education: $0
Spirituality: $0
Defence: $3,434,238,090,178
Law and Order: $3,434,238,090,178
Commerce: $1,232,803,416,987
Public Transport: $0
Envirnment: $0
Social Equality: $0
Government Waste: $2,201,434,673,19
Economy Statistics
GDP Per Capita: $19,567
Total Output: $15,575,008,101,286
Private Consumption: $11,309,409,054,720
Black Market Economy (Estimated): 40.14%
Black Market Product (Estimated): $10,446,136,429,658
Black Market Breakdown:
Basic Necessities: 8.08%
Healthcare: 7.81%
Education: 8.08%
Transportation: 8.08%
Luxuries: 8.08%
Recovered: $3,259,194,566,053
Worker Enthusiasm: 68%
Government Efficiency: 80%
Consumer Confidence: 68%
Unemployment: 1.47%
Exchange Rate: 1 Credit = $1.88
Huntarian History
The first Malkir/Kirtir
Aproxamitly 140,000 years ago, the first Malkir were formed. Durring the primative Holy Crusaids where bow and arrows were still used, a magical mix of huntarians realised their potential use for society and they sought to help out the huntarians. They preformed miricals, and helped out the poor and did good for the public. A small group of Malkir however, thought the traditions limited their abilities and made them weak. They secretly created their own religon, the Kirtir. The Malkir realised the abominations of the Kirtir and they exiled them into the western seas. The Kirtir sailed for several months before finding a continent of their own. They colonised it, enslaved the persons already there, and created their own little nation.
They have formed a strong sence of embarassment, anger, hatred, and most of all, pain aginst the Malkir. They sought for revenge.
The Nuclear War
130,000 years ago, the Huntarian race discovered Nuclear and Fusion reactions. Both the Malkir and Kirtir relised the potential of these powers as for either good or to gain more power. The Malkir intended to use the new reactors as a source of energy for the Huntarian public, but the Kirtir had other plans for them. On their side of the world, the Kirtir began to construct Nuclear and Fusion Weapons which had the ability to wipe out both sides of the force. The Kirtir soon started to create these weapons and saw it as an opportunity to wipe out the Malkir off of the face of Huntaria. After realising the threat, the Malkir were forced to make their own weapons unwillingly inorder to defend themselfs. Nearly 50 years after the first weapon was created, the Kirtir attacked the Malkir contenents
and they were hit in a matter of minutes. After learning the launch, Malkir officials had no choice but to retaliate against the Kirtir and launched their own missles. For four days, Huntaria was bombarded with missiles, nearly wipping out the hole huntarian race. By the 5th day, nearly 8 billion huntarian casualties were listed, and only 20 million remained. Having the ability to not be affected by the radiation, Huntarian scientists quickly tried to research space flight so they can colonise another planet.
War images:
http://www.mediareviewnet.com/nuclear-war.jpg
http://www.altheal.org/images/bomb.jpg
http://hem.passagen.se/replikant/nuclear_holocaust2.JPG
Space Age
The Founding of the Galactic Republic of Huntaer
The Rise of the Kirtir Empire
http://ftp.anakinweb.com/anakinweb/jeux_videos/kotor_2/screen_duel2.JPG
The Phantom War
http://rpgreality.neogame.ru/news/img/news_27_12_04_2.jpg
The Colapse of the Galactic Republic, the Rise of a New Power
http://216.127.78.103/~dutch-starwars.com/database/personen/pics/darth_sidious_1.jpg
Main Characters:
Emperor Trilkan
http://www.eyeonstarwars.com/trilogy/character/images/emperor2.jpg
Gender: Male
Age: 10,000
Height: 6'4"
Weight: 180 lbs
Eye Color: Yellow
Favorit Weapon: The Force
Other Favorite Weapon: Single Hilt Sabersword(lightsaber)
Position/Rank: Emperor of Huntaer, Lord of the Kirtir Empire
History:
Senator Dorman was once a politician in the Old Galactic Republic of Huntaer who was bent in corruption, and deceit. His pplans were to eventually become Chancelor, then emperor of Huntaer. He rose trhough wrongfull accurisations of certaint politicians which caused him to rise up in power, and he also bribed politicians to help him gain positions. He soon began to accuse loyal politicians who had nothing against the Galactic Republic of Huntaer, and the Malkir were forced to intervene. After he accused the Chancelor of being corrupt and unlawfull, the Malkir banished him from Huntarian space and into the unknown reagons. Dorman fled, evaiding the wraith of the Republic and he settled down in the Unknown Reagons.
There, he found the Remnants of the old Kirtir Empire, and he once again became a lowly ranking officer. He slowly rose up to being a general within his 2000 years of age, and he led a expidition to search for ruins of the old empire. He found a planet, which contained one of the first Kirtir academeis. There, he ran into the Kirtir god Skorm. Skorm saw the potential in Dorman, and he took Dorman to become an adapt in the force. Dorman grew powerful from his hatred against the Malkir. Uppon the day of his test, Skorm ordered Dorman to fight, and successfuly kill off the entire expedition’s team. Dorman did so, using the most painfull tacticts that are known to the Kirtir.
Skorm was pleased with Dorman’s preformance, and granted him the title of Lord of the Kirtir. Dorman then switched his lowly human name to Darth Trilkan, Dark Lord of the Kirtir Empire. After his true identity has been reveiled, Trilkan then declared war upon the Galactic Republic of Huntaer. He mustered all of the Remnants of the Kirtir Empire, and begun to attack the Republic outer boarders, and he conquered over 20 sectors of the 50 Huntaer owned. The war ended up in a grewsome stale mate, and Trilkan had seperated the Galactic Republic.
Having visited some world he had just conquered, Trilkan came across Deshoonde’s home world and saw the potential of Deshoonde’s power. He took Deshoonde to be his apprentice, and trained him in the dark side of the force. Deshoonde quickly mastered the arts, and he soon became a lord himself. Trilkan ordered Deshoonde to continue the war against the Galactic Republic, and the downfall of the Light Side. Deshoonde commanded the Kirtir forces, and he continued to fight agianst the Malkir. The Malkir were slowly reduced in numbers through assassinations and battles against other Kirtir. The Malkir were soon numbered in only the hundreds, and Trilkan continued his fight.
Soon, the Kirtir Fleet arrived in the deep worlds of Huntaer and Trilkan conquered them in a matter of days.
The senate was quick to their surrender, and the current Chancelor was tourchered by Trilkan himself. The Galactic Republic was shattered, and the Malkir were forced to flee in the wraith of Trilkan.
Trilkan declared himself the Emperor of the Galactic Empire of Huntaer. He sent out more assassins trained to block the force, and they continued to kill off the Malkir untill there were only 20 left.
The remaining twentie’s location is unknown, as it is they are the strongest. Trilkan has since then grown even stronger, and more deadly.
Darth Deshoonde
https://www.zdmcirc.com/graphics/11693art.jpg
Age: 4,500
Gender: Male
Height: 6'1"
Weight: 230 Lbs
Eye Color: Unknown
Favorit weapon: The force
Other weapon: Single Hilt Kirtir Lasersword
Status:Kirtir Dark Lord, apprentice to Trilkan
History:
Deshoonde was born shortly after Dorman’s exile from the Galactic Republic of Huntaer. There was once a prophecy, that a child of the force will bring about the distruction of the Kirtir, and the end of all darkness. The prophecy was told that the child will be born shortly after a betrayer’s exile, Dorman, and that the child will bring about peace for the galaxy. At first, the Malkir were thrilled when Deshoonde was born. They trained him, taught him, and he became an expert using the force. He grew impacient by the time of his 50’s, he thought the teachings were limiting his abilities to grow, but the Malkir insisted that he should continue his lessons.
The oldest Malkir, Jorman, took Deshoonde as his apprentice after Deshoonde began the triles of the Malkir Council, and successfuly passed each one. Deshoonde was Jorman’s apprentice, but he was slown down in his progress through the force. Deshoonde became arrogant, his powers that he had possessed made him an all-most invincible saberswords master, and he had progressed much through the force, dispite the fact that he hadn’t learned much from Jorman’s teachings.
Jorman sought the council’s advice on this matter. He left Deshoonde on his home world, and headed for Huntaria. There, Jorman started his concerns for his apprentice, when the Kirtir Fleet under the command of Darth Trilkan attacked the outer worlds and Deshoonde’s planet. Deshoonde fought furriously for his planet’s survival, but he failed.
Deshoonde grew hateful, and angry at the Malkir and the Galactic Republic for not sending aid to his homeworld. He then became even more dark after the Republic began to issue clones and Super enhanced humanoids, Clone Troopers and Space Marines, into their army to assisst the Malkir. Deshoonde soon ran into Trilkan, and Trilkan persuaded Deshoonde to go to the Dark Side, the more seductive, the more distructive and “powerfull” side of the Force. Deshoonde’s rage was only enough for him to agree to estract his revenge upon the Galactic Republic. Deshoonde then became Trilkan’s apprentice.
Deshoonde took command of the Kirtir Fleet, and he continued the campaign against the Galactic Republic. Trilkan casted a black cloud over Deshoonde’s sight, allowing Deshoonde to become his willing puppet for the Kirtir Empire. Deshoonde coninued to conquer worlds, and he devistated over a thousand, making them uninhabitable for melenia to come. After the stale-mate was broken, the Kirtir continued their advance through Huntarian Space, and they ended up on the firey depths of Hunxa, the flameing twin wolrd of Huntaria. There, he faced his exmaster, Jorman in a finnal confrontation.
Admist the battle, Deshoonde hurlled Jorman into a pit of lava and considered his old master dead forever eventhough he never felt his master’s death through the force. Deshoonde met with his master at Huntaria, where Trilkan then killed the Chancellor. After completing the campaign and Trilkan declared himself Emperor, Deshoonde was promoted to the 2nd Dark Lord of the Kirtir Empire, becoming Darth Deshoonde. The remaining Malkir were devistated, the prophecy was supposidly a false one, but they forgot the entry of where the savior turned against them and fell, but was soon saved by a previous master....
Lord Shelintiave
http://www.cjproductions.co.uk/images/drawings/sith_female-t.jpg
Age: 4350
Gender: Female
Height: 5'9"
Weight: 130 lbs
Eye Color: Brown
Favorite Weapon: The Force
Other Weapon: Doublebladed Kirtirsword
Status:Kirtir Lord
History:
Shelintiave was born around the time when the Kirtir Declared war upon the Galactic Republic of Huntaer. She was born when her brother was seduced by the dark sdie of the force and when the Kirtir continued to fight against the Republic. By the time she was 20, Shelintiave understood the evil that was brought to Huntairan Space and recognised it had to be stopped.
She took a shuttle to Huntaria, where she was trained by a Malkir Councilor Krimlath. Krimlath knew who Shelintiave’s elder brother was, though she never knew it herself.
By the time she was about 500 years of age, Deshoonde and Trilkan had come to Huntaria to execute the remaining Malkir who were their as well as the Chancellor. She tried to protect the chancellor through fighting Deshoonde, but failled.
Deshoonde offered her a choice, to surrender herself to the darkside, or join the fate of the Malkir. She refused, and Deshoonde cut off her hands. Shellintiave cowered into a corner, holding her hands. Krimlath came into the room and was soon killed by Darth Trilkan.
Shelintiave soon knew and understood the Dark Side of the Force, but she wouldn’t give in totaly. To have her come to a full close with the dark side, Deshoonde told her the sad truth. He is her brother. Shelintiave staired at him, unbeleiving Deshoonde’s words, but she quickly releised that it was true.
She no longer hated her brother. She instead admired him for fighting against the atrocities of the Galactic Republic of Huntaer. Shelentiave became an apprentice to Darth Trilkan, and she was entitled Kirtir Lord. She and her brother became Trilkan’s voices for the Galactic Empire of Huntaer for the next 4000 years. She became Trilkan’s second apprentice, but she wasn’t a rival against her brother. Instead, a strong sence of family formed and they sought to protect eachother in anyway possible. After the Galactic Empire stood for 1000 years, she was declared a master and could take on apprentices. She soon comanded a part of the Kirtir Fleet, owning her own command ship as sovereign class super star destroyer. She would use it to ensure no systems would think of seperating from the Galactic Empire of Huntaer.
Lord Dominkive
http://www.sith.pl/bots/sith/slynni_lordowie/pliki/DarthRevan1.jpg
Age: 3,230
Gender: Male
Height: 5'10"
Weight: 230 lbs
Eye Color: Unknown
Favorite Weapon: The Force
Other Weapon: Single Hilt Kirtirsword
Status: Kirtir Lord
History:
Dominkive is too young in the age of Huntarians to have much said about him. He was born 2000 years after the formation of the Galctic Empire of Huntaer. Dominkive became an apprentice to Shelintiave after his brother was promoted to Kirtir Lord. Dominkive wears a mask, he was horribly disfigured when he was a child, and the metalic mask represents his anger and hate toward the Dark Side, but he still uses it.
Dominkive was promoted to Kirtir Lord at the age of 3000 and he has been in charge of the Devil's Ops. Academy with his brother, Aelikes. Dominkive isn't inexperienced, but he still has much to learn in the force. His older brother teaches him new ways and methods as though he was Dominkive's mentor of a sort.
Lord Aelikes
http://members.shaw.ca/blackarts/assets/sith.jpg
Age: 3,500
Gender: Male
Height: 5'11"
Weight: 260lbs
Eye color: Brown
Favorite Weapon: The Force
Other Weapon: Two Single Hilt Kirtirsword
Status: Kirtir Lord
History:
Aelikes was born under the reign of the Galactic Empire of Huntaer.
When the Kirtir started issuing apprentices and accademies, Aelikes signed on at the age of 6. He was picked up by a Kirtir Lord named
Shilentiave who took him on as her sole apprentice. Aelikes quickly grew powerfull, and hungry within the force. He took on the two single hilt kirtir swords as his weapons, and he continued to be a weapons master.
His skill in weapons improved under the teachings of Shelintiave.
Aelikes soon became a top-noch swordsman, and he wielded his swords to show his power. Aelikes encountered one of the remaining Malkir in a rocky planet in the outer rims of the Galactic Empire of Huntaer. He was severly wounded, his lungs were crushed from the grip of rocks which fell upon him in battle. His scarred body is somewhat protected through an enviornment suit.
His head has been untouched, and he wears no mask (other than the breathing one) to show his strength and will to survive. He is still tallented in the martial arts of the Kirtir, and was promoted as a Kirtir Lord when he solved a small planetary crisis who threatened to seperate from the Galactic Empire of Huntaer.
Aelikes is now incharge of the Dark Arts Academy, Devil’s Ops Academy located on the moon of Cretaria. Aelikes hasn’t been involved in many wars to make him totaly noticable.
Lord Vorman
http://wynd.teamanime2k.org/splash_sith.jpg
Age: Unknown
Gender: Male
Height: 6'3"
Weight: 250 Lbs
Eye color: Yellow
Favorit Weapon: The Force
Secondary Weapon: Single Hilt Kirtirsword
Status: Kirtir Lord
History:
Not much is known about the Dark Lord Vorman. He is powerfull with the force and uses it's power on planetary destruction. He focuses his hunger through the force, and he will consume an entire planet to help sustain him.
The planet will become uninhabitable forever. He needs to feed upon planets every 4 thousand years, and he consideres little else other than planets and stars as meaningless. All is consumed within his presence, he feeds off of life untill there is nothing left.
Vorman is powerful in the force, but is very weak when it comes to close combat. If he fights after he's feed, he will be very strong and a difficult opponent to face. If he fights when he's starving, then he will be weak, and easy to defeat. Vorman's hunger in the force has grown strong again, soon, it will be time to feed....
Military/Navy/Droids
Military Info:
Number of Kirtir Lords: 5
Trilkan, Deshoonde, Shelintiave, Dominkive, Aelikes, Vorman
Number of Generals: 30
General Brorman, Major General Hanzar, Brigadier General Kronos, Lieutenant General Gorman, Brigadier General Vokralm, General Jenkarl, Major General Nukani, Lieutenant General Triphorm, General Horzan, Brigadier General Corcon, Lieutenant General Xiones(pronounced She-on-es), General Krimlak, General Florithal, Lieutenant General Genkor, General Henzack, Major General Copilkan, Brigadier General Uthar, General Yugan,
Lieutenant General Quitar, Brigadier General Folkman, Major General Heshunami, General Maynor, General Ikarsh, Major General Lipthor, Brigadier General Morkani, Major General Opshil, General Trimblak, Brigadier Genral Hushaki, General Walish, Major General Junkalk
Number of Grand Generals: 5
Grand General Ezekiel, Grand General Lorithel, Grand General Brinkorsh, Grand General Aelikan, Grand General Zionath
Number of Admirals: 30
Fleet Admiral Herikov,
Number of Grand Admirals: 5
Grand Admiral Yushani, Grand Admiral Jurnaka, Grand Admiral Kriktor, Grand Admiral Brokman, Grand Admiral Heromath
Number of Moffs: 20
Droids
http://www.fantastica.spb.ru/images/scifipic/terminators.jpg
http://store.us.games-workshop.com/games/40K/necrons/images/NecronBattleforce_c.gif
http://www.silven.com/graphics/screenshots/console/3hk47_print.jpg
Troops
http://www.strategy-gaming.com/previews/chaos_gate/cg5.jpg
http://starwarsclan.homestead.com/files/Stormtroopers2_Kopie.jpg
http://ourworld.compuserve.com/homepages/rjavery/clones.jpg
Naval/Star Fighters
Space Stations:
Gothic Class Battle Station
Apocalypse Class Battle Station
Ships:
Aphotic Class Super Star Destroyer
Eclipse Star Destroyer
Sovereign Class Super Star Destroyer
Super Class Star Destroyer
http://swrebel.wz.cz/images/ships/empire/emssd.jpg
Imperator Class Star Destroyer mk 3
Imperator Class Star Destroyer mk 2
Imperator Class Star Destroyer mk 1
http://pdenayer.home.mindspring.com/pics/destroyers.jpg
Republic Class Star Destroyers
Nova Class Star Destroyers
Huntaer Class Star Destroyers
Victory Class Star Destroyer Mk 1s
Victory Class Star Destroyer Mk 2s
Acclamator Class Transports
http://www.archives-alliance.com/images/dva0222.jpg
Demolisher Class Cruisers
Dreadnaught Class Cruisers
Strike Class Cruisers
Carrack Class Cruisers
Lancer Class Frigates
Assassin Class Corvette
Star Fighters:
Tie Fighter
Tie Interceptor
Tie Phantom
Tie Avenger
Tie Advanced
Tie V38
Tie Defender
Tie Cyclone
Tie Hunter
Tie Droid
Tie Bomber
Tie Scimitar
Huntarian “Force” powers
*Sigh* the only reason why I still call my people “Force Weilders” is because I can’t think up of an origonal name in place of “The Force.” There are 6 different levels that a Kirtir/Malkir have. Each level determins what type of force powers the person can use. Also, the number of force powers that a person can controle at any given time is also increased.
The only ones who have the capability of holding all force powers would be the Kirtir Lords, and Malkir Councilors.
When I list the “Duratioin” of a force power, I’m looking at the maximum time that the power lasts.
These are the several kinds of magical powers that the Kirtir and the Malkir warriors of Huntaer use. I’m listing these for people’s refference so that they could understand what type of powers they can controle. Of course, “Nothing is impossible with the force.” -Kreia to (incert your character’s name here for KOTOR 2). A person can litteraly apear, and disapear with the force, if they are trained or talanted enough to use it....
Deferent levels:
1) Padawan
2) Warrior
3) Knight
4) Master
5) Force Master, Weapons Master,
6) (Kirtir)Lord, (Malkir)Councilor Maximum Level
Essential/Universal Powers
Force Jump =
Level of Usage: All
Duration: Constant
Basicly, it enables the user to jump up to something like 100 yards up into the air and back down again without a scratch. This helps the user when trying to attack an enemy who is on a higher level then they are, or if their objective is on a slightly higher level.
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Force Shield ( Origonal power; idea borrowed from “Fabel”) =
Leval of Usage: Warrior
Duration: 3.00 Minutes
This power enables the user to become resistant to all Magical powers as well as lasers, bullets, and any form of physical contact for three minutes, making the user invincible.
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Force Deflection =
Level of Usage: All
Duration: Constant
Force Deflection is where the user can deflect lasers off of their hands and
off into some random distance.
Force Deflection “upgrade”: Force Reflection
Like Deflection, it enables the unarmed (or any body part not covered with armor) to deflect lasers, but this level enables them to be deflected directly back to where the shot came from.
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Speed =
Level of Usage: All
Duration: 4 Minutes
Speed just enables the user to move, and fight faster.
Upgrade: Warrior Speed
Duration: 4 Min. 30 Sec.
Upgrade: Knight Speed
Duration: 5 Min.
Upgrade: Master Speed
Duration: 5 Min. 30 Sec.
Upgrade: Lord/Councilor Speed
Durration: 6 Min.
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Mind Trick =
Level of usage: all
Duration: Constant
Mind Trick allows a Kirtir or Malkir to confuse a person to his or her advantage, making them unknoticable long enough for the user to walk away. [He may go about his buisness] “You may go about your buisness.” [Move along] “Move along, Move along.” It affects the weakminded, those who aren’t strong enough to resist the Kirtir or Malkir user. It can also make the person hear a noise that never was there, or think that something moved. “What was that?” “Ah, it’s nothing. Nevermind here, don’t worry about it.”
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Force Resistance =
Level of usage: Warrior
Duration: 1 Minute
Force Resistance allows a person to be, well, resistant to any form of attacking force whether it’s to make them sleep, or taking away their health.
Agressive forms of the force often penetrate this ability.
Upgrade: Force Immune
Duration: 1 Min. 30 Sec.
Level of usage: Knight
Force Immune is where the person will not be affected at all by force powers for one minute and thirty seconds.
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Force Multi-Strike (borrowed from Fabel, Huntaer origonal Power) =
Level of Usage: Master
Duration: 20 sec.
Multi-Strike enables the user to strike their opponent repeatedly without the opponent having the ability to do anything about it. It could be used when they are using Unarmed Martial arts, or Saber Martial arts. It has been proven to be very deadly.
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Force Recover =
Level of usage: All
Duration: Ends after a war, or fight is completed
Force Recover allows a person to recover all of their lost strength in battle. All though it’s been proven usefull several times, it has a side effect of where the user will just collapse from stress and lack of strength when their fight ends. Recover also uses up the bodie’s strength very quickly due to the fact it recovers faster.
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Battle Meditation =
Level of usage: Random
Duration: Ends after war/fight
The battle meditation method can’t really be taught. It is ramdomly given to people. Some aquire it during their padawan training, or when they reach the status of Lord or Councilor. The Battle Meditation helps encourage the user’s companions/army to improve their chances of victory. Sometimes, it garantees the victory. Battle Meditation can also help discorage the enemy fighters by putting in images of horror, of give them feelings of doubt.
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Stop Bullets/Lasers:
Level of usage: Lord/Councilor
This is a very advanced version of Deflection which is why it is it’s own power all together. It enables the user to stop bullets that are charging at the user, and then they drop to the ground. The lasers just stop in the air, and vaporise.
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Force Pull:
Level of usage: Padawan
Durration: Constant
Force Pull will enable the user to pull any objects tward him/her. The object could be a couple of boxes, weapons, or even people.
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Dark Side Powers:
This category is all aggressive powers. Lightside people can use these powers but be warned: THEY WILL CORRUPT YOU!!
Shock:
Level of usage: Padawan
Duration: 10 seconds
Shock just basicly sends out a bold of electricity, not very life threatening,
but it could turn any “pretty face” to “OMFG! Is your birthday on Halloween? HA HA!”
Lightning:
Level of usage: Warrior
Duration: 20 seconds
Lightning will burn anyone to a crisp, causing deadly 2nd and 3rd degree burns upon the enemy. It decreses the life of the victom, and makes them scream in agonizing pain. A very usefull torture method to get any information you want, or to get them to seduce to the Dark Side.
Storm:
http://www.rpgamer.com/games/starwars/kotor2/screens/kotor2068.jpg
Level of usage: Knight
Duration: 30 seconds
Force storm will affect anyone within a 50 meter radius of the user. It’s a just more effective, destructive, pursuasive power than Lighting. It can almost kill a person on contact with just one try. Though a talented and deadly Kirtir will use this power in short, painfull bursts.
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Drain Life:
Level of usage: Warrior
Durration: 20 seconds
A type of Lightning, Drain Life basicly speaks for itself. It drains the life from only one person, a garenteed painfull power and very evil. Drain Life enables the user to heal most of their wounds.
Upgrade:
Execution Field
Level of usage: Master
Duration: 30 seconds
Execution Field allows the user to drain life from all victoms (except droids) within a 50 meter radius. It can heal the user’s wounds more efficiently and quickly than Drain Life does.
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Force Disintegrate(origonal force power)
Level of usage: Kirtir Lord
Duration: 30 seconds
Force Disintergrate will cause any person to die instantaneously. It first starts to burn up the skin, slowly. Then the skin will break apart and fall off into ashes. Durring this process, the inside of the person will be turned to a crisp as though he/she was burning from the inside. After the person’s skin is totaly disolved, they then freez into complete statues of solid ashes,
and colapse under the presure.
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(Character Power)
Drop Dead(@$$hole!)
Level of usage: Random/ Extreamly rare
Duration: Constant
Drop Dead, is well.... Self-explanatory. The user litteraly just causes anyone around them to drop dead. There is only one person within Huntaer space that has this ability; Lord Vorman. This power enables him to kill anyone within his presence without much effort. This power helps sustain his hunger for a short period of time before he has to feed upon large planetary scales.
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(Character Power)
Planetary Destruction:
Level of usage: Random/Extreamly rare
Duration:Constant
Planetary Destruction is a very dangerous use of the force. When there is a large gathering of Force Sencitive people, and could eliminate the entire planet from existance, though not in a “Death Star” type of eliminate. By which, the planet in inhabitable from there on and can’t sustain any form of life, even bacteria. Very few people have the use of this awsome power. The only one the Galactic Empire of Huntaer is aware of is Vorman (the only other person who had this power was Lord Nihilus in KOTOR 2, but there is no reason anyone else can’t have this power).
Though Lord Vorman poseses these deadly force powers, they will drain his energy if he doesn’t keep his filling up. If he doesn’t feed (every 1000 years), then he will colapse from hunger and become weak. He’s only powerful with the use of the force, but he becomes a... well... Wuss/No0b when it comes to saberfighting. He must feed upon at least 5 planets inorder to satisfy his hunger, and his hunger is beginning to grow again...
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Force Crush:
http://70.85.14.122/~outerrim/uploads/crush.jpg
Level of usage: Kirtir Lord
Duration: 5 seconds
Force Crush enables the user to lift up his/her victim into the air. The user lifts his/her arm up (to get the victim to lift up into the air) and then pulls his/her arm tword the user’s body, which then instantaniously kills their victim. There are few incidents where the victim survives.
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Force Enflame:
http://media.tiscali.co.uk/images/galleries/games/reviews/fable/large/fable1_review_081004.jpg
Level of usage: Knight
Duration: 10 Seconds
Enflame basicly causes a 50 meter diameter flame around the user. It catches everything on fire, burning all within the flaming circle.
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Force Beserk:
http://www.videogamedeals.com/images/fablepic3.jpg
Level of usage: Master
Duration: 1 min. 30 seconds
Force Beserk enables the person to become twice as large as what they origonaly were. It also gives them twice the strength they origonaly had. It turns the user into a giant.
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Light Side Powers:
These are powers that only the Malkir can use. A dark side person can use them, but it won’t be as effective.
Force Cure:
Level of Usage: all
Duration: once every 30 minutes
Cure enables the user to heal him/her self from wounds received in combat. The wounds that would be life threatening if they didn’t have a medic out on the feild could be “cured” with this power. It can grow missing skin, bones, and tissue, but not actuall body parts.
Upgrade: Force Heal
Level of Usage: Knight
Duration: once every 35 minutes
Heal is a better version of cure. Instead of creating scabs, it can heal the wound leaving an obvious scar upon the skin of where the wound was inflicted upon. Heal can also grow missing skin, bones, and tissue faster and more accuratly than Cure could.
Upgrade: Master Heal
Level of Usage: Master
Duration: once every 40 minutes
Master Heal will cure any wounds, except for missing bodyparts. It even will cure wounds for a group of 3 to 10 people. The more Masters are out on the field, the more people could be cured.
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Questions? Comments? Suggestions? Don’t hesitate to speak, though I’d prefer constructive critisism rather than just insults. This can also be used as a good reference for other force weilders too, the only thing would be that they can’t use any of huntaer’s origonal force powers without learning them from a trainer from Huntaer whether it’s a Kirtir Master or a Malkir Master. It will be declared as spying on huntaer which is an act of war to the Galactic Empire of Huntaer.
Origonal Force Power Refference:
Force Shield
Force Recover
Force Multi-Strike
Force Enflame
Force Beserk
Earthquake
Volcano
Flood
Storm (Planetary scale)
Force Dicentergrate
Immitate
The Kirtir/Malkir
Kirtir
Gods Worshiped: Skorm (Dark Side)
Skorm, the feircist god that the Huntarians are aware of (besides the Chaos gods of course). Skorm has been seen and traveled with numerous times by the Kirtir. He has granted the Kirtir more force powers than a normal Force weilder would know, but the new power can be taught to others.
http://www.mindspring.com/~jpalmer/sith.jpg
Kirtir
What are the Kirtir? What is their purpose? The Kirtir is Huntaer's version of Sith. They master the darkarts and obviously use the darkside of the force. The Kirtir are very much like sith in many ways, except for two things.
1) The main difference would be that they are loyal to one another. They want to remain in power.
2) They aren't as ambitious as sith are. If an apprentice wants to kill his/her master, then they will wait for the oportune moment. They won't kill other officers just becaus they failed once. The Kirtir beleive that all people are important assests for their uses
The Kirtir serve the Dark Lord Trilkan, emperor of Huntaer. They live at his command, and they die at his command. They will follow orders without question. Kirtir are loyal, and trustworthy. They won't break a treaty without a good reason, and won't declare war unless it's deemed necessary.
Kirtir aren't a single race, but something more of a "Evil Melting Pot" where all aliens unite under a single purpose: Galactic Domination.
There are four common ranks in the Kirtir Army. Kirtir Apprentice, Warrior, Knight, Master. Then they would advance further to Force Master, Weapons Master, or Kirtir Lord.
More information will be added.
Academies : Devil's Ops
Location: Cretaria
http://www.geocities.com/Area51/Zone/2004/images/coruscant.jpg
The most noteable academy of the Galactic Empire of Huntaer would be the Devil's Ops. located on the moon of Cretaria. The Devil's Ops. Academy has been around for hundreds of mellenias, the oldest academy in Huntaer's history. It has stood in thousands of different forms, and has had thousands of different names. Devil's Ops. has had a dark past, as well as a light one. Both the Malkir and Kirtir have controled it the last 20 mellenia. It's most recent masters would be the Kirtir. It has served well over 1 billion students from both the light and dark side of the force.
http://www.kropserkel.com/Images/jedi%20dd.jpg
Malkir
The Malkir, the Jedi faction of Huntaer and the Light Side of the Force weilders. They aren't different from Jedi at all. They have the same exact values, and teach almost the same phiolosophies. Not much left to be said.
The only (and minor) difference would be that the Malkir possess some different force powers that normal Jedi don't have, though they can be taught.
(more information will be added.
Rankings:
Master:
http://www.darkjedibrotherhood.org/dbjedi/robes/DJM_Sith.jpg
A master is the core of both the Kirtir and Malkir. A master is a person who passess his knowledge to his apprentice, or to others. They can inspire either admiration, or fear into their people. They have been well trained and are easily take care of themselfs. They still have learned enough in the force, and they are satisfied where they are.
Knight:
http://www.darkjedibrotherhood.org/dbjedi/robes/DA_Sith.jpg
The necessity of the army. Without Kirtir/Malkir Knights, the army has nothing. They are the admirable and most notable in an army. A Kirtir/Malkir Knight is the basis for most all out war squads on ground. The glowing blade of a Kirtir/Malkir Knight has often inspired entire squads in acheiving victory.
Warrior:
http://www.darkjedibrotherhood.org/dbjedi/robes/GRD_Sith.jpg
A Kirtir Warrior is the next step up from Apprentice. They are experienced with the basic necessities to be a basic officer in the army. They offten go on the more diplomatic missions. They sometimes lead basic troop squads.
Apprentice
http://www.darkjedibrotherhood.com/dbjedi/robes/JH_Sith.jpg
A Kirtir Apprentice is a beginner within the force. They undertake training from masters or knights. They are often considered to be the "Grunts" of the Kirtir army due to the fact they take up most of the numbers. They have little experience with the force.
Special Rankings:
Kirtir Lord
Kirtir Force Master:
TBA
Weapon Master:
The Weapon Master Stats allows more training with the use of the Sabersword. A Weapons Master has the ability to fight with greater strength, speed, acuracy, and laser deflection. Their progress with the Force, however, starts to become limited. Eventhough they know the basic force powers (drain life, lightning, beast trick, mind trick, ect), they won't beable to advance as quickly as a Devil Ops Agent or a Kirtir Force Master. They can take on 2 or more opponents at once and walk out without a scratch.
http://www.macgames.be/Images/Besprekingen_images/StarWars_KotoR/KotoR_05.jpg
Huntaer's Planets, systems, and sectors
Total Major Planets = 200
Huntaria, Hunxa, Trancor, Yenkar, Yunkcarta, Gloriea, Rutha, Bankor, Urithia, Trainkil, Urithil, Mithren, Krutonia, Kriptis, Protok, Yunkitor, I'thrial, Shri'mul, Anka'shir, Zruthical, Appettus A, Appettus B , Appettus C, Fladen, Huthra, Proto, Buntis, Lorithil, Xinosiscronos, Rut'ril, Zothoric, Urti, Duthis, Yuthra, Krista, Ruthil, Probis, Ruk'Par, Bar'kir, Accutes, Diksil, Nisrlsa, Iralthsa, Larithya, Garika, Jrois, Ploja, Krogia, Zygomak, Norik, Ploritha, Akilax, Drikels, Quitha, Orithsal, Sibrik, Slitrhakri, Poquris, Quiaths, Benthisu, Thrialak, Prithaka, Diraial, Skritaltus, Traalsithals, Itaral, Itararhalk, Priaiqua, Yithicka, Braninda, Mirita, Proeticth, U'thi'al, Xinoith, Prozet, Merrika, Hoel, Assista, Azziz, Virithal, Nunkipa, Quippa, Quinnath, Krinital, H'uthia, Bunitza, Milkiathil, Puthor, Plymack, Boznitha, Wintath, Qurinka, Lybrith, Lopithsa, Volita, Brunkit, Tralia, Krankor, Numerial, Imperitha, Momentish, T'Pathka, K'iala, Horithka, M'akir, Li'kath, N'itha, Or'thka, A'kita, Vriman, Dominatha, Sharmul, Virika, Crutik, Murit, Mintic, Shritha, Skitka, Blickor, Yortia, Ranckish, Etheril, Athesh, Devita, Deviala, Marix, Lunisha, Vicktrasha, Gritishh, Shishkatik, Throrish, T'lor, Ventish A, Ventish B, Ventish C, Werka, Zrilit, Jorrik, Kimpita, Lickia, Eriash, Ventilalameta, Quipatik, Pikisha, Cloticka, Varkic, Lopish, Vocktal, Nishitak, Orithicka, Verishkita, Verty, Voyishik, Plorita, Krickorta, Draikialthralita, Quitickia, Boux, Xyish, Xitha, Xinkit, Mertiax, Porx, Wockia, Zirishick, Quippal, Bibbick, Ba'kital, Drekad, Nishikad, Kritical, Porukista, S'ildik, Isildaikar, Hithpor, Traposish, Rupitack, Venquik, Goshipal, Kirik, Talais, Zurithick, Quiwack, Crothick, Witish, Eherit, Ash'ith, B'ikor, Salva'kir, Vo'kirta, Pl'ishka, Wha'ish, Vak'itad, Quak'ithal, Vonilak, Quapital, F'ickitashitha, Yo'isk, Boss'kitha, Ricktika
Total Major Systems = 50
Huntair System, Plutir System, T'kral System, Krutor System, Althra System, Dunril System, Scietha System, Zuros System, Vortuk System, Broth System, Zorok System, Horak System, Grith System, Alithal System,
Britha System, Jrodil System, Triantha System, Zurith System, Manoria System, Borikith System, Azistak System, Hilitha System, Virika System, V'ikal System, Torrissak System, Birrithak System, Nirika System, Irithal System, Surkita System, Zikita System, Corith System, Aeith System, Jojika System, Trija System, Horika system, Urithish System, Brutipal System, Horitka System, Ritkia System, Kruetika System, Putick System, Krekar System, Lithorik System, Boritia System, Prouka System, Gritisha System, Bunitash System, Korjiar System, Aritash System, Lorita System
Total Major Sectors = 8
Corisair, Frutha, Vrithal, Dirkat, Quithat, Aewoa, Eldita, Shiak
Total systems = 1,000
Total sectors = 50
Total Planets = 10,000
The Huntarian Forge Worlds:
http://www.majestic-worlds.com/fnn/frontier-space/volcanic-worlds/Forge-fnn.jpg
Forge worlds are, in essense, planets turned into huge factories.
They can produce products a lot quicker than a normal small weapons factory or it could produce more starships than the actuall Starship Construction Yard could. Forge Worlds have a huge disadvantage though: If they are kept too close together, they are easy targets(besides the fact that they would be a target anyways) to sabotage. Huntarian Forge Worlds require tight deffence, and any attacking ship would have a difficult time getting past the mines floating in space which are automaticly chase any intruding vessiles, and a good sized fleet would be waiting for them as well.
The Home Wolds of Huntaer:
Huntaria:
http://www.cswu.cz/planets/images/coruscant.jpg
Huntaria is the coriscant version of huntaer. It is a massive, city like planet which the Galactic Empire of Huntaer revolves around. Huntaria has very little vegitation left, and much of it has been industrialized. There are a bunch of parks made for the people, but the recent formation of the Galactic Empire has halted production of these parks.
Climate:
Climate is usually moderate, around 60-70 degrese. Durring the summer, Huntaria reaches a temperature of over 120 degrese. It never snows, and Huntaria hasn't even seen any for over 150,000 years since their industrial revolution. It rains often enough to keep the planet habitable.
Land Scape:
Huntaria was once much like earth, lush with trees and vegitation, but now
the only hint is in their parks. There were mountains, but they were "Torn" down by expert engeneers through advancement in technology. The only mountain range that remains, the Brindak Range, has a holy significance where its said that the force forms of the Force were discovered and the beginings of the Malkir and Kirtir took place.
Hunxa
http://www.ezthemes.com/previews/s/space_screensaver.jpg
Hunxa is your basic hell-hole planet. It is still very difficult to live in. Much of the planet is covered in volcanos, and has a lot of mountain ranges.
Climate:
TBA
Land Scape:
TBA
Phantom Squadron
Phantom Squadron, is huntaer's rogue squadron. The Phantom's are the most trained elite pilots in the Huntarian Navy. Phantom Squadron served
both the Galacic Republic of Huntaer and the Galactic Empire of Huntaer.
Phantom Squadron is most famous for it's Tie Phantoms/Tie V38's. These serve as great hit and run missions and they get their job done quickly and accuratly. Each Pilot in the squadron has over 2000 years of experience in flight, whether they be bombers, or regular recon ships. The fighters in Phantom Squadron include:
Tie Phantom
Tie V38
Tie Defender
Tie Hunter
Tie Scimitar
Tie Interceptor
The Vampire Starfighter
http://www.theforce.net/swtc/Pix/cg/ra2/tphcloak.jpg
http://www.3d-ring.de/3d_galerie/3d_bilder/1539_3.jpg
The Tie Series Fighters of Phantom Squadron have been upgraded with
Quantom Torpeatoes, as a peace of Huntarian Technology. Phantom Squadron offers only the best of the best from the Huntarian Navy.
Important Locations/spacial objects:
The Borders of The Unknown Reagons
http://www.spiritart.org/OuterSpace/horsehead-nebula.jpg
the huntarian side of the Kyanges/Huntarian "Neutral Zone"
http://pw2.netcom.com/~ahighe/navii98_4l.jpg
The Kirtir Nebula:
http://brasko.csillagaszat.hu/nebulas/m042.jpg
Major Medal's
The Emperor's Will [TEW]
http://nifrpg.net/awards/the_emperors_will.jpg
This medal is the highest honour an Huntarian officer may receive. It is bestowed by the Emperor in person, or in his absence, the Supreme Commander of the Galactic Empire, upon the most faithful servants of the Empire for extraordinary achievements in service to the Empire.
The Emperor's Special Award [ESA]
http://nifrpg.net/awards/emperors_special_award.jpg
This rarely bestowed medal is decreed by the Emperor himself, or in his absence, the Supreme Commander of the Empire, upon the very select few.
Imperial Medal of Honor [IMH]
http://nifrpg.net/awards/medal_of_honour.jpg
Decreed for a striking valiancy and intrepidity, with the risk of your own life, far beyond the call of the duty. It is bestowed by the Emperor himself, or in his absence, the Supreme Commander of the Empire.
Distingiushed Service Medal [DSM]
http://nifrpg.net/awards/distinguished_service_medal.jpg
This medal is earned by extraordinary performance in service to the Empire.
Imperial Cross [IC]
http://nifrpg.net/awards/imperial_cross.jpg
This medal rewards a soldier who reached extraordinary performance with the risk for his own life, to ensure the safety of the Empire.
Imperial Silver Star [ISS]
http://nifrpg.net/awards/imperial_silver_star.jpg
This reward is offered to a soldier of which work served the goals, missions and the force of the Empire, to a level exceeding even the Bronze Star.
Imperial Bronze Star [IBS]
http://nifrpg.net/awards/imperial_bronze_star.jpg
This reward is offered to a soldier of which work served the goals, missions and the power of the Empire.
Imperial Navy Cross [INC]
http://nifrpg.net/awards/navy_cross.jpg
This medal is available to a Navy officer or pilot whose acts were carried out at life-threatening danger. It is intended for actions rating higher than the Navy Achievement Award but lower than the Bronze Star.
Navy Achievement Award [NAA]
http://nifrpg.net/awards/navy_achievement_award.jpg
This medal is given to a Naval officer or pilot with exemplary performance, making him an asset and an example for the Navy. This medal rewards a service incontestably higher than that necessary for a Major Award but not sufficient to deserve a Cross.
Army Commendation Medal [ACM]
http://nifrpg.net/awards/army_commendation_medal.gif
This award is only given out to the Army for outstanding service in the name of the G.E.H.
Awards
Medal Of Victory [MOV]
http://nifrpg.net/awards/medal_of_victory.jpg
This medal is awarded to those who are able to demonstrate consistent success in battle engagements, both major and minor.
Medal Of Guile [MOG]
http://nifrpg.net/awards/medal_of_guile.jpg
This medal is bestowed upon those Imperials who through cunning and subterfuge undermine the ability of our enemies to continue their war efforts.
Medal Of Liberty [MOL]
http://nifrpg.net/awards/medal_of_liberty.jpg
This medal is given to officers who are instrumental in the restoration of Imperial rule to lawless planetary systems misguided by insurgent elements.
Medal Of Horror [MOH]
http://nifrpg.net/awards/medal_of_horror.jpg
This medal is awarded to those who persevere in the face of impossible odds, continuing to battle until the bitter end, and refusing to surrender.
Medal Of Futility [MOF]
http://nifrpg.net/awards/medal_of_futility.jpg
This medal is bestowed upon those Imperials who have shown to all those who would oppose the Empire's rule, that such actions are hopeless.
Medal Of Dignity [MOD]
http://nifrpg.net/awards/medal_of_dignity.jpg
This medal is awarded to officers who embody the spirit of the Empire, officers who set the standard for their fellow Imperials, leading through their selfless actions, for the glory of the Empire.
Medal Of Loyalty [MLO]
http://nifrpg.net/awards/medal_of_loyalty.jpg
This medal is awarded to Imperials of unquestioning devotion to the Empire and its leaders.
Medal Of Progress [MOP]
http://nifrpg.net/awards/medal_of_progress.jpg
This medal is bestowed upon those Imperials found to further the cause of the Empire ensuring progression toward the betterment of the galaxy.
Medal Of Unity [MOU]
http://nifrpg.net/awards/medal_of_unity.jpg
This medal is bestowed upon those Imperials whose selfless actions serve only to further the causes of the Empire regardless the cost.
Medal Of Redemption [MOR]
http://nifrpg.net/awards/medal_of_redemption.jpg
This medal is bestowed upon those Imperials whose uncompromising service to the Empire incarnates the all-embracing triumph of the New Order.
The Moepoeian Republic
10-04-2005, 18:09
OOC: This is Cool Huntaer it seems you put a lot of work into it
Thanks, and I'm still not done.
Tonissia
10-04-2005, 18:19
http://www.planetsmilies.com/smilies/cool/1/cool20.gif
OOC: Holy shit. This is alot of information.
Darn straight it is. Thursty for some more? (lol)
I've finnaly completed the Character section of my fact book.
Any more responces?
updated the two new apocalypse and gothic class battle stations in my military/army/droid section.
Updated Kirtir/Malkir section.
The Moepoeian Republic
12-04-2005, 05:24
wow you just keep it coming dont you lol :p it is still awsome
I'm going to try to type up my nations history. That is going to have a hole lot of shit in it. Includes:
Formation of the Malkir/Kirtir
Forming the Galactic Republic of Huntaer
1st Phantom War
Dark Side War (our Jedi civil war)
Rise of the Kirtir Empire/Downfall of the Galactic Republic of Huntaer and rise of the Galactic Empire of Huntaer.
I've just updated the "Force Powers," "Planets/Systems/Sectors," and
"Military/Navy/Droid" sections with more pictures.
I added in a new section, "Phatnom Squadron" and I've added in the "Founding of the Malkir and Kirtir" and the "Nuclear War."
New images were also added.
hmm... I could use a few more comments...
I thought I changed the look of the Huntarian galaxy from the Andromeda, to the Whirlpool galaxy. I thought the whirlpool looks cooler.
The Real ALM
21-04-2005, 18:20
not bad......seen my RALM factbook (http://forums.jolt.co.uk/showthread.php?t=412641)?
more information will be added soon.... such as spacial objects
Major Medals and Awards section has been posted. Updated spacial objects. Still being updated.