NationStates Jolt Archive


Unique Poisons for Purchase

Jenrak
05-04-2005, 21:24
Jenrak has always prided itself on the knowledge of chemical warfare, biological weaponry, and the like. We have always been in the knowledge of that our weapons and skill in poisons, cloning, anatomical disruption and the key functions of the human body, and we are attempting to show the world the true lethal potentcy and range of variety of our chemical weapons. Although we wish to keep our poisons' ingredients a secret, our nation is willing to sell them to any country for use.

Know that duplication is virtually impossible, since all of them require a specially grown plant, a plant that requires the harsh wasteland of Jenrak to grow in perfectly, and also the perfect conditions to the exact contentive degrees. Duplication or cloning is that plant is near to impossible, and if so successful, then growing it properly and exactly during the exact times and days would be impossible as well.

So, the following list of chemicals are our unique ones, complete with the price per case, chemical lethality, special properties, and symptoms. To a fair warning, some are acidic.

The Chemical Lords of Jenrak

Enkur's Tear
Info[/B]: Nuir Enkur is the one who introduced chemical weapons to our nation, when he created the spired empire Ascherach to control his minions, he saw the weakness of the average human. He made hand-made potions personally, and they were flawlessly deadly. Now, the tradition continues with our most dangerous poison, as the Enkur's Tear (also named Enkur's Eye) is hand-made personally by Arbrogard, our king, as only he knows the proper procedure.
[I]PPC: $ 97,000
Special Properties: Slow unbearable death, Lack of Breathing, Quick Pace, Not affected by wind, colorless, odorless, gas, can be inhaled or drained into skin
Symptoms: Death, if recovered (impossible, since there is no cure) then extreme nausea and constant blood loss
Acidic?: No

Walf-Vong
Info[/B]: Grown biologically by a weak and powerless herb in Jeviz'Kraa, the Walf-Vong is a nervous disease, attacking the mind and paralyzing most of the body, where the person usually chokes to death.
[I]PPC: $ 8,650
Special Properties: Paralyzed body, suffocation, dehydration
Symptoms: Death, if recovered then massive cases schizophrenia in most
Acidic?: No

Patriarch's Blood
Info[/B]: A quick, easy, bloody poison, by no means subtle. This is for people who want the job done, nothing else
[I]PPC: $ 4,445
Special Properties: Erosion of bones, loose body parts fall off, eyes fall off, blood loss, can be absorbed through skin
Symptoms: Death, if recovered then temporary to permanent blindess
Acidic?: Yes

Purges
Info[/B]: For people want to kill masses at once, the Purge is the way to go. Based upon older designs, it was used to suppress enemy infantry usually, and it acts like rabies.
[I]PPC: $ 1,112
Special Properties: Massive burning throughout the body, can only be inhaled
Symptoms: Death, recovery haven't seen so far
Acidic?: No

Sun's Breath
Info[/B]: Known for its fiery pain, the Sun's Breath is a devastating single person poison, only possible through direct lethal injection. There is causes immediate death.
[I]PPC: $ 6,612
Special Properties: No effect if breathed in or absorbed through skin. Rapid death. Dissolves if drinken
Symptoms: Death, recovery impossible
Acidic?: Yes

Kerenuk Slann
Info[/B]: Meaning 'Infinite Poison' in the tongue of Jenrak, it is a never-ending poison used mostly in corpse catapulting, a tactic in ancient Ascherach when they would inject this poison into corpses, catapult them over castle walls, and have the disease spread. If the conditions are adequate, deadly plants may sprout from the bodies, and leech from almost everything possible.
[I]PPC: $ 18,443
Special Properties: Grows, can be inhaled or absorbed, or drinken
Symptoms: Death, if recovered then permanently nulled sense of direction and smell.
Acidic?: No