Guffingford
07-03-2005, 17:47
Not to be an ass or something but when I read through war RP's I notice a serious lack of strategic aspects, which is something worth to add. You know, months or years ago I - Holy Panooly - faced an invasion by ViZion, British Communists and Xadawiland (deceased). An overwhelming force, outnumbering me like hell. I could have sat down and moaning it was a dogpile but instead, I started to think how to make their life miserable while taking as little damage possible. Because I played my nation is an extremely hostile natural enviroment and used the right tactics at the right time, the invasion failed and I won. This RP - shame it has been purged - is a very good example why strategy works in NationStates. But you hear people saying: "it takes too much time" or "I don't know if they work". The first reason not to think of your actions is bull. When you play this game *seriously* you can expect to spend a good few hours on a single war to make it fun to read, interesting to spend time on etc etc. The second reason is also nonsense. For example, the war between me and Russian Forces. I knew for a fact (and reading some of RF's earlier wars) that he was surely going to attack with many tanks and soldiers. A resived German blitzkrieg. But:
Little to no airsupport
No back-up plans
Difficult terrain, extensive defence networks.
When you attack, keep some basic information about the nation you are invading in the back of your head. Such as:
What kind of nation he is (democracy; oppressive policestate; anarchy)
Enviroment, weather conditions. A -40F° blizzard affects your troops, same holds for a desert climate with no water.
Citizens. Are they eager to be liberated or better off under the present regime? You can expect serious opposition from citizens when you start to slaughter everyone you encounter.
Realism. Look at Lebanon and Syria. Lb wants to be free, free from Syria's presence in the country. People riot, and the same will happen in the nations you conquer.
Let's say RF attacked me with his tanks and men. If the war went well I'm quite sure I would be destroyed large portions of his invading army. I hear you saying: "How on earth are you so sure about that?" Simple.
I knew ICly RF was going to use those weapons of war. I responded to that by building large amounts of anti-tank weapons, with the right ammunition of course.
Large defence networks, extensive radar coverage, technological advantage.
Creativity. Anti-tank ditches are fun, but an artifical mudfield is much better.
A well thought-out counter attack plan. Instead of throwing in ridiculous large numbers, localized hits are much more effective.
Airsupport. Lots of it.
A different setting requires different strategies and tactics. With a regular army in the jungle you won't get far even with the most modern military technology, a guerrillia cannot be beaten. Legion examples available. Iraq, Afghanistan (Russian and American invasion), Vietnam, the Boer war... You know them better than I do. When you are fighting nation who is technological superior to you on one or more military diciplines (if more's the case you shouldn't have fought him in the first place; know who to fight) concentrate on defence. Don't play hero and send in your rowboats when he has cruisers, destroyers etc.
Why don't people use tactics?
If you think everybody is mindlessly sending in forces just to pummel his/her opponent then you are wrong. Using tactics requires insight and creativity. If a nation is a desert, cut off their water supplies and they'll die of dehydration instead of bullets. Weapons play also a major role in having the proper means of taking out your enemy. For example, you are in a dense forrest, the enemy is on a 'search and destroy' mission. You are in a tactical situation where the enemy clearly has the upper hand, so giving away your position is the last thing you want.
DO NOT USE:
Firearms (without silencer)
Melee weapons
Random ExplosivesUSE THESE:
Crossbows or Bow and Arrow
Blowguns (with poisoned darts of course)
Silenced Weapons (handguns work just as good as a semi-automatic weapon)
Strategic Explosive Devices (Claymores landmines, etc)
Javelins
Throwing knives
Throwing starsThese weapons take training, and might be difficult to employ for the beginning roleplayer, but sniper rifles aren't the easiest weapons there are as well. Balancing issue: cheap throwing knives that require training and can be re-used after ever throw or an expensive sniper rifle that might have difficulties firing and handling in cold or heat but has an outstanding range? Up to you, and what suits you best.
And if anyone dares to say any of the blue weapons cannot be lethal, please try it out on your pet or grandmother. These weapons aren't banned without a reason in various countries. Explosives are bit of a border case. Though they work extremely well in traps or when you look down on a crowd, being silent works the best. The blast draws unwanted attention to you. Silenced weapons work like a charm in such situations, no matter its "regular" urban combat, or stealth missions.
Guns are useful, but only when you know when to use them effectively. Like Iuthia says, use an AK47 in the jungle instead of an M16. Melee weapons are useful when you can take someone from behind, in real life it's easy, but in RP it's unpractical. Stick with ranged weapons, and you'll be quite safe. Remember, these weapons are to harass and demoralize soldiers. A severely damaged morale is as destructive as bodybags, mind you. Rate of fire, or rate of kills? It's up to you. Accuracy or destruction? A choice you have to make.
Emotions affect your thinking process. If we go back to the British Communists/Xadawiland/ViZion coalition I insisted to let them RP the feelings of their troops. Constant ambushes, traps, seeing your buddies killed by bamboo spikes. Psycological disorders are a result of such experiences and will make your troops more reckless, less thinking about their actions and has an impact on morale. If we go to something more recent, HP/Praetonia then the men Praetonia sent down are untrained, except one. The men I RPed are tough by themselves, every day is a struggle to survive while they only have to wait in the messhall to get food. These details also have influence. Someone who has to hunt for food every week will have less trouble finding food or water in the woods than someone who sits on the couch every day eating microwave meals. A bit extreme, but you get the idea.
Tools are also a vital piece in survival for your men in the field. When you are walking through the searing heat of a desert or any other extreme environment, carrying a backpack, tents, pans, weapons, ammo is just too much to carry. Food and water not even included. Here's where logistics come into play. Just make sure your soldiers have these basic tools of survival with them at all times: knife, whetstone (a dull knife is useless), flint to make fire, compass. With these simple things and a sane mind you can get very far with only basic survival training.
We're done with theory, now for a real example. I roleplayed with Praetonia I took over a ship of his. I was down below with three men, two armed with daggers and a machete, one had a two-shot pistol. Praetonia tried to take me with one man carrying an assault rifle, and three men carrying one handgun each. (thread url: http://forums.jolt.co.uk/showthread.php?t=402693) Irrevelant parts are left out, this starts at post #8.
The seven make-shift marines crept quitely along one of the corridors of the less elegant third-class cabins. They thought it logical to start where there would eb fewest looters, and then work their way up. That would pick them off a few at a time, as well as ensure that they wouldn't be surrounded.
"I can 'ere something," one of the sailors pointed out, indicating one of the rooms opposite him.
"Ok," the ex-marine said in acknowledgement, and crept close to the door. He smashed it open and raised his rifle as the three men who had workable pistols crowded behind him to see what was happening, and maybe get a shot in.Third class decks...
Three men, the brothers Charles and Everett Rushman and a third man named Bignette was searching through closets and baggage of the pasengers when they heard the soft steps of shoes on metal. He pointed his ears and yes! Again the same sound. Rushman tapped both men on their shoulders and whispered in their ears to stand next to the doorway, with machetes ready. Once one of those, how many were coming at them wasn't known, stepped in they'd slam the door shut, hopefully breaking someone's arm. Rushman dragged a cabintruck to block the door, to give the Everett on the right side more space to kick the door shut. Too late, Bignette was standing in front of the doorway when the Preatonian smashed the door wide open, without seeing the Rushman brothers. Bignette laid on the ground, dead.
Charles was standing on the left and he saw the barrel of the gun, the marksman had to be in the range of his machete. He was already holding it in his right hand, now he grabbed it so the blade was pointing towards his elbow. In one swift movement he turned around, saw the Preatonians standing and driving the machete in the Preatonian's body, he pulled it out and a stream of blood followed while he took cover on the left side of the door. Everett gave the door a firm kick and it slammed shut, this all happened what seemed to be in the blink of an eye.The old sailor lurged forwards and tripped on the cabin-chest, falling head first into the room. He lay on the floor, coughing and spluttering, tangled in his rifle. The three men with pistols looked aghast for a few seconds, before their expression turned to fear. They backed away, and shot several times in through the doorway.Everett saw the man lying on the cold floor and he did not hesitate for a moment, he took out his dagger from his leather sheath, and threw the dagger with all his strength into the neck of the man. He wasn't dead; spastic movements and cries of pain showed Everett and Charles death wasn't far away. Then the other Preatonians began firing into the cabin, bullets bouncing off the metal walls, Charles and Everett both took cover behind suitcases next to the doorway... Out bullets? Everett took another dagger from his sheath and he knew he had one chance of hitting. Then he saw the assault rifle lying on the ground, only a feet away from him. With his feet he slowly tugged the weapon to him. The gun was ready to fire, without looking around he sort of aimed the gun into the corridor and pulled the trigger until it ran out of bullets.One of the men was hit eight times in the leg by the automatic rifle, falling sideways to lie in the middle of the corridor writhing in agony. His pistol slid several meters to lie on the metal floor several meters away. One of the knife-wielding Praetonians picked it up and ran back a little, as did the others, raising their weapons to the doorway.
"Come out now!" One shouted, "and we won't hurt you.""NEVER!" Both screamed it as loud as they could, but Everett and Charles knew the situation was pretty hopeless. But not hopeless enough to surrender. Never surrender. Charles saw the body of Bignette lying on the floor, still in the same awkward position it died. He searched the body... And hell. A revolver! Unfortunately, only loaded with two bullets. Better than nothing and standing in the corridor fully exposed is a quick path to death. The staircase wasn't far from their room, if they could take out two of them, then could make a bold attempt to get away.
Charles threw baggage into the corridor, clothes, wood and bed sheets on one big pile where the man was lying who was shot in his leg. Everything was thrown on him, and he couldn't get away since Charles threw another dagger in his right arm, crippling him completely. Everett searched the kitchen and bathroom for things that can burn well. Medical alcohol to disinfect, excellent! He threw the content of the bottle on the pile of clothes and other stuff, when he ignited a signal rocket flare, which he threw on the alcohol-soaked pile. The dense flames took over, and the heavy greasy smoke took away the sight from the Praetonian men. Charles and Everett jumped out from the cabin, while shooting in the direction of the Preatonians. Running as fast as they could, they made their way to the stairs while under fire by the Preatonian sailors. Since Preatonia asked me to end this quickly, I had a man named Everetson to gun those boys down. If he didn't ask me, you know my two men got away homefree without a scratch. Small-scale tactics people. This small RP itself is realistic and shows how important strategies are.
Make your RP's more interesting. Use your brains, read the map, find weaknesses and exploit them to your advantage. Technology itself doesn't mean you win, men with brains win battles. An ill-equipped army using tactics and command vs the best army in the world shooting brainless around in the wild doesn't mean the best army wins. Keep basic things in mind and don't think you will instantly lose when a big baddy knocks at your door with lots of weapons. You made your nation, you know the lay of the land. Use that to your advantage, use weapons left behind by dead soldiers. Don't cry godmod if things fail. Even if your nation does get occupied (a very remarkable feat) then you can start a relentless guerrilla war, terrorism. Use the international media to gather attention and support for your cause. Use the knowledge you have and use it against your oponent and you will yield results.
REFERENCE
http://forums.jolt.co.uk/showthread.php?t=398617 The Macabees wrote this, a guide how to defeat en enemy with superior numbers. Something worth and useful to read!
Comments, questions? Post them! Help me improving this guide for the sake of good wars.
Thanks goes to Iuthia and The Macabees for giving some good input
Little to no airsupport
No back-up plans
Difficult terrain, extensive defence networks.
When you attack, keep some basic information about the nation you are invading in the back of your head. Such as:
What kind of nation he is (democracy; oppressive policestate; anarchy)
Enviroment, weather conditions. A -40F° blizzard affects your troops, same holds for a desert climate with no water.
Citizens. Are they eager to be liberated or better off under the present regime? You can expect serious opposition from citizens when you start to slaughter everyone you encounter.
Realism. Look at Lebanon and Syria. Lb wants to be free, free from Syria's presence in the country. People riot, and the same will happen in the nations you conquer.
Let's say RF attacked me with his tanks and men. If the war went well I'm quite sure I would be destroyed large portions of his invading army. I hear you saying: "How on earth are you so sure about that?" Simple.
I knew ICly RF was going to use those weapons of war. I responded to that by building large amounts of anti-tank weapons, with the right ammunition of course.
Large defence networks, extensive radar coverage, technological advantage.
Creativity. Anti-tank ditches are fun, but an artifical mudfield is much better.
A well thought-out counter attack plan. Instead of throwing in ridiculous large numbers, localized hits are much more effective.
Airsupport. Lots of it.
A different setting requires different strategies and tactics. With a regular army in the jungle you won't get far even with the most modern military technology, a guerrillia cannot be beaten. Legion examples available. Iraq, Afghanistan (Russian and American invasion), Vietnam, the Boer war... You know them better than I do. When you are fighting nation who is technological superior to you on one or more military diciplines (if more's the case you shouldn't have fought him in the first place; know who to fight) concentrate on defence. Don't play hero and send in your rowboats when he has cruisers, destroyers etc.
Why don't people use tactics?
If you think everybody is mindlessly sending in forces just to pummel his/her opponent then you are wrong. Using tactics requires insight and creativity. If a nation is a desert, cut off their water supplies and they'll die of dehydration instead of bullets. Weapons play also a major role in having the proper means of taking out your enemy. For example, you are in a dense forrest, the enemy is on a 'search and destroy' mission. You are in a tactical situation where the enemy clearly has the upper hand, so giving away your position is the last thing you want.
DO NOT USE:
Firearms (without silencer)
Melee weapons
Random ExplosivesUSE THESE:
Crossbows or Bow and Arrow
Blowguns (with poisoned darts of course)
Silenced Weapons (handguns work just as good as a semi-automatic weapon)
Strategic Explosive Devices (Claymores landmines, etc)
Javelins
Throwing knives
Throwing starsThese weapons take training, and might be difficult to employ for the beginning roleplayer, but sniper rifles aren't the easiest weapons there are as well. Balancing issue: cheap throwing knives that require training and can be re-used after ever throw or an expensive sniper rifle that might have difficulties firing and handling in cold or heat but has an outstanding range? Up to you, and what suits you best.
And if anyone dares to say any of the blue weapons cannot be lethal, please try it out on your pet or grandmother. These weapons aren't banned without a reason in various countries. Explosives are bit of a border case. Though they work extremely well in traps or when you look down on a crowd, being silent works the best. The blast draws unwanted attention to you. Silenced weapons work like a charm in such situations, no matter its "regular" urban combat, or stealth missions.
Guns are useful, but only when you know when to use them effectively. Like Iuthia says, use an AK47 in the jungle instead of an M16. Melee weapons are useful when you can take someone from behind, in real life it's easy, but in RP it's unpractical. Stick with ranged weapons, and you'll be quite safe. Remember, these weapons are to harass and demoralize soldiers. A severely damaged morale is as destructive as bodybags, mind you. Rate of fire, or rate of kills? It's up to you. Accuracy or destruction? A choice you have to make.
Emotions affect your thinking process. If we go back to the British Communists/Xadawiland/ViZion coalition I insisted to let them RP the feelings of their troops. Constant ambushes, traps, seeing your buddies killed by bamboo spikes. Psycological disorders are a result of such experiences and will make your troops more reckless, less thinking about their actions and has an impact on morale. If we go to something more recent, HP/Praetonia then the men Praetonia sent down are untrained, except one. The men I RPed are tough by themselves, every day is a struggle to survive while they only have to wait in the messhall to get food. These details also have influence. Someone who has to hunt for food every week will have less trouble finding food or water in the woods than someone who sits on the couch every day eating microwave meals. A bit extreme, but you get the idea.
Tools are also a vital piece in survival for your men in the field. When you are walking through the searing heat of a desert or any other extreme environment, carrying a backpack, tents, pans, weapons, ammo is just too much to carry. Food and water not even included. Here's where logistics come into play. Just make sure your soldiers have these basic tools of survival with them at all times: knife, whetstone (a dull knife is useless), flint to make fire, compass. With these simple things and a sane mind you can get very far with only basic survival training.
We're done with theory, now for a real example. I roleplayed with Praetonia I took over a ship of his. I was down below with three men, two armed with daggers and a machete, one had a two-shot pistol. Praetonia tried to take me with one man carrying an assault rifle, and three men carrying one handgun each. (thread url: http://forums.jolt.co.uk/showthread.php?t=402693) Irrevelant parts are left out, this starts at post #8.
The seven make-shift marines crept quitely along one of the corridors of the less elegant third-class cabins. They thought it logical to start where there would eb fewest looters, and then work their way up. That would pick them off a few at a time, as well as ensure that they wouldn't be surrounded.
"I can 'ere something," one of the sailors pointed out, indicating one of the rooms opposite him.
"Ok," the ex-marine said in acknowledgement, and crept close to the door. He smashed it open and raised his rifle as the three men who had workable pistols crowded behind him to see what was happening, and maybe get a shot in.Third class decks...
Three men, the brothers Charles and Everett Rushman and a third man named Bignette was searching through closets and baggage of the pasengers when they heard the soft steps of shoes on metal. He pointed his ears and yes! Again the same sound. Rushman tapped both men on their shoulders and whispered in their ears to stand next to the doorway, with machetes ready. Once one of those, how many were coming at them wasn't known, stepped in they'd slam the door shut, hopefully breaking someone's arm. Rushman dragged a cabintruck to block the door, to give the Everett on the right side more space to kick the door shut. Too late, Bignette was standing in front of the doorway when the Preatonian smashed the door wide open, without seeing the Rushman brothers. Bignette laid on the ground, dead.
Charles was standing on the left and he saw the barrel of the gun, the marksman had to be in the range of his machete. He was already holding it in his right hand, now he grabbed it so the blade was pointing towards his elbow. In one swift movement he turned around, saw the Preatonians standing and driving the machete in the Preatonian's body, he pulled it out and a stream of blood followed while he took cover on the left side of the door. Everett gave the door a firm kick and it slammed shut, this all happened what seemed to be in the blink of an eye.The old sailor lurged forwards and tripped on the cabin-chest, falling head first into the room. He lay on the floor, coughing and spluttering, tangled in his rifle. The three men with pistols looked aghast for a few seconds, before their expression turned to fear. They backed away, and shot several times in through the doorway.Everett saw the man lying on the cold floor and he did not hesitate for a moment, he took out his dagger from his leather sheath, and threw the dagger with all his strength into the neck of the man. He wasn't dead; spastic movements and cries of pain showed Everett and Charles death wasn't far away. Then the other Preatonians began firing into the cabin, bullets bouncing off the metal walls, Charles and Everett both took cover behind suitcases next to the doorway... Out bullets? Everett took another dagger from his sheath and he knew he had one chance of hitting. Then he saw the assault rifle lying on the ground, only a feet away from him. With his feet he slowly tugged the weapon to him. The gun was ready to fire, without looking around he sort of aimed the gun into the corridor and pulled the trigger until it ran out of bullets.One of the men was hit eight times in the leg by the automatic rifle, falling sideways to lie in the middle of the corridor writhing in agony. His pistol slid several meters to lie on the metal floor several meters away. One of the knife-wielding Praetonians picked it up and ran back a little, as did the others, raising their weapons to the doorway.
"Come out now!" One shouted, "and we won't hurt you.""NEVER!" Both screamed it as loud as they could, but Everett and Charles knew the situation was pretty hopeless. But not hopeless enough to surrender. Never surrender. Charles saw the body of Bignette lying on the floor, still in the same awkward position it died. He searched the body... And hell. A revolver! Unfortunately, only loaded with two bullets. Better than nothing and standing in the corridor fully exposed is a quick path to death. The staircase wasn't far from their room, if they could take out two of them, then could make a bold attempt to get away.
Charles threw baggage into the corridor, clothes, wood and bed sheets on one big pile where the man was lying who was shot in his leg. Everything was thrown on him, and he couldn't get away since Charles threw another dagger in his right arm, crippling him completely. Everett searched the kitchen and bathroom for things that can burn well. Medical alcohol to disinfect, excellent! He threw the content of the bottle on the pile of clothes and other stuff, when he ignited a signal rocket flare, which he threw on the alcohol-soaked pile. The dense flames took over, and the heavy greasy smoke took away the sight from the Praetonian men. Charles and Everett jumped out from the cabin, while shooting in the direction of the Preatonians. Running as fast as they could, they made their way to the stairs while under fire by the Preatonian sailors. Since Preatonia asked me to end this quickly, I had a man named Everetson to gun those boys down. If he didn't ask me, you know my two men got away homefree without a scratch. Small-scale tactics people. This small RP itself is realistic and shows how important strategies are.
Make your RP's more interesting. Use your brains, read the map, find weaknesses and exploit them to your advantage. Technology itself doesn't mean you win, men with brains win battles. An ill-equipped army using tactics and command vs the best army in the world shooting brainless around in the wild doesn't mean the best army wins. Keep basic things in mind and don't think you will instantly lose when a big baddy knocks at your door with lots of weapons. You made your nation, you know the lay of the land. Use that to your advantage, use weapons left behind by dead soldiers. Don't cry godmod if things fail. Even if your nation does get occupied (a very remarkable feat) then you can start a relentless guerrilla war, terrorism. Use the international media to gather attention and support for your cause. Use the knowledge you have and use it against your oponent and you will yield results.
REFERENCE
http://forums.jolt.co.uk/showthread.php?t=398617 The Macabees wrote this, a guide how to defeat en enemy with superior numbers. Something worth and useful to read!
Comments, questions? Post them! Help me improving this guide for the sake of good wars.
Thanks goes to Iuthia and The Macabees for giving some good input