NationStates Jolt Archive


How Few Remain OOC Thread

Inkana
31-03-2005, 02:22
{The Thread is located Here (http://forums.jolt.co.uk/showthread.php?t=405483)}

Got anything OOC to say? Say it.
Isselmere
31-03-2005, 20:06
Just writing to inform you that my special forces were operating in that small bay to the east of New Cumberland and not along the eastern coast of southern Inkana. The forces that will be assaulting the eastern coast will be regular Marines. Trying to clear up what seems to have been a point of confusion.
Sarzonia
31-03-2005, 20:16
Good to see a OOC thread for this RP.
Azazia
31-03-2005, 20:38
if you need help, I can offer a few boats or men, but nothing too large... but just thought I'd offer the help anyway, as inconsequential as it would be.
Doomingsland
31-03-2005, 22:20
Can we put the combat on hold until I get a chance to respond? I need to RP my other SFs, and I'm also gonna scramble some fighters. BTW, my Marine garrison is Georgestown in case you want to try something on them.
Sarzonia
31-03-2005, 22:23
I was thinking about doing a counter strike on the battery and actually having it suceed the second time around. If you like, we can work out the details so that it tells the story right.

And how's this for irony: I can have my anti-war protests start after reports come in that the battery has been seized. Some of the more liberal factions in Sarzonia will be caterwauling about savagely using batteries against Reublican forces, particularly since they are a democracy-loving people.
Doomingsland
31-03-2005, 22:26
My guys at the battery have been relieved by a few hundred Inkanan marines, so you'd have to ask him. Sarz, you can RP your guy in the interrogation room and your fleet getting their 'present'. I may not be able to respond today, tho.
Isselmere
31-03-2005, 23:30
My special forces got bumped by Inkana before they arrived anywhere near New Cumberland, so no worries there. I was going to be attacking on the eastern coast as I'd originally intended, which I thought was otherwise unoccupied except by Inkanan forces. Apologies if I was mistaken.
Doomingsland
31-03-2005, 23:38
I'm just starting to figure out where I am, and I just realised I'm no where near your guys.
Inkana
01-04-2005, 00:08
I-N: Oh, I didn't realize that. Well then, just assume that that's where I meant.

Sarzonia: Sure, launch the attack, but I have an entire regiment of Marines there, so you might want to send more than a team of 6.

I-N, again: Just so you know, I want the Republicans to win the war. I want you to give it your full effort, just don't send any more fleets than what you have.

Doom: Can you march some of your Marines down to the inlet where I-N is attacking? I on;y have about a division of infantry, and about half a division of Armour there, not much.
Isselmere
01-04-2005, 03:04
I-N, again: Just so you know, I want the Republicans to win the war. I want you to give it your full effort, just don't send any more fleets than what you have.
Damn. I wish I had known that earlier, otherwise I wouldn't have sent so much. Well, I'm going to be having a political crisis soon so I could organise a hasty withdrawal. Otherwise, I'd be fighting to win and blowing the crap out of everything to do it. That's why everything I do is en masse, quick, and nasty [for my opposition].

Doom: Can you march some of your Marines down to the inlet where I-N is attacking? I on;y have about a division of infantry, and about half a division of Armour there, not much.
I'm going to be assaulting the east with two fleets, and that bay with the other two, unless you want that political crisis sometime sooner. :)
Inkana
01-04-2005, 03:16
I don't really want you to pull out, but before we do anything, about how many men are with you currently?
Isselmere
01-04-2005, 05:36
Two mechanised infantry divisions (MID, about 40,000+ total (20,000 ea.), mostly logistics as you'd expect), and four marine assault forces (MAF, about 6,306 per for 25,224), 1 MID and 2 MAF per assault group, so quite a bit. What we could do if I start winning handily is to allow New Madrid to fall to me after a hard-fought battle, causing the Republic to buy me off by granting me that city for basing privileges (not like Gibraltar, Hong Kong, or Guantanamo, more like say Shanghai) that my slimy current government greedily accepts but which I quickly lose once the people back home find out about it and toss out that government for the old one.

Either that or we can simply slug it out until either I or your monarchy collapses. Whichever the case might become, I'll play fair.
Inkana
01-04-2005, 15:09
Two mechanised infantry divisions (MID, about 40,000+ total (20,000 ea.), mostly logistics as you'd expect), and four marine assault forces (MAF, about 6,306 per for 25,224), 1 MID and 2 MAF per assault group, so quite a bit. What we could do if I start winning handily is to allow New Madrid to fall to me after a hard-fought battle, causing the Republic to buy me off by granting me that city for basing privileges (not like Gibraltar, Hong Kong, or Guantanamo, more like say Shanghai) that my slimy current government greedily accepts but which I quickly lose once the people back home find out about it and toss out that government for the old one.

Either that or we can simply slug it out until either I or your monarchy collapses. Whichever the case might become, I'll play fair.
I like that first Idea. Okay, let's slug it out until you capture the city.
Doomingsland
01-04-2005, 21:06
My Marines are too far away to make the battle in time to make a difference. I can commence a huge-scale airstrike, though.
Inkana
01-04-2005, 23:11
I can commence a huge-scale airstrike, though.
Go for it.
Isselmere
02-04-2005, 02:19
Doomingsland, just so you know, your air strike group will be facing the following:

320 Sea Fury FA.1 V/STOL fighter-bombers - half equipped as fighters (escorts and combat air patrols), the others as swing fighters (fighter-bombers)
288 Sea Spectre FA.1 multirole fighters - equipped as fighter escorts and combat air patrols
288 Sea Spectre FA.2 multirole fighters - equipped as swing fighters
192 Sea Wraith ADS.2 air defence suppression aircraft
96 Swordfish S.1 strike aircraft
32 Heimdall AEW.1 airborne early warning aircraft

as well as

184 Tern DA.1 equipped as drone fighters (4 short-range air-to-air missiles) and 382 Rook DRA.1 equipped with very short range air-to-air missiles (2 ea.)

Furthermore, my government would consider such an attack an act of war.

That written, have at 'er.
Doomingsland
02-04-2005, 02:25
Wow, that's alot of bandits. Oh, well. My F78s have 17 weapons pylons, so it won't be too much of a problem...
Inkana
02-04-2005, 02:30
Doomingsland, just so you know, your air strike group will be facing the following:

320 Sea Fury FA.1 V/STOL fighter-bombers - half equipped as fighters (escorts and combat air patrols), the others as swing fighters (fighter-bombers)
288 Sea Spectre FA.1 multirole fighters - equipped as fighter escorts and combat air patrols
288 Sea Spectre FA.2 multirole fighters - equipped as swing fighters
192 Sea Wraith ADS.2 air defence suppression aircraft
96 Swordfish S.1 strike aircraft
32 Heimdall AEW.1 airborne early warning aircraft

as well as

184 Tern DA.1 equipped as drone fighters (4 short-range air-to-air missiles) and 382 Rook DRA.1 equipped with very short range air-to-air missiles (2 ea.)

Furthermore, my government would consider such an attack an act of war.

That written, have at 'er.
Christ, you and Sarz don't do anything small, that's for sure.
Isselmere
02-04-2005, 02:43
Wow, that's alot of bandits. Oh, well. My F78s have 17 weapons pylons, so it won't be too much of a problem...
The Sea Spectres have 13, the Sea Furies have 11, and don't forget the drones...

And the decoys that will be employed as well and the host of SAMs, anti-radar missiles, and other bits of wonderfulness I'll be sallying forth.

Never go half-assed when going abroad.
Doomingsland
02-04-2005, 02:45
Meh.
Isselmere
03-04-2005, 23:33
Inkana, re: your last message on my amphibious assault, I noted that I had targetted the coastal batteries specifically with Hurricane missiles and 560mm (22") and 508mm (20") armour piercing shells as noted in my post you quoted above. The 18" batteries would certainly have received the most attention at the beginning of my bombardment -- as I also noted, coastal batteries were something I had similarly specifically reconnoitred -- and would have been quite noticeable from their report and muzzle blasts during your counter-bombardment, which would have made them easy targets for counter-battery fire. Four 6" seems rather inadequate given the weight of munitions expended.

Next, a question: how many F-78s did you use? I'll otherwise not be able to post losses.

I'll respond on the IC thread later tonight.
Inkana
03-04-2005, 23:41
Inkana, re: your last message on my amphibious assault, I noted that I had targetted the coastal batteries specifically with Hurricane missiles and 560mm (22") and 508mm (20") armour piercing shells as noted in my post you quoted above. The 18" batteries would certainly have received the most attention at the beginning of my bombardment -- as I also noted, coastal batteries were something I had similarly specifically reconnoitred -- and would have been quite noticeable from their report and muzzle blasts during your counter-bombardment, which would have made them easy targets for counter-battery fire. Four 6" seems rather inadequate given the weight of munitions expended.

Next, a question: how many F-78s did you use? I'll otherwise not be able to post losses.

I'll respond on the IC thread later tonight.
Oh, sorry about that. I'm not doing too good, am I? Okay, I'll edit the losses.

About 5 Squadrons of F-78s, and almost 11 squadrons of F-92s.
Isselmere
03-04-2005, 23:54
Oh, sorry about that. I'm not doing too good, am I? Okay, I'll edit the losses.

About 5 Squadrons of F-78s, and almost 11 squadrons of F-92s.

No problem. How many aircraft are in your squadrons? 12 aircraft?

As for the transport helicopters, I propose I lose 1/4 (with a further 1/8 seriously damaged) considering they were being escorted by attack helicopters (which would attack threatening armour and infantry groups) and are equipped with flares and other IR weapon countermeasures (IR jammers like on most modern helicopters). I am, however, amenable to a small increase in that proposed figure.
Inkana
04-04-2005, 01:18
No problem. How many aircraft are in your squadrons? 12 aircraft?

As for the transport helicopters, I propose I lose 1/4 (with a further 1/8 seriously damaged) considering they were being escorted by attack helicopters (which would attack threatening armour and infantry groups) and are equipped with flares and other IR weapon countermeasures (IR jammers like on most modern helicopters). I am, however, amenable to a small increase in that proposed figure.
Ja, 12.

1/4 is Fine.
Isselmere
04-04-2005, 04:35
Losses (Air):
78 Sea Fury FA.1
63 Sea Spectre FA.1
67 Sea Spectre FA.2
31 Sea Vampire ADS.1
13 Sea Wraith EW.1
23 Swordfish S.1
6 AH-64D Apache Longbow
31 Merlin HC.1 (initially used the global figure to calculate)
Generic empire
10-04-2005, 18:11
Isselmere, sorry about that. I'm having a hard time figuring out who's where. I guess it's Sarzonia that has ships off the coast of NC, so I just changed 'Isselmere' to 'Sarzonia'. If that's wrong too, then I'll adjust once again.
Isselmere
10-04-2005, 18:31
Isselmere, sorry about that. I'm having a hard time figuring out who's where. I guess it's Sarzonia that has ships off the coast of NC, so I just changed 'Isselmere' to 'Sarzonia'. If that's wrong too, then I'll adjust once again.
No problem, I was just wondering whether you wanted to switch your attack on me to one of those positions rather than the position you indicated for otherwise you'd be attacking an empty sea! (I think Sarzonia's moved to the west, to Georgetown.) If you still want to attack me with those forces in the east, go ahead, just change your attack as coming from "New Cumberland" to "New Madrid" (where one of my groups is sailing off of) and all will be fine.
Generic empire
10-04-2005, 18:40
Yeah, if Sarzonia's moving west, I suppose I'll re-edit and move my attack eastward.
Doomingsland
10-04-2005, 21:19
Sarzonia is landing at Georgestown.
Sarzonia
06-06-2005, 18:21
*bump* to remind everyone this thread's still here.
Sarzonia
06-06-2005, 18:27
Doom, I've been brainstorming some ideas about the terror attack we've been planning for the RSTF. I'm thinking of having the attack kill off one of my occasionally recurring characters. If you've ever read Thornton Wilder's Our Town, the character Louella Soames is one that I've brought into my RPs as sort of a town gossip, though she works at a call center for the Portland Iron Works. I'm thinking she could use connections to get to a press briefing at a government building when the terror attack kills her.

Also, here's the information about the cruiser that's going to have the "little accident." From Isselmere's storefront (http://forums.jolt.co.uk/showthread.php?t=361894).

Castle-class CAG(N)
Displacement: 23,146t (deep)
Dimensions: length 220.3m (oa); beam 23.44m; draught 7.9m.
Propulsion: 4-propulsor CODAG-IFEP or CONOD-IFEP; (CAG) 5 gas turbines (IMW MTG-6), with 2 auxiliary diesel generators (IMW MED-31); (CAGN) pressurised water fission reactor (INNEC RA(PW)-6), with 2 auxiliary diesel generators (IMW MED-31); 172MW (CAG)/175 MW (CAGN) = 32.4+ kts.
Crew: 380 (peacetime); 518 (wartime) (+ vehicle crew, marines (143), staff (60)); can accommodate 1,200.
Protection: (Main belt) 36cm; (Main turrets): 26cm; (Main barbettes): 36cm; (Main missile magazines): 26cm; (Hangar): 13cm; (Deck (key spaces)): 18cm; (Conning tower, CIC): 30cm; (Bulkhead): 8cm.
Compartmentalisation: double-hulled, reinforced keel, with 24 transverse and 2 longitudinal bulkheads.
Weapons:
AAW: 2 x GWLS.65 (f/a), 6 x GWLS.66M2, 4 x GWLS.68M2, 4 x 64-cell GWLS.74 (p/s), 6 x MLG-27 (p/s)
ASuW: 9 x 203mm ETC guns (A, B, Y; 3 x 3 RAIN), 2 x 6-cell GWLS.39 (fc.), 2 x 4-cell GWLS.58.2 (a. of B turret, f. of Y turret)
ASW: 2 x 3 324mm TT (p/s), 4 x 8-cell GWLS.60 (p/s)
GP: 2 x 48-cell GWLS.35 (f/a), 2 x 32-cell GWLS.35 (p/s)
MCM: 2 x RST (500 SCR/RST).
Vehicles:
Capable of deploying and recovering 2 x Merlin HM.1-sized helicopters, 2 x Cuttlefish DSR.1, and 1 x Parrot DES.1 or 2 x Rook DRA.1 UMAVs; equipped with the "beartrap" helicopter recovery system (aircraft hangared in fantail; one elevator, one helicopter landing spot), and two lightweight EM catapults for Rooks (only so equipped if drones are purchased).
Electronics suite:
Computer complex: MEI.5 Muninn (ISOMS)
Threat management systems: MEQ.181 NAIADS (anti-air), MEQ.185 SELKIE (anti-torpedo), MMX.193 MITRE (target recognition), MDQ.261 (signature self-detection)
Radars: MRU.113 Huginn (multifunction search and tracking), MRN.116 Beluga (navigation), MRS.118 Kafka (volume search), MRS.164 Hofvarpnir (surface search), 3 x MRG.182 Balmung (gunnery fire control)
Optronics: MPU.124 Adder (long range multifunction), MPS.127 Owl (surface surveillance)
Combination radar/optronics: MMP.133 Tuesday (helicopter landing system), 4 x MMG.183 Gjallar (close range fire control)
Sonars: MQU.134 Fenris (keel-mounted, LF), MQR.145 Herring (variable depth)
ECM/ESM: MLR.165 (emissions receiver and direction finder), MLQ.177 (jammer), MLR.184 Nott (laser warning receiver and direction finder), MWD.199 (signals direction finder)
Communications: CSZ.17b Godi (Link 17.2; secure datalink), MUZ.121 Alvis (secure satellite communications system), MSP.123b Gna (Link 17.2D; secure drone control datalink), 2 x MSW.125b Ran (Link17.2G; secure missile guidance datalink), 4 x GQZ.22b Dvalin (Link 17.2U; encrypted acoustic modem), MWZ.178 (secure communications system), MJZ.190 (laser communications system), GSZ.196M (encrypted burst communications transceiver).
Countermeasures: 4 x MLQ.135 Mackerel (anti-torpedo), 6 x MLE.140 MUSE (anti-missile).
Cost: $2,100 million USD (CAG)/$2,300 million USD (CAGN)
Production time: 5.25 years
Production capacity: 16 ships
Doomingsland
06-06-2005, 18:27
Sarz, get on AIM.