NationStates Jolt Archive


Geisenfried unveils new tank

Geisenfried
06-04-2005, 00:39
To the nations of the world:

Recently, we have been working on a project to produce a powerful new vehicle for the use of our military, and our results have produced the G64 Valiant Main Battle Tank. It contains some new technologies, some of which I will explain in a small amount of time.

What do we ask of you? Currently, we are looking for nations to help test these new technologies, so we may streamline the system and enter full production.

And now presenting...

G64 "Valiant" Main Battle Tank
http://digilander.libero.it/gundamdesign/type61tank2.jpg
Weaponry:
2x 110mm cannon
1x 12.7mm anti-aircraft chain gun
5x 7.62mm machinegun
Armor:
LPCFT
Dimensions:
9.75m long
6m wide
2.8m high
Weight:
48 tons
Speed:
56 mph on road, 35 cross-country

This tank is fitted with our enhanced fire control system. With this, the Valiant can fire the cannons one after another for maximum lethality and rate of fire. It also allows the use of both cannons at the same time, when desired, through a fire-link system that links both by charging the electro-thermal chemical guns simultaneously.

Also, the ETC guns have been modified, allowing variations in energy levels, giving the Valiant different ranges with each shot without moving the turrets up or down, allowing a quicker rate of fire when changing targets at different distances. The Valiant is able to fully rotate, allowing a full range of fire.

The entirety of the firing system is designed to maximize firing rate efficiency, without overloading the system. It has a 30 round per minute rate of fire when fired individually, and somehwat slower when fired simultaneously. To ensure lethality, the tank is compatible with aerodynamic high-penetration rounds.

The massive recoil from the guns is handled through a hydraulics system that uses xenon. The top turret is split into two, an outer shell, and an inner turret. When the guns fire, the inner turret moves back, putting pressure on a pressured tank of xenon placed behind the inner turret. As the turret moves back, the xenon compresses and becomes more dense, and slows down the recoil gradually. When the recoil is neutralized, the compressed xenon pushes back until it is back into an equilibrium state. To ensure that the xenon compresses instead of blowing holes through the armor, the armor around the xenon tank is quite thick.

The armor of this unit is specially made. To counter the weight of the second gun, the armor had to be light, yet durable. LPCFT armor is the answer to this. Short for Layered Pressurized Carbon Fiber and Titanium, the armor consists of, as its name suggests, layers of pressurized carbon fibers and titanium. A top, thick layer of titanium is placed on top. Then carbon fibers are meshed together to make the skin of the armor. Underneath, a layer of compact, honeycombed titanium adds extra support, giving even more durability. Another layer of carbon fibers, followed by another layer of titanium, and so on, give the tank a higher level of durability.

It's armor is able to withstand an surprising level of punishment from vehicle-based weaponry, though hi-penetration rounds can present problems.

When dealing with helicopters, a remotely controlled 12.7mm chaingun placed on the top of the turret assists in shooting down these threats. Also included with the tank are 5 7.62mm anti infantry machineguns, placed so that it can defend from all sides. 2 are placed in front, two on the top turret on either side, and one in the back.

4 crew can manage the tank due to camera and remote systems. The primary gunner is in the turret, a driver, who also operates the front machineguns, a commander, who also operates the anti-aircraft chaingun, and a secondary gunner, who operates the machineguns via panoramic cameras and a panoramic viewscreen inside the hull.

Despite the light weight of the armor, the weight of both guns make it a heavy tank, and it is slower than most tanks. It can still move at relatively good speeds when at full power, though.

Currently, we will produce these tanks at 13 million geis, or 7.49 million USD until the system is streamlined and put into full production, upon which time we will lower the price. Nations that test and give feedback will recieve discounts upon its full production.

Respectfully,
Roger Minov
Director of Military Technology, Constitutional Monarchy of Geisenfried
Geisenfried
06-04-2005, 01:44
...bump...
Geisenfried
06-04-2005, 02:21
Bump, again.
Geisenfried
06-04-2005, 02:31
...Anyone?

If something's wrong with it that's preventing the purchase, or if it's priced too high I'll fix it, if you notify me...
Geisenfried
06-04-2005, 03:18
Last bump for tonight...
Zatarack
06-04-2005, 03:22
We'll test some.
Geisenfried
06-04-2005, 03:25
How many do you want to get to test? Can't just give you some random number.
Verdant Archipelago
06-04-2005, 03:28
OOC: There are a bunch of problems, but that's normal for a new player's tank

First, you haven't given nearly enough information. How heavy is the tank? Are the main guins turreted? How did you manage to fit two 135mm ETC guns (which are heavier and bulkier than standard weapons) into a tank when no modern 70 ton tank (the effective mass limit given suspension problems) has anything heavier than a single standard 120mm gun. How does your tank handle the recoil of both those guns firing? Are the machineguns remotely fired, or do you have five crew manning them? How fast is it (Iit had better be very slow with that kind of armament)? How much and what kind of armour does it have (not a lot, given the guns)?

Most handheld weapons, with the exception of rockets, are useless against any armouref vehicle. And mortars are equally useles unless fitted with special guided top-attack rounds... they are simply too low velocity and inaccurate to damage a tank.

It's also much much too cheap, given the armament.
Zatarack
06-04-2005, 03:28
How many are avaliable and what's the cost?
Geisenfried
06-04-2005, 03:45
OOC: There are a bunch of problems, but that's normal for a new player's tank

First, you haven't given nearly enough information. How heavy is the tank? Are the main guins turreted? How did you manage to fit two 135mm ETC guns (which are heavier and bulkier than standard weapons) into a tank when no modern 70 ton tank (the effective mass limit given suspension problems) has anything heavier than a single standard 120mm gun. How does your tank handle the recoil of both those guns firing? Are the machineguns remotely fired, or do you have five crew manning them? How fast is it (Iit had better be very slow with that kind of armament)? How much and what kind of armour does it have (not a lot, given the guns)?

Most handheld weapons, with the exception of rockets, are useless against any armouref vehicle. And mortars are equally useles unless fitted with special guided top-attack rounds... they are simply too low velocity and inaccurate to damage a tank.

It's also much much too cheap, given the armament.

I originally had the cost higher, but lowered it, because I thought that was driving off the customers.

I do thank you for the constructive criticism, and I'll place it into account. But I don't have much time right now.

Anyways, I'll down the mm. For speed, it will be slow, but to compensate, it will be well armored in most spots, with the exceptions being where the machineguns are, but I haven't decided on armor type. I've designed a recoil system that I'll explain, but not right now.
Geisenfried
06-04-2005, 21:37
Thanks to some ingenious ideas I had, I've been able to upgrade the tank while fixing those problems.

New price set, and the stats have changed.

As for testing availability, I'm pretty leniant, but suggest a smaller number.

Twenty sound good?
Verdant Archipelago
06-04-2005, 21:54
Much better. I suggest, however, that the guns fire individually. The high rate of fire increases the chance of scoring a kill, and reduces the amount of recoil yoiu ne to disipate. Also... murcury at room temperature IS condenced... it's a liquid. What you've outlined will simply act like a hydraulic braking system, nothing particularly new or innovative.

Using synthetic diamonds in armour is a bad idea. They are hidiously expencinve in the quantities armour requires, and shatter very easily. hardness isn't nessisarly a good thing in armour, if it means the armour is brittle.

Please state an actual speed and weight. It makes it difficult to RP with the vehicle if you don't know how many fit in a C-3 transport, or how fast tehy can advance, or what kind of bridges can take their weight.
Geisenfried
06-04-2005, 22:10
Alright. I'm just trying to tweak it for the right dimensions, give me a small amount of time, and I'll have them up.
Edit: The stats are up, tell me if they're off, I was guessing somewhat.

One thing though... I know quite well that mercury's a liquid, and that's part of the reason I chose it, since pressuring gas or solid won't produce the same results. But the difference between mercury and other liquids is that its much denser, and thus, gives more stopping power. I'll remove innovative though. Didn't really realize how similar it was to hydraulics.

I'm sort of picky about the twin firing, simply because that was the main reason I built the tank in the first place.

Also, I said near the requirements for synthetic diamond manufacturing. They aren't specifically diamonds. While carbon fibers are strong and light as it is, they need to be stronger to be tank-level armor. As carbon comes closer to the pressure for diamonds, the bonds strengthen until they reach diamonds, where they rearrange to form a diamond. But if you put it near, and not over, they still retain their carbon fiber form, only they're a good deal stronger, which is what I was trying to imply. But I lowered the pressure to make it easier to produce.
Verdant Archipelago
06-04-2005, 22:35
It's reasonable, but given the relatively high speed (cross country is too high given it's road speed) and the heavy armament, it's not going to be able to have much armour at all.

Carbon fiber is more usually used to reinforce materials or for winding around objects... it's not usually a main componant of armour.

The reason why I told you that mercury is a liquid is because 'condencing' is the process of turning a gas into a liquid. Since the mercury is a liquid already.... and what you really want is something that's compressible to absorb the energy. it's not really possible to compress mercury.

The problem with the twin firing is that tank kills are acheived through penetration, not salvos of shells. The main tank killing weapon nowadays is APDS shells, which are extremely dence darts fired at very high velocity. Firing two at once doesn't improve the chance of a hit, but will improve the chance of a penitration. If you fire them individually, you can refine the second shot's accuracy AND still get off twice as many shots.
Geisenfried
06-04-2005, 22:48
I'll lower the cross country speed.

I'm modifying the armor slightly, and putting a metal shell over the system. My tank knowledge is not what it used to be... can you suggest an armor?

The underlayer will still work pretty well, if chemistry serves me right.

...Compress is what I meant to say. Upon rethinking, I'm going to use xenon, it will be somewhat more effective, since it's a dense, non-radioactive gas, instead of mercury or another liquid.

I decided it will be much more effective if I have two that can fire one after the other, giving a much more lethal effect, since it can switch targets an unleash one hell of a bombardment. The simultaneous shot feature is now opetional, to be used against the really highly armored objects, or clearing through massive walls quickly.

Also, for your help in development, would you like some of these Valiants? Once I get all the tweaks out, that is.
The Phoenix Milita
06-04-2005, 22:49
1x 7.62mm anti-aircraft chain gun
5x 12.7mm machinegun
7.62mm is useless in the anti-aircraft role.
You dont need that many 12.7mm machine guns.

Suggested solution
Reduce the number of 12.7mm machine guns (to about 2) and mount them so they can swivel 360 degrees.
If you hope to damage any airborne threat greater than a biplane, don't use a 7.62mm chaingun in the anti-aircraft role, most real-life and all NS helicopters are well-protected against multiple 7.62mm hits, though a few lucky shots in the right place could bring it down, it would be better to have a more powerful round. You would be better off using the 7.62mm mg for anti infantry and utilizing one of the 12.7mm guns for anti-aircraft. Shooting most anti-tank missiles down with a chain gun is pretty much a futile exersise.
Geisenfried
06-04-2005, 22:50
Whoops... I switched those around without thinking about it. Fixing!
Geisenfried
07-04-2005, 05:25
Bump.
Hajjiyah
07-04-2005, 05:34
Although our military is currently in the first stages of being built up, we would like to purchase 100 of these tanks for tests, with larger orders possibly to follow.

~money wired~
Everonia
07-04-2005, 05:35
1: I dont see how you could have a use for 5x 7.62 machine guns.

2: That turret is far to small to support two 120mm cannons, and the depression for the cannons couldn't be more that -3 degrees, which is terrible. Lets not forget, I am assuming that some crew are located in the turret, no? Like I said earlier, you can't fit two of those ECwhatever guns AND two crewman in such a small area.

3: 64 Tons on that? The tank looks more like a 35 ton Light Tank. Very little armor, almost no slopes, turret ring is exposed, makes a nice target for my AT11's.
Geisenfried
07-04-2005, 22:21
1: I dont see how you could have a use for 5x 7.62 machine guns.

2: That turret is far to small to support two 120mm cannons, and the depression for the cannons couldn't be more that -3 degrees, which is terrible. Lets not forget, I am assuming that some crew are located in the turret, no? Like I said earlier, you can't fit two of those ECwhatever guns AND two crewman in such a small area.

3: 64 Tons on that? The tank looks more like a 35 ton Light Tank. Very little armor, almost no slopes, turret ring is exposed, makes a nice target for my AT11's.

1. Anti-infantry guns for all directions.

2. & 3. Meh, I'm fixing stats. I'll take them into consideration.

But if you'll read, you'll notice that I said one crewman in the turret, the rest down lower in the tank. Also, I added a system controlling power of the ETC cannons, so that it can fire shorter without having to move up and down the turrets.

Please note that it was hard finding a picture of tank with two cannons, and that's what I found. That's tended to be more of a generalization.
Geisenfried
07-04-2005, 22:28
Although our military is currently in the first stages of being built up, we would like to purchase 100 of these tanks for tests, with larger orders possibly to follow.

~money wired~

Thank you for your purchase. The 100 tanks will be sent immediately.
Everonia
08-04-2005, 05:05
1. Anti-infantry guns for all directions.
One pivot turret is all that is needed my friend, the days of Turrets facing all directions is long over, that was back in WW1 days.
Ardessia
09-04-2005, 21:36
Once testing is done with the G64 Valiant Main Battle Tank, Adressia would be willing to purchase large amounts of this tank.

-Ryan .M
Minister of Defense
Geisenfried
09-04-2005, 23:46
One pivot turret is all that is needed my friend, the days of Turrets facing all directions is long over, that was back in WW1 days.

Well, having turrets on all sides is helpful when you're surrounded by infantry, don't you think?

Once testing is done with the G64 Valiant Main Battle Tank, Adressia would be willing to purchase large amounts of this tank.

Very well, please notify us on how many tanks you would like to test.
Verdant Archipelago
10-04-2005, 21:28
When you're surrounded by infantry, it's better to have supporting infantry and claymore mines on your skirts thann a lot of mgs.