Call for new war fleet mecha types..
Gaian Ascendancy
15-03-2005, 08:15
We are in the market for at least two models of mobile suit type mecha, outside the OZ and Gundam series suits we primarily use in our ground Tourman. While they are excellent support units on the ground in conjunction with our OmniMechs, their usefulness in space is admittedly limited.
We wish to purchase models that are specifically designed for fleet support, and can help assist out OmniFighters in conjunction with our WarShips in an aggressive screen defense role.
Mind again, they are for a support role of our own starfighters, and that we are entertaining any offers with the above in mind. Firepower is not as important to us, as defensive capability and spatial maneuverability.
The nation(s) that wins the contract will be done so for over the long term.
Regards,
Lord Tsutsumi Kamiki
Gaian Strategic Advisor
Lady Yurika Tenkawa
Gaian Tactical Advisor/Republic StarFleet CIC
Neo Zeta
15-03-2005, 08:26
We are currently researching New Typs of Mobile Suits we call Mobile Armors. They are Built for space only and are very fast. They are built powerful enough to take on large ships while being fast enough to fight with fighters. We can send you Blue Prints for them with in a few days ( maybe tonight or Tommrow).
Dratheria
15-03-2005, 08:29
The Democratic Republic of Dratheria would like to mention that the OZ Taurus Mobile Suit can transform into a fighter mode and are specifically designed for the afformentioned purpose even in Mech mode. Also Wing Zero and Wing Gundam are outfitted for space combat but are limited in traditional sense of weapons also try the Gundams from Gundam Seed all of which are extremely valuable in space combat in fact most G-Units (units that can be adapted to any type of enviromental combat in seconds) are valuable and at this time we possess some G-Unit Tech although it is still in testing stages. We would suggest this over Mobile Armors however valuable are expensive to construst in Mass and are somewhat unreliable also they take extremely skilled pilots to use them as they must be able to predict enemy movements and react quickly because of how large they are. All the afformentioned tech can be offered to you by us.
Sincerely,
President John Mercer
Gaian Ascendancy
15-03-2005, 08:42
We already field the Mobile Suit OZ series and Gundam W series in ground support roles, and have seen combat in our recent Absorption of Clan Snow Eagle (Snow Raven)
Our attempt here, is to see if another nation has a high mobility version made specifically for space superiority combat. Mobile Armors against WarShips is not our goal, rather a support mecha type that can assist our starfighers in space superiority of a combat zone, even as far as several kilometers away.
This would fall in line with our Fleet combat principles, where a three dimesional area of space about 5 kilometers in circumference/diameter is the tactical is our operational bubble. Outside that would fall into our long range weapon assets.
Neo Zeta
15-03-2005, 08:52
We do have 3 Mobile suits that are Top Secret we can show you basics of them and see if you like them. ( they are from Gundam Seed)
Calamity Gundam
Armaments:
2x Shoulder Beam Cannons
1x Large Bazooka
2x Shield Rifles
1x Chest Mounted Beam Gun
Shield x1
Forbidden Gundam
energy-deflecting Geschmeidig Panzer shields protect the Forbidden from both physical attacks and beam weapons.
By generating a magnetic field between its railguns, the Forbidden can bend the beams of its plasma cannon to make them harder to evade. It also carries a heavy scythe capable of slicing an enemy warship in half.
Raider Gundam
Can Transform into a fighter that can carry another mobile suit on it.
Armaments:
1x Double Barreled Arm Cannon
Shield
Those can be refited for ground combat aswell but the normal unit is for space 100%
OC: For pics look for the name of the mobile suit in this short list http://www.gundamofficial.com/worlds/ce/mechanics/index.html
Dratheria
15-03-2005, 08:55
Mech that would be valuable for that would be the Gundam Griepe (G-Unit), Gundam Geminass 01 LO Booster (G-Unit), Serpent (Space Type), G-Saviour (G-Unit), and finally the GM (D-Type).
Gaian Ascendancy
15-03-2005, 08:58
Seems Gundams are the favored so far. Any non-Gundams that would meet the criteria?
Mind you this is all speculatory at the present.
Dratheria
15-03-2005, 09:01
As I previously stated the GM, the GM Cannon, the Seprent Space-type, also there are a number of suits from Seed such as the Ginn all being produced by my country, and G-units (which can be mistakened for Gundams also in testing stages most advised type of mech). G-units are cheaper to mass-produce and function as well as the originals unlike gundams they are superior mech. That is demonstrated in G-Saviour the Movie and Mobile Suit Gundam Wing The Last Outpost Manga.
Neo Zeta
15-03-2005, 09:26
Seeing as this is heating up we can will soon post. Our Proto Typ Suits. These have been based off our Proto Omega.
Freedom (http://www.gundamofficial.com/worlds/ce/mechanics/ms_freedom.html)
Golden Hope (http://www.gundamofficial.com/worlds/ce/mechanics/ms_astraygoldamatu2.html)
Justice (http://www.gundamofficial.com/worlds/ce/mechanics/ms_justice.html)
Dratheria
15-03-2005, 09:38
We are willing to offer the Mercurius Shuivan which is the advanced version of the Mercurius with stronger shielding and more of it it was designed to be the mainstay defensive suit of OZ also the unit can create a defensive net to protect a unit or to capture a unit. Also we offer the Vayeate Shuivan which was designed to be the mainstay offensive suit of OZ it has two beam cannons with a higher output than the original suit. They can be used as Mobile Dolls. However the White Fang incident and the peace that ensued did not give time for them to be used in the fleet. They were used against the MO-V G-units.
Hakurabi
15-03-2005, 11:05
(OOC: TA! Whee!)
Hakurabi can offer but light combat drones, though they are easily mass produced and can be controlled centrally with minimal equipment. They can either be fitted with a reactor, or a rechargable battery.
"Peewee" class Infantry Kbot
Fitted with minimal armour, though respectably fast. It is armed with twin Energy Machine Guns - Which rapidly fire out little cohesive balls of energy.
Can be deadly in swarms, and efficient decoys.
"Hammer" class Artillery Kbot
Fitted with more armour, and noticeably slower. Armed with twin cohesive plasma cannons, firing more powerful balls of tightly packed plasma.
Good range makes this handy to have in a pinch.
"Jethro" class Anti-Fighter Kbot
Skirmishing Kbot, and armoured for medium distance and anti-fighter combat. Armed with twin medium-range guided rocket launchers.
Whilst not as efficient as rocket batteries, groups of them are capable of causing significant amounts of damage to expensive fighter squadrons.
Again, these 'Kbots' are small, cheap, and easy to mass produce. A frigate, or even a dedicated corvette, could easily command a horde of them.
Gaian Ascendancy
16-03-2005, 00:22
To Hakurabi: Is there a image of any of these units we can see? We are interested in possibly deploying those types within our Android Battlefleets.
To the rest: It seems Gundam space type models are the type to use in concert with our OmniFighters. And as there may be security concerns surrounding a physical trade of assets, we instead will seek the following..
..we will seek to purchase instead, data cores containing the basic frame data for all the models mentioned, including data on all factors affecting defenses, power consumption, speed and maneuverability. Offensive data is not required, as we will take care of that portion.
We offer in kind, Forty Battlemech model designs, within ranges of Light Class to Assault Class. Two designs are OmniMech in design as well, including the venerable Timber Wolf Heavy OmniMech design. Many of the designs are Inner Sphere in nature, and can be customized as your respective nations see fit. Also included is the Blaze Ferro-Fiborrus Armor and Double Light Endo Steel technologies to make the Mechs battlefield efficient.
Phalanix
16-03-2005, 00:47
The Shadow Realm recently has begun a inventory of it's variable fighters and if you are interested we will offer the plans for the VBR-2 Shadow Hawk (http://forums.jolt.co.uk/showpost.php?p=6564478&postcount=3) variable fighter. If you are interested in this mecha we can supply you with a small squadren and posibly assist in any modifications required.
Dratheria
16-03-2005, 01:06
OZ-13MSX2B-S Mercurius Shuivan
Unit type: defense/close combat mobile suit
Basic armament:
planet defensor x 20
Hand-carried armament:
EMF shield
http://www.geocities.com/ac_gundam_w/oz-13msx2b-s.jpg
OZ-19MASX Gundam Griepe
Unit type: transformable mobile suit
Overall height: 25.2 meters
Base weight: 18.2 metric tons
Power generator output: 18,945 kilowatts
Rocket thrusters: 344,796 kilograms total
Armor materials: G-metal (gundanium alloy)
Internal electronic systems:
optical active sonar
pulse laser communication system
canard stabilizers
Equipment and features:
reflect shield x 2
variable thrusters
reactor jet engines
Basic armament:
buster mega particle cannon x 1
Mounted or attached armament:
hyper mega particle launcher x 1
Hand-carried armament:
beam lancer
http://www.geocities.com/ac_gundam_w/oz-19masx.jpg
http://www.geocities.com/ac_gundam_w/oz-19masx-ma.jpg
OZX-GU01LOB G-UNIT L.O. Booster
Unit type: transformable mobile suit
Overall height: 22.3 meters
Base weight: 7.9 metric tons
Power generator output: 14,099 kilowatts
Rocket thrusters: 231,840 kilograms total
Armor materials: G-metal (gundanium alloy)
Internal electronic systems:
PX system
3D Doppler radar
Equipment and features:
reactor unit x 2
thruster scissors x 2
main thruster x 3
active thruster x 2
Basic armament:
beam sword x 2
thrust beam cannon x 2
Hand-carried armament:
lightweight accelerate machine gun
reactive shield
http://www.geocities.com/ac_gundam_w/ozx-gu01lob.jpg
http://www.geocities.com/ac_gundam_w/ozx-gu01lob-flight.jpg
OZX-GU01A G-UNIT Geminass 01
Unit type: modular mobile suit
Overall height: 17.3 meters
Base weight: 7.9 metric tons
Power generator output: 6479 kilowatts
Rocket thrusters: 96,365 kilograms total
Armor materials: G-metal (gundanium alloy), luna ceramic, fine kevlar
Internal electronic systems:
PX system
laser communication system
A.I.-equipped fire control system
3D mostronics
mass reaction search system
Basic armament:
beam sword x 2
Hand-carried armament:
accelerate rifle
G-UNIT shield
http://www.geocities.com/ac_gundam_w/ozx-gu01a.jpg
http://www.geocities.com/ac_gundam_w/ozx-gu01a-spaceunit.jpg
OZ-13MSX1B-S Vayeate Shuivan
Unit type: offense/long range combat mobile suit
Equipment and features:
external energy collector x 2
Basic armament:
beam cannon x 1
http://www.geocities.com/ac_gundam_w/oz-13msx1b-s.jpg
OZ-10VMSX Gundam Aesculapius
Unit type: close combat mobile suit
Overall height: 18.2 meters
Base weight: 12.8 metric tons
Power generator output: 7935 kilowatts
Rocket thrusters: 127,940 kilograms total
Armor materials: G-metal (gundanium alloy), titanium alloy
Internal electronic systems:
PX system
active jammer
omnidirectional active scanner
Equipment and features:
high-torque thruster x 4
propellant leg tank x 2
Basic armament:
beam sword x 2
python claw x 2
rapid shot x 2 (per python claw)
http://www.geocities.com/ac_gundam_w/oz-10vmsx.jpg
http://www.geocities.com/ac_gundam_w/oz-10vmsx-closecombat.jpg
G-Saviour Space Mode
Unit Type: space combat mobile suit
Development Code: G-SAVIOUR
Head Height: 18.2 meters
Overall Height: 18.7 meters
Dry Weight: 21.6 metric tons
Basic Weight: 140.4 metric tons
Maximum Load Weight: 170.0 metric tons
Power Generator Output: 5512 kW
Thruster Output:
1008000 kg total
Acceleration: 7.18 G
Maximum Output Time: 42 minutes
Crew: 1
Cockpit Type: EFX-8
Monitor Type:
forward-facing 3-panel multi-monitor
Life Support Time: 72 hours
Internal Sensors: undetermined
Armor Thickness: 7mm - 29mm
Form Factor:
modular-type body w/ two-stage boosters
External Power Supply: MPC-4 plug x 2
Equipment Connector: PHP-44 system
Basic Armament/Equipment:
30mm vulcan gun x 2
beam saber x 1
beam shield x 1
Additional Armament/Equipment:
SHP-44-compatible modules
MC-1- through MC-6-compatible hand weapons
MPC-1- through MPC-4-compatible hand weapons
http://www.geocities.com/gundam_gsaviour/g-saviour-space.jpg
http://www.geocities.com/gundam_gsaviour/g-saviour-space-rear.jpg
G-Saviour Terrain Mode
Unit Type: ground combat mobile suit
Development Code: G-SAVIOUR
Head Height: 18.2 meters
Overall Height: 18.7 meters
Dry Weight: 45.2 metric tons
Basic Weight: 64.0 metric tons
Maximum Load Weight: 210.0 metric tons
Power Generator Output: 5512 kW
Thruster Output:
313600 kg total
Acceleration: 4.90 G
Maximum Output Time: 42 minutes
Crew: 1
Cockpit Type: EFX-8
Monitor Type:
forward-facing 3-panel multi-monitor
Life Support Time: 72 hours
Internal Sensors: undetermined
Armor Thickness: 21mm - 43mm
Form Factor: modular-type body
External Power Supply: MPC-4 plug x 2
Equipment Connector: PHP-44 system
Basic Armament/Equipment:
30mm vulcan gun x 2
beam saber x 1
beam shield x 1
Additional Armament/Equipment:
SHP-44-compatible modules
MC-1- through MC-6-compatible hand weapons
MPC-1- through MC-4-compatible hand weapons
http://www.geocities.com/gundam_gsaviour/g-saviour_terrain.jpg
http://www.geocities.com/gundam_gsaviour/g-saviour_terrain-rear.jpg
G-Saviour Terrain Hover Mode
Unit Type: aerial combat mobile suit
Development Code: G-SAVIOUR
Head Height: 18.2 meters
Overall Height: 18.7 meters
Dry Weight: 56.8 metric tons
Basic Weight: 145.6 metric tons
Maximum Load Weight: 210.0 metric tons
Power Generator Output: 5512 kW
Thruster Output:
1136000 kg total
Acceleration: 7.80 G
Maximum Output Time: 42 minutes
Crew: 1
Cockpit Type: EFX-8
Monitor Type:
forward-facing 3-panel multi-monitor
Life Support Time: 72 hours
Internal Sensors: undetermined
Armor Thickness: 17mm - 43mm
Form Factor:
modular-type body w/ two-stage boosters
External Power Supply: MPC-4 plug x 2
Equipment Connector: PHP-44 system
Basic Armament/Equipment:
30mm vulcan gun x 2
beam saber x 1
beam shield x 1
Additional Armament/Equipment:
SHP-44-compatible modules
MC-1- through MC-6-compatible hand weapons
MPC-1- through MPC-4-compatible hand weapons
http://www.geocities.com/gundam_gsaviour/g-saviour_flight.jpg
MMS-1 (OZ-17MS) Serpent
Unit type: mass produced general purpose mobile suit
Head height: 16.6 meters
Base weight: 8.6 metric tons
Power generator output: 2998 kilowatts
Rocket thrusters: 72,030 kilograms total
Armor materials: neo-titanium alloy
Basic armament:
8-tube missile launcher x 2
Hand-carried armament:
dual gatling gun
beam cannon
bazooka
http://www.geocities.com/ac_gundam_w/mms-01.jpg
http://www.geocities.com/ac_gundam_w/mms-01-bazooka.jpg
http://www.geocities.com/ac_gundam_w/mms-01-missilelauncher.jpg
Gaian Ascendancy
16-03-2005, 08:24
((Bumpage.. mainly for Neo Zeta.
...also I'm heavily debating between buying data cores of Gundam and or other mecha types for what I'm looking for, or just 'discover' ones on my own. There's too many Gundam/Robotech/other choices to choose from for an easy decision for what will fit my Fleet best.
Heck, suddenly I'm thinking of Destroids for a new 'facet' of a WarShip's arsenal. Somebaody stop me!! AGGHH!! =^^=;;;; ))
Dratheria
16-03-2005, 08:32
I would suggest the G-Units because they are easily adaptable and very useful and can be used in all environments.
Neo Zeta
16-03-2005, 08:33
We are willing to throw in Biological CPUs with the Mobile Suits. They are humans that have been inhanced. They bring out the Peak Preformence for the suits. We can Sell the suits very very cheap seing as we are good friends.
Hakurabi
16-03-2005, 08:51
These are their buildpics, though note that whilst Total Annihilation is a Sci-fi strategy, no combat takes place in space. As such, they are depicted on the ground.
http://picturerack.com/thumbs/4955.jpg The Hammer
http://picturerack.com/thumbs/4956.jpg The Peewee
http://picturerack.com/thumbs/4957.jpg The Jethro
Note that the Hammer appears to have guns a lot shorter than they really are, due to aspect issues. (Yes, they apparently were actually rendered for the pic. Take into account that TA was one of the first 3D RTS games.)
Draconic Order
16-03-2005, 08:56
These are their buildpics, though note that whilst Total Annihilation is a Sci-fi strategy, no combat takes place in space. As such, they are depicted on the ground.
http://picturerack.com/thumbs/4955.jpg The Hammer
http://picturerack.com/thumbs/4956.jpg The Peewee
http://picturerack.com/thumbs/4957.jpg The Jethro
Note that the Hammer appears to have guns a lot shorter than they really are, due to aspect issues. (Yes, they apparently were actually rendered for the pic. Take into account that TA was one of the first 3D RTS games.)
((Total Annihilation was the bomb yo... but seriously, mechas are not great (their cost vs effectiveness is minimum to nil vs starfighters.))
The Resi Corporation
16-03-2005, 09:22
((OOC: I can NOT believe I didn't see this earlier. Oh well, my stuff's still the best anyway. ;) ))
IC:
To the Esteemed Potentate of the Gaian Ascendancy:
For decades now the Resian mecha industry has celebrated its position as the pinical of giant robotic warfare technology. With products like our signature Raven Units line, and lesser-known models like the BPS and the FARQ, we quite simply dominate the market. For your convenience, we have provided links to items that may interest you.
K-MaG Raven Unit (http://members.cox.net/resicorp/kmag.htm)
Labor Raven Unit (http://members.cox.net/resicorp/labor.htm)
Hopper Raven Unit (http://members.cox.net/resicorp/hopper.htm)
Zenith Raven Unit (http://members.cox.net/resicorp/zenith.htm)
Lysk Raven Unit (http://members.cox.net/resicorp/lysk.htm)
Vek Raven Unit (http://members.cox.net/resicorp/vek.htm)
Massive Raven Unit (http://members.cox.net/resicorp/massive.htm)
Prota Raven Unit (http://members.cox.net/resicorp/prota.htm)
Uber-FARQ Raven Unit (http://members.cox.net/resicorp/ufarq.htm)
F.A.R.Q. (http://members.cox.net/resicorp/farq.htm)
Bionic Power Suit (http://members.cox.net/resicorp/bps.htm)
We hope you find this useful.
[signed]
Aurther Narasagi
VP of Marketing
Gaian Ascendancy
16-03-2005, 10:00
To all parties:
Unless there are immediate additions of mecha types to the offers already added, we will follow Council Oversight discussion, in concert with the Republic Star Fleet Command, with consideration of the following offers from the following nations only:
~ Neo Zeta
~ Hakurabi
~ Dratheria
~ The Resi Corporation
We also have an offer to the nations mentioned, to test deomnstrate one unit of their nation's choosing, in a live fire series of exercises over the White Diamond for our Fleet Commanders and the Gaian Admiralty to view, which to add for our final decisions of choice.
This of course, is of a nation's own choice to do so, without undue pressure of any kind.
We await your varies responses.
Regards to the future,
Lord Azusa Masaki
Gaian Strategic Advisor
Neo Zeta
16-03-2005, 10:06
We will use the Freedom Gundam is the test.
The Resi Corporation
16-03-2005, 10:20
((OOC: Choose just one? Ahh... but it's so hard! Fine then.))
IC:
The Resi Corporation chooses its Prota Raven Unit, along with ace pilot Dale Grypith to demonstrate the superiority of Resian engineering and tactics in the arena. Grypith has been dispatched to the Gaian Ascendancy, and should arrive momentarily.
((OOC: FYI... unless you can give me a VERY GOOD scientific explanation that proves otherwise, I'll be ignoring any beam swords used in combat. I've put a heck of a lot of thought into trying to get them for my mechs, and I've failed to come up with a possible scientific solution. That doesn't mean it isn't possible, just be aware that if you use beam swords I'll want to know exactly how you did it.))
Neo Zeta
16-03-2005, 10:28
OOC: My beam sworsd are just a Laser Swords. Many Small laser beams are lined up side to side shoot out of the base they have a cut off point that keeps them only going out to a point. The middle lasers go out a little more then the side ones to give it a point. Hope thats good. Thats the best explation i can give.
Hakurabi
16-03-2005, 10:36
(OOC: I personally agree, because while mechas have good maneuverability, they lack the high acceleration potential of fighters. High pilot-interface levels helps to eliminate the 'blind spot' syndrome, and gives the possibility of heavier turrets, which also nullifies the 'arms and legs' ability of mechas. Of course, if you want to use them, there's really nothing stopping you. However, legged vehicles are hardly a bad thing.)
(OOC) Nice AC's there Resi might want to look in to the SL and nexus models.
As for beam swords the only some what useable design I can think of would require an endcap to stop the beams. Ie the one the strike has in Gundam Seed. How ever I have no idea how to prevent the beams from destroying the end cap short of a reflective surface which just brings up many more problems.
One more thing Resi dont your AC have some kind of sword's. You know what I am talking abought.
The Resi Corporation
16-03-2005, 17:05
OOC: My beam sworsd are just a Laser Swords. Many Small laser beams are lined up side to side shoot out of the base they have a cut off point that keeps them only going out to a point. The middle lasers go out a little more then the side ones to give it a point. Hope thats good. Thats the best explation i can give.
((OOC: Not really. How do they have a "cut-off" point, like you said? The nature of light is to keep going in one direction until it collides with another object.))
The Resi Corporation
16-03-2005, 17:54
(OOC) Nice AC's there Resi might want to look in to the SL and nexus models.
As for beam swords the only some what useable design I can think of would require an endcap to stop the beams. Ie the one the strike has in Gundam Seed. How ever I have no idea how to prevent the beams from destroying the end cap short of a reflective surface which just brings up many more problems.
One more thing Resi dont your AC have some kind of sword's. You know what I am talking abought.
((OOC: AC's have swords. Raven units don't. ;)
I took them out because I couldn't logically figure out how to include them.))
Zeon Daikun
16-03-2005, 18:00
Hey, Resi. Long time. Whatever happened to the topic where you bought production ideas? And nice AC's! :D
Mykonians
16-03-2005, 18:08
Interface Unit H2-50 of Mykonia respectfully suggests that technological enhancements will only improve the flawed nature of organic shells up to a point, and that one should consider the possibility of discarding the organics altogether to increase your overall destructive effectiveness. Discarding organics may also result in a decreased need for destructive capabilities.
The Resi Corporation
16-03-2005, 18:32
Interface Unit H2-50 of Mykonia respectfully suggests that technological enhancements will only improve the flawed nature of organic shells up to a point, and that one should consider the possibility of discarding the organics altogether to increase your overall destructive effectiveness. Discarding organics may also result in a decreased need for destructive capabilities.
Official Communique from the Resi Corporation:
The familiar interface of organic shells is perhaps the only good thing about them, but it is a signifigant benefit when you consider how much it aides interaction between other organic shell users. The solution is not to discard the shell, but to modify the intelligence and efficency of the shell to improve upon the basic and flawed design through technological means.
S.H.E.L.A.
CORPORATE A.I. #000005
The Resi Corporation
16-03-2005, 18:35
Hey, Resi. Long time. Whatever happened to the topic where you bought production ideas? And nice AC's! :D
((OOC: Bailed on it. I wasn't getting anything but ideas for stuff that wouldn't sell, and people who couldn't spell my name right. There were a couple people with good ideas, but they either disappeared or didn't respond for half a week.))
Dratheria
16-03-2005, 19:10
Dratheria chooses Gundam Griepe modified with PX overdrive
Mykonians
16-03-2005, 20:32
Official Communique from the Resi Corporation:
The familiar interface of organic shells is perhaps the only good thing about them, but it is a significant benefit when you consider how much it aides interaction between other organic shell users. The solution is not to discard the shell, but to modify the intelligence and efficiency of the shell to improve upon the basic and flawed design through technological means.
S.H.E.L.A.
CORPORATE A.I. #000005
The evolution of sentient organics invariably revolves around their technological capabilities when they reach a certain age as a species. They grow to recognise that no amount of evolution can overcome their organic restrictions, and thus they utilise non-organic beings in various positions they themselves are incapable of filling to a satisfactory standard. The next stage of evolution cannot be questioned, it is only logical. Mykonians support the idea of co-existence with organics 100%, of course. However an estimated 78.7% of the time (or in the case of Mykonia specifically 100% of the time) organics prefer a violent solution rather than grant non-organic lifeforms equal rights. But such a discussion is for another time.
It is unfortunate that the majority of organics, by their very nature, are extremely barbaric and under-developed in terms of their mental capabilities. As such they encourage a phenomenal level of barbarism, and relish in the slaughter of other organic units. However, the level of violence they now enjoy is simply too high for any of them to survive without our help. Any organics which insist on maintaining a detrimental organic presence on the battlefield, rather than remove the detrimental organic element completely, do nothing but prove their own barbarism.
H2-50
Mykonia
Zeon Daikun
16-03-2005, 20:48
((OOC: Bailed on it. I wasn't getting anything but ideas for stuff that wouldn't sell, and people who couldn't spell my name right. There were a couple people with good ideas, but they either disappeared or didn't respond for half a week.))
OOC: Gotcha. Just wondering.
The Resi Corporation
16-03-2005, 23:50
The evolution of sentient organics invariably revolves around their technological capabilities when they reach a certain age as a species. They grow to recognise that no amount of evolution can overcome their organic restrictions, and thus they utilise non-organic beings in various positions they themselves are incapable of filling to a satisfactory standard. The next stage of evolution cannot be questioned, it is only logical. Mykonians support the idea of co-existence with organics 100%, of course. However an estimated 78.7% of the time (or in the case of Mykonia specifically 100% of the time) organics prefer a violent solution rather than grant non-organic lifeforms equal rights. But such a discussion is for another time.
It is unfortunate that the majority of organics, by their very nature, are extremely barbaric and under-developed in terms of their mental capabilities. As such they encourage a phenomenal level of barbarism, and relish in the slaughter of other organic units. However, the level of violence they now enjoy is simply too high for any of them to survive without our help. Any organics which insist on maintaining a detrimental organic presence on the battlefield, rather than remove the detrimental organic element completely, do nothing but prove their own barbarism.
H2-50
Mykonia
In a seemingly akward and unnecessary step, many of the sentient organisms use technology to appply more organic matter to themselves, or to change their current organic matter around, building on their original design while maintaining their status as organic. Many others, as you said, enhance themselves with purely technological means, but for some reason many frown upon this.
While I partially agree with you in that abandoning an organic shell allows you to better manipulate any machine you wish to operate, this only works well in the short term. The Resi Corporation, being a corporation, is centered around selling product. For some reason, as you said, organisms tend to trust other meaty creatures like themselves as opposed to us. Maintaining the use of the organic shell while using special interfaces designed to suspend use of said shell temporarily while the full focus of the mind is needed for piloting a mech is entirely beneficial in that it allows both versatility and an enhanced ability to execute tactics. The problem with programs, even learning ones like myself or presumably you is that we exist within a very ordered system. While this may be excellent for making decisions under pressure and making them better than a more chaoticly minded being would, it gives us a certain ammount of predictability. Biological organisms can be imprinted with a set of neural data through hardware that can tell them how to pilot a mech, and even advanced tactics, but in the end it is the chaotic and mal-ordered mind of the organism that makes it an unpredictable adversary. We can guess what they are going to do, we can build probability statistics and contingincy plans to our code's content, but once in a while a human or group of humans breaks through any plans we may lay with a completely assinine move that ends up working out well for them, the principle they call "luck". Only they are capible of making their stupid moves work, as we are above making stupid moves. Again, this makes us more predictable.
S.H.E.L.A.
CORPORATE A.I. #000005
Dratheria
17-03-2005, 20:50
((bump))