Intelligent Neighbors
28-02-2005, 11:49
http://img.photobucket.com/albums/v636/sp00ked/demonline.gif
http://img.photobucket.com/albums/v636/sp00ked/demon1.jpg
Following the introduction of the 'Merlin' plane, it was decided that another plane need to be designed, with the role of an interceptor. This plane would need to be fast, manoeverable and deadly. Several important technologies used in the 'Merlin' plane have been imported to this one, as their effectiveness in battle has been proven. The new plane was to be the VA-2 'Demon'.
The plane has sytems that can automatate the missile avoidance tactics, leaving the pilot to concentrate on flying and shooting. The plane is highly stealthed to other planes.
The VA-2 also features forward sweeping wings, allowing superb maneuverability and operation at angles of attack up to 45° or more. The advantages of forward sweep have long been known as such wings offer lower wave drag, reduced bending moments, and delayed stall when compared to more traditional wing shapes. Unfortunately, forward sweep also induces significant wing twist that would shear most wings off the aircraft. To solve this problem, the 'Demon' makes use of composite materials carefully tailored to resist twisting while still allowing the wing to bend for improved aerodynamic behavior.
Stats:
Crew: 1
Dimensions
Length: 22.1m
Height: 6.42m
Wingspan: 14.2m
Weight
Maximum take-off weight: 30,000 kg
Normal take-off weight: 26,000 kg
Power Plant
Engines: 2x pulse-detonation/turbo-fan hybrid
Maximum Thrust: 120,000 lbs (Double Pulse: 230,000 lbs)
Flight data
Max Speed (high altitude): Mach 5.05
Cruise Speed: Mach 1.12
Service Ceiling: 19,000m
Maximum operating range at cruise height: 4,200km
Armament
12 Hardpoints (two in internal weapons bay, four hardpoints beneath each wing, 2 hardpoints on fuselage).
2 30mm cannon.
Armament examples: Shocker A2A (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=78), Thumbtack A2G (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=74), Wave Skua Missile AS (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=76) and Hex III AS (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=82).
Cost
$89,000,000
Technologies
PDCM G-II
Phoenixius Defensive Countermeasures Suite
Generation I – This is a system that deploys small decoys out of the rear of an aircraft. These give out heat, and are highly reflective to radar.
Generation II – This is an improvement on the first generation where each decoy generates the same IR signature to that of the host aircraft, while at the same time using a small scale jammer to disrupt radar using missiles.
PMAS G-II
Phoenixius Missile Avoidance System
Generation I – This system detects incoming missiles, and once they are 3 seconds away from impact it rolls the aircraft to either the right or the left. This leaves the pilot free to do other things, rather than worry on avoiding the missile.
Generation II – This is the same as the first generation except that it also deploys counter-measures when the missile is 10 seconds away from impact. It also has a thought detection process, and upon detection of the required electrical impulses in the brain, the system will roll the aircraft in the required direction – this part of the system requires extensive calibration and training for each individual pilot.
Archangel G-I
Archangel Stealth System
Generation I – In this system, incoming radar beams are detected by various sensors around the vehicle. This information in sent to a computer that works out the location of the radar site, and sends back a counter signal that negates the reflected radar beam. The effectiveness of the system decreases as the number of radar sites increases.
CACS G-IV
Computer Aided Control System
Generation I – Basic computer navigation of the vehicle, utilising navigational aids.
Generation II – More advanced navigation of the vehicle, plus basic weapon system control.
Generation III – Better weapons control than the second generation, plus group co-ordination. This means that the system communicates with other CACS systems, generation III or higher, so that navigational data, such as that from radar systems, can be exchanged for better situational awareness. Data can also be sent to Deity systems so that an entire battlefield can be viewed in one location from all the various devices used.
Generation IV – 512-bit encryption is used to allow secure transmission between systems. Friend or Foe targeting allows the computer to carry out the warfare almost on its own, destroying enemy units and leaving allied units alone. This is done by communicating with targets, and if a friendly signal is detected then it is passed over – if an enemy signal, or no signal is detected then the target will be destroyed by the system. There is a manual override to allow fire-lock and to do the targeting manually.
Deity System
This is a battlefield wide system that takes all the data sent by the CACS and sorts and merges it. It then makes this information available to all systems that can use this data such as CACS, Warrior headsets, PHBVS and other such systems.
ElectroMagnetic Pulse Prevention System
This system incorporates various EMP defeating systems. The first is an auto-detect system, that detects an EMP weapon activating, and then switches off all electronic systems. This also disconects the power sources as well. In addition to this, the EMPPS activates various electro-magnets on the surface of the vehicle and inside. These create a magnetic field opposite to the one created by the EMP. This is done by cycling through hundreds of field types in milli-seconds. Since each electro-magnet cycles through at the same time, but with different starting frequencies, there is no gap for the EMP to pass through
Triad Armour
This armour is composed of three layers. The first is a self-healing layer, composed of a glue-like substance between two thin layers. When the substance comes into contact with air it begins to congeal and harden, forming a cover over the hole. This only works on smaller holes - missile damage is impossible to heal. The second layer is a titanium-aluminium alloy to provide torsional stfifness and some protection from bullets. The third layer is a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first two layers, preventing them from doing damage to internal mechanics. The armour is roughly 10kg per Metre square.
http://img.photobucket.com/albums/v636/sp00ked/demon1.jpg
Following the introduction of the 'Merlin' plane, it was decided that another plane need to be designed, with the role of an interceptor. This plane would need to be fast, manoeverable and deadly. Several important technologies used in the 'Merlin' plane have been imported to this one, as their effectiveness in battle has been proven. The new plane was to be the VA-2 'Demon'.
The plane has sytems that can automatate the missile avoidance tactics, leaving the pilot to concentrate on flying and shooting. The plane is highly stealthed to other planes.
The VA-2 also features forward sweeping wings, allowing superb maneuverability and operation at angles of attack up to 45° or more. The advantages of forward sweep have long been known as such wings offer lower wave drag, reduced bending moments, and delayed stall when compared to more traditional wing shapes. Unfortunately, forward sweep also induces significant wing twist that would shear most wings off the aircraft. To solve this problem, the 'Demon' makes use of composite materials carefully tailored to resist twisting while still allowing the wing to bend for improved aerodynamic behavior.
Stats:
Crew: 1
Dimensions
Length: 22.1m
Height: 6.42m
Wingspan: 14.2m
Weight
Maximum take-off weight: 30,000 kg
Normal take-off weight: 26,000 kg
Power Plant
Engines: 2x pulse-detonation/turbo-fan hybrid
Maximum Thrust: 120,000 lbs (Double Pulse: 230,000 lbs)
Flight data
Max Speed (high altitude): Mach 5.05
Cruise Speed: Mach 1.12
Service Ceiling: 19,000m
Maximum operating range at cruise height: 4,200km
Armament
12 Hardpoints (two in internal weapons bay, four hardpoints beneath each wing, 2 hardpoints on fuselage).
2 30mm cannon.
Armament examples: Shocker A2A (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=78), Thumbtack A2G (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=74), Wave Skua Missile AS (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=76) and Hex III AS (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=82).
Cost
$89,000,000
Technologies
PDCM G-II
Phoenixius Defensive Countermeasures Suite
Generation I – This is a system that deploys small decoys out of the rear of an aircraft. These give out heat, and are highly reflective to radar.
Generation II – This is an improvement on the first generation where each decoy generates the same IR signature to that of the host aircraft, while at the same time using a small scale jammer to disrupt radar using missiles.
PMAS G-II
Phoenixius Missile Avoidance System
Generation I – This system detects incoming missiles, and once they are 3 seconds away from impact it rolls the aircraft to either the right or the left. This leaves the pilot free to do other things, rather than worry on avoiding the missile.
Generation II – This is the same as the first generation except that it also deploys counter-measures when the missile is 10 seconds away from impact. It also has a thought detection process, and upon detection of the required electrical impulses in the brain, the system will roll the aircraft in the required direction – this part of the system requires extensive calibration and training for each individual pilot.
Archangel G-I
Archangel Stealth System
Generation I – In this system, incoming radar beams are detected by various sensors around the vehicle. This information in sent to a computer that works out the location of the radar site, and sends back a counter signal that negates the reflected radar beam. The effectiveness of the system decreases as the number of radar sites increases.
CACS G-IV
Computer Aided Control System
Generation I – Basic computer navigation of the vehicle, utilising navigational aids.
Generation II – More advanced navigation of the vehicle, plus basic weapon system control.
Generation III – Better weapons control than the second generation, plus group co-ordination. This means that the system communicates with other CACS systems, generation III or higher, so that navigational data, such as that from radar systems, can be exchanged for better situational awareness. Data can also be sent to Deity systems so that an entire battlefield can be viewed in one location from all the various devices used.
Generation IV – 512-bit encryption is used to allow secure transmission between systems. Friend or Foe targeting allows the computer to carry out the warfare almost on its own, destroying enemy units and leaving allied units alone. This is done by communicating with targets, and if a friendly signal is detected then it is passed over – if an enemy signal, or no signal is detected then the target will be destroyed by the system. There is a manual override to allow fire-lock and to do the targeting manually.
Deity System
This is a battlefield wide system that takes all the data sent by the CACS and sorts and merges it. It then makes this information available to all systems that can use this data such as CACS, Warrior headsets, PHBVS and other such systems.
ElectroMagnetic Pulse Prevention System
This system incorporates various EMP defeating systems. The first is an auto-detect system, that detects an EMP weapon activating, and then switches off all electronic systems. This also disconects the power sources as well. In addition to this, the EMPPS activates various electro-magnets on the surface of the vehicle and inside. These create a magnetic field opposite to the one created by the EMP. This is done by cycling through hundreds of field types in milli-seconds. Since each electro-magnet cycles through at the same time, but with different starting frequencies, there is no gap for the EMP to pass through
Triad Armour
This armour is composed of three layers. The first is a self-healing layer, composed of a glue-like substance between two thin layers. When the substance comes into contact with air it begins to congeal and harden, forming a cover over the hole. This only works on smaller holes - missile damage is impossible to heal. The second layer is a titanium-aluminium alloy to provide torsional stfifness and some protection from bullets. The third layer is a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first two layers, preventing them from doing damage to internal mechanics. The armour is roughly 10kg per Metre square.