The Macabees
21-03-2005, 03:27
Many of you may know the fabled world at war series which I have hosted since World War IX. Indeed, perhaps some of the most well known, and most underestimated, role players have participated in the world at war series at one time or another. These include Armacor, New Empire, Largent, Tahar Joblis, Agnosticum, Malatose, and ever more. However, as of late the series has been lagging, and about a month ago I dropped out of it and it was been since then technically dead, although sporadic posts still mark the forums. There is an obvious problem which plagues the world at war, and that is the amount of players who are actually active.
Consequently, before the crafting of another one, I wish to open it up to the entire NationStates community and have a discussion over it on how to improve it so that it's member base widens. The basic tenets of world at war are these:
One player chooses a single real world country, regardless of territorial size, and stuff his/her entire NationStates population into said territory - whether it is Russia or it is the Vatican. Under this system a three billion person nation can fit all three billion people in the smallest country on Earth, the Vatican, or even on Pacific Islands. Although there has been discussion on changing this none of the long time players agree, and thus this idea will remain the same.
Technology is considered modern, however, most role players will call it post-modern. We accept technology from the stone age to 2010, and we hold several exceptions, such as rail guns, ETCs, and such. However, in any new world at war game I would rule plasma weaponry out. We do have a team of weapon specialist who would rule on the feasibility of any system, and we also have members who know several engineers and can talk to them about it, such as myself.
The combat takes place entirely on Earth, meaning space combat is left out, save reconaissance sattelites and other type of modern sattelites, as well as ASAT missiles and such. However, we do not accept orbital artillery, referred to as Ortillery by most of the role playing community on NationStates. This was decided after it got out of hand in WWIX.
Also, there are no NBC ordnance in the game, meaning that the game sees mostly wars, and less 'real' politics. Ergo, no nuclear, biological, or chemical warheads at all.
The economy, although you role play with the natural resources of your real life nation is totally based of NationStates - seriously, how could a four billion nation support its population in Spain with Spain's economy - tis' would be impossible! So, we use NationStates populations.
There is no ignoring in "world at war". Ignoring leads to rather bad RPing, and to lost role plays, meaning that this game will be full of ignore fests and will die in an augmenting fashion. Nations which attempt to ignore will be told by the moderators of the game that ignoring is an established illegality, and will be forced to RP on. This was a rule since WWIX. Also since WWIX - here is no flaming allowed. Flaming also results in horrible RPing, and ruins the world war experience. Flaming includes cussing out other players, increasingly whining, posting just OOC messages, and the such. I think we all have a pretty clear idea of what flaming is. OOC and IC in the same post is ok, and OOC for good reasons, such as explinations is perfect.
Any nation that signs up gets immunity from attack for 5 RL days. In this time, they are expected to build up a decent military, read the rules, and start interacting with fellow nations in order to learn the game. However, there are exceptions to the rule. Should a newly signed up nation attack another nation, or should they willingly allow any other nations military forces onto their territory, or invite them (the invite has to be accepted for this to count), then immunity is off. Any nation that attacks a nation with immunity will have that attack ruled invalid, and will receive a warning.
The world at war community stresses realism and thus we have tight rules concerning logistics of which I have a thread which explains said logistics. This includes at least a 7:1 logistical ratio for nations who want an army as well trained and as well prepared as the army of the United States.
So, other than those who are obviously interested - that is the normal world at war community - who else would be interested? And how do you think we could improve on the game so that it doesn't go down the hole?
-Mac
Consequently, before the crafting of another one, I wish to open it up to the entire NationStates community and have a discussion over it on how to improve it so that it's member base widens. The basic tenets of world at war are these:
One player chooses a single real world country, regardless of territorial size, and stuff his/her entire NationStates population into said territory - whether it is Russia or it is the Vatican. Under this system a three billion person nation can fit all three billion people in the smallest country on Earth, the Vatican, or even on Pacific Islands. Although there has been discussion on changing this none of the long time players agree, and thus this idea will remain the same.
Technology is considered modern, however, most role players will call it post-modern. We accept technology from the stone age to 2010, and we hold several exceptions, such as rail guns, ETCs, and such. However, in any new world at war game I would rule plasma weaponry out. We do have a team of weapon specialist who would rule on the feasibility of any system, and we also have members who know several engineers and can talk to them about it, such as myself.
The combat takes place entirely on Earth, meaning space combat is left out, save reconaissance sattelites and other type of modern sattelites, as well as ASAT missiles and such. However, we do not accept orbital artillery, referred to as Ortillery by most of the role playing community on NationStates. This was decided after it got out of hand in WWIX.
Also, there are no NBC ordnance in the game, meaning that the game sees mostly wars, and less 'real' politics. Ergo, no nuclear, biological, or chemical warheads at all.
The economy, although you role play with the natural resources of your real life nation is totally based of NationStates - seriously, how could a four billion nation support its population in Spain with Spain's economy - tis' would be impossible! So, we use NationStates populations.
There is no ignoring in "world at war". Ignoring leads to rather bad RPing, and to lost role plays, meaning that this game will be full of ignore fests and will die in an augmenting fashion. Nations which attempt to ignore will be told by the moderators of the game that ignoring is an established illegality, and will be forced to RP on. This was a rule since WWIX. Also since WWIX - here is no flaming allowed. Flaming also results in horrible RPing, and ruins the world war experience. Flaming includes cussing out other players, increasingly whining, posting just OOC messages, and the such. I think we all have a pretty clear idea of what flaming is. OOC and IC in the same post is ok, and OOC for good reasons, such as explinations is perfect.
Any nation that signs up gets immunity from attack for 5 RL days. In this time, they are expected to build up a decent military, read the rules, and start interacting with fellow nations in order to learn the game. However, there are exceptions to the rule. Should a newly signed up nation attack another nation, or should they willingly allow any other nations military forces onto their territory, or invite them (the invite has to be accepted for this to count), then immunity is off. Any nation that attacks a nation with immunity will have that attack ruled invalid, and will receive a warning.
The world at war community stresses realism and thus we have tight rules concerning logistics of which I have a thread which explains said logistics. This includes at least a 7:1 logistical ratio for nations who want an army as well trained and as well prepared as the army of the United States.
So, other than those who are obviously interested - that is the normal world at war community - who else would be interested? And how do you think we could improve on the game so that it doesn't go down the hole?
-Mac