NationStates Jolt Archive


OOC: The Schultarian Armory Guide

Schultaria Prime
31-03-2005, 19:21
In an effort to catalogue my growing assortment of self-produced weapons / defensive items and open them up for public perusal, I've made this thread to serve such purposes. If additional explanation regarding some particular item is needed, I will do my utmost to provide the appropriate technical information. Note however that these weapons are designed for RP purposes and as such contain a base minimum of information; if you want detailed accuracy, it will take time for me to do the appropriate research (my class load at the present time does not permit me to do much "extraneous" investigation at the presently).

Kerga-Mechkana: Schultarian Armored Vehicles

*****

Promotional Videos: Kerga-Mechkana
-Click on a name to download the video.

Promotional Video: Kerga-Lubrai Tank (5.2 MB .mpg / 31 seconds) (https://mywebspace.wisc.edu/emschultz/web/KergaLubrai.mpg)

Promotional Video: Kerga-Masalan Tank (12.51 MB .mpg / 1 minute 16 seconds) (https://mywebspace.wisc.edu/emschultz/web/Kergamasalan.mpg)

Promotional Video: Kerga-Bieorn AAA Platform (11.95 MB .mpg / 1 minute 13 seconds) (https://mywebspace.wisc.edu/emschultz/web/Bieorn.mpg)

Promotional Video: Kerga-Devas Artillery Platform (9.93 MB .mpg / 1 minute 1 second) (https://mywebspace.wisc.edu/emschultz/web/Devas_0002.mpg)

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Kerga-Golomal (Light Assault Vehicle)

http://img.photobucket.com/albums/v352/emschultz/Generalvehicle.jpg

Specifications:

Crew - 4:

-(Commander / Comms Operator), Driver, Weapons Operators (2)

Dimensions: Length: (4.8 m) Width: (2.35 m) Height: (1.9 m)

Weapons Layout:

-(1) 12.7 mm Machinegun (Top Mount) with 3,000 rounds per weapon

-(1) 80 mm Multi Purpose Grenade Launcher [Fragmentation / Smoke / Tear Gas] (Top Mount) with 250 rounds.

[OR: Anti - Vehicle Version]

-(1) 12.7 mm Machinegun (Top Mount) with 1,500 rounds per weapon

-(4) Nimzonian RBS-56 BILL Anti - Tank missile launchers in 2 dual modules (Side Mount) with 16 rounds.

[OR: Anti Aircraft Version]

-(1) 12.7 mm Machinegun (Top Mount) with 1,500 rounds per weapon

-(4) Nimzonian RBS-70 Anti - Aircraft missile launchers in 2 dual modules (Side Mount) with 16 rounds.

Armor: A titanium skin reinforced by a combination of aluminum / steel alloyed ribbing; though it doesn't offer the same protection as an armored tracked vehicle, this armor does provide critical protection against moderate volumes of small arms fire at a weight considerably less than steel of the same thickness.

-Front / Undercarriage Armor (Equivalent RHA): 90 mm
-Top Armor (Equivalent RHA): 60 mm
-Side / Rear Armor (Equivalent RHA): 50 mm

Weight: 1.75 Metric Tons fully loaded and operable

Speed: 150 km/h (On ideal paved roads) / 95 km/h (In most battlefield settings)

Engine: Dnervoc (DN - StM508a) Standard Vehicle Engine (V6, 6 Speed Automatic Transmission [4 forward / 2 reverse], Liquid Cooled)

Horsepower: 350 hp at 3,000 rpm

Fuel: Schultarian Industrial Ethanol (170 to 190 proof)

Range: 700 km at ideal operating speed

Cost to the Government of Schultaria Prime: $425,000 Per Unit

*****

Kerga-Frecavos (Logistics / Transport Vehicle)

http://img.photobucket.com/albums/v352/emschultz/Heavytruck.jpg

Specifications:

Crew - 5:

-(Commander / Comms Operator), Driver, Weapons Operators (3)

Dimensions: Length: (7.75 m) Width: (3.05 m) Height: (3.6 m)

Weapons Layout:

-(2) 12.7 mm Machineguns (Top Mount) with 3,000 rounds per weapon

-(1) 80 mm Multi Purpose Grenade Launcher [Fragmentation / Smoke / Tear Gas] (Top Mount) with 250 rounds.

Transport Capacity:

-5.25 Metric Tons of Various Supplies

[OR]

-15 Fully Equipped Soldiers (45 kg per soldier) plus 2 Metric Tons of additional supplies.

Armor: A titanium skin reinforced by aluminum ribbing; though it doesn't offer the same protection as an armored tracked vehicle, this armor does provide critical protection against moderate volumes of small arms fire at a weight considerably less than steel of the same thickness.

-Front / Undercarriage Armor (Equivalent RHA): 90 mm
-Top Armor (Equivalent RHA): 60 mm
-Side / Rear Armor (Equivalent RHA): 50 mm

Weight: 12.85 Metric Tons fully loaded and operable

Speed: 125 km/h (On ideal paved roads) / 65 km/h (In most battlefield settings)

Engine: Dnervoc (DN - HvM508) Heavy Vehicle Engine (V6, 5 Speed Automatic Transmission [3 forward / 2 reverse], Liquid Cooled)

Horsepower: 700 hp at 3,000 rpm

Fuel: Schultarian Industrial Ethanol (170 to 190 proof)

Range: 700 km at ideal operating speed

Cost to the Government of Schultaria Prime: $750,000 Per Unit

*****

Kerga-Lubrai (Light Battle Tank)

http://img.photobucket.com/albums/v352/emschultz/LightTank.jpg

Specifications:

Crew - 4:

-(Commander / Comms Operator), Driver, Turret Operator, (Technical Maintenance Operator / Coaxial Gunner)

Dimensions: Length: (8.5 m) Width: (3.7 m) Height: (2.25 m)

Weapons Layout:

-(1) 100 mm Rifled Electro-Thermal Chemical Cannon with 70 rounds of ammunition [Chemical Anti-Armor / Kinetic] coupled with a singular auto loading mechanism.

-(2) 7.62 mm Machineguns (Coaxial and Forward Mount) with 1,500 rounds per weapon

-(4) 80 mm Multi Purpose Grenade Launchers [Fragmentation / Smoke / Tear Gas] located on the turret sides.

Armor: An alloy of titanium and aluminum, this armor allows for lighter weight and increased speed while still retaining a very significant protective barrier. Though costly, it offers the same protective power, per unit size, as steel with 35% less mass to the tank. The vehicle’s internal blended composite armor, along with its strengths and deficiencies, is as of yet still classified.

-Front Armor (Equivalent RHA): 1,050 mm
-Turret Armor (Equivalent RHA): 795 mm
-Side Armor (Equivalent RHA): 500 mm
-Rear Armor (Equivalent RHA): 160 mm

Weight: 43.75 Metric Tons fully loaded and operable

Speed: 110 km/h (On ideal paved roads) / 65 km/h (In most battlefield settings)

Engine: Peldaer (PDGt - HPMf794) High Power Multi-fuel Engine (Gas Turbine, 5 Speed Automatic Transmission [4 forward, 1 reverse], Liquid Cooled)

Horsepower: 2,800 hp at 14,000 rpm

Fuel: Any available combustible liquid (Primary Fuel: Schultarian Industrial Ethanol)

Range: 650 km at ideal operating speed

Cost to the Government of Schultaria Prime: $3.45 Million Per Unit

*****

Kerga-Masalan (Heavy Battle Tank)

http://img.photobucket.com/albums/v352/emschultz/HeavyTank.jpg

Specifications:

Crew - 5:

-(Commander / Comms Operator), Driver, Turret Operator, Technical Maintenance Operator, Coaxial Gunner

Dimensions: Length: (8.5 m) Width: (3.7 m) Height: (2.25 m)

Weapons Layout:

-(2) 140 mm Smoothbore Electro-Thermal Chemical Cannons with 60 rounds of ammunition [HEAT / Sabot / Chemical Anti-Armor / Kinetic] with a dual auto loading mechanism.
NOTE: These cannons are fired individually; due to several failed tests following live dual firing exercises, this option has been shelved for the time being.

-(2) 12.7 mm Machineguns (Coaxial and Forward Mount) with 750 rounds per weapon

-(8) 80 mm Multi Purpose Grenade Launchers [Fragmentation / Smoke / Tear Gas] located on the turret sides.

Armor: An alloy of titanium and aluminum, this armor allows for lighter weight and increased speed while still retaining a very significant protective barrier. Though costly, it offers the same protective power, per unit size, as steel with 35% less mass to the tank. Also, a layer of composite ceramic is located within the armor layers, offering a 65% increase in protection against high explosive anti tank (HEAT) and kinetic weapons. While the armor is thinner than its international counterparts, the additional ballistic effect of the composite alloy/ceramic structure allows it to perform with less total material. The vehicle’s internal blended composite armor, along with its strengths and deficiencies, is as of yet still classified.

-Front Armor (Equivalent RHA): 1,950 mm
-Turret Armor (Equivalent RHA): 1,650 mm
-Side Armor (Equivalent RHA): 1,100 mm
-Rear Armor (Equivalent RHA): 350 mm

Weight: 73.5 Metric Tons fully loaded and operable

Speed: 60 km/h (On ideal paved roads) / 30 km/h (In most battlefield settings)

Engine: Peldaer (PDGt - HPMf794) High Power Multi-fuel Engine (Gas Turbine, 5 Speed Automatic Transmission [4 forward, 1 reverse], Liquid Cooled)

Horsepower: 2,800 hp at 14,000 rpm

Fuel: Any available combustible liquid (Primary Fuel: Schultarian Industrial Ethanol)

Range: 450 km at ideal operating speed

Cost to the Government of Schultaria Prime: $5.65 Million Per Unit

*****

Kerga-Bieorn (Anti Air Tank)

http://img.photobucket.com/albums/v352/emschultz/AntiAir.jpg

Specifications:

Crew - 5:

-(Commander / Comms Operator), Driver, Turret Operator, Technical Maintenance Operator, Forward Mount Gunner

Dimensions: Length: (8.5 m) Width: (3.7 m) Height: (2.6 m)

Weapons Layout:

-(2) Orobous Landex Missile Launchers with 16 Himder-Doloc Standard Mark III Surface to Air Missiles featuring multiple tracking systems
[Standard Infrared and RADAR / Electro-Optical Laser Sighting / Schultarian IFF "Friend or Foe" anti fratricide systems.]

-(2) 20 mm Short range Anti Aircraft Cannons with 500 rounds each.

-(1) 7.62 mm Machinegun (Forward Mount) with 2,500 rounds

Armor: An alloy of titanium and aluminum, this armor allows for lighter weight and increased speed while still retaining a very significant protective barrier. The vehicle’s internal blended composite armor, along with its strengths and deficiencies, is as of yet still classified.

-Front Armor (Equivalent RHA): 700 mm
-Turret Armor (Equivalent RHA): 450 mm
-Side Armor (Equivalent RHA): 250 mm
-Rear Armor (Equivalent RHA): 80 mm

Weight: 47 Metric Tons fully loaded and operable

Speed: 80 km/h (On ideal paved roads) / 50 km/h (In most battlefield settings)

Engine: Peldaer (PDGt - HPMf794) High Power Multi-fuel Engine (Gas Turbine, 5 Speed Automatic Transmission [4 forward, 1 reverse], Liquid Cooled)

Horsepower: 2,800 hp at 14,000 rpm

Fuel: Any available combustible liquid (Primary Fuel: Schultarian Industrial Ethanol)

Range: 650 km at ideal operating speed

Cost to the Government of Schultaria Prime: $5.85 Million Per Unit

*****

Kerga-Devas (Mobile Heavy Artillery Platform)

http://img.photobucket.com/albums/v352/emschultz/Artillery.jpg

Specifications:

Crew - 5:

-(Commander / Comms Operator), Driver, Fire Control Officer, Technical Maintenance Operator, Forward Mount Gunner

Dimensions: Length: (8.5 m) Width: (3.7 m) Height: (2.25 m)

Weapons Layout:

-(1) 225 mm Smoothbore COIL assist cannon with 12 rounds of conventional ammunition plus two independent oil-fed high pressure pneumatic recoil mechanisms to reduce chassis damage.

-(1) 7.62 mm Machinegun (Forward Mount) with 2,500 rounds

Armor: An alloy of titanium and aluminum, this armor allows for lighter weight and increased speed while still retaining a very significant protective barrier. The vehicle’s internal blended composite armor, along with its strengths and deficiencies, is as of yet still classified.

-Front Armor (Equivalent RHA): 900 mm
-Cannon Armor (Equivalent RHA): 195 mm
-Side Armor (Equivalent RHA): 350 mm
-Rear Armor (Equivalent RHA): 100 mm

Weight: 68.5 Metric Tons fully loaded and operable

Speed: 65 km/h (On ideal paved roads) / 40 km/h (In most battlefield settings)

Engine: Peldaer (PDGt - HPMf794) High Power Multi-fuel Engine (Gas Turbine, 5 Speed Automatic Transmission [4 forward, 1 reverse], Liquid Cooled)

Horsepower: 2,800 hp at 14,000 rpm

Fuel: Any available combustible liquid (Primary Fuel: Schultarian Industrial Ethanol)

Range: 400 km at ideal operating speed

Cost to the Government of Schultaria Prime: $4.15 Million Per Unit

*****

Kerga-Vox'ineah (Command Communications Tank)

http://img.photobucket.com/albums/v352/emschultz/CommandTank.jpg

Specifications:

Crew - 5:

-(Commander / Turret Operator), Main Comms Operator, Driver, (Technical Maintenance Operator / Coaxial Gunner), Forward Mount Gunner

Dimensions: Length: (8.5 m) Width: (3.7 m) Height: (2.6 m)

Weapons Layout:

-(1) 100 mm Rifled Electro-Thermal Chemical Cannon with 25 rounds of ammunition [Chemical Anti-Armor / Kinetic] coupled with a singular auto loading mechanism.

-(2) 7.62 mm Machineguns (Coaxial and Forward Mount) with 1,500 rounds per weapon

-(1) Schultarian "Nackthos" Enemy EM Cancellation Suite with 20 km range

Armor: An alloy of titanium and aluminum, this armor allows for lighter weight and increased speed while still retaining a very significant protective barrier. Though costly, it offers the same protective power, per unit size, as steel with 35% less mass to the tank. Also, a layer of composite ceramic is located within the armor layers, offering a 65% increase in protection against high explosive anti tank (HEAT) and kinetic weapons. While the armor is thinner than its international counterparts, the additional ballistic effect of the composite alloy/ceramic structure allows it to perform with less total material. The vehicle’s internal blended composite armor, along with its strengths and deficiencies, is as of yet still classified.

-Front Armor (Equivalent RHA): 1,100 mm
-Turret Armor (Equivalent RHA): 1,450 mm
-Side Armor (Equivalent RHA): 825 mm
-Rear Armor (Equivalent RHA): 225 mm

Weight: 47 Metric Tons fully loaded and operable

Speed: 80 km/h (On ideal paved roads) / 50 km/h (In most battlefield settings)

Engine: Peldaer (PDGt - HPMf794) High Power Multi-fuel Engine (Gas Turbine, 5 Speed Automatic Transmission [4 forward, 1 reverse], Liquid Cooled)

Horsepower: 2,800 hp at 14,000 rpm

Fuel: Any available combustible liquid (Primary Fuel: Schultarian Industrial Ethanol)

Range: 525 km at ideal operating speed

Cost to the Government of Schultaria Prime: $6.45 Million Per Unit

All pictures were captured Battlefield 1942 Screenshots from Empires, a (BF 1942 / HL 2) modification. http://www.empiresmod.com/
Schultaria Prime
31-03-2005, 19:23
Kerga Keibracha: Schultarian Infantry Weapons

Kerga-Brachianla 01 (K-Bla 01 "Long Arm" Assault Rifle)

http://img.photobucket.com/albums/v352/emschultz/primaryriflesp.jpg

Caliber: 7.62x60 mm
Action: Gas Operated Rotating Bolt with Spring Assist
Overall Length: 1120 mm
Weight / With 30 Round Magazine: 5.0 kg / 7.16 kg
Magazine Capacity: 30 Round Clip / 100 Round Drum
Rate of Fire: 650 Rounds Per Minute
Maximum Point Range: 600 Meters
Maxiumum Effective Range: 1800 Meters

Cost to the Government of Schultaria Prime: $425 per weapon

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Kerga-Pnelbrach 01 (K-Pne 01 "Short Arm" Assault Carbine)

http://img.photobucket.com/albums/v352/emschultz/carbinesp.jpg

Caliber: 7.62x60 mm
Action: Gas Operated Rotating Bolt with Spring Assist
Overall Length: 730 mm
Weight / With 30 Round Magazine: 3.5 kg / 5.66 kg
Magazine Capacity: 30 Round Clip
Rate of Fire: 750 Rounds Per Minute
Maximum Point Range: 425 Meters
Maximum Effective Range: 1250 Meters

Cost to the Government of Schultaria Prime: $375 per weapon

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Kerga-Auysal 01 (K-Ay 01 "All Sight" Sniper Rifle)

http://img.photobucket.com/albums/v352/emschultz/50calsp.jpg

Caliber: 12.7 x 99 mm
Action: Bolt Action
Overall Length: 1490 mm
Weight: 13.25 kg (empty)
Magazine Capacity: 10 round clip
Maximum Point Range: 1950 Meters
Maximum Effective Range: 2500 Meters

Cost to the Government of Schultaria Prime: $1,250 per weapon

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Kerga-Neckanoma 01 (K-Nck 01 "Mechanical" Heavy Machine Gun)

http://img.photobucket.com/albums/v352/emschultz/heavymachinegunsp.jpg

Caliber: 12.7 x 99 mm
Action: Gas Operated Rotating Bolt
Overall Length: 1560 mm
Weight / With 50 Round Box: 22.35 kg / 39 kg
Magazine Capacity: 50 / 100 round box magazine
Rate of Fire: 525 Rounds Per Minute
Maximum Point Range: 1300 Meters
Maximum Effective Range: 2100 Meters

Cost to the Government of Schultaria Prime: $1,875 per weapon

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Kerga-Fierpama 01 (K-Fp 01 "Palm" Multi-Purpose Handheld Explosive Device)

http://img.photobucket.com/albums/v352/emschultz/grenadesp.jpg

Explosive Type: Schultarian Deltex (C-4)
Weapon Versions: Fragmentation / High Explosive / Phosphorous / Tear Gas / High Yield Shape Charge
Firing Mechanism: 7 Second Delay Pin / Trip Wire / Electronic Motion Sensor / Remote Control Activation
Size: 13 cm x 9 cm x 2 cm
Weight: .55 kg
Effective Casualty (Moderate to Lethal) Range
-(Fragmentation / Shape Charge): 16 m
-(High Explosive): 13.25 m

Cost to the Government of Schultaria Prime: $35 per weapon

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Kerga-Salnex (K-Slx 01 Area Denial Munitions System)

http://img.photobucket.com/albums/v352/emschultz/mobilemine2.jpg

Payload Type: Schultarian Deltex (C-4 Ceramic Composite) / Dense Thermite Shape Charge
Payload Weight: (Deltex) 7.5 kg / (Thermite) 6.25 kg
Weapon Dispersal Methods: Anti Armor High Yield Shape Charge / Anti Infantry Fragmentation / Thermite Incendiary
Deployment Methods: Hand Placement / Helicopter Scatter / Long Range Artillery (Still in Prototype Stage)
Target Acquisition Methods: Seismic Location / Passive Infrared Signature Analysis / Optical Orientation / Schultarian IFF "Anti-Fratricide" RF Signature Analysis
Maximum Effective Enemy Termination Range: 150 m
Size: 22 cm x 5 cm radius

Function Description:

Based off the design principles of the self-guided Hornet class of Wide Area Munitions, the Kerga-Salnex has adopted the most reliable forms of Schultarian battlefield technology to date. From the fruits of countless prototypes, the SKC has developed a mine which has the capability of not only terminating enemy threats from a considerable distance away, but has the ability to be self terminated and selective in it's targeting procedures (placing the potential for civilian tragedy at an absolute minimum).

Once the on board sensor package has detected and identified a target to be of non-friendly intention, the petals that compose the support base fold in such a manner as to direct the mine towards the target within a variance of (+/-) 1.5 degrees of direction depending on wind conditions. Armed, the payload component of the mine is propelled in a ballistic arc towards its intended target using a propulsion apparatus similar to the rocket motors found on an average Soviet make RPG - 7. Using a combination of proximity fusing, active infrared targeting, and detonation timing, the shaped payload charge will detonate anywhere from one to five meters overhead of the target, exploiting the weaknesses of areas of high heat (such as engine compartments or fire control surfaces).

With an unusual proficiency for mobility kills, this mine has shown a battlefield effectiveness of 87% for direct tank hits in full scale battlefield testing. Of the actual impacts on the armored vehicles utilized in our most recent SKC tests, 55% of the successful detonations resulted in a loss of mobility, 45% destroyed the vehicles outright, and the remaining 5% damaged (but did not seriously impair) the tanks they engaged.

Total Cost to the Government of Schultaria Prime: $17,500 per weapon

All pictures are courtesy of Empires, a Half Life 2 modification. http://www.empiresmod.com/
Schultaria Prime
31-03-2005, 19:29
Kamor / Kerga Ins'spata: Schultarian Defensive Orbital / Missile Weaponry

Kamor-IBBEM: Kinetic Anti-Missile Satellite
-Available for sale from The State Industries of Schultaria Prime: Designwerks

http://img78.photobucket.com/albums/v352/emschultz/Karga.jpg

Following the collapse of Schultaria Prime's Treaty of Protective Union with the now defunct nation of Catania-Marinov, Schultaria Prime lost its only source of defense in an ever dangerous international climate. Rather than invest hundreds of billions of merlons into an unwieldy and hideously expensive strategic stockpile of intercontinental ballistic missiles, the National Assembly established full funding to create a comprehensive and reliable long range missile and orbital defense platform at the same time the Spaten was making its very first orbital passes around the globe. Now, after nearly 20 years of conceptual design and 5 years of practical development, the Kamor-IBBEM has been declared effective enough for general sale to the international community.


Base Specifications (Unmodified Orbital Defense Package)

Dimensions: Height: (8 m) Width: (1.7 m) Length: (1.7 m) Weight: (7,500 kg)

Power Supply: 2 Mark VI Solar Panels with Battery Backup for 128 hours.

Computational Power: 8 Miniaturized SPATEX Mark II Supercomputers with low power solid state electronics.

Transceivers: 2 High Gain, 2 Low Gain VHF radio antennas.

Course Correction Package: 1 Soyuz Class Orbital Correction Thruster

Doppler Radar Package: (For Doloc missile guidance and orbital weapon detection [Approx. detection range ~ 1,200 km])

Digital optical camera package: (Stereo Visible Light / 2 Infrared / 1 X-Ray) with real time refresh rates (To detect and acquire both ground and orbital targets)

"Orobous" Missile Launcher: Forward mounted circular launcher with 8 Mark III Doloc Kinetic energy missiles.

Tracking to kill percentage: 70% for all detected targets within 400 km | 50% within 900 km

-Cost: $290,000,000 Per Satellite

*****

Kamor-ADALALIEM: Next Generation Defensive Satellite

http://img.photobucket.com/albums/v352/emschultz/adal.jpg

While the IBBEM platform has become a widely utilized space borne anti-missile platform throughout the world, researchers in Schultaria Prime have struggled to design a next generation system based on it's technical specifications; although it has served admirably in several conflicts (most notably in protecting the Nation of Lindim from a long range conventional missile barrage with a 65%-70% interception rate), the existing defensive platform has been pushed to its available limits. Several key obstacles have made designing the Kamor-ADALALIEM quite difficult, but the lack in overall weaponry flexibility has been the most concerning. To compensate for the limitations of the Orobous / Doloc system of its predecessor, this new generation of defensive platform offers an array of defensive measures designed to maximize mission success. In addition, numerous upgrades have been made to key sensor, computational, and thrust components to offer a state of the art platform.

Base Specifications (Unmodified Orbital Defense Package)

Dimensions: Height: (8.3 m) Width: (1.7 m) Length: (1.7 m) Weight: (8,950 kg)

Power Supply: 2 Mark VI Solar Panels plus 1 Voyager Class Radioisotopic Thermoelectric Generator (for Defensive Weapons Systems) with additional Battery Backup for 96 hours.

Computational Power: 5 Miniaturized SPATEX Mark III Supercomputers with low power solid state electronics.

Transceivers: 1 High Gain and 2 Low Gain VHF radio antennas plus 1 High Energy microwave receiver.

Course Correction Package: 1 Soyuz Class Orbital Correction Thruster

Doppler Radar Package: (For Doloc missile guidance and orbital weapon detection [Approx. detection range ~ 1,200 km])

"Macks Q" Lidar Package: (For weapon alignment purposes plus additional range refinement against short and medium range weapons [Approx. detection range ~ 450 km])

Digital optical camera package: (Stereo Visible Light / Infrared / X-Ray) with real time refresh rates and refined optics to within .5 Arcseconds [Can distinguish between objects 1 m apart at 2290 km] to detect and acquire both ground and orbital targets

Defensive Measures
1 "Hartakem" Missile Launcher: A shielded, forward mounted launcher with 16 Mark III Doloc Kinetic energy missiles with the capability of being restocked via orbital rendezvous.
1 "Rospe" Magnetic Accelerator Weapon: A small (150 gram slug) electromagnetic rail weapon with 40 rounds designed to intercept heavily shielded weapons or targets with velocities faster than can be intercepted via missile.
1 "Mlacaho" Electromagnetic Pulse Generator: A defensive measure designed to disable items in cases where destroying said target might cause harm to the surrounding region or for purposes of capture.
Tracking to kill percentage: 95% for all detected targets within 400 km | 87% within 900 km | 75% within 1,200 km | 50% within 1,800 km

-Cost: $535,000,000 Per Satellite

*****

Kamor-THOLO'KNE'NN Advanced Defensive Satellite

http://img.photobucket.com/albums/v352/emschultz/tholo.jpg

Even as the SKC put the ADALALIEM series of defensive orbital measures in their final stages of development, the government of Schultaria Prime felt it within their political and geographical interests to expedite the research and development of yet another, more advanced, defense platform. While the technologies of the ADALALIEM were novel for the SKC and developed almost from scratch by The State Industries of Schultaria Prime, the countless terabytes of data accumulated from both practical live fire and computer simulation tests have not yet been put to rest for very long. With the increasing threat of militarily offensive orbital nuclear weapons (whose proliferation resides in questionable political stability), the THOLO'KNE'NN represents the soul of dogged Schultarian defensive resolve. Utilizing the combination of well established defense package along with several novel sensor and computational technologies, this satellite represents the most powerful collection of Schultarian defensive technologies to date.

Base Specifications (Unmodified Orbital Defense Package)

Dimensions: Height: (38 m) Width: (2.75 m) Length: (2.75 m) Weight: (40,600 kg)

Power Supply: (Weapons and Sensors Module) 4 Mark XI Solar Panels plus Battery Backup for 96 hours
(Service and Computation Module) 2 Mark VI Solar Panels plus 2 Haarvekord Class Radioisotopic Thermoelectric Generators (for Defensive Weapons Systems) with additional Battery Backup for 72 hours.

Computational Power: 9 Miniaturized SPATEX Mark III Supercomputers with low power solid state electronics.

Transceivers: 1 High Gain / 2 Low Gain VHF radio antennas, 1 Low Gain HF dish receiver, 1 High Energy microwave receiver, and 3 Laser (Tight beam) reception surfaces.

Course Correction Package: 1 Salyut Class Orbital Correction Thruster with 1 Merkur Class Attitude Control Package

"Tri - D Mk IV" Refined Three Dimensional Doppler Radar Package: (For Doloc missile guidance and orbital weapon detection [Approx. detection range ~ 1,900 km])

Full Spectrum Lidar Package: (For weapon alignment purposes plus additional range refinement against short and medium range weapons [Approx. detection range ~ 675 km])

Digital optical camera package: (Stereo Visible Light / Stereo Infrared / Stereo X-Ray / Quantum Discharge) with real time refresh rates and refined optics to within .2 Arcseconds [Can distinguish between objects 1 m apart at 5,725 km] to detect and acquire both ground and orbital targets

Defensive Measures1 "Lancir" Missile Launcher: A shielded, forward mounted launcher with 24 Mark V Doloc Kinetic energy missiles with the capability of being restocked via orbital rendezvous.
1 "Zovnoien" Magnetic Accelerator Weapon: A large (750 gram slug) electromagnetic rail weapon with 65 rounds designed to intercept heavily shielded weapons or targets with velocities faster than can be intercepted via missile.
1 "Trinitas" Electromagnetic Pulse Generator: A defensive measure designed to disable items in cases where destroying said target might cause harm to the surrounding region or for purposes of capture. The Trinitas' pulse can disrupt or disable virtually any non-hardened electromagnetic device within a 90 kilometer radius, or 5 times as far as the Mlacaho generator.
Tracking to kill percentage: 95% for all detected targets within 650 km | 89% within 1,350 km | 75% within 1,800 km | 50% within 2,600 km

-Cost: $1,495,000,000 Per Satellite

*****

Kerga-THAMOMAN Mark V Intermediate Range Ballistic Missile Series

http://img.photobucket.com/albums/v352/emschultz/mediummissile.jpg

-Technical Specifications

Height: (35 m)

Weight (fully fueled): 62.1 Metric Tons (Approx. 68.31 Standard Tons)

Engines: [1st Stage] (Main) 1 K-Type Mark III Bellspa Engine with GPS and Gyroscopic Attitude Control

[2nd Stage] (Main) 1 Mi-Type Mark II "Mini" Bellspa Engine

Fuel Mixture: Liquid Oxygen / Ethanol Derived Kerosene / Liquid Hydrogen

Payload Specifications: Height: (3.3 m) Width: (3.3 m) Depth: (3.3 m)

Maximum Sustainable Payload: 1 Warhead Compartment (3,450 kg payload)

Maximum Supported Range | Speed (Fully Fueled): 6,500 km | 7.25 km/sec (~ Mach 21.3)

Approximate Accuracy (Maximum Range):
+/- (1.45 m) Electronic Guidance
+/- (19.20 m) Unguided Ballistic Flight Path

-Cost: $24,500,000 Per Missile

*****

Kerga-THAMOMAN Mark VII Orbital Missile Series

http://img.photobucket.com/albums/v352/emschultz/missile2.jpg

-Technical Specifications

Height: (45 m)

Weight (fully fueled): 71.45 Metric Tons (Approx. 78.595 Standard Tons)

Engines: [1st Stage] (Main) 1 K-Type Mark V Bellspa Engine with GPS and Gyroscopic Attitude Control

[2nd Stage] (Main) 1 K-Type Mark III Bellspa Engine

Fuel Mixture: Liquid Oxygen / Ethanol Derived Kerosene / Liquid Hydrogen

Payload Specifications: Height: (3.75 m) Width: (3.5 m) Depth: (3.5 m)

Maximum Sustainable Payload: 1 Warhead Compartment (2,100 kg payload)

Maximum Supported Range | Speed (Fully Fueled): Unlimited (Capable of Orbital Flight) | 7.925 km/sec (~ Mach 23.29)

Approximate Accuracy (Maximum Range):
+/- (1.45 m) Electronic Guidance with Appropriate Land Based Targeting
+/- (7.85 m) Electronic Guidance (Onboard Targeting Equipment Only)
+/- (31.45 m) Unguided Ballistic Flight Path

-Cost: $46,850,000 Per Missile

All images courtesy of in game screenshots taken from Orbiter, a free Windows-based space flight simulator [ http://www.medphys.ucl.ac.uk/~martins/orbit/download.html ] and Orbit Hangar Mods, a wonderful Orbiter modification site [ http://www.orbithangar.com/ ].
Schultaria Prime
31-03-2005, 20:59
Kamor / Kerga Lainnei: Schultarian Weaponry Projects

Project Seerkex-Chema

http://img.photobucket.com/albums/v352/emschultz/Vectorgraphic.jpg

-Early Sabot Prototype Shell (Mark II)

With armored vehicles adopting stronger and more exotic forms of armor designed to reduce the effectiveness of conventional anti-armor weaponry, researchers for the SKC have found the current pace of armor development quite distressing. As nations around the world are now implementing highly sophisticated carbon based nanotechnology to replace conventional armored materials, Schultaria Prime has found it in its best interests to develop a new type of weapon to serve both modern and post modern mechanized forces alike. Devoting nearly 400 million USD and nearly 18 months of research to combat the problem, our military engineers fell back on a compound no one has attempted to utilize in a combat setting and have developed a new tank round with some amazing results.

A fluorine-based chemical anti-armor projectile, the implications of this weapon on the course of nanotech armor development are almost as profound as the first gunpowder based weapons were on the fortresses of ages past. This projectile has been designed for use in active anti-armor roles where a tank crew might require additional protection from an enemy with superior defensive technology. The significant advantage to this weapon is the very nature of chemically based anti-armor projectiles; since the destructive capacity of the round is based on chemical instead of kinetic energy, the round's effective package does not lose power over long distances. As long as the shell impacts its target, the weapon will deliver the same amount of damage regardless of velocity or angle to the item in question.

Any nation that possesses a chemical synthesis industry that is equal to the technological resources of 1940 can produce the necessary raw materials designed for this weapon with minimal modification. However, the secrets to the success of this weapon on the battlefield are in the shell's rugged design and ability to contain the fluorine in a relatively inert setting prior to use. To maximize the shell's destructive potential and its available kinetic energy, this round uses the same principles as a modified sabot round to increase the penetration power of the shell prior to impact. The fluorine, compressed to the point of liquefaction, concentrates on the deep impact made by the sabot needle and injects its reactive contents through the continued force of the round.

Fluorine, despite the costs in refining and storing the element in pure form, is the ideal substance for an anti armor weapon because of its astounding chemical potency. Being the most reactive element known to man, the weapon's potential is especially acute in the fields of carbon-based nano fiber material; due to the nature of elemental fluorine, it has the ability to ignite any organic material without an external energy source and react explosively with pure hydrogen. In the cases of armor materials, a 100 mm Seerkex-Chema shell has the effective ability of penetrating some 1,450 mm of hardened steel or 2,600 mm of replicated carbon-based nano fiber armor.

-On the subject of blended armor materials

It really depends on the types of materials go into the composition of the armor. If the armor scheme was based on more elementally stable materials, the chemical shells would still react against the armor but on a scale not nearly as significant as if it were to react against carbon-based compounds. However, it would effect the armor on an atomic level by weakening the chemical bonds around the area where the shell impacted, reducing its protective capacity to an extreme fraction of its former strength.

The round's physical shape is similar to a hypodermic needle on a very massive scale; in the case of blended armor like Chobham, this weapon wouldn't necessarily want to go through the tank but rather make an awful mess of the internal armor scheme. The ideal shot with this round would allow the sabot to possess enough energy to pass the initial ablative armor plating so the chemical package would be able to penetrate into more sensitive portions of the armor (such as the layers designed for fragmentation and fire protection). Used in the two barreled system of the Kerga-Masalan (one firing a chemical round and another firing a high explosive or sabot round), most average armored tanks would be able to stand no more than two or three salvos of this mixed configuration.

*****

Project Komomerenketsan ("Collective Memorial" Space Ship)

The United Socialist States of Schultaria Prime, in an effort to create a more efficient method of low mass orbital delivery, began a ninety five billion dollar project to develop the nation's first reusable space vehicle to fit the task. With extensive support from SKC-Keital and the State Industries of Schultaria Prime: Designwerks the time table was set for SDC 120; at the time the project was established, the nation had suffered extensively from the throes of the Contact Day Massacre just six months before. The loss of skilled aerospace engineers and practical design knowledge made the twenty one year endeavor appear a lost cause, but as a testament to the perseverance of Schultarian will and the adaptability of the nation's scientific establishment the project, still unnamed, has proven successful in accomplishing its design goals. In little more than sixteen years, the design for a practical reusable space vehicle has evolved from idealistic fancy to practical reality.

In commemoration of the Contact Day Massacre's Sixteenth Anniversary, this project will be given its official title at a formal gathering of nations who have been instrumental in helping to rebuild our nation's physical scientific capacity. To those nations, and many others who have shown support for Schultarian scientific achievements, we present to you our newest aircraft design.

http://img.photobucket.com/albums/v352/emschultz/bigfront.jpg

http://img.photobucket.com/albums/v352/emschultz/planeoverunder.jpg

http://img.photobucket.com/albums/v352/emschultz/newplanebomber.jpg

-Technical Specifications (Unmodified Base Package)

Dimensions:

Height [Tail Tips to Extended Landing Gear]: (42.5 m)
Wingspan: (82 m)
Length: (110.5 m)

Mass:

Dry: (210,000 kg)
Main Engine Fuel: (555,000 kg)
Reaction Control Thrusters: (10,000 kg)
Max Takeoff Load: (825,000 kg)

Crew:

Six Individuals: Craft Commander, Secondary Pilot, Navigator, Flight Engineer, Communications Operator, Payload Specialist

Launch / Land Limitations: Runway Length:
Takeoff [Full Load]: (4,575 m) | Approach [Full Load]: (3,685 m)
Takeoff Velocities:
Full Load: (170 m/s) | Minus Cargo: (140 m/s) | Stall Speed [Full Load]: (135 m/s)
Engines / Powerplant:

Atmospheric Flight [> ~50,000 m]: 6 Ooevor'rud (Ovor - TSC1201) Blended Turbo/Scram Jet Engines with a combined thrust output of 3.44 mN
(Sub)Orbital Flight [< ~50,000 m]: 6 Beta Vorunnien Mark VIII Multi-Use Chemical Rocket Engines

Fuel Mixture:

Below 50,000 m: Ethanol Derived (JW 0301) Jet Fuel
Space Flight: Compressed Liquid Oxygen / Ethanol Derived (JW 0301) Jet Fuel

Maximum Range:

Orbital flight can be sustained for 6 continual hours (~ 4 orbits)

Flight Ceiling:

Atmospheric (Without Compressed Oxygen Fuel): 51,200 m
Climb Rate to Atmospheric Ceiling: 7,600 m/min

Orbital (Allowing for Safe Reentry): 190,000 m
Climb Rate from Atmospheric Ceiling to Low Earth Orbit: 34,700 m/min

Maximum Velocity:

Fully Loaded at Atmospheric Ceiling: (2.55 km/s) [Mach 7.49]
Fully Loaded in Low Earth Orbit: (7.85 km/s) [Mach 23.06]

Payload Limitations:

Maximum Mass: 50,000 kg

Attachment Pylons: Six Recessed Cylindrical Connection Points Mounted Underneath Fuselage
-[Maximum Dimensions: Height (10 m) | Width (2.5 m) | Length (2.5 m)]
Two Omnibus Connection Points Mounted on the Craft's Aft Section (In Front of the Primary Engine Compartment)
Avionics and Assorted Systems

Communication Transceivers: 1 High Gain / 1 Low Gain VHF radio antenna, 1 Direct Satellite Comlink, and 1 High Energy microwave receiver

Conventional Radar Package: Detection Surfaces Mounted in Nose and Tail with an Approximate Detection Range of 350 km at Maximum Velocity

Lidar Package: 1 "Macks Q" Lidar Package for Threat Assessment Purposes with an Approximate Detection Range of 35 km in Atmosphere and 125 km in LEO

ECM Package: 5 Schultarian "Nackthos" ECM Units Mounted on Fuselage Body with Ranges in Excess of 20 km

Cost to the Government of Schultaria Prime: $8,975,000,000 Per Craft
Schultaria Prime
01-04-2005, 02:20
A rough outline of the SKC (Schultarian Kamor Collabrai | Schultarian Defense Forces)

The first Retraining and Rearmament Act established by the United Socialist States of Schultaria Prime laid the groundwork for the modern Schultarian Armed Forces as they are known today. From a small group of 20,000 poorly equipped volunteers and ex revolutionary militia, Schultaria Prime has attempted to establish a new model of military efficiency while keeping their total forces as minimal as possible.

Now, as Schultaria Prime is on the verge of massive technological breakthroughs and lucrative international trade, our nation once again feels the specter of imperialism on it's backdoor. However, since Schultaria Prime abhors the creation of offensive military systems (the research culture of Schultaria Prime considers pure weapons research to be a waste of time), indigenous technology has been slow in development. Until the passage of the SDF Standardization and Upgrades Act several months ago, 100% of all Schultarian armaments were either completely foreign produced or the technologies were bought from non Schultarian arms manufacturers.

Basic Statistics (Current as of September 07)

Current SKC Layout:

-----

SKC-Grovon (Army)


-(Under Recruitment and Financial Caps Imposed by Popular Democratic Vote)
POPSDC 116-01 [Financial Restructuring and Civil Responsibility Act]
POPSDC 116-02 [Superior Soldier Act]

3,225,000 Ground Force Personnel (.09% of National Population)
9 Reserve Infantry Armies: 850,000 Troops

8 Infantry Armies: 750,000 Troops

75 Armor Divisions: 900,000 Armor Crew / 75,000 Armor Units

4 Special Operations Armies (SKC – Otkron): 400,000 Troops

15 Artillery Divisions: 225,000 Artillery Crew / 15,000 Artillery Pieces


-Current Stockpile

(Schultarian Small Arms)
13,000,000 K-Fp 01 Multipurpose Handheld Explosive Grenades

3,000,000 K-Bla 01 (7.62 x 60 mm) Assault Rifles

1,250,000 K-Pne 01 (7.62 x 60 mm) Assault Carbines

500,000 NSAMP-Tactical (9 mm) [Nimzonian] Sub-machine Guns

125,000 Re-chambered M16 (12.7 x 45 mm)

70,000 K-Nck 01 (12.7 x 99 mm) Heavy Machine Guns

3,225 K-Ay 01 (12.7 x 99 mm) Sniper Rifles

(Schultarian Armored Components)
20,000 "Kerga-Masalan" Heavy Battle Tanks

12,750 “Kerga-Devas” 225 mm Mobile Heavy Artillery Platforms

12,500 “Kerga-Golomal” Standard Light Assault Vehicles

10,000 “Kerga-Bieorn” Anti-Air Tanks

7,500 "Kerga-Lubrai" Light Battle Tanks

7,500 SV-2 (Nimzonian) "Valiant" Armored Personnel Carriers

6,250 “Kerga-Golomal” Anti-Tank Variants

6,250 “Kerga-Golomal” Anti-Air Variants

5,000 Kerga-Vox'ineah Command Communications Tanks

2,250 “Kerga-Devas Protox” (Kerga-Devas Mark II) 400mm Mobile Heavy Artillery Platforms


-----

SKC-Keiteal (Air Force)


-(Under Recruitment and Financial Caps Imposed by Popular Democratic Vote)
POPSDC 116-01 [Financial Restructuring and Civil Responsibility Act]
POPSDC 116-02 [Superior Soldier Act]

(Number of Aircraft * 50): 1,000,000 Air force Personnel


-Current Air Force Stockpile
(Joint Strike Fighter Corps)
800 LSAF - 07 Horrors [Neo-Soviet Russia]

2,700 PX-108 “Anubis” Interceptors [Phoenixius]

(Tactical Bomber Corps)
[Land] 1,000 A-15 Ground Suppression Aircraft [Illior]

[Naval] 2,000 CFA-15 Piledriver Ground Suppression Aircraft [Crookfur]

(Strategic Ground Assault Corps)
2,000 A-102 Sc Ground Suppression Aircraft [Omz222]

(Unfinished / Open Contract Orders)
4,000 Rotary Wing Attack Craft

1,000 Rotary Wing Transport Craft

3,000 Fixed Wing Transport Craft

2,500 Fixed Wing Refueling Craft

500 Long Range Strategic Bomber Craft

500 Command and Control Craft

-----

SKC-Navem (Navy)


-(Under Recruitment and Financial Caps Imposed by Popular Democratic Vote)
POPSDC 116-01 [Financial Restructuring and Civil Responsibility Act]
POPSDC 116-02 [Superior Soldier Act]

(Total Ship Based Crew * 10): 3,722,900 Naval Personnel
(LCAC Assistance and Support Crew): 7,760 Naval Personnel


-Current Naval Stockpile

(Granzi Naval Technology)
4 Kerga Naskehdex Class Dreadnaughts

6 Roydia Class Battleships

10 Shrike Class Helicopter Assault Ships

20 Glacier Class Aircraft Carriers

60 Spirit Class Submarines

60 Ticonderoga Class Missile Cruisers

70 Triara Class Light Cruisers

80 Grevant Class Missile Frigates

225 Executor Class Combat Logistics Ships

280 Tyre Class Patrol Cutters

400 Seasprite Class Air Cushioned Landing Craft

-----

Special Weapons Operation Command (Non-conventional Schultarian ordinance)


Naval Stockpile:
275,000 Liquid Phosphorous Bombs (Retrofitted for Magnetic / Contact Mines; Designed for coastal defense)

40 155 mm Izistan-Based 155mm Nuclear Artillery Projectiles (5 kiloton yield - All located in the Kerga Naskehdex Dreadnaught Armories)


Strategic Artillery Command:
127,500 Chemical Anti-(Material / Personnel) Rounds – 225mm Projectile

22,500 Chemical Anti-(Material / Personnel) Rounds – 400mm Projectile

2,550 Nuclear Artillery Projectiles (5 to 10 kiloton yield) – 225mm Projectile

450 Nuclear Artillery Projectiles (50 to 125 kiloton yield) – 400mm Projectile


Strategic Missile Operations Command:
5,750 Mark V Schultarian Kerga-THAMOMAN Missiles (Approximately 6,500 km. range with 2.7 metric ton conventional warheads)

1 "Bullet" (Mark XI) Kerga-THAMOMAN Missile (MIRV Capable - Twelve Warheads; Approximate Total Yield ~21 Megatons)


Strategic Space Intercept Command:
75 Kamor-IBBEM Defensive Orbital Platforms

50 Kamor-ADALALIEM Defensive Orbital Platforms

10 Kamor-THOLO’KNE’NN Defensive Orbital Platforms

-----

Divisional Force Layouts: Armor
Forward Assault Divisions 1 - 20:
1000 "Kerga-Masalan" Heavy Battle Tanks | 12,000 Personnel

Light Assault Divisions 1 - 15:
500 "Kerga-Lubrai" Light Battle Tanks | 6,000 Personnel

500 "Valiant" Nimzonian Armored Personnel Carriers | 6,000 Personnel (3,500 Additional Front Line Infantry)

"Hardpoint" Divisions 1 - 25:
500 “Kerga-Golomal” Standard Variants| 6,000 Personnel

250 “Kerga-Golomal” Anti Tank Variants| 3,000 Personnel

250 "Kerga-Golomal" Anti-Air Variants | 3,000 Personnel

“Skysweeper” Divisions 1 – 10:
1000 “Kerga-Bieorn” Anti-Air Tanks

“All sight” Divisions 1 - 5:
1000 Kerga-Vox'ineah Command Communications Tanks

Artillery Divisions 1 - 15:
850 “Kerga-Devas” 225mm Mobile Heavy Artillery Platforms | 12,750 Personnel

150 “Kerga-Devas Protox” (Kerga-Devas Mark II) 400mm Mobile Heavy Artillery Platforms | 2,250 Personnel

-----

Armed Forces Totals:
Total Force Strength:
(.247% of Total National Population [Sep. 07])

7,955,660 Total Personnel (Army / Navy / Air force)

Budget:
6% of Schultaria Prime's Gross Domestic Product: $7,194,334,800,000

Total Annual Expenditure Per Individual Soldier: $904,303.96

Funding Allocation:
46.25% (Maintenance / Refurbishment): $3,327,379,845,000

22.5% (Training / Education): $1,618,725,330,000

13.25% (Research / Development): $953,249,361,000

10% (Infrastructure Development): $719,433,480,000

7.5% (Salaries): $539,575,110,000
Tyrandis
01-04-2005, 02:24
OOC:

Small problem with your light tank... a 100mm ETC gun on a 36t chassis? One shot and it would flip over.

Other than that, everything looks quite good. I like the pictures :D
Schultaria Prime
01-04-2005, 02:29
-Edited in response: I'll probably use a magnetic rail based system in the near future for my primary cannons to cut down on the recoil, but that's in the distant future.
Axis Nova
01-04-2005, 03:22
Rifled smoothbores?

You do know the two are mutually exclusive, right?
Schultaria Prime
01-04-2005, 03:37
-Edited: I know that they are mutually exclusive, but apparently I made a few copy/paste errors when I made the listing and added ETC capabilities to my smaller tanks (it was formerly exclusive to the Kerga-Masalan which uses smoothbore cannons while the smaller tanks use rifled ones). It's always handy to have a proofreader iron out the wrinkles in my writing. I swear that despite whatever eye problems I might have, they're nothing compared to the blindness I apparently suffer when I try to read my own work!
Schultaria Prime
01-04-2005, 23:25
A BUMP for more views.

If you haven't already, please check out the promotional videos of the Schultarian battlefield vehicles!
Schultaria Prime
02-04-2005, 08:51
Another BUMP for interest's sake.
Pyrrhic victories
02-04-2005, 10:00
Hi,

We would like to purchase 100 of your "Kerga-THAMOMAN Mark V Intermediate Range Ballistic Missile Series"

Payment shedules can be worked out between our governments.

Reply if interested.

Thanks

Weaponry Officer
Schultaria Prime
03-04-2005, 04:06
Pyrrhic victories,

Unfortunately, this thread is out of character in terms of the NS role-play environment. Even if I wanted to sell my military technology to your nation, which would be extremely difficult given the way I role play my nation, this area would not be the appropriate place to do so.

However if you are interested in purchasing suitable defensive (Kamor) items, I might be able to make an arrangement since I don't consider them true offensive military equipment. Otherwise, I would suggest searching the forums for storefront threads that provide the necessary technology you are looking to acquire. Most of them offer a great deal of selection, reasonable pricing, and a welcome opportunity to meet new faces. I hope this helps you out and I wish you all the best.


-BUMP:

New Section Added to the Armory Guide: (Kamor / Kerga Lainnei)
New Addition to Kamor / Kerga Lainnei: (Project Seerkex-Chema)
The Macabees
03-04-2005, 04:09
[OOC: Dude, freakin' nice job on the graphics. I understand you did those yourself. Very, very, nice job.]
Schultaria Prime
03-04-2005, 04:16
I can really only take credit for capturing the images of the Armor and Space Vehicles along with the full production of the promotional videos: those were screenshots I took that seemed just to fit my nation's ideas. As for the small arms, they are concept graphics from a wonderful mod that I've been following for about a year now. I'd suggest heading over to www.empiresmod.com and take a look at their unique blend of game play by combining real time strategy and first person shooter elements.
The Macabees
03-04-2005, 04:18
What program did you use for the tanks?
Schultaria Prime
03-04-2005, 04:30
The tanks came from the Battlefield 1942 version of Empires (look for the small disclaimer at the end of the first post). They dropped the project for BF 1942 due to a limited fan base, minimal technical support within the BF '42 engine to incorporate their ideas, and emergence of Half Life 2 as a new tool to be used. As for the screenshots, I used a program called FRAPS which can capture both video as well as still images within game.

If you have Battlefield 1942, the link for the mod download is here (for BF 1942 v. 1.6) (http://files.filefront.com/Empires_02_Public_Beta/;2580947;;/fileinfo.html).
Schultaria Prime
03-04-2005, 07:00
A BUMP for the Evening.
Schultaria Prime
03-04-2005, 17:04
A BUMP for the Afternoon
Axis Nova
03-04-2005, 17:55
As a comment on that fluorine missile you have above there, it seems rather ornate for the purpose it's intended for. Why not go with linear guns instead? They're simple, have almost no moving parts, and have sufficient muzzle velocity to penetrate pretty much any practical amount of armor that could be carried on a ground unit.
Schultaria Prime
03-04-2005, 18:11
To be honest it was developed as a response to counter the development and propagation of C60 Buckminsterfullerene armor whose ablative properties (when applied in the correct fashion) are quite adequate in reducing the effectiveness of large scale kinetic rounds. I'm not sure if you are using the term missile in the rocket propelled sense (which, from your text seems to be logical given the concepts of inherent complexity) but these fluorine rounds were developed as tank fired shells centered on a sabot concept. The "ornateness" of the round is just an early diagram of the weapon's payload in unjacketed form (in the caption it notes the present shell as a second generation); the bulk of the shell, along with the necessary ETC propellant, encases the fluorine round to ensure safe and proper acceleration.

In addition, our scientists have only been able to use rail based weapons in very limited environs where coefficients of friction and ambient temperatures are at extreme minimums. This limits our usage of pure magnetic acceleration weaponry to non rail based magnetic coil designs and propellants. I hope that this answers your question sufficiently.
Schultaria Prime
03-04-2005, 18:26
BUMP:

Minor Format Alterations to the Thread
Project Names Now in Bold for Kerga Keibracha | Kamor / Kerga Ins'spata | Kamor / Kerga Lainnei
Promotional Materials (Videos) Now Placed at Top of First Post
Schultaria Prime
04-04-2005, 03:59
A BUMP for the Evening.
Schultaria Prime
05-04-2005, 02:40
A BUMP for the Evening.
Izistan
05-04-2005, 02:53
OOC: The image of the Kamor-IBBEM is a Soyuz PPK right? Other then that, you've got a really nice selection of weaponary here.
Ilek-Vaad
05-04-2005, 02:58
OOC: Nifty stuff.
Schultaria Prime
05-04-2005, 03:02
For Izistan:

Yes, that's correct, the IBBEM is based on the concepts of the PPK and the ADALALIEM is essentially a hybrid of a standard Soyuz manned craft and a Soyuz P class. However, unlike their former Soviet counterparts, these craft are fully unmanned and reliant on a combination of an advanced artificial intelligence / sensor package along with an extensive interception network (as well as upping the destructive capabilities and sophistication of the onboard weaponry to better serve as an anti IRBM / ICBM system).
Schultaria Prime
05-04-2005, 06:46
BUMP

New addition to the Kamor/Kerga Ins'spata: The Kamor-THOLO'KNE'NN Defensive Satellite System
Schultaria Prime
05-04-2005, 14:56
BUMP for the Morning
Axis Nova
05-04-2005, 15:24
To be honest it was developed as a response to counter the development and propagation of C60 Buckminsterfullerene armor whose ablative properties (when applied in the correct fashion) are quite adequate in reducing the effectiveness of large scale kinetic rounds. I'm not sure if you are using the term missile in the rocket propelled sense (which, from your text seems to be logical given the concepts of inherent complexity) but these fluorine rounds were developed as tank fired shells centered on a sabot concept. The "ornateness" of the round is just an early diagram of the weapon's payload in unjacketed form (in the caption it notes the present shell as a second generation); the bulk of the shell, along with the necessary ETC propellant, encases the fluorine round to ensure safe and proper acceleration.

In addition, our scientists have only been able to use rail based weapons in very limited environs where coefficients of friction and ambient temperatures are at extreme minimums. This limits our usage of pure magnetic acceleration weaponry to non rail based magnetic coil designs and propellants. I hope that this answers your question sufficiently.

A linear gun is a weapon which, like a railgun, uses electromagnetic forces rather than gunpowder to fire its projectiles. However, the conductive projectiles fired from a linear gun don't come into physical contact with the firing mechanism, and are instead accelerated using attractive and repulsive magnetic forces, as in a so-called magnetic levitation (maglev) train. Although the acceleration produced is relatively small compared to that of a railgun, a linear gun can yield similar muzzle velocities if its barrel is long enough, and the lack of physical contact eliminates friction heat and wear on the barrel.

Anyways, thanks for answering my questions about the shell. Though, I tend to be worried more about KKMs when it comes to armor these days...
Schultaria Prime
05-04-2005, 17:34
However, the conductive projectiles fired from a linear gun don't come into physical contact with the firing mechanism, and are instead accelerated using attractive and repulsive magnetic forces, as in a so-called magnetic levitation (maglev) train. Although the acceleration produced is relatively small compared to that of a railgun, a linear gun can yield similar muzzle velocities if its barrel is long enough, and the lack of physical contact eliminates friction heat and wear on the barrel.



Unfortunately, given recent research into the fields of rail guns, while maglev effect does prevent shell on gun friction the energies required to accelerate a shell of any appreciable mass via this method are extreme. Although my nation is RP'ed with a rather sophisticated scientific background, they still haven't figured out the single major drawback to magnetically accelerated weaponry: rail erosion due to intense electrical discharge. Since the currents designed to propel an object within the weapon are also enough to arc inside the firing tube, a great deal of electrical resistive charge is built up within the device. This charge, in turn, superheats the electromagnetic rails to well above their vaporization point and damages the rail surface.

This is why Schultarian pure rail weapons are usually limited to space based applications; my nation's simulated metallurgical and cryogenic scientific disciplines are sophisticated, but not practical enough to be used for land or naval based applications. The hard vacuum of space, when properly shielded from heat and nuclear radiation, offers a perfect cryogenic space to keep the weapons cool from discharge heating.
Schultaria Prime
05-04-2005, 19:59
A BUMP for the Afternoon.
Schultaria Prime
06-04-2005, 19:56
A BUMP for the Afternoon.
Schultaria Prime
07-04-2005, 08:17
A BUMP for the Evening.
Schultaria Prime
08-04-2005, 00:51
BUMP

New addition to the Kamor / Kerga Lainnei:
Project Komomerenketsan ("Collective Memorial" Space Ship)
Schultaria Prime
08-04-2005, 07:46
A BUMP for the Evening.
imported_Vermin
08-04-2005, 10:57
The tanks came from the Battlefield 1942 version of Empires (look for the small disclaimer at the end of the first post). They dropped the project for BF 1942 due to a limited fan base, minimal technical support within the BF '42 engine to incorporate their ideas, and emergence of Half Life 2 as a new tool to be used. As for the screenshots, I used a program called FRAPS which can capture both video as well as still images within game.

If you have Battlefield 1942, the link for the mod download is here (for BF 1942 v. 1.6) (http://files.filefront.com/Empires_02_Public_Beta/;2580947;;/fileinfo.html).

Thank you, I will be checking this out.

I've used a variety of programmes for imagecapture, not always with succes, could you give me some info or a link to FRAPS?
Schultaria Prime
08-04-2005, 16:54
FRAPS is a relatively simple program to use, and it provides some nice results; click on the link below to head on over to the FRAPS download page to give it a shot.

http://www.fraps.com/download.htm

I personally use version 1.9D with my XP machine despite the fact that it's the oldest version offered. Even though you'll have to set your screen resolution to 640 x 480 to capture video (this version doesn't offer the ability to record in game sound), it's fairly robust in capturing stills in 1024 x 768. Coupled with the fact that you can get the full older version for free (compared with only a shareware version of version 2.5.5) makes it an enticing offer for those who are just starting to play around with the FRAPS environment.

If you ever decide to try to capture video, make sure that you have plenty of free hard drive space in your machine. The core video footage for each of the four movies I compiled in this thread occupied somewhere from 4.5 to 7 Gigabytes of information each in their raw, unedited, formats.
imported_Vermin
08-04-2005, 17:03
5 Gigabytes is certainly alot, but i'm gonna try it and we'll just see what we get.
Thanks anyway
Schultaria Prime
09-04-2005, 21:21
A BUMP for the Afternoon.
Schultaria Prime
10-04-2005, 08:01
A BUMP for the Evening.
Schultaria Prime
10-04-2005, 18:16
A BUMP for the Morning.
Schultaria Prime
11-04-2005, 03:50
A BUMP for the Evening.
Schultaria Prime
11-04-2005, 22:42
A BUMP for the Afternoon.
Schultaria Prime
13-04-2005, 16:31
A BUMP for the Morning.
Schultaria Prime
15-04-2005, 16:16
Another BUMP for the Morning.
Schultaria Prime
21-04-2005, 01:56
A BUMP for the Evening.
Inbreedia
21-04-2005, 02:00
VERY WELL DONE!

However, I have concerns about your assault rifle. The placement of the magazine makes it difficult for ambidexterous use.
Schultaria Prime
21-04-2005, 08:03
I understand that particular fault with the rifle, though I can tell you that thanks to Schultaria's infatuation with all things engineering the problem is easily remedied. Schultaria does the ability of reversing the bolt system so ejection of spent casings can be more favorable for our left handed defense forces; it's a fairly simple (i.e. it can be performed in near front line conditions) operation which can take less than twenty seconds with the proper training. I try do design my weapons to maximize their function as much as possible while making them simple enough to maximize reliability in the most detrimental of conditions (although the images might not show it at times).
Schultaria Prime
21-04-2005, 18:42
A BUMP for the Afternoon.
Tornado18
21-04-2005, 19:48
Whatever tanks there was in the promotion videos I will take 15 each, I will send the money now you send the vehicles later.
Schultaria Prime
01-05-2005, 18:22
Tornado18,

Unfortunately, this thread is out of character in terms of the NS role-play environment. Even if I wanted to sell my military technology to your nation, which would be extremely difficult given the way I role play Schultaria Prime, this area would not be the appropriate place to do so. However if you are interested in purchasing suitable defensive (Kamor) items, I might be able to make an arrangement since I don't consider them true offensive military equipment.
Schultaria Prime
03-05-2005, 18:56
A BUMP for the Afternoon
Schultaria Prime
09-05-2005, 23:09
BUMP

New Addition to the Kerga Keibracha:
Kerga-Pnelbrach 01 (K-Pne 01 "Short Arm" Assault Carbine)
Samtonia
09-05-2005, 23:27
[OOC- You still haven't replied back on NATO forums about the fluorine shells. Maybe look at that thread?

Good job on this thread, by the way.]
Schultaria Prime
27-05-2005, 17:37
OOC: I had the thought that perhaps we could discuss the concepts of Seerkex-Chema IC'ly when the Warlympics grows to full swing (that way we could also talk about the political limitations of Schultaria when it comes to trying to sell any military technology as well as any questions you may have had in the interim since this last post).


-Also, a very long range BUMP for the thread.
Sharina
27-05-2005, 18:17
Hiyas, Schultaria.

I thought some of your stuff was excellent. I was wondering about something, though.

I noticed you did not have any naval assets. Does this mean you use traditional naval vessels, or use other nations ships like Sarzonia or Freethinkers?

I'm almost done working out my naval development, which should have a lot of new and revolutionary ideas not seen in traditional NS naval stuff. I would be happy to provide several ships to you to help you out in developing your navy (if you need).
Schultaria Prime
28-05-2005, 06:21
I understand your query Sharina, so I hope this short reply helps you.

Every piece of technology in this thread was self-designed and "native" Schultarian so to speak; this thread was designed as a showpiece of all of my self-created military gadgets (while still keeping them firmly out of bounds IC'ly since I still won't sell these weapons to the open global market). Fact of the matter is I have never dabbled into the field of ship creation, so I don't possess any indigenous militaristic naval technology. All of my naval designs thus far are technologies purchased from Hybalt (may Granzi someday return) and thus can't qualify for incorporation into the thread.
Schultaria Prime
29-05-2005, 23:44
A BUMP for the Afternoon.
Schultaria Prime
14-06-2005, 21:23
A BUMP to pull the thread out of the gutter.
Halberdgardia
14-06-2005, 21:46
The Democratic Republic of Halberdgardia has faced at least one frightening close encounter with nuclear weapons, and seeks to augment its existing missile defense systems with a dozen of your Kamor-THOLO'KNE'NN Advanced Defensive Satellites, which we will redesignate the SBMDS-1 "Halberd" Advanced Anti-Missile Satellite. The total cost comes to $17,940,000,000. Payment will be wired upon confirmation. We can launch the satellites ourselves, if necessary, via our Orbital Tower. If this is the case, you need only deliver the satellites to us, and we will handle the launch from there.
Schultaria Prime
21-06-2005, 23:34
Halberdgardia,

Unfortunately this thread is out of character in terms of the NS role-play environment, and I haven't checked my storefront in several months due to a drop in activity. In addition, this satellite series is still only in use by the Nation of Schultaria Prime; due to security issues for the RP'ed nation, I only export items that are a minimum of a generation behind the state of the art currently deploying. However, I could sell you the Kamor-ADALALIEM series of defensive satellites as a substitute (at least until I develop a successor to the THOLO'KNE'NN).
Schultaria Prime
23-06-2005, 15:06
A BUMP for the Morning.
Schultaria Prime
25-06-2005, 07:47
A BUMP for the Evening.
Schultaria Prime
29-06-2005, 02:42
A BUMP for the Evening
Schultaria Prime
07-07-2005, 15:11
A BUMP for the Morning.
Schultaria Prime
25-07-2005, 21:08
Time to revive the thread after a fortnight's hiatus…

Please, if you have any questions or concerns, feel free to reply; I'll hopefully have some new devices to place in this thread over the next few weeks.
Sharina
25-07-2005, 21:19
OOC:

Good to see you back, Schultaria. Are you planning on any RP's in the near future?
Schultaria Prime
27-07-2005, 04:47
BUMP

New addition to the Kamor/Kerga Ins'spata:
Kerga-THAMOMAN Mark VII (Orbital Missile)

-----

-Sharina, if you have the time (and either MSN or AOL Messenger) just send me a telegram and we could work something out. Right now I don't have anything planned at the moment, but I'd love to get back in the swing of things RP wise.
Schultaria Prime
27-07-2005, 23:40
A BUMP for the Afternoon
Schultaria Prime
30-07-2005, 16:55
A BUMP for the Morning.
Schultaria Prime
28-08-2005, 05:11
Although I'll be involved with the process of moving into my new accommodations for college tomorrow I'd like to offer a sneak peek of a new combat vehicle schematic... in other words a glorified BUMP with the potential of changing the direction of the SKC's vehicle corps.

Behold my self-taught 2D CAD abilities:

http://img.photobucket.com/albums/v352/emschultz/DevasII.jpg
Schultaria Prime
29-08-2005, 00:14
A BUMP for the Afternoon
Schultaria Prime
08-09-2005, 18:06
BUMP

New Category Added to the Schultarian Armory Guide Thread:
Rough outline of the Schultarian Defense Forces: Essential Statistics, Budgetary Concerns, and Equipment Loads
Schultaria Prime
19-09-2005, 06:14
I'm looking for a person to help me draft a suitable image to correspond with this new armor design; I'd like it to correspond and retain the themes seen in the original Kerga-Masalan (see the first post of this thread). If you would like to try the task of helping me visually design something along the description, I would be more than grateful for your industry.

Oh, and one more thing, a deep thanks to Doomingsland, Soviet Bloc, and Praetonia for the description template. It gave me something to do over the weekend when I wasn't whittling the rest of the day reading for my classes.

----


Kerga-Masalan (Mark III) Heavy Battle Tank
[Ga’voima Series]


Primary Offensive Weaponry:

At the core of the Ga’voima line of Masalan Heavy Battle Tanks, the Schultarian designed Kerga-Fortunalas (Mark VI) series of double-barreled 140 mm ETC smoothbore cannons bear significant resemblance to their earlier (Mark III) counterparts mounted on the Mark I Masalan tank series. For the most part, the general statistics and conventional firing operations bear little difference to their earlier Schultarian (as well a foreign) predecessors. With a barrel length of 40 calibers (5.6 meters) and operating on the same high efficiency plasma-based firing system as all other conventional ETC weapons, the K-Ft 06 offers highly stable accuracy and an average muzzle velocity increase of 20-30% over conventional chemical propellant weapons of the same caliber.

However, unlike most ETC cannons implemented throughout the world’s armories (with the exception of some significantly impressive examples from armories in Praetonia, Doomingsland, and Soviet Bloc), the K-Ft 06 cannon series utilizes a highly powerful and an extremely rugged COIL-based electromagnetic accelerator series to further amplify the already impressive muzzle velocities generated through conventional ETC reactions. Mounted on the barrel as an external sheath the COIL barrel enhancement system directly integrates into the Masalan’s hearty internal power plant; can extend the total range of the weapon system by an additional 15% cumulative with the Kerga-Fortunalas’ already impressive damage ratios. Unlike most traditional electromagnetic rail based weapons, the COIL system on board the Kerga-Fortunalas dual cannon serves to enhance the kinetic energy of a round against structurally hardened targets while deliberately avoiding direct integration into the weapon system; should the mechanisms become damaged in battle or the system need to be disabled for other, power intensive, operations, the cannon can run on its ETC system without delays in functionality.

To manage the complexities of successfully loading, targeting, and placing the rounds from the K-Ft 06 system on target and with reasonable speed, the Masalan Ga’voima series upgraded its autoloader package to address concerns from the SKC-Grovon (Schultarian Defense Forces – Army) Heavy Armor Divisions. Compliant with SKC requirements for increased efficiency and ease of use, the autoloader’s more reliable electronic requirements and simplified mechanical design has increased the lifespan of the autoloader series to approximately 75 hours of sustained fire per barrel, or 45,000 shots while eliminating the need for an additional Technical Maintenance Operator to constantly oversee the loading operation. Several generations more advanced than the existing Kerga-Masalan series, the new ‘Pipont’ tandem automatic loader system now feeds at sustained rate of fire at 10 shots per minute per barrel, or 18 shots per minute when the autoloader system is in full double fire mode with a 45% average reduction in mechanical failure compared to earlier models. However, in tactical situations where concentrated fire is absolutely imperative, the system is capable of feeding rounds at the rate of 17 rounds per minute per barrel (30 rounds per minute in tandem fire mode).

This armored vehicle is also designed to provide ample short to moderate range cover in cooperation with mechanized and conventional infantry through suppressive fire of eight 80 mm long range grenade launchers mounted on the dorsal and ventral sides of the Masalan’s turret and loaded manually by the tank commander. Capable of independent targeting outside of the tank’s conventional firing computer, these cylindrical short mortars can lay down a significantly devastating series of high explosive, chemically caustic, diversionary (i.e. smoke and illuminating flares), or even less than lethal projectiles at ranges not feasible for the dual barrel cannon system of the Masalan to engage without causing severe unintentional damage to friendly military and civilian personnel or surrounding infrastructure.

-----

Primary Defensive Weaponry:

Addressing concerns surrounding the stopping power and range of the Schultarian-designed 12.7 mm Neckanoma Mark I machineguns in conventional anti-armor and anti-missile roles, the Ga’voima Series of Masalan Tanks represents a significant departure from SKC maxims of rigid standardization in order to provide the most reliable protection for the Tank’s crew. Citing the need for concentrated firepower as well as enhanced armor penetration, the SKC-Grovon dropped the ever ubiquitous K-Nck 01 from the tank’s defensive scheme to offer better success in defense of the Masalan in extended, multi vector, firefights. After nearly two years of constant computer simulation and practical combat simulation, the defensive weapon package of the Masalan Mark III was upgraded to replace the limited dual Neckanoma system on the Mark I series and now composes of one 15 x 125 mm long range autocannon and two 12.7 x 99 mm high speed chainguns. These guns, as true to Schultarian maxims of efficiency, are designed to operate in a variety of manual and electronic methods that can be set according to need by the Masalan’s crew or through the suggestions of the tank’s computerized target/kill interface.

As a response to SID reports of new combat vehicles manipulating ever more sophisticated and durable armor schemes, the 15 x 125 mm long range autocannon is designed to independently target lightly armored vehicles, moderately reinforced concrete emplacements (< 1 meter thickness), and heavily concealed infantry at long distances (< 2 kilometers). Cupola mounted, electronically integrated, and gyroscopically stabilized, this defensive weapon also serves as a significant threat to rotary and fixed wing aircraft in close proximity that are intercepted by the tank’s threat detection suite of independent and interconnected sensors.

Meanwhile the two 12.7 x 99 high speed chaingun weapon systems, mounted in the conventional coaxial and forward positions similar to their Mark I Masalan counterparts, are designed to offer the best missile and area denial protection available to outside of more expensive and logistically demanding systems such as Metalstorm or DREAD based weaponry. While the coaxial weapon is designed to provide suppressive fire as well as target saturation in complement to the 15 mm autocannon, the forward mount is designed to operate almost without human intervention. Designed as a means of last ditch target interception, the forward mounted 12.7 mm chaingun is specifically operated to maneuver within a search range of 270 degrees and a traverse range of negative 15 to positive 80 degrees in order to intercept all variety of aircraft and anti-tank missile weaponry with such rapidity independent of any decision making on the crew’s behalf. Although such interceptive measures, especially in the area of terminating anti-armor rockets, are inherently hard to perform and possess the somewhat low probability of less than 30% in most battlefield conditions, the probabilities achieved in stress testing the weapon have been more than enough to satisfy the senior command staff of the SKC-Grovon.

-----

Central Defensive Systems (Passive):

Central to the redesign of the Masalan series of Heavy Battle Tanks was the integration and successful utilization of several key developments in Schultarian civil technology, namely advances in the fields of high density silicon electronics and real time chemo-organic pigments. While the Ga’voima series is not a very stealthy vehicle due to its nearly full scale adoption of the Mark I Masalan chassis and turret system, several key additions to the external casing lend it considerable advantages in the field of combat. The surface coating of the Mark III system is not so much a singular layer of paint as it is a combination of RAM, dark matt, and highly sensitive organic camouflage, but while the radar absorbent material and black matt help to absorb and diffuse a portion of the energy used by enemy vehicles in their laser and radar rangefinders, the adoption of highly unusual and experimental chemo-organic chemicals give the Masalan a unique edge in combat. In the same way active electro-optical stealth is manipulated, the Masalan’s coating is altered with subtle electrical charges via an active computing station that keeps track of the tank’s visible surroundings. However, unlike many artificial options, this coating can retain its color and masking presence even if the power required to sustain the color change is diverted to other systems.

Adding to the significant advantages of the Masalan’s outer coating, the electronics suite of the Ga’voima series is also outfitted with the latest in Schultarian ECM technology. Essential to this package is the ’Nackthos’ electromagnetic cancellation suite, adopting a significant tool in providing radar and radio interference to enemy communications equipment at extreme ranges. Operating on the principle of disruption through overwhelming data returns, the ’Nackthos’ maintains passive scanning of all available EM frequencies detected as high traffic transmission signals not located within the suites memory as certified civilian or Schultarian communication bands until an enemy transmitter is intercepted. Once a frequency has been targeted and identified as hostile, the ECM system bombards the transmission station (and all other receiver stations) with high data volumes of white noise and useless streams of electronic data.

-----

Central Defensive Systems (Armor):

As in any heavy armored unit, the Masalan’s critical weapons platforms, electronics, and ultimately the crew would be rendered ineffective in combat without a substantial protective armor scheme, and the Ga’voima series does not disappoint. Designed first and foremost to resist the damages that could be inflicted by either combination high yield shape charge / sabot or by sabot - injected chemical rounds, the resistance posed by the Mark III’s defensive layering offers much greater protection than previously offered by any Schultarian vehicle.
Outer Layer - Explosive Reactive Armor: An array of specially engineered, Schultarian Deltex Ceramic, explosive shape charges are clustered around regions of the Masalan that are most vulnerable to HEAT class munitions. Specifically, these shape charges are customized to protect the areas of the Masalan most open to the sights of any enemy anti-armor crew, specifically the tank’s track skirting, forward armor plating, and turret sides are all fully encased in these reactive ceramic charges.


Secondary Layer - Blended Titanium - Aluminum Plating / Grounded Nickel Iron Plate: A Schultarian staple, and alternative to generic steel armor, this alloy plating has been perfected with well over fifty years of practical research and refinement in the alloying process. In successful application around the entirety of the tank, the alloy allows for lighter weight and increased speed while still retaining a very significant protective barrier. Though costly, it offers the same protective power, per unit size, as steel with 35% less mass to the tank. And the Nickel Iron Plate, while offering a limited amount of protection on its own, serves as a ground for the Masalan’s quaternary layer of defensive armor plating.


Tertiary Layer - Argon-Infused Tungsten / Carbon Fiber Honeycomb Framing: Designed as the first layer of high intensity protection in the Masalan armor scheme, this armor series was developed to slow down high velocity kinetic energy rounds and diffuse caustic chemical warheads well before penetrating the more resilient levels of the Ga’voima protective shells. While the honeycomb framing helps to alleviate the impact of pent up kinetic energy in both sabot and chemical rounds, the Argon-infused cells help to provide fire protection and an inert barrier of protection from a myriad of chemical anti-armor projectiles such as fluorine based weapons.


Quaternary Layer – Electrically Charged Copper Sheathing: In conjunction with the Masalan’s secondary layer of armor, this charged armor helps to diffuse (and sometimes completely placate) high energy sabot rounds through the process of electrical discharge. When a tank’s commander feels they and their crew are in danger, this layer is activated before engaging with incoming fire; should a shape charge or sabot-based round penetrate the first four layers of the tank’s armor reach this point, the electrical charge of the sheathing will come into contact with the Nickel Iron ground and help to diffuse the energy of the round before penetrating more critical elements of the armor layering. In effect, most infantry-based rocket propelled grenades and light anti-tank weapons are rendered to mere fractions of their full effect in combat situations.


Quinary Layer – Non-Infused Ballistic Ceramics: A layer of composite ceramic, specially forged and cast from Schultarian plasma waste disposal units, offers significantly heightened protection from kinetic energy weapons immediately after the charged copper plating. The ceramic structure, composed mainly of individual bricks held together in a solid titanium / tungsten mesh, offers drastic reduction in armor deformation from even the most severe of direct hits.


Senary Layer - Argon-Infused Tungsten / Carbon Fiber Honeycomb Framing


Septenary Layer – Depleted Uranium: The extreme density and rigidity of this material offers a significant layer of protection to capture any high velocity fragments that might have passed through the first seven layers of armor.


Octonary Layer – Cadmium / Lead-Infused Ballistic Ceramics: In addition to the kinetic protection offered by the ceramic, the high densities of cadmium and lead impregnated within this layer of armor coating helps to serve as a critical radiation-absorbing buffer. While specifically offering a greater amount of protection against stray neutron radiation, the small amount of lead present within the ceramic blocks drastically cut gamma radiation levels from even the most intense of sources down to levels tolerable enough for several hours of prolonged exposure.


Nonary Layer - Blended Titanium - Aluminum Plating / Padded Fiberglass: Designed to collect any remaining fragments that might have passed through the other eight layers and could potentially affect the crew or the internal components of the Masalan.

The Approximate RHA Armor Values (and Their Distributions) are as Follows:
Front: 2,425 mm (KE) / 2,895 mm (HEAT)
Turret: 1,970 mm (KE) / 2,500 mm (HEAT)
Side: 1,310 mm (KE) / 1,570 mm (HEAT)
Rear: 700 mm (KE) / 950 mm (HEAT)

-----

Electronics (Firing Solutions and General Combat Awareness):

Communications:

(Voice / Data) On the Battlefield

The primary method of Schultarian battlefield communication is an enhanced form of Bluetooth wireless networking technology; a three watt transmitter connected to both the tank's computers and basic radio transmitters possesses a range of 5 to 7 kilometers. Any data that passes though this system is carefully compressed and masked with a 256 bit encryption system to prevent a majority of battlefield espionage activities. Every armored unit in the SKC possess this communications technology, however this is only utilized in areas where communications security is essential or stealth must be preserved to insure mission success.

(Voice / Data) On Patrol or in Peacekeeping

The major detraction of this enhanced Bluetooth wireless system is also its greatest feature: limited range. While this prevents data from being intercepted by enemy forces dozens of kilometers away, it also prevents communication from detached mechanized patrols. As a backup to the battlefield communications system, a standard Frequency / Amplitude Modulation radio transmitter is essential equipment for each vehicle. However, this is only used in circumstances of low threat or emergency communication only.

Target Identification:

(Long Distance Identification) Beyond Standard Visual Range

Each Masalan Mark III is equipped with a standard RADAR suite primarily designed from the acquisition of ground based targets. Utilizing a combination of GPS and the networking capabilities of the Schultarian Bluetooth technology, individual armor units effective become a part of a larger interception grid. If armored groups are in contact with Kerga-Bieorn squadrons the grid expands offering real time three dimensional radar images of the battlefield. LIDAR is also utilized, but only by the operators of the primary cannons on each armored vehicle. Connected to the central processing units of each tank, these suites can effectively track hundreds of square kilometers of battlefield terrain; however, the systems for disseminating and processing this information on a tank by tank basis is still classified.

To prevent cases of friendly fire incidents, each armored vehicle is equipped with a Schultarian IFF anti fratricide system. A small device that's roughly the size of a cheap wristwatch, it is connected to the communications systems and the firing computers of each armored vehicle. Every device possesses a unique 2 kilobyte code, and "friendly" units are easily identified by their signature. Not only does this technology severely reduce the possibility of friendly fire, but also serves as a method of cataloguing each armored unit in the confusion of battle.

Each weapons operator is equipped with standard suites of Infra Red, Fifth Generation Night Vision, Passive X-Ray Analysis, and Optical Magnification up to a power of 64 times normal magnification. In addition to this package, each armored unit also has a Schultarian holograph-capable millimeter band radar imager (third generation) mounted into the Masalan’s turret cupola .

-----

Power Plant:

Like all other Schultarian armored vehicles, the Ga’voima series of Masalan Heavy Battle Tanks are powered by the 2,800 hp PDGt - HPMf794 (Peldaer) Multi-Fuel Turbine engine. Theoretically, given the relative mass of the Mark III Masalan series, this engine can produce enough power to drive such a vehicle up to a possible speed of 65 kilometers per hour on an ideal surface for an extended period of time. Although it runs considerably hotter and with a more sluggish acceleration rather than conventional diesel or gasoline motors of the same size and power, the Peldaer offers considerable advantages in terms of mechanical simplicity where the moving parts of the engine (i.e. the compressor blades and their corresponding connecting gear ratios) number far less than in comparable piston engines. Another positive aspect of the turbine engine is its logistical success in consuming any available combustible liquid, as stated from the Designwerks description…

”A positive result of the engine's propulsion system is its incredible fuel tolerance; while most piston driven engines require a specific fuel mixture, the Peldar is tolerant of any combustible hydrocarbon substance. In several unorthodox tests the SKC, utilizing three retrofitted heavy battle tanks, were able to conduct combat maneuvers operating on a mixture of liquid methane and perfume. Instead of relying on the power of a reciprocating piston, the Peldaer operates on the concept of an internal pressurized turbine concept. In addition to its nearly limitless fuel tolerances, the ratio of power versus weight with engines of this caliber is far more beneficial than with any known piston driven engine.”

-----

Essential Statistics:
Crew:
Commander / Coaxial Gunner
Driver / Communications Operator
Turret Operator / Primary Weapons Gunner
Cupola Gunner / Electronic Systems Analyst


Dimensions:
Length: 8.5 Meters (Hull) | 14.1 Meters (With Main Cannon)
Width: 3.7 Meters
Height 2.5 Meters (Turret Roof) | 2.85 Meters (Top of Cupola)
Ground Clearance: .685 Meters


Weight: 74.25 Metric Tons Fully Loaded and Operable for Combat

Weapons Layout:
2 x 140 mm Smoothbore COIL-Assisted Kerga-Fortunalas Mark VI [K-Ft 06] Cannons | Ammunition Storage: 60 Rounds [HEAT / Sabot / Chemical Anti-Armor / Generic Kinetic / Guided Shell]
1 x (15 x 125 mm) Autocannon (Cupola Mount) | Ammunition Storage: 1,300 Rounds [Conventional / High Explosive / Tracer]
2 x (12.7 x 99 mm) Chainguns (Coaxial / Forward Mounts) | Ammunition Storage: 4,000 Rounds [Conventional]
8 x 80 mm Long Range Grenade Launchers | Ammunition Storage: 32 Rounds [Fragmentation / Thermobaric / (Mustard / Chlorine / Phosgene) Gas / Smoke / Tear Gas / High Intensity Flare]


Engine: Peldaer (PDGt - HPMf794) High Power Multi-fuel Engine (Gas Turbine, 5 Speed Automatic Transmission [4 forward, 1 reverse], Liquid Cooled)


Speed:
Theoretical Maximum (Ideal Paved Conditions): 65 Kilometers per Hour
Theoretical Maximum (Cross Country Battlefield Conditions): 45 Kilometers per Hour
Theoretical Maximum (River Traversing): 18 Kilometers per Hour


Range: 425 Kilometers at Ideal Operating Speed


Cost:
To the Government of Schultaria Prime: $13,750,000 per Unit
Schultaria Prime
19-09-2005, 18:09
A BUMP for the Morning.
Schultaria Prime
26-09-2005, 15:21
Weekly BUMP
Schultaria Prime
02-11-2005, 08:00
A BUMP to dust off the thread after a month-long hibernation.
Schultaria Prime
03-11-2005, 17:54
A BUMP for the Morning.