NationStates Jolt Archive


Trolsk's new soldiers step into the fray.

Trolsk
24-03-2005, 21:30
Trolsk's advance Arms and Military Technologies companies co-operated, along with top secret genetics researchers to create 1000 new soldiers. The Space Marines. A troop type designed to fight both in space, and on Earth for the interests of Trolsk.

(Info of a space marine, and pic, found here http://members.shaw.ca/st-shadow/index-6.html)

PHYSIQUE OF THE SPACE MARINES TROOPS

A Space Marine begins there training when they are little more than a boy. At the same time a series of genetically tailored organs are carefully implanted into there body. These act upon the body's natural chemistry in conjunction with hypnotherapy and physical training. For example, the implantation of a small organ called the Biscopea greatly accentuates the effect of hormones controlling muscle growth, and as a result the troops grow to be tremendously strong.


All Space Marine implants work in conjunction with the body tissues to stimulate natural powers or to create powers which are wholly new. These implants will not work in a fully grown adult, they rely on the body's natural growth process to incorporate them into the troops physiology.


Organ implantation goes hand-in-hand with a harsh routine of physical and spiritual training. This is achieved by means of hypnotic suggestion, prolonged meditation, vigorous spiritual test, and gradual initiation into the cult rites of the Chapter. All of these processes serve to harden the troops mental powers and sharpen his instinctual senses.


Space Marines Bio's Secondary Heart: Space Marines have to hearts: the natural and second heart are on the right side of the chest. The second heart grows from an implanted germ cell.


Larramans: When we get wounded the blood forms an instant layer of scar tissue,stanching blood flow and protecting the wound.This organ is responsible for producing the special blood cells called Larraman


Preomnor: We have a second or pre-stomach which allows us to eat otherwise poisonous or indigestible materials. Deadly poisons are either neutralised or isolated from the digestive tract.


Multi-Lung: We have three lungs and can close off their normal lungs in favour of the bio-engineered multi-lung. The multi-lung allows us to breath poisonous atmospheres or even water.


Sus-an Membrane: The suspended animation organ. This brain implant allows us to enter a voluntary state of suspended animation in which he can survive for centuries if necessary.


Melanchrome: The pigment organ. Are skin colour is photo-chromatic,and reacts almost instantly to the strength of sunlight. The melanchrome protects the skin and provides limited protection from radiation.


Biscopea: The muscle builder. This small organ is implanted into the chest cavity where it releases special muscle-building hormones.


Occulobe: Thanks to this organ we have eyesight which is far sharper than a normal man's. We can also see in the dark.


Ossmodula: The bone strengthener. This small implant made into the lower part of the brain affects bone growth. Space Marines have tremendously strong bones and their rib cage is fused into a solid protective shell.


Neuroglottis: By chewing,tasting or smelling a substance a Space Marine can test it for toxicity and nutritive content. The organ also allows the Space Marine to identify subtle odours in the same way as a tracker dog.


Haemastamen: The blood maker. Space Marine blood is very brightly red and far more efficient than ordinary human blood


Catalepsean Node: Space Marines can rest half of their brain at once, and thus stay awake for days at a time. The Catalepsean Node which makes this possible is implanted into the brain where it controls circadian rhythms of sleep and response to sleep deprivation.


Lymans Ear: Space Marines do not have the internal organs of the normal human ear. These are removed and replaced with the Lymans Ear. Their hearing is not only sharper, but they can filter out or enhance specific sounds. The organ also affects balance, so Marine is unlikely to become dizzy or disoriented.


Oolitic Kidney: Space Marines have an extra kidney which filters any harmful substances from their blood. A Marine can enter a trance in which his hearts pump blood frantically round his body whilst the oolitic kidney purifies his blood. This emergency detoxification system enables a Space Marine to survive poisons and gases which are too powerful even for his other protective organs.


Mucranoid: The skin-sealer. This organ responds to chemical therapy causing the Space Marine to sweat a protective waxy substance which seals and protects his skin. Marines are cocooned in this way before they enter suspended animation. The process even protects them from vacuum and extremes of temperature to some extent.


Betchers Gland: The poison bite. A Space Marine can synthesise poison which he stores in this modified salivary gland. The poison is highly acidic. Not only can the Space Marine spit poison, but he can also use the corrosive acid to gradually burn away even strong metals.


Progenoids: The gene-seeds. Every Space Marine has these organs, one implanted in the neck and another in the chest. The organ responds to the presence of other implants in the body by creating germ cells corresponding to those implants. These germ cells grow and are stored in the progeoid organs. Mature progenoid organs can be removed, and new implants can be created, so a Chapter depends upon its Space Marines to create other Space Marines.


Interface: The hardened and shell-like rid cage of the Space Marine is covered with a stiff membrane. Neuron connectors from the membrane penetrate the Space Marine's spine and connect his motor nervous system to the interface. Connectors on the interface link up to the Space Marine's power armour battle suit, or to other types of armour, equipment controls or monitors. This allows the Space Marine to control an armoured suit just as if it were his own body. It also allows the Space Marine's heart rate and other vital life-signs to be read off from a commector point on his armour



Space Marines Power Armour
A suit of power armour is much more than just a piece of equipment: it is a well-crafted and carefully maintained icon that deep personal significance to the Space Marines that wears it. Receiving his first suit of power armour is an important turning point in the life of any Space Marine. The suit of armour is not given freely - it must be earned. All new Space Marines first serve in the Scout company, and it is only after they are allowed the privilege of wearing power armour.

Each suit of Space Marine power armour is hand-crafted by a Techmarine armourer from materials he forges and designs himself. This means that while all suits appear superficially to be the same, each is in some way different, reflecting the character of the armourer who built it.
Trolsk
24-03-2005, 21:47
If anyone is interested in the technology to create their own space marines, please contact Trolsk via the telegram on the Natin States site to organise trade negotiations.
Ankhmet
24-03-2005, 21:47
Trolsk's advance Arms and Military Technologies companies co-operated, along with top secret genetics researchers to create 1000 new soldiers. The Space Marines. A troop type designed to fight both in space, and on Earth for the interests of Trolsk.

(Info of a space marine, and pic, found here http://members.shaw.ca/st-shadow/index-6.html)

PHYSIQUE OF THE SPACE MARINES TROOPS A Space Marine begins there training when they are little more than a boy. At the same time a series of genetically tailored organs are carefully implanted into there body. These act upon the body's natural chemistry in conjunction with hypnotherapy and physical training. For example, the implantation of a small organ called the Biscopea greatly accentuates the effect of hormones controlling muscle growth, and as a result the troops grow to be tremendously strong.


All Space Marine implants work in conjunction with the body tissues to stimulate natural powers or to create powers which are wholly new. These implants will not work in a fully grown adult, they rely on the body's natural growth process to incorporate them into the troops physiology.


Organ implantation goes hand-in-hand with a harsh routine of physical and spiritual training. This is achieved by means of hypnotic suggestion, prolonged meditation, vigorous spiritual test, and gradual initiation into the cult rites of the Chapter. All of these processes serve to harden the troops mental powers and sharpen his instinctual senses.


Space Marines Bio's Secondary Heart: Space Marines have to hearts: the natural and second heart are on the right side of the chest. The second heart grows from an implanted germ cell.


Larramans: When we get wounded the blood forms an instant layer of scar tissue,stanching blood flow and protecting the wound.This organ is responsible for producing the special blood cells called Larraman


Preomnor: We have a second or pre-stomach which allows us to eat otherwise poisonous or indigestible materials. Deadly poisons are either neutralised or isolated from the digestive tract.


Multi-Lung: We have three lungs and can close off their normal lungs in favour of the bio-engineered multi-lung. The multi-lung allows us to breath poisonous atmospheres or even water.


Sus-an Membrane: The suspended animation organ. This brain implant allows us to enter a voluntary state of suspended animation in which he can survive for centuries if necessary.


Melanchrome: The pigment organ. Are skin colour is photo-chromatic,and reacts almost instantly to the strength of sunlight. The melanchrome protects the skin and provides limited protection from radiation.


Biscopea: The muscle builder. This small organ is implanted into the chest cavity where it releases special muscle-building hormones.


Occulobe: Thanks to this organ we have eyesight which is far sharper than a normal man's. We can also see in the dark.


Ossmodula: The bone strengthener. This small implant made into the lower part of the brain affects bone growth. Space Marines have tremendously strong bones and their rib cage is fused into a solid protective shell.


Neuroglottis: By chewing,tasting or smelling a substance a Space Marine can test it for toxicity and nutritive content. The organ also allows the Space Marine to identify subtle odours in the same way as a tracker dog.


Haemastamen: The blood maker. Space Marine blood is very brightly red and far more efficient than ordinary human blood


Catalepsean Node: Space Marines can rest half of their brain at once, and thus stay awake for days at a time. The Catalepsean Node which makes this possible is implanted into the brain where it controls circadian rhythms of sleep and response to sleep deprivation.


Lymans Ear: Space Marines do not have the internal organs of the normal human ear. These are removed and replaced with the Lymans Ear. Their hearing is not only sharper, but they can filter out or enhance specific sounds. The organ also affects balance, so Marine is unlikely to become dizzy or disoriented.


Oolitic Kidney: Space Marines have an extra kidney which filters any harmful substances from their blood. A Marine can enter a trance in which his hearts pump blood frantically round his body whilst the oolitic kidney purifies his blood. This emergency detoxification system enables a Space Marine to survive poisons and gases which are too powerful even for his other protective organs.


Mucranoid: The skin-sealer. This organ responds to chemical therapy causing the Space Marine to sweat a protective waxy substance which seals and protects his skin. Marines are cocooned in this way before they enter suspended animation. The process even protects them from vacuum and extremes of temperature to some extent.


Betchers Gland: The poison bite. A Space Marine can synthesise poison which he stores in this modified salivary gland. The poison is highly acidic. Not only can the Space Marine spit poison, but he can also use the corrosive acid to gradually burn away even strong metals.


Progenoids: The gene-seeds. Every Space Marine has these organs, one implanted in the neck and another in the chest. The organ responds to the presence of other implants in the body by creating germ cells corresponding to those implants. These germ cells grow and are stored in the progeoid organs. Mature progenoid organs can be removed, and new implants can be created, so a Chapter depends upon its Space Marines to create other Space Marines.


Interface: The hardened and shell-like rid cage of the Space Marine is covered with a stiff membrane. Neuron connectors from the membrane penetrate the Space Marine's spine and connect his motor nervous system to the interface. Connectors on the interface link up to the Space Marine's power armour battle suit, or to other types of armour, equipment controls or monitors. This allows the Space Marine to control an armoured suit just as if it were his own body. It also allows the Space Marine's heart rate and other vital life-signs to be read off from a commector point on his armour



Space Marines Power ArmourFor more than 10,000 years power armour has symbolised the dedication and iron resolve of the Legions Astartes. A suit of power armour is much more than just a pace of equipment: it is a well-crafted and carefully maintained icon that deep personal significance to the Space Marines that wears it. Receiving his first suit of power armour is an important turning point in the life of any Space Marine. The suit of armour is not given freely - it must be earned. All new Space Marines first serve in the Scout company, and it is only after they are allowed the privilege of wearing power armour.

Each suit of Space Marine power armour is hand-crafted by a Techmarine armourer from materials he forges and designs himself. This means that while all suits appear superficially to be the same, each is in some way different, reflecting the character of the armourer who built it.

So you ripped some stuff from GW?
Ankhmet
24-03-2005, 21:48
If anyone is interested in the technology to create their own space marines, please contact Trolsk via the telegram on the Natin States site to organise trade negotiations.


Most nations have some kind of super-soldier somewhere.
Trolsk
24-03-2005, 21:52
1) I'm not the first to rip off GW, but hey? People rip off real life stuff for technologies, so I'm just revealing I'm sticking with GWs stuff rather than US rip offs.

2) Yes, they do have super soldiers of ultimate doom, but I'm just trying to open the thread to the possibility of roleplay.
Ankhmet
24-03-2005, 21:56
1) I'm not the first to rip off GW, but hey? People rip off real life stuff for technologies, so I'm just revealing I'm sticking with GWs stuff rather than US rip offs.

2) Yes, they do have super soldiers of ultimate doom, but I'm just trying to open the thread to the possibility of roleplay.

Try make your own stuff :D

It's better to have home-grown technologies than to nick some tech of GW, change some words to 'we', then go off. As for RP, why don't you start an opening of relations??
Trolsk
24-03-2005, 22:00
Eh, the we was on the site. If you bothered to check...

And as for starting the RP, I tried that and it all went kapootie. Many a time.
Ankhmet
24-03-2005, 22:04
Eh, the we was on the site. If you bothered to check...

And as for starting the RP, I tried that and it all went kapootie. Many a time.


Sorry if I seemed to be ticking you off, I was just pointing some stuff out. Perhaps Ankhmet could be an ally of Trolsk?