MassPwnage
08-04-2005, 18:54
T-125 “Proletariat” Main Battle Tank
Description:
The T-125 “Proletariat” Main Battle Tank is the supreme example of the art of the main battle tank. The T-125 was designed not only to destroy every vehicle enemy nations could throw at it, but to allow rapid control and mastery of the battlefield over a wide range of conditions.
The T-125 features lethal armaments, a powerful engine, very strong armor and the processing ability to make it all work.
Engine: The engine is a turbocharged Pwnage diesel-electric hybrid turbine making 4100hp. The engine can be set to run in many different ways. The primary method of operation is that only part of the of diesel runs when the tank is maintaining a constant velocity, while another part charges the batteries. When the tank is accelerating or needs to get somewhere fast, both the batteries and the diesel are engaged at once. Also, only the batteries can be engaged. While battery only drive is engaged the tank is completely silent. Operation modes can be chosen by the driver digitally (assuming it’s not done automatically) or manually, in case the digital option fails.
The transmission is an electrostatic one controlled by electric motors and given input by digital sensors. In the (rare) case of failure, a backup manual transmission is available.
The entire engine system is cooled by several efficient heat sinks and a liquid cooled radiator with a self sealing tank (to prevent liquid spillage) and is cordoned off from the rest of the tank by armored bulkheads that prevent fuel/engine explosions from killing the crew.
It is also noted that the engine is as reliable as the engine on an average Toyota and requires shockingly little maintenance.
Armor:
The T-125’s armor is nearly impenetrable. It stops every type of round imaginable, from KE rounds, to HEAT rounds, to artillery rounds, to MRLS cluster sub-munitions etc. Also, it’s psychologically satisfying to serve in a tank designed with the safety of the crew specifically in mind.
First, the heavily sloped and curved shape of the tank itself makes it more difficult for rounds to penetrate and increases the effectiveness of whatever armor is on it.
The first layer of armor is the optional ASLERA-III reactive armor system. When a round comes near, an explosive in the A-SLERA III system propels a mushroom shaped tungsten projectile at the threat, knocking it to the side. The ASLERA-III can also be manually activated to clear out hostile infantry attempting to close in. The ASLERA-III can be disabled internally to prevent nearby infantry from being killed.
The second layer of armor is a layer of electrically conductive composite plastic with many smaller plates beneath that. When a threat comes in, the bottom plate routes an electrical charge through the top plate, vaporizing any incoming HEAT rounds and small arms rounds.
The third layer consists of a buckyball matrix laminate. The laminate is made of thin sheets of buckyball matrixes bonded to thin sheets of NiAl. The NiAl binds the buckyball matrix along the points of cleavage in the buckyball matrix, thus preventing the matrix from shattering when it takes hits.
The 4th layer of armor is an extremely viscous fluid held by a self sealing membrane. The fluid absorbs the kinetic energy of weapons. The liquid can gel to extreme hardness when exposed to electricity (supplied as a byproduct of the electrical reactive armor) and then begin to flow again after about 10-12 seconds after the shock is applied.
Below that is a titanium/tungsten honeycomb matrix to further absorb impact, and a thick sheet of boronated plasti-steel to absorb radiation.
The final layer is a layer of thick spectra/fracture proof polymer resin sheeting on the inside to prevent internal armor from fracturing and flying around. Also, the polymer resin has the added bonus of absorbing many different kinds of radar.
The optional ARENA-II hard-kill system can be installed. The hardkill system consists of tungsten flechettes that are propelled outwards by a small explosion. The system can be internally disabled to prevent infantry kills. The flechettes themselves are loaded with a proximity explosive that detonates the warhead and/or fuel reserves of incoming missiles.
Other Protection Systems:
Ground Mapping System: A ground mapping system uses LIDAR, MAD and electrical discharge sensors maps out bumps in the surface of the ground and slightly below ground in order to detect anti-tank landmines and other traps.
Laser Detection System: A laser warning system is mounted on the tank. When the system detects a hostile laser signature, the system calculates the point of origin of the hostile laser and directs the laser rangefinder scrambling system towards that point.
Radar Detection System: Standard radar detection system that detects the location of hostile radar signatures.
Leadcatcher Munitions Detonation System: A microwave powered device destroys the fuse devices of incoming missiles and artillery shells causing them to prematurely detonate. This system is linked up to the CIWS minigun rig of the tank. As an added bonus, the microwave system can set off explosives on infantry carrying grenades, or blow up suicide bombers prematurely.
Long range anti-tank disruption grenades: The grenade launchers on the tank are connected to all the warning and sensor systems. When the systems detect hostiles, grenades, such as smoke grenades, flashbangs, thermite grenades etc. are fired at the hostiles when the hostiles get within range or simply to mask the presence of the tank.
Armaments: Main
Now what is a tank without armaments? It would be some sort of over-armored dump truck, that’s what.
The T-125’s main armament is the lethal, battle tested PwnageOrdnance 135mm high velocity electro-thermal rail assisted cannon. The cannon operates through an electro-thermal reaction in which a burst of electricity converts a shell propellant into plasma. The propellant dramatically increases in volume and pushes the shell out of the chamber. The shell is then further assisted by 2 electrified rails built into the side of the barrel that act as a rather low power rail gun, boosting the velocity of the shell even further. To power all this, a large compulsator converts waste heat and energy from the engine and battery system into electricity.
A feature of the gun is that the amount of electricity running through the weapon, and consequently the muzzle velocity, is altered. The amount of electricity used can be customized by the gunner according the threat level of the target involved. Shooting a civilian idly walking down the street doesn’t require much electricity, so why waste it?
The principle of reduced electrical charge works the opposite way as well. The muzzle velocity of the shell can be dramatically increased by increasing the amount of electricity running through the gun system. Although this increases the power of the shot, it drains the stored power in the compulsator faster and if overused, may begin to drain power directly from the engine batteries, potentially affecting movement speed.
The gun is also carefully calibrated to ensure maximum muzzle velocity for a given amount of power used. In addition, r-ring systems and mini-McPherson struts, as well as a muzzle brake on the barrel, reduce weapon recoil. Ammunition is stored in a cellular storage ammunition system that reduces the damage ammo explosions do by venting explosions away from the crew and the vital systems. Also, the ammunition is separated from the crew by a pair of quick shutting miniature blast doors that cordons off the ammunition systems from the crew cabin.
The Ammo:
Kinetic Kill Sabot: Standard KE round, but with a synthetic diamond tip (pre broken along the lines of cleavage.) The synthetic diamond tip will smash through almost every form of armor and still make a kill.
Subcaliber Kinetic Kill Sabot: A 90mm round’s KE sabot with a 135mm ET cannon’s propellant. Think of the insane speed this KE round is going at. Synthetic diamond tipped as well.
High Explosive: A high explosive shell for anti-building work and urban combat.
High Explosive Bunker Penetrating: A bunker penetrating round that can penetrate almost 10 feet of concrete and still kill the occupants inside.
High Explosive Fragmentation: Useful against low flying aircraft and infantry.
High Explosive Cluster Incendiary: Many small pellets of phosphorous and thermite are packed tightly around an ONC explosive. When the explosive goes off, the phosphorous and thermite are heated up and then fly around all over the place setting things on fire.
High Explosive Anti-Tank: A high explosive anti-tank round utilizing a dual stage warhead to defeat reactive armor. The shaped charge can also be proxy detonated to kill buildings and low flying aircraft.
Tactical Nuke Shell: Yup, just that. Makes a BIIIIG boom.
The Autoloader:
The autoloading system is a fairly simple belt feed mechanism with a variable drive extractor arm that rams shells into the breech. It allows for a fire rate of around 30 rounds per minute, give or take allowing for how much charge is put into each individual shell fired. If the autoloading mechanism fails, the gunner can manually load rounds into the gun’s breech.
The Turret:
The turret uses a much more powerful turntable set with a rapid response turning mechanism that rotates quickly to the desired position. Also, very minute adjustments are possible for work that requires extreme accuracy. (Need to put a KE penetrator through a box of matches at 1000m?)
Armament: Secondary
The secondary armaments on the T-125 are second to none. That being said, the primary secondary armaments on the T-125 are the 2 missile pods mounted on the side of the tank. The missile pods can hold 8 missiles each, either SAMs for shooting down helicopters or ATGMs for destroying enemy tanks. The tubes in the missile pods can launch any missiles that can fit into them, so it’s a simple matter of loading the tubes and firing.
The tank also mounts a coaxial 18mm machinegun, optional 25mm topside cannon/40mm GMG in an enclosed turret bubble (complete with its own sensor suite), a rear facing 8x60mm machinegun and 2 8x60mm tank CIWS miniguns. Now most of the machineguns/cannon are straightforward in design and purpose and do not require any further explanation, however, the CIWS guns do require some background information regarding their operation.
The CIWS guns are mounted on robotic arms attached to the top of the turret. The robotic arms can fold flat to the top of the turret case visual signature needs to be reduced. The CIWS guns are equipped with their own integrated LADAR/LIDAR and search/track radars. The guns can be set to track both hostile projectiles and/or hostile enemy soldiers. Each gun carries a 1,000 round cassette which can be reloaded internally when the guns fold into the 0 degree position (flat against the tank). The CIWS guns can also lay down suppressive fire after calculating point of launch, although this is a rather useless feature as most ATGM teams move away from the point of launch after firing their weapons.
The rear of the turret can also support a small rack of rockets/grenades that fire backwards to discourage infantry/partisans from throwing Molotov cocktails into the engine hatch.
In addition, the tank mounts 4 16 shot 40mm long range grenade launchers that discharge all sorts of grenades. The grenade launchers can be easily reloaded from the inside.
The final weapon in the secondary armaments suite is a high powered chemical laser used to fry infantry at several hundred meters (think the Zeus anti-landmine system). The system is located next to the microwave anti-munitions system. The laser can act in conjunction with the laser warning system as well to disable enemy laser rangefinders and/or damage the eyesight of enemy gunners.
Internal Design:
Internal design is such that everything is in easy sight and reach for the crew members. All the sensors have their information compiled into a single, easy to access HUD system by the main computer. Also all relevant and major controls require minimum arm movement to reach and are easily distinguishable from each other to prevent mistakes from being made.
In terms of internal comfort, the turret and driving space are quite roomy, the seats comfortable, and heat and air conditioning are provided, as well as quadruple layered air purification systems to prevent nasty things like poisonous gas and bioengineered super viruses from getting to the crew as well as dehumidifying the air. The tank has optional water purification system and a chemical toilet (try not have soldiers of different gender in the same tank for this one) in the case that the crew is far from base and has to perform a mission of a time duration longer than normal.
A 30,000 watt sound system can be installed for the entertainment of the crew; this is especially useful during boring military parades and long waits during ambushes. The speakers can be repositioned on the exterior of the tank just in case the members of the unit the tank belongs to decides to hold Woodstock ’09 spontaneously or something. The HUD screens in the tank can also be used to play DVDs or computer games as well.
Sensor Systems:
Radar systems:
Search Radar: Search radar that does a 360 degree scan of the surrounding area every 1/3rd of a second. The search radar can find low profile or airborne targets as well as tanks.
Track Radar: A track radar tracks enemies in a 270 degree arc in front of and to the sides of the tank. Another device tracks enemies to the rear of the tank.
Millimetric Wave Radar: High powered millimetric wave radar used as a radar rangefinder.
Search LADAR: Search LADAR is a LADAR system that performs a 360 degree scan every 1/3rd of a second.
Tracking LADAR: See track radar
LIDAR high powered range finder: A very high powered LIDAR range finder with a very high powered processing unit. 3 very high powered beams are fired, thus making each measurement more accurate and making the beams more difficult to scramble. Furthermore, the LIDAR system is run over the surfaces of any hostile so that the computer can make a sort of wire frame map of the hostile. This allows the gunner to find and target weak spots on hostiles, such as the space between hull and turret on a tank.
Phonon emission/detection unit: A device that fires a beam of phonons (subatomic particles that detect molecular vibration) at the enemy.
MAD: A magnetic detection system for detecting landmines and other metallic objects.
Infrared detection systems: High powered infrared systems that can detect changes in heat, even from a long distance. Works for both organic life forms and vehicular heat emissions.
Electrical Discharge Sensors: High powered long range electrical discharge sensors.
Radio Wave Sensor: Detects and tracks enemy radio waves.
Digital Cameras: 22 6.0 megapixel cameras lodged in armored shutters around the tank. Each camera has a digital display (can change to manual) and can zoom up to 20x.
Eyesafe Optical sight: An optical sight with 40x zoom. Has a digital display, so the gunner won’t be blinded if a laser is shined into the lens. A backup sight is available if the first one is broken.
Motion Sensor: A rather small motion sensor to track any potential saboteurs while the tank is unguarded or if in urban combat. Tracks motion up to 150 meters.
Targeting and Input Systems:
Turret Control System: Allows the tank to fire on targets while moving and/or firing on moving targets. This is done by having the turret adjust itself constantly in order to keep track of its target.
Gun elevation system: Computes effect of gravity and wind and elevates gun accordingly.
Compilation System: Compiles information from all the sensors and feeds them to the target control system.
Target Control System: Can track up to 1000 targets at once, (because of a very powerful computing system) and rank them in order from most dangerous to least dangerous. Targets include
Fire Control System: The fire control system rapidly computes wind, distance, weather, potential air resistance, MOA, shell ballistics and the nature of the given target and makes final adjustments to the cannon before firing. The FCS can also target and fire multiple or all the weapons systems on the tank at once.
Drive imaging system: Uses the imaging systems to create a 3d wire frame map of the surrounding area. It is useful because it allows the driver to drive without opening a big hole in the glacis for enemies to shoot into.
Fire Imaging Systems: Same as above, except it can be used to target enemies as well.
Crew Compilation System: Compiles all data in an easy to process form in order for the tank crew to react more intuitively.
Communications system: Uses WiFi broadband and radio to link up with other tanks, communications vehicles and central networks for more effective teamwork control and fire planning. Also can tap into the FCS and imaging systems of other vehicles in order to more effectively choose and aim at targets.
Jamming Systems:
Laser Rangefinder Scrambler: When the source of a hostile laser rangefinder is found, a counter laser is blasted into the source of the enemy’s rangefinder; the enemy computer reads this laser as a series of false returns, thus completely screwing up the enemy rangefinder.
Radar Jammer: A device that determines the frequency then jams hostile incoming enemy radar. It will not jam radar on the same frequency that allies are using.
Optical Sight Scrambler:
Masking Systems:
Infrared masking system: A series of high specific heat engine/gun liners, and excellent heat sinks reduce the infrared signature of the tank.
Radar masking system: The paint soaks up radar, as do many of the polymer resins used in the armor of the tank.
Electrical discharge masking system: A system that controls and minimizes excess electricity, while storing waste electricity and heat in extra batteries and the compulsator.
Other Protection Measures:
NBC System: Works with the air purification system to filter out anything nasty such as diseases and poison gases. Also includes the radiation shielding around the tank.
Reinforced Frame: The reinforced frame is made from heat resistant carbon fiber reinforced with nanotubing and buckyball composite at the joints.
EMP Hardening System: A protection system against EMPs that protects the engine, the core computer systems, and the drive controls against EMPs. Also, there is an emergency EMP shutoff system to prevent EMPs from destroying peripherals.
Other Notes: The tank distributes its weight so evenly that specific ground pressure per square inch is less than that a human foot creates.
Specifications:
Height- 3 m.
Length- 12.8m
Width- 5m
Weight- 92 tons
Crew- 3 (driver, gunner, commander)
Obstacle-transversal height: 2 meters
Fording depth- 2.2 meters (without snorkel) 5.8 meters (with snorkel)
Engine- Pwnage diesel electric hybrid making 4100hp.
Range- 500 miles
Speed-
Top road speed: 50mph
Top off-road speed: 39mph
Cost: $16 million
Description:
The T-125 “Proletariat” Main Battle Tank is the supreme example of the art of the main battle tank. The T-125 was designed not only to destroy every vehicle enemy nations could throw at it, but to allow rapid control and mastery of the battlefield over a wide range of conditions.
The T-125 features lethal armaments, a powerful engine, very strong armor and the processing ability to make it all work.
Engine: The engine is a turbocharged Pwnage diesel-electric hybrid turbine making 4100hp. The engine can be set to run in many different ways. The primary method of operation is that only part of the of diesel runs when the tank is maintaining a constant velocity, while another part charges the batteries. When the tank is accelerating or needs to get somewhere fast, both the batteries and the diesel are engaged at once. Also, only the batteries can be engaged. While battery only drive is engaged the tank is completely silent. Operation modes can be chosen by the driver digitally (assuming it’s not done automatically) or manually, in case the digital option fails.
The transmission is an electrostatic one controlled by electric motors and given input by digital sensors. In the (rare) case of failure, a backup manual transmission is available.
The entire engine system is cooled by several efficient heat sinks and a liquid cooled radiator with a self sealing tank (to prevent liquid spillage) and is cordoned off from the rest of the tank by armored bulkheads that prevent fuel/engine explosions from killing the crew.
It is also noted that the engine is as reliable as the engine on an average Toyota and requires shockingly little maintenance.
Armor:
The T-125’s armor is nearly impenetrable. It stops every type of round imaginable, from KE rounds, to HEAT rounds, to artillery rounds, to MRLS cluster sub-munitions etc. Also, it’s psychologically satisfying to serve in a tank designed with the safety of the crew specifically in mind.
First, the heavily sloped and curved shape of the tank itself makes it more difficult for rounds to penetrate and increases the effectiveness of whatever armor is on it.
The first layer of armor is the optional ASLERA-III reactive armor system. When a round comes near, an explosive in the A-SLERA III system propels a mushroom shaped tungsten projectile at the threat, knocking it to the side. The ASLERA-III can also be manually activated to clear out hostile infantry attempting to close in. The ASLERA-III can be disabled internally to prevent nearby infantry from being killed.
The second layer of armor is a layer of electrically conductive composite plastic with many smaller plates beneath that. When a threat comes in, the bottom plate routes an electrical charge through the top plate, vaporizing any incoming HEAT rounds and small arms rounds.
The third layer consists of a buckyball matrix laminate. The laminate is made of thin sheets of buckyball matrixes bonded to thin sheets of NiAl. The NiAl binds the buckyball matrix along the points of cleavage in the buckyball matrix, thus preventing the matrix from shattering when it takes hits.
The 4th layer of armor is an extremely viscous fluid held by a self sealing membrane. The fluid absorbs the kinetic energy of weapons. The liquid can gel to extreme hardness when exposed to electricity (supplied as a byproduct of the electrical reactive armor) and then begin to flow again after about 10-12 seconds after the shock is applied.
Below that is a titanium/tungsten honeycomb matrix to further absorb impact, and a thick sheet of boronated plasti-steel to absorb radiation.
The final layer is a layer of thick spectra/fracture proof polymer resin sheeting on the inside to prevent internal armor from fracturing and flying around. Also, the polymer resin has the added bonus of absorbing many different kinds of radar.
The optional ARENA-II hard-kill system can be installed. The hardkill system consists of tungsten flechettes that are propelled outwards by a small explosion. The system can be internally disabled to prevent infantry kills. The flechettes themselves are loaded with a proximity explosive that detonates the warhead and/or fuel reserves of incoming missiles.
Other Protection Systems:
Ground Mapping System: A ground mapping system uses LIDAR, MAD and electrical discharge sensors maps out bumps in the surface of the ground and slightly below ground in order to detect anti-tank landmines and other traps.
Laser Detection System: A laser warning system is mounted on the tank. When the system detects a hostile laser signature, the system calculates the point of origin of the hostile laser and directs the laser rangefinder scrambling system towards that point.
Radar Detection System: Standard radar detection system that detects the location of hostile radar signatures.
Leadcatcher Munitions Detonation System: A microwave powered device destroys the fuse devices of incoming missiles and artillery shells causing them to prematurely detonate. This system is linked up to the CIWS minigun rig of the tank. As an added bonus, the microwave system can set off explosives on infantry carrying grenades, or blow up suicide bombers prematurely.
Long range anti-tank disruption grenades: The grenade launchers on the tank are connected to all the warning and sensor systems. When the systems detect hostiles, grenades, such as smoke grenades, flashbangs, thermite grenades etc. are fired at the hostiles when the hostiles get within range or simply to mask the presence of the tank.
Armaments: Main
Now what is a tank without armaments? It would be some sort of over-armored dump truck, that’s what.
The T-125’s main armament is the lethal, battle tested PwnageOrdnance 135mm high velocity electro-thermal rail assisted cannon. The cannon operates through an electro-thermal reaction in which a burst of electricity converts a shell propellant into plasma. The propellant dramatically increases in volume and pushes the shell out of the chamber. The shell is then further assisted by 2 electrified rails built into the side of the barrel that act as a rather low power rail gun, boosting the velocity of the shell even further. To power all this, a large compulsator converts waste heat and energy from the engine and battery system into electricity.
A feature of the gun is that the amount of electricity running through the weapon, and consequently the muzzle velocity, is altered. The amount of electricity used can be customized by the gunner according the threat level of the target involved. Shooting a civilian idly walking down the street doesn’t require much electricity, so why waste it?
The principle of reduced electrical charge works the opposite way as well. The muzzle velocity of the shell can be dramatically increased by increasing the amount of electricity running through the gun system. Although this increases the power of the shot, it drains the stored power in the compulsator faster and if overused, may begin to drain power directly from the engine batteries, potentially affecting movement speed.
The gun is also carefully calibrated to ensure maximum muzzle velocity for a given amount of power used. In addition, r-ring systems and mini-McPherson struts, as well as a muzzle brake on the barrel, reduce weapon recoil. Ammunition is stored in a cellular storage ammunition system that reduces the damage ammo explosions do by venting explosions away from the crew and the vital systems. Also, the ammunition is separated from the crew by a pair of quick shutting miniature blast doors that cordons off the ammunition systems from the crew cabin.
The Ammo:
Kinetic Kill Sabot: Standard KE round, but with a synthetic diamond tip (pre broken along the lines of cleavage.) The synthetic diamond tip will smash through almost every form of armor and still make a kill.
Subcaliber Kinetic Kill Sabot: A 90mm round’s KE sabot with a 135mm ET cannon’s propellant. Think of the insane speed this KE round is going at. Synthetic diamond tipped as well.
High Explosive: A high explosive shell for anti-building work and urban combat.
High Explosive Bunker Penetrating: A bunker penetrating round that can penetrate almost 10 feet of concrete and still kill the occupants inside.
High Explosive Fragmentation: Useful against low flying aircraft and infantry.
High Explosive Cluster Incendiary: Many small pellets of phosphorous and thermite are packed tightly around an ONC explosive. When the explosive goes off, the phosphorous and thermite are heated up and then fly around all over the place setting things on fire.
High Explosive Anti-Tank: A high explosive anti-tank round utilizing a dual stage warhead to defeat reactive armor. The shaped charge can also be proxy detonated to kill buildings and low flying aircraft.
Tactical Nuke Shell: Yup, just that. Makes a BIIIIG boom.
The Autoloader:
The autoloading system is a fairly simple belt feed mechanism with a variable drive extractor arm that rams shells into the breech. It allows for a fire rate of around 30 rounds per minute, give or take allowing for how much charge is put into each individual shell fired. If the autoloading mechanism fails, the gunner can manually load rounds into the gun’s breech.
The Turret:
The turret uses a much more powerful turntable set with a rapid response turning mechanism that rotates quickly to the desired position. Also, very minute adjustments are possible for work that requires extreme accuracy. (Need to put a KE penetrator through a box of matches at 1000m?)
Armament: Secondary
The secondary armaments on the T-125 are second to none. That being said, the primary secondary armaments on the T-125 are the 2 missile pods mounted on the side of the tank. The missile pods can hold 8 missiles each, either SAMs for shooting down helicopters or ATGMs for destroying enemy tanks. The tubes in the missile pods can launch any missiles that can fit into them, so it’s a simple matter of loading the tubes and firing.
The tank also mounts a coaxial 18mm machinegun, optional 25mm topside cannon/40mm GMG in an enclosed turret bubble (complete with its own sensor suite), a rear facing 8x60mm machinegun and 2 8x60mm tank CIWS miniguns. Now most of the machineguns/cannon are straightforward in design and purpose and do not require any further explanation, however, the CIWS guns do require some background information regarding their operation.
The CIWS guns are mounted on robotic arms attached to the top of the turret. The robotic arms can fold flat to the top of the turret case visual signature needs to be reduced. The CIWS guns are equipped with their own integrated LADAR/LIDAR and search/track radars. The guns can be set to track both hostile projectiles and/or hostile enemy soldiers. Each gun carries a 1,000 round cassette which can be reloaded internally when the guns fold into the 0 degree position (flat against the tank). The CIWS guns can also lay down suppressive fire after calculating point of launch, although this is a rather useless feature as most ATGM teams move away from the point of launch after firing their weapons.
The rear of the turret can also support a small rack of rockets/grenades that fire backwards to discourage infantry/partisans from throwing Molotov cocktails into the engine hatch.
In addition, the tank mounts 4 16 shot 40mm long range grenade launchers that discharge all sorts of grenades. The grenade launchers can be easily reloaded from the inside.
The final weapon in the secondary armaments suite is a high powered chemical laser used to fry infantry at several hundred meters (think the Zeus anti-landmine system). The system is located next to the microwave anti-munitions system. The laser can act in conjunction with the laser warning system as well to disable enemy laser rangefinders and/or damage the eyesight of enemy gunners.
Internal Design:
Internal design is such that everything is in easy sight and reach for the crew members. All the sensors have their information compiled into a single, easy to access HUD system by the main computer. Also all relevant and major controls require minimum arm movement to reach and are easily distinguishable from each other to prevent mistakes from being made.
In terms of internal comfort, the turret and driving space are quite roomy, the seats comfortable, and heat and air conditioning are provided, as well as quadruple layered air purification systems to prevent nasty things like poisonous gas and bioengineered super viruses from getting to the crew as well as dehumidifying the air. The tank has optional water purification system and a chemical toilet (try not have soldiers of different gender in the same tank for this one) in the case that the crew is far from base and has to perform a mission of a time duration longer than normal.
A 30,000 watt sound system can be installed for the entertainment of the crew; this is especially useful during boring military parades and long waits during ambushes. The speakers can be repositioned on the exterior of the tank just in case the members of the unit the tank belongs to decides to hold Woodstock ’09 spontaneously or something. The HUD screens in the tank can also be used to play DVDs or computer games as well.
Sensor Systems:
Radar systems:
Search Radar: Search radar that does a 360 degree scan of the surrounding area every 1/3rd of a second. The search radar can find low profile or airborne targets as well as tanks.
Track Radar: A track radar tracks enemies in a 270 degree arc in front of and to the sides of the tank. Another device tracks enemies to the rear of the tank.
Millimetric Wave Radar: High powered millimetric wave radar used as a radar rangefinder.
Search LADAR: Search LADAR is a LADAR system that performs a 360 degree scan every 1/3rd of a second.
Tracking LADAR: See track radar
LIDAR high powered range finder: A very high powered LIDAR range finder with a very high powered processing unit. 3 very high powered beams are fired, thus making each measurement more accurate and making the beams more difficult to scramble. Furthermore, the LIDAR system is run over the surfaces of any hostile so that the computer can make a sort of wire frame map of the hostile. This allows the gunner to find and target weak spots on hostiles, such as the space between hull and turret on a tank.
Phonon emission/detection unit: A device that fires a beam of phonons (subatomic particles that detect molecular vibration) at the enemy.
MAD: A magnetic detection system for detecting landmines and other metallic objects.
Infrared detection systems: High powered infrared systems that can detect changes in heat, even from a long distance. Works for both organic life forms and vehicular heat emissions.
Electrical Discharge Sensors: High powered long range electrical discharge sensors.
Radio Wave Sensor: Detects and tracks enemy radio waves.
Digital Cameras: 22 6.0 megapixel cameras lodged in armored shutters around the tank. Each camera has a digital display (can change to manual) and can zoom up to 20x.
Eyesafe Optical sight: An optical sight with 40x zoom. Has a digital display, so the gunner won’t be blinded if a laser is shined into the lens. A backup sight is available if the first one is broken.
Motion Sensor: A rather small motion sensor to track any potential saboteurs while the tank is unguarded or if in urban combat. Tracks motion up to 150 meters.
Targeting and Input Systems:
Turret Control System: Allows the tank to fire on targets while moving and/or firing on moving targets. This is done by having the turret adjust itself constantly in order to keep track of its target.
Gun elevation system: Computes effect of gravity and wind and elevates gun accordingly.
Compilation System: Compiles information from all the sensors and feeds them to the target control system.
Target Control System: Can track up to 1000 targets at once, (because of a very powerful computing system) and rank them in order from most dangerous to least dangerous. Targets include
Fire Control System: The fire control system rapidly computes wind, distance, weather, potential air resistance, MOA, shell ballistics and the nature of the given target and makes final adjustments to the cannon before firing. The FCS can also target and fire multiple or all the weapons systems on the tank at once.
Drive imaging system: Uses the imaging systems to create a 3d wire frame map of the surrounding area. It is useful because it allows the driver to drive without opening a big hole in the glacis for enemies to shoot into.
Fire Imaging Systems: Same as above, except it can be used to target enemies as well.
Crew Compilation System: Compiles all data in an easy to process form in order for the tank crew to react more intuitively.
Communications system: Uses WiFi broadband and radio to link up with other tanks, communications vehicles and central networks for more effective teamwork control and fire planning. Also can tap into the FCS and imaging systems of other vehicles in order to more effectively choose and aim at targets.
Jamming Systems:
Laser Rangefinder Scrambler: When the source of a hostile laser rangefinder is found, a counter laser is blasted into the source of the enemy’s rangefinder; the enemy computer reads this laser as a series of false returns, thus completely screwing up the enemy rangefinder.
Radar Jammer: A device that determines the frequency then jams hostile incoming enemy radar. It will not jam radar on the same frequency that allies are using.
Optical Sight Scrambler:
Masking Systems:
Infrared masking system: A series of high specific heat engine/gun liners, and excellent heat sinks reduce the infrared signature of the tank.
Radar masking system: The paint soaks up radar, as do many of the polymer resins used in the armor of the tank.
Electrical discharge masking system: A system that controls and minimizes excess electricity, while storing waste electricity and heat in extra batteries and the compulsator.
Other Protection Measures:
NBC System: Works with the air purification system to filter out anything nasty such as diseases and poison gases. Also includes the radiation shielding around the tank.
Reinforced Frame: The reinforced frame is made from heat resistant carbon fiber reinforced with nanotubing and buckyball composite at the joints.
EMP Hardening System: A protection system against EMPs that protects the engine, the core computer systems, and the drive controls against EMPs. Also, there is an emergency EMP shutoff system to prevent EMPs from destroying peripherals.
Other Notes: The tank distributes its weight so evenly that specific ground pressure per square inch is less than that a human foot creates.
Specifications:
Height- 3 m.
Length- 12.8m
Width- 5m
Weight- 92 tons
Crew- 3 (driver, gunner, commander)
Obstacle-transversal height: 2 meters
Fording depth- 2.2 meters (without snorkel) 5.8 meters (with snorkel)
Engine- Pwnage diesel electric hybrid making 4100hp.
Range- 500 miles
Speed-
Top road speed: 50mph
Top off-road speed: 39mph
Cost: $16 million