Dontgonearthere
17-03-2005, 18:49
In an unprecidented move today, the DGNT Diplomatic Corps reminded the world that the country does, in fact, exist.
An invitation has been issued to any and all countries interested in purchasing an embassy plot in Dontgonearthere, there are three cities with a large enough population to support an unlimited number of embassies, G'oaway (the capitol), Al-Khali, and Psuedopolis. Each of these has been segmented into thirds for the convienience of the officials involved. All diplomatic buildings MUST be located inside the citydomes, because diplomatic buildings outside the citydomes are favorite targets of the various tribes of nomads, generaly because diplomats are assumed to be moderatly rich, or at least their countries are.
Plots may be rented for G5,500 per month.
Thus:
G'oaway:
Sector One (Don'tgonearthe Castle):
Roach-Busters
The Zoogie People
Sector Two (Commerical Sector):
Sector Three (Transportation Sector):
Rayverr
Al-Khali:
Sector One (Temple Sector):
Sector Two (Market Sector):
Sector Three (Commercial Sector):
The Resi Corporation (Sort of buisness-center embassy not-really-an-embassy thing)
Psuedopolis:
Sector One (Memorial Sector):
Sector Two (Floral Clock):
Sector Three (Museum Sectors):
Auralinia
Sector Notes:
G'oaway Don'tgonearthe Castle:
DGNT capitol building, quite nice to be near if you have lots of dealings with DGNT.
G'oaway Commercial Sector:
Contains the DGNT equivalent of Wall Street, as well as various other famous American landmarks in New York.
G'oaway Transport Sector:
Its nice to be here if your nation has somewhat...turbid relations with DGNT. The sector contains alot of the cities long range transportation stuff, including the local space-launch platforms.
Al-Khali Temple Sector:
Contains the cities various religious buildings. There is quite alot of blood and such. I have no idea why you might want an embassy here.
Al-Khali Market Sector:
The semi-famous Al-Khali markets, more specificaly the black market, where anything can be obtained, relativly safely. The crimials here know that bullets are expensive, and people who are dead dont bring more money to you.
Al-Khali Commerical Sector:
The bustling economic heart of the DGNT market. All of the semi-legal and legal buisnessess are set up here.
Psuedopolis Memorial Sector:
Contains all the memorials, statues, and so forth to various important people. Alot of them are rebels, because Psuedopolis has been the base for every rebelion in the last 500 years.
Its quite large.
Psuedopolis Floral Clock Sector:
The entire area is a giant floral clock, visible only from the air. Why this was bothered with is a mystery. Its nice most of the year though, since it lacks DGNT's monotonous searing heat/wind.
Psuedopolis Museum Sector:
Lots of various art and culture museums, Psuedopolis is DGNT's big cultural city, and can always use a few more to make things interesting. Possibly there are philosophers running about looking for towels, you never know.
An invitation has been issued to any and all countries interested in purchasing an embassy plot in Dontgonearthere, there are three cities with a large enough population to support an unlimited number of embassies, G'oaway (the capitol), Al-Khali, and Psuedopolis. Each of these has been segmented into thirds for the convienience of the officials involved. All diplomatic buildings MUST be located inside the citydomes, because diplomatic buildings outside the citydomes are favorite targets of the various tribes of nomads, generaly because diplomats are assumed to be moderatly rich, or at least their countries are.
Plots may be rented for G5,500 per month.
Thus:
G'oaway:
Sector One (Don'tgonearthe Castle):
Roach-Busters
The Zoogie People
Sector Two (Commerical Sector):
Sector Three (Transportation Sector):
Rayverr
Al-Khali:
Sector One (Temple Sector):
Sector Two (Market Sector):
Sector Three (Commercial Sector):
The Resi Corporation (Sort of buisness-center embassy not-really-an-embassy thing)
Psuedopolis:
Sector One (Memorial Sector):
Sector Two (Floral Clock):
Sector Three (Museum Sectors):
Auralinia
Sector Notes:
G'oaway Don'tgonearthe Castle:
DGNT capitol building, quite nice to be near if you have lots of dealings with DGNT.
G'oaway Commercial Sector:
Contains the DGNT equivalent of Wall Street, as well as various other famous American landmarks in New York.
G'oaway Transport Sector:
Its nice to be here if your nation has somewhat...turbid relations with DGNT. The sector contains alot of the cities long range transportation stuff, including the local space-launch platforms.
Al-Khali Temple Sector:
Contains the cities various religious buildings. There is quite alot of blood and such. I have no idea why you might want an embassy here.
Al-Khali Market Sector:
The semi-famous Al-Khali markets, more specificaly the black market, where anything can be obtained, relativly safely. The crimials here know that bullets are expensive, and people who are dead dont bring more money to you.
Al-Khali Commerical Sector:
The bustling economic heart of the DGNT market. All of the semi-legal and legal buisnessess are set up here.
Psuedopolis Memorial Sector:
Contains all the memorials, statues, and so forth to various important people. Alot of them are rebels, because Psuedopolis has been the base for every rebelion in the last 500 years.
Its quite large.
Psuedopolis Floral Clock Sector:
The entire area is a giant floral clock, visible only from the air. Why this was bothered with is a mystery. Its nice most of the year though, since it lacks DGNT's monotonous searing heat/wind.
Psuedopolis Museum Sector:
Lots of various art and culture museums, Psuedopolis is DGNT's big cultural city, and can always use a few more to make things interesting. Possibly there are philosophers running about looking for towels, you never know.