The Tempest; Euroslavic Civil War Part 2: OOC Thread
Euroslavia
28-02-2005, 02:21
Voice your OOC concerns or request to become involved in the war here.
IC Thread here: http://forums.jolt.co.uk/showthread.php?t=401237
The Macabees
28-02-2005, 02:23
[tagged for reading interest] How would I be able to join? As you said not to post in the IC thread if you weren't part I followed the rules! w00t.
Euroslavia
28-02-2005, 02:25
[tagged for reading interest] How would I be able to join? As you said not to post in the IC thread if you weren't part I followed the rules! w00t.
Yay, someone listened to the rules. :p
All you gotta do basically is to choose a side to support. The 1st part of the civil war wasn't too long, but it was basically all of the political actions that lead up to this point. There, you can see who you would most likely support (I do have plans on who will win). There's a link to the first part in Part 2, IC thread.
would it be possible to get a detailed...ish map of euroslavia, my carrier should be in position, and could lend limited air support to CSD, because the Commonwealth isn't exactly "neutral", it just prefers the facade of neutrality when it acts?
by the way, well done so far, i enjoyed the entire setting up of the civil war, not just a real quick disintegration
Euroslavia
28-02-2005, 02:42
would it be possible to get a detailed...ish map of euroslavia, my carrier should be in position, and could lend limited air support to CSD, because the Commonwealth isn't exactly "neutral", it just prefers the facade of neutrality when it acts?
by the way, well done so far, i enjoyed the entire setting up of the civil war, not just a real quick disintegration
I'll get one up asap.
muchas gracias... that's spanish for much gracias
Novikov wishes to join on behalf of the UDM. And don't worry, I won't n00b it up. :D
Pacitalia
28-02-2005, 06:02
I apologise for not seeing the rules right. It would help if my family was not enduring total chaos at the moment.
Ugh.
The Macabees
28-02-2005, 06:48
I'm currently in the midst of a character role play leading to my own civil war/social unrest so I think supporting the right wing faction, or the faction leaning less to the left if there is no right wing faction, will help with the unrest part...but, I'll read up on Part 1 tomorrow and see if my imagination can find some way to tie myself in without sending military forces.
The Macabees
28-02-2005, 07:09
OOC: Damn that 24,000 word thread!
Intelligent Neighbors
28-02-2005, 22:46
Hey Euro, is it possible for me to get involved in this war in some way? I would usually ask to help the CSD, but as you are a close ally, it would not pay to let another dictatorial superpower rise. Therefore would it be possible to help the UDM?
My IC reason is as above, my government does not want a imperialistic threat nearby, and will mobilise to stop it.
Independent Hitmen
28-02-2005, 22:47
Tagged for tomorrow when i actually have some free time yay!
Spamosaurus Rex
28-02-2005, 22:56
me and me NS mates would like to join can we?
we wanna fight for communism just because we seem to have alot to do with commie's at the moment
Schultaria Prime
28-02-2005, 23:07
I would love to help you out in your RP Euro, and Schultaria would be willing to pledge support (covertly) to the UDM. It would nice for me, since I've had plans to develop and unleash a secret society that's been brewing in my mind for about a month and a half (but I haven't had the patience to create a unique [long] thread for their appearance).
Euroslavia
28-02-2005, 23:10
me and me NS mates would like to join can we?
we wanna fight for communism just because we seem to have alot to do with commie's at the moment
Unfortunately, the Communist government fell, leaving no way for it to come back into power. Sorry.
Euroslavia
28-02-2005, 23:14
I would love to help you out in your RP Euro, and Schultaria would be willing to pledge support (covertly) to the UDM. It would nice for me, since I've had plans to develop and unleash a secret society that's been brewing in my mind for about a month and a half (but I haven't had the patience to create a unique [long] thread for their appearance).
That would definitely be interesting. So far, The Macabees will probably end up aiding the UDM, as well as Intelligent Neighbors, while the entirety of the NWO, mainly Independent Hitmen will be aiding the CSD. I must declare my intentions of the CSD in succeeding in this civil war, however, I don't want it to be a one-sided battle. If you'd like to join, I'd gladly welcome you into the war, but I certainly hope that you don't get upset about my intentions for the end of the war.
Euroslavia
28-02-2005, 23:15
I'm currently in the midst of a character role play leading to my own civil war/social unrest so I think supporting the right wing faction, or the faction leaning less to the left if there is no right wing faction, will help with the unrest part...but, I'll read up on Part 1 tomorrow and see if my imagination can find some way to tie myself in without sending military forces.
The UDM would probably be your best choice since its more right-leaning, but just a forewarning, read the post in which I replied to Schultaria Prime.
Sigh, you left me out of that whole list. >_<;
Wirraway
01-03-2005, 02:59
I would like to get involved in some way, if thats possible.
Euroslavia
01-03-2005, 03:11
Sigh, you left me out of that whole list. >_<;
Sorry.. I'm not too familiar with your RP'ing at this point. Perhaps we could have an RP separately from the civil war? I need to get familiar with someones' RP'ing skills before I get involved with them, especially in such a situation as this.
Euroslavia
01-03-2005, 03:11
I would like to get involved in some way, if thats possible.
Which side would you like to be involved with?
Schultaria Prime
01-03-2005, 05:30
Here's a (very) brief outline of the group I want to introduce.
The Sacred Architects of Humanity
http://img.photobucket.com/albums/v352/emschultz/architectlogo1.jpg
-The primary identifying symbol of the Sacred Architects, otherwise known as the "Circuitous Ad'mana". The colors embedded between the rings of each circle represent the transmission of freedom; red represents the fires of change deep inside the human spirit, green represents the earth on which everyone must live in harmony, blue represents the isolation of humanity’s ideas as an island of paradise, and yellow represents heaven's warm acceptance of liberty. On the yellow ring, two phrases appear in high relief:
(Inner)"The Sacred Architects of Humanity"
(Outer)"No one man shall ever dominate the people's species."
Culture:
-The Sacred Architects of Humanity is a society that lives both on the fringe of Schultaria Prime's general society and deep within the heart of the nation's political establishment. Its exact origins, though known by a select few, have been kept secret for well over two thousand years and contain the names of some of the most influential Schultarian thinkers and leaders from virtually every period in the nation's history. From outspoken philosophers during the Classical Period to the Democratic Revolutionaries of one hundred fifteen years ago, the SAH has been instrumental in shaping temporary government policy and Schultarian logic as well.
At the heart of the organization lie three cores, or basic tenants. Each of these are enforced according to their value in the organization from least to most important; to disobey these tenants means not only being ostracized from the group, but more than likely death should the misdeeds ever come to public knowledge.
1. As an architect, I shall preserve the integrity of the group my never allowing myself to divulge my status in the group.
2. As an architect, I shall preserve individual liberty and consent of popular rule wherever my influence has value.
3. As an architect, I shall preserve the status of the natural order by preventing despots and other false rulers to tamper with the growth of humanity.
Cores two and three have been influential in Schultarian government policy, where a significant majority of the National Assembly, Constitutional Court, and Central Directorate are members of the "Architects". In addition the SAH can claim many accomplishments in the University of Schultaria Prime System, the Schultarian Defense Forces (SKC), and even the Schultarian Legal Code (Konductus Thalogim). Their political influence in Schultaria Prime is nearly absolute, but their ethos is one of helping the population at large. To quote from Merle Schultz, Schultaria Prime's First Central Director and high ranking member of the SAH, "A government that is not responsible to the people or run by the people is a death sentence to the human race."
Membership:
-Over the course of the last two millennia, the SAH's membership rolls have varied widely from era to era in response to popular necessity and government repression. At the present time, it's estimated that some thirty five thousand Schultarian citizens and perhaps as many as one hundred foreign nationals are affiliated with the organization directly. Compared to a membership roster of less than one hundred and fifty nearly a century ago, the organization's direct influence in modern political affairs has served to bolster the society's importance in daily events.
Membership is divided into three classes, but is not actively seen as such given the relatively loose, cell-based, nature of the society. For many individuals, admission into the "Architects" is by recommendation and appointment only. No individual can actively seek membership, although a well proven track record of charitable actions and liberal leanings is more than enough to earn an entry level position in the group. Provided that a person's political selflessness and service to the people are worthy of praise while within the group, opportunities for advancement will present themselves.
The "Keepers": Low-level entry members who compose the majority of the SAH. Their actions, often in government or other highly social positions, have been seen as beneficial to supporting the three cores in small localities.
The "Keystones": Unusually liberal thinkers and individuals with long track records of success within the group are usually at this level. More often than not, their opinions are highly respected and sought after in the fields of general science, economics, local government, or national foreign policy.
The "Designers": No more than nine individuals have ever held this esteemed position at a single time. Their adherence to the three cores is considered so absolute that they are entrusted with the deepest secrets of the organization. Among the "Designers" active today, it is widely regarded that Central Director Elliot Schultz is considered to be the de facto leader (although this consideration is more in deference to his current political status).
Euroslavia
01-03-2005, 05:40
Wow, now that's really good. I'd be honored if you'd like to introduce these Architects to the world in my RP.
New Endenia
01-03-2005, 11:19
Bah I just found this thread. I'll be joining in right now, supporting CSD.
Intelligent Neighbors
01-03-2005, 14:13
I think you have to wait for Euroslavia's permission, it is his civil war.
EDIT: In the upcoming conflict, if anyone wishes to learn more about the NS exclusive weapons I use, visit Venom Defense (http://s7.invisionfree.com/Venom_Defense/index.php), my website catalogue of my products.
New Endenia
01-03-2005, 14:24
TO IN: Nice store, gonna go buy some stuff...hehe
Anyway Euro, contact me on MSN, i need to ask ya about some stuff in your RP.
Independent Hitmen
01-03-2005, 20:35
OOC: Euro im typing up a post atm, im wondering what is the limit on foreign forces you would like deployed if there is one. Obviously mine would be a scaled commitment on behalf of the NWO (in some form or another) and would also be seperate from any other RP's I have going on. I.E i can use a carrier that is currently involved in the RF situation.
Is that Ok??
Euroslavia
01-03-2005, 20:38
OOC: Euro im typing up a post atm, im wondering what is the limit on foreign forces you would like deployed if there is one. Obviously mine would be a scaled commitment on behalf of the NWO (in some form or another) and would also be seperate from any other RP's I have going on. I.E i can use a carrier that is currently involved in the RF situation.
Is that Ok??
Approx. 50,000-100,000 troops would be sufficient. Any more than that probably won't be accepted.
That works. :)
Wirraway
01-03-2005, 21:49
I'll support the CSD if thats okay.
I'd be interested, participating on the side of the UDM
Euroslavia
01-03-2005, 23:02
The both of you, Wirraway and Eredron will be the last people admitted into the civil war. I don't want it to get too clogged up.
sorry that it took me so long to reply, i go to school in the city for many hours a day without access to a computer. consequently, tomorrow being my late night - not returning until around 21 or 22 hundred EST - Euroslavia, if there's no action by say... 09:00 EST on Wednesday, and you want to get the story moving along you can RP for my fighters. So I'll go dig up their stats on this cluttered hard drive of mine.
Here we go
Overview
The Azrael stealth maritime strike fighter has become the pre-eminent aircraft found aboard the Royal Navy’s aircraft carriers. The design utilizes low-observable design features for both visual identification and radar identification.
The Azrael flies through direct line of sight encrypted communications from either three sources; the first an AWACs aircraft above the battlefield, the second a military control satellite in geosynchronous orbit over the conflict area, three the actual fleet she is protecting. This off-plane control allows the Azrael to shut down all onboard radar and navigation systems so as to not be presenting any sort of EM emissions. Of course, in case of emergency, the Azrael can become pilot-controlled with all the amenities of high-powered, multiple band radar systems and computer suites.
For low radar observation, the stealth design reflects active radar transmissions in such a fashion as to project an extremely small RCS. In addition, the plane is coated in advanced radar-absorbant materials which serve only to further reduce the plane’s RCS. In terms of visual low-observation, the aircraft sports a minimal forward cross section and opening bay doors are designed with serrated edges in order to blur any possible observation.
Normally engine exhaust would also pose a significant problem to aircraft, however the Azrael’s tailfin and rudder unit are designed to mask the thermal signature from aircraft unless they are directly behind the Azrael or immediately atop the aircraft.
Specifications
Crew: 1
Combat Radius: 1200km
Speed: Supercruise Mach 1.6; Max Speed Mach 3.2
Operating Time (for air patrol duties): >200 minutes
Armaments: 8 internal hardpoints; 4 removable external hardpoints
i do all my designs on paper and then type up the specs i feel are necessary on the computer, if you want further details just ask and i'll transcribe them... or would it be transtype them... i have no idea, i have gotten no sleep recently, bloody school work and all, but there you go, in case you need it
Yeah, highly trained pilots and highly manueverable (sp?) aircraft. If you feel the need to RP with them, knock your socks off
Sorry.. I'm not too familiar with your RP'ing at this point. Perhaps we could have an RP separately from the civil war? I need to get familiar with someones' RP'ing skills before I get involved with them, especially in such a situation as this.
Completely understood. I could also forward you some of my old RPs, though I haven't done much in terms of NS RPs; that's why I've been trying to get involved. I'm not braindead like some others are, though.
Schultaria Prime
02-03-2005, 09:25
A little bit about the primary Schultarian Character (Rough Sketch)
Name:
- Jemmir Calem
Gender:
- Male
Age:
- 42
Primary Occupation:
- Unemployed (currently on direct government assistance - 3 months) after several failed attempts to start businesses ranging from food distribution to simulated military retreats for vacationing Schultarians. The majority of these business consumed what money had been saved during his stint as an officer under the Schultarian Defense Forces; as a result, Calem was forced to move out of his family's country home and search for odd jobs in the cities of Heerlu and Colloi.
Previous Experiences (Pertinent to the RP):
- SKC-Otkron (Schultarian Special Forces): 15 years
Advanced to the rank of Major; reports show an exceptionally well trained mind in the tactics of remote guerilla combat with native insurgents, but lacking in necessary diplomacy skills equivalent to his position. A forceful opponent in hand to hand combat, his expertise in disabling / terminating his opponents is among the top 10% of all peers during his enlistment. Discharged with high honors at the age of 35 (Standard Contract Release).
Employer:
- Unbeknownst to him, his trip to Euroslavia has been financed and supplied by the Sacred Architects of Humanity. Jemmir is not associated with the SAH in any way, shape, or form and does not know of the group's existence. However, since the SAH is lacking in personnel with practical military experience, they have hired Jemmir as both a tactician and a soldier while more covert "ideological" and "financial" operatives will be inserted afterwards to meet with the UDM leadership to ensure intentions.
Intelligent Neighbors
02-03-2005, 18:41
Independent Hitmen, you posted this
The United States has heard your plight and is interested in sending military aid to you in order to return Euroslavia to the way that it once was before the communist take-over.
You do know the CSD IS basically communist, and wants a dictatorship? The UDM wants to return it to the fair and free pre-communist state.... unless I've misunderstood...
Euroslavia
02-03-2005, 19:57
Independent Hitmen, you posted this
You do know the CSD IS basically communist, and wants a dictatorship? The UDM wants to return it to the fair and free pre-communist state.... unless I've misunderstood...
It's the other way around. The CSD wants to return to the fair and free pre-communist state, and the UDM is worse than the Communists, but is keeping that in disguise.
Schultaria Prime
02-03-2005, 20:37
If the UDM is supposedly worse than the former government, then perhaps it might be nice to know what the UDM's plans are for Euroslavia proper. The SAH does not like to commit investments where its basic tenants are "thrown at the wayside" so to speak; perhaps if the UDM shows itself as a repressive regime, the Architects could spark a division in the Underground's leadership. Catch me either on AIM or MSN and we could discuss details if it proves useful to your future storyline.
Nikolaos The Great
02-03-2005, 22:24
Euroslavia, I edited my post that you asked me. I was going to ask you on AIM if I should post that but you weren't on so I decided to post it and edited later if you did not like it. Also do not worry I am not planning to invade. The military buildup will be plan B incase my forces get destroyed.
Intelligent Neighbors
03-03-2005, 14:32
Summary of parties: (Secret OOC)
CSD: Citizens Supporting Dictatorship - Centrist, want to return Euroslavia to they way it was before communist rule.
UDM: Underground Democratic Movement - Right wing, under the guise of democracy. Would like to install their own right-wing leader.
--
Thanks Euro.
Euroslavia
03-03-2005, 15:35
So the Citizens Supporting Dictatorship want to be 'fair and free'? Seems like a contradiction, if you don't mind me pointing that out.
I'll explain everything to you over AIM.
For everyone else, the Citizens Supporting Dictatorship are only doing so, seeing as the history of dictatorship has been successful in the past (in Euroslavia), and Democracy hasn't been.
Intelligent Neighbors
03-03-2005, 16:23
Initial record of items being sent to UDM. Please dont say that I can't have produced these weapons so fast, I KNOW! Many are preproduced or outdated equipment I used to use.
------
Fighter Plane: CK-1 VTOL* - 500
Fighter Plane: Su-37 - 1500
Attack Helicopter: VAR-1 Zephyr* - 500
Support Helicopter: HIND-D - 1500
MBT: Pz4 Jager-Morder* - 500
MBT: Revenant MkIIU* - 1,500
MBT: Leapoard 2A6 - 2,000
MBT: Challenger 2E - 2,000
MBT: M1A2 - 4,000
LBT: Stingray MkII - 2,000
AFV: BMP3 - 6,000
IFV: Iron Tiger - 2,000
Artillery: 105mm Howitzer - 4,000
Artillery: 155mm Howitzer - 5,000
Artillery: MLRS - 500
Assualt Rifle: S-79 Brute* - 500,000
Assualt Rifle: Ak-47 - 1,500,000
RPG: SPG-7 - 200,000
Body Armour: 2,000,000
Helmet: 2,000,000
-----
Independent Hitmen
03-03-2005, 21:29
So i was correct and IN is dumb? :P jks IN.
euroslavia, how do you want to work out Blackout... that rhymed with the same word, that's really awful sounding, i apologize... but at this point it seems everything else is zipping right past the air raid... so i'm wondering what you want to do about it...
Euroslavia
04-03-2005, 06:22
euroslavia, how do you want to work out Blackout... that rhymed with the same word, that's really awful sounding, i apologize... but at this point it seems everything else is zipping right past the air raid... so i'm wondering what you want to do about it...
I'm going to make a few posts relating to the suprise attack on Arcadia first. I'm also hoping that IH arrives at the time of the attack so that they can aid us. After the CSD counterattacks, the Operation can be launched.
The Macabees
04-03-2005, 06:24
Sorry for the cheap post..little time... perhaps an assassination of the crew while they stay in [blank] harbor?? that would be interesting to RP!
New Endenia
04-03-2005, 07:00
Well I'm getting my hands more dirtier....Azazia, my fleet is ready to help you with IN if you need to. You got MSN or AIM?
Intelligent Neighbors
04-03-2005, 10:18
Imperial Fleet III
4 Illeana Vassili-Class Carrier
4 SSN-688 Los Angeles Sub
6 Seawolf Subs
14 Ticonderoga Class Cruisers
12 Oliver Hazard Perry Destroyer/Frigate
6 Arleigh Burke AEIGS Destoryer
6 Spruance Class Destroyers
30 LHD-1 Wasp Class Amphibious Assault ships
20 LSD-49 Harpers Ferry Class Amphibious Assault ships
90 LCAC
60 AAVP7A1 Assualt Amphibian Vehicle Personel
-Forces Loaded onto fleet
Infantry Force 1
10,000 Infantry Soldier Uniform
10,000 Kukri Combat Knives
8,000 FN F2000 Assault Rifles
500 80mm Mortars
500 Druganov Sniper Rifles
500 Heavy Machine Guns
500 Milan Rocket Propelled Grenade Launchers
100 FN FiveseveN Pistols (officers)
-
50 M1093 Standard Cargo Trucks
5 M151 Jeep
Infantry Force 2
As above
Air Support Force
5 A10 Thunderbolt
400 Merlin Fighter Bombers
Artillery Support Force
10,000 Infantry Soldier Uniform
8,000 FN F2000 Assault Rifles
1,000 80mm Mortars
500 Heavy Machine Guns
500 LOSAT Rocket Propelled Grenade Launchers
FN FiveseveN pistols (officers)
-
200 Crusader Mobile Artillery
100 MLRS Missile systems
200 155mm Towed Artillery
400 105mm Towed Artillery
400 Vulcan AA cannons
50 Patriot AA systems
600 M1093 Standard Cargo Trucks (for towing)
Armoured Strike Force 1
10,000 Infantry Soldier Uniform
4,000 FN F2000 Assault Rifles
4,500 Justice sub machine guns (crew)
250 60mm Mortars
500 Heavy Machine Guns
750 Milan Rocket Propelled Grenades
100 FN FiveseveN pistols (officers)
-
200 Pz-4 Jäger-Mörder MBT's
200 Revenant MKII MBT's
600 RM31 Viper Light Battle Tanks
400 Iron Tiger IFV's
200 LAV-300 APC's
Rotary Attack Force 1
10,000 Infantry Soldier Uniform
10,000 Kukri Combat Knives
8,800 FN F2000 Assault Rifles
1,200 Justice SMG's
500 80mm Mortars
500 Druganov Sniper Rifles
500 Heavy Machine Guns
500 Milan Rocket Propelled Grenade Launchers
100 FN FiveseveN Pistols (officers)
-
50 Bolt Attack Helicopters
50 Zephyr Attack Helicopters
400 Marsupial Gunships
50 Chinook Heavy Lifters
Imperial Fleet IV
4 Illeana Vassili-Class Carrier
4 SSN-688 Los Angeles Sub
6 Seawolf Subs
14 Ticonderoga Class Cruisers
12 Oliver Hazard Perry Destroyer/Frigate
6 Arleigh Burke AEIGS Destoryer
6 Spruance Class Destroyers
30 LHD-1 Wasp Class Amphibious Assault ships
20 LSD-49 Harpers Ferry Class Amphibious Assault ships
90 LCAC
60 AAVP7A1 Assualt Amphibian Vehicle Personel
-Forces Loaded onto fleet
Infantry Force 1
10,000 Infantry Soldier Uniform
10,000 Kukri Combat Knives
8,000 FN F2000 Assault Rifles
500 80mm Mortars
500 Druganov Sniper Rifles
500 Heavy Machine Guns
500 Milan Rocket Propelled Grenade Launchers
100 FN FiveseveN Pistols (officers)
-
50 M1093 Standard Cargo Trucks
5 M151 Jeep
Infantry Force 2
As above
Air Support Force
5 A10 Thunderbolt
400 Merlin Fighter Bombers
Artillery Support Force
10,000 Infantry Soldier Uniform
8,000 FN F2000 Assault Rifles
1,000 80mm Mortars
500 Heavy Machine Guns
500 LOSAT Rocket Propelled Grenade Launchers
FN FiveseveN pistols (officers)
-
200 Crusader Mobile Artillery
100 MLRS Missile systems
200 155mm Towed Artillery
400 105mm Towed Artillery
400 Vulcan AA cannons
50 Patriot AA systems
600 M1093 Standard Cargo Trucks (for towing)
Armoured Strike Force 1
10,000 Infantry Soldier Uniform
4,000 FN F2000 Assault Rifles
4,500 Justice sub machine guns (crew)
250 60mm Mortars
500 Heavy Machine Guns
750 Milan Rocket Propelled Grenades
100 FN FiveseveN pistols (officers)
-
200 Pz-4 Jäger-Mörder MBT's
200 Revenant MKII MBT's
600 RM31 Viper Light Battle Tanks
400 Iron Tiger IFV's
200 LAV-300 APC's
Rotary Attack Force 1
10,000 Infantry Soldier Uniform
10,000 Kukri Combat Knives
8,800 FN F2000 Assault Rifles
1,200 Justice SMG's
500 80mm Mortars
500 Druganov Sniper Rifles
500 Heavy Machine Guns
500 Milan Rocket Propelled Grenade Launchers
100 FN FiveseveN Pistols (officers)
-
50 Bolt Attack Helicopters
50 Zephyr Attack Helicopters
400 Marsupial Gunships
50 Chinook Heavy Lifters
These are the fleets currently on their way to Euroslavia, they have nearly arrived and are staying just of the way of HMS Yorke and accompanying fleet. Note: these are the usual loads for the fleet, there are a few modifications, including a new class of destroyer; the SeaSnake, and different assault rifles. On fleet IV, most of the equipment has been replaced with supplies for the UDM (as detailed on previous page).
Vastiva will be placing a small force on site, and still has significant fleet resources in IDF/Israel.
Just a note.
New Endenia
04-03-2005, 10:57
Imperial Fleet III
4 Illeana Vassili-Class Carrier
4 SSN-688 Los Angeles Sub
6 Seawolf Subs
14 Ticonderoga Class Cruisers
12 Oliver Hazard Perry Destroyer/Frigate
6 Arleigh Burke AEIGS Destoryer
6 Spruance Class Destroyers
30 LHD-1 Wasp Class Amphibious Assault ships
20 LSD-49 Harpers Ferry Class Amphibious Assault ships
90 LCAC
60 AAVP7A1 Assualt Amphibian Vehicle Personel
-Forces Loaded onto fleet
Infantry Force 1
10,000 Infantry Soldier Uniform
10,000 Kukri Combat Knives
8,000 FN F2000 Assault Rifles
500 80mm Mortars
500 Druganov Sniper Rifles
500 Heavy Machine Guns
500 Milan Rocket Propelled Grenade Launchers
100 FN FiveseveN Pistols (officers)
-
50 M1093 Standard Cargo Trucks
5 M151 Jeep
Infantry Force 2
As above
Air Support Force
5 A10 Thunderbolt
400 Merlin Fighter Bombers
Artillery Support Force
10,000 Infantry Soldier Uniform
8,000 FN F2000 Assault Rifles
1,000 80mm Mortars
500 Heavy Machine Guns
500 LOSAT Rocket Propelled Grenade Launchers
FN FiveseveN pistols (officers)
-
200 Crusader Mobile Artillery
100 MLRS Missile systems
200 155mm Towed Artillery
400 105mm Towed Artillery
400 Vulcan AA cannons
50 Patriot AA systems
600 M1093 Standard Cargo Trucks (for towing)
Armoured Strike Force 1
10,000 Infantry Soldier Uniform
4,000 FN F2000 Assault Rifles
4,500 Justice sub machine guns (crew)
250 60mm Mortars
500 Heavy Machine Guns
750 Milan Rocket Propelled Grenades
100 FN FiveseveN pistols (officers)
-
200 Pz-4 Jäger-Mörder MBT's
200 Revenant MKII MBT's
600 RM31 Viper Light Battle Tanks
400 Iron Tiger IFV's
200 LAV-300 APC's
Rotary Attack Force 1
10,000 Infantry Soldier Uniform
10,000 Kukri Combat Knives
8,800 FN F2000 Assault Rifles
1,200 Justice SMG's
500 80mm Mortars
500 Druganov Sniper Rifles
500 Heavy Machine Guns
500 Milan Rocket Propelled Grenade Launchers
100 FN FiveseveN Pistols (officers)
-
50 Bolt Attack Helicopters
50 Zephyr Attack Helicopters
400 Marsupial Gunships
50 Chinook Heavy Lifters
Imperial Fleet IV
4 Illeana Vassili-Class Carrier
4 SSN-688 Los Angeles Sub
6 Seawolf Subs
14 Ticonderoga Class Cruisers
12 Oliver Hazard Perry Destroyer/Frigate
6 Arleigh Burke AEIGS Destoryer
6 Spruance Class Destroyers
30 LHD-1 Wasp Class Amphibious Assault ships
20 LSD-49 Harpers Ferry Class Amphibious Assault ships
90 LCAC
60 AAVP7A1 Assualt Amphibian Vehicle Personel
-Forces Loaded onto fleet
Infantry Force 1
10,000 Infantry Soldier Uniform
10,000 Kukri Combat Knives
8,000 FN F2000 Assault Rifles
500 80mm Mortars
500 Druganov Sniper Rifles
500 Heavy Machine Guns
500 Milan Rocket Propelled Grenade Launchers
100 FN FiveseveN Pistols (officers)
-
50 M1093 Standard Cargo Trucks
5 M151 Jeep
Infantry Force 2
As above
Air Support Force
5 A10 Thunderbolt
400 Merlin Fighter Bombers
Artillery Support Force
10,000 Infantry Soldier Uniform
8,000 FN F2000 Assault Rifles
1,000 80mm Mortars
500 Heavy Machine Guns
500 LOSAT Rocket Propelled Grenade Launchers
FN FiveseveN pistols (officers)
-
200 Crusader Mobile Artillery
100 MLRS Missile systems
200 155mm Towed Artillery
400 105mm Towed Artillery
400 Vulcan AA cannons
50 Patriot AA systems
600 M1093 Standard Cargo Trucks (for towing)
Armoured Strike Force 1
10,000 Infantry Soldier Uniform
4,000 FN F2000 Assault Rifles
4,500 Justice sub machine guns (crew)
250 60mm Mortars
500 Heavy Machine Guns
750 Milan Rocket Propelled Grenades
100 FN FiveseveN pistols (officers)
-
200 Pz-4 Jäger-Mörder MBT's
200 Revenant MKII MBT's
600 RM31 Viper Light Battle Tanks
400 Iron Tiger IFV's
200 LAV-300 APC's
Rotary Attack Force 1
10,000 Infantry Soldier Uniform
10,000 Kukri Combat Knives
8,800 FN F2000 Assault Rifles
1,200 Justice SMG's
500 80mm Mortars
500 Druganov Sniper Rifles
500 Heavy Machine Guns
500 Milan Rocket Propelled Grenade Launchers
100 FN FiveseveN Pistols (officers)
-
50 Bolt Attack Helicopters
50 Zephyr Attack Helicopters
400 Marsupial Gunships
50 Chinook Heavy Lifters
These are the fleets currently on their way to Euroslavia, they have nearly arrived and are staying just of the way of HMS Yorke and accompanying fleet. Note: these are the usual loads for the fleet, there are a few modifications, including a new class of destroyer; the SeaSnake, and different assault rifles. On fleet IV, most of the equipment has been replaced with supplies for the UDM (as detailed on previous page).
Woah....remind me never to go to war with you.
The VSS Changeling is of a new class of submarine; consider her electric for the moment. There are no pump or other noises to detect at this time.
SHARD drones are solar-electric, RADAR transparent (very little metal used in construction), and high-altitude. Each of them has a different detection suite in use.
For the moment, the SST and the covert-insertion teams are Vastiva's full force in the area.
Intelligent Neighbors
04-03-2005, 11:10
Woah....remind me never to go to war with you.
Heh, they are my SMALLEST fleets. Plus, you are at war with me...
yes new endenia i do... let me try and figure out how to add it to my profile, and then you should be able to see it, the assistance would be more than welcome... my one carrier, two cruisers, four destroyers, four frigates, and one arsenal ship against that whole Imperial Fleet... them and my two SSNs and two SSKs... but they're not technically attached to my fleet, but they're operating with it... my only saving grace are my ships are more advanced than the current USN registry. My sixteen against over one hundred, assuming i counted right
oh, and intelligent neighbors, are the carrier fighters heading towards my fleet? just so i can make a response to their general heading, they'll get a warning before when they're within 400km of my fleet, and then if they don't veer off it'll be considered a first strike and then all hell breaks loose
and euroslavia, that sounds fine... what sort of air defences will the UDM have operating in value
well i guess you can all see that Azazia has its own fairly large territories, including vetraz... that i was going to rp as a break-away state, but decided not to, and so it always seems to log me in as vetraz, i just forgot to sign out this time... but to reiterate, vetraz is me, my bad.
The Macabees
04-03-2005, 16:12
SHARD drones are solar-electric, RADAR transparent (very little metal used in construction), and high-altitude. Each of them has a different detection suite in use.
As far as I'm concerned the fact that it's built of more X composite (X, as in I don't know) and less metal has little to do with how well RADAR can pick it up. As far as I know RADAR needs only to bounce off a radio wave from the chassis of the SHARD, whether plastic, aluminum, steel, etc.
I may be incorrect in my understanding of how RADAR works though.
Intelligent Neighbors
04-03-2005, 23:22
intelligent neighbors, are the carrier fighters heading towards my fleet? just so i can make a response to their general heading, they'll get a warning before when they're within 400km of my fleet, and then if they don't veer off it'll be considered a first strike and then all hell breaks loose
My fleet(s) is(are) not heading towards yours, as far as I am aware, I am not certain of exact locations at the momenet as we have no map... (why not use the TKotM one Euro?).
Oh, and your problem with the auto signing in of your puppet is probably to do with the fact that in the settings for the nation, 'auto login' is turned on. Turn it off to end it.
Maccabees, I thought that was how radar worked as well. Being a physicist I learnt that it was just the radar waves bouncing off of any flat surface.
thanks, and i am no scientist, hell i go to art school so i don't have to take science classes, but wouldn't it be possible that a thin layer of some not-so-dense matter would allow for the partial transparency of radio waves. Of course this would also affect the design of any such flying object, but just to try and play devil's advocate here...
Euroslavia
04-03-2005, 23:39
My fleet(s) is(are) not heading towards yours, as far as I am aware, I am not certain of exact locations at the momenet as we have no map... (why not use the TKotM one Euro?).
I already posted a link to my map in the IC thread. I should probably post it in here as well. It's in one of the earlier posts, I believe, and it is the TKoTM map. :)
I'm amazed at how well this is going so far. Just wanna thank everyone for their participation, and I am speedily (is that a word?) replying to everyone's posts that need replying to.
Euroslavia
04-03-2005, 23:41
and euroslavia, that sounds fine... what sort of air defences will the UDM have operating in value
The UDM doesn't really have too many air defenses, except for the anti-air missiles located throughout Valua, as well as anti-air tanks, and the original "desperate attempt to shoot down a plane with a rocket-launcher" deal. :)
Euroslavia
04-03-2005, 23:43
Just a quick reminder to everyone about the one 'placeholder' I put in for the battle between CSD forces and UDM forces that were 'supposedly' undetected. I am going to change that to the IC post I just typed up, so check that out. I know its not the best....battle, but I didn't want it to end there. There will be a continuation of it with allied forces hopefully.
so then if i launch from outside kilometers outside valua, i shouldn't really expect too much resistance?
and if that's the case, in order to keep the ooc thread from becoming far too cluttered, should i just go ahead and write up the whole thing? just wondering what you have in mind for this.
edit: by the way, i am also enjoying this RP, especially the interplay of diplomacy and war and the duplicity involved in both, and how that translates onto the 'international' stage.
Euroslavia
04-03-2005, 23:55
so then if i launch from outside kilometers outside valua, i shouldn't really expect too much resistance?
and if that's the case, in order to keep the ooc thread from becoming far too cluttered, should i just go ahead and write up the whole thing? just wondering what you have in mind for this.
edit: by the way, i am also enjoying this RP, especially the interplay of diplomacy and war and the duplicity involved in both, and how that translates onto the 'international' stage.
I wouldn't expect too much resistance at all, outside of the city. UDM defenses are pretty crappy (to be completely blunt with you).
I'll let you know when to post it. I'm going to catch up with all of the posts right now, and then I'll make a quick post in here telling you that you can post it.
I'm enjoying that as well. I am certainly seeing a side of everyone that didn't know existed. I am particularly impressed with your RP'ing skills. You definitely have some of the best that I've seen ever since my nation was created (back in July 2003), and believe me, I've seen many nations come and go. :p
thanks, it's good to be back actually... i started this country way back in march of 03.. but then family tragedies intervened, lost internet access for a long while, then moving around a bit... and here i am finally back and able to RP... but it is intersting how most of the people i ever RPed with are gone or moved on... so now it's time to start all over again. but i'll keep an eye on this and then write up a post when you tell me to
Independent Hitmen
05-03-2005, 17:50
Isnt there a limit of 50,000 troops? If so IN is over that
Wirraway
05-03-2005, 18:25
I put armed forces units in my, "humanitarian" convoy, can I RP them working for the CSD once I land them?
Intelligent Neighbors
05-03-2005, 21:07
50,000-100,000
I have roughly 80,000 troops, plus 5,000 paratroopers (bear in mind that most of fleet IV is actually supplies).
The Macabees
05-03-2005, 21:17
thanks, and i am no scientist, hell i go to art school so i don't have to take science classes, but wouldn't it be possible that a thin layer of some not-so-dense matter would allow for the partial transparency of radio waves. Of course this would also affect the design of any such flying object, but just to try and play devil's advocate here...
[OOC: As for my understanding of physics which is what I've learned from two years in Honors and AP is that the electro-magnetic force of the atoms or molecules in a solid is strong enough to repel sound waves, so wether the solid is dense or not so dense shouldn't really matter. However, the electro-magenetic force in a gas is not so strong and thus RADAR waves can pass right through that with little distortion. But if I'm wrong please correct me as I have much to learn still.]
Independent Hitmen
05-03-2005, 21:47
I have roughly 80,000 troops, plus 5,000 paratroopers (bear in mind that most of fleet IV is actually supplies).
Righto, just checking :P
intelligent neighbors, i hope you don't mind if i refer to you as IN, because it's really long to type... and i'm lazy when it comes to ooc posts, anyways... just a quick few things, i don't have any problems with you attacking my forces and such, but just a few technical things, my fleet has... for lack of a better word, a safety cushion of 400kms, so they'd be long detected and resisted before they entered range to fire your Wave Skuas, which have a range of 25km if I read your stuff correctly, which i may not have and if that's the case i apologize. Even the Hex IIIs with their 200km range would be out of range of my forces yet... so I'm just wondering if we could work this out here, because as soon as you cross that 400km line my forces would perceive you as hostile and begin taking defensive measures...
As far as I'm concerned the fact that it's built of more X composite (X, as in I don't know) and less metal has little to do with how well RADAR can pick it up. As far as I know RADAR needs only to bounce off a radio wave from the chassis of the SHARD, whether plastic, aluminum, steel, etc.
I may be incorrect in my understanding of how RADAR works though.
You are: The composites of a SHARD drone pass most RADAR waves; what is returned is too weak to be clearly discerned by any modern RADAR.
RADAR is a waveform, just like light, sound, and any other wave (though at a different frequency). RADAR is dependant on return to make a determination that something is there - this is why RADAR does not pick up parachutes at 150 miles out, the waves mostly pass through and what is returned is not usable.
Planes, having to have things like engines and cockpits, and being made mostly of RADAR reflective surfaces, show up on RADAR because there is a solid return. "Stealth" planes are designed to absorb and/or angularly reflect away the RADAR pulse, which means there is no return or insufficient return.
This is why the B-2 is the "size of a golf ball" on a RADAR screen.
The Macabees
06-03-2005, 02:35
You are: The composites of a SHARD drone pass most RADAR waves; what is returned is too weak to be clearly discerned by any modern RADAR.
RADAR is a waveform, just like light, sound, and any other wave (though at a different frequency). RADAR is dependant on return to make a determination that something is there - this is why RADAR does not pick up parachutes at 150 miles out, the waves mostly pass through and what is returned is not usable.
Planes, having to have things like engines and cockpits, and being made mostly of RADAR reflective surfaces, show up on RADAR because there is a solid return. "Stealth" planes are designed to absorb and/or angularly reflect away the RADAR pulse, which means there is no return or insufficient return.
This is why the B-2 is the "size of a golf ball" on a RADAR screen.
As claimed though the B-2, on most modern [post 80s RADAR] can be read at a sizable distance, especially by more powerful RADAR arrays.
Also, RADAR as a wave is theoritically different than a light wave, since RADAR, as its a radio wave, uses the molecules in the atmosphere, while light waves use photons. But, this has nothing to do with the argument at hand.
Nonetheless, to a particularly powerful RADAR array, as I believe most NSers use just because NS gives you the money and the population size to have them, the SHARD is not particularly 'stealthy' - especially when there are so many other detection devices used by fleets on NS now.
Dear Sir -
There isn't any useful return to a RADAR device - SHARDs are RADAR transparent, and small to boot. No return means nothing found.
It does not matter how powerful your RADAR is. If no waves come back, there isn't anything there as far as your set is concerned. This is why when you point a RADAR dish at empty sky, it doesn't see a surface - no return, no signal, no detection.
Again - a B-2 is HUGE. A missile, compared to a SHARD is HUGE. These are small, RADAR transparent devices with minimal metal. They aren't detected at range by RADAR.
If you want to discuss LADAR detection of a SHARD drone, we can go into that as well. For the moment - you can't find it on RADAR, deal with it.
Intelligent Neighbors
06-03-2005, 13:20
intelligent neighbors, i hope you don't mind if i refer to you as IN, because it's really long to type... and i'm lazy when it comes to ooc posts, anyways... just a quick few things, i don't have any problems with you attacking my forces and such, but just a few technical things, my fleet has... for lack of a better word, a safety cushion of 400kms, so they'd be long detected and resisted before they entered range to fire your Wave Skuas, which have a range of 25km if I read your stuff correctly, which i may not have and if that's the case i apologize. Even the Hex IIIs with their 200km range would be out of range of my forces yet... so I'm just wondering if we could work this out here, because as soon as you cross that 400km line my forces would perceive you as hostile and begin taking defensive measures...
IN is fine. Sorry, I was not aware that your fleet had a so-called safety cushion. Let us assume that instead of my forces attacking you at the moment, the fleet is moving into range, and the planes are as well. In other words, no missiles have been fired but the planes carrying the missiles are on their way. As for Wave Skuas, I have not fired any yet, I need to be much closer. So, feel free to start taking defensive measures.
Euroslavia
06-03-2005, 18:00
Apologies for the lack of posts, I'll try to catch up with them today. There's a lot going on in RL...
Intelligent Neighbors
09-03-2005, 21:52
Sorry for the delay, I have now posted. Euro, I do not know how you want to RP my paratroops landing at Daccat, will there be much resistance?
I know Daccat was the scene of fighting, but I do not know who is prevailing.
Euroslavia
09-03-2005, 21:56
Sorry for the delay, I have now posted. Euro, I do not know how you want to RP my paratroops landing at Daccat, will there be much resistance?
I know Daccat was the scene of fighting, but I do not know who is prevailing.
Daccat has a UDM presence, but its not officially controlled by anyone.
Intelligent Neighbors
10-03-2005, 13:54
Azazia, before I reply to your post, can you tell me how your EMP missiles/planes can know where my fighters are? After all they are stealthed planes in the radar as well as the visual sense.
Thanks.
first of all EMP missiles due to their nature as more of a... shall we say dispersal device, don't need to be accurate and home in on specific targets. The way these warheads work is you take...
You take one part long highly charged capacitor. You take one part long metal shell. Detonate tiny explosive to push outer metal shell into capacitor at the rear. Continue detonations forward. Then you have a moving electromagnetic pulse wave.
If the missile actually hits a target, it would still be effective because the metal shell would collapse into the capacitor and there'd be a much smaller blast - so the idea is to detonate in a path ahead of your fighters.
The fighters, as you point out are stealthed in the radar and visual sense, however there are more than two ways to skin a cat. Although actually I wouldn't know, I like cats and would never even dream of skinning a cat... bad analogy. Moving right along...
You are correct, regular radar systems would not detect the Merlin fighters, nor the visual eye. But as I said, those are only two tools which I can use. The engine plants of your fighters are still going to give off heat blooms, and while one might be disguisable, even a few, you're sending an entire mass of over 200 heat signatures into the air. The presence of burning fuels and shooting the heated expanded gas into the atmosphere is going to show up to my satellite system obvserving the area, as well as a general thermal increase to those looking at that area of the sky. There will also be heat from the friction of oxygen and nitrogen and carbon dioxide slamming into your airframes. Granted, modern aircraft are designed to limit this, but this is what is called drag. When you fly over an area you increase the speed of the air molecules. Heat and temperature are both directly proportional to the amount of energy in a system. By moving the particles faster, via the fluid designs and Bernoulli's principles of wing design, you are thereby increasing the heat and temperature of the air surrounding your aircraft. With a formation of over 200 this too would be more than sufficient for my advanced satellites to detect.
The next means I mentioned is that of unnatural air disturbance. Air will generally move in a random pattern due to its high amount of internal kinetic energy. There are comparitively few molecules of 'air' occupying a limited amuont of space. The kinetic energy inherent in the system ensures a completely random path for each molecule. Increasing to a more macro scale, air currents are basically random, though they follow a guiding principle of 'high to low', the path of least resistance, high pressure to low pressure. And yet the movement in such a path is generally-speaking, random. Insert an aircraft moving at speed you get noticeable disturbances in the air flow that can be tracked to the leading edge of the disturbanes - i.e. your aircraft. Insert 200 and more sophisticated computer programs for filtering and processing and you get both an aggregate of a moving airmass and with the extra computer capacity you can determine the cause of all the leading elements and some of the trailing elements.
Third method I mention. Electromagnetic fields, or electromagnetic radiation. Anything electronic generates one. A cell phone - even if not in use - this computer I'm typing at. My light across the room emits electromagnetic radiation in the visible range, specifically something along the lines of white-yellow light. Even my electric guitar will emit some when it's turned on. These are small uncomplicated machines. Let's step it up to next-generation aircraft, such as yours and mine. The more we 'advance' the more we need computer driven this, computer aided this, computer generated this. The more we 'advance' in terms of active radar cancellation and the propagation of onboard waves to return negative signals... the more we generate electromagnetic radiation. Old fashioned WWII Corsairs have a certain leg up in this regard, with very minimal electronics use they are extremely difficult to find on EM detectors, but then easier to find on radar with the lack of sophisticated electronic fly-by-wire systems required for stealth designs. There's always a catch to every sort of improvement. Anything otherwise would be... well a godmod. But I digress. Your visual and radar stealth systems will generate one hell of an electromagnetic field around each aircraft. A giant bright light if you will. Now, if we multiply this by 200, well... in the terms of EM fields... well you're fighters are rather unstealthy. This is why I only sparingly use active radar cancellation and other increased stealth systems, because they don't make my aircraft harder to detect... it's the same amount of trouble, you just have to use different detection methods. Where these systems are useful are more 2nd rate powers who don't have my detection capabilities, which are definately advanced beyond current capabilities, as are your systems.
Now as for the immediate second wave of missiles following the EMPs. When the blast wave strikes your aircraft, they will have to shut down their EM generating systems or risk losing everything. Even hardened systems, such as mine still have vulnerabilities. For example, while the main core and sensor systems of an aircraft could be hardened, and have the aircraft feasible, the outer systems such as flight control surfaces, antennae arrays, servos for opening payload doors... they are all vulnerable. The reason I say this is because I do take issue with your EMP defeating systems. Although I had hoped I wouldn't have to get into a relatively boring science-based thread. An EMP wave moves forward at the speed of light. Nothing that humans can use safely and can control moves faster than the speed of light - at least so far as we modern and post-modernish tech nations are concerned. This is important because how would the system detect something moving at the speed of light. Any signal it sends out to detect it can move at nothing greater than the speed the wave will be returning with - in effect the wave will arrive at the exact same instant of your return signal. However, even the fastest computers will have a delay between signal return, processing, analyzing, then sending orders. But by this time, the speed of light moving EMP wave will have passed through the aircraft. Or perhaps the system uses visual detection? Well, an EMP warhead is a very small explosion... not a bang, but a quiet whimper... because the explosion is inward in nature, attempting for the middle core to penetrate the inner capacitor. So say some advanced TV or thermal image detects this whimper, couldn't it react in time to shut down systems. No, because the bloom of heat is infrared radiation and the explosion is a flash of light. Both are traveling with the EMP wave and would arrive at the same time. Similar to the first result, your system would have no time to react to such information. Additionally, the electromagnets you use, you make an interesting statement. The power system is disconnected from all electrical systems, however your aircraft begins turning on electromagnets? An electromagnet is itself not magnetic, through the use of electric currents, carried through wires from a power system a current is induced and the material coerced into becoming a magnet. Therefore, well... that just doesn't make any sense. You either have to turn off the power source completely - like you mentioned earlier in the statement - or the system will be fried. This doesn't even touch the fact that by operating such range of frequency shifting electromagnets, the internal computer systems will have their hard-drives erased and then nullify the entire computer-operating system for post EMP combat. But that's a mere digression and this response has been going on for quite some time. Back to my original comments on the electromagnets. EMP pulses aren't all guided by magnetic waves, they conduct through metallic systems. It's not that the wave is trying to pass through the gap, its also acting as pure electrical energy, and will route itself through the metal skin of the aircraft - which you say sandwiches the glue-like layer. From there it will conduct itself along the lines of least resistance, taking metallic paths through the glue thing, and on into the body of the aircraft, where it will follow circuit boards, wiring, et cetera.
Anyway, that was itself a major digression. So back to the second wave of missiles. If your aircraft survive the EMP blast, they will have to shut down their radar and visual stealth systems, which makes them dependent upon regular old stealth angles and RAM materials. However, there are radar systems currently in "use", more like availble but unpurchased by some cash-strapped governments, that are reportedly capable of picking up on the stealthy F/A-22 at ranges of 200km. The NX-MRAAMs use a smaller version of such, but still can pick up stealth fighters at ranges of 100km, so although they're dependent upon the fleet for the first half of their flight, they will be well within range of your basically shutdown aircraft when they engage their active radar systems. This is in combination to the data link bursts from the satellites and Talons that will direct the missiles onto the actual fighters, and not signals generated decoys and multi-frequency clutter.
Now, believe it or not I'm sure I left something out of that... the more you write the more you forget, one of those kinda things. So if I did just ask and I'll provide. In the meantime, I apologize if that seems to be too didactic in nature. My intent was just to thoroughly answer those questions and possible questions on my answers. So again, I apologize IN if that was too over-the-top...
Sorry to everyone else about the length of this post and the fact it was of a rather - in my opinion - boring rehash of science. Let's hear it for artists who hate science!
Intelligent Neighbors
10-03-2005, 20:10
*looks astounded*
I like science, but man, did that ever put me in my place...
Well, you completely answered my questions, and many more I would not think of asking. Now all I have to do is write up a post about my planes getting ripped to shit.
God damn that was good.
*still astounded*
Independent Hitmen
11-03-2005, 19:08
Az, that was one hellava post. Your a fantastic RP'er man, please keep it up!
*blushes*, thanks... i just hope it wasn't too long and such... i do have a tendency to ramble in my posts...
Euroslavia
11-03-2005, 20:06
Apologies for not posting anything as of late. I'm sure Mac knows my situation, but I'd rather not go into detail on NS.
Intelligent Neighbors
12-03-2005, 17:40
Np Euro.
It has suddenly started getting a bit mad hasn't it? With contradictory posts all around. I think I should attempt to clarify the situation, as I soke to Azazia about his post just after my last IC post.
1- My fighters in first attack nearly all dead, just 38 left. They are carrying WaveSkua AS missiles and Shocker AA missiles.
2- The missiles hit the Azazian fleet, we talked about this extensively and decided the outcome was 1 damaged carrier (Yorke), one destroyed cruiser (Cambridge) and one damaged cruiser (Philadelphia). As we decided this before the other posts (IH's and Wirraways), and that the post was soo long and good, I think that the attacks the would contradict that should be forgotten.
3- I am assuming the IH air units are trying to protect the Azazian fleet as it flees.
4- The Wirrawayian (?) air force units are attacking my combined fleet.
5- Azazian fleet just fired missiles at my fleet
6- My fleet is about to return fire, then get hit.
7- My aircraft (the 38 Merlins) are about to attack the Azazian fleet in a suicide mission (ignoring enemy fighters, going for ships only). They will all die, but I hope to hurt Azazia some more.
8- I have this many ships in the fleet attacking Azazian Fleet:
7 Illeana Vassili-Class Carrier - 500 Merlin Fighters
6 SSN-688 Los Angeles Sub
10 Seawolf Subs
20 Ticonderoga Class Cruisers
20 Oliver Hazard Perry Destroyer/Frigate
10 Arleigh Burke AEIGS Destoryer
10 Spruance Class Destroyers
And this many in the fleet landing at Daccat.
1 Illeana Vassili-Class Carrier - 100 Merlin Fighters
2 SSN-688 Los Angeles Sub
2 Seawolf Subs
8 Ticonderoga Class Cruisers
4 Oliver Hazard Perry Destroyer/Frigate
2 Arleigh Burke AEIGS Destoryer
2 Spruance Class Destroyers
60 LHD-1 Wasp Class Amphibious Assault ships
40 LSD-49 Harpers Ferry Class Amphibious Assault ships
180 LCAC
120 AAVP7A1 Assualt Amphibian Vehicle Personel
Some other notes:
Wirraway, your posts have confused me. First of all, you would not have been able to fly over my fleet and drop beacons, you would have been shot out of the air by patrolling fighters or ship launched missiles. Also, my fleet is not that near yours, and your missiles would be out of range. No aircraft would be allowed to get in striking range of my fleet without interception. And if they did, as soon as the first wave of missiles was fired, you would not be allowed to live for 10minutes without being attacked. I think we need to sort this matter out, perhaps we could wait until I have dealt with the Azazian fleet first?
Sorry about that, I am not trying to ignore you, but I like to know what I am actually meant to be writing about before I RP, that's why I asked Azazia for information.
Independent Hitmen
12-03-2005, 21:26
Sounds about what ive got IN.
One question though, when you say 500merlins on those 7 carriers is that those remaining or the total before your attack??
Wirraway
13-03-2005, 00:33
O, No problem I'll try and clarify.
1. My fleet's position is actually almost in between yours and Azazia's so I'd actually be closer to you than he is.
2. Second, I was waiting for you to RP or shoot down my aircraft and I'll glady take their destruction, it was only a toekn force anyway.
3. My main fleet's missile attack will go on regardless of whether or not the fighters are destroyed, except for the 50 TV guided missiles since the rest are radar guided.
4. I'll postpone my leaving of the battle area until I you have the chance to respond to my fleet's missile attacks and my air assault.
If you have any more questions I'll be happy to answer them.
don't sweat it, Euro... I'm quite busy myself too
i don't have any time for an IC post tonight, but this is what I thought was going on, IN and myself having discussed this at length via AIM. He cripples my carrier to the point of it being a floating hulk basically, sinks my one heavy cruiser - i added a bit of flair to its destruction a la the Hood/Bismarck engagement, and badly damages the third. I then launch everything I have and run my ass off b/c the captain is no fool... 8 carriers don't have only 200 planes...
everything IN said appears to be right, actually I entirely missed the other two posts before mine... no offense to anyone but it just took me that damn long to type that whole thing up... but the way i understood the positioning was, that IN lay out to the west, my forces directly to his east, Wirraway had sailed up the "gauntlet", which means that his or her forces are now situated to the north in a blocking position, halting any potential IN forces from moving north. IH is directly behind my fleet to the east and my fleet is retreating into his air and missile cover as they try one last desparate attack to save some face in the mismatched battle. But for now, the battle would be happening so quick that IN and myself would be the first to exchange blows, and by that point everyone else would be able to figure out what was going on so that they could finish off whatever business is left to attend to, as whatever ships of mine survive need to head back for repairs/rearming/refueling and either way are out of the fight, except for some limited self-defence measures from their remaining supply of AAW and ASW weaponry.
oh, and my apologies IN for not being around earlier today, had to deal with sorting out an extended family member's estate... took all day.
Intelligent Neighbors
13-03-2005, 16:32
I hope this helps:
http://img.photobucket.com/albums/v636/sp00ked/summary.gif
This is what I think the situation is. The smallest lines represent missile attacks. The yellow 'X's are battle sites.
i thought we were in the southern sea, but okay, that otherwise would look good to me
Wirraway
13-03-2005, 19:39
same here, looks good to me.
In that map, my submarine is north of the Independant Hitmen position and directly NE of Wirraway, at the ocean floor. The intelligence teams are both west of Daccat, significantly, on the shoreline but as high up as possible.
Independent Hitmen
15-03-2005, 21:08
Just to let you know i havnt posted for quite a while to let In have time to respond to my missile attacks on his missiles
Intelligent Neighbors
15-03-2005, 22:22
Just to let you know i havnt posted for quite a while to let In have time to respond to my missile attacks on his missiles
IH, those missiles you fired at have already hit Azazia, he has written the destruction up. Do you want to try and stop the missile barrage from my ships instead (a hell of a lot more).
Independent Hitmen
16-03-2005, 21:53
IH, those missiles you fired at have already hit Azazia, he has written the destruction up. Do you want to try and stop the missile barrage from my ships instead (a hell of a lot more).
Oh fair enough. Nah i screwed up on the reading so no, they will just fly on and find nothing unless a couple get lucky hits or summit.
*Goes off to find his reading glasses*
so I am confuseded on what exactly is going on with the missile barrage directed against me... are the other posts intercepting missiles now switching to these newer missiles?
I think I must quote the Police when I say "Too much information running through my brain! Too much information driving me insane!"
But seriously folks... I dunna know, I'm sorta exhausted from a ton of work dumped on me this week. I should hopefully get a post written up when the above is answered... either way, IN and I basically decided that I'd lose all but a frigate and perhaps another ship... I think I'll have Ramsey survive, I think I like the character he's becoming... perhaps on the cruiser which miraculously survives, the oldest ship in the fleet survives while the new ones all perish... a nice comment on how even the oldest amongst us can still beat the crap out of the more spry youngins... I dunna know, but once you all figure out the numbers and jazz I'll work on the story part. But again, another post like my last one will take a good time to write, so if a bunch happens in the meantime... you basically all know that my fleet will be incapacitated by the end.
Impact on Operation Blackout:
This mission went off before all this naval fighting, refresher an air raid against Valua before most of the operations went off in an attempt to knock out UDM's ability to command and control her forces. The timing is such that it went off well before IN's missile barrage, but I'm just waiting for Euro to let me know when he wants it posted... and as for that, Euro. Seriously, no rush... we all got our own shit to take care of... no rush. Pardon my French. I do have a tendency to swear a bit too much.
Anyway, basically all these fighters will then return via protected airspace to the port provided by the CSD government to Azazia. And then for the next few IC days I will be out of military actions until my backup fleet arrives. This does not exclude political stuff of course, but blah... I feel I've written too much already.
Again, I apologize for delays and such, but I am slightly confused, and significantly pressed for time to write an adequate IC response.
Independent Hitmen
19-03-2005, 11:18
No probs guys! I just made a little post to keep the thread alive. Take your time becoz this has got real quality to it, something you dont see too often these days unfortunately :(
Intelligent Neighbors
19-03-2005, 18:15
Yes, this is good.
Azazia, I believe all missile attacks before your post are not being transfered, and I have just fired a barrage at you. IH is about to try and intercept some of the missiles I believe.
To let you know, I go away on tuesday for a week and will have no internet access. I will attempt to find someone to RP my forces while I am away. Watch this space for news.
alright well i got another post in there... not as good as my other one, but still efficient I think. But given the fact that I now have only one ship, which is now out of the picture, i'm basically done with military posts for now - except the subs I have ready to engage IN's fleet... but yeah, whenever it comes to be that time... on with the political intrigue!
The SST's recharge is exceptionally quiet, is anyone looking in its direction?
with all the surface level action, ships moving at full speeds, hulls groaning creaking all the way down, i doubt anyone could hear a sub unless it was running at 20+ knots
with all the surface level action, ships moving at full speeds, hulls groaning creaking all the way down, i doubt anyone could hear a sub unless it was running at 20+ knots
Unless someone is actively looking for a submarine in its direction, its still effectively invisible as it's sitting on the bottom. Which is why I ask - as the sub is planning on moving, need to know what I'm moving around.
well, being that i really don't have any ships left to look for it... um, my ships aren't...
Wirraway
21-03-2005, 03:17
I'm not going to post anything until IN has a chance to defend against and then respond to my missile attacks. Since this thread is soo damm good I'm willing to wait.
Independent Hitmen
21-03-2005, 11:51
Just realised I havnt done the number w*nking for my deployment yet!
Here it goes then!
Task Force 4
4 Isomer Class Carriers [120 Fixed Wing Aircraft each]
1 Aasimar Class Battleship
12 Ticonderoga Class Guided Missile Cruisers
19 Arleigh Burke Class Destroyers (Flight IIA)
7 Kidd Class Destroyers (Modified with modern systems)
9 Spruance Class Destroyers (Modified)
15 Oliver Hazard Perry Class Frigates (Long)
1 Blue Ridge Class Command Ship
5 Wasp Class Amphib Assualt Ships
14 Large, Medium-speed, roll-on/roll-off ships (Carrying two Army Divisions equipment, personell on board+on Wasp's)
1 Inchon Class Anti-Mine Vessel
1 Hope Class Repair Ship
4 Jeremy Class Supply Ships
2 Fleet Oilers (Similar to Henry Kaiser Class)
Operating independently (catching up with)
5 Los Angeles Class 688I SSN's
2 Seawolf Class SSN's
Intelligent Neighbors
22-03-2005, 11:00
Sorry, I have to go away. Congratulations on the RP's everyone. To outline my plans, in case you wish to continue in my absence, this is what my fleet will be doing:
-Wirraway's attack damages some ships in my fleet, and sinks 2. I respond with a Merlin Strike (200-300 planes).
-Keep moving toward the IH fleet, and attack ASAP with planes and missiles.
-Other fleet is now unloading military equipment onto Euroslavia, and they are beginning to secure all UDM positions, especially around Daccat.
-The Azazian sub plan will nearly be foiled, one of my subs will see one of his, but most of Azazias subs do the expected damage.
Look forward to reading this when I return, Happy Easter!
i too thought I should add that this RP is very awesome, and I am more than excited to be a part in it, even if it is only a small part. But now, as I write this, my time to spend freely on the net is up and I must return to school work... but i will at least type up a post regarding my sub's missile launches and their detection in coming days.
Independent Hitmen
25-03-2005, 21:35
So we are waiting for IN to get back after his vacation yeah?
(Thats cool with me btw :P)
Intelligent Neighbors
31-03-2005, 16:49
Guess who's back, assholes.
Sorry, hello again, ready to RP?
Independent Hitmen
31-03-2005, 17:56
Are you trying to say that assholes are back?
Or was that an attempt at a Jim Carey impression?
Either way, lets get it on!
:P
Wirraway
02-04-2005, 06:25
yesss, lets get this show on the road.
Hey, I can't commit assassination on your group leaders until you people land, so do work it. :D
Independent Hitmen
03-04-2005, 19:53
So when we gonna restart then??