The Macabees
26-03-2005, 01:16
Well, I have my server, and we have our new forums and we are ready to start the new era of world at war with a fresh recruitment drive.
World at war has no ignoring, no godmodding, no massive out of character posts, just fine role playing. We also have amongst the best moderators in any off-site role plays! Nations that you may know already play with us: Armacor, Malatose, Tyrandis and Zarbia are just a few. Join world at war if you're looking for a fine role playing experience!
Rules:
On technology:
The general setting of world at war has been reverted back to a technological cap of 2010. However, there are some general exceptions to this rule which include rail guns, SCRAMjet, ETC guns, etc. You'll find the exceptions as you go through the technological spreadsheets in the WorldWarWiki site. If your technology is found to surpass the technological limit one of the tech mods will come by and correct your mistake.
Space Ordnance:
As of a general rule since World War IX space weaponry, sometimes referred to as Ortillery, is not allowed. However, this does not apply to communication and reconaissance sattelites. ASATs are also game. We would rather keep space out of this role playing game as much as possible, thank you for your cooperation.
NBC Ordnance:
Under no circumstance are nuclear/biological/chemical weapons allowed in this game. Their usage will bring you an automatic warning. NBC weapons have the tendency of utterly devastating role plays and that's not our goal here on world at war.
Realism:
Here on world at war we believe in something called REALISM. Please refer to the thread in the Archives section which have to deal with logistics, strategy and the such. That should give you a pretty clear idea of what we're looking for. Realism enhances the role playing experience, which is our goal here.
Population and Economics:
Population on world at war, as well as economics, deals solely with those of your NationStates profile. However, natural geography and natural geology applies, meaning that the resources at your disposal are those that exist in the real world around the country you have claimed. Under no circumstance will this rule be revoked.
Invasion:
Only nations that are claimed and actively played can be invaded. Furthermore, new nations have a five day 'safe time' in which they can build up their country and do as they wish. However, should they invade at any time this 'safe time' is automatically eliminated and they may be attacked.
Ignore Policy:
No ignoring at all. Players who deserve ignoring will generally be deleted. There is no reason you should ignore someone else. Moreover, there are no closed or invite threads in this role play. All threads are open to all other players by default.
Signatures:
400x100 maximum. This will be enforced!
Other:
General rules on godmoding and flaming applies. The administrators reserve the right to Delete on Sight (DoT) and the moderators reserve the right to warn or enforce their powers at will. Of course, flagrant use of moderator powers will be noticed by the administrators and something will be done about it. However, generally speaking, all the world at war moderators are top notch at their field.
Nations have one warning. Those who fail to pay heed will be deleted the next time. If a deleted nation has an inquiry on why they were deleted then contact the mods at their group email: moderation@modernwarstudies.net
Also, if you have a question you would like to ask the mods in private then use our email to contact us: moderation@modernwarstudies.net
Thank you,
Jon [Your Friend Administrator]
-----------------
If you wish to join register here (http://modernwarstudies.net/worldatwar/viewtopic.php?t=4)!! That's also the list for the nations and such... anything not posted up there is open.
The general forums are at http://www.modernwarstudies.net/worldatwar
Hope to see you there!
World at war has no ignoring, no godmodding, no massive out of character posts, just fine role playing. We also have amongst the best moderators in any off-site role plays! Nations that you may know already play with us: Armacor, Malatose, Tyrandis and Zarbia are just a few. Join world at war if you're looking for a fine role playing experience!
Rules:
On technology:
The general setting of world at war has been reverted back to a technological cap of 2010. However, there are some general exceptions to this rule which include rail guns, SCRAMjet, ETC guns, etc. You'll find the exceptions as you go through the technological spreadsheets in the WorldWarWiki site. If your technology is found to surpass the technological limit one of the tech mods will come by and correct your mistake.
Space Ordnance:
As of a general rule since World War IX space weaponry, sometimes referred to as Ortillery, is not allowed. However, this does not apply to communication and reconaissance sattelites. ASATs are also game. We would rather keep space out of this role playing game as much as possible, thank you for your cooperation.
NBC Ordnance:
Under no circumstance are nuclear/biological/chemical weapons allowed in this game. Their usage will bring you an automatic warning. NBC weapons have the tendency of utterly devastating role plays and that's not our goal here on world at war.
Realism:
Here on world at war we believe in something called REALISM. Please refer to the thread in the Archives section which have to deal with logistics, strategy and the such. That should give you a pretty clear idea of what we're looking for. Realism enhances the role playing experience, which is our goal here.
Population and Economics:
Population on world at war, as well as economics, deals solely with those of your NationStates profile. However, natural geography and natural geology applies, meaning that the resources at your disposal are those that exist in the real world around the country you have claimed. Under no circumstance will this rule be revoked.
Invasion:
Only nations that are claimed and actively played can be invaded. Furthermore, new nations have a five day 'safe time' in which they can build up their country and do as they wish. However, should they invade at any time this 'safe time' is automatically eliminated and they may be attacked.
Ignore Policy:
No ignoring at all. Players who deserve ignoring will generally be deleted. There is no reason you should ignore someone else. Moreover, there are no closed or invite threads in this role play. All threads are open to all other players by default.
Signatures:
400x100 maximum. This will be enforced!
Other:
General rules on godmoding and flaming applies. The administrators reserve the right to Delete on Sight (DoT) and the moderators reserve the right to warn or enforce their powers at will. Of course, flagrant use of moderator powers will be noticed by the administrators and something will be done about it. However, generally speaking, all the world at war moderators are top notch at their field.
Nations have one warning. Those who fail to pay heed will be deleted the next time. If a deleted nation has an inquiry on why they were deleted then contact the mods at their group email: moderation@modernwarstudies.net
Also, if you have a question you would like to ask the mods in private then use our email to contact us: moderation@modernwarstudies.net
Thank you,
Jon [Your Friend Administrator]
-----------------
If you wish to join register here (http://modernwarstudies.net/worldatwar/viewtopic.php?t=4)!! That's also the list for the nations and such... anything not posted up there is open.
The general forums are at http://www.modernwarstudies.net/worldatwar
Hope to see you there!