Intelligent Neighbors
06-03-2005, 13:28
http://img.photobucket.com/albums/v636/sp00ked/wolfbane1.gif
Specification A
http://img.photobucket.com/albums/v636/sp00ked/wolfbane2.jpg
Specification B
History:
The huge success of the Pz-4 made it seem that nothing more could be done to improve tank design. Then came the Pz-5...
The Pz-5 is designed to be a heavy tank, surpassing others in armour and armament, but lacking in speed. Speed was not a necessity, as escorting Pz-4's could handle that. Featuring a weapons array rivaling that of four normal tanks, the Wolfbane is sure to send enemies running.
Description:
-CACS/DEITY BATTLEFIELD MANAGEMENT SYSTEM
The Pz-5 is fitted with the same CACS (Computer Aided Control System) as the Pz-4, but optimised for the new weapon loadout. Generation IV – Basic computer navigation of the vehicle, utilising navigational aids, weapon system control, group co-ordination. This means that the system communicates with other CACS systems, generation III or higher, so that navigational data, such as that from radar systems, can be exchanged for better situational awareness. Data can also be sent to Deity systems so that an entire battlefield can be viewed in one location from all the various devices used. 512-bit encryption is used to allow secure transmission between systems. Friend or Foe targeting allows the computer to carry out the warfare almost on its own, identifying enemy units and aiding allied units This is done by communicating with object, and if a friendly signal is detected then it is passed over – if an enemy signal, or no signal is detected then the object will be identified as a target to be destroyed by the system. There is a manual override to allow fire-lock and to do the targeting manually.
The Deity system is a battlefield wide system that takes all the data sent by the CACS and sorts and merges it. It then makes this information available to all systems that can use this data such as CACS, Warrior headsets, PHBVS and other such systems. This means that the tank can display locations of freindly units, as well as enemy units spotted by allies.
-ARMAMENT
Specification A
The primary weapon of the tank is a 145mm electro-thermal-chemical (ETC) gun, identical to the one that is installed on the Revenant MkIIU and the Pz-4.
The projectile is loaded into the barrel, behind which there is a "propellant", which is a dot of light metal (solid or liquid). A powerful electromagnetic force is applied to the metal, which causes its atoms to "switch" directions. This happens so violently that the metal turns to plasma, and this expanding gas then drives the projectile forward. The autoloader on this tank can fire at 15 rounds per minute (sustained) and 20 rounds per minute (theoretical max).
The cannon can rotate 360-degrees and has an elevation of +35 degrees and -10 degrees. The recommended range of the cannon is 4.8 miles with a maximimum of 5.8 miles (not very effective). The barrel is covered in a structure that dissapates heat to reduce IR signature considerably.
The rounds for this gun include: APFSDS, SCRAMjet, HEAT, HE, HESH, 'Balls of fire' rounds (ball bearing and napalm), and ATGM's.
Specification B
This uses a 6 barrel gas gun.
By compressing a chamber full of hydrogen with a weak railgun driven piston, then igniting the hydrogen, a projectile be moved at a little less the speed of sound in hydrogen (3.2km per second). The improved ammo capacity is due to the fact that all thats needed is a tank of hydrogen to propel the shell, making it completely caseless.
This technology, combined with tank development from Venom Defence engineers has resulted in an awesome tank killer weapon. Six 70mm gas guns are mounted in a circular shape, with a large hydrogen tank driving all of them. They are all loaded with shaped tungsten slugs, then when fired each gun fires one after the other, in extremely quick succession (takes .2 seconds to fire all six) at one point on the target, designated by a laser (the guns all can move slightly, allowing them to adjust to the correct distance). They all hit in rapid succession at over 2x the velocity of a normal shell.
This added velocity makes up for the smaller weight, as can be seen by the equation: KE= 0.5 x mass x (velocity x velocity). The slugs have more Kinetic Energy than a normal shell 140mm in diameter. Add to this the fact that all six slugs hit on the exact same spot on the armour at a very short interval, and penetration of the armour is almost guarenteed. The range is up to 15km.
Both
The commander’s weapon on top of the turret is a remotely controlled minigun with 6 12.7mm barrels putting out 2000 or 3000 RPM, making it an excellent anti-infantry and anti-helicopter weapon. The gun has been partially covered to reduce IR signature. The ammunition for this gun includes guided ammunition:
The spin of a normal round makes it difficult to hit a target with perfect precision. But venom defense have designed a system that can overcome this shortcoming with the use of two micromotors to deal with the spinning and stationary sections of the bullet separately. Resulting from this innovation, bullet can alter the projected path of the bullet in accordance with the location of the target by moving the non-moving head of the bullet to make it point in different directions. In addition, the intense kinetic energy of the spinning portion boosts the effects of impact thus making the round more destructive.
The rounds will be cost effective as they will be manufactured with standard materials. Further reducing the cost is the fact that bullets will not require an internal seeker to be effective, the gun just needs to have a small invisi-laser pointer. Accuracy is a result of the actual system and the bullet together, not just the bullet by itself. Last but not least, these rounds are compatible with current gun systems.
The coaxial weapons are dual 12.7mm machineguns, specially suited for anti-infantry work.
On top of the turret, there is a small 'pop-up' box, holding two Awe King SAM missiles. Upon detection of enemy aircraft the CACS system pops the box up and fires at the target. When both missiles are used, the box dropps down into the turret and is reloaded. There are only 4 missiles for this feature stored within the tank usually.
In addition, there is a duel 40mm mortar system in the tank, this saves valuable ammunition in a firefight and gives a top attack capability allowing the tank to fire over obstacles. The duel system allows for a higher ROF to keep infantry under cover. This is coupled to the CACS system for automatic targetting.
There is also a small 7.6mm MG on each side of the tank, these are fully controlled by the CACS system and fire upon targets to the front and sides.
-ARMOUR
The Pz-5 uses multiple armour types, including Triada, LASH and composite.
LASH: The first layer is a titanium-aluminium alloy, very hard and brittle, but with a film on the inside that will hold the fragments in place after a hit. The second layer is a dilatant liquid (the more pressure you apply, the tougher it is) inside multiple compartments. This helps aid the prevention of the penetration of SABOT rounds. The next layer is an extremely heat resistant foam, stopping HEAT warheads burning through. The final layer is a titanium-aluminium alloy, with carbon fibres extending through it.
The LASH is present over the entire turret, and on the front and sides of the hull.
Triada: This armour is composed of the following layers: the first is a self-healing layer, similar to that in the Triad Armour; the second layer is a thin layer of a titanium-aluminium alloy; the third is a layer of Depleted Uranium, increasing the protection of the tank; the fourth layer is a titanium-aluminium alloy, threaded with carbon-whiskers; the fith layer is composed of a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first four layers.
The Triada is present on the turret and the front section of the hull.
Optional AERA: With the AERA-II 3rd Gen. ERA system, the primary layer ignites outwards with the second layer following behind after a certain time-delay nearly doubling the effectiveness of the system. The primary layer ignites when a proximity sensor/network detects an object with projectile-like movement coming towards the tank, then using an onboard supercomputer it quickly calculates the variables of tank speed, tank heading, projectile speed, projectile heading, wind, weather and projectile altitude to determine where the projectile is to hit... Upon finishing the calculations (with plenty of seconds to spare before the round hits), the computer activates a 3-5 ERA block area (made of primary layers) to ignite at a set time with the second layer following after. An auxilary system, although not as effective, works to ignite the ERA blocks upon contact with a high-speed projectile...
Optional Kaktus ERA: Kaktus ERA can also be installed. This system uses the idea of plates of metal sliding sideways upon impact, increasing the amount of metal the HEAT warhead has to burn through. In addition, this rapid action has been known to split APFS rounds in two.
-COUNTERMEASURES
The Pz-5 has standard flare/chaff pods, in addition to 16 81mm grenade launchers on the turret.
There are several jamming systems to attempt to stop missiles, as well as linking the CACS system with the commanders gun to allow automatic firing on enemy infantry threats. The SAM pod and the 80mm mortar are also linked.
There is an extensive NBC protection system to help the crew and equipment to survive EMP pulses and radiation, as well as toxic chemicals.
-ENGINES
The Pz-5 is equipped with hydrogen fuel cell engine providing 2,600hp at 3,400rpm. The engine provides a road speed of 32mph and cross country speed up to 25mph.
The tank also has a Turbomeca TM-307B gas turbine auxiliary power unit to provide power when the engine is switched off.
-AUTOLOADER
Specification A
The Pz-5 uses the perfected TL-M-50 auto-loader as seen in the Pz-4. This autoloader does not require the cannon to be brought down to a horizontal position but instead follows the cannon up and uses a variable drive assembly system to load the shell into the cannon's chamber at any elevation. This auto-loader only has a ready-rack of about six rounds which is then fed by a 'chain-link drive' to the ammunition storage compartment. Each time a shell is fired and one is loaded into the weapon, the armored partition (between the ammo storage compartment and interior of turret) opens, a hydraulic arm pushes the shell onto a 'plate' which then runs the shell to the auto-loader ready-rack. The auto-loader can also load a barrel-fired ATGM providing that a crew member put the weapon on the rack and designate its firing properties.
Statistics:
Crew: 3
Armament:
A: 1- 145mm ETC Rifled Cannon
ROF: 16 per minute
B: 1- Six barrelled Gas Gun
ROF: 120 shots per minute (20 rounds)
Both: 1- 6 barrel minigun, 2- 12.7mm MG, 2- 7.6mm MG, 2- 40mm mortars, 1- SAM launcher and 16 grenade launchers.
Armour: LASH, Triada, Composite, AERA, Kaktus ERA (3600mm RHA protection against HEAT [inc. 800mm AERA/Kaktus ERA protection], 1800mm against APFS SABOT).
Dimensions:
length (gun forwards) 11.6 m
length (over hull) 8.8 m
width 4.1 m
height 3.6 m
ground clearance 480 mm
Ford Depth: 1.8m
Weight: 78 tons
Speed: Max 32 mph
Range: 280 miles
Cost
$22,000,000
Specification A
http://img.photobucket.com/albums/v636/sp00ked/wolfbane2.jpg
Specification B
History:
The huge success of the Pz-4 made it seem that nothing more could be done to improve tank design. Then came the Pz-5...
The Pz-5 is designed to be a heavy tank, surpassing others in armour and armament, but lacking in speed. Speed was not a necessity, as escorting Pz-4's could handle that. Featuring a weapons array rivaling that of four normal tanks, the Wolfbane is sure to send enemies running.
Description:
-CACS/DEITY BATTLEFIELD MANAGEMENT SYSTEM
The Pz-5 is fitted with the same CACS (Computer Aided Control System) as the Pz-4, but optimised for the new weapon loadout. Generation IV – Basic computer navigation of the vehicle, utilising navigational aids, weapon system control, group co-ordination. This means that the system communicates with other CACS systems, generation III or higher, so that navigational data, such as that from radar systems, can be exchanged for better situational awareness. Data can also be sent to Deity systems so that an entire battlefield can be viewed in one location from all the various devices used. 512-bit encryption is used to allow secure transmission between systems. Friend or Foe targeting allows the computer to carry out the warfare almost on its own, identifying enemy units and aiding allied units This is done by communicating with object, and if a friendly signal is detected then it is passed over – if an enemy signal, or no signal is detected then the object will be identified as a target to be destroyed by the system. There is a manual override to allow fire-lock and to do the targeting manually.
The Deity system is a battlefield wide system that takes all the data sent by the CACS and sorts and merges it. It then makes this information available to all systems that can use this data such as CACS, Warrior headsets, PHBVS and other such systems. This means that the tank can display locations of freindly units, as well as enemy units spotted by allies.
-ARMAMENT
Specification A
The primary weapon of the tank is a 145mm electro-thermal-chemical (ETC) gun, identical to the one that is installed on the Revenant MkIIU and the Pz-4.
The projectile is loaded into the barrel, behind which there is a "propellant", which is a dot of light metal (solid or liquid). A powerful electromagnetic force is applied to the metal, which causes its atoms to "switch" directions. This happens so violently that the metal turns to plasma, and this expanding gas then drives the projectile forward. The autoloader on this tank can fire at 15 rounds per minute (sustained) and 20 rounds per minute (theoretical max).
The cannon can rotate 360-degrees and has an elevation of +35 degrees and -10 degrees. The recommended range of the cannon is 4.8 miles with a maximimum of 5.8 miles (not very effective). The barrel is covered in a structure that dissapates heat to reduce IR signature considerably.
The rounds for this gun include: APFSDS, SCRAMjet, HEAT, HE, HESH, 'Balls of fire' rounds (ball bearing and napalm), and ATGM's.
Specification B
This uses a 6 barrel gas gun.
By compressing a chamber full of hydrogen with a weak railgun driven piston, then igniting the hydrogen, a projectile be moved at a little less the speed of sound in hydrogen (3.2km per second). The improved ammo capacity is due to the fact that all thats needed is a tank of hydrogen to propel the shell, making it completely caseless.
This technology, combined with tank development from Venom Defence engineers has resulted in an awesome tank killer weapon. Six 70mm gas guns are mounted in a circular shape, with a large hydrogen tank driving all of them. They are all loaded with shaped tungsten slugs, then when fired each gun fires one after the other, in extremely quick succession (takes .2 seconds to fire all six) at one point on the target, designated by a laser (the guns all can move slightly, allowing them to adjust to the correct distance). They all hit in rapid succession at over 2x the velocity of a normal shell.
This added velocity makes up for the smaller weight, as can be seen by the equation: KE= 0.5 x mass x (velocity x velocity). The slugs have more Kinetic Energy than a normal shell 140mm in diameter. Add to this the fact that all six slugs hit on the exact same spot on the armour at a very short interval, and penetration of the armour is almost guarenteed. The range is up to 15km.
Both
The commander’s weapon on top of the turret is a remotely controlled minigun with 6 12.7mm barrels putting out 2000 or 3000 RPM, making it an excellent anti-infantry and anti-helicopter weapon. The gun has been partially covered to reduce IR signature. The ammunition for this gun includes guided ammunition:
The spin of a normal round makes it difficult to hit a target with perfect precision. But venom defense have designed a system that can overcome this shortcoming with the use of two micromotors to deal with the spinning and stationary sections of the bullet separately. Resulting from this innovation, bullet can alter the projected path of the bullet in accordance with the location of the target by moving the non-moving head of the bullet to make it point in different directions. In addition, the intense kinetic energy of the spinning portion boosts the effects of impact thus making the round more destructive.
The rounds will be cost effective as they will be manufactured with standard materials. Further reducing the cost is the fact that bullets will not require an internal seeker to be effective, the gun just needs to have a small invisi-laser pointer. Accuracy is a result of the actual system and the bullet together, not just the bullet by itself. Last but not least, these rounds are compatible with current gun systems.
The coaxial weapons are dual 12.7mm machineguns, specially suited for anti-infantry work.
On top of the turret, there is a small 'pop-up' box, holding two Awe King SAM missiles. Upon detection of enemy aircraft the CACS system pops the box up and fires at the target. When both missiles are used, the box dropps down into the turret and is reloaded. There are only 4 missiles for this feature stored within the tank usually.
In addition, there is a duel 40mm mortar system in the tank, this saves valuable ammunition in a firefight and gives a top attack capability allowing the tank to fire over obstacles. The duel system allows for a higher ROF to keep infantry under cover. This is coupled to the CACS system for automatic targetting.
There is also a small 7.6mm MG on each side of the tank, these are fully controlled by the CACS system and fire upon targets to the front and sides.
-ARMOUR
The Pz-5 uses multiple armour types, including Triada, LASH and composite.
LASH: The first layer is a titanium-aluminium alloy, very hard and brittle, but with a film on the inside that will hold the fragments in place after a hit. The second layer is a dilatant liquid (the more pressure you apply, the tougher it is) inside multiple compartments. This helps aid the prevention of the penetration of SABOT rounds. The next layer is an extremely heat resistant foam, stopping HEAT warheads burning through. The final layer is a titanium-aluminium alloy, with carbon fibres extending through it.
The LASH is present over the entire turret, and on the front and sides of the hull.
Triada: This armour is composed of the following layers: the first is a self-healing layer, similar to that in the Triad Armour; the second layer is a thin layer of a titanium-aluminium alloy; the third is a layer of Depleted Uranium, increasing the protection of the tank; the fourth layer is a titanium-aluminium alloy, threaded with carbon-whiskers; the fith layer is composed of a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first four layers.
The Triada is present on the turret and the front section of the hull.
Optional AERA: With the AERA-II 3rd Gen. ERA system, the primary layer ignites outwards with the second layer following behind after a certain time-delay nearly doubling the effectiveness of the system. The primary layer ignites when a proximity sensor/network detects an object with projectile-like movement coming towards the tank, then using an onboard supercomputer it quickly calculates the variables of tank speed, tank heading, projectile speed, projectile heading, wind, weather and projectile altitude to determine where the projectile is to hit... Upon finishing the calculations (with plenty of seconds to spare before the round hits), the computer activates a 3-5 ERA block area (made of primary layers) to ignite at a set time with the second layer following after. An auxilary system, although not as effective, works to ignite the ERA blocks upon contact with a high-speed projectile...
Optional Kaktus ERA: Kaktus ERA can also be installed. This system uses the idea of plates of metal sliding sideways upon impact, increasing the amount of metal the HEAT warhead has to burn through. In addition, this rapid action has been known to split APFS rounds in two.
-COUNTERMEASURES
The Pz-5 has standard flare/chaff pods, in addition to 16 81mm grenade launchers on the turret.
There are several jamming systems to attempt to stop missiles, as well as linking the CACS system with the commanders gun to allow automatic firing on enemy infantry threats. The SAM pod and the 80mm mortar are also linked.
There is an extensive NBC protection system to help the crew and equipment to survive EMP pulses and radiation, as well as toxic chemicals.
-ENGINES
The Pz-5 is equipped with hydrogen fuel cell engine providing 2,600hp at 3,400rpm. The engine provides a road speed of 32mph and cross country speed up to 25mph.
The tank also has a Turbomeca TM-307B gas turbine auxiliary power unit to provide power when the engine is switched off.
-AUTOLOADER
Specification A
The Pz-5 uses the perfected TL-M-50 auto-loader as seen in the Pz-4. This autoloader does not require the cannon to be brought down to a horizontal position but instead follows the cannon up and uses a variable drive assembly system to load the shell into the cannon's chamber at any elevation. This auto-loader only has a ready-rack of about six rounds which is then fed by a 'chain-link drive' to the ammunition storage compartment. Each time a shell is fired and one is loaded into the weapon, the armored partition (between the ammo storage compartment and interior of turret) opens, a hydraulic arm pushes the shell onto a 'plate' which then runs the shell to the auto-loader ready-rack. The auto-loader can also load a barrel-fired ATGM providing that a crew member put the weapon on the rack and designate its firing properties.
Statistics:
Crew: 3
Armament:
A: 1- 145mm ETC Rifled Cannon
ROF: 16 per minute
B: 1- Six barrelled Gas Gun
ROF: 120 shots per minute (20 rounds)
Both: 1- 6 barrel minigun, 2- 12.7mm MG, 2- 7.6mm MG, 2- 40mm mortars, 1- SAM launcher and 16 grenade launchers.
Armour: LASH, Triada, Composite, AERA, Kaktus ERA (3600mm RHA protection against HEAT [inc. 800mm AERA/Kaktus ERA protection], 1800mm against APFS SABOT).
Dimensions:
length (gun forwards) 11.6 m
length (over hull) 8.8 m
width 4.1 m
height 3.6 m
ground clearance 480 mm
Ford Depth: 1.8m
Weight: 78 tons
Speed: Max 32 mph
Range: 280 miles
Cost
$22,000,000