Somtaaw
19-03-2005, 13:12
(OOC Ok I am just got to start of slow and add ships as I have time.
Early stats will be modified from the Baseline.
Comments are welcome)
First the small ones early
Combat craft under 1000 tons
http://well-of-souls.com/homeworld/hws/kushan/defender1.gif
"Shield Mk.3b" Defender
Acceleration: 385 m/s
Fuel Capacity: 14,000 lbs fuseable mass
Weapons Coverage: 100%
Mass: 60 tons
Crew: Unmaned
Weapons: (barrel) EffectiveRange: Fire Time:
3 (6) Small Mass drivers 6,500 m 300 rps
The Shieald has been service for nearly 50 years in one design or another. However despite it's age it is still a highly valued defencive craft often found in close formation with fleet command ships and mineing stations.
It's globe like shape alows this craft to pitch and roll to bring all guns to bare in 0.7 seconds a 2 second improvement over the crewed versions of two decades ago.
---------------------
http://well-of-souls.com/homeworld/hws/taiidan/interceptor4.gif
"Triikor" Heavy Interceptor
Acceleration: 975 m/s^2
Fuel Capacity: 14,000 lbs fuseable mass
Coverage: 6%
Mass: 60 tons
Crew: (2) Pilot, WCO
Weapons: EffectiveRange: Fire Time:
1 Medium rail cannon 4,500 m 88rps
6 Long range Anti-fighter Missles 15,000m N/A
The laterally mounted rail gun gives the Triikor a center of gravity shifted a full meter from the cockpit/engine line, and this gives the fighter some very interesting handling characteristics while rolling or turning.
Novice pilots are given a wide berth when flying formation, as this arrangement causes the fighter to swing wildly under high-G maneuvers until the pilot is intimate with this unusual center of gravity. But in the hands of an experienced pilot, this initial disadvantage becomes a dogfighter's dream, as the right touch can make the Triikor wheel around nearly twice as fast as standard fighter designs.
A wide barrel roll maneuver unique to this fighter is known as "rolling the gun," and is used by Triikor aces to roll out of the gunsights of a pursuer while braking to end up just behind and below them. Many a pilot's last words have been a surprised curse as a Triikor rolls out of her sights and tears the bottom of her ship to shreds a moment later.
-------------------------
http://well-of-souls.com/homeworld/hws/taiidan/attack_bomber1.gif
Kaark" Attack Bomber
Acceleration: 975 m/s^2
Fuel Capacity: 14,000 lbs fuseable mass
Coverage: 5 %
Mass: 90 tons
Crew: (2) Pilot, WCO
Weapons: EffectiveRange: Fire Time:
4 Plasma Bomb Launchers 5,800 m N/A(*)
The bomb launchers can prep one round every 15 seconds making giving the craft a varaible fire rate of a full spread every 15 seconds to a single shot 3.33~ seconds.
The Kaark attack bomber carries quad plasma launchers mounted to either side of the dual cockpit in a 2 by 2 over under arangement, and has a very narrow field of fire. The forward crew position is manned by the pilot, who maneuvers the bomber and sets up the attack run, while the back seat is manned by a Weapons control officer who monitors the launchers,warns of incoming threats, and activates various ECM systems.
Fighters form the backbone of any fleet's fast response arm, but despite the fact that they can engage enemy assets quickly, their effectiveness drops off considerably if capital ships are present. While fighters can carry a variety of kinetic energy loadouts, the most powerful directed-energy system they carry is their own fusion drives. Thus dictating the need for eather a suicide run or the development of a weapons system that can direct small amounts of drive fusion.
Plasma bomb technology allowed engineers to funnel some of that maneuvering power directly into an attack system. The plasma bomb launcher shunts some of the drive stream directly into the launcher system, effectively bottling high energy plasma inside a shaped magnetic field.
-----------------------
http://well-of-souls.com/homeworld/hws/kushan/heavy_corvette1.gif
"Hammer" Heavy Corvette
Acceleration: 160 m/s^2
Fuel Capacity: 20,000 lbs fuseable mass
Weapons Coverage: 50%
Mass: 750 tons
Crew: (3) Pilot, WCO, Flight Engineer
Weapons: (barrel) Effective Range: Fire Time:
2(1) Medium Mass driver Turrets 5,000 m 20rps
The Hammer class of heavy Corvette lives up to its name by being hard, brutal and completely utilitarian in design.
When hiigaran engineers worked up the prototype for this class, their only concerns were lethality and survivability -- only a few moments' perusal of this heavy strike craft will show how well they succeeded.
Hammer class corvettes have been nicknamed 'Coffins' by their 3 man crews because they are the only corvette class vessels without any sort of crew area whatsoever. Every spare cubic meter aboard has been packed with targeting systems, weapon support functions, and armor plating, so that the only spaces left for crew are small cocoon cockpits that are sealed from the outside, with an armor plate, by a technician. The only way for a pilot to leave the ship without the help of a technician is to eject the entire cockpit cocoon
------------------------------
http://well-of-souls.com/homeworld/hws/kushan/multigun_corvette4.gif
"Tempest" Multi-Gun Corvette
Acceleration: 200 m/s^2
Fuel Capacity: 20,000 lbs fuseable mass
Coverage: 78%
Mass: 950 tons
Crew: (4) pilot, WCO port, WCO starboard, Flight Engineer
Weapons: (barrel) Effective Range: Fire Time:
6(1) Medium Mass driver Turrets 4,000 m 60rps
While designing the chassis was relatively simple, implementing a fire control system capable of handling the 6 articulated turrets called for in the specs required intensive software development. Other problems involved the reliability of the high-speed turrets under constant use, and finally engineers had to abandon traditional hydraulic turrets and replace them with a maglev system based on super-conducting polymers.
This system worked beyond expectation, allowing for high-speed target acquisition without increased wear and heat build-up in the turret assembly. The only drawback was that the incredibly high torque generated by the turrets can sometimes overwhelm the Tempest's gyro-stabilizers, and inexperienced pilots can find themselves tumbling uncontrollably through space until they can reset the turrets.
Early AI's were tested in the design phase of the Tempest as a replacement for WCO's, however after a gyro-stabilizer failure and turret reset the AI would often reguard anything moving as a target including ajasent turrets.
This lead to several intersting incedent reports and ultmatly the end of AI based FCS's.
Early stats will be modified from the Baseline.
Comments are welcome)
First the small ones early
Combat craft under 1000 tons
http://well-of-souls.com/homeworld/hws/kushan/defender1.gif
"Shield Mk.3b" Defender
Acceleration: 385 m/s
Fuel Capacity: 14,000 lbs fuseable mass
Weapons Coverage: 100%
Mass: 60 tons
Crew: Unmaned
Weapons: (barrel) EffectiveRange: Fire Time:
3 (6) Small Mass drivers 6,500 m 300 rps
The Shieald has been service for nearly 50 years in one design or another. However despite it's age it is still a highly valued defencive craft often found in close formation with fleet command ships and mineing stations.
It's globe like shape alows this craft to pitch and roll to bring all guns to bare in 0.7 seconds a 2 second improvement over the crewed versions of two decades ago.
---------------------
http://well-of-souls.com/homeworld/hws/taiidan/interceptor4.gif
"Triikor" Heavy Interceptor
Acceleration: 975 m/s^2
Fuel Capacity: 14,000 lbs fuseable mass
Coverage: 6%
Mass: 60 tons
Crew: (2) Pilot, WCO
Weapons: EffectiveRange: Fire Time:
1 Medium rail cannon 4,500 m 88rps
6 Long range Anti-fighter Missles 15,000m N/A
The laterally mounted rail gun gives the Triikor a center of gravity shifted a full meter from the cockpit/engine line, and this gives the fighter some very interesting handling characteristics while rolling or turning.
Novice pilots are given a wide berth when flying formation, as this arrangement causes the fighter to swing wildly under high-G maneuvers until the pilot is intimate with this unusual center of gravity. But in the hands of an experienced pilot, this initial disadvantage becomes a dogfighter's dream, as the right touch can make the Triikor wheel around nearly twice as fast as standard fighter designs.
A wide barrel roll maneuver unique to this fighter is known as "rolling the gun," and is used by Triikor aces to roll out of the gunsights of a pursuer while braking to end up just behind and below them. Many a pilot's last words have been a surprised curse as a Triikor rolls out of her sights and tears the bottom of her ship to shreds a moment later.
-------------------------
http://well-of-souls.com/homeworld/hws/taiidan/attack_bomber1.gif
Kaark" Attack Bomber
Acceleration: 975 m/s^2
Fuel Capacity: 14,000 lbs fuseable mass
Coverage: 5 %
Mass: 90 tons
Crew: (2) Pilot, WCO
Weapons: EffectiveRange: Fire Time:
4 Plasma Bomb Launchers 5,800 m N/A(*)
The bomb launchers can prep one round every 15 seconds making giving the craft a varaible fire rate of a full spread every 15 seconds to a single shot 3.33~ seconds.
The Kaark attack bomber carries quad plasma launchers mounted to either side of the dual cockpit in a 2 by 2 over under arangement, and has a very narrow field of fire. The forward crew position is manned by the pilot, who maneuvers the bomber and sets up the attack run, while the back seat is manned by a Weapons control officer who monitors the launchers,warns of incoming threats, and activates various ECM systems.
Fighters form the backbone of any fleet's fast response arm, but despite the fact that they can engage enemy assets quickly, their effectiveness drops off considerably if capital ships are present. While fighters can carry a variety of kinetic energy loadouts, the most powerful directed-energy system they carry is their own fusion drives. Thus dictating the need for eather a suicide run or the development of a weapons system that can direct small amounts of drive fusion.
Plasma bomb technology allowed engineers to funnel some of that maneuvering power directly into an attack system. The plasma bomb launcher shunts some of the drive stream directly into the launcher system, effectively bottling high energy plasma inside a shaped magnetic field.
-----------------------
http://well-of-souls.com/homeworld/hws/kushan/heavy_corvette1.gif
"Hammer" Heavy Corvette
Acceleration: 160 m/s^2
Fuel Capacity: 20,000 lbs fuseable mass
Weapons Coverage: 50%
Mass: 750 tons
Crew: (3) Pilot, WCO, Flight Engineer
Weapons: (barrel) Effective Range: Fire Time:
2(1) Medium Mass driver Turrets 5,000 m 20rps
The Hammer class of heavy Corvette lives up to its name by being hard, brutal and completely utilitarian in design.
When hiigaran engineers worked up the prototype for this class, their only concerns were lethality and survivability -- only a few moments' perusal of this heavy strike craft will show how well they succeeded.
Hammer class corvettes have been nicknamed 'Coffins' by their 3 man crews because they are the only corvette class vessels without any sort of crew area whatsoever. Every spare cubic meter aboard has been packed with targeting systems, weapon support functions, and armor plating, so that the only spaces left for crew are small cocoon cockpits that are sealed from the outside, with an armor plate, by a technician. The only way for a pilot to leave the ship without the help of a technician is to eject the entire cockpit cocoon
------------------------------
http://well-of-souls.com/homeworld/hws/kushan/multigun_corvette4.gif
"Tempest" Multi-Gun Corvette
Acceleration: 200 m/s^2
Fuel Capacity: 20,000 lbs fuseable mass
Coverage: 78%
Mass: 950 tons
Crew: (4) pilot, WCO port, WCO starboard, Flight Engineer
Weapons: (barrel) Effective Range: Fire Time:
6(1) Medium Mass driver Turrets 4,000 m 60rps
While designing the chassis was relatively simple, implementing a fire control system capable of handling the 6 articulated turrets called for in the specs required intensive software development. Other problems involved the reliability of the high-speed turrets under constant use, and finally engineers had to abandon traditional hydraulic turrets and replace them with a maglev system based on super-conducting polymers.
This system worked beyond expectation, allowing for high-speed target acquisition without increased wear and heat build-up in the turret assembly. The only drawback was that the incredibly high torque generated by the turrets can sometimes overwhelm the Tempest's gyro-stabilizers, and inexperienced pilots can find themselves tumbling uncontrollably through space until they can reset the turrets.
Early AI's were tested in the design phase of the Tempest as a replacement for WCO's, however after a gyro-stabilizer failure and turret reset the AI would often reguard anything moving as a target including ajasent turrets.
This lead to several intersting incedent reports and ultmatly the end of AI based FCS's.