NationStates Jolt Archive


Huntaer's Fact Book (FT)

Huntaer
28-03-2005, 23:08
Location: Huntarian Galaxy (http://www.noao.edu/image_gallery/images/d6/m31x.jpg)
(That's the Andromeda Galaxy, our neighboring galaxy, if anyone wants to know.)

Huntaer:
(More information will be added)

Number of occupied planets: 2,000
Huntarian Governemt Age: 20,000 years
Number of different forms of Governemts used: Republic, Dictatorship,
Monarchy, Communism, Fascism.
Average age: 3,000
Oldest age recorded: 10,523 (Ironicly enough, that age record belongs to the emperor)

Ages bewteen 0-500= 30%
Ages between 500-2000 = 10%
Ages between 2000-5000 = 40%
Ages between 5000 and older = 20%
Current Leader: Emperor (Lord/Darth) Trilkan
Total population: Number Too Large to Calculate

National Mottos: "There is Only War," "The Weak Will Perish," "Nature's Over Rated," "We Endanger Species"

Nations of intrest (Allies or other means. if I forgot some, tell me)
Kyanges
Falcania
Jenrak

Gods Worshiped: Skorm (Dark Side)
Skorm, the feircist god that the Huntarians are aware of (besides the Chaos gods of course). Skorm has been seen and traveled with numerous times by the Kirtir. He has granted the Kirtir more force powers than a normal Force weilder would know, but the new power can be taught to others.
(More information will be added)

The Huntarian Forge Worlds:
Forge worlds are, in essense, planets turned into huge factories.
They can produce products a lot quicker than a normal small weapons factory or it could produce more starships than the actuall Starship Construction Yard could. Forge Worlds have a huge disadvantage though: If they are kept too close together, they are easy targets(besides the fact that they would be a target anyways) to sabotage. Huntarian Forge Worlds require tight deffence, and any attacking ship would have a difficult time getting past the mines floating in space which are automaticly chase any intruding vessiles, and a good sized fleet would be waiting for them as well.

Academies : Devil's Ops
Location: Cretaria
http://www.geocities.com/Area51/Zone/2004/images/coruscant.jpg
The most noteable academy of the Galactic Empire of Huntaer would be the Devil's Ops. located on the moon of Cretaria. The Devil's Ops. Academy has been around for hundreds of mellenias, the oldest academy in Huntaer's history. It has stood in thousands of different forms, and has had thousands of different names. Devil's Ops. has had a dark past, as well as a light one. Both the Malkir and Kirtir have controled it the last 20 mellenia. It's most recent masters would be the Kirtir. It has served well over 1 billion students from both the light and dark side of the force.


The Huntarian Race:
The Huntarians are an semi-imortal race. Most of the population weilds the force, and have almost everlasting life. The only way a Huntarian can die would be from war. They can be struck down, and killed in battle. Hundreds of Trillions upon Trillions of huntarians have died in war for well over 500,000 years.

Main Characters:
Emperor Trilkan
http://www.eyeonstarwars.com/trilogy/character/images/emperor2.jpg

Gender: Male
Age: 10,000
Height: 6'4"
Weight: 180 lbs
Eye Color: Yellow
Favorit Weapon: The Force
Other Favorite Weapon: Single Hilt Sabersword(lightsaber)
Position/Rank: Emperor of Huntaer, Lord of the Kirtir Empire

History:
TBA

Darth Deshoonde:
https://www.zdmcirc.com/graphics/11693art.jpg

Age: 4,500
Gender: Male
Height: 6'1"
Weight: 230 Lbs
Eye Color: Unknown
Favorit weapon: The force
Other weapon: Single Hilt Kirtir Lasersword
Status:Kirtir Dark Lord, apprentice to Trilkan

History:
TBA

Lord Shelintiave:
http://www.cjproductions.co.uk/images/drawings/sith_female-t.jpg

Age: 4350
Gender: Female
Height: 5'9"
Weight: 130 lbs
Eye Color: Brown
Favorite Weapon: The Force
Other Weapon: Doublebladed Kirtirsword
Status:Kirtir Lord

History:
TBA

Lord Dominkive
http://www.sith.pl/bots/sith/slynni_lordowie/pliki/DarthRevan1.jpg

Age: 3,230
Gender: Male
Height: 5'10"
Weight: 230 lbs
Eye Color: Unknown
Favorite Weapon: The Force
Other Weapon: Single Hilt Kirtirsword
Status: Kirtir Lord

History:
TBA

Lord Aelikes:
http://members.shaw.ca/blackarts/assets/sith.jpg

Age: 3,500
Gender: Male
Height: 5'11"
Weight: 260lbs
Eye color: Brown
Favorite Weapon: The Force
Other Weapon: Two Single Hilt Kirtirsword
Status: Kirtir Lord

History:
TBA

Lord Vorman:
http://wynd.teamanime2k.org/splash_sith.jpg

Age: Unknown
Gender: Male
Height: 6'3"
Weight: 250 Lbs
Eye color: Yellow
Favorit Weapon: The Force
Secondary Weapon: Single Hilt Kirtirsword
Status: Kirtir Lord

History:
TBA

The Kirtir:
The Kirtir, the Dark Side of the Force weilders. AKA, the sith faction of Huntaer. They have been around since the force was first used by Huntarians, eons ago. The Kirtir have a stronger sence of Loyalty than actuall sith would to their masters. If a Kirtir aprentice, or anyone else looking for a quick way to climb up the ranking lader still has to kill the person who is higher than they are.


The Malkir:
The Malkir, the Jedi faction of Huntaer and the Light Side of the Force weilders. They aren't different from Jedi at all. They have the same exact values, and teach almost the same phiolosophies. Not much left to be said.
The only (and minor) difference would be that the Malkir possess some different force powers that normal Jedi don't have, though they can be taught.

Huntaer's History:
TBA
Xessmithia
28-03-2005, 23:50
OOC:To be nitpicky the Large and Small Magellenic clouds are the nearest galaxies to the Milky Way. They're sattelite galaxies that are being consumed by ours.

Of course Andromeda is the nearest spiral galaxy to our own.

And nice factbook. That picture is the Imperial Palace as seen in Tie Fighter right?
Huntaer
29-03-2005, 03:32
I found that tad bit of info. interesting realy. I like that bit of science.

And as for the Devil's Ops. building, I just randomly searched for "Sith Academy" or "imperial palace" and came up with that amungst my searches. I don't know if it is from Tie Fighter.
Huntaer
30-03-2005, 02:23
Huntaer's Planets, systems, and sectors.

Total Major Planets = 200
Huntaria, Hunxa, Trancor, Yenkar, Yunkcarta, Gloriea, Rutha, Bankor, Urithia, Trainkil, Urithil, Mithren, Krutonia, Kriptis, Protok, Yunkitor, I'thrial, Shri'mul, Anka'shir, Zruthical, Appettus A, Appettus B , Appettus C, Fladen, Huthra, Proto, Buntis, Lorithil, Xinosiscronos, Rut'ril, Zothoric, Urti, Duthis, Yuthra, Krista, Ruthil, Probis, Ruk'Par, Bar'kir, Accutes, Diksil, Nisrlsa, Iralthsa, Larithya, Garika, Jrois, Ploja, Krogia, Zygomak, Norik, Ploritha, Akilax, Drikels, Quitha, Orithsal, Sibrik, Slitrhakri, Poquris, Quiaths, Benthisu, Thrialak, Prithaka, Diraial, Skritaltus, Traalsithals, Itaral, Itararhalk, Priaiqua, Yithicka, Braninda, Mirita, Proeticth, U'thi'al, Xinoith, Prozet, Merrika, Hoel, Assista, Azziz, Virithal, Nunkipa, Quippa, Quinnath, Krinital, H'uthia, Bunitza, Milkiathil, Puthor, Plymack, Boznitha, Wintath, Qurinka, Lybrith, Lopithsa, Volita, Brunkit, Tralia, Krankor, Numerial, Imperitha, Momentish, T'Pathka, K'iala, Horithka, M'akir, Li'kath, N'itha, Or'thka, A'kita, Vriman, Dominatha, Sharmul, Virika, Crutik, Murit, Mintic, Shritha, Skitka, Blickor, Yortia, Ranckish, Etheril, Athesh, Devita, Deviala, Marix, Lunisha, Vicktrasha, Gritishh, Shishkatik, Throrish, T'lor, Ventish A, Ventish B, Ventish C, Werka, Zrilit, Jorrik, Kimpita, Lickia, Eriash, Ventilalameta, Quipatik, Pikisha, Cloticka, Varkic, Lopish, Vocktal, Nishitak, Orithicka, Verishkita, Verty, Voyishik, Plorita, Krickorta, Draikialthralita, Quitickia, Boux, Xyish, Xitha, Xinkit, Mertiax, Porx, Wockia, Zirishick, Quippal, Bibbick, Ba'kital, Drekad, Nishikad, Kritical, Porukista, S'ildik, Isildaikar, Hithpor, Traposish, Rupitack, Venquik, Goshipal, Kirik, Talais, Zurithick, Quiwack, Crothick, Witish, Eherit, Ash'ith, B'ikor, Salva'kir, Vo'kirta, Pl'ishka, Wha'ish, Vak'itad, Quak'ithal, Vonilak, Quapital, F'ickitashitha, Yo'isk, Boss'kitha, Ricktika

Total Major Systems = 50
Huntair System, Plutir System, T'kral System, Krutor System, Althra System, Dunril System, Scietha System, Zuros System, Vortuk System, Broth System, Zorok System, Horak System, Grith System, Alithal System,
Britha System, Jrodil System, Triantha System, Zurith System, Manoria System, Borikith System, Azistak System, Hilitha System, Virika System, V'ikal System, Torrissak System, Birrithak System, Nirika System, Irithal System, Surkita System, Zikita System, Corith System, Aeith System, Jojika System, Trija System, Horika system, Urithish System, Brutipal System, Horitka System, Ritkia System, Kruetika System, Putick System, Krekar System, Lithorik System, Boritia System, Prouka System, Gritisha System, Bunitash System, Korjiar System, Aritash System, Lorita System

Total Major Sectors = 8
Corisair, Frutha, Vrithal, Dirkat, Quithat, Aewoa, Eldita, Shiak

Total systems = 180
Total sectors = 30
Total Planets = 2500
Huntaer
01-04-2005, 00:19
Huntarian “Force” powers



*Sigh* the only reason why I still call my people “Force Weilders” is because I can’t think up of an origonal name in place of “The Force.” There are 6 different levels that a Kirtir/Malkir have. Each level determins what type of force powers the person can use. Also, the number of force powers that a person can controle at any given time is also increased.
The only ones who have the capability of holding all force powers would be the Kirtir Lords, and Malkir Councilors.

When I list the “Duratioin” of a force power, I’m looking at the maximum time that the power lasts.

These are the several kinds of magical powers that the Kirtir and the Malkir warriors of Huntaer use. I’m listing these for people’s refference so that they could understand what type of powers they can controle. Of course, “Nothing is impossible with the force.” -Kreia to (incert your character’s name here for KOTOR 2). A person can litteraly apear, and disapear with the force, if they are trained or talanted enough to use it....



Deferent levels:

1) Padawan
2) Warrior
3) Knight
4) Master
5) Force Master, Weapons Master,
6) (Kirtir)Lord, (Malkir)Councilor Maximum Level



Essential/Universal Powers


Force Jump =

Level of Usage: All
Duration: Constant

Basicly, it enables the user to jump up to something like 100 yards up into the air and back down again without a scratch. This helps the user when trying to attack an enemy who is on a higher level then they are, or if their objective is on a slightly higher level.

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Force Shield ( Origonal power; idea borrowed from “Fabel”) =

Leval of Usage: Warrior

Duration: 3.00 Minutes

This power enables the user to become resistant to all Magical powers as well as lasers, bullets, and any form of physical contact for three minutes, making the user invincible.

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Force Deflection =

Level of Usage: All
Duration: Constant

Force Deflection is where the user can deflect lasers off of their hands and
off into some random distance.

Force Deflection “upgrade”: Force Reflection

Like Deflection, it enables the unarmed (or any body part not covered with armor) to deflect lasers, but this level enables them to be deflected directly back to where the shot came from.

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Speed =

Level of Usage: All
Duration: 4 Minutes

Speed just enables the user to move, and fight faster.

Upgrade: Warrior Speed
Duration: 4 Min. 30 Sec.

Upgrade: Knight Speed
Duration: 5 Min.

Upgrade: Master Speed
Duration: 5 Min. 30 Sec.

Upgrade: Lord/Councilor Speed
Durration: 6 Min.

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Mind Trick =

Level of usage: all
Duration: Constant

Mind Trick allows a Kirtir or Malkir to confuse a person to his or her advantage, making them unknoticable long enough for the user to walk away. [He may go about his buisness] “You may go about your buisness.” [Move along] “Move along, Move along.” It affects the weakminded, those who aren’t strong enough to resist the Kirtir or Malkir user. It can also make the person hear a noise that never was there, or think that something moved. “What was that?” “Ah, it’s nothing. Nevermind here, don’t worry about it.”

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Force Resistance =

Level of usage: Warrior
Duration: 1 Minute

Force Resistance allows a person to be, well, resistant to any form of attacking force whether it’s to make them sleep, or taking away their health.
Agressive forms of the force often penetrate this ability.

Upgrade: Force Immune
Duration: 1 Min. 30 Sec.
Level of usage: Knight

Force Immune is where the person will not be affected at all by force powers for one minute and thirty seconds.

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Force Multi-Strike (borrowed from Fabel, Huntaer origonal Power) =

Level of Usage: Master
Duration: 20 sec.

Multi-Strike enables the user to strike their opponent repeatedly without the opponent having the ability to do anything about it. It could be used when they are using Unarmed Martial arts, or Saber Martial arts. It has been proven to be very deadly.

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Force Recover =

Level of usage: All
Duration: Ends after a war, or fight is completed

Force Recover allows a person to recover all of their lost strength in battle. All though it’s been proven usefull several times, it has a side effect of where the user will just collapse from stress and lack of strength when their fight ends. Recover also uses up the bodie’s strength very quickly due to the fact it recovers faster.

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Battle Meditation =


Level of usage: Random

Duration: Ends after war/fight

The battle meditation method can’t really be taught. It is ramdomly given to people. Some aquire it during their padawan training, or when they reach the status of Lord or Councilor. The Battle Meditation helps encourage the user’s companions/army to improve their chances of victory. Sometimes, it garantees the victory. Battle Meditation can also help discorage the enemy fighters by putting in images of horror, of give them feelings of doubt.

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Stop Bullets/Lasers:

Level of usage: Lord/Councilor

This is a very advanced version of Deflection which is why it is it’s own power all together. It enables the user to stop bullets that are charging at the user, and then they drop to the ground. The lasers just stop in the air, and vaporise.

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Force Pull:
Level of usage: Padawan
Durration: Constant

Force Pull will enable the user to pull any objects tward him/her. The object could be a couple of boxes, weapons, or even people.

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Dark Side Powers:
This category is all aggressive powers. Lightside people can use these powers but be warned: THEY WILL CORRUPT YOU!!



Shock:

Level of usage: Padawan
Duration: 10 seconds

Shock just basicly sends out a bold of electricity, not very life threatening,
but it could turn any “pretty face” to “OMFG! Is your birthday on Halloween? HA HA!”

Lightning:
Level of usage: Warrior
Duration: 20 seconds

Lightning will burn anyone to a crisp, causing deadly 2nd and 3rd degree burns upon the enemy. It decreses the life of the victom, and makes them scream in agonizing pain. A very usefull torture method to get any information you want, or to get them to seduce to the Dark Side.

Storm:
Level of usage: Knight
Duration: 30 seconds


Force storm will affect anyone within a 50 meter radius of the user. It’s a just more effective, destructive, pursuasive power than Lighting. It can almost kill a person on contact with just one try. Though a talented and deadly Kirtir will use this power in short, painfull bursts.

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Drain Life:

Level of usage: Warrior
Durration: 20 seconds

A type of Lightning, Drain Life basicly speaks for itself. It drains the life from only one person, a garenteed painfull power and very evil. Drain Life enables the user to heal most of their wounds.

Upgrade:
Execution Field
Level of usage: Master
Duration: 30 seconds

Execution Field allows the user to drain life from all victoms (except droids) within a 50 meter radius. It can heal the user’s wounds more efficiently and quickly than Drain Life does.
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Force Disintegrate(origonal force power)

Level of usage: Kirtir Lord
Duration: 30 seconds

Force Disintergrate will cause any person to die instantaneously. It first starts to burn up the skin, slowly. Then the skin will break apart and fall off into ashes. Durring this process, the inside of the person will be turned to a crisp as though he/she was burning from the inside. After the person’s skin is totaly disolved, they then freez into complete statues of solid ashes,
and colapse under the presure.

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(Character Power)

Drop Dead(@$$hole!)

Level of usage: Random/ Extreamly rare
Duration: Constant

Drop Dead, is well.... Self-explanatory. The user litteraly just causes anyone around them to drop dead. There is only one person within Huntaer space that has this ability; Lord Vorman. This power enables him to kill anyone within his presence without much effort. This power helps sustain his hunger for a short period of time before he has to feed upon large planetary scales.

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(Character Power)
Planetary Destruction:
Level of usage: Random/Extreamly rare
Duration:Constant


Planetary Destruction is a very dangerous use of the force. When there is a large gathering of Force Sencitive people, and could eliminate the entire planet from existance, though not in a “Death Star” type of eliminate. By which, the planet in inhabitable from there on and can’t sustain any form of life, even bacteria. Very few people have the use of this awsome power. The only one the Galactic Empire of Huntaer is aware of is Vorman (the only other person who had this power was Lord Nihilus in KOTOR 2, but there is no reason anyone else can’t have this power).

Though Lord Vorman poseses these deadly force powers, they will drain his energy if he doesn’t keep his filling up. If he doesn’t feed (every 1000 years), then he will colapse from hunger and become weak. He’s only powerful with the use of the force, but he becomes a... well... Wuss/No0b when it comes to saberfighting. He must feed upon at least 5 planets inorder to satisfy his hunger, and his hunger is beginning to grow again...

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Force Crush:

Level of usage: Kirtir Lord
Duration: 5 seconds

Force Crush enables the user to lift up his/her victim into the air. The user lifts his/her arm up (to get the victim to lift up into the air) and then pulls his/her arm tword the user’s body, which then instantaniously kills their victim. There are few incidents where the victim survives.

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Force Enflame:

Level of usage: Knight
Duration: 10 Seconds

Enflame basicly causes a 50 meter diameter flame around the user. It catches everything on fire, burning all within the flaming circle.

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Force Beserk:

Level of usage: Master
Duration: 1 min. 30 seconds

Force Beserk enables the person to become twice as large as what they origonaly were. It also gives them twice the strength they origonaly had. It turns the user into a giant.









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Light Side Powers:

These are powers that only the Malkir can use. A dark side person can use them, but it won’t be as effective.

Force Cure:

Level of Usage: all
Duration: once every 30 minutes

Cure enables the user to heal him/her self from wounds received in combat. The wounds that would be life threatening if they didn’t have a medic out on the feild could be “cured” with this power. It can grow missing skin, bones, and tissue, but not actuall body parts.

Upgrade: Force Heal

Level of Usage: Knight
Duration: once every 35 minutes

Heal is a better version of cure. Instead of creating scabs, it can heal the wound leaving an obvious scar upon the skin of where the wound was inflicted upon. Heal can also grow missing skin, bones, and tissue faster and more accuratly than Cure could.

Upgrade: Master Heal

Level of Usage: Master
Duration: once every 40 minutes

Master Heal will cure any wounds, except for missing bodyparts. It even will cure wounds for a group of 3 to 10 people. The more Masters are out on the field, the more people could be cured.

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Questions? Comments? Suggestions? Don’t hesitate to speak, though I’d prefer constructive critisism rather than just insults. This can also be used as a good reference for other force weilders too, the only thing would be that they can’t use any of huntaer’s origonal force powers without learning them from a trainer from Huntaer whether it’s a Kirtir Master or a Malkir Master. It will be declared as spying on huntaer which is an act of war to the Galactic Empire of Huntaer.



Origonal Force Power Refference:

Force Shield
Force Recover
Force Multi-Strike
Force Enflame
Force Beserk
Earthquake
Volcano
Flood
Storm (Planetary scale)
Force Dicentergrate
Immitate


OOC: I'm still working on this section.
Huntaer
01-04-2005, 00:28
Huntaer's Fleet/Troops


Droids:
http://www.fantastica.spb.ru/images/scifipic/terminators.jpg


http://store.us.games-workshop.com/games/40K/necrons/images/NecronBattleforce_c.gif

http://www.silven.com/graphics/screenshots/console/3hk47_print.jpg

Troops:

http://www.strategy-gaming.com/previews/chaos_gate/cg5.jpg


http://starwarsclan.homestead.com/files/Stormtroopers2_Kopie.jpg


http://ourworld.compuserve.com/homepages/rjavery/clones.jpg

Vehicals:
Land Raiders
Land Speeders(all Land Speeders)
Land Raider Crusaiders
Dreadnaughts
Assault Bikes
AT-AT
AT-ST
AT-AA
AT-PT
AT-PT2

(Still updating)

Ships:
Aphotic Class Super Star Destroyer
Eclipse Star Destroyer
http://www.webalice.it/macduce/Sfondi/eclipse.jpg
Sovereign Class Super Star Destroyer
Super Class Star Destroyer
Imperator Class Star Destroyer mk 3
Imperator Class Star Destroyer mk 2
Imperator Class Star Destroyer mk 1
http://empire.galaxy-force.com/pics/empire.gif
Republic Class Star Destroyers
Nova Class Star Destroyers
Huntaer Class Star Destroyers
Victory Class Star Destroyer Mk 1s
Victory Class Star Destroyer Mk 2s
http://www.starwars.jp/machine/image/victory.jpg
Acclamator Class Transports
http://www.archives-alliance.com/images/dva0222.jpg
Demolisher Class Cruisers
Dreadnaught Class Cruisers
Strike Class Cruisers
Carrack Class Cruisers
Lancer Class Frigates
Assassin Class Corvette

Star Fighters:
Tie Fighter
Tie Interceptor
Tie Phantom
Tie Avenger
Tie Advanced
Tie V38
Tie Defender
Tie Cyclone
Tie Hunter
Tie Droid
Tie Bomber
Tie Scimitar
(Still Updating)

OOC: I know Necrons aren't technically droids, if you want to go into deep, deep aruments. I think they are droid like enough to be considered droids... Smart ones at that.
Huntaer
01-04-2005, 00:52
Any comments? Questions?
Jamum
01-04-2005, 00:54
ooc: won't andromeda be uninhabitable due to radiation or at least that is what I heard
Huntaer
01-04-2005, 20:47
That's just the andromeda pic. I'm using for my galaxy. Technically, I guess you would be right if it was andromeda.
Huntaer
02-04-2005, 01:49
bump
Gaian Ascendancy
02-04-2005, 02:36
Impressive... most impressive...
Huntaer
02-04-2005, 02:53
Glacias, Senor. I'm still working on it though...
Huntaer
03-04-2005, 07:19
Bump.
Huntaer
03-04-2005, 17:35
Updated.
Kormanthor
03-04-2005, 17:47
This power enables the user to become resistant to all Magical powers as well as lasers, bullets, and any form of physical contact for three minutes, making the user invincible.

Having an Invincible character in NS is a Godmod.
Huntaer
03-04-2005, 17:50
Having an Invincible character in NS is a Godmod.

It's only for three minutes (and is short in a battle. It's suppose to be worn off when overwhelmed) I'm still working on that area.
Kormanthor
03-04-2005, 17:53
Total population: Number Too Large to Calculate

Also I believe you must use your NS Population when you are figuring your
military size.
Huntaer
03-04-2005, 17:56
True, but that goes for only the people who are actually born. I have droids, and Clones and those are seperate from the NS pop calculator.

Isn't it something like 20% of your NS population that decides how big your army is?
Kyanges
03-04-2005, 18:18
(OOC: 5% is kind of an unwritten, agreed to size. 20% would kill your economy, and I don't care how good it is.)
Kormanthor
05-04-2005, 05:59
(OOC: 5% is kind of an unwritten, agreed to size. 20% would kill your economy, and I don't care how good it is.)


I think 10% is better myself
Huntaer
08-04-2005, 20:59
To make things easier for me, I'm going to make another fact book, version 2.0... I want all of my information to be one after another.