Exrenia
05-04-2005, 02:21
ARTEMIS Arms Co.
A branch of Arkwright Inc.
Welcome to Artemis Arms. We are here with the weapons you need for your infantry, be it a simple, back-up pistol to a full-blown quad-launcher. We don’t bring you second-hand goods or black market weapons that can easily fail on you the moment you get them. We guarantee a full twenty years of working efficiency under almost any circumstances. Now, without further ado, buy and be satisfied!
SALES: $273,180,000
Rules/Info is as follows
1) Please do your own math, otherwise a 10% tax will be added.
2) Minimal Role-playing at least
3) Criticism is allowed, as long as it's constructive
a) Good: "The ammo used isn't correct for that weapon, it's actually (_____)"
b) Bad: "YOUR STOREFRONT SUCKS, MY LEFT NUT HAS A BETTER STOREFRONT THAN J000!!111!"
c) The above are kind of extreme, but you get the general idea
4) “+” mark weapons or items from other video games
DISCOUNTS
35% Discount to all Japanada Nations
20% Discount to all allies
20% Discount to all purchases over 5 billion USD
5% Discount to all purchases over 1 billion USD
Pistol & SMG Ammunition
.22
Amount: Box of 100 rounds
Cost: $50
9mm FMJ (Full Metal Jacket)
Amount: Box of 100 rounds
Cost: $75
9mm Hollow-Point
Amount: Box of 100 rounds
Cost: $100
9mm AP
Amount: Box of 100 rounds
Cost: $125
9mm Hydra
Amount: Box of 100 rounds
Cost: $150
9mm Special
Info:Tipped with poison. If initial blast doesn't kill, after-effect will.
Amount: Box of 100 rounds
Cost: $200
10mm
Amount: Box of 100
Cost: $150
.45
Amount: Box of 100
Cost: $175
.357
Info: Excellent stopping power. Packs a massive wallop. Huge kick.
Amount: Box of 100
Cost: $200
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Assault & Sniper Rifle & HMG Ammunition
7.62x51mm NATO
Amount: Box of 300
Cost: $500
5.56mm NATO
Amount: Box of 300
Cost: $500
5.56mm NATO Special
Info: Comes with Pepper Pellet/Acid/Poison/Napalm tipped rounds, all cost the same.
Amount: Box of 300
Cost: $750
EMP Battery
Amount: Box of 4 batteries
Cost: $400
30.06
Amount: Box of 50
Cost: $200
.50 Cal
Amount: Box of 50
Cost: $500
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Shotgun Ammunition
12 gauge Buckshot
Info: Good for organic targets, bad for armored/metal targets.
Amount: Box of 120
Cost: $200
12 gauge Sabot
Info: Good for armored/mechanical targets, bad for organic targets.
Amount: Box of 120
Cost: $250
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Heavy Weapons Ammunition
30mm HE Grenades
Amount: Box of 12
Cost: $400
30mm WP Grenades
Amount: Box of 12
Cost: $500
30mm CS Grenades
Amount: Box of 12
Cost: $400
20mm Flak Shells
Amount: Box of 30
Cost: $500
60mm Regular Rockets
Amount: Box of 6
Cost: $500
60mm Armor-Piercing Rockets
Amount: Box of 6
Cost: $650
60mm EMP Rockets
Amount: Box of 6
Cost: $600
60mm Anti-Vehicular Missiles
Info: Can totally destroy any vehicle in a single shot. Limited effectiveness against infantry.
Amount: Box of 4
Cost: $800
35mm Mini-Missiles
Amount: Box of two 30 round drums
Cost: $900
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Weapon Accessories
Scope (Standard, IR, NV)
Info: Zoom up to 15x
Cost: Standard=$50, IR=$150, NV=$150 (A fully optimized scope costs $300, that’s $50 off!)
Silencer
Info: Reduces muzzle flash and noise
Cost: $25
Laser
Info: Attach for pinpoint accuracy
Cost: $40 (Comes in any color)
Light
Info: Attach for illumination of dark environs
Cost: $10 (Comes in Standard, Red, and Blue lights)
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Melee Weapons
Hunters Dagger
Blade Length: 9 in
Blade Color: Black
Cost: $25
Vibro-Dagger+
Blade Length: 11 in
Blade Color: Black
Cost: $75
Riot Prod
Stick Length: 8 in
Battery Life: 12 Hours (300 shocks)
Cost: $175
Battle Sword
Blade Length: 36 in
Blade Color: Silver
Cost: $250
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
(All ranges of weapons outside of Effective range slowly curve toward the ground, due to gravity. The shot is still lethal, though.)
Handguns
BP-10 Backup
Caliber: .22
Effective Distance: 75 m
Length: 5 in.
Weight: 1 kg
Magazine: 7 rounds
ROF: 120 RPM
Cost: $100
DEM-2000
Caliber: 9mm-10mm
Effective Distance: 150 m
Length: 7 in.
Weight: 1.7 kg
Magazine: 15mm rounds
ROF: 180 RPM
Cost: $200
DEM .45
Caliber: .45
Effective Distance: 200 m
Length: 8 in.
Weight: 2.4 kg
Magazine: 10 rounds
ROF: 145 RPM
Cost: $250
Drake Assassin Pistol (DAP)
Info: Instead of regular 9mm rounds, this weapon uses poison tipped hollow-point rounds to kill, as well as an integrated silencer. A guaranteed death!
Caliber: 9mm Special
Effective Distance: 100 m
Length: 7 in.
Weight: 1.5 kg
Magazine: 10 rounds
ROF: 60 RPM
Cost: $350
.357 Argonaut
Caliber: .357
Effective Distance: 300 m
Length: 10 in.
Weight: 3.2 kg
Magazine: 7 rounds
ROF: 110 RPM
Cost: $500
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Assault Rifles
CAR-90
Caliber: 5.56 mm
Effective Distance: 500 m
Length: 22 in.
Weight: 2.8 kg
Magazine: 30 rounds
ROF: 670 RPM
Cost: $750
CAR-100
Caliber: 7.62 mm
Effective Distance: 550 m
Length: 24 in.
Weight: 3 kg
Magazine: 30 rounds
ROF: 750 RPM
Cost: $950
AR-Darklight
Info: This assault rifle uses a special round that’s tipped with differing substances, ranging from pepper pellets to acid pellets. Highly dangerous.
Caliber: 5.56 mm Special
Effective Distance: 600 m
Length: 26 in.
Weight: 3.4 kg
Magazine: 30 rounds
ROF: 800 RPM
Cost: $1200
EMP-Assault Rifle
Info: A specialized weapon, it barely harms organic beings, but wreaks havoc on anything requiring electronics, including laser alarms, cameras, and automated defenses. A must have for Spec-Ops units disabling or destroying data or electronics.
Caliber: Charged Electrical Pulses
Effective Distance: 250 m
Length: 20 in.
Weight: 4 kg
Magazine: 100 Pulse Battery
ROF: 700 RPM
Cost: $1200
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Sub-Machine Guns (SMG’s)
Dominus 9mm
Caliber: 9 mm
Effective Distance: 250 m
Length: 17 in.
Weight: 2.7 kg
Magazine: 30 rounds
ROF: 800 RPM
Cost: $600
Artemis Protector
Caliber: .45
Effective Distance: 275 m
Length: 18 in.
Weight: 3 kg
Magazine: 30 rounds
ROF: 800 RPM
Cost: $700
Icarus Mini-MG
Caliber: .22
Effective Distance: 150 m
Length: 16 in.
Weight: 2.6 kg
Magazine: 100 round drum
ROF: 1200 RPM
Cost: $900
Darrius Sweeper
Caliber: .45
Effective Distance: 300 m
Length: 20 in.
Weight: 3 kg
Magazine: 60 rounds
ROF: 850 RPM
Cost: $1000
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Shotguns
PA-1000
Caliber: 12 gauge
Effective Distance: 100 m
Length: 34 in.
Weight: 5 kg
Magazine: 7 rounds chambered
ROF: 75 RPM
Cost: $500
Kanyon Semi-Auto
Caliber: 12 gauge
Effective Distance: 125 m
Length: 30 in.
Weight: 5.6 kg
Magazine: 8 rounds
ROF: 140 RPM
Cost: $750
Artemis Mauler
Caliber: 12 gauge
Effective Distance: 150 m
Length: 25 in.
Weight: 7 kg
Magazine: 12 round drum
ROF: 260 RPM
Cost: $1000
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Sniper Rifles
Artemis Rogue Series-30.06
Info: The bullet caliber is pronounced “Thirty-ought-six”
Caliber: 30.06
Effective Distance: 1800 m
Length: 36 in.
Weight: 5 kg
Magazine: 5 rounds
ROF: 36 RPM
Cost: $1000
ARS-Covert-Ops Rifle
Info: Comes with integrated silencer and automated wind sheer adjuster
Caliber: 7.62 mm
Effective Distance: 1500 m
Length: 34 in.
Weight: 4.8 kg
Magazine: 10 rounds
ROF: 100 RPM
Cost: $1250
ARS-.50 Cal Anti-Material Rifle
Info: Better bring earphones, its report is HUGE!
Caliber: .50 cal
Effective Distance: 2000 m
Length: 40 in.
Weight: 7.3 kg
Magazine: 5 rounds
ROF: 26 RPM
Cost: $1500
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Heavy Machine Guns (HMG’s)
* Accuracy decreases with range
Enders-350
Caliber: 5.56 mm
Effective Distance: 600 m
Length: 34 in.
Weight: 5.3 kg
Magazine: 200 rounds box
ROF: 1200 RPM
Cost: $800
Enders-350-S
Caliber: 7.62 mm
Effective Distance: 625 m
Length: 34 in.
Weight: 5.3 kg
Magazine: 250 rounds box
ROF: 1200 RPM
Cost: $900
A-A (Arkwright-Artemis) Mobile Vulcan MG (MVG)
Info: The latest in infantry development. Meant only for those with a strong physique and a capable body structure, this monster will make mincemeat of waves of enemies. NOTE: Turning speed for user is significantly reduced, and supporting fire from other units is needed.
Caliber: 7.62 mm
Effective Distance: 600 m
Length: 72 in.
Weight: (Gun) 15 kg +(Empty Pack) 40 kg / (Full pack)90 kg (55 kg/105 kg)
Magazine: 5000 round belt-fed back-pack
ROF: 6000 RPM
Cost: $2500
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Grenades
D-6 Razor Fragmentation Grenade
Explosion Radius: 10 m
Purpose: Anti-Infantry Weapon
Cost: $600 per dozen
D-7 EMP Grenade
Explosion Radius: 10 m
Purpose: Anti-Electronics Weapon
Cost: $800 per dozen
D-8 Sabot Grenade
Explosion Radius: 5 m
Purpose: Anti-Vehicular Weapon
Cost: $800 per dozen
D-9 WP Grenade
Explosion Radius: 10 m
Purpose: Lethal Crowd Control Weapon
Cost: $800 per dozen
H-6 Concussion Grenade
Explosion Radius: 10 m
Purpose: Safe Crowd Control Weapon
Cost: $400 per dozen
H-7 Smoke Grenade
Explosion Radius: N/A (Depends on environment. Dissipates quickly in well-ventilated areas.)
Purpose: Marker/Cover Weapon
Cost: $300 per dozen
H-8 CS Grenade
Explosion Radius: N/A (Depends on environment. Dissipates quickly in well ventilated areas.)
Purpose: Safe Crowd Control Weapon
Cost: $500 per dozen
H-9 Riot Wall Grenade+
Explosion Radius: N/A (Creates a blue, electronic wall that will grant you complete cover or block an escape route for twenty seconds)
Purpose: Improv Cover/Barrier Device
Cost: $1000 per dozen
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Explosives
C-4 Plastic Explosive
Explosion Radius: Variable
Detonation Method: Timed, Remote, Laser Trip-wire
Purpose: Special Use Explosive (Blow open safes and doors to vehicles and generators)
Cost: $400 per kg
C-E Electronic Explosive
Explosion Radius: Variable
Detonation Method: Timed, Remote, Laser Trip-wire
Purpose: Disturbance and/or destruction of electronic equipment
Cost: $600 per kg
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Heavy Weapons
Artemis MGL
Info: Utilizing a tri-barrel shape and a drum that holds grenades in sets of threes, it can fire one grenade or three grenades at once and then load up another three quickly
Caliber: 30mm HE, WP, CS grenades
Effective Distance: 50 m
Length: 20 in
Weight: 10 kg
Magazine: 12 round drum (in tri-sets)
ROF: 32 grenades per minute
Cost: $1800
Sky-Fire Flak Cannon
Caliber: 20mm flak shells
Effective Distance: 2500 m
Length: 50 in
Weight: 12.6 kg
Magazine: 3 shell magazine
ROF: 18 shells per minute
Cost: $2000
Twin-Fire Rocket Launcher
Info: Uses a hunting-shotgun aspect to fire two dumb-fire rockets in a smaller timeframe. Can fire both rockets at once, just be sure to plant your feet well enough…
Caliber: 60mm dumb-fire Regular/Armor Piercing/EMP rockets
Effective Distance: 5000 m
Length: 48 in
Weight: 16.3 kg
Magazine: 2 rocket magazine
ROF: 24 rockets per minute
Cost: $2400
AVRiL (Anti-Vehicular Rocket Launcher)+
Info: The “i” is in there to make the name pronounceable. Very powerful against vehicles, unlimited turning capabilities (Can turn 180 on a dime). Limited effectiveness against infantry.
Caliber: 60mm anti-vehicular missiles
Effective Distance: 10000 m
Length: 58 in
Weight: 20.1 kg
Magazine: 1 missile launch tube
ROF: 10 missiles per minute
Cost: $2800
Dark-Fire SWARM (Squad Weapon of ARmed Missiles) Launcher
Info: Armed with specialized scope for homing capabilities of up to 30 targets. Most effective against lightly armored or organic targets
Caliber: 35mm Mini-Missile
Effective Distance: 1500 m
Length: 35 in
Weight: 15 kg
Magazine: 30-missile drum (based on the AGM-114 Hellfire design)
ROF: 200 missiles per second
Cost: $3500
(More to come)
A branch of Arkwright Inc.
Welcome to Artemis Arms. We are here with the weapons you need for your infantry, be it a simple, back-up pistol to a full-blown quad-launcher. We don’t bring you second-hand goods or black market weapons that can easily fail on you the moment you get them. We guarantee a full twenty years of working efficiency under almost any circumstances. Now, without further ado, buy and be satisfied!
SALES: $273,180,000
Rules/Info is as follows
1) Please do your own math, otherwise a 10% tax will be added.
2) Minimal Role-playing at least
3) Criticism is allowed, as long as it's constructive
a) Good: "The ammo used isn't correct for that weapon, it's actually (_____)"
b) Bad: "YOUR STOREFRONT SUCKS, MY LEFT NUT HAS A BETTER STOREFRONT THAN J000!!111!"
c) The above are kind of extreme, but you get the general idea
4) “+” mark weapons or items from other video games
DISCOUNTS
35% Discount to all Japanada Nations
20% Discount to all allies
20% Discount to all purchases over 5 billion USD
5% Discount to all purchases over 1 billion USD
Pistol & SMG Ammunition
.22
Amount: Box of 100 rounds
Cost: $50
9mm FMJ (Full Metal Jacket)
Amount: Box of 100 rounds
Cost: $75
9mm Hollow-Point
Amount: Box of 100 rounds
Cost: $100
9mm AP
Amount: Box of 100 rounds
Cost: $125
9mm Hydra
Amount: Box of 100 rounds
Cost: $150
9mm Special
Info:Tipped with poison. If initial blast doesn't kill, after-effect will.
Amount: Box of 100 rounds
Cost: $200
10mm
Amount: Box of 100
Cost: $150
.45
Amount: Box of 100
Cost: $175
.357
Info: Excellent stopping power. Packs a massive wallop. Huge kick.
Amount: Box of 100
Cost: $200
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Assault & Sniper Rifle & HMG Ammunition
7.62x51mm NATO
Amount: Box of 300
Cost: $500
5.56mm NATO
Amount: Box of 300
Cost: $500
5.56mm NATO Special
Info: Comes with Pepper Pellet/Acid/Poison/Napalm tipped rounds, all cost the same.
Amount: Box of 300
Cost: $750
EMP Battery
Amount: Box of 4 batteries
Cost: $400
30.06
Amount: Box of 50
Cost: $200
.50 Cal
Amount: Box of 50
Cost: $500
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Shotgun Ammunition
12 gauge Buckshot
Info: Good for organic targets, bad for armored/metal targets.
Amount: Box of 120
Cost: $200
12 gauge Sabot
Info: Good for armored/mechanical targets, bad for organic targets.
Amount: Box of 120
Cost: $250
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Heavy Weapons Ammunition
30mm HE Grenades
Amount: Box of 12
Cost: $400
30mm WP Grenades
Amount: Box of 12
Cost: $500
30mm CS Grenades
Amount: Box of 12
Cost: $400
20mm Flak Shells
Amount: Box of 30
Cost: $500
60mm Regular Rockets
Amount: Box of 6
Cost: $500
60mm Armor-Piercing Rockets
Amount: Box of 6
Cost: $650
60mm EMP Rockets
Amount: Box of 6
Cost: $600
60mm Anti-Vehicular Missiles
Info: Can totally destroy any vehicle in a single shot. Limited effectiveness against infantry.
Amount: Box of 4
Cost: $800
35mm Mini-Missiles
Amount: Box of two 30 round drums
Cost: $900
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Weapon Accessories
Scope (Standard, IR, NV)
Info: Zoom up to 15x
Cost: Standard=$50, IR=$150, NV=$150 (A fully optimized scope costs $300, that’s $50 off!)
Silencer
Info: Reduces muzzle flash and noise
Cost: $25
Laser
Info: Attach for pinpoint accuracy
Cost: $40 (Comes in any color)
Light
Info: Attach for illumination of dark environs
Cost: $10 (Comes in Standard, Red, and Blue lights)
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Melee Weapons
Hunters Dagger
Blade Length: 9 in
Blade Color: Black
Cost: $25
Vibro-Dagger+
Blade Length: 11 in
Blade Color: Black
Cost: $75
Riot Prod
Stick Length: 8 in
Battery Life: 12 Hours (300 shocks)
Cost: $175
Battle Sword
Blade Length: 36 in
Blade Color: Silver
Cost: $250
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
(All ranges of weapons outside of Effective range slowly curve toward the ground, due to gravity. The shot is still lethal, though.)
Handguns
BP-10 Backup
Caliber: .22
Effective Distance: 75 m
Length: 5 in.
Weight: 1 kg
Magazine: 7 rounds
ROF: 120 RPM
Cost: $100
DEM-2000
Caliber: 9mm-10mm
Effective Distance: 150 m
Length: 7 in.
Weight: 1.7 kg
Magazine: 15mm rounds
ROF: 180 RPM
Cost: $200
DEM .45
Caliber: .45
Effective Distance: 200 m
Length: 8 in.
Weight: 2.4 kg
Magazine: 10 rounds
ROF: 145 RPM
Cost: $250
Drake Assassin Pistol (DAP)
Info: Instead of regular 9mm rounds, this weapon uses poison tipped hollow-point rounds to kill, as well as an integrated silencer. A guaranteed death!
Caliber: 9mm Special
Effective Distance: 100 m
Length: 7 in.
Weight: 1.5 kg
Magazine: 10 rounds
ROF: 60 RPM
Cost: $350
.357 Argonaut
Caliber: .357
Effective Distance: 300 m
Length: 10 in.
Weight: 3.2 kg
Magazine: 7 rounds
ROF: 110 RPM
Cost: $500
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Assault Rifles
CAR-90
Caliber: 5.56 mm
Effective Distance: 500 m
Length: 22 in.
Weight: 2.8 kg
Magazine: 30 rounds
ROF: 670 RPM
Cost: $750
CAR-100
Caliber: 7.62 mm
Effective Distance: 550 m
Length: 24 in.
Weight: 3 kg
Magazine: 30 rounds
ROF: 750 RPM
Cost: $950
AR-Darklight
Info: This assault rifle uses a special round that’s tipped with differing substances, ranging from pepper pellets to acid pellets. Highly dangerous.
Caliber: 5.56 mm Special
Effective Distance: 600 m
Length: 26 in.
Weight: 3.4 kg
Magazine: 30 rounds
ROF: 800 RPM
Cost: $1200
EMP-Assault Rifle
Info: A specialized weapon, it barely harms organic beings, but wreaks havoc on anything requiring electronics, including laser alarms, cameras, and automated defenses. A must have for Spec-Ops units disabling or destroying data or electronics.
Caliber: Charged Electrical Pulses
Effective Distance: 250 m
Length: 20 in.
Weight: 4 kg
Magazine: 100 Pulse Battery
ROF: 700 RPM
Cost: $1200
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Sub-Machine Guns (SMG’s)
Dominus 9mm
Caliber: 9 mm
Effective Distance: 250 m
Length: 17 in.
Weight: 2.7 kg
Magazine: 30 rounds
ROF: 800 RPM
Cost: $600
Artemis Protector
Caliber: .45
Effective Distance: 275 m
Length: 18 in.
Weight: 3 kg
Magazine: 30 rounds
ROF: 800 RPM
Cost: $700
Icarus Mini-MG
Caliber: .22
Effective Distance: 150 m
Length: 16 in.
Weight: 2.6 kg
Magazine: 100 round drum
ROF: 1200 RPM
Cost: $900
Darrius Sweeper
Caliber: .45
Effective Distance: 300 m
Length: 20 in.
Weight: 3 kg
Magazine: 60 rounds
ROF: 850 RPM
Cost: $1000
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Shotguns
PA-1000
Caliber: 12 gauge
Effective Distance: 100 m
Length: 34 in.
Weight: 5 kg
Magazine: 7 rounds chambered
ROF: 75 RPM
Cost: $500
Kanyon Semi-Auto
Caliber: 12 gauge
Effective Distance: 125 m
Length: 30 in.
Weight: 5.6 kg
Magazine: 8 rounds
ROF: 140 RPM
Cost: $750
Artemis Mauler
Caliber: 12 gauge
Effective Distance: 150 m
Length: 25 in.
Weight: 7 kg
Magazine: 12 round drum
ROF: 260 RPM
Cost: $1000
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Sniper Rifles
Artemis Rogue Series-30.06
Info: The bullet caliber is pronounced “Thirty-ought-six”
Caliber: 30.06
Effective Distance: 1800 m
Length: 36 in.
Weight: 5 kg
Magazine: 5 rounds
ROF: 36 RPM
Cost: $1000
ARS-Covert-Ops Rifle
Info: Comes with integrated silencer and automated wind sheer adjuster
Caliber: 7.62 mm
Effective Distance: 1500 m
Length: 34 in.
Weight: 4.8 kg
Magazine: 10 rounds
ROF: 100 RPM
Cost: $1250
ARS-.50 Cal Anti-Material Rifle
Info: Better bring earphones, its report is HUGE!
Caliber: .50 cal
Effective Distance: 2000 m
Length: 40 in.
Weight: 7.3 kg
Magazine: 5 rounds
ROF: 26 RPM
Cost: $1500
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Heavy Machine Guns (HMG’s)
* Accuracy decreases with range
Enders-350
Caliber: 5.56 mm
Effective Distance: 600 m
Length: 34 in.
Weight: 5.3 kg
Magazine: 200 rounds box
ROF: 1200 RPM
Cost: $800
Enders-350-S
Caliber: 7.62 mm
Effective Distance: 625 m
Length: 34 in.
Weight: 5.3 kg
Magazine: 250 rounds box
ROF: 1200 RPM
Cost: $900
A-A (Arkwright-Artemis) Mobile Vulcan MG (MVG)
Info: The latest in infantry development. Meant only for those with a strong physique and a capable body structure, this monster will make mincemeat of waves of enemies. NOTE: Turning speed for user is significantly reduced, and supporting fire from other units is needed.
Caliber: 7.62 mm
Effective Distance: 600 m
Length: 72 in.
Weight: (Gun) 15 kg +(Empty Pack) 40 kg / (Full pack)90 kg (55 kg/105 kg)
Magazine: 5000 round belt-fed back-pack
ROF: 6000 RPM
Cost: $2500
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Grenades
D-6 Razor Fragmentation Grenade
Explosion Radius: 10 m
Purpose: Anti-Infantry Weapon
Cost: $600 per dozen
D-7 EMP Grenade
Explosion Radius: 10 m
Purpose: Anti-Electronics Weapon
Cost: $800 per dozen
D-8 Sabot Grenade
Explosion Radius: 5 m
Purpose: Anti-Vehicular Weapon
Cost: $800 per dozen
D-9 WP Grenade
Explosion Radius: 10 m
Purpose: Lethal Crowd Control Weapon
Cost: $800 per dozen
H-6 Concussion Grenade
Explosion Radius: 10 m
Purpose: Safe Crowd Control Weapon
Cost: $400 per dozen
H-7 Smoke Grenade
Explosion Radius: N/A (Depends on environment. Dissipates quickly in well-ventilated areas.)
Purpose: Marker/Cover Weapon
Cost: $300 per dozen
H-8 CS Grenade
Explosion Radius: N/A (Depends on environment. Dissipates quickly in well ventilated areas.)
Purpose: Safe Crowd Control Weapon
Cost: $500 per dozen
H-9 Riot Wall Grenade+
Explosion Radius: N/A (Creates a blue, electronic wall that will grant you complete cover or block an escape route for twenty seconds)
Purpose: Improv Cover/Barrier Device
Cost: $1000 per dozen
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Explosives
C-4 Plastic Explosive
Explosion Radius: Variable
Detonation Method: Timed, Remote, Laser Trip-wire
Purpose: Special Use Explosive (Blow open safes and doors to vehicles and generators)
Cost: $400 per kg
C-E Electronic Explosive
Explosion Radius: Variable
Detonation Method: Timed, Remote, Laser Trip-wire
Purpose: Disturbance and/or destruction of electronic equipment
Cost: $600 per kg
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Heavy Weapons
Artemis MGL
Info: Utilizing a tri-barrel shape and a drum that holds grenades in sets of threes, it can fire one grenade or three grenades at once and then load up another three quickly
Caliber: 30mm HE, WP, CS grenades
Effective Distance: 50 m
Length: 20 in
Weight: 10 kg
Magazine: 12 round drum (in tri-sets)
ROF: 32 grenades per minute
Cost: $1800
Sky-Fire Flak Cannon
Caliber: 20mm flak shells
Effective Distance: 2500 m
Length: 50 in
Weight: 12.6 kg
Magazine: 3 shell magazine
ROF: 18 shells per minute
Cost: $2000
Twin-Fire Rocket Launcher
Info: Uses a hunting-shotgun aspect to fire two dumb-fire rockets in a smaller timeframe. Can fire both rockets at once, just be sure to plant your feet well enough…
Caliber: 60mm dumb-fire Regular/Armor Piercing/EMP rockets
Effective Distance: 5000 m
Length: 48 in
Weight: 16.3 kg
Magazine: 2 rocket magazine
ROF: 24 rockets per minute
Cost: $2400
AVRiL (Anti-Vehicular Rocket Launcher)+
Info: The “i” is in there to make the name pronounceable. Very powerful against vehicles, unlimited turning capabilities (Can turn 180 on a dime). Limited effectiveness against infantry.
Caliber: 60mm anti-vehicular missiles
Effective Distance: 10000 m
Length: 58 in
Weight: 20.1 kg
Magazine: 1 missile launch tube
ROF: 10 missiles per minute
Cost: $2800
Dark-Fire SWARM (Squad Weapon of ARmed Missiles) Launcher
Info: Armed with specialized scope for homing capabilities of up to 30 targets. Most effective against lightly armored or organic targets
Caliber: 35mm Mini-Missile
Effective Distance: 1500 m
Length: 35 in
Weight: 15 kg
Magazine: 30-missile drum (based on the AGM-114 Hellfire design)
ROF: 200 missiles per second
Cost: $3500
(More to come)